Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Good shave and it’s not so bad even if they keep it like this.
Game would be perfect if they shaved burning from all classes though.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Rifle. No question. At least make the piercing baseline, that’s all it needs.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
That’s the only thing Ranger has going for them (At least the condi ones) and even then the Quickness trait is much stronger.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Nah. Because slick shoes is nerfed to the point where you have to go settlers to be viable, I don’t believe Engi, more-so even if they get rampage, completely over-shadows most classes anymore. Warrior can actually do the same job Engi does, the difference is Warrior has a harder time landing damage but can be more rewarding, definitely has better “all-in,” and saves a point better. Both survivability are on par, Warrior having better counter-pressure while Engi having better uptime.
Engi has better range and strong damage but they can’t really save caps and or attack while having some sort of burst mitigation. Mesmer still has an edge on both because distortion is just flat-out broken.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Fast Hands won’t really change much and even if it happens it won’t break the profession.
I don’t believe Warrior is in a bad spot atm, it’s more of the fact that burn and blind spam just needs to be toned down in general. The Rampage nerf was somewhat a slap to the wrist but it was a good shave. People complaining about Warriors right now will legit look like Bronze ELO players.
Burning just needs to be toned down though, from ALL classes and the game will be fine.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
It could be happening if you do an auto and reckless dodge at the same time. The system gets weird when that happens, it begins to count the auto and reckless as one attack it feels like.
I’ve had situations where reckless dodge hit for a lot but I’m pretty sure I hit the auto-attack button slightly before reckless.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Nerf all 3 at the same time? I’m sold.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
I wouldn’t be defending Rampage if Mesmer at it’s current state didn’t exist in a broken way. Instant cast burst while spamming evades realistically take no skill and has no counterplay tbh.
Same with Burning and specifically Ele. Ele is still braindead and effective atm if you go D/D.
And no one wants to see the cele meta ever again. For real? People enjoyed fights that lasted for 5 minutes?
Point is, they need to nerf the amount of cancer all at the same time so that the game can achieve real balance.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
It’s ridiculous atm cause there’s not enough utilities and only 4 trait lines.
PvP-wise:
Basically the best way to play Revenant atm is.. to spam Rite of the Great Dwarf over and over and over to make sure your team mates don’t die. And then if they do die, you use Mercy Runes then Inspiring Reinforcement > Unyielding Anguish > Res.
Their CC is stupidly telegraphed but I think a numbers fix can definitely work for this class. I think their high casting times should stay but their ratios need a buff if the “damage” trait won’t make it deal damage.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
(edited by BlackTruth.6813)
He’s too optimistic when he says Engi is strong. I will say Engi isn’t braindead and effective anymore because of the damage pool increase and slick shoes kinda making them even more vulnerable to that damage pool.
The Moa > Slick Shoes combo is deadly if he ever finds a way to use that. But if he uses that then other people can burst him hard when he uses Marauder.
It eventually balances out in a way. The moa reset is pretty crazy, sure. But so long as the damage pool stays like this Engi shouldn’t be too cancerous nowadays.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
I suspect swords will come if shiro is indeed the 4th spec, which strong indications show
Remember, the beta isn’t the full Rev, so plenty to be added yet
That’s pretty fair. I know it’s a beta but I thought all the specs were released/revealed already for it.
We have not released all weapons and legends for the Revenant yet. Right now there is definitely a gap in the playstyles offered as we haven’t discussed the more pure DPS focused setup yet. soon tm.
Revenant ATM with it’s default set ups has no choice but to go bunker/res bot. Can we please have more traits and utilities next beta weekend? I can’t really have an opinion atm because all those classes that we have right now had a lot of utilities at release and wasn’t only stuck at 3 utils and 1 heal and 1 elite.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
This is what happens, you out play the Warrior using your blocks/invons/blinds/evades completely school him, War looks like losing your still 90-100% health and boom! “Rampagers” you have nothing left in the tank, War hits you once with a CC and next attack your dead. At best you will dodge 2 of there Rampager attacks then die, gl running away unless you have super speed with gap closers.
