Showing Posts For BlackTruth.6813:

Ranked PvP generates Dunning-Kruger effect

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Posted by: BlackTruth.6813

BlackTruth.6813

If you win a 1v2 and people still lose a 4v3 then “Dunning-Kruger” is fair game. Your team is legit bad and you have all the right to complain and be angry because that is an uncarry-able game. Sure it happens, and yeah its better to not rage. But there is no point in continuing a game like that so a surrender button would really help. I know each match only takes around 15 minutes it’s not hard to tell how bad your team is a few minutes in. You people don’t have a clue on how often people lose 4v3s and fail rotate so bad.

It is just that simple. This is why solo que can be such a pathetic joke that should NEVER be taken seriously on ANY game even with the League system getting implemented and “Dunning Kruger” CAN be fair-game if a good player is getting carried downwards by low IQ players.

TL;DR Now I’m not saying Solo Que should not happen, I’m just saying it is just hard to take RNG bs like solo que seriously over TEAM QUES and that Dunning Kruger is fair game if it’s so true anyways.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Warrior does Less DPS than the WORST class?

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Posted by: BlackTruth.6813

BlackTruth.6813

I tell you what.

Get Nemesis or yourself to take your necro, and do this faster than me on my warrior then.

https://youtu.be/B78o5uBUZG4

Or maybe this one: https://youtu.be/Qb5Wtak78dk

Or hell, maybe this one! https://youtu.be/HknHJVGbvCY

And in case you’re wondering what the difference would be without bloodlust stacks, I also have a recording of a crusher+hunter solo done in 1:36 with strength runes and without pre-killing the hunter to avoid the poison gas. Bloodlust stacks account for less than 8-10 seconds on that fight in particular.

If you can’t or don’t want to do it, then take other videos on my channel. Search for Goku on youtube while you’re at it, just quit linking idiotic videos with somebody comparing a PHALANX WARRIOR with a necro and then skewing his data with starting the timer for when the warrior helps blast in a combo field before starting the fight.

Edit: for the record, Brazil’s rotation was not perfect on that initial bloomhunger kill. Also you and him really need to quit saying “DPS uptime” because it makes no sense. DPS is a calculation of damage per second over a specific length of time, so the word uptime has absolutely no relevance.

And also you really need to edit out the end of your comment because that’s just embarrassing. Neither Nike or Brazil are to blame for anything. Tons of people make their own builds.

Do you think that I make mine based off of what either they say? No. We happen to pick the same things most of the time because we know the class well enough to pick what is best— a result of actually knowing the game!

All of the best PvE guilds make their own builds by discussing it with others and testing things. Nike publishes his guides and builds, because that’s what he does. He popularises his calculations and findings. You’re making a stupid mistake pinning any responsibility on him for this at all.

I just can’t understand why people who “glitch” PvE mobs can ever be “elitist” on something that isn’t even fun and challenging.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

GS #2 in PvP?

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Posted by: BlackTruth.6813

BlackTruth.6813

Aside from using it with a control skill or in cleaving down players, I also use it in double exchanges, against classes that have long bursts (e.g. GS guardian, Whirling thieves, other GS warriors…) – making sure Endure Pain or Rousing Resilience is up before the exchange.

We have a winner. Here’s one guy who ACTUALLY has an idea on how to land hits without CC.

Obviously depending on when you use it, HB with no CC can be used to bait dodges. If they dodge HB then you can land something else right during the time period where they are recovering the next endurance dodge.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Any 1 use axe and mace as main hand?

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Posted by: BlackTruth.6813

BlackTruth.6813

since this weapon set only attack single target, what is your intend and purpose? Maybe dueling?

I just honestly wonder why using it for which purpose. I know mace is good at bunkering though, but if you are not bunker warrior, why use it?

Thank you

Mace is great in team fights too? If you stun a guy in a team fight he’s as good as dead. Just because it’s a single target stun that doesn’t mean it isn’t made for team fights.

The difference between Hammer and Mace is really with mace you can take a shield and last LONGER on a point.

Both are made for team fights because THEY HAVE STUNS. Your job is to bait out cool downs and make people easy to kill for your team on Mace Warrior or ANY Warrior with a stun build for that matter. It sounds simple and easy sure, but you have to be good at landing high casting times, duh.

And to answer your other question, yes you CAN use mace as a zerker spec AND can hold a point but be prepared to play one of the hardest builds in the game.

http://www.twitch.tv/blacktruth009/c/6269321
http://www.twitch.tv/blacktruth009/c/6259903

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

lower battle standard recharge to 120 seconds

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Posted by: BlackTruth.6813

BlackTruth.6813

Sure, but instead of ressing, Banner should just instantly stomp/finish someone kinda like Daredevil’s elite. Res utils isn’t fun to deal with anyways but using the banner regen together with 3 shouts wouldn’t sound too bad.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Berserker Theorycrafting

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Posted by: BlackTruth.6813

BlackTruth.6813

Out of all the builds that YOU made, the only good one is the Mace + Hammer one. You have no clue how to make the Berserker heal work tbh.

But even though the third build is your best one I don’t recommend people of your skill level to do mace + hammer anyways because Mace + Hammer requires actual mechanics.

Some of the combinations from Berserker won’t really need fast hands either.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Stance Downside?

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Posted by: BlackTruth.6813

BlackTruth.6813

As far as I can tell, stances have no downside.

