(edited by frans.8092)
- Dark: Leap takes up to 10% of your HP (won’t down you) to give you Quickness for up to 1s. Blast takes up to 35% of your HP to give people around you Quickness for 1,5s.
That would ban thieves from open world event and wvw zerg battles.
If you insist on playing thief, never go into stealth! never dodge! and for God’s sake never press 2 if you’re using dagger mainhand, and never press 3 on P/P, S/D or S/P, not on D/P or SB either.
That will not help, the average scrub will hate you even more for spamming Heartseeker with your Sword and perma-stealthing with the Shortbow.
So, you might as well be as ‘cheesy’ as you can get, just make sure you win.
as i’m sure was stated before. there is no grind for anything necessary. Leveling curve is absolutely fine, and exotic gear drops enough. As for fractals and ascended gear, that’s a bit of a grind but it’s not too bad, especially if you enjoy eotm
That is just not true. First of all, exotic gear does not drop enough. Second, best in slot is ascended and ascended is a grind to get. First to get the materials (and gold) to level up the required crafting disciplines, then again to get the material and gold to craft the actual gear.
There are, however, four problems with this change, all of which I’ll go into in detail as best I can. They are as follows:
- A massive hit to Economic Action (or Economic Movement, if you prefer that term)
Blah-blah; a statement that can neither be proven nor disproved. Farm elsewhere and get loot just the same.
- A not-inconsiderable hit to getting new players/alts to higher levels quickly and easily (no one wants to stay in the starter zones for an eternity, and the trains were a fine way of getting you up to level 30 fast)
There are tomes to get characters to level 20. I have them in surplus….
- A detrimental effect on the game’s presentation to new players (difficulty, opportunity, necessity of teamwork, etc.)
Nonsense, there was no train when I explored Queensdale with my main, when she was level 10 and the absence of the train was definitely not detrimental. I think it is, or was, the other way around.
- A clear and fundamental shift from what Guild Wars 2 prided itself on offering apart from other MMORPGs: a cross-world experience for all players, young and old, that would be made available and enjoyable to players regardless of their in-game level.
Removing end-game content from a starter zone is hardly a ‘fundamental shift’.
Champ trains do not belong in starter zones, where people are trying to get familiar with their characters, the game mechanics, where they experience the stories and the lore.
Thief can use any of his weapon-sets as ‘main’ with good effect. But for leveling Sword/Pistol is a strong set, the Sword cleaves up to three critters and the offhand Pistol provides a blinding smoke field from Black Powder (#5) that makes you almost invulnerable to most (melee) mobs. The dual skill on #3, Pistol Whip, is very damaging.
An infamous and often used combo is in Dagger/Pistol, with the smoke field from #5 combined with the leap from #2 (Heartseeker). Other combo’s are the blast finisher from the Shortbow #2 Clusterbomb on top of the #4 poison field for AoE Weakness, or Clusterbomb blasting a smokefield for AoE stealth, or blasting a fire field for AoE Might. For general, open world PvE events with other players you’ll (eventually) like the Shortbow a lot.
There is too much speed up. If a part is slow or boring, cut it out. Unless you need it to ‘explain’ what is following, then you show it, at normal speed.
Making video is telling stories, think about your ‘story’ and what you need to show your audience to tell it.
My guess is that it’s more likely not to be drawn (culled) in crowded situations.
The ones from zone completion use 3 for one charge, the level 80 stones from the gem store go at 1:1. I was quite happy being able to trade the stones for charges, I had 79 of them, unused and unusable.
I think it’s account wide, so your account has two charges. The stones can be converted to charges. You never had any charges before they were introduced.
That could be nice.
… Oh ill take any suggestions for how to fight against this build as a power necro as well thanks:)
Maybe ignore them? A solo P/D can capture guard posts and ruins but will have a hard time capturing camps, especially with an opposing player involved. It simply takes them too long.
The point is stat choice, and toughness buffs hps and defense against raw dps, it does nothing against conditions however. Vitality on the other hand handles both. Unless said class has efficient condition removal toughness becomes nearly obsolete.
