Matchmaking is not broken. The game is just very balanced. Metabattle shows 8/9 professions in meta. Game is finally balanced.
And all this meta builds are from HoT, cos every single HoT build is op now, it is not about balance it is about every single elite spec being good, while vanilla once are kitten
So yeah it is balanced with anet being racist to vanilla owners
That’s just called buying the game. In other games new expansion brings higher level cap and gear level, in gw2 you can still have a fighting chance.
In such case it is just called P2W ^^
You are so right, because everybody knows WoW, FF14 and pretty much all mmorpg expansion are p2w am I right? /s
Matchmaking is not broken. The game is just very balanced. Metabattle shows 8/9 professions in meta. Game is finally balanced.
And all this meta builds are from HoT, cos every single HoT build is op now, it is not about balance it is about every single elite spec being good, while vanilla once are kitten
So yeah it is balanced with anet being racist to vanilla owners
That’s just called buying the game. In other games new expansion brings higher level cap and gear level, in gw2 you can still have a fighting chance.
Anet needs to realize that them balancing the game and making matchmaking for the few on the top is more harmful than anything else.
The entire system would probably work well if it had 10 times more players than we have now. But we dont. Setting up teams as “fodder” for “pro” players and stacking players with high MMR vs others with lower MMR has got to be the most sadistic nonsensical idea with as little players as we have now as you can come up with.
Its going to make players leave SPvP and make it even worse than it was before.
I’m playing one ranked game a day. I only need to get out of emerald to finish my back item. If the league stays in it’s current format next season I’ll stay in unranked. No point in playing when the league is not a true reflection of how good you are, just if your lucky enough to win a few games in a row.
Yeap, it is not about skill anymore, but how lucky you are and what teammates you get. ;/
LOL, sure all these legendary rank pro players all got to legendary because they keep getting lucky amrite?
Right there next to the new legendary weapons
It’s different tho, They stopped legendary weapons because they dont have enough time and resources to do it. They dont add solo queue because they dont want to do it and think it’s bad for the game.
It’s within 15 pips range. They might be low diamond and your team mate are high ruby. Just because the icon is different doesn’t mean they are one whole league above your team, it might just be 1 or 2 pips difference.
The developers need to watch this video it’s the reason I haven’t loged on so far since S3.
This video has nothing to do with situation of gw2.
Same goes for any other pvp team like lol/dota/smite. So we esport boys.
maybe you’re just not that good man?
Or maybe you can’t read the forum, which is full of countless posts like this from different people?
Blaming the player, who already reached legendary 2x in the previous 2 seasons (evident from having the legendary back piece) while you yourself have unlikely done so is not the first thing to do. The matchmaker has issues.
First of all, the players who actually log in and post on the official forums probably only represent like 25% of the overall PvP population.
Second of all, it does not matter how well you did the last two seasons because the matchmaking has been changed and has been overall improved to place you with players of the appropriate skill level.
In-fact, this season is an appropriate representation of your actual skill level compared to any other season in guildwars2 history and each upcoming season will continue to be a better representation as the MMR system improves, which it has been.
So stop complaining, get off the forums, and play the game for fun or quit and go outside and stop bothering the rest of us.
25%, not really. I think 5% is really pushing it already. If you ask people about match making in game you get very different answers from people raging on forum because they keep losing.
are you actually that special? during gw2 development they said they don’t want the traditional mmo format of tank/heals/dps
that goes for all game modes, it doesn’t exclude pvp because there is no separation of pvp and pve. there are no skills or traits that function entirely different depending on the game mode
No it does exclude pvp, even though the skill and traits are the same the content you face is entirely different. They dont want that wait around to have fun for dungeons, pvp you are facing other players it’s not the same.
Wrong, pvp is the same. GW1 had the problem. Where you would have to wait around for a monk/rit healer for hall of heroes or team arenas. Or in random arenas, the players who didn’t have a monk had a worse chance of winning. So it does apply, anyone who knows about the game can tell you that.
