Showing Posts For messiah.1908:

thoughts on live stream

in Guardian

Posted by: messiah.1908

messiah.1908

so the guardian LB will be more selfish with cc
the traps seems useless in pvp (maybe stronghold)

4k burning dmg is nice but still no condi cover and with other class getting more ways to cleanse the condi guard still be left out (maybe wvw)

If by useless you mean able to apply 25 stacks of vulnerability, 10 stacks of bleed, and heavy burning damage for the opponent even just walking on point, then yea, I agree.

you looking at it at perfect world.
useless compare to meditations. you forget you got no sustain with traps.
as for now i can build up 15 stacks of vulnerability and proc burning and 6 stacks of bleeding with poison on my guard. the point is it get cleanse with the current meta.
so you cant put your traps right away and have to bait the cleanses. thus making it useless
for power uses it may work on point.

Were you the one who said that medi guard will never be viable in serioure tPvP
or like hammer will be useless in tPvP
or even before that Zerker guardian will never be viable in tPvP.

I’m sure you are the ones who do this kind of stuff.

i am the one who test builds and went with carrion hybrid in tpvp before you even thought of it in your dreams…

arent you the one who gets shet talked by Helseth for being a, and i quote, “complete crap” in PvP. indeed i never thought of it in my dream.

yes i am bit famous now thanks to helseth of trying out builds and comparing them to the meta
helseth said it on the condi mesmer build (maybe on my game also. dont care) . so maybe he would think of this condi guard also as crap.

but w8 and see what others will get

have you play condi hybrid guard at all?

condi guard

in Guardian

Posted by: messiah.1908

messiah.1908

I hate to be “that guy” but it’s all AOE damage too. If it can drop Chieften (approx 30k hp) in 4s, what will it do to a group fighting on point? AOE condi death from guardian will be crazy.

i can only imagine 5 team of guardians
1 bunker
1 zerk gs
1 zerk hammer
1 condi
1 trapper LB

condi guard

in Guardian

Posted by: messiah.1908

messiah.1908

traps as stand alone may be nice for pvp. but not for condi guard.
you can go zerk med with traps and do better

dont forget builds and classes got more ways to cleanse conditions now …

thoughts on live stream

in Guardian

Posted by: messiah.1908

messiah.1908

so the guardian LB will be more selfish with cc
the traps seems useless in pvp (maybe stronghold)

4k burning dmg is nice but still no condi cover and with other class getting more ways to cleanse the condi guard still be left out (maybe wvw)

If by useless you mean able to apply 25 stacks of vulnerability, 10 stacks of bleed, and heavy burning damage for the opponent even just walking on point, then yea, I agree.

you looking at it at perfect world.
useless compare to meditations. you forget you got no sustain with traps.
as for now i can build up 15 stacks of vulnerability and proc burning and 6 stacks of bleeding with poison on my guard. the point is it get cleanse with the current meta.
so you cant put your traps right away and have to bait the cleanses. thus making it useless
for power uses it may work on point.

Were you the one who said that medi guard will never be viable in serioure tPvP
or like hammer will be useless in tPvP
or even before that Zerker guardian will never be viable in tPvP.

I’m sure you are the ones who do this kind of stuff.

i am the one who test builds and went with carrion hybrid in tpvp before you even thought of it in your dreams…

thoughts on live stream

in Guardian

Posted by: messiah.1908

messiah.1908

4,3k Burn a Chieftain killed in 3-4s says all

yes finally condi dmg par with direct dmg

thoughts on live stream

in Guardian

Posted by: messiah.1908

messiah.1908

so the guardian LB will be more selfish with cc
the traps seems useless in pvp (maybe stronghold)

4k burning dmg is nice but still no condi cover and with other class getting more ways to cleanse the condi guard still be left out (maybe wvw)

If by useless you mean able to apply 25 stacks of vulnerability, 10 stacks of bleed, and heavy burning damage for the opponent even just walking on point, then yea, I agree.

you looking at it at perfect world.
useless compare to meditations. you forget you got no sustain with traps.
as for now i can build up 15 stacks of vulnerability and proc burning and 6 stacks of bleeding with poison on my guard. the point is it get cleanse with the current meta.
so you cant put your traps right away and have to bait the cleanses. thus making it useless
for power uses it may work on point.