While toughness may not protect from condition damage, neither does vitality, character health pool determines how much time you have to counteract damage, it does nothing against conditions (or direct damage) but buy you some extra time. Choosing vitality over toughness will require you to heal more, but at a later time. Whichever is ‘better’ depends on the situation, the longer you stay in combat, the more you benefit from toughness.
See it as a kind of self-description
Just add an option somewhere, “Logon to homeworld”. That’d solve the problems with RP and guild missions while keeping the option of large scale world pugging open. No hassle, no complicated algorithms that will never be perfect, when one wants to RP or do guild missions, torn on “Logon to homeworld” and when one wants to pug bosses in the open world, turn it off.
We currently have no plans to implement an in-game voice communication client. There are plenty of viable third-party options available, such as Ventrilo, Teamspeak and Mumble.
Well, what is ‘viable’. They lack coupling with map/team/squad, they lack the coupling of GW authentication (who should and should not be able to be on the channel) and they are cumbersome in use; alt-tab, connect … voip. dot, what was that again, GW2, oh, yeah, alt-tab voip.whatever-ts3.com, … not? GW2 darn, .net, alt-tab, connect voip.whatever-ts3.net, ah, channel? GW2, mhh, alt-tab, guess it’s the one with Tequatl in it, at least no password.
Grasping at straws much? Third-party voips work fine. Easy to use, reliable and hey, we don’t have to deal with anet if anything comes up!
No they don’t. With random pugs it is exactly as I put it, third party voip apps lack integration with the GW2 client. I don’t even bother with voip in Wvw unless it’s with my guild.
We currently have no plans to implement an in-game voice communication client. There are plenty of viable third-party options available, such as Ventrilo, Teamspeak and Mumble.
Well, what is ‘viable’. They lack coupling with map/team/squad, they lack the coupling of GW authentication (who should and should not be able to be on the channel) and they are cumbersome in use; alt-tab, connect … voip. dot, what was that again, GW2, oh, yeah, alt-tab voip.whatever-ts3.com, … not? GW2 darn, .net, alt-tab, connect voip.whatever-ts3.net, ah, channel? GW2, mhh, alt-tab, guess it’s the one with Tequatl in it, at least no password.
Legendary armor has been talked about before. Nothing ground breaking. I doubt there will be endgame gear progression. That was a selling point before release, ANet didn’t want this game to be about endgame gear progression that reset every 4-5 months.
Except they’ve already broken that promise and started vertical progression 3 months after release.
Nice.
In addition to what was said,
The weakness-on-poison trait has a 15 second cooldown timer (per target I believe).
Clusterbomb, as you said, is better used undetonated, not only because of the blast, but also because detonating only has a small damage increase. It’s great for tagging though.
You can blast the smoke fields from Smoke Screen and pistol #5 for group stealth.
Can someone explain to me the importance of the third tier major traits?
Most of them just appear to be small stat boosts you could get from weapons and armor. But yet there are people who swear by putting 30 points into at least one trait line. What am I missing?
Nothing beyond what the trait descriptions tell you. But some Major GM traits are more then small stat boosts, the +20% damage on opponents below 50% (the GM major in Critical strikes), for example, is rather big.
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The healing in the video’s is coming from Signet of Malice primarily.
It is for niche situations at best, 5% … Just do the quick math, when dishing out 20k HP opponent you’ll get like 800 HP worth of healing – remember that only your crits count – at best.
Look at it this way, if it was a life steal that would make it better, as it would then essentially buff your critical hits by 5% (on top of the heal). Except you’d loose something like Executioner for it.
Which ever does for you what you want it to do best, including having fun with it.
You’d just wish they’d give us better scaling with Healing Power, but they didn’t, Healing Power is a very, very poor attribute on thieves and they must have had their reasons for making it that way.
Critical Damage was changed to Ferocity and all those nice +crit damage bonusses that you got from ruby orbs and and jewels got a relatively large hit. You may want to look for other upgrades.
