Are you people so completely not listening to us that you’re going to do this again?
Never mind the vocal minority. Your own metrics must have shown you that we WvW players simply avoided the Living story mobs in borderlands and the Eternal battleground unless the yaks were affected. Living story mobs don’t belong there.
There is no reason for players from the blue or green borderland to invade the red borderland and kill living story mobs, and for that reason alone, the living story mobs don’t belong in WvW.
I think I need to go find that interview with Colin J. where he said something to the effect that “if we listen to our players we’ll be ok”. Something like that.
They ignored the whole community for over a year and is for that this game is going to die in few months when new MMO games come out.
Still, you need to get 5 target on 48/60s CD and lose the passive, dont worth it. Stability is far better than that.
Instead that useless healing.
The Necro haven’t evasion, or stealth, or clones, or high mobility or blocks. You have a lot of problem vs heavy CC classes because you haven’t a real/viable source of stability. A hammer warrior can literally destroy you without almost chance.
Elite skills with insanely high CD who metamorph you don’t help.
Signet of locus should be a 60s CD with 8s of stability.
No viable stability, no mobility, good luck vs hammer warriors with berserker stances (if you condi) or endure pain / block (if you are power necro)
Unless you invest 30 in SR for 3 sec stability on DS.
No more PPT.
You gain points for cap KEEPS, TOWERS, and SM and get more points for hold any of these for 12 hours since each cap.
Points for STOMP.
No more Server vs Server. You or your guild can join (or queue to join) in a monthly team (like servers now)
So I have noticed we have even less people online then normal which is saying something since we were always outnumbered anyway.
So I only really like WvW. I am not willing to transfer. So does that mean the game is dead for me?
Anyone have a pep talk or know if anything is going to be changing soon?
Leave the server. Here is not loyalty, this is a game, is about fun, in low tier server there is no fun, transfer where you can meet players who want to play the game like you.
I was on SF for almost a year. Trying with few to keep fighting for the server, i see a lot of guilds die.
Low tier servers are dead. The best decision i took is transfer to a t3/2 server.
More guilds die in the top tiers than bottom tiers. From what I’ve seen, most guilds that transfer to top tiers only go there to die.
Dont matter if they die in top tier, you always have more ppl to play. When i was on SF, i needed to walk almost 20 min for a fight in a BL. And i was pretty boring of PvD all the keeps all the day. The only place for fights was EBG, the rest empty.
In low tier sever, even, the ppl dont care about anything, a lot of uplevels, a lot of pve daily achievements farmers, a lot of incommunication.
A LOT of ppl try to fight for the server, a lot, and almost all get frustrated and leave or stop playing WvW, sorry about loyalty, i play for fun, no for headaches or get bored. 130g for transfer was my BEST investment.
In my time playing i saw a lot.
From damage and speed hack to CD abuse hack and more.
I saw player changing the faction/server of npc guards in a camp and they kill the supervisor.
I saw a massive enemy guild teleport to bay WP (OUR BAY WP) with 5 golems when nobody was there (i was on the bay bank).
I saw players using stealth and racials in characters without stealth or that racials skills when they was alone.
I never was able to report them.
So I have noticed we have even less people online then normal which is saying something since we were always outnumbered anyway.
So I only really like WvW. I am not willing to transfer. So does that mean the game is dead for me?
Anyone have a pep talk or know if anything is going to be changing soon?
Leave the server. Here is not loyalty, this is a game, is about fun, in low tier server there is no fun, transfer where you can meet players who want to play the game like you.
I was on SF for almost a year. Trying with few to keep fighting for the server, i see a lot of guilds die.
Low tier servers are dead. The best decision i took is transfer to a t3/2 server.
They all play Elder Scrolls Online.
Just kidding. The less dev posts you find in the forums the harder they work on next patches. Unfortunately they dont give a crap about WvW so dont expect too much in the near future.
EOTM looks nice but its a bandaid. I predict it will go live end of march.
A Band aid for high population servers. Like T1 or T2. For low population servers where right now 4 maps is just too much and all the players go to EBG for find someone to fight will be pretty harmful.
They should remove the downed state from wvw and problem solve.
Is toxic for wvw and any pvp mode and only help to who are more. If you get killed, you are dead, no seconds chances.
