Seems like Weakness now reduces heal.
oh my god are you serious??
hahahhahahha
or increase respawn timer
probably because cleave/condi spam is so out of control that nobody cares too much to see it fixed yet
I love that, so funny.
Game is so bad a condition is bugged 1 year after release and no one even notices.
this was a nice post Med, and it was impressive that you went and investigated the poison issue.
i am also impressed by how little anet cares to fix things such as this. i don’t want to seem overly critical of anet (i know I often am), but I think it can be objectively said that waiting to release critical bug fixes with the next marketed update is a clear sign of what anet’s priorities are.
i am also impressed with how each patch consistently brings new bugs to previously working mechanics and skills that seemingly have nothing to do with anything. i imagine their codebase is a nightmare of inhuman proportions.
(edited by milo.6942)
i like your suggestions
but i have 0 faith anet cares to implement anything like these
they prefer simpler skills that are easier to understand and with minimal “if x then y else z”
i’m not kidding
more power to you though
my friend
i am sorry
a thief has found this thread
why has aoe not been toned down drastically since launch?
the first question a dev asks himself is “how does this affect pve players?”
the second question he asks himself is “should we split this skill for pvp?”
after taking a look at how many things need to change for pvp, he then asks himself “would a pve player like to step into HotM with all his skills doing different things?”
with that last question, he realizes that he can’t properly fix pvp because it would require too many changes, and so alienate their main demographic.
my friend,
this is the best thread on forum page right now
instead of having a boring and pointless discussion of sensible people vs thieves, we have a fun lesson in english
hearts content
i gave it to you!! how you still get it wrong?
hahahahedit: anet why you delete my extra question marks, wtf ? ? ? ?
my keyboard does not have this interesting mark you put after the t. Please explain what it is!!!!11!1! It the time It would have taken me to type out ’ I would have let 5 babies die in a house fire. jerk.
wait wait wait we got off on the wrong foot my friend
here, i have some to spare. take as many as you need:
’’’’’’’’’’’’’’’’’’’’’’’’
I keep reading around the forums people saying that Guild Wars 2 is a team based game.
Well, in my opinion, it is far to be an 1vs1 game.I’ll sum up in few points on why I think that, making also comparisons with Guild Wars 1, which is, in my opinion, a true team based game.
Solo play is allowed and encouraged
How many times in PvP you’ve found yourself fighting alone someone holding up a point? I tshink quite many. There are three points in every map and teams are composed by 5 people. Most maps, also, have a secondary objective which forces at least someone to split out to control it (like Trebuchet or Skyhammer).
5 people can’t control 3 points and secondary objective without being split up most of the time. A true team-based game shouldn’t encourage team splitting that much.Let me give you an example. Have you ever watched Scooby doo? In pretty much every episode they always split up to find the bad guy. Why do they do this? To cover more ground. Splitting does not mean the game isn’t encouraging team play, in fact, it takes more team coordination to split up and still work as a unit.
It does take some skill to coordinate a team spread out over a map. That was, in my experience, the skill ceiling in this game. Knowing who to send where, and when to disengage. That’s not nothing, but it’s not much either.
hearts content
i gave it to you!! how you still get it wrong?
hahahah
edit: anet why you delete my extra question marks, wtf ? ? ? ?
Best way to balance a game is really for 1v1 imo, it’s just that developers generally don’t like doing that because it is a lot harder to do, so they have convinced people over the years that it isn’t a good way to balance (they won’t tell you it’s because it isn’t cost effective though).
i hear this a lot, and maybe i’m mistaken, but that just seems to be a recipe for homogenization. if each spec was balanced to do equally well in 1v1 fights with any other spec, how are they contributing anything unique when it comes to team fights?
So basically, your argument is you need imbalance to make a game balanced? Not a very good argument imo.
Mesmers in gw1 were generally anti-casters. They often dealt little or no damage. Their role was to shut down the enemy team’s defenses. A warrior could absolutely demolish a mesmer in 1v1, but no one would ever suggest this was “imbalanced”.
edit: btw, this ties into my other point about there being minimal teamplay in gw2 as well, with gw1 as an excellent model for what it could have been.