Runes and Sigils seen some buffs, Sigils no longer share a single cooldown, but one for each specific type, meaning you could now run A sigil of Air and a Sigil of Fire if you wanted to. Runes were reworked to make the 6th bonus more attractive; you’ll want full sets now.
Weaponset choices haven’t really changed, but D/P has seen a hit a while back, with changes to initiative regeneration.
Your character is down-leveled, which makes it harder to interpret the stats.
True, if it wasn’t for the fact that they can spam Sneak Attack back-to-back safely 5 times in a row from Refuge until it finally hits. With S/D acrobatics set, I can maintaina high time of evade, but most of the classes have no counterplay against it, they just have to take the hit.
It really doesn’t hit that hard, certainly not hard enough to kill you and one hitting you isn’t even going to have a decisive influence.
While those utilities are on a ‘long’ cooldown, there’s a few things you must first consider. First of all, you have Refuge, where you can spam Sneak Attack with zero risk until it hits.
So can you, you were running S/D so you have C&D and likely SR, with a very dangerous daze from stealth at that.
Secondly, if you run P/P or D/P as second set, you only need Black Powder + Blinding Powder (+leap) for possible 8-12s of stealth again.
If … if. P/P doesn’t have any stealth, it can generate the field but it doesn’t have any leaps. D/P is a very odd secondary set for a condition P/D as these typically hit like a wet noodle with a power based skill. And then there is the cooldown on the weapon swap and the fact that BP+HS would drain their initiative, not only depriving them of C&D but also costing a lot more. A P/P main might try to do this, combined with D/P and stealth utilities to generate stealth for Sneak Attack + Unload. A power based P/D+D/x might use the dagger burst to finish an opponent, but a condition P/D?
The long cooldowns suddenly don’t feel as long, when you can maintain high durations of stealth so easily.
P/D has no use for maintaining long stealth, it’s primary damage is coming from Sneak Attack and it’s output is low enough for it to need it used a lot. Infrequent and long duration stealth does not work with this weaponset.
Most P/D thieves also run HiS, granting them yet another way of safely stealthing. P/D is mostly ran in WvW, where you can just nail your CnD’s off critters, in the best case, you don’t even need to make direct contact with your actual opponent.
Well, HiS is interruptible and has a long cooldown, so it’s not ‘safe’. The availability of critters depend on where you are fighting, which is part of your choice of where you fight him. And, as S/D you can use the same critters to C&D on.
Steal and Infiltrator’s Signet also make it extremely easy nailing those CnD’s,
Same thing, you have those on S/D – everything you’re complaining about was just as usable on your weaponset.
There is, btw, a limit on the amount of utility skills you can bring, you’ve used them by now, Shadow Refuge, Blinding Powder, Infiltrator’s Signet. No stunbreaker, no speed buff, no condition removal …
Also, don’t misregard the trait Improvisation.
On a P/D?? What are you suggesting, 4/0/6/0/4? That looks odd, not sure that could work well.
I may have overdone it with the original description, but the argument still stands.
No, it doesn’t. Exaggeration voids your argument. You’re amongst thieves, there’s no need for this kind of hyperbole, it’s painfully obvious all it achieves is hide what you really have to say.
P/D (+x/P) is an extremely forgiving and easy set, but luckily only useful for WvW Roaming and nothing else.
Yes it is, it typically is used with a very defensive build. It has no burst and it needs the sustain to exhaust the opponents, surviving long enough so eventually the opponent has everything on cooldown. You could possibly build a more defensive x/D, or D/P, and have similar sustain, I suppose, and some people use a more bursty (and fragile) setup with P/D. But, Sneak Attack has the advantage of being a ranged attack which gives it more options for positioning then dagger and sword mainhand. It pays for this with a lower damage.
… It was already one of the best runes after the fixed the 6-piece bonus 6 months ago, but was competitive with ogre/hoelbrak/pack for most dps builds.
I bought some for 75 s even after the ferocity talk on twitch. But yeah, comparing to Hoelbrak they seem to get the better end, their difference -20% condition damage for Hoelbrak versus +15% might duration plus +7% damage. They’d be more on par if Hoelbrak got the same +% might duration as Strength, or the +damage of strength went down to 5%.