No cast time, no way of being removed, no reduction to other stats in exchange for your immortality, it’s ridiculous.

For example, the Guardian ELITE skill, Renewed Focus, gives 3 seconds of invulnerability while channeling and takes virtues off cooldown, but prevents capturing points.

The Warrior utility skill, Endure Pain, gives 4 seconds of invulnerability, is a stun-break, and doesn’t prevent capture contribution. This invulnerability can be stretched to 7 seconds by activating Defiant Stance as soon as Endure Pain wears off, still not preventing capture and still not removable.

How is this fair in any way?

As long as BS such as distortion + instant cast bursts and d/d ele exists, stances don’t deserve nerfs

And Warrior IS meant to hold points even as a glass cannon or a bunker. That’s what they have that is special over other classes which is the ability to delay a point no matter what.

But if you’re complaining about Warrior damage, which has SO MUCH counterplay, while the stances are up then there is something wrong with you AS A PLAYER and YOU NEED TO PLAY BETTER. You want to be seen as an inferior player who dies to Warrior when Warrior is the most balanced class in the game? Be my guest.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Why play pvp?

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Posted by: BlackTruth.6813

BlackTruth.6813

It’s so easy to counter burn guards. Please L2P, it really is a L2P issue when people complain about burn guards or engies.

d/d ele op, Inc guard nerf on next balance patch!.. and tooltips fixes. :P

@OP u play pvp if u like it….. or if want to test and learn few builds to counter it.

I actually like burn guards. They balance the game in a way and keep me on my toes when I dont trait/equip cleanses. Hope they dont get nerfed due to people complaining about them. Warriors, necros, earth dd eles and other condi builds counter burn guards.

Here is whats wrong with your little philosophy, apparently your a pvp god suggesting to me to L2P, but I will take the benefit of the doubt and say your just a daily forum troll.. but riddle me this, when you have 3 or more eles OR burn guards on the opposite team please share with me how you continue to keep cleanse of these conditions after using 1 or 2 of your ONLY condi cleanses? Not to mention on other possible condi classes that are probably in the same game.

I’ll answer that for you, you dont… you burn and die.

In a 1v1 situation, sure… I know exactly how to time my condi clears and reverse them back. And if they only have one or 2 people on the other team its not as bad.

If it’s a full condi guard team, you should know not to stack up. Permeating Wrath is the reason guards excel in groups. If they’re not using permeating wrath, you only have to worry about cleansing Purging Flames (easy animation) and Judges Intervention. Don’t get caught in WW while you’re in PF. Oh, and jump/dodge when you see Zealots Fire.

The only class that have issues with condi in general are Engi’s, Thieves (shouldn’t be in a team fight anyways) and maayybee Mesmers if we get the drop on them. Even then.. it’s a guard team for crying out loud… out rotate the kitten out of them. You’ll also be able to kite and outsustain them.

I see SO many people QQ about 15 burn stacks when they were the ones who ate my WW in PF!! They have no idea how the class is played… It really is a l2p issue for a lot of people.

L2P issue true, but it doesn’t change the fact that both ele and guardian take no skill no matter how you build em in a way that is “viable.”

It’s like saying PU mesmer is fun to go against, which it isn’t.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Hidden nerf on hammer

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Posted by: BlackTruth.6813

BlackTruth.6813

It’s not bad though because I think they increased the damage on it on top of making it a multi-hit skill. All it means is it becomes a damage skill that you have to set up for instead of a utility skill which you set up with. And because it’s multi-hit now, blinds won’t do much vs. earthshaker now which is kind of a buff in itself if the change is how I think it is.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Eviscerate is broken

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Posted by: BlackTruth.6813

BlackTruth.6813

On topic though:
The way to balance out eviscerate without making it broken is to make Axe mastery adrenaline gain baseline and just rework that garbage trait into something else.

Why? Let’s talk about axe by itself, if LEVEL 3 eviscerate was most of the time available because getting adrenaline with Axe is so easy then that wouldn’t be too bad because then I still have to deal with it’s horrendous casting time AND the fact that it’s effectiveness is governed by RNG. Axe + GS builds will stay the same because it already has ridiculous adrenaline gain anyways, it’s at a point where if they make axe mastery baseline it will be on diminishing returns.

TL;DR Basically what I tried to do here is give Axe better synergy with adrenaline hungry builds such as Axe + Hammer or Mace/Shield Axe/Mace without having to trait for burst mastery. Let’s face it, burst mastery is just bad with axe because heightened focus is superior.

I think Axe should just allow you to be rewarded by more adrenaline though so it’s synergy with main-hand mace and hammer gets buffed to balanced. Like GS already has rotation potential in PvP, but some people want Axe as a main weapon so.. why not give it some love tbh.

I don’t exactly agree with things such as “make eviscerate have 100% crit rate” cause that only favors axe + GS.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Ele stacking officially seen as an exploit ?

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Posted by: BlackTruth.6813

BlackTruth.6813

just replace ring of fire with another skill. it will gut d/d’s damage while leaving the sustain.

This is what I call “removal of the problem out of existence” , your suggestion got nothing to do with balance, it’s just a selfish request that no sane dev would ever take in consideration.

The d/d set is a mele set and by general game design, the mele sets do the most damage, you as opponent must still learn how to bloody dodge and counter, what must be done is to make the damage more easy to counter, not remove it!