Rampagers rewards bad players, it’s not matter or L2P.
or did the warrior bait your defensive CDs then rampage outplaying you? or is it all a matter of perspective.
I knew someone would say this, ok next time I won’t use any of defensive skills and I’ll let him kill me outside of Rampagers.
So what you’re trying to say is when they use the F1 Hammer skill not to dodge it, or when they using there GS gap closers not to dodge it or even better someone else immobilize you and I shouldn’t use my invon I should just eat the damage and die there cause the warrior is trying to bait my defensive skills out. Yes that sounds about as smart as your comment.
And this is why I hate coming to forums.
i don’t know dude. seems like there is a big difference between popping your elite when the enemy has cds and when they don’t. that of course assumes the warrior is paying attention, as if they are it’s an outplay and if not it’s luck.
i’m just commenting on managing enemy cooldowns, i’m not telling you not to dodge earthshaker.
Srsly dude, you must live under a rock or live in a perfect world. You’re going to have skills on CD vs anyone and everyone it doesn’t matter what class you are, there was no baiting involved at all its matter of time. Almost every Warrior pops Rampagers when there buggered and that wasn’t matter of them baiting out cd’s or poor management from the other player.
Rampagers rewards bad players, the Warrior got schooled and in his last hopes pops a skill that rewards him for being bad.
You know what’s also sad about this statement? Mesmer can also reward bad players cause there’s nothing hard about doing 10k instant cast burst as you reposition and evade. Same concept can be applied to Ranger if it gets buffed or DPS Guardian.
At least Rampage itself already has a lot of counter play and outside of Rampage, Warrior has a lot even more. Those three classes that I mentioned can just spam evades while dps-ing and call it skill really.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Not Complete.
15chars
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
I question the honesty of the people who say Necro/Engi/Ranger are bad in this meta. Bunker MM Necro with constant boon strip can win a decent D/D Ele 80% of time. Condi spirit Ranger can own a lot of classes including Mesmer/Ele. People just don’t dare to try weird/unpopular builds, and then complain that other classes suck. or they try to act like victims to get buffed.
I talked about burning guardians and physical Warrior right after the patch landed. At that time, people still complained about how underpowered guardians/warriors are, because they got stuck in the old mindset. They didn’t try burning guardians or rampage. Now everyone complain about burning guard and rampage.
Quit playing the old style Necro/Ranger, and you will see how strong they are. Use your creativity.
Well-said.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
If they nerf Mesmer, Rampage has to be nerfed no question. If Rampage gets nerfed, then burning has to get nerfed. If they nerf burst in general then everyone just plays bunkers that deal damage.
Nerfing atm in a whackamole way will trigger a bunch of necessary nerfs that need to happen. Pay attention to the word whackamole though.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
The sad part is, Engi and Ele DOES take more skill to play. But not by much at least compared to Ele.
Why you ask? Ranger just baits dodges the easiest cause of permanent AI/taunt/traps/binding roots. Chain CC taunt trap ranger can work, people just need burst to back it up on top if it’s ridiculous condi cleave tbh.
And rangers just need to stop saying “RANGER SO UP QQ, I DONT WANNA LEARN HOW TO COUNT DODGES.”
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
If you need “Armor” or Toughness so much just so you can react on Warrior, then you will NEVER get the best results on any build that you play
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
The problem is the fact that Mesmer can do essentially 10k burst with shatter or sustain damage with Phantasms while evading. There is literally NO RISK when you are attacking anything that isn’t a Thief in this meta as a Mesmer and their damage is one of the easiest damages to land in the game cause of AI and instant cast.