(edited by milo.6942)
then I think this is not the game for you.
i’m not trying to be mean, but this game clearly caters to pve casuals and the spill-over into pvp is so enormous the devs won’t even try to clean it up.
Whether the game is designed around team play is not the discussion here, because we already know that it is and there’s no debating it.
there’s no debating it?
so, like, i can’t compare with gw1?
team play to me means that you rely on coordination with your teammates for your safety, or to get through the opposing team’s defenses. i see very little of this.
Best way to balance a game is really for 1v1 imo, it’s just that developers generally don’t like doing that because it is a lot harder to do, so they have convinced people over the years that it isn’t a good way to balance (they won’t tell you it’s because it isn’t cost effective though).
i hear this a lot, and maybe i’m mistaken, but that just seems to be a recipe for homogenization. if each spec was balanced to do equally well in 1v1 fights with any other spec, how are they contributing anything unique when it comes to team fights?
This would actually break the class. No more burst combos from stealth, I am honestly trying to figure out how many people actually play thief. You could say that is “counter-play” to stealth look at it realistically, and avoid try to avoid the damage.
Just as much as you guys are saying thief is spamming, you want this one thing to keep you safe, against damage that is 100% avoidable.
You’re not making sense.
This won’t break the class. It will only break those who spam backstab and don’t watch for the warrior blocking, or the guardian being SMART and using aegis on his dying teammate to save him from a backstab. The other players in this scenario are “learning to play” but the game favors the broken thief and let’s him spam an attack to clear aegis which won’t even reveal him. It’s quite stupid.
How is a backstab 100% avoidable if you can’t see it coming or block it? Really? 100% avoidable?
P.S. I main a thief. I think it’s absurd that I can spam my backstab like this.
Just because you play a thief doesn’t mean you know jack squat about balance.
Obviously you need to L2P. If you don’t like the mechanics, don’t play a thief.
Reveal only happens on successful hits, not failed ones. It’s how the game works and it’s balanced this way. Move on.
Every other class spam buttons, why should thief be punished for spamming buttons? Oh right, simply because you don’t like it.
L2P.
hahahahahhaha!!
wow that was hilarious
“lern 2 spam nub”So you’re in favor of stealth skills like backstab having a cooldown? And before you’re tempted to compare BS to an autoattack…don’t.
way to make a strawman
This would actually break the class. No more burst combos from stealth, I am honestly trying to figure out how many people actually play thief. You could say that is “counter-play” to stealth look at it realistically, and avoid try to avoid the damage.
Just as much as you guys are saying thief is spamming, you want this one thing to keep you safe, against damage that is 100% avoidable.
You’re not making sense.
This won’t break the class. It will only break those who spam backstab and don’t watch for the warrior blocking, or the guardian being SMART and using aegis on his dying teammate to save him from a backstab. The other players in this scenario are “learning to play” but the game favors the broken thief and let’s him spam an attack to clear aegis which won’t even reveal him. It’s quite stupid.
How is a backstab 100% avoidable if you can’t see it coming or block it? Really? 100% avoidable?
P.S. I main a thief. I think it’s absurd that I can spam my backstab like this.
Just because you play a thief doesn’t mean you know jack squat about balance.
Obviously you need to L2P. If you don’t like the mechanics, don’t play a thief.
Reveal only happens on successful hits, not failed ones. It’s how the game works and it’s balanced this way. Move on.
Every other class spam buttons, why should thief be punished for spamming buttons? Oh right, simply because you don’t like it.
L2P.
hahahahahhaha!!
wow that was hilarious
“lern 2 spam nub”
Are you kidding? Anet are rolling in money because this is the only way to duel.
one point against adding specific titles for different “tiers” is that the game is already saturated with titles in my opinion. it is difficult to know which we should be paying attention to without knowing them all. Having a single title with a tier number visible would help to distinguish excellence in broad categories. champ titles as they are now should just increase in numbered tiers.