A competitive gaming environment is where you as player start thinking about your next tactic whenever the enemy is approaching on whichever class, so we don’t remove damage from ele so that you start laughing whenever an ele try to engage you!

Ring of Fire has a direct damage and condi component, you want to make the condi component more easy to avoid/negate; you can increase CD of ring of fire, you can reduce the number of burn stacks or change them to burning pulse; or whatever sensible suggestion come to your mind.

Behind every profession, there is a person and that person spent as much time as you in game on average, everyone should have an equal shot at victory regardless of what they play

Balance = equal playing ground it’s not a matter of opinion whether you like it or not! It should not be that profession A beats always profession B, because there is just this much you can do on profession B thx to nerfs.

If you want this kind of game, do not play a MMO, go play a RPG where you can use -Godmode-

The ele must be balanced yes..but not for your sake but rather for the sake of those players using the class

Except guess what? Warrior melee is WAY better in design just because it has clear counterplay and it has real casting times. Hell even Thief melee is better designed too because they can get bursted just as hard. Ele melee takes no skill because tankiness escapes and blind spam, therefore it is unhealthy for the game at it’s current state. If Ele didn’t do 6k firegrabs on d/d cele, then EVERYTHING would be fine.

You put ring of fire and they stand in the circle? If they don’t dodge then they take a drake’s breath. They dodge drake’s breath? They eat burning speed. Those skills are WAY TOO EASY to land for the amount of base damage and burning that they do. Oh and while this is happening? I’m tanking two people while I do so because blinding ashes and evade on burning speed.

Now name me a “melee bruiser” that can do the same amount of damage while being able to deal with a 1v2 with ease.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Pvp and the Daredevil: Let's discuss

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Posted by: BlackTruth.6813

BlackTruth.6813

Thief will probably be able to hold a point a little bit better but maybe daredevil will more-so actually allow thief to duel better bruisers better.

Obviously Warrior Guard Ele are the best point holders right now in the game and I don’t think Thief should be able to do that better.

I’m wondering if being able to potentially 6 dodging while dealing damage and gaining initiative/endurance is gonna be potentially hazardous for the game though. Some people may say “it’s a team game” but duels actually matter in conquest so I don’t think that argument holds any water.

I’m thinking the Jumper build may come back and kitten people off tbh.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Daredevil counterplay?

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Posted by: BlackTruth.6813

BlackTruth.6813

From the top of my head? Guard ring and Slick shoes are the most reliable ones I suppose. But ofc I don’t think any good Thief will go in a fight without shadow-step up in a real 5v5. That’s like asking for a death wish.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

ahem...

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Posted by: BlackTruth.6813

BlackTruth.6813

At least it doesn’t have AI supporting it on top of spamming evades.

It won’t be any more braindead than lets say a condi ranger (or most ranger builds for that matter) tbh even though daredevil is potentially anti-fun. Hopefully it isn’t TOO effective if it does manage to be ranger easy to play.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Will Berserker be superior to Warrior?

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Posted by: BlackTruth.6813

BlackTruth.6813

Normal Warrior will still be strong. But Berserker will simply add builds that will HOPEFULLY not overshadow the normal Warrior and still be strong and fill a certain role.

Can’t wait until September 4th.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Make warrior relevant in tpvp

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Posted by: BlackTruth.6813

BlackTruth.6813

They HAVE been relevant. It’s not hard to play Warrior when you have a Guardian backing you up because Warrior just scales so hard with boons from others.

Warrior is a DOTA character, okay with no team support at best but stupidly broken with actual team support. You know what the term for that is? That term is called “Carry” in which case they can do damage or point hold causing your team to win the game.

Learn to land high casting channels and casting times, because by your logic you are pretty much saying d/d ele is balanced when in reality this game should not be balanced around d/d ele effort in any form. It just feels you want the old hambow back which isn’t even the real solution.

That’s how it was from day 1 except the shoutbow meta and it only became way better today.

http://www.twitch.tv/blacktruth009/v/12406706 – new vid

Can’t buff Warrior and make it easier just because people don’t know how to play one.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Class restriction in AG and ESL

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Posted by: BlackTruth.6813

BlackTruth.6813

That’s not even the problem. There’s a reason why classes with so much “sustain + mobility/escapes + tankiness” gets stacked.

Do you not see the pattern? The real problem is this: not every build is equally balanced based on EFFORT. If things were balanced based on EFFORT then class stacking would be fine. If a class has SO MANY things going for it then class stacking will HAPPEN.

If d/d ele was “legit” complex people wouldn’t be stacking them. You can argue the same for Rampage Warrior, sure. But at least that has SIMPLE COUNTERPLAY.

THAT’s the real problem, it’s because certain classes DO NOT have simple counterplay. D/d ele you have to count how many dodges before bursting? And how many defensive cool downs do you deal with after you land your big hits? This is why d/d ele gets stacked: they are stacked in design AND it takes no skill to play because of being stacked in design.

TL;DR Class stacking wouldn’t be a problem if these “complex classes” didn’t have such anti-fun mechanics.

If certain classes didn’t have both mobility tankiness damage and sustain, EVERYTHING would be fine. That being said, I don’t really agree on GS Warrior having an evade either (not that I dont know how to deal with it but I don’t agree with mechanics like it). Those “stacked” mechanics themselves is the real culprit.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

I feel like Berserker is being slept on

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Posted by: BlackTruth.6813

BlackTruth.6813

What Berserker will give Warrior:

1.) A power/soldier build that can actually duel
2.) A real condi build
3.) A potential glassy hybrid build
4.) More variations of glass cannon/melee carry builds

If things go right and they don’t find a reason to gut the current builds, then Warrior will be the most diverse profession that can have more than one viable spec and role.