GW1 is a completely different game, the same concept does not apply. For example are you waiting around an hour for a druid to join your team before you que?
are you actually that special? during gw2 development they said they don’t want the traditional mmo format of tank/heals/dps
that goes for all game modes, it doesn’t exclude pvp because there is no separation of pvp and pve. there are no skills or traits that function entirely different depending on the game mode
No it does exclude pvp, even though the skill and traits are the same the content you face is entirely different. They dont want that wait around to have fun for dungeons, pvp you are facing other players it’s not the same.
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
“There are no dedicated healers that do full healing. Every profession has some form of support to a greater or lesser extent, but none of them enough that they aren’t also fighters,” Peters told PC Gamer."
“We don’t like sitting around spamming ‘looking for healer’ to global chat,” Peters said. “That feels an awful lot like preparing to have fun instead of having fun.”
“What we don’t have, and what we didn’t want to have, was a character who stands at the back of the party and plays the ‘party health bar game’ – where they just look at an interface, watch health bars go down, click on a skill, click on those health bars, and that’s all they do during combat,” added Flannum.
Instead, support will be “proactive”. “Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating,” Peters explained in his piece on the Guild Wars 2 website. “Other kinds of support include buffs, active defence, and cross-profession combinations.”
Tanking is “the biggest break from the traditional MMO setup”, he said.“Tanking is the most rudimentary form of the most important combat fundamental, control… Control is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs.” Warriors might block projectiles or interrupt charges rather than simply soak up damage, Flannum told PC Gamer.
http://www.eurogamer.net/articles/guild-wars-2-has-no-healers-or-tanks
That is just for dungeon which does not apply to.pvp and you know it. And does druid do full healing where he sit behind team and watch health bar? Just because a class can heal alot doesnt mean they are a dedicated healer.
It applies for the entire game. There is no separation between pve and pvp skill wise in this game. Also, it was even more for pvp hence the nerf on skills like selfless daring at the time. The biggest healing at the time was tome of courage, which allowed guardian to actually become a healer for a short duration.
Pretty much what druid does now. Nah druid don’t sit back and spam heals. They instead are in the middle of the fight spamming heals Not much of a difference really.
No this definetly does not.apply to pvp, otherwise burst dps is the only playstyle left. You quoted.him, did you read it?
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
“There are no dedicated healers that do full healing. Every profession has some form of support to a greater or lesser extent, but none of them enough that they aren’t also fighters,” Peters told PC Gamer."
“We don’t like sitting around spamming ‘looking for healer’ to global chat,” Peters said. “That feels an awful lot like preparing to have fun instead of having fun.”
“What we don’t have, and what we didn’t want to have, was a character who stands at the back of the party and plays the ‘party health bar game’ – where they just look at an interface, watch health bars go down, click on a skill, click on those health bars, and that’s all they do during combat,” added Flannum.
Instead, support will be “proactive”. “Healing is for when you are already losing. In Guild Wars 2 we prefer that you support your allies before they take a beating,” Peters explained in his piece on the Guild Wars 2 website. “Other kinds of support include buffs, active defence, and cross-profession combinations.”
Tanking is “the biggest break from the traditional MMO setup”, he said.“Tanking is the most rudimentary form of the most important combat fundamental, control… Control is the only thing versatile enough to get away from the rock-paper-scissors gameplay of other MMOs.” Warriors might block projectiles or interrupt charges rather than simply soak up damage, Flannum told PC Gamer.
http://www.eurogamer.net/articles/guild-wars-2-has-no-healers-or-tanks
That is just for dungeon which does not apply to.pvp and you know it. And does druid do full healing where he sit behind team and watch health bar? Just because a class can heal alot doesnt mean they are a dedicated healer.
I sympathize with you.
I was on a nice winning streak at the start and since then it’s mostly been hardcore loses.
I keep getting paired with teammates that don’t communicate, fight off point, chase one thief around the whole map for no reason, won’t and don’t rotate, zerg mid and home and end up dying anyways, and think they need three and four people at the start to cap home.