At least shortbow evade on Thief doesn’t do 10k damage. S/D thief doesn’t have much CC or interrupt. Zerker Warrior doesn’t have instant casts and if you’re evading too much on Warr you don’t really much damage while Mesmer can still have a lot and will even have more when Rampage gets nerfed.
It has always been this way since Launch.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
(edited by BlackTruth.6813)
It’s the only glass cannon in the game that can hold and keep a point safe. So you fill both Delay (Something that can stand on point and keep it capped) and Carry role essentially. You can pretty much allow another point holder like Ele or Guardian to reset if the situation calls for it. Thief and Mesmer can’t really hold a point if specced as Zerk.
Warrior stun lock is even more rewarding than Mesmer because Skull Crack is 4 seconds with paralyzation and tremor just hits so hard point blank on a 2 second knock down. It’s just HARDER TO LAND. That’s all. Thief has to push even more than both Mesmer and Warrior atm to be effective.
Funny story, they can take away the Peak Performance trait for Rampage and it will still be useful. And because of Rampage and how rewarding Warrior skills are when they land as Zerker, Warrior can literally counter-pressure for allies better depending on how good you are when you are aggressive. When I mean counter-pressure, I mean alleviating certain situations for allies such as focus fire. Who do you focus, the Mesmer who can down your team or the Warrior who can stun lock your team?
Obviously if you haven’t figured this out maining Warrior since launch then I don’t know what to say. They’ve always been able to do this ever since the Zerker Stance patch.
P.S Just gonna laugh at people calling Warrior “simple in design” when this game is about how well do you bait out dodges and stun breaks. Warrior has a harder time doing this than any of these “complex classes” that you talk about such as Ranger and Guardian and you have to mind game better rather than spam once Rampage gets nerfed. Stay ignorant.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Engi atm is extremely hard to build. Like not even slick shoes is viable because burst is back to where it was during launch.
It should have been that way though, I feel like Engi shouldn’t have gotten Cele and slick shoes in the first place just to be viable. But I feel like Hundred Nades shouldn’t have disappeared either.
TL;DR Playing an Engi nowadays is hard, unless someone already has a sleeper build in mind.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Would personally rather see a Banner grandmaster which brings back reduced cooldown and increased effective range, might as well just merge the Banner trait they had kept (which is rather useless) with it.
I rather have those baseline.
Banner traits being baseline would just make the healing that Warrior gives too much while giving the Warrior itself Brawler’s Recovery. That just wouldn’t fair and can cause anti-fun. No one has fun with attrition fights.
The taunt on tactics is a nice idea though, but first ARMS will somewhat need love.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Why do people want braindead AI specs to be buffed? Do you really want Turret Engi to come back to the game?
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Interesting. I like the sound of that.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
All is vain……….
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
If you’re buffing Rangers, give them something that takes skill to land such as Skull Crack right now. A class should NEVER been looked down upon as a skill-less in all the times it’s been brought up.
Everyone said Rangers were braindead when Trap Ranger was the meta. It’s because it was just so true.
Everyone said Rangers were braindead and taught bad habits when Spirit Ranger was the meta. It’s because it was just so true.
I heard Ranger in GW1 had spike that took REAL skill to land, so why can’t they bring that into the game as well? Like I don’t know make it so Ranger can actually cast the pet skills by themselves such as the knockdown from the dog (Lone druid style from dota) but cut their evades and give them telegraphed damage?
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
(edited by BlackTruth.6813)
So you want Assassin’s amulet to be a walking HP bar?
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Well… you CAN take crack shot and use Traveler Runes. This helps GS + Rifle but for Axe + Rifle you need pack runes so you’re kinda screwed if you take pack runes on Axe + Rifle.
What Rifle does for Warrior is that it baits dodges (Killshot, fire/air proc) and makes targets vulnerable to Rampage and frenzy cleave.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Some people wanna play riskier :x
You might say there is no point, but there is. The extra 350 ferocity and 150 power is actually a decent amount.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Hey BT, sorry for the delay. Its was to hot when sitting near my computer.