5+ ppl trying to catch a single thief for over 5 min or more? Welcome to GW2, a MMORPG game with a facebook’s games dev team.
Because this is a PVE game with “arenas” and wvw mode. But in his core, is a casual pve game.
They want to separate the “casual” with the “spvp hardcore mode” and for them that is pvp. But really, is not, is a “arena” minigame mode with a lot of restriction and spamfest with broken builds exploits.
And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.
I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.
And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.
This is the most unbalanced game i ever played.
while i agree with many of your comments, this is by no means the least balanced game i’ve ever played. an example of something unbearably more imbalanced is almost anything published/developed by Perfect World Entertainment. where IRL $>skill something i expect to happen with absolutely ever game and this one is no exception, is that the three most played classes(in every mmo they seem to be the same) warrior, mage, and rogue, are the absolute strongest. unfortunately, here it is no different. going directly against the philosophy that sold me on the game.
“no class can do something that others can’t.” remember that? i do.
IMO the problem here is the BIG amount of BROKEN (no op, broken) builds. Because that “no class can do something that others can’t” and cheap mechanics like stealth, spam abilities like no tomorrow, condition application system, etc, leave the door open to a incredible amount of broken builds.
IE: When i reached my warrior to lvl80 i get the most op build in the moment, i kill a lot. Not by skill, i kill a lot because the build was broken, i was a new lvl 80, but i kill a LOT.
I only play wvw, but a friend insist to me to play spvp. I just search for the most op necro build and join in the spvp as a new player. I kill a lot, by skill? No, by broken build, i just run in circle and spam all my abilities.
This game is about this. Is unbalanced, is casual (the easiest game to get out of combat and the downed state to help unskilled player defeat the outnumbered skilled ones.) is about the broken build of the moment, is about hard metagame, hard counter, and spamming abilities. Is mostly this.
This is a pve game, with a pve balance/design team with some pvp modes. That is this game.
And they ll going to nerf the duuhmfire. because is “not skillful” and you need to deal with thief spamming #2 and endless stealth.
I am too kittened off with the pseudo balance team. Actually i paid for this game and their work, sorry guys if i hurts your feelings, is awful, you are losing players every day.
And, know what? the reason for the community get angry is because in every patch and preview you show a complete IGNORANCE about your OWN GAME’S professions. That is what the people hate most.
This is the most unbalanced game i ever played.
Idc about the proc only in DS, but 3s from 5s is like 40% nerf in damage.
Is not a change of rules or mechanics to force an “adaptive gameplay” see your list. Is only for fun, double the range, players cannot damage, more movement speed, stealth leaving combat. Is like playing a game with cheatcodes… And some options bring a serious balance issues. Like ranges and boons function.
Ruins is an adaptive additions, for good or for bad, but is it. Like was orbs (bad idea, but is an adaptive mechanic) Something like that maybe can be implement in certain hour or day, but need to be a mechanic inside the game mechanic, not a “NEGATE a current mechanic” If you negate or avoid a current mechanic is like a “free pass to troll day, do what you want without rules”
I think you are blowing the concept out of proportion. Nowhere is it a “do what you want without rules”… and definitely not “free pass to troll day”.
Keep in mind the list was simple off-the-cuff effects that I generated in all of 30 seconds (as I mentioned in the original post). They are just brain food.
You can see how clever effects would require different strategies to succeed correct? This isn’t too much of a stretch imagination-wise.
It’s a neat idea on how to change the meta for very brief periods of time in WvW.
Change radically the mechanic of something or negate it break the game, like cheat code does.
You propose extreme changes, balance changes, dont mind if for hours or seconds. That thing dont change the meta of the game, that things break the game for that period. Becuase the game and the mechanic is not prepared or balanced for losing a gear in the machine.
The changes must be introduced in the current game, without break current rules or systems. Without negate current mechanics. Is like “no stability for 1 hour” is obiously everyone will going to run a heavy CC and that gonna be a CC fest, and everyone will get boren because has no sense at all… You dont said nothing about stability, but boons negation is the same thing. Or players dont do damage, so, what you expect? a siege war from one side of the bridge to another? That is for lulz. No tactic purpose.
I dont take only that points, but all the points are the same, the same kind of changes, negation of current world/game rules and limitations.