I just hope the power creep makes the game more balanced instead of anti-fun though in HoT.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

How do you land warrior hammer 5?

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Posted by: BlackTruth.6813

BlackTruth.6813

Dodge count. Generally you want to chain it after Hammer 4, but landing skills is related to baiting out people’s dodges BEFORE using a high casting time like backbreaker or skull crack.

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Rangers and Necro's "Meta Worthy"?

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Posted by: BlackTruth.6813

BlackTruth.6813

i cannot understand why ranger should be garbage..
all this hate
hate guard and ele instead ( if you can catch em of course)

Because everytime Ranger was “viable” it was NEVER fun to fight against.

Right now the power build is at least not as aggravating as spirit ranger or the old trap ranger.

They CANNOT buff this class unless they change the mechanics.

I think certain BS just needs to be nerfed though like d/d ele’s blinding ashes and ranger will probably find a place as back point. Chain CC taunt is not a joke.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Fast Hands should affect On Swap Sigils CD

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Posted by: BlackTruth.6813

BlackTruth.6813

Rather not deal with Energy Energy on a 5 second cd atm.

I think baseline fast hands will be fine by itself since it won’t really change much.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Deleted

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Posted by: BlackTruth.6813

BlackTruth.6813

Need to understand that the devs aren’t that great at their own game. I’ve fought nightmare a lot he isn’t really attached to what is complex either. Like, if Warrior is so easy then it doesn’t make sense if you think d/d ele is harder because d/d ele isn’t complex and hard to understand, it’s just stupidy privileged.

Still <3 Robert Gee but that headbutt isn’t simply ANY straightforward buff either. It makes Warrior want to land 1/2 seconds even more and mind-game more with stow weapon.

Like Nightmare specifically refuses to understand that “it’s so simple in design but at least it isn’t anti-fun and stupidly overblown so it still manages to be hard mode.”

No offense to him specifically. But something “simple” can still be complex, whoever on the balance team said otherwise just mislead a bunch of players because of the ignorance of his own game.

TL;DR Watch Nightmare play mace Warrior and take his words back. Watch him say “you can just go depend on your team” instead of understanding where the high skill cap is.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

How to beat D/D Ele as warrior.

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Posted by: BlackTruth.6813

BlackTruth.6813

Nothing realistically beats d/d ele atm more than half the time. The most reliable one is probably cele necro but necros are easy to gank in spvp. But Warrior CAN beat d/d ele even though the match up favors d/d ele.

Basically you want to bait out armor of earth AND mistform during normal mode and then you want to finish them off with rampage. As you are baiting out armor of earth and, you DO NOT want to take damage so you want to use endure pain and berserker stance while you’re baiting out a d/d ele’s cool downs.

But as simple as that may sound, it isn’t easy fighting d/d ele because if how easy it is to play one. You REALLY want to land your high casting times such as Skull Crack/Hundred Blades/Whirling Axe/Earth Shaker or anything that can bait out their cool downs for that matter. But then you have to deal with burning speed evade and blinding ashes, it literally is NOT an L2P issue and it is definitely widely accepted that d/d ele takes no skill. Even then it is possible to beat it, it just isn’t easy.

TL;DR if armor of earth and/or mistform is down, then Warrior can kill d/d ele.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Eviscerate is broken

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Posted by: BlackTruth.6813

BlackTruth.6813

Eviscerate is the worst F1 skill because it has to crit to be just as effective as a non-crit arcing slice (grants Fury) or a non-crit skull crack (stun and decent damage).

The least that ANET could do is make the adrenaline gain from axe mastery baseline to give axe something special by itself.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

2-Day Losing Streak...Then Back to Normal

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Posted by: BlackTruth.6813

BlackTruth.6813

RNG man. That’s why solo que is aggravating and rage inducing, you either get people who care or people who don’t. Sometimes even when you 1v2 at far point and even if you win that, your team still manages to lose 4v3.

It’s RNG because you literally have no control over people’s skill level for that match OR their decision making for that matter.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Solo Berserk build: theorycraft

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Posted by: BlackTruth.6813

BlackTruth.6813

PvP-wise:
Zerk Def Disc, then on the zerk tree definitely take the stun break on F2, Dead or Alive, and the taunt on F2. Definitely take headbutt for an elite and practice landing high casting times. This is the zerker/soldier build that can hold a point and can duel. I will probably use Mace/Shield + Hammer or Axe/mace for this version though.

As for a condi build, you may sadly end up still doing Zerk Def Disc to make the most out of it. Or Maybe Zerk Def Tactics for the long bow trait wouldn’t sound too bad since I think Long Bow is THE best source of condition damage for Warrior. I feel arms won’t be strong with zerker even then unless they buff certain signets like Fury and Might.

Str Zerk Disc is too risky but I can see it working. Just make sure to take the stability on zerker mode though instead of Taunt cause you’re going to need stab since you’re using zerk instead of defense.

PvE:

W/e is the fastest clear I guess.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Which Classes Do Thieves Counter Now?

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Posted by: BlackTruth.6813

BlackTruth.6813

People saying Engi isn’t hard is forgetting one simple thing, they were only really easy during the cele meta from months ago.

