This is an mmo forum, if someone isn’t whining chances are the game is dead.
(edited by silvermember.8941)
Let’s be honest here, these new changes do not really benefit the elementalist in a significant manner when you compare it to other classes.
So we have more builds, that is cool and great but out damage has been destroyed completely. Some builds like fresh air are now worthless. Staff is still a worthless weapon, due to how slow its attacks are. D/D will simply moved to a earth, air and arcane build and end up with a lesser damaging build.
Our ultilities suck when compared to cantrips so you know most people are going back to cantrip. Conjures are getting nerf and still suck since you loss access to all your skills for mediocre one.
With the current changes, everybody in PvP is going for 3 to 4 cantrips. The developers must bring our other skill types to the level of cantrip or we are going back to mainly cantrip builds.
TL;DR
Arenanet did a great job of creating more builds by virtue of allowing us to have 6/6/6, however this was actually a very significant nerf tot the elementalist damage in both PvE and PvP. This changes doesn’t improve fire , it simply guts air and Arcane. If they want build diversity Arena net should consider fixing the fire trait lines instead of nerfing air and Arcane.
(edited by silvermember.8941)
Ele isn’t getting nerfed. You need to rewatch the stream.
No, I really don’t.
The only real nerf is making evasive arcane compete with elemental attunement. Other than that, it was a buff.
Also since this is a class specific QQ, shouldn’t it be in the elemental forums?
So if I want to be a full zerker Ele in PvE: Fire/Air/Water or Fire/Air/Arcana or Fire/Air/Tempest(?) would be the desirable traitlines. Thought?
It is hard to have an opinion on tempest when we know ABSOLUTELY nothing about, don’t you think?
So far it will be fire Air and arcane for pve zerker
God I love the sick burns JP got on LordHelsth (or whatever his name is). don’t be like him. Wait and see, jumping the gun won’t change the outcome.
It looks somewhat bad now, which is why they are showing it NOW, so they can get comments and complaints or concerns.
Bolt to the Heart will need a buff to justify being a GM trait.
Obviously, which is why they tell us to leave comments about it.
You guys realise that since specialisations make you go fully in each trait line then the rank of the trait does not matter anymore? When you spec into air you get access to all traits at once, regardless of master or grand master rank, and if you don’t spec into air then you are completely denied access to these traits. Ranks are cosmetic now.
While technically true and I personally forgot about that fact, the problem is it will be competing with fresh air and that terrible worthless piece of kitten trait, lightning rod.
But you are right though.
I think the only major problem was evasive and elemental attunement. I really hope, Jon Peters and Karl do something to help improve ele staff adn d/d, because those changes are not looking too good for ele.
(edited by silvermember.8941)
Evan, I am not bothering to look on other threads, just this one:
Just lost another match with full pugs vs. duo queue and a top player on their team. How this matchmaking is working is beyond me, so I’d love an explanation
and
There was a lot of unnecessary hyperbole in the OP’s post but that doesn’t change the thrust of his argument. We want split queues for solo/team queue.
and
I think premades should be banned for PvP generally or should be confined to team queue.
and
Now, personally, i’m all for bringing solo/team queue back, I think that things were much better that way.
and
+Unranked
+Ranked team
+Ranked solo
Remove Hotjoin
Keep customs
All problems solved.and
I want to see something like in GW1 arenas where when you enter randoms and your team wins you can continue as a team and after 10 consecutive wins you enter team arena.
and
Why did you guys remove solo queue in the first place? Serious question. I think it would be good to put it back in.
and
Well I guess everyone is entitled to their opinion. I remember having a lot more fun with the old ranked soloqueue.
QFT!
Evan, stop trying to tell us that everything is fine, that everything is good. It is not.
It’s NOT fine. Regardless of what your paper says, what you think your metrics tell you, it’s not fine.Go play for a while and you’ll see for yourself.
All you are saying is people are rarely ever happy, which it is true mmo forum are never fill with happy players, so all the complaints mean very little.