In my opinion pvp is well balanced atm. Name another game which is more balanced pls.
what is your concept of “balance”?
thought experiment:
how would the game play in pvp if dodge was removed?
would it be better or worse?
hey that’s their words not mine
“tf2 and moba inspired pvp”
……….
then we get a small Alliance Battle
no u will never see gvg in this game.
there is already a gvg if you go onto wvw forum
ask them about it, they know how great this pvp is.
Dear Guild Wars 1 player,
Guild Wars 2 is so revolutionary, it has blown past all pvp designs you knew and loved. You need to catch up to the Team Fortress and LoL inspired pvp with exciting Capture Point Mode that goes to 500 (!!) score. You remember how useless healers used to be? Well that is all history, because now we can see we are doing much better without them (they can go play wow !! hahaha !!). Please get with the program and don’t ask for things that were so bad in Guild Wars 1 (it was a fail game with too much skills anyway).
regards,
milo
These are not the devs we are looking for.
While im not 100% certain of this statement I’m about to make, my experience with Anet since 2005 leads me to believe that: the original amazing team of balancing developers they had in gw1 are not the same ones that work on balancing gw2. In GW 1 nerfs and balances and readjustments came out almost instantly when something was found to be OP/ nerf-worthy. In gw2 (granted its a different and larger game) the turn around on these such things is still unacceptable.
yes
also it is insulting that balance changes don’t come when they’re “ready”, but instead wait to be bundled with the next living story pve mass marketing please-oh-please-like-our-game-updates
Anet pay attention
for every person who goes out of their way to comment on initial experiences, innumerable others simply stop playing.
Adding skills/traits at a slow pace won’t exactly break the game.
It will however still cause the problems I described; it will require more maintenance.
Also, the 25 June, 2013 patch turned every thing in a hardcore-spam-no-skill festival and all they did was change a few traits – what exactly makes you have faith in them?
Not to mention the " there is too many skills to balance properly " citation by ANet in Guild Wars 1.
Actually, GW1 was easier to balance I think.
Gw1 had over a thousand skills, and thousands of possibilities; it had the most diversity out of every game, you had tonnes of different game types (“Tombs/HA”, “GvG”, “TA”, “RA”, “HB”, “AB”), and objectives (“annihiliation”, “king of the hill”, “victory or death/lord damage”, “relic runs”, “cap points”). How can you possibly think that is easier to balance than this?
You have a point. But I don’t think we can only look at the number of skills and conclude so easily that it was a million times harder to balance. GW1’s diversity was also its own balancing mechanism. There were so many possible builds and so many possible counter builds, that the GW1 “Build Wars” was not a sign of imbalance, but a sign of a healthy and changing metagame. Its various mechanisms and counter-mechanisms were diverse and varied. Now in gw2 we have what amounts to a dps race that can only be curbed by a boring conquest game mode. It’s likely easier to balance, but at what cost to players?
(edited by milo.6942)
Hj is fine. Join in, kill some ppl, go again. Very casual. Because its casual, there is no need to cry about imbalance or some spectate abuse. Its only hot join. If you care about winning, go SoloQ.
everyone cares about winning
everyone cares about having a fair fight
you may accept the cancer that is hotjoin, but you only give devs the false impression it should stay.
hotjoin deserves to be removed from the game and anet needs to reassess their profit strategy. there are innumerable ways to provide a casual game mode that don’t involve all the issues op mentioned & many others. gw1 random arena was a much better experience than hotjoin currently is (let that sink in for a moment). also, the “server” model is an outdated one, and only introduces unnecessary complexity.
(edited by milo.6942)
OP I don’t have any hope that pvp rewards will be tied to anything other than grind or rng. What should happen is some kind of real tournament system that enables the winners to receive a special kind of token that can be collected in small amounts to redeem elite rewards. That’s not going to happen. Why am I so confident? If they had the infrastructure to promote proper vertical progression they would have done so already. Brace yourself to be underwhelmed.
yeah and why on the earth I have 3 secs (4 if traited) for position myself right behind my target (cos we know that BS will cause weak dmg otherwise, right?), while my target can have Aegis pre-casted ages before. Where is the skill on blocking my backstab with a pre-casted autoblock skill?
where is the brain? hit target to remove aegis then stealth? where has brain gone
every few months there is a blog post with big claims
i am immune ò_ò
if u had managed to keep reading, it says pvp gets them too
hi op
good suggestion
fortunately you can pay money to convert to gems to buy the custom arena starter kit to make this arena, and then pay more gems to keep it active.
p.s.
mentioning gw1 makes devs ignore you
best,
milo
could you elaborate a little bit on what some of the benefits would be
please and thank you
inject some chance for counterplay and bit of skill in rally situations
you no longer rally when anything you damaged dies.