I’m no pro league here but after 3 years on and off sPvP, I think I am decent enough to not get team mates like this due to MMR. Instead I keep getting teams like this SoloQing. Most of my wins came from when I duoed with another guy. And we had a win streak going on easy.
Now? I lost 9 games in a row tonight, all blow outs, and gave up tonight on it.
This matchmaking did not get any better, instead it’s just giving lopsided matches. I won 4 games in a row at the start, then started my losing streak, duoed, won a few more and now just lose games straight because this MMR puts me with people who have never sPvPed and don’t do anything but run around like chickens.
And the MMR tanking theory for S3 doesn’t work. I proved that unintentionally. Once you hit a losing streak, be prepared to ride it out for a long time.
The thing is OP is in start of amber, like really now. People talk about enemy have higher mmr but since this is amber, how high can enemy mmr be? If OP lose this much even in start of amber then there is something fundamentally wrong with the way he plays.
MMR is meant as a reflection of skill.
If a skilled player enters with no MMR (at base amber as a smurf or returning player) then they could be incredible pvp’rs.
And you think many days into the season 3 with the scaling from last season there would a lot of high mmr, low rank players in amber? Is our pvp population that big? to the point we have this many of extreme cases to create this many loss for OP?
/shrug/
A single skilled player running a strong build can carry an entire team to dominate the other at these low levels.
FYI: in case it wasn’t obvious, a no MMR player wouldn’t have any recent pvp history (they wouldn’t have played season 2). I.e. a “returning player” from a substantial enough time ago. That or an alt account (smurf).
In S2 I came into the season 15 days from end. It looked like this
The thing is that’s you on the winning side, you are better than others therefore having high win rate at low rank is reasonable. Situation of OP was that he keep losing at start of amber, where either people are really good and progress through it really fast or people that are really bad that grind many games to get out of there. With OP losing this much in early amber, it can at least confirm that OP is not a good player and he is doing something fundamentally with his rotation/build/general skill level, because like you said if one person is good enough he can turn the tide of an entire game.
I would suggest get one of those mouse that have keys on the side of it. There for you can bind skills to them for easier casting. Also you could play build like staff ele where there are not much movement involved during combat.
I sympathize with you.
I was on a nice winning streak at the start and since then it’s mostly been hardcore loses.
I keep getting paired with teammates that don’t communicate, fight off point, chase one thief around the whole map for no reason, won’t and don’t rotate, zerg mid and home and end up dying anyways, and think they need three and four people at the start to cap home.
I’m no pro league here but after 3 years on and off sPvP, I think I am decent enough to not get team mates like this due to MMR. Instead I keep getting teams like this SoloQing. Most of my wins came from when I duoed with another guy. And we had a win streak going on easy.
Now? I lost 9 games in a row tonight, all blow outs, and gave up tonight on it.
This matchmaking did not get any better, instead it’s just giving lopsided matches. I won 4 games in a row at the start, then started my losing streak, duoed, won a few more and now just lose games straight because this MMR puts me with people who have never sPvPed and don’t do anything but run around like chickens.
And the MMR tanking theory for S3 doesn’t work. I proved that unintentionally. Once you hit a losing streak, be prepared to ride it out for a long time.
The thing is OP is in start of amber, like really now. People talk about enemy have higher mmr but since this is amber, how high can enemy mmr be? If OP lose this much even in start of amber then there is something fundamentally wrong with the way he plays.
MMR is meant as a reflection of skill.
If a skilled player enters with no MMR (at base amber as a smurf or returning player) then they could be incredible pvp’rs.
And you think many days into the season 3 with the scaling from last season there would a lot of high mmr, low rank players in amber? Is our pvp population that big? to the point we have this many of extreme cases to create this many loss for OP?
Since we have poll on wvw side which is the most awesome thing there is communication wise, why don’t you guys make another poll for pve features and qol? Therefore you guys can more easily collect data about what feature/qol is more wanted and what you guys should prioritize on.
Really? Can you post a screenshot of match history so we get to know your situation better?
human male warrior.