If you go through the threads with the complaints it is generally filled with the same people complaining. If it was as a huge of a problem, they would be more.
Tl;Dr
Ppl are never happy. Especially on forums. Just like the op attempted to exaggerate his story to play on your emotions, a lot of ppl might be doing the same to rationalize their lost. The current system might not benefit everybody it does seem to benefit the majority.
What a meaningless and pointless thread to make. Yes another class is getting shout so?
Why shouldn’t the developers of these new skills/animations/etc. be paid for it?
Look at it this way, buying HoT is like buying a pack of 9 heroes in LoL (plus all the pve/wvw content for free!). You can still play and I am sure quite a few classes will have preferred builds that DON’T use specializations.
I really wanted to avoid saying we should get a way to pay for this for use in PvP only, but I guess that is what it takes. There should be a PvP Unlock pack in the gem shop for those people that like PvP but don’t care about PvE.
Guild wars 1 did it because gold could not be traded for cash shop currency. Guild wars 2 will never do it because they will have to make two boxes 1 for the full content and 1 for the unlock pack then convince stores to carry both of them, which is extremely expensive to do (shelve space is expensive).
Arenanet has already gone on record saying that this expansion is a CASH expansion, it will not be in the cash shop for gems. (Arenanet from a business standpoint it would be extremely stupid to do it).
Also why bother? The amount of players that wont buy the expansion and continue to play would be very small.
(edited by silvermember.8941)
Tempest seems to described Tornado than a specialization.
The funny part to me is if 5 of 9 professions Elite Specs are the best. What happens to people in PvP that don’t buy HoT and can’t use an Elite Spec? You have to own HoT to use an Elite Spec. If I were a PvP-only player, I would not pay full box price for acess to that if I have no desire to play the PvE content. This is gonna wreak havoc on PvP.
If they don’t buy the expansion they will be at a disadvantage, just like in every other game that has an expansion.
The person will have to decide if it is worth buying it or not. Also specialization are not going to make the current classes less effective in any case, so it doesn’t matter. And if it does matter they will buy the expac.
in Guild Wars 2: Heart of Thorns
Posted by: silvermember.8941
You really don’t have enough information to be saying anything negative about it. Also any developer that takes input from someone not familiar with a system is a terrible developer.
I have enough info to be positive about it because it completely divorces stats from traits.
Tempest seems to described Tornado than a specialization.
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
Ok thanks, but…amulet is the only gear allowed in PvP, each trait line currently has 2 stats associated to them, at this point I really wonder where these stats will come from now.
We don’t know, I would assume they will simply increase the stats on the amulet or providing more options or even reworking it.
The new system so far as we know, currently condition duration and boon duration at risk.
But that can possibly be answered during Ready Up.
Remember there is always a catch, ALWAYS.
….I’m genuinely confused O_O.
If somebody can clarify thing for me, it’d be great
Right now, as long as you have traits points you can go to an trait line.
Think 6/4/2/2/0
Expac
You can only have 3 active traits lines at any time BUT you can go all the way to master (6/6/6 no more 6/6/2/0/0 builds). No more traits points. The other change is that traits are locked in tiers, example
1. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit.
2. Piercing Shards: While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
3. Stop, Drop, and Roll: Dodge rolling removes burning and chilled.
So, you can only select one of the three options. Once you select it, you cannot select the other 2 options ever. This will reduce build diversity technically, but it will allow the game to be hopefully easily balance.
The second change your stats will come mainly from gear, traits are no longer bound to stats. So if you wanted to you could play an Zerker elementalist, that has traits from water, earth and Arcane. Or Arcane, Fire, Air. Or Fire, water, earth etc.
If you still don’t get it, just watch READY UP tomorrow.
0/0/6/6/6
elemental shielding, rock solid, diamond skin/stone heart or even the glyph grandmaster
armor of earth switched for glyph of elemental powerwelcome to the (possible) new meta
It will come down to stone-heart ele vs. fresh-air d/d ele vs. tempest (specialization) ele. All keeping water/arcana most likely.
I think tempest is a skill type. Like tornado.
Actually, OP you are and the others who agree with you are wrong.
The current system like others have said, gave an illusion of choice. It’s like asking someone who likes burgers, whether they want a hamburger or a veggie burger. People like you would consider a choice, but is it really a choice? The answer is no it is not a choice because the other option (veggie burger) is so terrible that you will never consider it.
As a person who likes ele, I can now get the traits from earth and arcane while having zerker stats. That is a huge improvement vs having to go into water for survivability while giving up stats points.
I guess you don’t see how strong it would be to have a Fresh Air full Water, full Arcane build.
Yes there are less choices, but the power of those builds will be potentially much greater.
Wouldn’t that same principle apply to every class? So every class will get a power boost just as well. And with everybody super, no one will be.
The current system isn’t good either. This removes the fluff.
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If I was the GAME director, NOT PvP director since you have no real authority over let’s say Colin and his sandwich powers.
I would probably have ended development of PvP since it doesn’t bring any significant amount of income and focus on where the money is at. In the world of LoL you either provide it for free or you don’t bother. Again, I am speaking as a game director and not a player. From a business standpoint it would make sense to shut it down.
If I was PvP game director, I probably would know how to conjugate.
lmao
Winning!!!
OP here is a nice suggestion.
1. Invest in stock market
2. Get rich.
3. Buy Arenanet
4. Ask them to remove PvP
5. ???
6. A 250,000 increase in profit due to reduce expenses related to all PvP activities such as developers, grouch and all the PvP tournaments.
7. You get all the rewards you want.
The second most popular mmo atm is FFXIV with 4 million subs.On b2p and f2p games you cant count the players because most of the ppl have more than one accounts for various reasons(more characters,banker characters,multibox etc).
FF14 doesn’t have 4 million subs, it has 4 million accounts aka it include free trial.
ff14+ff11+dragon quest have a combined total of 1 million subs.
So you are wrong.
sources
http://www.polygon.com/2015/1/2/7480177/square-enix-final-fantasy-14-final-fantasy-11-dragon-quest-10-subscribers
http://arcadesushi.com/square-enixs-mmos-total-under-1-million-subscribers-2015-plans/
http://www.polygon.com/2015/1/2/7480177/square-enix-final-fantasy-14-final-fantasy-11-dragon-quest-10-subscribers
Why did part of this thread become discussing burden of proof and people qqing over sigils, which most of the time dont really matter….
“We took 5 minutes to survey people outside the Wal-Marts in Redtown and Necksville, Alabama – asking if they like Obama. 11 out of 11 from each store said they hated that foreign-born muslim socialist. 11 out of 11 is 100% Therefore 100% of people everywhere ever dislike Obama!”
There’s a difference between this stupid example you gave and phantarams test. Sure phanty coulda given a larger sample size but his proof does show that there may be something wrong with air sigil. Air sigil itself is buggy, just ask tarcis about arcing slice :P
i would like to know what the chances are that for 2 tests 1 minute each of channeling air 1 on scepter air sigil with a three second icd procced just as much as fire sigil with a five second icd. Also what are the chances that in 4 tests the sigil procced the same amount each time.
The game unlike real life is not random and its method of critting is probably pretty consistent. I don’t think you need a huge sample size for a sigil that proccs 50% of the time in order to see whether something may be wrong.
If something has a 50% chance of happening that makes it random, since you cannot with absolute certainty predict it every single.
Maybe the OP is right, but OP did not provide any evidence to support his or her claim.
Sample size exist for a reason. It is not only for academic papers as the person above you seem to believe.
Anyways, OP could be right but his arguments so far have been terrible.
I understand the pros you said, but keep in mind that game development is also about money… if they are ok with money for adding new content it’s good, but maybe they aren’t as much ok for another work which would be required by implementing DX11, maybe it’s just too expensive compared to their income… and if you would have to decide if you invest into improving gameplay or improving engine, it would be hard decision…
However, improving the engine improves frame rates, which improves gameplay.
It isn’t always about improving gameplay, yes we can all agree it will. Nobody here is arguing that having Dx 11 support isn’t going to be beneficial, so effectively you are arguing against a point one disagrees with.
The issue here is, it is WORTH the cost to ARENANET. I don’t pretend to know much about engines but supposedly doing it will require having to rewrite the engine, this is what I heard.
Ask yourself NOT from a player prospective but from a BUSINESS prospective, do you think it is worth the cost to rewrite the engine. From what I understand a lot of players are not going to quit the game simply because dx11 is not support. It certainly wouldn’t be the reason a player suddenly decides to quit nor will it be a reason a lot of people suddenly start to play the game either. It will improve performance for a lot of people but again it is all about Return of Investment ultimately.
TL;Dr
Performance will improve but I doubt Arenanet believes it is worth the cost to THEM. People are not quitting in droves due to the lack of Dx11 or at least their core audience.You dont have to rewrite anything. Its all about renderer. And if you think its going to cost them milions then youre wrong again.
It doesn’t have to be millions for something to not be worthwhile. Also how would you, so don’t feel bad when I decide to disregard your statement. Also I just want to add that in a design environment projects operate on a zero sum game, putting resources i one area takes it from another potential area. So maybe Arenanet believes their programmer’s time is best suited for something more urgent.
Ultimately, the point I was making is, if it was worth it for Arenanet, THEY would have done it or will do it at some point. That is the really the only argument anybody can make here.
You miss easily half of the information about the class itself on top of pretty much everything about any new content. Be patient.
Honestly, he is a big boi. Let Op do whatever he wants. ( I do think that within the first few weeks OP would be one of those people complaining about HoT and the new class though).
or learn to play ele
so many heal and regen possibilities, no need to increase the HP
each class has his positive and negative issues, dont make them even, that would be sooooo boooring
it makes a class specific in its own …
Learning how to read is something we all learn in middle school. The OP’s comment has nothing to do with what your response.
Having more build diversity isn’t a lack of skill. Being force into water to improve simply to improve survivability isn’t a learn 2 play issue poor design issue (this is even made more apparent when you read the difference in the class description before and after launch). The guardian has its blocks, the thief has its stealth and the elementalist has it long CD skill and skill rotation spam aka a gloried bot.
Oh congratulations on being a skilled elementalist and for your worthless comment.
(edited by silvermember.8941)
I understand the pros you said, but keep in mind that game development is also about money… if they are ok with money for adding new content it’s good, but maybe they aren’t as much ok for another work which would be required by implementing DX11, maybe it’s just too expensive compared to their income… and if you would have to decide if you invest into improving gameplay or improving engine, it would be hard decision…
However, improving the engine improves frame rates, which improves gameplay.
It isn’t always about improving gameplay, yes we can all agree it will. Nobody here is arguing that having Dx 11 support isn’t going to be beneficial, so effectively you are arguing against a point one disagrees with.
The issue here is, it is WORTH the cost to ARENANET. I don’t pretend to know much about engines but supposedly doing it will require having to rewrite the engine, this is what I heard.
Ask yourself NOT from a player prospective but from a BUSINESS prospective, do you think it is worth the cost to rewrite the engine. From what I understand a lot of players are not going to quit the game simply because dx11 is not support. It certainly wouldn’t be the reason a player suddenly decides to quit nor will it be a reason a lot of people suddenly start to play the game either. It will improve performance for a lot of people but again it is all about Return of Investment ultimately.
TL;Dr
Performance will improve but I doubt Arenanet believes it is worth the cost to THEM. People are not quitting in droves due to the lack of Dx11 or at least their core audience.
Hi all,
Trying to achieve the Lavish Llama at the current rate would be, as someone aptly noted, madness! The good news is, next week will bring some concrete details on how you can start earning them at a much more rapid pace through participating in select tournaments.
-Josh
And the reward for winning wvw week after week is …drumroll….6 greens after you make 3 more wvw levels.
Maybe Josh can take a look at the wvw achievements and fix those too…
you can blame Josh for a LOT of things, but don’t blame him for WvW or the rewards.
With that said, Weeks of busting your butts for rewards you can easily get by spending 5mins in Silverwaste.
Maybe RIOT has the secret because LoL is pretty popular, but I dunno what could be done.
There is no secret MOBAs are currently popular. LoL is a moba and free and it came out before the copycats. It is just like WoW in 2004, it came out at the right time with enough spices to attract people who liked mobas.
So many downers out there. Especially for something that can be easily turned off/muted. I’m absolutely surprised why anyone would be against it. It’s much harder to tap into new friendships and make new bonds in pvp especially if each account can have multiple names. A voice is recognizable. You are also missing out on using one of your most valuable senses for communication in a competitive game mode. Bottom line again and again is VoIP’s benefits will heavily outweigh the negative and I have yet to hear a real solid counter point.
Just look at your reaction when people disagree with you on something, I wonder how you would react in a PvP match where people are not doing exactly what you want.
From a business standpoint ARenanet isn’t going to bother for three reasons.
1). It cost a lot of money and bandwidth.
2). Most games show very few people actually use the in game VoIP, so an even bigger waste of money.
3). Arenanet cannot moderate what people say on VoIP.if Arenanet doesn’t like people swearing and cursing in game, what makes you think they want to provide a way for people do consequence-free.
So you can make all the arguments you want, you can get BLU to agree with you, but Arenanet would be stupid to provide it themselves.
some people like longer games, and the gates already break too fast for my taste. look at other popular esport games where matches take 30mins-1h and nobody complains about it. i guess this is just a matter of taste because for me 20mins seem ideal while for you it doesn’t.
The likely reason is the ones who complain probably don’t play those type of games. Unlike in those other games, the players in this game can influence how long the game should be at release. With that said, 20 minutes seems good enough to cover all the possibilities.
I don’t know why Arenanet seems to enjoy doing that for? Having unique mechanics is less important than having more maps with some adjustment. Better yet, why not use maps from gw1 as a template or inspiration instead of trying to be different for the sake of being different.
That has always been ARenanet main problem, they try too hard to be different and unique in everything when certain things don’t need to be unique. Then they spend years iterating just because they can.
With that said, mod communities can release a lot of maps because there are usually far more players than developers. Not only that but developers have to deal with resource limitation aka getting paid or technical help, while MODDing community simply copies and past using the software provided by the developers. So no.
achievement points = PvP skills
lol
No, but it shows how much someone spends on the game. Obviously high achievements doesn’t mean you’re good at the game pvp wise, you could get it all from pve. On the other hand, you can assume someone who has 150 AP won’t have any clue about the game unless it’s a alt account since you get tons AP from pvp, too. I have even more than this on my alt accounts and all I do is pvp there and I haven’t really spent much game time on that account, so yes you can assume these players are clueless.
there is something called alt accounts. I am not disputing the possibility that he is a new player but I am saying there is a possibility said player isn’t new either.
Then again, maybe you were playing against a better team?
We’ll have to see when they reveal the other maps. For this map yeah it seems it would be better with 8v8.
Considering this is the only map they will be launching with, worrying about a non existent map is pointless. (yes they showed us other maps, but I really don’t believe they it will be here by the end of december 31).
It shouldn’t get another map before TDM.
Dream on.
They wont be a TDM, because it is a terrible format in guild wars 2.
We’ll have to see when they reveal the other maps. For this map yeah it seems it would be better with 8v8.
Considering this is the only map they will be launching with, worrying about a non existent map is pointless. (yes they showed us other maps, but I really don’t believe they it will be here by the end of december 31).
I feel like I have to elaborate some people on an important case.
PvP=Players versus Players
so far not so much of it in stronghold, it will most likely change
there is no denying that there is more player vs player in conquest FOR NOW (some still will say it’s not what they expect from pvp)
some people worked and trained for mechanical skills in pvp encounters, and they feel upset that they can’t make real use of it in stronghold
also stronghold is even worse for solo than conquest because it’s tactic wise harder than ‘hold on to your points, seize theirs’ lol
stronghold looks interesting but i fear it might evolve wrong way – stray away from pvp; playing solo you easily realise both sides just care for objectives, you wont get effective +1 to take care of one player and thus stopping him from running tasks + you can take his supplies. And 1vs1 in order to do so is waste of time.
If you are looking for REALZ pwep, like the guy above me said, the inclusion of Stronghold doesn’t not mean the removal of Conquest.
You can still play that terrible worthless game mode if you want, but I shouldn’t be subjected to that game mode because you think ZERG vs ZERG is the only type of PvP there is.
I honestly cant help but chuckle at people who think this is better then conquest.
After this beta, the stronghold fanboyism will decrease significantly.
Of course it will decrease that is because before they played the map, all they had were fantasy of the game mode not the reality of it. THat is why most products never manage to reach the prelaunch hype because fantasy can be anything you want to be, it is fluid, while reality is solid.
So ultimately, your statement is a meaningless hyperbolic statement because it applies to everything new.
With that said, Stronghold at the very minimum seems much more fun than conquest than again conquest did seem fun as well initially. So it is a win win for a lot of players.
(edited by silvermember.8941)
Something such as Rym’s suggestion would be great. It would punish poor lord rushing aggression and allow a losing team a momentum shift. Though if I were to suggest a list of momentum shifting kill-streak bonuses, I would avoid giving bonus points to the losing team because after all, it is supposed to be the losing team who is backed up in to their lord room :P I would think that something like this is reasonable:
“Kill-streak bonuses only occur with enemy kills that are within your lord’s room and within 30 seconds of each other. If 30 seconds go by without a kill, the kill-streak progression resets. If the 5th bonus activates, it begins from kill 1 again.”
Kill 1 – Lord receives a small 5% heal
Kill 2 – Lord receives a small 5% heal
Kill 3 – Lord receives a small 5% heal and one NPC re-spawns
Kill 4 – Lord receives a small 5% heal and another NPC re-spawns
Kill 5 – Gate in to lord’s room reseals
Your suggestion will lead to two things, High Burst classes with a combination of bunker to prevent any of the killing streak bonuses.
You are making a simply solution more complex. The price for failure at the lord is to get a debuff (from the lord ONLY) that increases your respawn time to (20-30) seconds but also make it so that as the match progressives respawn timer increases. This will allow the defending team to be rewarded for wiping the other team at the lord.
(edited by silvermember.8941)
Liked:
1) Different from conquest
2) potential for my variation of builds (D/d ele for example isn’t as viable as a staff ele killing lane mobs, so far anyways).
3) Less bunkering so far anyway.
Thinks to improve:
1). Death doesn’t punish the player: As another player suggested above, asthe match progressives the respawn timer should increase, this will allow teams to comeback if they manage to wipe opposing team at the lord.
2). Increase timer to 20 minutes. A lot of people say 30 but that is mostly due to the lack of experience, with 20 minutes even if both teams decide to turtle in their forts the match wont be too long.
3) Make the hero a real threat: Given how difficult it is to get a hero. Make the hero something players should be afraid of aka buff the hero by 1.5.
4) Buff the archer and guards. They seem too weak.
5) Both teams start with 0 supplies or
or
6) limit the amount of supplies per minute, teams shouldn’t constantly be running supplies or spawning bombers or Archer (this goes with issue #4). Notify the map whenever supplies are about to be refreshed. this will allow teams to fight for supplies (giving more PvP while also respecting the MOBA aspect). To increase the amount of supplies have players drop it on death.
7) Improve Hero AI and damage. In this case have hero damage increase for each ally next to him ( hero strength= normal hero strengh*(1+x*y). Where x=# of allies y = (.07-0.1). Actually instead of buffing Archer and guards you should use this equation, this will force players to defend or attack instead of leaving their NPCs to do the job for them.
8) But seriously punish death with longer respawn timer.
(edited by silvermember.8941)
5v5 for competitive
6-8vs6-8 for unranked and hotjoin.
Players should pay a price for not being at the right sport. Players should be everywhere at everytime, that just makes it a zerg vs zerg.
I wanted to hint at something different.
If you have, say, 4 distinct roles one way is to say “ok, I have 3 players so you have to decide which role you give up at any particular point in time”. However you could also say “ok, i have 5 players so you have to decide which role you +1”.
I think that the second variant leads to more fights.
Fighting is a side effect of of trying to achieve the map objectives it is not the main objective. More fights is not necessarily good. Stronghold should not be Pure TDM map.
Personally, killing players should provide a very minimal amount of points since it leads to just zerging for points.
Arena net should test higher numbers but anything greater than 5v5 invaliates the need to bother with the mechanics. It instead becomes which team has the best dps and turns into a slightly bigger court yard.
(edited by silvermember.8941)
I agree with a lot of the above posts. But I have a group of friends in both PvE and PvP where I can just shoot the kitten with until things get a bit more tolerable to take the game seriously.
But the tittle raises a pretty fair question. Unless you can only play stronghold with the expansion, and that’s even presuming you like the map.. What point is there for a core pvper to play HoT?
Frankly the 20ish (being generious) viable specs being rotated around extreme gimmicks and counters need to be brought more in line with eachother before expanding. HoT needs to have significant changes in this area to make it even worth gettin for a core pvper.
But even then! Such a state of game should have been achieved a year ago and refined up till now. Although I like expanded class content it’s coming before its time and everything preceding it has not been finished. Hell reoccurring class related bugs haven’t even been fixed and we’re expanding to more things to break?
@ the comment “a-net needs to look at another companies success” – well they do! But I don’t think A-net should be taking advice from magic the gathering… To many concepts like “random is fun” don’t fit in any game requiring any level of APM. Sure it’s fun for casual play but making it a core part of the game is like nintendo having “Sm4sh” with items on in “for glory”. -_-
What a company “should” have done is a meaningless statement, it doesn’t change anything. It can only be used as a case study.
Also stronghold is a free update same with WvW map.
You don’t to buy HOt if you are pvp focus. The only thing you will miss out on is the specialization, stronghold will be a free update for everyone.
Guild wars 2 is a PvE with great theoretical PvP systems but it will always be a PvE game, PvP ship has sailed.
So hot is a PvE update and I doubt arena net cares if PvP bought it since their PvE audience will.
(edited by silvermember.8941)
I think for the next beta test the limit should be increase to 6v6 solely to see. But to me 5v5 is great it is just players are new to the game mode.
I think that having more things to do than the available player is what makes this new map interesting. 10vs10 would mean that all roles are covered at the same time and strategic decision would be less important
You mean like soccer, football, rugby are unorganizable zergfests with multiple players for the same role etc?!?
If you actually knew a thing about soccer you would know not every player is active at any moment. Part of football is realizing you have to stay in the field for 90 minutes and if you tried to be everywhere you be costing your team a substitute. Stronghold doesn’t have any of those limits, your character doesn’t get exhausted from being every where.
Rarely do you see goalies active in the front or defenders at the other team’s goal line. Thus even if you have 11v11 rarely are they more than 3v3 active at any given time, except during a corner kick.
(edited by silvermember.8941)
Not enought going on.. this map needs 6v6 or 8v8 to bee actually interesting.. i think we were just spamming for sups… it felt like pve..
My first impression… it’s different, but boring because there is no skill in fighting just in mobility of running sups..
I thought we could play 8v8 this map and we would ignore sups, and do gvg here.. but.. now that i’m involved into “improvising” GvG at OS / WvW… i know we at least need 15v15 .. because less is just pointless.. and no art at all..
But then there is this stronghold map.. so clustered.. so many obstruction that it makes me sad xD
Final thought:
- good mini game
- does definitely not fit the current sPvP rotation ( needs own queue)
- map is to clustered and thus less interesting..