The community is trying to make WvW competitive. And you ask for a troll hour? Is like ask for “no rules” in a official sport match of any kind, only for fun.
Ask for it in a private spvp match, where you can setup any rule in a close/private arena.
You idea about having it as an option in private PvP matches is a good one.
The idea was not to eliminate competitiveness, but instead force periods of alternate strategy. Not using siege for example, or making walls invincible, forces different game play tactics. It’s quite interesting from that perspective.
If you think about it a bit, there are some very interesting possibilities.
The constraints of “fixed times throughout the week” means these are not unexpected events. In addition, the effects can be published prior to reset for the upcoming week. This allows servers to plan for the those effects.
Is not a change of rules or mechanics to force an “adaptive gameplay” see your list. Is only for fun, double the range, players cannot damage, more movement speed, stealth leaving combat. Is like playing a game with cheatcodes… And some options bring a serious balance issues. Like ranges and boons function.
Ruins is an adaptive additions, for good or for bad, but is it. Like was orbs (bad idea, but is an adaptive mechanic) Something like that maybe can be implement in certain hour or day, but need to be a mechanic inside the game mechanic, not a “NEGATE a current mechanic” If you negate or avoid a current mechanic is like a “free pass to troll day, do what you want without rules”
@Urieldhynne Balance is a myth, get over it.
You don’t understand nothing. BEST BALANCE EVA! the stealth, the clones, the ability to get out of combat with 2 buttons, the conditions, the great balanced builds with perma something and all-in-one capabilities.
Best balance ever. Too much balanced for arenas or duels. Too much.
The community is trying to make WvW competitive. And you ask for a troll hour? Is like ask for “no rules” in a official sport match of any kind, only for fun.
Ask for it in a private spvp match, where you can setup any rule in a close/private arena.
The game is dying, a lot of friends leave because they are boring of it, i think the season 1 was the last try to a a lot of wvw players.
I see in this postseason a lot of guilds dying in WvW. Mostly by wvw inactivity and the lack of this game to give endgame objectives to the players.
You do wvw, for what? for winning a match/week? for climbing a position in a useless ranking? There is no point at all to really play wvw, only the love for pvp and fight. Arenanet fail in the endgame content of this game. Ignoring always what the community ask for or wanted.
The ppl is getting bored, is the natural way when you do what arenanet did.
I love how balanced is this game. Best balance ever.
6) Loot: Necro far and away wins this, over every class. You’ll tag everything. It’s not uncommon for me to get 25+ loot bags in a large engagement (probably well over 30). My warrior would probably get 10-15 in that same engagement.
Nothing beat a guardian’s #1 staff in that.
Btw, roll a warrior. All the arguments in this post about why choose a warrior over necro are true. I have both.
Yes please. Is totally annoying.
Lets put in a very small fight.
1 vs 2
Downed state help the 2 guys, not the outnumbered one. Downed state help the unskilled team, is an undo for a mistake, is a forgiven for a punishment. But it help to most larger team, because is more easy to save something with more ppl, and easy to finish someone in downed state with more ppl. And harder for the outnumbered team to finishing a downed one.
And in small fights, some classes are useless in the ground, and another ones are pretty op with really high damage, and, like the underwater combat, devs never balance it.
1) Remove downed state
2) Remove all wild NPC
3) Remove the server vs server vs server system for a factions or big team separately from PVE population for balanced match ups.
4) Nerf to a half the range of canons
5) Add mechanics to discourage the insane zerg fight.
Another good week of roaming =D
Roaming in this matchup is awful. Everyone run away if they don’t outnumber you. There is only hunters and rifle/bow warrior to carrion kills from outnumbered fights from 1200/1500 range without enter in combat. And the 50% are uplevels.
Sadly mostly ET. With the exception of some really few roamers (really few) and Basic [BS] who is a GREAT clan with excellent roamers and duelist.
Is not about win or lose, is not about be a pro or noob, is about to fight for fun, win or lose, have fun. Not to run away and spam #1 in a 20 vs 2 fight.
I miss FC, they have excellent roamers.
It has potential to be a good PvP area, but right now it is littered with PvE mobs with high health pools which would make low populations an absolute nightmare to play the map with.
Yay! More pve mobs in wvw/pvp maps! Arenanet really understand pvp players!