I also dont get why so many people like to play human, I mean you play one in real life for like 20 years or more why would you still wan to play it in a fantasy world.
It been 2 seasons yet not much was done to the core spec. I feel like at first Anet tries to make Elite spec better/stronger than the core spec so people would bandwagon and buy the expansion, make money for the company ( I’m ok with this, business needs to make money somehow). But now, the plan backfires, the game lost its big streamers, players are upset and yet nothing is being done about this powercreep issue.
Lordhelth quit streaming gw2 for different reason, don’t try to press the issue by misleading.
I sympathize with you.
I was on a nice winning streak at the start and since then it’s mostly been hardcore loses.
I keep getting paired with teammates that don’t communicate, fight off point, chase one thief around the whole map for no reason, won’t and don’t rotate, zerg mid and home and end up dying anyways, and think they need three and four people at the start to cap home.
I’m no pro league here but after 3 years on and off sPvP, I think I am decent enough to not get team mates like this due to MMR. Instead I keep getting teams like this SoloQing. Most of my wins came from when I duoed with another guy. And we had a win streak going on easy.
Now? I lost 9 games in a row tonight, all blow outs, and gave up tonight on it.
This matchmaking did not get any better, instead it’s just giving lopsided matches. I won 4 games in a row at the start, then started my losing streak, duoed, won a few more and now just lose games straight because this MMR puts me with people who have never sPvPed and don’t do anything but run around like chickens.
And the MMR tanking theory for S3 doesn’t work. I proved that unintentionally. Once you hit a losing streak, be prepared to ride it out for a long time.
The thing is OP is in start of amber, like really now. People talk about enemy have higher mmr but since this is amber, how high can enemy mmr be? If OP lose this much even in start of amber then there is something fundamentally wrong with the way he plays.
Anet have never said there wouldn’t be healer and tank in the game, stop putting words in their mouth. They wanted every class to be able to self heal therefore every class can fulfill the role of healer and tank, so stuff like wait an hour for a tank so you can raid wouldn’t happen. It also has nothing to do with pvp.
Question: Why are you playing this game if WoW is more enjoyable?
Anyone who has played WoW knows their pvp is braindead and pricey, so long as the tittle of this thread doesnt change, you are full of it.
False dichotomy much? It’s crazy but maybe he likes other aspects of this game better just not the pvp? Really try and think before posting.
i believe this is the pvp section, i could careless if the OP like Pve or WvW better than spvp. His points might or might not be valid, but the title should be changed if the OP want hardcore MMO player to take him seriously.
So what if it’s the pvp section doesn’t make your statement any less ignorant. And not sure why you think you get to speak for all “hardcore MMO players” but you certainly don’t speak for me. If you can’t handle this discussion don’t click on the title that simple really.
So, you think WoW pvp is better than ours (S3)?
You really have a strange habit of just reading what you want to see. Not once have I said that, please try and follow the discussion rather than trying your best to demonize others. You make baseless accusations with nothing to back it. Your first post was basically you telling him his opinion is wrong, you realize how illogical that is?
I agree, However, if the OP want us to take him serious, don’t you think the title is apocryphal?
Actually, you are right … i’ll refrain from posting until the OP change his title..
Have fun,
To be honest, you guys are acting like children. You read the title and that’s it. That or you guys are complete GW2 fanbooiiis who think the game is perfect. I invite you to read through it. I’m only trying to address GW2 problems. Saying that I enjoy WoW pvp more is irrelevant to the main topic and you should stop uselessly arguing about the title. Grow up, just because someone doesn’t have the same opinion as you, doesn’t mean you have to say garbage.
Then why would you put WoW in the title, if you don’t want people compare them, then how about you don’t do that comparison in the first place. You can not make titles like “Cat bites guy’s tit off” and then talk about the protection of endanger animals in paragraph and then start calling people children when people talk about cat biting the dude’s tit off in the comment section.
So, basically like SMITE. I actually think this might work.
You guys don’t seem to get that matchmaking always favors one team. Before the match starts, the game decides who will win or lose. You might be able to overcome it if the team that is projected to win has a bad comp.
The matchmaking person gave up I think after S1 and S2 failures.
Yep, and you should try harder to make up excuses for yourself. It’s like people in Dota keep yelling “Im only stuck in 2k mmr because I always get bad team mates” yeah, sure.
Yeah, this is pretty ridiculous. Targeting system need some rework. Although I haven’t seen too many MM necro around, still very annoying to fight.
Maybe spam games when you are on a lose streak and tilted is not the best idea. I mean it’s like gold rule of Dota, don’t spam games when you are losing, calm down, try to find out what you are doing wrong, improve and then play.
I’ve played PvP every single day since it started, I lose every single day.
This strategy doesn’t really work.
Play a lot of games doesn’t automatically make you are great players, there are plenty of players spam thousands of game and still don’t know how to rotate properly.
I think it’s just because we are getting alot more liquid gold from daily/dungeon/fractal.
Maybe spam games when you are on a lose streak and tilted is not the best idea. I mean it’s like gold rule of Dota, don’t spam games when you are losing, calm down, try to find out what you are doing wrong, improve and then play.
WoW pvp is also garbage. Most players quit already and those who compete are fed up with the direction pvp is taking, so basically the same like in GW2.
Except that people raging on forum is just vocal minority. I mean the complain after season 3 basically are : I lose= matchmaking sucks=team sucks= pvp sucks. Yep, totally.
They are within 15 pips range, so it’s probably high ruby/low diamond. Not that big of a deal.
So according to forum, loss streak =broken MM. Win streak =broken MM. 50%=broken MM. I can not even.
@war did you read mine? It also takes MMR into account, not just legendary status previous season.
You can say its too small to be a valid sample, but when it happens every season (except S1 I think?) and it doesn’t happen in any other game…
Believe what you want, but its pretty obvious if you look at it unbiased and compare it to climbing in any other game.
What you mean every season except season 1, thats like only one season. And we all know MM in season 2 is sloppy so that can not be a valid sample at all. I just dont get your logic, some random guy had win streaks mean s MM is broken? What?
You are missing the point, Pros dont get 95 win rate in dota at their rank aka 7k mmr. But if you put them in 4k, 95 win rate is an understatement.
Sure if they smurf and play against the equiv of ambers.
This isn’t the case however. The peeps I’m talking about started off supposedly playing against peeps of their skill level, plus they were diamond or legendary last season. You shouldn’t have a 95% win rate climbing through that.
Last season pretty much everyone no matter the skill could grind to legend, so I dont think legend last season hold too much weight, better player are going yo win more and you should accept that. Just as bad players will lose more. Sure a lot people say that they only lose 10 game in a row because of bad MM and team but is it really? Then you spectate these people in game they dont even know how to rotate and rage all the time yet posting 2 thread per day conplaining about bad teammate.
1. Out of that pool of legendary players the MM is SUPPOSED to be matching you against players of almost equal skill. It clearly isn’t if you have a 9/10 win rate. 9/10 win rate = rigged games.
2. This post has nothing to do with people complaining or going on losing streaks. Its about win streaks.
Did you read my reply? Like I said legend last season doesnt hold too much weight, so players that deserve it are going to crush those who grind to legend. Also less than the number of games are not big enough to be a valid sample. Some people will get lucky and have some win streaks, it happens in every game. I had 26 win streak once in dota but im still stuck in 4.6k afterwards.
Anet got too obsessed with statistics and forgot about common sense.
Every season, they play with the formula and think that’s going to solve the problem.
The problem is right in front of their face…You can’t reliably mix solo players with premades. Period…End of story!
The only way it would be possible is to KNOW things that are impossible to know (i.e. do they have teamspeak, experience working together, synergized builds, practiced strategies, etc).
Some premades are a joke and can get steam-rolled by a bunch of quality solo quers.
Some premades are gaming the system. They know that the only way to reliably string together wins is get a coordinated team and farm the fact that the game will match them against less coordinated solo players.