Because slick shoes isn’t “viable” anymore, Engi is back to having to land 900 max range nades and most of all focus on landing SKILL SHOTS instead of getting carried by easy frame-eaters + tankiness. And the damage pool is so much higher now that you have to go soldiers just so you can react.

You people say not many people can “reach phantaram’s level,” okay sure lets go with that. But try and reach Five Gauge’s level with the skill shots and tell me if Engi is easy at THIS CURRENT META. Point is, reaching Phantaram’s level is WAY EASIER than reaching Five Gauge’s level just because Engi actually takes skill now.

TL;DR Engi takes skill now because slick shoes isn’t “viable”

P.S Okay you can say burn engi takes no skill to play, but that isn’t even viable because d/d ele is better anyways. So the only other thing that can compete is Five Gauge’s HGH soldier’s build which takes more skill than anything that’s a Mesmer, Ranger, Ele, Guardian.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Issues with the elementalist Fire line

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Posted by: BlackTruth.6813

BlackTruth.6813

Make blinding ashes 20-30 seconds. Or nerf their damage by A LOT. Why should a tank class be able to deal damage and ele damage isn’t even hard to land.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Which Classes Do Thieves Counter Now?

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Posted by: BlackTruth.6813

BlackTruth.6813

Nothing. It’s the hardest class in the game right now on top of engi.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Describe the Berserker in 3 Words

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Posted by: BlackTruth.6813

BlackTruth.6813

King Of Rushdown

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Whats your Opinions on Berserker ES?

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Posted by: BlackTruth.6813

BlackTruth.6813

From a veteran Warrior perspective with actual competitive presence..

I absolutely LOVE IT. I knew I could count on Robert Gee. First of all, whoever thought of the fighting game references for trait lines is a GENIUS. I am 100% using Bloody Roar on my new chain CC build. Doesn’t help that I also loved Bloody Roar growing up and keep tabs on a lot of fighting games such as UMVC3 on twitch.

Not only does Berserker help condition builds, it also helps bruiser builds and will kinda help Warrior duel better and not “depend” too much on Rampage even though it was already possible.

I am extremely glad that Robert Gee kinda listened to what I said in which Warrior should have harsh incentives. The stun on headbutt as a good example. There’s also a little bit of improvisation mechanics that came out because of this. I could choose to go headbutt > berserker stun break > go ham or I can choose to land a full-blast skull crack after headbutt AND THEN combo > build up more adrenaline > and finally go berserk. Counting dodges in between of course.

And wild blow, pretty much the over-charge shot of Warriors, is looking very promising as it is a 1/4 second casting time with the trade-off of taking a utility slot AND it can chain into more CC chains.

My god I CANNOT wait to see how many more combos I can pull off on Warrior such as these that I already know right now:

http://www.twitch.tv/blacktruth009/c/6269321
http://www.twitch.tv/blacktruth009/c/6259903

Now for the negatives.

1.) There is still absolutely no point in picking that 10 second stun break over stances including Frenzy.

2.) There is no reason to pick Sundering Leap over even something like Bulls Charge. All it provides is vulnerability and nothing much else. It doesn’t help “bait out dodges and cool downs” which is part of winning a rotation as there is no incentive to react to it.

3.) There is no reason to pick Shattering Blow at all. Shield already reflects projectiles just fine and there is no reason to pick that over stances and kill set up utils.

4.) Defiant Stance and Signet are both still the superior heals for PvP though I’m more concerned over the viability of the 3 rage utilities that I mentioned above.

5.) Skull Crack becoming a Daze during berserker mode is counter productive. It should be changed into a 1.5 second stun see-ing as it’s already hard to land and it isn’t any easier to land base on it’s primal burst mode on stream. I don’t feel like the confusion trait is viable anyways see-ing as Warrior capitalizes on lock down anyways. Interrupt builds just seem counter-productive considering it’s more rewarding if I can just land a hard CC and then deal damage.

If Skull Crack stays as it’s current primal burst state it may become the weakest burst skill during berserk mode to the point where there is no point in using it at that time period.

Every other burst skill seems fine during primal mode.

6.) Instant Cast taunt might be too powerful. But at the same time it could be necessary.

I hope I can get myself to stream this in the next BWE. This is going to be fun overall.

P.S Three Cheers for Robert Gee!!

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Who can hardcounter eles 1v1 on point?

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

Can we please nerf blinding ashes and burning speed already? It takes absolutely no skill.

Delete the evade from burning speed or delete blinding ashes. You can’t have EVERYTHING. ZZZ.

Like you can already teleport through ledges and have ridiculous tankiness for a class that has so much escapes. Why is this not getting fixed?

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Stance war vs dodge & blind spam thief

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

Just re-roll D/D ele already considering this game is all about 1v1s to you.

Explaining rotations is just too pointless to someone who only thinks about duels instead of winning conquest.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Who can hardcounter eles 1v1 on point?

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

So you’d rather everyone run around playing rock/paper/scissor but necros scissor is green and mesmers purple? No thanks man.

He just said the exact opposite thing @@ hardcounters are the definition of rock paper scissor, your post makes no sense.

And once again, celestial necro is NOT a hardcounter to cele ele, and especially fighting on a point. You can’t judge something out of ONE duel. i’ve killed celestial elementalists in a matter of seconds (yes really), cause they just messed up their water attunment, misplays exist, even at top tier.

v.v rock/paper/scissors on your skill bar. There is no diversity in class/build types is what I’m trying to say. The game is balanced and has diversity which is exactly where you want to have it imo.