You don’t even understand what CC is. And one cripple skill does not a CC-effective weapon make.
Hard CC and Soft CC, search it in google.
You lack basic understanding of GS skills. If you are crippled you can still walk away OR dodge. 100b ( the main source of GS Damage ) roots a warrior in place. Even crippled you can easily escape it leaving him swinging at air.
Ok, you want HIGH NUKE and HARD CC in the same weapon, pretty balanced… balance is about make choices. Use your secondary weapon or utility for Hard CC. The GS is fine with SoftCC and gap closer/dash, but you need to focus that dash to GAP CLOSER, no for RUNNING AWAY.
I am not talking about remove mobility from warriors, i am talking about removing the “easy run away” they have.
Rangers, engis, mesmers, eles – all of them can disengage from fights easily.
They are medium and low armor…. you are a kittening tank.
Guardians can’t – but they have access to protection, reflects, retal, blocks – which mean that they’re not crippled by this issue so much.
You need to play a guardian… And warrior have blocks (BY TIME!), immunities (by utilities and by traits) more stability (utilitie+trait), large health pools, best self condi removal/reduction. Sorry, i cant agree with you, my warrior build as tank is harder to kill than my guardian. You can say “but you need to build tank losing all the damage” well, you know what happen if you build a guardian tanky? you have virtually no damage.
Please stop trying to nerf EVERY good thing about the warrior into the ground.
Mobility ? Kill it.
Condi removal? Kill it.
Healing Signet ? Oh lord please kill it.
CC Hammer / Longbow? Already died.
Healing signet is ok. CC hammer was OP AS HELL, i could land a 15k combo in a heavy armor if they havent stability up. CC hammer is not died, the insane damage is died
The problem is not the mobility, the problem is the “free out of combat”.
Why not just realize that if a warrior resets a fight you have WON That fight.
I consider myself victorious every time a mesmer stealths and blinks away, each time a thief stealths and runs away, etc.
But no – you want a free kill because? Because there’s nobody to stop you from posting deluded notions and unfair claims on the forums.
[/quote]
Lol, free kill? Right, for you a warrior is UP and free kill, that is amazing, warrior is in a good/op place right now. And if you lose die. Dont run, if someone is skilled enough to rollface you, die, let him kill you, i am against all “free out of combat mechanic” of every class. One thing is mobility, evasion, blocks, but IN COMBAT, no for free out of combat. One thing is the capability of chase of run away but there is a line between “i can run away” and “i can get out of combat in 2 buttons and nobody can chase me”
That cheapy mechanics is for the new casual gamer who refuse to lose or die, because casual gamer when die get frustrated, and arenanet dont want frustrated players.
Thanks for the replies so far. Is cooking your own food for WvW a good way to save money, and is it fairly easy to learn to craft the more coveted foods?
Is ease buy the food directly from the TP.
What you save making your own food (unless you have the ingredients) buying ingredients is almost nothing, maybe in very very large quantities you can save something “decent”. Imo dont wort the effort.
Also, you can buy ingredients from tp and make some popular food or some food what leave you more profit, but is not much, you need to invest a lot of gold and make a lot of food for some decent profit. If you invest idk 100g maybe you win a “decent” amount of gold from that, without effort in few hours or a day. Maybe 5% of profit, you need to analyze it carefully, the price of food fluctuate over the day. There is some websites with info about prices fluctuation in TP over the days and weeks with real time update and profit amount buying ingredients in TP for every profession, search it in google.
The best way to make money in this game is farming in pve. By far.
Cool I’ll give it a shot
Bow + sword/warhorn
See this video, the reapers part (min 3:53). That is a condi bunker. 30k health, a lot of armor. Is pretty tank with a lot of condi spam and condi damage.
He is fighting some guardians in the video.
Warrior mobility is ok except GS#5, pretty op. 1200 range without target combined with GS#3 (same weapon)?
Make GS#5 target only and 600/900 range, that is enough to use as gap closer, and stop using it for a “Free Out of combat” mechanic, because, GS#5 (1200) GS#3 (450) and sword#2 (600) if you run 1h sword, yes, pretty op 2250 range in 3 leaps without need a target…. pretty op.
If you run that you’ll be literally USELESS in combat since you have no CC and no means of holding your opponent in place to engage him.