thoughts on live stream

in Guardian

Posted by: messiah.1908

messiah.1908

so the guardian LB will be more selfish with cc
the traps seems useless in pvp (maybe stronghold)

4k burning dmg is nice but still no condi cover and with other class getting more ways to cleanse the condi guard still be left out (maybe wvw)

condi guard

in Guardian

Posted by: messiah.1908

messiah.1908

really really

i used carrion amulet and its nice
so what they really did is to buff the burning application to get 4k dps
the bleeding doesnt really makes us condi class as we have the same problem no other condi cover

but i like the fact i can do 4k burning dmg

traps will be useless for condi guard meditation build

Dragonhunter

in Guardian

Posted by: messiah.1908

messiah.1908

i only hope that the pvp meta will change a bit to fit in the new specialization or else guardian with range condi dmg will be left out as almost every condi class/build out there

so far we saw
revenenat with condi and some hybrid dmg with nice control and cc
mesmer with new unique ability to control time and huge buff to power and condi build
guardian with new ability for range condi dmg and some trap unseen abilities (probably boon, cc, and condi)

so as some mention before each class will get new ability which were lacking
will they be valuable in all game type areas? only chronomancer knows

Feedback: Dragon Hunter [merged]

in Guild Wars 2: Heart of Thorns

Posted by: messiah.1908

messiah.1908

the traps are gonna be boring
guard must have boons so they give us boon trap maybe aoe, ge got aoe heal traps and aoe dmg elite dmg trap i guessing. so 2 other traps will do some condi dmg (as the trait line is condi)

traps will be range targeted like every trap now.
rune of the trapper – but them now price will get high.
so condi support class from range – no use in pvp (unless all the meta changes), maybe wvw, and not pve

Are Chronomancer Cooler Than Dragon Hunter?

in Mesmer

Posted by: messiah.1908

messiah.1908

guard demand condi dmg and they get one with traps from range as close range probably were too powerful.

necro i bet be par with mesmer specialization
warrior will be boring as guardian
thief with rifle will get more qq
ele mmm…
ranger will be support now with staff? so guardian become ranger and ranger become guardian?!
engi probably will have nice cool things also

Dragonhunter

in Guardian

Posted by: messiah.1908

messiah.1908

so we got sort of condi ranger build with 1 leap ability instead of JI bit healing aoe ability which i must make sure my enemy stand on it so i get healed or i die , bit more bleeding to cover burning condition but probably lost my healing ability we had from meditation as we now long range
so hybrid support condi seems atm. seems weak as hell.
lets see what the traps brings. if it support then still medi guard will be the meta. if the traps bring strong pressure condi dmg then we can talk about condi guard.
by the short clip we saw the trap immobilize = copy of the ranger so nothing new . if i want trap i go ranger so why go guard

Announcing the OMFG WvW Division!

in Mesmer

Posted by: messiah.1908

messiah.1908

sound nice

i got 2 account 1 eu 1 us . isee if i got enough money to transfer….

F5 and Shield available to all

in Mesmer

Posted by: messiah.1908

messiah.1908

i am assuiming here that for pvp (mainly) if taking chrono with power shatter build than the traid off will be with the game stlye mainly
f5 will bring nice combo tricks , shield may be in use but not must. thus ending in more build diversity to gain same result of power shatter (same goes to condi shatter)

so i dont think all player will choose chrono if they play power/condi shatter and i think and hope we will see more diversity in builds and game style

Chronomancer sounds amazing!

in PvP

Posted by: messiah.1908

messiah.1908

i think the chronomancer role will be with phantasm mainly giving cc and buff to the area
for power burst the power shatter will still be upper as if you buff too much the dmg with chrono line there will be no point taking others. thus i guess chrono will have less power/condi base but will have nice tricks with f5

question:
if i dont choose chrono line will i be able to use f5?

No. I think you have to take chrono line to use f5, shield and wells.

Power shatter mesmer will probably still go for 66006. The question is whether it will still be the most effective mesmer build.

thanks

so it will be wierd. as i dont have to take any other trait line to use sword /gs etc or use any other f1-f4 shatter. so why with chrono i must?

Chronomancer sounds amazing!

in PvP

Posted by: messiah.1908

messiah.1908

i think the chronomancer role will be with phantasm mainly giving cc and buff to the area
for power burst the power shatter will still be upper as if you buff too much the dmg with chrono line there will be no point taking others. thus i guess chrono will have less power/condi base but will have nice tricks with f5

question:
if i dont choose chrono line will i be able to use f5?

Chronomancer Stream Discussion

in Mesmer

Posted by: messiah.1908

messiah.1908

so far i saw a support line mainly with few tricks for wvw and pvp
well mainly support allies as smart enemies wont try to stand on it like necro wells and with no immobilize ability to the mesmer we will need coordinated group to make them stand on it
shield can be use in each build with the ability to stun, block and get quickness
f5 will be used mainly for fast burst with power shatter and condi shatter (double MI , blink, decoy , moa) and for double heal skills for support and defense with well

also phantasm build will benefit the most i think as you cant spam phantasm with signet heal skill and stun for fast recharge and create 3 iduelist fast shatter them and create 3 more instead and get another stun again – devastating

Dear Robert, why clone death matters

in Mesmer

Posted by: messiah.1908

messiah.1908

common ppl stop this useless debate passive active

condi build (mainly pu) give you more time to be on defense and to choose which action to take while power build make you be more faster on decisions as when to burst and if you start the burst you must finish in fast and put yourself at safe spot

both are active and passive (even power shatter go stealth blink away and w8 for icd skills – so yes 5-10 sec with no action)

anet want more actions in the fight and making decisions so they push us to more shattering and less clone time

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: messiah.1908

messiah.1908

i think it is too soon to say where this set will be used

well proc aoe burst and the other gives your team defense and offense abilities. so in wvw should be use and with nice tactics in coordinated team maybe even in tpvp

dont forget that power shatter get huge buff like other power classes thus the power shatter must bring something unique (portal so far) thus the f5 ability and shield can be used in some ways i can imagine

with condi build it can be tricky as it mainly slow down so can serve as defense weapon and maybe using MI twice with F5 with mtd build

we will have to w8 till 2moro to see more traits and skills

but overall great ideas anet and guys (dont give them more as they can nerf it)

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: messiah.1908

messiah.1908

Maybe its just because I use phantasms more than clones/illusions, but the post seemed to make it sound like the elite favored shatter builds hell of a lot more, yes the post said we can give alacrity to our phantasms (love it), but later it says that all those wells have high recharge so we should keep the alacrity flowing, which would do nothing if it is flowing to our phantasms instead of us. I’ll reserve judgment until tomorrows POI, but did anyone read it differently?

just w8 for your phantasm skills to be recharge and f1 the existing ones to create more
but the alacrity to phantasm will become from trait and not shatter

The Rifle Thief

in Thief

Posted by: messiah.1908

messiah.1908

if we get a rifle the only role for us is to be snipers
so mainly 1 targeted and not aoe
huge dmg depend on the range
the range give the ability to miss so the further you are the chance to miss are higher but the dmg is higher either
the longer you are not moving dmg will be higher
maybe 1 skill with stealth (as we got evade with sb and s/d)
maybe even the longer you press the botton skill (charge) the more initiative you use and the more dmg you do

it can be fun idea probably with 1200 range and not 1500

also the stealth skill can be cc kd etc if the rifle wont get much stealth abilities like d/p

Ladies and Gentlemen: The Chronomancer

in Mesmer

Posted by: messiah.1908

messiah.1908

very nice and bold idea
the elite specialization seem to be more support the offense role
i can imagine longer cd on skills and utilities which means f5 and shield should be used to shorter it
so sound to me more wvw role which neglect the mesmer long time ago.
i could see more build with this trait line but the main one is to regen hp, endurance and skill use with location. so thieves with their new huge burst cant 1 shot us

also in pvp put portal between mid and far and go back and put it mid close to control the whole area but your team will lose dmg i guess will be the outcome or else it can be bit op mechanism

but w8ing to play with this new ideas

[Build] Tomorrow's PU Mesmer in PvP

in Mesmer

Posted by: messiah.1908

messiah.1908

consider GS +staff or scepter/torch with carrion for hybrid dmg
2k power +1400 condi can do wonder with the new trait line

[Build] Tomorrow's PU Mesmer in PvP

in Mesmer

Posted by: messiah.1908

messiah.1908

wont work as intended

1. you dmg is too low mainly confusion which is easy to cleanse and torment with scepter block . you dont have many other conditions to stack and your clones will be first targeted to kill (no dd) untill you wont be able to spam them fast like 5-10 sec. so you got only stealth skills
2. other classes got power and direct dmg buff which will push you harder to defense mode so against good player you wont be able to stand and use staff freely

New Mesmer Meta for Upcoming changes

in Mesmer

Posted by: messiah.1908

messiah.1908

i think thief and mesmer are at the same spot
still thief can counter us mainly due to teleport skills but we can blind them now and with chaos armor put some pressure while being with protection.
the main thing with thief now they have more access to immobilize and endurance but does it mean they will have to abandon the deadly art tree?!

New Mesmer Meta for Upcoming changes

in Mesmer

Posted by: messiah.1908

messiah.1908

regarding meta build upcoming

imo

power shatter got nice buff so will continue to be the first choise meta build

mtd shatter also got nice buff as mention above combine it with no more 25 stacks limit so i guess we will see some nerf to it (maybe 25 cap only in pvp) or if 2 condi class will work together like necro/mesmer with other mesmer it cab be devestating.

so mtd will become stronger compare to today but other classes and builds got nice add to condi cleasne abilityies . but as all the power builds out there got nice buff will the condi meta enter to power meta is soon to say

lockdown – as for today more ppl start using them but outside the meta pvp. with the nice buff to it will it become meta again hard to tell but i belive yes with the right group (with pug it will be harder)

condi pu – defenetly not

[PvP] Guide for (new) Thiefs in Ranked Arenas

in Thief

Posted by: messiah.1908

messiah.1908

the main thing we see in thieves in pvp is the ability to decap/cap faster with movement ability and stealth. while looking for the -50% hp enemy who not standing in aoe for fast kill. other than that you dont see them even looking for 1v1 on point rather looking to help in 4v3 or 3v2 and run to decap unguard point
so bascialy roatation rotation rotation (same as mesmer with portal mainly)

Dear Robert, why clone death matters

in Mesmer

Posted by: messiah.1908

messiah.1908

as much as i dont care about clone death ppl forget that clones dont stay alive longe and get killed easily by aoe cleave etc.
thus even a pu passive stealth game stlye will require some endurance and stealth rotation and defense ability to be used in the right moment

but the last changes with confusion on crit while being able to use pu, mtd, scepter buff etc … should compensate of clone deat trait which only the bleeding *2 did dmg and weakness negate dmg (more important imo). the old pu build was nerfed in the last patch with reducing the duration and the stacks.

thus i would love to see something when clones get killed (not replaced) like Mailmail state above aoe boon , heal, etc

Clone Death Overhaul

in PvP

Posted by: messiah.1908

messiah.1908

i suggest that every clone killed (not replaced) will add 10% to your endurance
with that if 3 clones killed you got 30% and with regular endurance regen you get after 1 sec 1 dodge
thus making you less vulnerable to being targeted and your new clone will do some dmg (bit condi pressure)
it wont need any icd cause you cant spam fast all the time 3 clones and it will be good for the burst. if 3 clones dont get killed you can do great dmg (both condi and direct)
if they get killed and your dmg got lower you have the ability to create new one and dodge dmg after your burst failed

Dear Robert, why clone death matters

in Mesmer

Posted by: messiah.1908

messiah.1908

I can see why they would want to get rid of the clone death traits due to wanting Mesmers to use their main mechanic more often and not rely on passive game play. I get it, and I somewhat agree even though the effectiveness of one of my favorite builds will die out.

The only issue I take with this is the fact that clones must be able to survive in order to do dmg. This includes phantasms and the path a clone must take when commanded to shatter. No class suffers more from AOE pressure than ours. AOE guts our dmg significantly, and this is a problem in pvp modes.