Except when teams are just stacking 2 eles.. then something is wrong. That’s what you call an enforced meta.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Warrior Builds/guides/tips........

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

Not really. None of the classes are bottom tier, everything atm is really useful for the team. It’s just that D/D ele is just too powerful atm. On Warrior you just have to be good at simple rotations and you have to be good on stun lock builds which require high casting times.

People complaining about Warrior “sucking” was never good at any build that wasn’t hambow or shoutbow anyways. I wouldn’t find them credible at all.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Ele, Burning and after Meta is not bad

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Posted by: BlackTruth.6813

BlackTruth.6813

It’s just D/D tbh. I don’t know why a spec that duels so well escapes so easy and can potentially delay a 1v2 easier than any other class. This BS is just enforcing the meta, I’d rather have backpoint ranger back and I wanna see things like backpoint Guardian.

And D/D ele isn’t even mechanically hard. All you do is use Drake’s Breath and Burning Speed (which is also an evade and all of Ele’s attacks that are reliable for wearing people down are on such a low cool down) for when it’s up while you sustain. It takes no skill, it’s literally just another evade spam class but so much tankier than Mesmer or Ranger.

If they nerf D/D ele specifically, then the meta will probably be more interesting rather than the “top teams” just stacking two of these boring BS spec.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Who can hardcounter eles 1v1 on point?

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Posted by: BlackTruth.6813

BlackTruth.6813

You people keep saying “oh cele necro destroys d/d ele in 1v1s”

But this is what you people are forgetting, Cele necro can’t escape a gank without Plague form and D/D ele has easy mode mobility.

Cele necro is easy to gank, it can definitely take around 10 seconds max in a top tier game if the Cele necro doesn’t have plague form up. D/D ele doesn’t need fiery greatsword to escape a gank and they have easy mode evade spams on top of their escapes and they can handle a 1v2 better.

TL;DR D/D ele still deserves to get nerfed, specificially their damage with all that easy mode tankiness and sustain that they already have.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Whirling Axe

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

NOW were getting somewhere. True, I guess the cripple would be all right.

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Is Warrior still Meta?

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Posted by: BlackTruth.6813

BlackTruth.6813

Also I want to point one more thing out.

People actually think “Mesmer” and “Ele” are “high skill cap” when those classes are just flat out forgiving compared to Warrior at top play.

-How is instant casting while spamming evades hard mode?
-How is ANYTHING guardian does high skill cap when all a DPS guard for example does is, auto-attack > focus block > auto-attack > blind > auto-attack > focus blind > Heal > auto-attack > invuln? NOTHING is complex about Guardian mechanics. None of their defenses need to be “timed” and even if you time their defense, it takes no skill because IT IS INSTANT CAST. You can argue the same for endure pain and berserker stance, sure. But at least Warrior DOESN’T HAVE EASY DAMAGE APPLICATION which balances this mechanic out. Blind and block spam effectively counts as dodge while attacking. Yet some people in this thread think “Oh that is so high skill cap just because it’s instant cast and you can cast it while doing easy to land damage.”
-I’m not even gonna explain D/D ele. “High skill cap” yeah sure it is somewhat but easy to reach, but you CANNOT deny that it is anti-fun. Under what circumstances is being able to sustain while doing so much damage is fun to fight against? Reliable damage and reliable tankiness is anti-fun, there is NO ARGUMENT. And that’s what d/d ele does, it isn’t “healthy high skill cap.”
-Don’t get me started on Mesmer. I’m in the mood to describe what “AI” while spamming evades (plus stealth) and having ridiculous burst equal to.

DO NOT confuse easy privileged mechanics for “high skill cap.” Those mechanics are what ANET needs to be extremely careful with and I wish they could take notes from Warrior or Necro at it’s current state.

You want “High skill cap that is good in design,” then look at Chain CC Warrior combos please.

Like I wish people would just understand that “recreating hambow or shoutbow” or “re-living D/D ele or Mesmer on another profession” is just not a good suggestion or buffing classes and making them as “easy as d/d ele or mesmer because they’re so high skill cap” is WRONG. It’s time for REAL BALANCING to happen people.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Warrior viable?

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Posted by: BlackTruth.6813

BlackTruth.6813

There are specific people in the Warrior forums that you want to stay away from. I’m not going to tell any names but the pattern that those people show are lack of ability to improve, pessimism and ignorance.

Believe me when I say this, Warrior is balanced and should be where other classes are (such as Mes and Ele).

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Is Warrior still Meta?

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Posted by: BlackTruth.6813

BlackTruth.6813

The people who want Warriors to get buffed think Hambow or Shoutbow happening was the right way to go. The answer is.. it wasn’t. It was just D/D ele in a different form. It is UNHEALTHY for the game because classes that can have high sustain AND can deal damage (much like D/D ele right now) is anti-fun. At this point, I don’t really agree with instant cast skull crack anymore either. The HIGH CASTING TIMES and the ATTACK TO SURVIVE mentality is what defines Warrior.

You people want a REAL buff that’s balanced in practice? Listen to me right now.

Signet of Might (60 or 75 second cd) – Ignore/Strip protection and block for 6 seconds
Signet of Fury (150 second cd) – For your next attack, ignore evades. OR For your next attack, your next CC skill does not allow your opponent to break out of stun for the next 5 seconds. Either is fine.