Right now, strength runes allow many builds with high survivability (d/d celestial ele, soldier’s hambow warrior) to get incredible damage by stacking up tons of might very easily.
You still have to generate might and it’s also just 35 power per stack. I have to ‘choose might’ into a Strength build at various decisions and something else usually is compromised.
It’s not often that I struggle on my 1v1’s, but there have been several cases in WvW now where I have completely outplayed these condi cheesers, yet still had a hard time beating them. I had nailed my bursts on them, dodget their CnD’s, hardly getting a scratch on myself, completely outmatching the said Thieves. Yet why did I have troubles? What made the fights hard were the easy access to stealth and thus to sneak attack via utilities, especially so with Shadow Refuge. I dodged 5-6 Sneak Attack bursts in a row, but had the final burst nail me with condis. For the PD, it was a 0 risk situation, where he could just spam his Sneak Attack from the distance over and over again. At least the dagger thieves have to come up close, risking themselves at the same time for the burst.
That doesn’t make sense, you dodged their C&D’s yet they had plenty access to stealth? Usually only one or two utilities provide stealth, on long cooldowns. Then you dodged their Sneak Attacks, 5 of them(?), not taking a scratch, but you got nailed by their last one? I don’t think so.
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You don’t see class = profession…???
Heh, he’s just roleplaying an asura.
Yeah, man, they really nailed us with that one, must have been some sneaky ninja nerf.
There’s the Ninja Nurse and a venom share build. Both can be very viable in WvW small group roaming ^^
If you don’t focus on Vitality with Sentinels but use Soldiers or Knight’s it might also hit decently, without compromising it’s nursing ability. The support is based on Resilience of Shadows and Merciful Ambush, neither of those benefit in any way from stats.
Music is good, the soundtrack plays fine by itself, but I do miss how in Guildwars 1 locations in the world had their own themes and even now when hearing these themes will bring me back to those places.
I’d think hitting the door will reveal them.
No, you can use any siege while in stealth.
Oh … I never tried :s
That is … interesting. If stealth would also muffle sounds it would be perfect, but -50% damage is nice. Better then the protection skill from Ram mastery.
In his lifetime of service to his people he has seen his land burn in the Searing causing instant genocide of a large fraction of his kingdom’s entire population. Then in quick succession he witnessed his son Rurik leave the kingdom. And finally he saw the impending doom of Ascalon City itself. Then the last bastion of human Ascalon of any significance.
To me in this context he did the only sane thing a King of Ascalon would do.
He would not have his people flee to Kryta and live under Krytan rule, in prosperity, working on fertile lands and not seeing their sons and daughters and bear children and grandchildren. He would rather have them scrape a living of the seared rocks of former Ascalon, under his rule, fighting against and dying to Charr in the defense of Ascalon, his Kingdom.
I suppose that might be sane for a King of Ascalon.
For if that were true why is the no mention or acknowledgement of Devona and the Ascalon’s Chosen of history? what of them? She should have had a prominent place in human history. There should be a major statue of her in Ascalon City, with smaller ones in Fort Ranik and Ebonhawke as a heroine and Queen of Ascalon.
They (we) were outcasts, banished from Ascalon. There is no way that Adelbern could undo his decision, even with such a detail, and ultimately his stubbornness, his bitterness over, and his refusal to deal with the death of Rurik led to the Foefire. And while their actions may have saved Ascalon along with the rest of Tyria, the deeds of the Ebon Vanguard were closer to home and far more visible.
I see no reason that humanity needs to be on equal footing with the charr. There may be some nostalgia from GW1 but I think we can all agree that this is a different game with a completely different zeitgeist.
All playable races have to be on an equal footing. Having multiple playable races, including the Charr, is the exact reason why they invented a Foefire.
Very good point Zax. I always assumed that was for henchman purposes and campaign continuity…but perhaps not. After all, Devona and Co. went everywhere the player did. The Ascalonian Settlement is a possibility I suppose… if she valued Rurik’s vision over Ascalon I would say. Hard to say.
Sucks GW2 chose to immortalize npc’s like Greywind and Kieran over them…they don’t even come into play until EotN. Same with Gwen minus her little flute quest in Pre. :/
Edit: Greywind was in the Ascalon Settlement in Proph…totally missed him lol
We became mercenary’s, ronin, soldiers without a King, Devona, Mhenlo, Aidan, Cynn, all the other henchmem and the PC the very moment we choose to follow Rurik and defy King Adelbern. We were Soldiers of Ascalon no longer and in stead became soldiers of Tyria, serving all humans, whether Krytans, Ascalons, Elonians or Canthan.
More pragmatically, GW2 lore can not give detailed attention to these heroes without giving similar regards the player’s character, which would be difficult. I’m happy with references to the Flameseeker(s), quite happy with Glint’s role (sad also and incredible angry with Logan)
Try to use a stealth disruptor trap instead. Hard to put down when you’re alone but it will kill PU mesmers and stealth thieves if they’ve never encountered it before. Was pretty funny to see a thief place black powder and using heart seeker multiple times to try to get into stealth.
Funny that, happens to everyone, eventually.
Sometimes stealth has no visual effect on the screen of the user (typically occurs with shadowstepping) and one could imagine the player attributing the not-changing visual appearance to such a bug.
Your log in ID is your email address also, not sure if there’s a way they capture it by entering the actual account name i.e. player.1234 (not real) but one disturbing thing I found is that If I type my player.1234 (not real) but don’t enter my password at the login screen it will autofill my email address in place of the account name and ask me to try again.
Not sure if this is because it’s a trusted machine or if it’s just how the launcher works though.
Your browser is doing that, probably. I can not reproduce it.
I’d think hitting the door will reveal them.
GWEN
…
You can play what you want and how you want it.
… Based on Arenanet’s statements and actions, I feel like they want wvw to be mostly siege-warfare and less about open field combat.
Where do you see those statements and actions? It does not look like that.
You couldn’t use your #4 headshot to interrupt a 2 sec channel that the warrior has to sit completely still for? Or use your #3 to close the gap and blind him, this missing killshot?
Uhm, it has a 1500 range, almost twice that of your pistol.
With Berserker gear every point in Power nets twice as much effect as every point in Ferocity. With Soldier’s the ratio is favoring Power even more, at 4:1. Precision versus Ferocity is less pronounced, with about 3:2 for Berserker, 3:1 for Soldier’s and 1:1 for Knight’s. There’s also a range of on-crit effects that would favor Precision over Ferocity to keep an eye on.
… If you remember death in FOW or UW was permanent….
No, it isn’t, you can rez each other but if the entire party wipes it is indeed all over. But that is common and not an exception, only world instances have resurrection shrines.
No, it’d only attract more pvp drama queens.
I want one thing and one thing only in dealing with stealth – I want it to not drop my target focus.
I can imagine, you should be able to play with the UI, not against it. IIrc this was changed early on and I think in conjunction with loosing target when clones are created.
Good job with the video, Dali, made my day.
What needs to stop is all the constant-stealthing thieves. they’re cowardly annoying mosquitos
Anyone want to see a really cowardly, annoying mosquito? Watch the video.
Pretty much says it all, if the trait is so good that it is mandatory it is probably too good.
That is one interpretation. Another one is that without this trait, warrior is not viable….
That seems a far stretch …
The wiki(s) are undergoing maintenance.
They are being rebuild bit by bit?
The OP has a point—fast hands is so mandatory it’s not even funny.
However, the correct response to mandatory traits is to nerf them, not make them free. …
Pretty much says it all, if the trait is so good that it is mandatory it is probably too good.
It interrupts actions and skills now?
That makes it stronger then it should be, given the ease and in particular the frequency with which it can be applied.
All fine, but how do you get people on it with a minimum of fuss and hoops for them to jump through? A form of ‘authentication’ based on home-server would be nice. Or, perhaps more doable, a Message-of-the-day where commanders can communicate TS details, similar to your guild announcement page.
Or the option for them to add text that is is shown when you hover the mouse over their blue diamond.
(edited by frans.8092)