- it’s more of a PVE style then PVP cut all this running and ignoring players is meh meh…
- future maps need more of a traditional GW1 open space for love of some GvG
- when Colin announced that we will get something like GvG… this is NOTHING like gvg… far from it.. lol
- overall.. disappointed..
It is not meant to be GvG, slick.
The only thing GvG about the expansion is that guilds can queue up and they will be rank against other guilds.
Guilds get their own leaderboard that is where GvG, ends.
Okay, anyhow I agree that capping heroes is pretty kittened. It should cancel on being hit, there is literally nothing I can do against a bunker guard capping hero when I use both of my cc skills which are both on pretty long cooldown, please change that.
No it should be cancel on CC. Are you sure you are usingi your CC properly?
No, it shouldn’t. I’m sorry I don’t play rifle engi and don’t have cc available at all times. I have two cc skills, one of 50 cooldown and the other one on 25, what am I supposed to do against a bunker guard who places sanctuary and caps it?
Isn’t that part of a strategy?
In any case your instead of whining which you are, you could you know make a suggestion to increase the channel time. Then again losing a channel isn’t the end of the game either.
Also how is that any different from any of the maps that have channeling? This isn’t a problem exclusive to the new game mode. Also the price a bunker pays for playing the map is effectively be useless, short of being a supply runner.
Okay, anyhow I agree that capping heroes is pretty kittened. It should cancel on being hit, there is literally nothing I can do against a bunker guard capping hero when I use both of my cc skills which are both on pretty long cooldown, please change that.
No it should be cancel on CC. Are you sure you are usingi your CC properly?
Seems all you do is kill npc after npc, not sure where pvp is
If you say so.
Obviously you are wrong, but I suspect people like you will never be convince, so why bother trying to convince you otherwise?
win by points after 15mins.
timer needs to be at 30mins + VoD mechanics.
Considering that the game type has been out for a few hours and that the player base has little idea how to really work the mechanics, you may be just a weeeeeee bit hasty in making judgements on how the game should be changed, lol.
nah nah, this is the the PvP forums within a few hours of trying out a new map, everybody here is an expert. They can already predict which builds will be the best.
They can see into the future.
1. It is the middle of a workday in NA also long queue has nothing to do with stronghold, did you think strong hold was going to magically increase the PvP Pop?
2. duh
3. It is beta, that is what beta are designed for.
2015/12/31 lol
normally game release 2 month after final Beta in general . that mean the final Beta will be on Oct.Now is April and other 6 month to go. the stuff they release not even close to half.
you sure they can make it?
None of us know what schedule Arenanet is operating on. If you are looking to us for comfort or confirmation, i am sorry to tell you none of us know any more than you do.
All we know is the game could be out between now and the end of times.
I’m guessing it’s purely an issue that they have been unable to make a decent looking cape fit all models and work properly on the lowest level machines that can run the game. Likely an indirect issue of still being anchored to DX9.
Again (for the couple dozenth time), WHY does this have ANYTHING to do with HoT?
Well to a lot of people HOT expansion is this magic expansion that will fix every single problem guild wars 2 has and will bring all the missing features players think guild wars 2 is lacking.
That is why all of these threads are popping up, because HOT is the messiah, the savior it will take them to this imaginary nonexistent promise land. It is everything.
Obviously, they will be extremely disappointed but let them dream for at least a few more months.
On the very same day GTA V launches on pc? Not a very smart move :/ A lot of people in here will participate but as for players who left and for whom ANet could potentially generate some kind of interest, this will kinda fall short.
Not saying open beta is bad, just that the date could’ve been chosen better (marketing wise).
Why?
I guess the world should stop function because GTA a game that has been out for months is finally coming to the PC? I doubt GTA is as big on the PC as on the console anyways.
Take a deep breath, this is probably just one of many test. If you miss it, it isn’t the end of the world life will go on. They will be other test for you to get your opinion on.
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