You can ONLY run away with that spec. Why would anyone do it except to troll ? And if he’s trolling -why would it matter?WvW is about coordinated attacks – if an opponent is running then you are winning.
sPVP is about holding points – if an opponent is running – then you are winning.I’m going to say it again. VICTORY =/= KILL.
No CC? you have a LOT of cripples with that 2 weapon, the only issue is 1h sword is better for conditions, play a guardian and tellme about “no CC to keep them in combat”
With GS#5 (target needed) and a little less range you have still a great gap closer, the same CC, but you lose the “free out of combat” so, why you complain?
GS warrior have the same “free out of combat” as light armor classes but a lot tanky, with a lot of damage and CC. That is fair?
Yes to “gap closer”
No to “free out of combat”2 cripples is a lot? I wasn’t aware of that. Sword’s cripple only comes the 3rd chain of auto attack and greatsword has an easy to dodge cripple if you just sidestep. Cripple is one of the weaker forms of CC, stuns, knockbacks, knockdowns, chill are all much more efficient. And even if you have below average condition removal, it doesn’t take much to not half cripple for most of the duration of fights.
I wouldn’t be totally opposed to a range nerf on greatsword, maybe down to 800. Ensuring that you can’t escape using greatsword is ensuring that this weapon will never be used ever again. One of the main reasons this weapon is used is because of mobility. A greatsword needs to be paired with hard CC for it to do any meaningful damage. If you don’t have that, it just becomes a weapon for running.
Plus, I don’t even see many warriors running Sword/GS at all. What exactly is somebody accomplishing if they are just built to run away. Just ignore him and don’t feed the troll.
What you want? perma cripple? Play a guardian and tell me what you feel about “poor softCC”. I have the two profession both in 80 full equipped, when you play a lot without softCC as a guardian, you learn to love having at least 1 cripple.
Warrior need a adjustment in their “all in one” profession, you cant do all. Great mobility is ok, but great “out of combat mechanic”? come on, choose one. Less range and target-only is a good and reasonable change for GS#5. You dont the lose gap closer and “in combat mobility” and you can still get out of combat targeting far enemies or npc. But not with the current ease.
In the current state, with a lot of builds and profession you just CANT kill a GS warrior if they dont wanna die. If he are losing he just run away. Only with GS 450 and 1200 in 2 dash without target required is a lot of range. A LOT. Is a free-out-of-combat in only two buttons.
Also perplexity got nerfed, so it takes more skill and proper timing to reapply confusion, as you believe it possible.
If you have an issue with confusion, that is for another thread. In this thread it has nothing to do with the topic under discussion.
Sorry dude, but i cant believe you, an engineer complain about guardian damage? lol… So funny, hope they nerf retaliation and give us that insane amount of conditions what engi has.
Learn to burst, learn to not spam autoattack, learn to use conditions, learn to NOT spamming fast autoattacks, if your flamethrower is a problem vs guardians because retaliation, DONT USE IT vs guardians, dont ask for a nerf for a already weak buff.
Retaliation is not just ok, is weak. More in this meta with insane burst and condispammers, there is no meta of low damage fast autoattack right now. Stop autoattacking with your flamethrower (or any similar effect) and you will be happy.
The truly, truly problem for a guardian is a condi/bunker warrior with bow/sword. Is an autolose for the guardian, you havent decent range, you havent soft CC, and you cant clear that amount of conditions. You are pretty dead as guardian vs that kind of warriors.
Guardians struggling to remove conditions? * scratches head *
You have a lot of condition removal, but not enough to deal with the condition spamming and re-apply system of this game (a lot of AA has conditions). A necro, a confusion mesmer or engi, is a nightmare. If you have low damage you cant nuke fast enough, you cant clear conditions for long in a prolonged fight, if you have high damage to nuke fast you have low survivability as guardian coz your low health pool.
You cant choose what condition remove, maybe you blow up all your condition removal and still have that 20 stacks of confusion.
Cripples, immobilize, chills and poison is the worst for a guardian imo.
Try it, go full condi bunker with bow, kite and spam conditions to a guardian and see how easy you kill him.
Warrior mobility is ok except GS#5, pretty op. 1200 range without target combined with GS#3 (same weapon)?
Make GS#5 target only and 600/900 range, that is enough to use as gap closer, and stop using it for a “Free Out of combat” mechanic, because, GS#5 (1200) GS#3 (450) and sword#2 (600) if you run 1h sword, yes, pretty op 2250 range in 3 leaps without need a target…. pretty op.
If you run that you’ll be literally USELESS in combat since you have no CC and no means of holding your opponent in place to engage him.
You can ONLY run away with that spec. Why would anyone do it except to troll ? And if he’s trolling -why would it matter?WvW is about coordinated attacks – if an opponent is running then you are winning.
sPVP is about holding points – if an opponent is running – then you are winning.I’m going to say it again. VICTORY =/= KILL.
No CC? you have a LOT of cripples with that 2 weapon, the only issue is 1h sword is better for conditions, play a guardian and tellme about “no CC to keep them in combat”
With GS#5 (target needed) and a little less range you have still a great gap closer, the same CC, but you lose the “free out of combat” so, why you complain?
GS warrior have the same “free out of combat” as light armor classes but a lot tanky, with a lot of damage and CC. That is fair?
Yes to “gap closer”
No to “free out of combat”
Dont play support in this game, is pretty boring. All are AoE effects, auto effects or persistent auras. I used play support role in every game, i love to play support, this game is not for support players, is for “all dps” classes.
That’s not entirely accurate. Support is fine in this game, it’s just rarely worth making the primary aspect of a build. Every build, even full DPS builds, should bring some support along for the ride. Consecrations especially are incredibly useful. Wall of Reflection isn’t a DPS ability, but it’s on any Guardian’s hotbar who’s worth his salt in particular fractals and dungeons.
What’s not good is support supplanting damage. At the moment it’s just not possible to be such a large force multiplier that what you give up makes up for what you add.
I am not saying support is useless, actually is really useful, but is pretty boring comparing it with others game, i am talking of pure support role, you dont need to target your allies or take complex fast decisions like others games where play support is more fun and complex and you can play as PURE support.
Warrior mobility is ok except GS#5, pretty op. 1200 range without target combined with GS#3 (same weapon)?
Make GS#5 target only and 600/900 range, that is enough to use as gap closer, and stop using it for a “Free Out of combat” mechanic, because, GS#5 (1200) GS#3 (450) and sword#2 (600) if you run 1h sword, yes, pretty op 2250 range in 3 leaps without need a target…. pretty op.
I have a guardian and a warrior.
As a guardian I used to duel a lot, A LOT, and i duel with my almost full cleric guardian vs a lot of kind of warriors. I win at almost all (i dont have high damage but i have a lot of sustainability and is matter of time till the warrior get down) you only need to avoid the burst damage (100b, eviscerate, etc.) and pay attention how to use stability and stunbreakers vs hammer/mace warriors. And never, never stop to do damage, because the signet of healing is pretty op.
The truly, truly problem for a guardian is a condi/bunker warrior with bow/sword. Is an autolose for the guardian, you havent decent range, you havent soft CC, and you cant clear that amount of conditions. You are pretty dead as guardian vs that kind of warriors.
Dont play support in this game, is pretty boring. All are AoE effects, auto effects or persistent auras. I used play support role in every game, i love to play support, this game is not for support players, is for “all dps” classes.
People, if you want variety in match up move to lower tier server, is not funny for t3 server fight vs t1. Is not funny for the lower rank server fight vs a 5 ranks above.
All move to t1 servers (leaving low tier almost desert in wvw) and now ask for variety in match ups? Very funny.
Don’t be ignorant, all we want is battles with All t1 servers. Why would we want to fight t3 servers.
How many t1 you think you have in this game? 4 or 5 ranks in the table in this unbalanced game is a HUGE difference. Search and analyze every matchup and ranks and the result and you will see. Thanks to the mediocre community in this game (if i lose i transfer) arenanet have to match up every time with the same servers for (still unbalanced, but more balanced than before) match ups.
If you see the leagues matchups you will see, what happen matching up 6 servers in NA gold league, very funny for ranks 4, 5 and 6.
Very funny for bronze league to play HoD vs Anvil Rock. A lot of fun. A lot of fun too for low silver server fight FA, a lot of fun in variety like you want.
You want variety, transfer to low tier servers and fight for it.
Go to fast guides.
You need only 2.5 golds to level up cooking to 400. ( with 5 hearts unlocked)
artificer and jewel are cheap too. (7 and 9 golds)
You only gain 7 level for each profession (0 to 400)
The cost is update with the current TP price.
Never. This game dont punish who lose. Casual players get very frustrated about this, need an easy mode. Is a company policy.
People, if you want variety in match up move to lower tier server, is not funny for t3 server fight vs t1. Is not funny for the lower rank server fight vs a 5 ranks above.
All move to t1 servers (leaving low tier almost desert in wvw) and now ask for variety in match ups? Very funny.
Retaliation damage is very low, learn to not spam rapid attacks. Learn to burst.
If you have issue with retaliation what happen with confusion? that is op, if you cant clear the insane amount of stack some mesmer and engi put on you (and reapply them every time) you are pretty dead, every cast you lose almost 4 or 5k damage. That need a tweak, not 200/300 retaliation damage.
WvW is a mini game inside a pve game.
GW2 is a pve game. If GW2 had open world pvp the game would be a lot better, forcing arenanet to balance more and more the pvp content and clases because the game would be pvp oriented. This is one of the most unbalanced game i ever played, and i play online games since 1998. This is because is a pve game with some pvp modes.
thanks everyone for the feedback, i think i will dedicate my efforts in progressing the guardian, after a weekend of playing i really enjoyed the survivability of the class.
thanks again
If you enjoyed the survivability of the class play a warrior.
No more npc in a pvp modes please. No more pve content in wvw. I play wvw because i hate pve, if i want pve i have the 90% of the game to play it. Dont try to force pvp players to do pve.
How pve players feels if arenanet introduce pvp in pve maps?
Remove the downstate from pvp and wvw. If you die, die. What is that “second chance” of that new game for kitten players?
I remember the firsts online games, when you die you drop a lot of things or lose something like gold or experience. I miss Ultima Online and that kind of games. The games today are pretty easy, new gamers need easy games and GW2 is all about new gamers and easy stuff, easy pve, easy pvp and achievements. Everything in this game is a “easy mode” without punishment for lose.
Uuuuh the problem with this is that Anet advertised this game with this game mechanic and the game has been out so its not a surprised down state is there. And if it is so bad go back to those other games. No one is forcing you to play this one.
You watch your favorite movies over and over because some new movies are bad? no, you search new ones. You play your old favorite games over and over because you havent what play online? no, you search new ones.
I have hope in this game because GW1, but with every change my hope for this game is going down. Surely i going to move to the next new online game (with a lot of people) is matter of time, because arenanet is failing in a lot of thing and they know it, they are losing players, is a fact, in only one year since the release, search for “most played games in this year” search in twitch tv for streaming and what people watch, you ll see what games are losing players and which ones not.
Arenanet is keeping this game alive with desperate things (living world, farming ascended, new achievements, more fractals levels) players are getting bored, because in easy games or less complex ones you get bored fast, is what happen in this game, is for that a lot of people say “there is not endgame content” because there is not. Only farming and easy pvp modes without a good ranking or championship to be real competitive. This is not a eSport game, and never will be. Not with the current pvp modes (spvp and wvw)
Remove the downstate from pvp and wvw. If you die, die. What is that “second chance” of that new game for kitten players?
I remember the firsts online games, when you die you drop a lot of things or lose something like gold or experience. I miss Ultima Online and that kind of games. The games today are pretty easy, new gamers need easy games and GW2 is all about new gamers and easy stuff, easy pve, easy pvp and achievements. Everything in this game is a “easy mode” without punishment for lose.
This was a awful organization for the first season. And is not a inexperienced one. Was obvious before the league start. Is like a improvised organization during a lunch with friends, or worse.
A lot of bad and unfair matchup (you cant put in the same league 9 ranks together in this game, the difference is a lot between them)
If you dont fight for first place, dont fight at all. You win the same if you are 5 or 6 rank, or 2. In the next season if they keep the same reward system who is not fighting for the first place is out of competition (no good ranking or position table for encourage besides the reward). That was a VERY VERY BAD decision.
Please, common sense next time… and please, take seriously your work, people actually pay for this game, the errors of the first season was all avoidable with common sense.