Doesn’t have to be the same exact numbers, but keep the concepts in tact.

You know what I tried to do there? I tried to make ARMS viable. Why are these balanced in practice? First, Warriors have HIGH CASTING TIMES and their attack range isn’t that GREAT. You are simply not a good player if you’re saying the high casting times and short range is hard to deal with. Second, now you lose out a defensive cool down and is MORE PUNISHABLE and then being rewarded EVEN MORE for being good at ATTACKING, which should be the class defining mechanic. And if I take ARMS for the signet cool down, then I lose out on STR or DEF or DISC.

THATS how you balance out Warrior. You make HARSH trade-offs. You don’t give it instant cast skull crack back, you don’t give it Hambow or Shoutbow back. You make people WANT TO GET GOOD AT ATTACKING and landing high casting times.

Key word is HARSH TRADE-OFFS and I hope ANET could apply the same principles to other classes in the near future.

Sorry people, some builds just shouldn’t be viable or it will just be anti-fun to go against. It was never fun to fight hambow or shoutbow. That being said, things such as D/D ele isn’t fun to go against either or BS such as Mesmer even after the nerf (Mes is still cancer cause evading while attacking is just an anti-fun mechanic).

TL;DR If you want to buff a class, you don’t SPOONFEED people in a way that bad players can face-roll with it.

EDIT: When I say spamming defense while attacking, I meant sustaining while being able to do stupid amounts of damage. I’m not including Signet of Stone or Endure Pain because those have actual counterplay.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Is Warrior still Meta?

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

No offense to people who say “Warrior is nothing without rampage” but stop being ignorant L2P. The profession is working as intended, it punishes people who only plays easy mode weapon sets like GS and rewards people who knows how to be useful outside Rampage via stunlocking Mace MH/OH or timing Hammer skills better for example. Hell even GS isn’t so bad outside of rampage, people just want easy mode hambow and shoutbow to come back which is not a good way to balance the game.

The way Warrior works is that it survives by LANDING high casting times. People just refuse to learn how things work. Warrior’s role becomes way more flexible once you understand how certain weapon sets work such as Mace/Shield for example. If I go Mace/Shield Axe/Mace as an example, I can both stand on point and save cap and then tell my team mates to disengage as I save cap or I can choose to use my cool downs for kills and cleave because I LEARN TO LAND HIGH CASTING TIMES instead of complaining about the class or being ignorant about certain mechanics in the game. It isn’t simple a one trick pony, there is complexity within it’s so-called “simplicity.”

Here’s an example: http://www.twitch.tv/blacktruth009/c/6259903 a combo which can kill people with no rampage. I could even do this combo without bulls charge, np. http://www.twitch.tv/blacktruth009/c/6452625

How do you land this combo? Of course, learn to count dodges and learn to wait out defensive cool downs. Ofc it gets more complex vs. evade spam classes, but it CAN be done. Just need to know where the evade frame ends.

Also you can argue that “Oh this guy is using so many high cool downs.” But that is FAIR. High risk and high reward against good players. If I miss a zerker stance burst, then I should be punished. If I don’t bait out 2-3 dodges and a cool down when zerker stance is down, then I should be punished. The same principles should be applied to classes like Mesmer and Ele though. I think those two are just over the top atm.

My point is, Warrior right now is balanced. It rewards good players and bad players just should re-roll to easier specs like Guardian in general or D/D ele.

Like right now the only real problem is D/D ele. And blind spam doesn’t only screw Warrior, it screws other classes too. Once those gets toned down properly, Warrior won’t need anything, I promise. The worst thing that ANET could possibly do is make Warrior broken again by listening and spoonfeeding people who don’t ever want to L2P or are just flat out ignorant of the Warrior skill cap.

In fact if ANET wants to balance around based off effort? I’d say take notes around Warrior and Necro tbh. Hell even Thief and Engi is fine.

TL;DR Please do not make Warrior broken just because people are bad at landing high casting times and are ignorant of what Warrior can do.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Ele, Burning and after Meta is not bad

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

Eles beings this tool out every 10s… you can imagine its AoE usefulness now.

Nobody uses RoF every 10s, you would have to skip several skills just for this.

Sad part is they can. Can’t believe the ele main doesn’t know how his own class works. Basically in a team fight if you ring of fire and people pay attention to that, that’s a good dodge bait and if people don’t dodge then gg 3 stacks of burning every time you go in and out.

Point though is, ANET needs to nerf this BS so the game will be balanced.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Trying to decide on a PvP class

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

D/D ele. You CANNOT go wrong on D/D celestial ele with FIRE WATER ARCANA.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Need help finding a class to ease into sPvP

in PvP

Posted by: BlackTruth.6813

BlackTruth.6813

So I do WvW a lot with classes, but I usually just go in with my PvE build and zerg around. I recently have been intrigued with sPvP, but I need help picking a class.

I know i could try them all and find the one I like, but I don’t want to go in and get rofl stomped on my first character and then instantly get turned off about wanting to PvP.

So anyways, I’m not too good at combo fields. I know blasting fire gives might from PvE haha. This prob knocks ele out of the competition.

I’d like to be able to kill reasonably quick, but I also don’t want to die in 2 hits.

I don’t want to be a one trick pony where I blow everything and then have to wait for CD’s to burst again. I’d like to be able to stay in the thick of combat and still be able to hurt even once I’ve blown all my CD’s.