SUGGESTION
Keep out the offensive clone death traits. Combine Compounding Celerity & Vigorous Revelation for a new trait:
Vigorous Dissipation - Clones apply Vigor (2s) and Swiftness (3s) to nearby allies when they are killed. # of Targets – 5. Radius – 240.

Before, clone death traits would give you an incentive to actually let your clones die. I think going a bit more supportive instead of offensive would be more in line with their ideals and give players less of an incentive to let them die. At the same time, it does cover a major weakness to the Mesmer class by giving you more dodges and the ability to escape a sticky situation.

Afterwards, they can just add vigor onto all shatters with Bountiful Disillusionment, making it even more on par with the boon monsters it’s stealth/interrupt counterparts, PU & CI. Then, they can have another chance at making a more than decent Inspiration trait. How many more chances is it going to take, idk, but I’m willing to give them as many as they need…

Thoughts?

vigor will bring up your endurance after 5 sec (for 1 dodge) its 5 sec you are alone and easy target to die
i say maybe each clone die will bring back 10% endurance so combine with regular endurance refill if 3 clones get killed you have 1 more dodge to create new one
now this must be clone killed and not replaced by new clone

[MegaTalk] Trait rewamp preview

in Mesmer

Posted by: messiah.1908

messiah.1908

ppl thunk that chornomnacer gonna be great
but does it only bring 2 skills with shiled and probably 1-2 trait attached to it

i dont think we could spam frequenly slow movement and skills

It got the devs excited. At least they stated mes was the thing they were most excited about.

Figuring out exactly what that means though..

i can only hope so but remember they were exited also by the engi aoe moa skills for 1 sec
i only wish the mesmer will have other option than power shatter. and controll like cc and slow movement and skill and taunt will be mainly for the mesmer

if it will be 1-2 skills with icd of 25-40 sec like the guardian shield hardly will be used

and i dont want to be like viel bot

i am really exited to see how the lockdown mesmer will be as we know now power got nice buff as equal to other power professions, condition hardly changes and other class got nice ability to cleanse more with the unlock of the 25 stacks . but the uniqueness is in the lockdown and punishing and controlling movement, skills use etc

Dear Robert, why clone death matters

in Mesmer

Posted by: messiah.1908

messiah.1908

i also agree with removing clones death conditions.

but

remember clones hp is lower and can be killed with 2 sttacks while you can create more with dodging and 1 weapon set you can create them frequently

thus any enemy will start by fast killing them even if you manage to position them far from eachother leaving you alone after 5 sec with no help for 5 sec (maybe IP for 1 sec)

thus i think they need to buff a bit the dmg the clones does with staff and with scepter and sword
maybe staff 2 bleed stacks instead of 1 and 2 vulnerability or even dont make it random ie. first attack bleed second burning third vulnerability
scepter as a weak AA weapon maybe create clone at the second attack and not the third and prolong by 1 sec the torment

thus if the enemy kill your clones at the start you have the time to reposition and do some dmg. and if he target you your clones can do but more pressure which get the enemy attention

[MegaTalk] Trait rewamp preview

in Mesmer

Posted by: messiah.1908

messiah.1908

ppl thunk that chornomnacer gonna be great
but does it only bring 2 skills with shiled and probably 1-2 trait attached to it

i dont think we could spam frequenly slow movement and skills

new changes to thief

in Thief

Posted by: messiah.1908

messiah.1908

basically the thief got buff dmg like almost any other class. but also some nice tricks with traps.

imagine putting needle trap, withdraw for another trap( at the beggining or end of the skill?!) steal for another trap
and all over again after 12 sec.
so both condi thief and dmg thief can use it alongside with panic strike your team will be needing you to immobilize target and boom it get burst down by your team

trick line now remove 1 condition also nice so withdraw remove 4 conditions

all in all thief become more deadlier (even the d/d ones)

R.I.P. Guardians with specializations

in Guardian

Posted by: messiah.1908

messiah.1908

considering the other classes changes guardian preety much staed the same
the old meditation guard with bit more power, the bunker guard with bit more healing and the supporting guard
the condi guard left out. yes burning might get stack intensity but they mention that they will have to nerf bit the dmg of burning. while no other conditions application to cover the burning the condi guard is the same

valor master line is bit broken. if use meditation you must choose focus thus no shield in master and low toughness so no to that so only aegis when block…. common
radiance line seems cool now but radiant fire bit op (give longer icd)

all in all more of the same. so they think the guard is in it right place now.

[MegaTalk] Trait rewamp preview

in Mesmer

Posted by: messiah.1908

messiah.1908

so many great changes and adapt to it

condi mesmer more powerful with torment and pu and de (seem they dont want confusion 33% with both MTD why?)
powerlock mesmer got buffed (maybe more with chronomancer)
power shatter more dmg with vulnerability and reflect and evade ability

it seems inspiration line is weak compare the other lines and more support . as if now almost no one used it why now ?

Specializations & Lockdown Mesmer

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Posted by: messiah.1908

messiah.1908

finaly gw1 mesmer is coming back with skill control and interrupts

i predict that the lockdown mesmer will be a thing in the new meta both power and interrupt. but probably very high skill cap of all classes and build.

all in all great changes in the air (also conditions when blind and interrupt etc..)

but DE in the grandmaster line…. but ok more blind and reflect and DD on 50% hp so…

Specializations

in Mesmer

Posted by: messiah.1908

messiah.1908

so does it mean instead of meta builds they will make meta specialization ?
thus basically nothing major changed but maybe new roles for the mesmer with new weapon and specialization

also new way to shatter illusion was mention.

Is PU viable in pvp

in Mesmer

Posted by: messiah.1908

messiah.1908

Per the “rest of your team is 4v2” argument, I addressed that in the final part of my post. I.e., if the other team is spending time trying to 3v1 you, nobody’s spec on either side in that match really matters as your team was going to win regardless.

Sure, but it still counts 1v2.

As an aside, I can win 1v2

Go on…

(primarily if one of them isn’t an ele and both enemies aren’t glass).

Ah. See….that rarely happens. The vast majority of the time you’re gonna fighting something + a celery build. PU can easily maintain a 1v2 (and win if they’re not careful). MtD cannot.

if they notice you arepu then they will leave it with 1 d/p thief or dd ele or shout warrior

If you lose 1v1 to a d/p thief, d/d ele, or shout warrior on PU…you’re doing something immensely wrong. A shout warrior is actually a pain to kill, but the other two will die rapidly if they try to fight you on point. The nice thing about point control matches is that if they want to be on point, they have to be in range of the clone-deaths, and that means a lot of condie load.

while you poping in an out of stealth accomplish nothing

Your repeated adherence to this argument just says that you have no idea how to play that build effectively. Alanis at least makes logical sense. If you’re forced to pop in and out of stealth, you’re in a 1v2 or 1v3 situation…and then your control over the point doesn’t matter. If you’re popping in and out of stealth in a 1v1…you’re just not good enough.

or they can 1v2 you with immobilize and fast burst from panic strike and you’re done. leaving you team with 4v5 for 10 sec

Yeah, uh. If you get killed in a panic strike burst as a PU condie mesmer…you’re not good. You have more than enough condition removal, stunbreaks, and mobility to avoid any sort of gimmicky instagib like that.

any build of the mesmer isnt for 1vX

You’re obviously wrong here, PU condie is for 1vX.

@Alanis: The main key is reliably being able to do what you set out to do, namely either take a point or force them to devote multiple people to it. If that has a conditional of no eles/glass builds…you can’t do it reliably. MtD can’t do it reliably while PU condie can, and that’s the difference. You can certainly play MtD effectively in a slightly different role, but it doesn’t perform this role as reliably.

@messiah: Literally every argument you’ve made is a function of one of two things. You either have no idea how to leverage the build effectively, or you’re simply bad at the build. Pick one, mix and match, either way your arguments aren’t valid.

sry to say maybe i truly didnt get how pu so different from any other condi build of the mesmer
its only the pu trait which is different as dd trait all condi build take them. so pu give you protection or aegis when you go stealth. so if in 1v1 you aint go in and out of stealth take other stronger build . if you just take pu to look for 1v2 or 1v3 you aint team player and you wont kill fast enough loosing time in endless fight. if its dd ele or dp thief btw cleanse constantly and blind your explosion clonse. ending maybe in you holding 1 point leaving the enemy with 5v4 on mid and close or far. like turrets engi

so you basically looking for bad enemy team to fight you 1v2 or 1v3 so your team will have the advantage on other points… gl with that

just put an tpvp video team fight

btw i played much pu build and know its mechanism. i just think there are better builds out there

Is PU viable in pvp

in Mesmer

Posted by: messiah.1908

messiah.1908

if you are doing 1v3 then the enemy team is bad. if they notice you arepu then they will leave it with 1 d/p thief or dd ele or shout warrior while you poping in an out of stealth accomplish nothing. or they can 1v2 you with immobilize and fast burst from panic strike and you’re done. leaving you team with 4v5 for 10 sec

any build of the mesmer isnt for 1vX
power is get in and out with burst or control with GS
mtd get in and out and spread conditions and pressure key targets
lockdown target key targets and control them.
1v1 sure all of them can do it while power shatter will have the hardest time versus several classes and probably will be needed else where for 3v2 with fast huge burst
same as the mtd and lockdown but maybe can hold better 1 point

pu left out with low condi pressure and high survive abilities

Is PU viable in pvp

in Mesmer

Posted by: messiah.1908

messiah.1908

sry if i sound too harsh
but pu trait works on stealth thus if you aint using much stealth you just spend points where not needed and could get like mtd trait instead
if you dmg isnt coming mainly from clones death or staff clones then play mtd shatter instead or power shatter
or even play power pu 4,4,6,0,0 which is more fun and active

and yes contrary to callipoe with 4 stealth skills you can manage to rotate them which will give you enough time being stealth almost like a thief (no d/p ones) while your clones do all the work for you. but if you manage to stay out of the shadow long enough pu wont buff you much.
and one more thing learn to act like a clone with pu so your enemy have hard time to notice you. dont move much , move in strait line, use AA etc

You should read the guide I linked. As I said, if you use it intelligently, you’re not just sitting around playing hide and seek. I’d explain it here…but I’ve already typed out an extensive guide.

I’ll give you a quick hint though: MtD will lose rapidly in anything worse than a 1v1. PU can maintain a 1v3.

i read it

pu can maintain 1v3 sometimes against low dmg target (power shatter+thieves will kill any pu fast) but do nothing meanwhile. wont be able to contest or do dmg. so he needs his team to comeback fast to help him as if he lose then its 5v4 on mid
mtd wont even try 1v3 in teamq . hardly any profession if not bunker and than again will need his team help. sure i sometime can take 1v2 bunker guard and shout warrior.

the main difference between mtd and pu is the pu will do burning , 5 torment if blocked, 3-5 bleed while mtd will do 10 confusion 10-15 torment and 3-5 bleed and burn
thus mtd must can kill faster his target while pu can take his time due to more stealth and protection and aegis.

(edited by messiah.1908)

Is PU viable in pvp

in Mesmer

Posted by: messiah.1908

messiah.1908

here is my version bit more aggressive (why carrion? just for the fun of it. with rabid take krait, nightmare, scavenging or undead)
if you wanna be unique take Balthazar with mantra or recovery and learn to use the burning from healing to your advantage.
http://gw2skills.net/editor/?fhAQNArfWnsISjaWsGmpB3aGp0YMdOHdDJDoiSOS5A-TZRAABAcEACc/hOeAAkVGgjTBAA
with mad king runes you will have raven also to your aid.
you direct dmg will be higher , your bleed stacks can be above 20 after the enemy used all his cleanse.
you must master positioning with PR and blink, stealth use and clones spread out

Is PU viable in pvp

in Mesmer

Posted by: messiah.1908

messiah.1908

sry if i sound too harsh
but pu trait works on stealth thus if you aint using much stealth you just spend points where not needed and could get like mtd trait instead
if you dmg isnt coming mainly from clones death or staff clones then play mtd shatter instead or power shatter
or even play power pu 4,4,6,0,0 which is more fun and active

and yes contrary to callipoe with 4 stealth skills you can manage to rotate them which will give you enough time being stealth almost like a thief (no d/p ones) while your clones do all the work for you. but if you manage to stay out of the shadow long enough pu wont buff you much.
and one more thing learn to act like a clone with pu so your enemy have hard time to notice you. dont move much , move in strait line, use AA etc

Is PU viable in pvp

in Mesmer

Posted by: messiah.1908

messiah.1908

imo not any more
viable i mean effective.

you can say alive longer do low dmg with conditions almost no contest due to stealth abuse but ppl wont be able to kill you fast

Help me be not useless in pvp

in Thief

Posted by: messiah.1908

messiah.1908

Hmm condition thief does sound interesting. Would some kind of d/d death blossom build be viable?

as much as d/d can put fast 3 stacks *3 of bleeding if you get targeted you are done.
i tried s/d which is more bleed from dodge, and tried p/d
if my role is not capping then p/d is better with immobilize spamming for you team also can burst your target

in the low tier its fun but in the mid tier where ppl cleanse your bleed cant stacks constantly so dd ele or guardian or shout warrior basically immune

Help me be not useless in pvp

in Thief

Posted by: messiah.1908

messiah.1908

You will always have trouble playing a PUG’ed PvP since each team composition will have different expectations. You can’t always play the same role in every map. Your role always depends on your team composition and team strategy in a given map.

What you need to do to be “not useless” is to form a team and practice with that team. Improve your communication and on what role your team captain wants you to take.

Other professions are also useless unless they know what they are doing and they know what their role is. Similarly, the Thief is as useless if all your build is about getting around the map as fast as you can. You also need to think about other things other than just trying to do map rotation — in other words, what’s your “Plan B”? What do you do if the nodes are guarded by bunkers? You need to think about that.

IMO, leave the capping/decapping the node to someone else, instead, stay with the rest of your team in defending a node — mainly running a Carrion/Cele condition build using a SB and just apply as much condition as you can to keep the enemy team pressured and interrupt important skills (although Necro, Ele, or Engi is really good at this role, but just in case you insist on using a Thief).

TL;DR
- Build a team
- Practice with the team — communication is the key
- Always have a “Plan B”
- Build condition based — you can still do map rotation with this build if needed
- Keep other professions as possible choice if your team demands it — else change your team

respect!!
saying tpvp with condi build for a thief

i am just experiment with that 6,0,2,0,6 carrion needle trap, caltrops

They finally fixed arcane thievery!

in Mesmer

Posted by: messiah.1908

messiah.1908

Yes you can cast it from behind now. We couldn’t before, you needed LoS.

Really? Nice!

Bye bye mantra of resolve.

Even assuming it works perfectly, it’s still drastically inferior to mantra of resolve as a condition removal.

depends on the situation
if i manage to steal 10 might stacks , regen, protection from a necro while transfer him back some conditions my burst will be deadlier

Help me be not useless in pvp

in Thief

Posted by: messiah.1908

messiah.1908

in ranked pvp you need good team
you role is to rotate between ungaurd points and decap or cap. dont try 1v1 unless its sure fast win
tryo to find to bursty class like mesmer, thief, ranger, necro and pressure them to be on defense mode.
try to panic strike and call target so your team will burst the same target when 5 sec immobilize
dont stay on point and abuse poison field and blast for weakness.
go in and out and abuse stealth so there will be no chance for the enemy thief to easy target you.
try to findt fight when 3v2 2v1 4v3 etc down 1 enemy and go else where let them do the stomp.
practice practice practice

with pugs it will be much harder

Trapper and Sneak attack

in Thief

Posted by: messiah.1908

messiah.1908

I think i figured it out – cloak and dagger stop your auto attack, traps don’t. So you have to deselect, trap, then re-select. Real pain.

just dont put your AA on auto that you must press a botton to attack so it wont reveal you

Trapper and Sneak attack

in Thief

Posted by: messiah.1908

messiah.1908

try to put your trap where the enemy wont stand on them then you have few seconds to sneak attack

like run backward and lay down trap use sneak and then you enemy proc it by standing on it