Let me make this as perfectly clear since common sense seems to have escaped Anet…An experienced, coordinated, full-premade communicating with voice chat trumps ANY formula you can concoct….especially when your formula ALSO has to account for a full premade that DOESN’T have experience, coordination, and voice chat.
Why is this so hard to understand and admit??? You can’t solve this by changing formulas every season.
But these teams are so few and far between that they are not a problem for general community. I think alot people just blame their loss on premade but ignore the fact that they made so many mistakes that game and would lose to 5 solo anyway.
You are missing the point, Pros dont get 95 win rate in dota at their rank aka 7k mmr. But if you put them in 4k, 95 win rate is an understatement.
Sure if they smurf and play against the equiv of ambers.
This isn’t the case however. The peeps I’m talking about started off supposedly playing against peeps of their skill level, plus they were diamond or legendary last season. You shouldn’t have a 95% win rate climbing through that.
Last season pretty much everyone no matter the skill could grind to legend, so I dont think legend last season hold too much weight, better player are going yo win more and you should accept that. Just as bad players will lose more. Sure a lot people say that they only lose 10 game in a row because of bad MM and team but is it really? Then you spectate these people in game they dont even know how to rotate and rage all the time yet posting 2 thread per day conplaining about bad teammate.
You are missing the point, Pros dont get 95 win rate in dota at their rank aka 7k mmr. But if you put them in 4k, 95 win rate is an understatement.
(edited by warbignime.4610)
Well if you dont like it then dont follow it, why does it bothers you? I dont get complaints like this, at least its way better marketing than wall paintings.
I guess it begs the question: Who’s the real idiot?
Oh snap, savage. On a serious note, OP this might be crazy to you but you are not the best player and some lost games are probably your own fault.
Since we have so many great players that are dragged down by bad teamates, why not you guys good players who only have loss streaks because this terrible matching system match you with bad teammates group up.
This way we have 5 good players together and I am pretty sure you guys will win all the way to legend in no time
I don’t get the logic behind all these thread complaining about matching system a few hours into the league because they lost a few games. You do not know your mmr or enemy mmr, how did you know enemy having more mmr than you anyway? And since you are getting matched with people around your rank why would you blame the matching system for the loss.
I know this might be crazy to you but maybe you are the reason of loss?
No,.how are players suppose to level without them. And if they removed hearts, then what is the point of map completion? Running simulator 2017?
Man, you are like 4 years late for this discussion.
Am I the only one wants Dwarf?
omg, you guys do realize this thread is 9 months old and all these stastics are irrelevant now right? stop keep necro this post.
No, that is called buying the game.
nop, this is exactly what I love about gw2. even im max level, low level maps still bring a kittenallange and stay relevant.
I just had this idea, how about we have an in game map wide voice chat. Then add another report option for abusing voice chat and if you get more than 3 reports you are instantly banned from it. What do you guys think?
Mini games still heaping piles of beetle dung
in Guild Wars 2: Heart of Thorns
Posted by: warbignime.4610
one word , ‘git gud’. Plenty people got all gold before they were nerfed.
For anyone disconnecting/crashing alot (this patch, future pathes, always had that, whatever) I would highly recommend to do a repair on the client, either by the -repair commandline switch or by manually deleting the data and cache files (full redownload).
The game has behaved like this since release 4 years ago. A good cleaning/reset every now and then works wonders. It can easily differ 2-5gb between an old patched and new installation, that’s how much crap gets left over when patches add/delete stuff.
Because a lot of people just love deleting cache files manually and re-downloading everything…can’t enjoy the game. I don’t play for end game gear…or anything like that. I only play this game for pvp…and now Anet has screwed that up. I know guild wars has another server…that they could’ve tested this on…this is an obvious bug that is affecting a lot of people. This should’ve been caught.
The thing is most bugs only show up with heavy server load which wouldnt happen on test server. Relax bro, this is a hige patch, in sure anet is working on the fixes. Just wait a while and embrace the hype.