Any suggestions? Thanks in advance for the replies!

So play ele then. D/D celestial Fire Water Arcana, that is like the answer tbh considering it takes no skill and anyone can play it. They do ALL forms of damage and has annoying mobility and all-in.

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"Interrupt DPS" for lack of a better name.

in Warrior

Posted by: BlackTruth.6813

BlackTruth.6813

Decent trait choices for the weapon set, it’s just that STR > ARMS and Rampage > SoR even with the nerf.

I feel like the vulnerability from the mace trait just gets cleansed way too easily. But yeah, what I’d like to point out is that.. people underestimate the hammer auto + Frenzy. That actually hits like a truck and the build is really nice for baiting dodges while helping the team land hits.

Plausible build, just that you need to put STR instead of ARMS and Rampage instead of SoR. You have too much adrenaline gain as is with burst mastery and zerk stance alone.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

Should Regen boon stack intensity?

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Posted by: BlackTruth.6813

BlackTruth.6813

No. Compare the amount of boon stripping to the amount of condi cleanse, like right now. You CANNOT afford regen to be like 2k health a tick, that would just be anti-fun for classes who can’t boon strip in the first place.

At least 2k burning per second can be cleansed by other people and yourself. Boons on the other hand only get stripped by, what? Necro and Mesmers?

This suggestion would be too hard to balance out.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

[PvP] Let's develop "Banner Shout" together!

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Posted by: BlackTruth.6813

BlackTruth.6813

Change the GS to mace/shield or mace/horn and change the Banner to fear me you will mitigate some burst while being useful because Mace and Hammer doesn’t need damage to be useful. Just be a CC bot with decent burst mitigation and decent heals tbh. You will be useless if you CANT LAND YOUR STUNS but most of the time if you were good at landing Mace skills you will still be useful even with no damage.

Thing is though? Shouts only favor cleric/crusader/settlers. The Shouts GS + Hammer build will still be bad even with Zealot.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Warriors Need Baseline Fast Hands!

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Posted by: BlackTruth.6813

BlackTruth.6813

@BlackTruth I’m actually looking for builds like this or this that are mostly support focused but also bring decent damage, like Guardian currently can.

Those builds might not have the best ammy/rune setups, but as a concept you can get the idea. I really like the idea of the Crusader ammy.

None of those builds can compete with Guardian or Ele. None. There is no incentive to pick any of your non-discipline builds over d/d ele or guardian even with baseline fast hands.

A better solution would be to just nerf D/D ele (specifically burning) instead of baseline fast hands and maybe the meta won’t be so enforced.

At the game’s current state, the best role that Warrior will fulfill even with baseline fast hands is “melee carry dps roamer” just because discipline is just too good to not have AND that zerker specs are actually rewarding now.

You can say Thief and Mes “does that better” but that just means you aren’t good at landing long casting times.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager

(edited by BlackTruth.6813)

Warriors Need Baseline Fast Hands!

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Posted by: BlackTruth.6813

BlackTruth.6813

Lets say baseline fast hands does happen though? You lose out on Warrior sprint and you won’t rotate as fast if you don’t use Discipline.

So in theory STR ARMS DEF would make Soldier Amulet Warrior happen. What weapon set are you going to use to make the most out of STR ARMS DEF Soldier? Mace Shield + Hammer? It has way too many ridiculous casting times, I don’t see how this build will be strong when baseline fast hands happen. Hambow? Learn to count dodges, when the Warrior is using Hammer and Long Bow, it becomes so easy to catch it with something. Skull Crack + GS? Okay, if you go soldiers amulet with this build you DO NOT have any threat unless you stun someone. A good player can just save dodges for Skull Crack and your stuns because you don’t deal damage on GS with soldiers amulet. Not even your hundred blades is gonna bait dodges at point blank. And people are gonna res through your damage if you do manage to down someone in a team fight.

It doesn’t help that you don’t have Warrior sprint to the point where you’ll get kited way easier with but if you take Travelers then you are losing out on a better rune set. Signet of Rage isn’t better than Rampage even with the nerf either, or Banner cause of the meta change.

Baseline Fast Hands ARMS DEF TACTICS with Long Bow, seriously? Who is going to get worked up about this type of spec? There’s a good reason why Long Bow isn’t even good at this meta and it is because the damage that Long Bow puts out can’t out-damage the burst that other classes puts out, yet there are some people who are worked up over a change like baseline fast hands? In what world will ARMS DEF TACTICS even work? ARMS is such a bad trait line with condition builds that baseline fast hands won’t even do anything.

STR DEF TACTICS, what? So you only get tactics for the leg specialist if you try a zerker spec with this combination? I don’t even know what weapons you’re going to use for this trait line. And in what world will “berserker shouts” even work? Even with Zealot’s Amulet it’s still kinda crappy. Don’t tell me Mace + Bow is going to work, the confusion trait is bad. It’s not that good. And Mace is already hard to use.

C’mon people, name me a build that you’re so scared of if baseline fast hands ever happens. I will find a counter argument for that. And don’t tell me “it shouldn’t be baseline because it’s not part of the Warrior mechanics,” name me something that you are afraid of happening with baseline fast hands in practice.

But yeah I don’t believe baseline fast hands will do much. Even if “Soldiers” Warrior comes back, which is probably the thing the OP wants to come back, Zerker Warrior with discipline, D/D Ele or Guardian will still be better.

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Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager