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Ty Wooden Potatoes Again

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Posted by: kdaddy.5431

kdaddy.5431

What?

People left and right have written full guides on how to balance the trait systems since the HOT patch.

Heck 5 Gauge might as of well of written a 10,000 word essay on how to create better build diversity on engy.

Among the majority straight calling Anet out for simply making HOT specs OP to sell the expansion.

This isnt the only video out there saying Hey Anet the traits seem off.

Tbh balance trait set wise, the system is already in place, E-specs will be balanced when we have more than just one E-spec. If we had 2 on release of HoT we’d probably have a bit more diversity. The problem with core would be that if you wanted to bring it up to be competative with E-specs, core is either going to need a new exclusive skill type(That you lose for going with a E-Spec), or some sort of special bonus and/or improved base profession mechanic. Nerfing E-Specs to core levels is a very short term band aid fix that fixes very little, All that’s doing is setting up to repeat the cycle. New E-Spec is released and it’s now BiS trait, back to square one complaining about how the new E-Spec if bonkers broken.

Ok so before HOT i use to run alot of hammer rifle.

My condi build was power/ defense/ discipline. I use hammer for condi and the 5 skill from rifle for condi as well. I used 2 stances- 2 signets and a shout for this build.

My power build was arms/defense/discipline though i could go full glass cannon and go power/arms/discipline. Wow power build was 2 signets 2 stances and rampage. Using the sigent to penatrate blocks and the trait for always crit in arms i landed alot of kill shots that made people really mad.

The meta build was obviously the hammer/GS and the shoutbow. Shout bow was tactics/ defense/ disicpline. With all shouts and a war banner.

This is balance right here. We had 2 meta builds for warrior, they are completely different. Using different specs and utility skills. Even NON-META builds could be used all the time in high level competitive play. They were obviously less effective in full 5 vs 5 Pro Team situations but if we had this League and Rating System back before HOT you would see all these different builds in high plat and Legendary.

And the only reason it would change is if the game developers decided to make full spec lines that were OP and only work with 1-2 other specs which is what we got.

You could of easily made spec lines that are NOT OP, that do not increased spam and best yet. You could of made elite specs not have more of everything but simply a different style of give and take.

There is nothing to suggests that NEW ELITE SPECS will make the game better. 1- No one knows when a expansion is coming. 2- There is nothing to suggests that new specs can balance the PvP world situations being people dont like the style of game play.

Thats the biggest issue with PvP right now, know one likes the insane amount of blocks/invulnerabilites/ passive boon upkeep on top of increased mobility-power and sustain.

There are 5 spec lines on all classes except maybe revenant that work well together and easily could be balanced for PvP and WvW situations. There is only 1 spec line that makes the game not fun with new weapons/skills that make the game not fun to play in PvP and WvW.

Ty Wooden Potatoes Again

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Posted by: kdaddy.5431

kdaddy.5431

What?

People left and right have written full guides on how to balance the trait systems since the HOT patch.

Heck 5 Gauge might as of well of written a 10,000 word essay on how to create better build diversity on engy.

Among the majority straight calling Anet out for simply making HOT specs OP to sell the expansion.

This isnt the only video out there saying Hey Anet the traits seem off.

GW2 needs finally a REAL class balance!

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Posted by: kdaddy.5431

kdaddy.5431

3) Broken HOT specs
Now ive been a big ranter about the specs because they have broken all of the game imo. But even in raids if there is a non-hot spec you prefer to play, you cant bring into raids. No one is posting the NO-HOT TEAM SET UP RAID CLEAR. They are posting broken aspects of the new HOT specs that allow the question of is that broken? The portal at the bottom of Gors? The mesmer shared boons? All of which are spammable because of HOT specs.

Um, what?!

You are aware the top dps classes, condi ranger and condi engi both do not run their elite spec at all, aren’t you?

what now?

Ok i understand im a little out of the loop with raids atm but i was here for the 4-5 hour runs when raids first came out.

Alot of us were using rangers/druids for the increased glyph damage and heals.

This is before the all the changes. I was in the some of the groups to clear W1 without the huge meta shift. We only had 2 eles at the game and we actually ran a bunker DH with a dps mesmer.

So i understand that things have changed but how does that change anything i said?

So because you have 1 maybe 2 players in a group not run HOT specs NOW, it doesnt change how OP they are? Or even how they changed the PvP and WvW scene?

I keep this picture because this is what raids are suppose to be.

Raids are suppose to be CHALLENGING content, content that challenges the skill of a group of players.

Raids dont do that, they challenge the mechanics of players and the team comp. You see it in the forums all the time asking for a damage meter. How to put as much damage as possible. Then someone asks the question of whats the raid comp. Someone replies and 90% agree then you get a few people who say my static team doesnt do that. The key word is static, or raid team, or guild team.

I was simply trying to address the issue of the topic OP. You found 1 sentence in in my 2000 word essay saying ha i gotcha.

If you wish to finish that and show me the team who can finish a raid wing in all core builds ill take everything back. If you want to show me multiple players in the PvP scene in the high plat range running core builds, ill take it back.

Otherwise i dont know what you are arguing.

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Why do you not play?

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Posted by: kdaddy.5431

kdaddy.5431

Im not playing for the last comment that fishball made.

Complaining on the forums wont change anything. Not playing will, the last patch that made for great justice do 6 stacks of might also just made me say. Nope i wont do this anymore.

Also why are people not playing?

Simple its not fun.

No one likes that a single weapon like ranger staff does everything. It blocks projectiles, it has a gap closer, it heals and removes condi.

No one likes the trap placement of DH as well as the F3 shield.

No one likes warriors ability to have perma stability and constant burst attacks.

ETC ETC ETC

No one really likes HOT specs in PvP and you can add WvW.

Pro players kept playing for the money, the 2nd it was gone why stay? Its not fun so many wont even play for fun. Low level players will get blown up in 1 sec and there is no real bunker builds so they cant even ease into the game. I mean Toker left a giant rant after a PvP dev left. He finally unloaded that he and many of the Pro players hated playing in the HOT era.

It trickles down, if the best players in the game feel limited and that the game is unbalanced. Then it will fall like that to semi pro level players, average players and below average players. All of these people will find something incredibly wrong with game play and say its broken.

And guess what they are all right. HOT in general was/is a broken expansion that only caters to raiders and meta group map farmers.

So how does the PvP, WvW, players looking for a actual challenge in PvE that doesnt require X build to raid?

Simply quit logging in. ( and in my case still complain a ton on the forums ……)

GW2 needs finally a REAL class balance!

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Posted by: kdaddy.5431

kdaddy.5431

Excelsior,

to me it sounds more it’s based to 80% on the elitist jerks you encounter.
They are in every game. I just remember my last “raid” ever in another well-known game where I used a skill differently and we probably were 30 seconds slower because of that – it was a flame fest, that I suck, my class is kitten etc. but had nothing to do with the role I played as.

People were flat-out telling me before finally deciding for Thief, that “nobody will pick me for group content” and “If you play solo, that’s your best choice”. So if I tried, I’d probably also never get a spot in group content, even though I wonder what I am doing, because Thieves and Daredevils appear to actually use blunt force to fight their enemies – and not NERF darts and cotton balls as many, so-called meta and FOTM players describes us.

So long, change the elitism and you are fine.
On the other hand, why would you want to raid with people that dislike you?

I have to disagree for a few reasons.

1) Dungeons/ Fracatals
In GW2 dungeons and fractals could be done by anyone of any class. Simply put if you had individual skill you could carry 4 others. As slow as that process might be. If you got a good group you could finish your 3 fracs and 30-45 min instead of 1-2 hours. Even dungeons back in the day when GW2 first came out and everyone was crying it was to hard. I found a group of players who could all carry there own weight. Since we started running together we came up with unique team comps to make them go faster. Higher risk though which is what raids are missing.

2) The community
I agree the community judges itself but all my raid Wing kills were done on necro and rev. Some failed warrior attempts but all the kills on those 2 classes. I have 1 guild mate who has done all his kills on thief. Since i refuse to play the crap that PvP has turned into i gone more back to PvE. Well about 2 weeks ago i couldnt find a raid group to take me. I showed my 28 LI kills and they were like no if you were a good raider you would have 200. I was like alright what ever so i left. Another group said they were only LF condi ps warrior or ranger. Annother group said no one uses revs anymore.

Now thats all community based and i agree that isnt the games fault. But it is the games fault when it comes to the meta. Raids are not skill based its timed mechanics with certain builds that best complete raids and none of the bosses change that. There isnt a high DPS that will take down players which might force a rez meta game or a high sustain group. There isnt a boss that focus the people with the least amount of defense and has a multiple attack sequence to force blocks or kiting. Raids can be alot of fun but i quickly found out it was fun because it was new. Not because i was challenging.

3) Broken HOT specs
Now ive been a big ranter about the specs because they have broken all of the game imo. But even in raids if there is a non-hot spec you prefer to play, you cant bring into raids. No one is posting the NO-HOT TEAM SET UP RAID CLEAR. They are posting broken aspects of the new HOT specs that allow the question of is that broken? The portal at the bottom of Gors? The mesmer shared boons? All of which are spammable because of HOT specs.

Even in the rest of the game you wont have high level success if you dont run HOT. WvW and PvP speaking. In PvE you can run what ever build you want and thats great but in dungeons/fracs/PvP/WvW/Raids- if you bring a core build in there you are not playing 80% of what you could be by simply not running the meta spec.

That is a huge issue which the community takes into account when not letting certain classes into groups.

NA pvp dead or almost.

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Posted by: kdaddy.5431

kdaddy.5431

I’m close to top 100 and am in T3 gold (edging on to platinum). I’ve noticed that early games have much less of an effect in terms of rank points than they did last season. I think this has a lot to do with the way they changed the decay system and whatnot.

Regardless, this is not a population issue. It’s just harder to get to platinum (and legendary) this season than it was last season. Essentially, S6 Gold does not equal S5 Gold.

https://gw2efficiency.com/account/statistics/statistics.pvpLeagueRating

It’s pretty close to how it was last season.

No its not, last season i started off 11-3 and had a rating around 1740 and was among the top 150 players the first month of the season. I fell out of the top 250 with in 1 week.

I fell as low as 1590 and got as high as 1780 or such. I finished around the rating in the pic.

We are 1 month or so into the season, i have only played 2 games and i played over 150 last season. Alot of other players i know are playing even less. Saying that this season is like the last one is completely incorrect. I believe last PvP season we had to decide whether to do LS or PvP and alot of us did PvP. I mean when i fell out of Plat i fell out of the top 250 even in that 1st month of that season. We now have players who are gold 1/2 who might be in the top 250 when falling into gold 3 last season meant at any point meant you werent gonna be near the top 250.

Some might be right about the amount of games but i personally know 10-15 players who quit during the first 4 seasons since they hated the meta. I stopped this season and seeing some of the other players on the forum posting there games. Its clear to me that the majority are moving on.

You can even see in Fish ball picture that he was in mid plat 1 and just decided not play for his/her reasons.

People can say ohh the rating system etc etc, no people i know who got high rating last season got them again this season but rather play other games since PvP isnt fun. In discord at this moment 1 is playing Lord of the Rings, another is playing Black Desert Online and 3 of us are logging into LoL. We were all players who played 150+ games last season who are not playing at all this season. 2 out of the 5 of us got into plat and the other 3 in gold 3.

It is not the same is last season.

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NA pvp dead or almost.

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Posted by: kdaddy.5431

kdaddy.5431

how is that in T3 gold you are top 100 RIP

Screenshots please. Or I won’t believe you.

https://puu.sh/uTUkf/3bb9ee1058.png

LMFAO. And yall think this type of behavior being fully allowed in a competitive rated environment. Is going to make competitive, players want to come back to PvP in GW2? That is pretty kitten funny. Actually so kitten funny to the point it’s pretty pathetic. So now tell me after yall all have finished gaming the system at the end of the season.

How does that make yall feel to know. That yall had to use other then competitive means to secure yalls leader-board positions? Me personally I’d feel pretty cold and empty inside, having to resort to means outside of sportsmen-like play in order to acquire a ill-gotten title or rank. But that’s just me tho.

Yeah what are you talking about, you do realize you are quoting a player who literally had hundreds of games last season and made the top 200 if i remember correctly.

Can you elaborate?

Stop placing Top 10 players against Gold.

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Posted by: kdaddy.5431

kdaddy.5431

There is nothing they can really do, i have only played 2 games this season and i stopped logging in.

I ran the usual m/s with greatsword but i spiced it up by running “For Great Justice” instead of the signet. Now i won both matches but i couldnt play anymore. During the 2nd match i was on a point fighting against a mesmer. I was clearly better and because i didnt have the signet i couldnt kill him.

When he had about 33% health left he went into is double shield, F4, Sword 2 and he was maybe 1-2 hits away used a portal and i almost full capped and he came back and was literally able to give me that same combo starting this new fight where i had to run off point since my stances have longer CD.

Im sorry this HOT meta is just not fun, if i want to run something a little different most times it simply wont work.

God forbid someone might want to play axe, rifle or hammer on a warrior. Or a sword on a thief or anything but hammer on engy. Anet has simply said this is the game and i have cut my losses in PvP and i simply log in when a new LS comes out.

I feel many others have done the same so even if you waited LONGER potentially it wont be any better because of team comp, DC, etc and you will have waited longer which will make more people not want to play PvP.

Why Population Is.. And Is Not... The issue.

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Posted by: kdaddy.5431

kdaddy.5431

Lets just cut it,

GW2 PvP has not been fun since HOT came out. No one really likes playing it, we all like the mechanics of GW2.

Match making doesnt work because no one is playing. Of those not considered no one there rankings are 1200-1800 and guess what those 20 or so players are queing up at same time are screwed.

The PvP population is down because HOT isnt fun. Pro’s wont play because no ESL, Semi Pro to slightly above average wont play because there is no reason and its bothersome.

For instance if a player knows they are a top 200-250 player and in the past season they just missed the top 250 with a 1750 or so they know they can make a few small adjustments to get into the top 200. If they are playing this season, they will make it into the top 150. They know this isnt true. No one wants a medal they truly dont deserve. All the players into the 1800 to 1600 range fall here.

The average players who play well at times, understand the game at times, are the norm to rage. Or they are here for fun and once again HOT is not fun for PvP. This is the vast majority of the game. PvE players, the majority of WvW main players who are also on the dying side of this game since HOT. They are in the 1550 or below range either asking why i have to carry a player dying instantly. With another player wondering why the is being blown up in 5 secs.

Rewards suck, que times sucks, no team play sucks, class diversity sucks, the actual game play of PvP sucks since HOT released.

There is no algorithm for fixing a game that isnt fun to play for veterans and new players in the current GW2 state.

Can Anet please explain this....

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Posted by: kdaddy.5431

kdaddy.5431

Evan you say rank volatility goes down as you play games right? Well explain why as I progress with games it’s getting way worse then ever:

Exhibit A:

So ranked consists of manipulating really bad game design and mechanics to progress? How exactly is this fair, fun or balanced? Would love if someone could chime on this one and see what they has to say. Btw, this account I’m posting isn’t the one I was playing on so don’t pull those dumb numbers crap again.

We also lost the match 500 – 270

I will try and hit it from all sides.

1) The other posters are right about your build being ineffective. The hammer gives AOE stuns, and you become a personal shield for many who cant tank. With the gyro you are also much more helpful once again in the team aspect. You lost by you say 270, that means had you changed specs you could easily changed the score from 270 to 400. 1-2 fights greatly change the score of a game.

2) You are right, regardless of build Anet should be placing you and everyone else in the match in fair balanced match up. Another season where Anet really fails horrible at putting classes across both teams. Also match making could be putting people of completely different rankings in a match. I still find it amazing they dont show anything such as a team MMR.

Ill end it with this, HOT specs were not made for PvP. Snowballing has a greater chance now then befoer HOT. Each class moves faster, does more of everything and certain classes are just easier to play.

We are in S6 and Anet has not addressed the new crappy reward system, class stacking, build diversity, team MMR (actually showing the PvP base what kind of matches they are in), among a few things that just pop into my head. If you want proof Anet is completely lost when it comes to HOT specs in PvP.

The wont let thief have quickness when using staff, when HOT first came out it had it and they nerfed it quickly. At the start of S6 they brought it back (new programmers) and then quickly nerfed it.

Quick honest answer, if you havent had much fun in PvP. You wont any time soon.

Gw2's Combat

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Posted by: kdaddy.5431

kdaddy.5431

This game was suppose to be a play it your way.

HOT came out and pushed people into the small trinity we headed into too.

A small % of the people who were playing this game liked it. Someone posted GW2 Quarterly sales and its lower the base GW2 at year 3. HOT has been out for a year or so and it catered to everyone who doesnt play GW2.

It messed up PvP, WvW and a huge group did not like the meta maps which was 3/4 maps for HOT.

When you increased the speed of game play probably around 2-3 times. Destroy build diversity, cant deliver on promises given before HOT came out.

You destroy a trust you have with your player base.

Lets be honest, GW2 was casual friendly with WvW, PvP, Dungeons suppose to be the end game game play. They tried to make raids that content for hardcore players.

They probably should head in the direction you are suggesting but a problem is GW2 player base was not into the trinity. Heck GW1 is about playing X class then picking up another class to fill a different role. For instance i played monk/necro.

I like how you took the small opportunity to poor out all that salt xD and no other than a few bosses in raids there is no trinity in anyother part of the game that would make it suggest that we are heading there.

Really?

So in PvP ele plays what? Heal bot shouts, before HOT you could play a dps fresh air ele. You could play a more defensive staff build and then there was a the d/d ele which was a jack of all trades.

In PvP for warrior its not condi or pure damage. Before warriors could run banners or physical skills. For instance the best 1 vs 1 warrior build had 2-3 physical skills and 1 1-2 signet and endure the pain. A support build used shouts and a tank build used the stances.

ETC ETC ETC, these 2 classes alone used different traits. FA ele was air-water-arcane, staff was earth-water-arcane and d/d was fire/water/arcane. Literally all 5 spec lines could be used in ANY part of the game effectively.

Warrior same thing, these changes are the same with WvW. Basic choices that make a huge difference for group fighting or a roaming group.

HOT is nothing like this. Lets get something straight, the rest of the game is GW2 which was for its main consumer loved the game. Simply wanted more stuff to do.

You refer to a small part of the game, yeah just the expansion called HOT.

HOT literally ruined PvP and WvW. Its all those 2 forums could talk about when HOT came out.

It literally went 180 from the player base that liked GW2. You have players saying HOT is for players who wanted more serious content to play is a joke. As someone with near 29k AP, made it to Legendary seasons 1-3, platinum the past season (right off the 250), on T5 of all my WvW AP that are left and as finished the fractals and completed W1 of raids. Its not more challenging, it literally turned into a WoW clone.

I give Anet credit for raids because they are fun but they should of done it in line with the olds specs. Instead of making the new specs super OP. I love VB easily my favorite map but just as easily DS and AB are my least favorite maps in the game.

Gw2's Combat

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Posted by: kdaddy.5431

kdaddy.5431

This game was suppose to be a play it your way.

HOT came out and pushed people into the small trinity we headed into too.

A small % of the people who were playing this game liked it. Someone posted GW2 Quarterly sales and its lower the base GW2 at year 3. HOT has been out for a year or so and it catered to everyone who doesnt play GW2.

It messed up PvP, WvW and a huge group did not like the meta maps which was 3/4 maps for HOT.

When you increased the speed of game play probably around 2-3 times. Destroy build diversity, cant deliver on promises given before HOT came out.

You destroy a trust you have with your player base.

Lets be honest, GW2 was casual friendly with WvW, PvP, Dungeons suppose to be the end game game play. They tried to make raids that content for hardcore players.

They probably should head in the direction you are suggesting but a problem is GW2 player base was not into the trinity. Heck GW1 is about playing X class then picking up another class to fill a different role. For instance i played monk/necro.

Right where last season left off...

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Posted by: kdaddy.5431

kdaddy.5431

I see 5 bad games,

If your team can legitimately score 300 it means that there were some match ups your team lost that could of been addressed. (hypothetically)

Literally 1-2 rotations or fights change 300-500 loss into a win.

Not necessarly, there is also the case of what i would call " biaised matchs ", typically when you have one team with a very poor setup( i.e thief thief mesmer engineer) against a solid one ( guard guard warrior ele).

Several times, i do tell my teammates to take literraly 0 risk and play on 2 points, leaving the third to our opponents. The match usually ends into a 500-200/250, but if we try to be honest, it would be the same as a 500-20. This is fairly easily done on maps such as legacy of foefire or khylo, like Velimere said

No its not the same thing,

Last season there were multiple times were i was the best player on my team. (gold 3- plat 2 level) and i be solo que and the opposing team had 2 ESL level players, 2 players higher then me and 1 slightly below me. I had 3 matches like that were i took pics.

The score of those games were 500-50 or less and those could of easily been 500-0 had they known they were so much better.

In the OP screen shot he has very winnable games all over it. Not from a perspective of by himself changing the game but if 1-2 people who made a bad decision. Whether or not know it rotated some where else.

Like the guy who is soloing a beast when the team needs him at mid or home. Instead of spending 10-15 sec killing beast they could of gotten a rez or a stomp a team needed to turn the tide.

I can agree that the game has taken a turn for the worse with snowball effects since Anet gave every class more mobility for absolutely no reason.

But that is a different thread. Like i said earlier, if you can seriously score 300. Like it wasnt handed to you by the other team. If you could push points and win fights on caps you didnt own. You could of won the game had X things happened.

PVP Dead Again! Anet Great Job

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Posted by: kdaddy.5431

kdaddy.5431

Welp i stopped week 2 of season 5 after 4 complete seasons because Anet took ranked Stronghold away. F that I’m not wasting time on crapquest maps where one simple minded dumb dumb can ruin the hard work i put in. Least i can carry baddies in stronghold.

LOL no you cant

Right where last season left off...

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Posted by: kdaddy.5431

kdaddy.5431

I see 5 bad games,

If your team can legitimately score 300 it means that there were some match ups your team lost that could of been addressed. (hypothetically)

Literally 1-2 rotations or fights change 300-500 loss into a win.

Matchmaking 2017

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Posted by: kdaddy.5431

kdaddy.5431

They didnt know what made GW2 fun and now we are at a point where veterans dont want to play it because its not the same game they enjoyed playing. New players dont love it because of spam and clutter effects they dont understand. Then to top it off no one like perma cheese which has been thief, DH, mesmer since HOT.

This is arguable. I am not a huge fan of new maps, or meta builds, however i like posting out tactics in order to adapt and try to make the team do the best. The real issue to me is that, after few years, i still have to deal with unexpected attitudes and people not reading chat.

Typically what happened my last placing matchs :
- one game i typed twice " We have no choice than pushing lord " and spammed on it, we ended up being 3 there, with 2 guys standing on points although we had no way of winning on points
- i drawed on map and ping spammed to go to close point, one mate went to mid, our thief went to solo svanir and died in exactly 2 seconds, while i was dying on that close point..

I could bring a lot of similar examples, but it really gets old when it’s still the same happening along years, and i’m not sure the season system does really help..

I can give some examples,

So for instance my old guild team ran a power necro with lich form, i ran shout warrior and we had 1 shout guardian with staff. We would give the necro support and condi cleanses and then he would go lich form with 15-20 stacks of might. Which took team coordination to do. We had a player who played 1 vs 1 ranger and then we had a thief for +1 and decaps. We had some success in ToL even though it wasnt meta at all. The meta was d/d ele with cele engy. We were able to beat a team running meta comp because we were better. We then lost to a far better team.

Even in the 1 vs 1 rooms you would see MM necros beating players, rifle warriors winning fights, sword thieves winning fights. Right now there is literally nothing you can think of out side the meta that would even work.

Big reason why is before HOT you had to choose, other then D/D ele you had construct your team comp for more mobility, boons, condi cleanes and survivability.

If you go back and watch WTS 2 the play by play people are talking about how Orng are better at team fights and how the Abjured were better at spacing the map and creating the match ups.

This game use to have styles of play, with many different players running different builds. You didnt know what they were running, it could of been a power necro, a wells necro, a MM or the meta necro. Warriors had a condi cc build, meta power and shoutbow support, guardian had burns, medi dps and shout support.

When you play ranked PvP now 90% of the time when you see a ele you know what it is. When you see a DH you know what it is, warrior, rev.

You can still bring up strategy when your talking pushes/rotations/ and cornering. But i dont think you can compare pre-hot team set ups vs the HOT seasons where bunker meta 1-2. Then followed by broken spam seasons 3-4. With no teams or even a serious PvP scene due to the lack order Anet put into S5.

Or maybe i sound crazy either way dont let me ruin the fun, cheers.

12 matches in a row of one-sided trash

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Posted by: kdaddy.5431

kdaddy.5431

I think they did something to placement. It seems like quite few people that were in plat/legend last season placed in silver/gold this season. If you are in those rating, you going to have fun time in first week.

Placed in silver and had a few amazing matches until the rage-quiters and non-english speaking idiots come in droves and fight on roads and chase 1v3 off of points, or run one by one into the enemy team.

I mean … you’re in silver. What are you expecting?

That was my point,

I didnt place below 1590 last season. I played with some people in lower divisions and i could consistently win 1 vs 2. And when we lost i would lose huge in ratings.

I had a friend who was playing vanilla builds and was stuck in silver 3 gold 1.

He went to full HOT builds at the end of the season and got to gold 3 near plat.

He was winning 1 vs 2. Running far at the start and holding vs 1 vs 3.

If this person can truly hold out vs 3 players he wouldnt have a 50% win rate and have huge scores going against them.

12 matches in a row of one-sided trash

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Posted by: kdaddy.5431

kdaddy.5431

Also if everyone is fighting off point you might want to join them. If you are playing a class like warrior, DH, necro and ignore people attacking you then they will proc your passives or take your health down greatly and you are just trying to run to a point. You have to engage them.

In the long run it is true and I approve. However if you have any form of CC, use it if you can. Sometimes you will fight that enemy, but its better to make them chase you to the point and fight over there becuase if you engage in a fight it might end up in a teamfight and if the enemy team is at least slightly better, they will definitely take advantage of it to steal nodes, it happens very frequently.
But in the end of the day every rule has an exception and it just depends on the situation.

Yes every situation is different but forcing yourself to a point is never a good idea.

It doesnt matter what class it is, the best players in the game set you up. For instance the DH who set up traps on the stairs and is tapping you forcing out boons like stability or any skills. Is gonna force you to fail.

So much of the game is understanding placement. The OP said something like bunking down the point and im sorry but there is literally 0 bunkers in the game right now. If your a warrior you can sustain for 8 sec, 10 if traited. DH can passive it for 4 sec etc etc etc (other classes)

If hes sitting on the point and his team is dying off point. He is then going to die on the point which isnt any better.

0 bunkering? What do you call it when my necro gets on a point and holds it from 3 or 4 people until teammates arrive and we wipe them?

Your playing necro and want to call it a bunker………………………….. ok.

You make a thread complaining about match equality when you are winning about 1/2.

You then say that you can hold a point against 3 or 4 people long enough for team mates to arrive and then wipe them, yeah and before i end this you have what about 1k or less game played.

hmmm yeah im not gonna say your full of it. I would never say a player is pumping there chest for a moment to complain about MM.

Just curious, what ranking are you in? Just wondering in what division you can bunker vs 3 on a necro. Where they ventari revs and 2 shout eles?

I've been Cheated by Spaghetti code

in PvP

Posted by: kdaddy.5431

kdaddy.5431

OMG unless they changed the rankings im looking at that top 10 and wished i didnt hate HOT so much because i would of been top 10 last season!!!!!!!!!!!

Also OP sorry but its a dc and thats how they do it.

12 matches in a row of one-sided trash

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Also if everyone is fighting off point you might want to join them. If you are playing a class like warrior, DH, necro and ignore people attacking you then they will proc your passives or take your health down greatly and you are just trying to run to a point. You have to engage them.

In the long run it is true and I approve. However if you have any form of CC, use it if you can. Sometimes you will fight that enemy, but its better to make them chase you to the point and fight over there becuase if you engage in a fight it might end up in a teamfight and if the enemy team is at least slightly better, they will definitely take advantage of it to steal nodes, it happens very frequently.
But in the end of the day every rule has an exception and it just depends on the situation.

Yes every situation is different but forcing yourself to a point is never a good idea.

It doesnt matter what class it is, the best players in the game set you up. For instance the DH who set up traps on the stairs and is tapping you forcing out boons like stability or any skills. Is gonna force you to fail.

So much of the game is understanding placement. The OP said something like bunking down the point and im sorry but there is literally 0 bunkers in the game right now. If your a warrior you can sustain for 8 sec, 10 if traited. DH can passive it for 4 sec etc etc etc (other classes)

If hes sitting on the point and his team is dying off point. He is then going to die on the point which isnt any better.

Matchmaking 2017

in PvP

Posted by: kdaddy.5431

kdaddy.5431

After the last patch it was clear to me that Anet doesnt care about PvP at all.

I loved core GW2 PvP so much whether it was 2-6-6 or 6-6-6. I liked both so much more then HOT PvP.

The PvP forum complains for build diversity, for Anet to make sense of the huge amount of everything and Anet answer has been to buff things more.

PvP was about skilled game play and creating unique and diverse team set ups. Hot took a huge dump on PvP and WvW.

They didnt know what made GW2 fun and now we are at a point where veterans dont want to play it because its not the same game they enjoyed playing. New players dont love it because of spam and clutter effects they dont understand. Then to top it off no one like perma cheese which has been thief, DH, mesmer since HOT.

The only people still loving GW2 are people who raid.

12 matches in a row of one-sided trash

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Just a few pointers here to troubleshoot your game, bearing in mind you’ve been with the game for a whopping 2 months.

• Consider how your teamchat rage affects your teammates. Most players will shut-off and AFK when they feel they’ve been disrespected.
• Consider how your individual gameplay (I’m willing to bet you’re the SoloQ bruiser / roamer / hero type) works with the professions you’ve chosen. You might want to solo-push far into outnumbered fights with something besides Necromancer.
• 200 games played with only 2-3 days of the season so far? Probably take a break. Maybe get a job.
• A lot of these losses are probably directly your fault, maybe own up to that

I haven’t played 200 games of ranked in two days. That’s impossible.

I don’t say anything in chat except ’don’t fight on roads, don’t run one by one into the enemy team if we lose mid"
And yet that’s exactly what I see in every single match.

None of these losses are my fault when I bunker down on a point, get top stats every match and can 1v3-1v4 the enemy team until my team arrives. That’s just kittening silly.

There is nothing wrong fighting in the roads.

This is actually the places thieves and revs can catch people quickly who are trying to run form a fight.

Also if everyone is fighting off point you might want to join them. If you are playing a class like warrior, DH, necro and ignore people attacking you then they will proc your passives or take your health down greatly and you are just trying to run to a point. You have to engage them.

Reaper has not won ESL 1vs1 before

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Necro was the Apex of 1 vs 1 before HOT.

Now necro is the Apex of team fights in team situations.

You want a easy answer, HOT specs were not well thought out when it came to PvP. Which is why build diversity has been next to none since HOT came out.

Can we pick our own Dragon's Watch members?

in Living World

Posted by: kdaddy.5431

kdaddy.5431

Im going Eir, Garm, Trahearne, Caithe, Knut Whitebear and our mission is to find Whitbears wife and the lost animal spirits like Owl, Dolyak and Gorilla.

For me its clear Canach was made to be a character we liked since many of the other heros have been rather annoying.

Braham, Majory, straight dissing the commander the whole time. Kasmeer must of had tax issues, since she went to jail without a card to get out free. Never liked any of the charrs really except Tybalt and taimi literally has a answer for everything and is never wrong.

Most cheesy builds you see in top 250.

in PvP

Posted by: kdaddy.5431

kdaddy.5431

How about anyone who used a HOT spec line?

Since all the threads are about how OP any of the classes are.

So I really wanted to try the raid but...

in Fractals, Dungeons & Raids

Posted by: kdaddy.5431

kdaddy.5431

I got denied for not having full Ascended gears. I currently have full exotics. Does that really make that big difference? Also, why is it so hard to find anyone even willing to try out the raid? I can’t even begin to find a group to try this out. I don’t blame the players, but there must be some flaws in current raiding environments. So many players are naturally excluded. I was also told that I MUST have multiple classes (fully geared) and be experienced in order to join the group. So, I get it.

I hope Anet can find a way to make this content available to relatively new and weakly geared players as well. I just need somewhere to start. I will then slowly gain experience and know-hows. I don’t care about failing it to complete the dungeon.

Ill be honest with you.

I was able to clear wing 1 on my necro in exotics but yes when i got all ascended gear it was alot easier.

Also the raid community is not a huge community. There are many groups that are static that really enjoy raiding. Other groups who want to raid but fail at certain bosses due to mechanics, gear or team comp.

The only way to truly do this is to start your own which means finding 5-6-7 people who you can consistently count on, to spend hours on out to learn the mechanics like many of us did when raids first came out.

The other way is finding a raid guild that has a raid teaching time. Alot of guild say “raids” but they only want players who know how to raid. There are very few raid guilds that actually teach new players how to kill each boss.

Alot of people are having issues with GW2 raids because there is story tied behind it. Also because for most people it will take 9-10 man groups to complete but only that. The content is tied to a certain type of fighting style because of that. It makes the meta incredibly strong and non meta comps not nearly as good.

Enjoy and have fun

League rewards Season 6

in PvP

Posted by: kdaddy.5431

kdaddy.5431

As someone who does mostly PvP but had done alot of PvE and WvW.

I couldnt care less about the ascended grab given out in PvP.

How about simply giving out more gold for PvP. Most of the PvP players dont like opening up tons of crates which hands out multiple loads of garbage. Simply hand out out more gold per reward track.

@bigmonto.4215 im acutally taking a break from GW2 but alot of the PvP players ive talked too just seem done. Pro scene seems completely dead, leader board was a huge fail on the NA side and for me personally i hate. Absolutely what HOT has turned this game into from a build stand point.

Ive written a few threads/comments speaking about what this game was core GW2 vs HOT GW2.

Pre HOT people complained about burn damage and and nerfing d/d ele. NOT STAFF ELE, NOT FRESH AIR ELE, just d/d ele.

Now every thread is how OP every class is with every comment under it looking 1 agrees, 1 disagrees, then another 1 agrees and then another disagrees and we cant actually debate it since its all true.

Having seen Darek and the other top DH (whos name always shows up kitten) guess what in solo que DH can be freaking awesome. Having seen Edison in a few games, i know power thief on d/p can be awesome. Having seen maygi on d/d thief i know condi thief can be good.

Add a million other ESL players who played well and a few great players who use awkward builds and you can make the legit case the game is balanced.

But no one likes the spams in this game. The reduced CD of everything and the increased boon time and the increased damage with more blocks for everyone is straight garbage. Thats why your seeing less Pro players and thats why you will see PvE players leave as well.

This game is deceasing the fun from PvP and only frustrating the whole player base with the set up of everything.

Fractals are conceptually better than Raids

in Fractals, Dungeons & Raids

Posted by: kdaddy.5431

kdaddy.5431

Players are not being challenged by actually learning a class, players now play like robots on classes. HOT specs destroyed the identity of this game and vast increase in spam turn players into mindless key board spammers who dont know classes so asking a robot to switch off of staff would of caused it to overload and explode.

While Dungeons/Fractals encouraged “Skillfull” gameplay for example swotching weapons for movement, might stacking pre casting or higher burst, Raids are just doing the rotation on huge HP sponges. But since the old content fracs/dungs got nerfed into the ground/ trivialized by HoT builds ect. there is no pve content that encourages you to become better.

I think you are misvaluing your own skill here: you spent a long time getting good at MMOs in order to be able to think of raiding (and dungeons, etc) as “just doing the rotation on a huge HP sponge”.

For most players, this is definitely not true.

I have to agree for a few reasons. (obviously because we are on the same page)

A big reason i dislike HOT specs is the boons, so many boons and increased everything for no reason at all. In a old dungeon you use to group up for a quick second and then use fields and combos to get the boons.

Even without a rev a group of people can get to 25 stacks of might by just being near each other.

So a obvious boss to face in a raid would be a high DPS against zergs. I just completed the migrane challegne and fighting EIR was epic. She stacked 30-60 burn damage if you even rotated into one another. She had incredibly low HP but she was the epic boss.

Therefore the sponge comment is correct. I have alot of people who know “raid meta” but they dont even know there class. As someone who has PvP alot i know the traits auto given for almost all the trait lines on warrior and ele.

I have to admit ive started to forget since i havent been playing but GW2 use to be about team comp potential. Like the shout guardian with staff giving might to the power necro and power warrior so they can use elites for insane damage.

Now its Fire overload, sit in the field with a rev and have a mesmer drop a well. Anyone in the AOE field gets 25 stacks of might, fury, haste and there is no real planning or even worry about timing these attacks since alot of it is on 10 sec cd.

In dungeons if it was too hard for players i tell them to go into defense and use stances with for great justice so they wouldnt die and that was more important then might sharing. As a ele instead of going for more DPS with the air or fire trait line i might go arcane and use water dodge rolls to heal party members. Or use 1 utility skill for earth shield so if a player was close to dying they could pick up the shield and hide for a couple of secs.

In the new 10 man setting there is nothing i can do if players cant get on greens for VG, there is nothing i can do if the bunker mesmer cant survive against Xera and the meta says we all play DPS. Becuase then you get those groups of people who say if we dont have the DPS we will fail and then elite raiders will say we do it all the time.

Which is where we are at right now.

You can call it skilled game play but i kind of shut my brain off for raids and kind of said when we get to this stage of the fight i do this, or if some one dies i now do this. It has nothing to do with knowing a class or even changing my spec lines to better fit a team situation.

In most cases its simply best to either teach the bad player or simply kick them to find someone who has already learned the mechanics of the fight.

Why is it like that?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

I was around rank 100-150 (MMR of 1900 or so) at I think halfway last season. Then I lost like at least 20 matches in a row, but probably even more with an occasional win now and then. I was even in upper gold tier for a short period of time, to end the season in lower platinum. Ofcourse I made mistakes while playing, but not to cause such a massive loss streak and heavy drop in MMR all of a sudden. I really had no idea why this happened, and I often felt that I had some very bad teammates as well. It was quite frustrating, and it resulted in not giving a kitten anymore about rank/division/MMR.

With the exception I never hit gold and only high silver you sound like you had a season like I did. No matter what OTHERS will say I do attribute some of my losses to duo queuing. I chalk it up to experience and not to aim to high because eh em… I would really LOVE to see the statistics of the top players in ranked and just how many duos they were in because in fairness a PvP title for first place (I have said this many times) if you duo’d to get there is not true effort of your abilities as your kitten may have been saved by the one you queued with. Just to be clear, Duo is part of what ANET believes it should be… they put out a vote… and I have to live with it and that’s fine by me.

In regards to the OP I have strings of good and bad runs. It happens. I used to leave match then re-queue. Then I decided to give it a 5 or 10 minute CD on my part and then re-queue with better end results of win/loss percentage.

I saw alot of the ESL players at the beginning of the PvP season.

Almost every single one of them were duo queing.

I took alot of pics and i had maybe 4 of top 250 players solo queing.

Wont say who they are but yes Duo is a huge advantage especially when MM isnt working and yes it had a big effect on the leader board.

Fractals are conceptually better than Raids

in Fractals, Dungeons & Raids

Posted by: kdaddy.5431

kdaddy.5431

About that cc i have to agree competely. Was doing cm100 an hour ago and cc was lacking…..i asked the tempest to switch staff for d/wh so we can get more flexible cc and they started complaining about staff being better and OP frost bow. Kitten stay there channeling frostbow 5 and hope u dont die…..

Im particularly kittened at the majority of tempests right now cause “its staff or nothing”. Most of them never even touched d/wh, d/sc yet they “main” ele…….

Its because the meta says.

I know people want to blame the community and they have a right too.

But when so many raid groups lose because they have a DH running longbow traps instead of a boom spam rev or a dps ele there is a problem.

People who say the “main” a class are saying they main that class for raids. The majority of us who played in WvW, PvP and PvE usually have played most weapons. For instance i mained staff ele for years in all areas but i also played d/d some for the d/d meta in PvP and also some scepter/dagger for WvW. I also played everyone weapon on warrior.

I was in a raid pug group where we ran 2 power scrappers and we finished W1. After the patch that nerf some mesmer things, the raid community starting doing more mirror comps.

I mean lets just keep it simply, nothing about raids requires a huge amount of skill. It takes time to learn the rotations, it takes time to know what attacks do what to you and then it takes time to figure out what gear you want certain classes to use.

You asked a robot to change weapons when this robot only knows how do X skill at X time.

Which is why the raid community is so bad in this game, X players will say hey my guilds allows X players to play X class when its 1-2 players to defer from the main option of it.

I was in a raid guild shortly, they had a static group. They were starting to expand and brought in a bunch of new people. They split the mains 6/4, i was in the 4 man main and they started blaming everyone who wasnt playing meta builds. (even if they were dying to nothing)

We didnt kill gors and the other group finished all 3 raids wings in less then 3 hrs. The next day i found a pug group who killed all 3 bosses in W1 in less then 2 hr.

Players are not being challenged by actually learning a class, players now play like robots on classes. HOT specs destroyed the identity of this game and vast increase in spam turn players into mindless key board spammers who dont know classes so asking a robot to switch off of staff would of caused it to overload and explode.

EMERGENCY SHUT DOWN COMMENCING

Fractals are conceptually better than Raids

in Fractals, Dungeons & Raids

Posted by: kdaddy.5431

kdaddy.5431

Raids are designed to be a step up from fractals for players looking for more of a challenge. There were quotes from devs saying that they probably wouldn’t be puggable because of the difficulty and coordination required. In other words, raids were designed to be completed by organized static groups.

Some people are part of a community in game that they do content with, and some people prefer to fly solo. Fractals are tuned so that solo players can lfg and complete them. Raids are tuned for the people that are part of organized groups that would trivialize other content. Just because they are designed for somewhat different demographics doesn’t make one better than the other.

If you really want to get into raiding, I recommend looking for a raiding guild. A guild is a (usually) safe place to learn raids because the members are invested in you improving. By teaching you and helping you, they get a valuable raider that can be part of one of their statics. Groups through lfg do not have the same incentive to help.

Im sorry i disagree with this completely.

When Raids first came out i and 4-6 guild members jumped in to try and figure out the mechanics. We figured it out and realized we would not be able due to gear. Since VG needed condi group etc etc etc.

The meta team comps come out about 1-2 weeks later and accordingly we got the right gear and simply walked through the first Wing.

I was placed in plat (almost top 250, and 3 of the other i raided with got into plat as well as well as 1 placing in the top 250) and nothing about raids is challenging from a player perspective.

Raids is just group content which is why you get so many complaints. No matter how hard a fractal is, no matter what build you are running you can solo a fractal if you are good enough especially if you are with 4 other people who help take down a boss.

It does not matter how good a player is, in a raid that player will fail if 2-3 other players can not carry there own weight.

Then you have the 4-5 man clearing raids taking advantage of the new HOT broken spec lines.

I have asked multiple times in PvP for a reward track for raid reward like the guild hall decorations. I had a few Pve/raid players tell me if i wanted them i should raid. The next day i pugged into a raid group and cleared W1. Showing that i had unlocked it by completing it.

I disagree with you about the type of content, you saying its suppose to be harder. It does not challenge you mechanically. It does not challenge you as a player or even 2-3 players.

Raids only challenge you as a team with the team comp and gear check. If you know your rotations then you move accordingly. Those are raid

Prefer playing core

in PvP

Posted by: kdaddy.5431

kdaddy.5431

You’re just now realizing this? This game missed its chance in its first year of release. This game will always be haunted as the game with POTENTIAL.

LOL im sorry, i have to say i am a player who plays all aspects of the game.

I was always playing PvE and WvW if i ever got tired of PvP.

Its just been since HOT came out that i cant really play this game. Ive just kind of been waiting for this game to fix itself out but ive finally come to realization that it might be finally time to move onto something else.

Prefer playing core

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Ive been playing alot of core builds lately and even though ive had success i realize it wasnt because of me winning it. I just wasnt losing it.

If we want to have a real discussion about PvP in the forum i honestly believe the truth is we cant.

All the HOT specs create these 1 OP meta builds. I have found i really enjoy playing core builds so much more even though im at a disadvantage.

The recent patch for me shows everything this game is heading towards. They increased " For Great Justice" might stacks from 3 to 6 and then give shouts increased healing and boon removal.

Instead of the opposite which is what should of done and reducing the amount of boons each class is having. I mean i hate playing against meta warriors now with the amount of stability they have, it truly creates 1 style of fighting in the game.

This last patch did it in for me, with Pro Season being solo/duo and the way it was being manipulated and all the alt accounts, (Anet showed up at the last 2nd but for some reason didnt give it a real push, only punishing a few players) with the way the meta game is going with all the thieves running spam, mesmers throwing condi bombs and being invulnerable, engys being impossible to kill, warriors being boon spammers to the highest levels, guardians sitting on points with a potential mine field of horror and then ranger being the jack of all trades. Not being OP in any 1 section but seemingly having everything without having to give up anything. Ele is still just a robotic machine that heals other players.

I personally believe that any entertainment of tournaments in game or out of the game is gone, many of the castors like blu in the first WTS is gone. Storm moved on and these guys were actually competitive in the game as well. Not to mention build diversity has been shot in the face.

Before HOT my guild team use to run a power necro for its lich form. We did well and even used it in the TOL tournaments. The meta at the time was obviously not this build since NOSCOC was running a 1 vs 1 build.

Which is crazy to me how we dont have those anymore. The idea that we are 5 seasons in and about to be in the 6th season and build diversity, skilled game play, reward system, prestigious awards are still straight garbage.

As someone who didnt like the PvE scene of HOT and the raid crap. For me WvW and the PvP scene are probably simply gonna fall to the waist side and be just kind of mini games for GW2.

I guess its nice they have decided to focus on just being a PvE game but man it feels like a big missed opportunity with how great the mechanics are and with how could core gw2 build diversity could of been.

say no to useless cooldown reductions

in PvP

Posted by: kdaddy.5431

kdaddy.5431

I agree with OP,

I recently just watched Helseth first youtube video on him playing mesmer and running far on a core build.

Truly something nice to see the way he sets up everything, his ability to portal far away enough that they cant chase but just in time so he didnt die.

Even tarcis used to run old rifle builds in core GW2 and he would say stuff like “double dodge” then land a kill shot. Or he be fighting ad mid and say “ranger doesnt dodge” then land a kill shot.

The game is nothing like what alot of the PvP community liked about it.

It is a PvE game but you can see from WvW and PvP that the game has lust all its ability to hold a crowd in these areas because of the straight donkey punch to both scenes.

3 months of work?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

I myself will probably into game for rewards, maybe a quick daily fgor 2 gold and leave. I have already taken a 2 week break from the game after the PvP season.

I have thought about not playing GW2 until the exp comes out and see if they new spec made the game better but i doubt it at this point.

Well its done

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Anet this is what you wanted?

What made GW2 so awesome was that things had long cool downs and you had to decide whether you wanted to be more defensive of offensive minded.

I good player for instance on warrior would take 1 stance with a physical skill and a shout to maximize damage.

A newer player might take 3 stances to they could have condi clear, more stun breaks and stability.

Every patch you seem to be lowering CD and add more boon and damage to every slightly under performing skill.

I recently having been losing many of my Guild Members to Black Desert online and they all have there reasons. Here we are X years into the game and another patch where you dont really balance out anything but simply create a slightly different meta set up.

I truly dont understand where Anet wants to take anything in this game and what ever changes they now made i guess, well its done and we either play threw it or move on.

GW2 is not DEAD!

in PvP

Posted by: kdaddy.5431

kdaddy.5431

WvW died because servers were not competitive, ive been on CD the whole time.

At 1 small point we were T2 server and we got squashed by Kaieneng all those eyars ago.

We had 3 big WvW guilds with a few medium sized ones. One week they all got into a fight and they all left the CD server. They all transferred to higher tier servers.

So here we were a competitive T3 server that fell to T5-6 in weeks because guild were straight leaving.

Among other issues in WvW but to me Anet didnt even care to look at WvW population.

The PvP scene is so icky right now im surprised you can say this. Did Anet come out with the new specs? Did you see them?

Because S1-4 were bad and this past season had NA players cheating the system. People will blame the cheaters but i blame Anet since this was there 5TH SEASON.

Here we are coming up on S6 PvE is losing players because the lack of story and explorable areas for small casual groups. WvW is dying which is obvious and PvP is losing Pro players as well as the casual player. PvP has lost all build diversity and the ability to even run a different team comp.

Like MO said if you play WvW or PvP, you must play PvE.

So i guess you are correct in saying GW2 isnt dead but its a 15 year old kid who fell in a well and no one seems to know where Billy went.

Guild Hall decorations I feel are missing

in Guild Wars 2: Heart of Thorns

Posted by: kdaddy.5431

kdaddy.5431

After you finish the story, you can find Albert up inside a high cabin at Lakeside Bazaar.

my god, another gold sink

I cant believe Anet sold guild halls as a big pc of HOT when every item to decorate needs i guess 50g

Praying for war/guard nerfs

in PvP

Posted by: kdaddy.5431

kdaddy.5431

figures this would be the thread when the only thing imbalanced is thief

Berzerker Warrior is right up there with Thief, any top tier and experienced player agrees.

It’s the endless DHs complaints I’m finding amusing.

1 you do know who that is right?

2nd i disagree, i find most high level players are not looking at warriors as OP.

This is why Anet needs to implement a badge/rating next to the persons name who posts in the PvP forum/ WvW level in the WvW forum.

1- I don’t give a crap who anyone is in here.

2- Many competent players I personally know agree Warrior is a little too strong. Anecdotal evidence and yadda yadda, DEAL with it. Welcome to internet forums. You also have to take into consideration player perception as is clearly stated in these forums, even though I don’t agree in regards to DHs. You could also watch the Helseth and Sindrener tourney and listen to what they say, ya’ know.

3- Willing to turn this forum into a circlejerk of overentitled elitists from an already declining sPvP community, where OPINIONS are mostly only validated only if you’re the high top 0.0001% of high end PvP just shows you’re not that clever. Good luck with that.

You wrote your comment like the person who said that doesnt know.

If im wrong someone please correct me bu i believe that player to be Darek who plays DH. Who was top 5 all season and competed ESL, ok so thats 1.

2- Warrior wasnt greatly represented in that tourney. If we are honest only obindo played well as warrior.

3- Your first comment said top tier players and now in this comment says competent players. (back peddling)

Lastly everyone is entitled to there opinion, i would never argue your point of view. With all the threads going on about X class or skill being OP, i might be simply getting tired of people saying warrior is OP simply because some COMPETENT players struggle against it.

Warrior, resistance and boon removal

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Why?

The 2 players i mentioned got above a 1750 rating. The ranger build was used in the finals on the tournament that helseth and sind hosted.

Warrior only has 2 builds so how is naming MULTIPLE condi builds that can beat warriors in a 1 vs 1 not a good argument from what the OP said?

Please explain

Okay, then. I most likely will get called an advocate for meta-builds for this but idm.

Since I, personally, don’t know how well Burn-guard and D/D thief fare against Warriors, I’ll give you the benefit of the doubt here. So even IF those builds build’s beat warrior in a 1v1, a pickup of those over the current meta-build just isn’t justified.

Let me remind you, that we are talking about a 5v5 environment here, so gimping every other aspect of a class just to be able to take 1v1s is simply a mistake.

Just because a build excels at doing A, it’s not worth using if it is inferior to another variant that can do B-Z better. There is a reason WHY a meta exists.
People need to get over the fact, that their ‘special snowflake’-builds just don’t cut it.

In all honesty, even if the enemy team has a warrior, I would still pick a meta Thief / Guardian over what you suggested, cause they will perform better overall….and not just winning 1v1s against that 1 warrior.

Wow bad argument

1- These are players who played in the past season who were placed among the top 250 at one point or another like myself. They did this in a 5 vs 5 situation so lets move past that.

2- The meta builds work amazing for ESL players with other ESL players in there 5 vs 5 setting. Please tell me what good a meta necro is when the ele is chasing off point instead of staying with the team in team fights? Im sorry but there are only a handful of players who can compete with one another in this game and using the META example is not a good way to go.

3- Great that you think you would want a thief or DH in your hypothetical example for team fights. Ive been in those games where i had the 2 warriors and 2Dh and on the other team zeromis and aeroxe on the other team playing thief and mesmer.

In this match i saw them win every 1 vs 1 and 2 vs 2 simply because the warrior or guard who stayed to challenge lost. There is a skill set needed to compete at a certain level. That goes from bronze getting into silver, silver players getting into gold and so on.

I understand the frustrations of classes right now, warrior resistance isnt one of them.

This pic is with the theif on my team and me being teamed up with the burn guardian.

This was a league match early in the season in plat. The other team had 1 warrior and a ranger that left before i could screen shot that score.

Like you said, this is a 5 vs 5 game. Warrior excels no where and is weak no where because its only viable build.

What you are saying doesnt make sense and it doesnt add to the OP point.

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Praying for war/guard nerfs

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Posted by: kdaddy.5431

kdaddy.5431

figures this would be the thread when the only thing imbalanced is thief

Berzerker Warrior is right up there with Thief, any top tier and experienced player agrees.

It’s the endless DHs complaints I’m finding amusing.

1 you do know who that is right?

2nd i disagree, i find most high level players are not looking at warriors as OP.

This is why Anet needs to implement a badge/rating next to the persons name who posts in the PvP forum/ WvW level in the WvW forum.

Warrior, resistance and boon removal

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Posted by: kdaddy.5431

kdaddy.5431

You mean like d/d condi which you wait for warrior to pop beserker stance and you shortbow away then jump back into the fight when its gone?

Or simply use the trait that removes boon on steal when the warrior uses its healing signet? Then again to dodge until your hearts content?

Maybe the burn guardian which still works great in 1 vs 1 with warrior because once again you pop the beserker stance. Use your shelter and renewed focus when they go into beserk mode and time your F3 accordingly.

Mesmer should already win the 1 vs 1 condi version

Necro with life force will win the 1 vs 1 and is already the better choice in team fights.

Ranger has already shown to have the counter 1 vs 1 build to stalemate condi warrior

Rev…….. OMG you got it. Rev can not beat condi warrior. Jeez you are right warrior is so OP!!!!!

You know, you have a bad argument, when you refer to condi thief, burn guard and specific 1v1 ranger builds, to make a point.

Why?

The 2 players i mentioned got above a 1750 rating. The ranger build was used in the finals on the tournament that helseth and sind hosted.

Warrior only has 2 builds so how is naming MULTIPLE condi builds that can beat warriors in a 1 vs 1 not a good argument from what the OP said?

Please explain

Warrior, resistance and boon removal

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Posted by: kdaddy.5431

kdaddy.5431

You mean like d/d condi which you wait for warrior to pop beserker stance and you shortbow away then jump back into the fight when its gone?

Or simply use the trait that removes boon on steal when the warrior uses its healing signet? Then again to dodge until your hearts content?

Maybe the burn guardian which still works great in 1 vs 1 with warrior because once again you pop the beserker stance. Use your shelter and renewed focus when they go into beserk mode and time your F3 accordingly.

Mesmer should already win the 1 vs 1 condi version

Necro with life force will win the 1 vs 1 and is already the better choice in team fights.

Ranger has already shown to have the counter 1 vs 1 build to stalemate condi warrior

Rev…….. OMG you got it. Rev can not beat condi warrior. Jeez you are right warrior is so OP!!!!!

Anet can we please get a symbol next to peoples names so we at least understand there struggle? Like if everyone on the forum is in silver and bronze division. BAM i understand the frustration but i feel Anet has a responsibility to show who is saying what so everyone can get a better understanding of what potentially be wrong.

Before commenting, you should try to understand what the thread is talking about.

This is not about condi warrior. is about warriors dealing with condis…

I totally understood what the OP said, he talked about warriors having to much resistance and i quote " So any classes that aren’t necromancer, simply don’t stand a chance against warrior."

I wrote down builds like d/d condi thief, burn guardian which can beat warrior. A player like Maygi this past season who ran to far every game playing d/d thief who got into high plat beat many warriors.

A burn guardian named kiritsuga emeya got into plat 2 and won 1 vs 1 vs warriors with a condi build.

Im using names because guess what people will know who they are and they played at a above average level. Like me they played against some of the top players in this game over and over again.

The OP ends it with condi builds wont beat warriors because they do no reg damage.

Im sorry but i listed off 2 builds i saw in plat 1-2 that worked. Especially against players in gold/silver/bronze.

Condi mesmer already will win the match up. Necro is already the better team fighter and can win the 1 vs 1 with life force. ( Im repeating myself since you didnt get it and even the Op addressed necros usefulness in this area)

That is 4 out of 8 classes that can beat warrior period. I bring up condi warrior since it would be the condi vs condi match up.

Please try to understand what im writing to get into a deeper conversation then warriors OP wha wha cry cry.

Im telling you and the OP guess what it has counters, most classes have the ability to counter it. If you cant you either struggle against the class or are not good enough.

There are many things i dont like on warrior but 9 sec of resistance plus 6 with a 60 sec cool down and a 30.

What are you even arguing right now?

Warrior, resistance and boon removal

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Posted by: kdaddy.5431

kdaddy.5431

This is probably going to get a lot of hate from warrior fanboys, since people from these forums can’t accept any kind of criticism. Applies to all professions, not just warrior mains.

Warrior in my opinion has way too much condition hate and resistance. (and dodging Arc Divider is pretty much impossible) Especially resistance wrecks condition classes that don’t have any boon removal. So any classes that aren’t necromancer, simply don’t stand a chance against warrior.
Just think about it, chrono is a rare exception, because a lot of its damage comes from physical damage on shatters, but that’s it. And to all those who disagree with me, try beating a good warrior with a condition build, that isn’t necromancer or mesmer. It is nigh impossible.

I can just see people picking one single statement from this post and bashing on it, rather than discussing the main point of this post: warriors has too much resistance and thus beating it with most condition specs is almost impossible, unless you also have good physical damage, which most condition builds unfortunately don’t have.

You mean like d/d condi which you wait for warrior to pop beserker stance and you shortbow away then jump back into the fight when its gone?

Or simply use the trait that removes boon on steal when the warrior uses its healing signet? Then again to dodge until your hearts content?

Maybe the burn guardian which still works great in 1 vs 1 with warrior because once again you pop the beserker stance. Use your shelter and renewed focus when they go into beserk mode and time your F3 accordingly.

Mesmer should already win the 1 vs 1 condi version

Necro with life force will win the 1 vs 1 and is already the better choice in team fights.

Ranger has already shown to have the counter 1 vs 1 build to stalemate condi warrior

Rev…….. OMG you got it. Rev can not beat condi warrior. Jeez you are right warrior is so OP!!!!!

Anet can we please get a symbol next to peoples names so we at least understand there struggle? Like if everyone on the forum is in silver and bronze division. BAM i understand the frustration but i feel Anet has a responsibility to show who is saying what so everyone can get a better understanding of what potentially be wrong.

Praying for war/guard nerfs

in PvP

Posted by: kdaddy.5431

kdaddy.5431

ummm i have the pictures at plat levels of engys and druids hard countering the DH/warrior teams i was on.

DH dramatically over-performs compared to skill level until you get to platinum. DH has a low skill ceiling, so it gets stuck there.

Warrior is similar in that it can do crazy damage while being effectively immune to CC and damage more than long enough to kill. At lower skill levels where players don’t think to avoid damage and watch for the burst setup, they dominate. Like the DH, warrior over-performs compared to skill level until you get to platinum.

So yes, warr and DH need nerfed – what needs nerfed about them is how the build carries players at lower skill levels.

I understand the skill floor and i agree with that.

But why not buff some of the weaker aspects of certain builds that could be used as a give and take?

Obindo on EU was using a condi warrior, he was in the tournament and he got stale mated by a druid using rune of the soldier.

How about you ask anet to give some sort buff to some skills that could create some build diversity?

Like for me, make axe do more dps and then nerf the damage of the F1 mace. Make F1 mace more condi damage instead of the be all end all. Also increase the accuracy of the sword F1.

I cant speak to DH but nerfing warrior a little bit would make it far less competitive.

Anet nerf rev and gave nothing back to the class. I saw the least amount of revs this season and to be honest you only need 1 at most. So why not buff some small things that could be used as give and take is all im asking.

Praying for war/guard nerfs

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Posted by: kdaddy.5431

kdaddy.5431

ummm i have the pictures at plat levels of engys and druids hard countering the DH/warrior teams i was on.

Maybe there is a issue when its class stacking which is a match making issue.

You can even see in Helseth and sinds tournament that warrior and DH were not even on most teams.

If anything pray for build diversity, pray for skills never used in PvP to get buffs, pray to dwayna for something positive.

I mean Obindo was in a stalemate in a 1 vs 1 against a ranger running rune of the soldier. I mean alot of people know the counter, the question is are you using it?

Now the problem is apparently just “stacking”….DH is completely balanced…when ele was stacked..the problem was the class and not the stacking, despite people desperately trying to say otherwise.

Did people wise up with years? Was it general hate towards eles and people wanting to see the class being completely neutered?

LOL no, hahahahhahahaha

Everyone knew at the time d/d ele was OP. S/f ele and staff ele like myself were saying they give out way more damage.

People were talking about its burn damage, sustain and the fact they could easily stack boons better then any other class.

Everyone knew from the start that d/d ele was OP, the difference is you are tlaking about warrior and DH being OP which they are not. Reason we all know? Very few players are rocking the warrior and DH at the higher levels. Where as everyone and there mother could play d/d.

Even at higher levels in this past seasons i was more nervous when my team had the DH/warrior 2-3 players and the other team were more balanced. More times then not the team with stacked warrior and DH i saw lost.

So i dont understand how you can compare warriors/DH to the D/D meta.

So you voted No for Profession Leaderboards?

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Posted by: kdaddy.5431

kdaddy.5431

I agree,

Im actually surprised by the voting.

I mean lets cut straight to the point, if you were locked into the the profession you started que with you get a rating for it.

Lets say match is terrible comp wise, the next step is for Anet to fix the balance issues of classes.

Lets all be honest, this community in GW2 is shrinking with the Pro Players moving to more competitive scenes, some of us with 5k /10k + games players are simply growing bored with the lack of build diversity and now the inability to play with friends.

We are truly split between the above average players moaning about certain things and the below average players arguing the exact opposite things.

The polls are not a good decision IMO, Anet can not cater to each group.

Praying for war/guard nerfs

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Posted by: kdaddy.5431

kdaddy.5431

ummm i have the pictures at plat levels of engys and druids hard countering the DH/warrior teams i was on.

Maybe there is a issue when its class stacking which is a match making issue.

You can even see in Helseth and sinds tournament that warrior and DH were not even on most teams.

If anything pray for build diversity, pray for skills never used in PvP to get buffs, pray to dwayna for something positive.

I mean Obindo was in a stalemate in a 1 vs 1 against a ranger running rune of the soldier. I mean alot of people know the counter, the question is are you using it?

Who is the best 1v1 player?

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Posted by: kdaddy.5431

kdaddy.5431

Ya’ll forget about Toker? lol jk cheating op.

I would of said toker but dude skips leg day.

You are not getting gainz skipping legs

forfeit voting option in pvp

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Posted by: kdaddy.5431

kdaddy.5431

Thats a match making issue not a surrender issue.

Also a 3 cap will end the game in 5 min. You can duel people why you wait and half the people in this forum want 2 vs 2 and 3 vs 3 so they can do more 1 vs 1 even though they are not the best players in game and will lose those and still find a reason to complain.