1st downed skill “marks” an enemy it hits. when marked enemy dies you are rallied. mark is visible to all enemy and allied players above the marked target. only 1 mark can be active. mark has an internal cooldown of 5 seconds. damaging a new enemy will not apply the mark while it is recharging.
possibility: target can be marked by only 1 downed player. (no multi-rally)
(edited by milo.6942)
You shouldn’t need a certain class setup to be successful…if your running a team with friends who are all different classes or mostly different then that should be enough.
shining example of the kind of casualized pvp anet is targeting
Everything will be fixed soon guys. Just be patient.
it’s np i can wait another year while i play other games
Stof, you are right, but they will never give up on hotjoin.
The only monetization scheme (which was poorly thought out) that pvp has is tied to it.
…The sales are temporary, and a nice intensive, but it’s the content that stays that matters…
the word is “incentive”
intensive comes from intense, like this video: https://www.youtube.com/watch?v=qRuNxHqwazs
try tournies
i don’t understand why hotjoin still exists, it is just diverting people away from rated tournies, and giving bad 1st experience to new players (not that the game isn’t bad anyway).
you can 1) play with your friends and 2) have a chance to play vs others of your similar skills
the name may sound daunting, but it’s not even a real “tournament”. it is just 1 team vs another and then you both get kicked back to mists when someone wins.
(edited by milo.6942)
i think a sign of a badly balanced game is when you see percentage symbols on all the numbers
I just want a response from arenanet telling we aren’t forgotten. But this will never happen. They don’t speak to us, veetrans. I like them, they are my fav company and i had much faith.
as far as I know, we got a response in the form of “if you want gvg go back to gw1” and that this is an “entirely new game”. pretty stupid idea to make a new game in a series that is nothing like its highly praised predecessor. i wanted Guild Wars 2, not World of Guild Craft 2.
hello and welcome to the forums.
your complaint has been added to the 4.65 million other of its kind.
the devs wish you a happy day and remind you that this is a pve game and to please check the gem store every 2 weeks.
except that King of the hill (if it worked similar as to gw1) would force groups to bring more CC and Boon removal to counter Stabilety plays. Relic running would force groups to bring players with strong mobilety and snares to slow down runners.
I think this would have a good impact on the meta, as it would take away from the damage focused meta we have now.
That’s possible, but I doubt it. Players would bring about as much cc as they normally would anyway, and if someone is running a relic it just gives the entire opposing team a priority target. Not much your team could do about it.
I think all of these game modes would work fine with gw2 if they introduced bodyblocking. The deathmatch maps would offcourse have to be way smaller than the maps are now. HA 5man teams and RA/TA 4man teams.
the meta would be: aoe vs focus dps, and would never change.
Yeah dude I feel you, but seriously… stop trying. If you want pvp quality on par with GW1 you won’t find it here. Ever. Because stuff is fundamentally broken.
As I said in my original post, the skill gap is way too wide to make a comparison between GW1 and GW2. It is self-admitted by ANET that gw2 was watered down to be less hardcore and more appealing to the casual gamer.
GW1 GvG was not for the casual gamer.
Well apparently they failed at attracting the casual players, because there’s more people playing GW1 GvG than GW2 sPvP right now… 9 years after GW1 was released. 11 months after GW2 was released…
Yea I agree. I think it is mistaken idea to make pvp for “casual” players. In truth, any player that plays pvp doesn’t really want a casual experience. They want a fair fight. They are ok with being beaten by player who are obviously better than they are as long as it doesn’t happen all the time. But if it seems like even noobs can beat them with certain specs/classes then it’s no longer a worthwhile game.