I checked rage sigil in pvp and it has a 50% proc chance on crit , wierd. Yeah, I get it now. This brings me to my next question… Do you use an energy sigil, or paralization sigil, or how you regain endurance ?
Also I get the message with the defense specialization, but this is be the same build like the GS/Ham meta, with mace instead of hammer. Not saying this is a bad thing, but no more unsuspecting foe. There has to be a way to get arround that… For example, I like playing with friends and teamspeak, so adding a bit support should not be the problem. I like to team up with guards the most. I think condition guards using consencrations help me the most. Feel my wrath as elite is just the tip of the iceberg.
Atm I use strength runes, combined with force- and impact sigiles. 100% crit chance and 35% damage increase when stick and move + bloodlust + unsuspecting foe triggers. Much better than the warrior runes I was using before. Not sure pack runes will boost me more, except when I need swiftness.
I don’t really use energy sigil. You could do Energy/Paralyzation on mace but I simply prefer Rage/Paralyzation. It just doesn’t feel that DPS Warrior accomplishes anything if you use defensive sigils. Fire/Air on the damage set for sure.
The 100% crit chance is great it’s just that the stances and shield mastery that you get from defense is kinda too good to not have atm.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Are you talking about Trap or Zerk?
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Y’know…thief has many blinds too. Anet put the shoe on the other foot.
If Thief is blind-spamming then he has no Initiative for other things.
And if the mesmer is using his shatters for blind spam he is gimping his damage.
That’s kind of a bad argument considering Mind Wrack does both damage AND blind and it’s not hard to use it for both considering it’s instant cast.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Just prevent stomp ability while it’s active,fix the stab to fear conversion and many could argue why stances work while in Rampage.
That’s fine. Stances shouldn’t really work with Rampage anyways, it promotes bad habits and it will maybe teach people how to use Rampage better.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Rage Sigil is now a 50% chance to proc, the website you are using is probably out-dated. This is WAY before I used Rage sigil, which is why you see me do shield bash > skull crack. The panic dodge will actually happen if you put in some pommel bashes in between or switch to Axe when the proc happens. I know shield is mandatory though for builds like this so you may as well do it even with the Rage Sigil.
Basically the way I use random skull cracks though is.. mind games. I do stow or weapon swap cancel Skull Crack to fake people out and bait dodges. That actually save you adrenaline and can help you land your autos and F1 on the other weapon set.
To build adrenaline, you can’t be afraid to aggressively use zerker stance and Axe autos. Nowadays I use heightened focus so I can build adrenaline faster and bait dodges better on my Axe/mace build. The Mace #2 gives you adrenaline adrenaline when you block nothing so that’s another thing. I personally don’t even use Cleansing Ire but even then I get enough adrenaline because Axe’s attack speed kinda helps a lot and even more when you Cleave people.
Now if you paid attention to the part where I said I don’t use cleansing ire, you may wonder how that works. Basically, counter-pressure. Lots and lots of counter pressure and a kill or be killed play-style. The whole concept of this is to.. out-damage condition or kill people before they kill you. That is pretty much the challenge of DPS mace builds. That’s why I’ve been using Sigil of Rage nowadays on Mace (This is now a 50% chance of activating, the website you are using is probably out-dated). In which case I use last stand so I can have Double EP, Zerker Stance, and Frenzy so that burst won’t hurt me and that I can out-damage conditions within the 10 seconds berserker stance is up.
For runes, I use Rune of the Pack because I can’t get fury anywhere else on my build. You would probably need a Guardian/Shoutbow/Thief friend to get more fury uptime is the sad part but it balances it out.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Nah, because then “Rampage” would be too op and zero counterplay if you nerf that.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
^
I actually used to think that way about Skull Crack but now I’m pretty much used to casting it by itself.
You CAN land skull cracks without bulls charge, but you have to have that gut feeling on how many dodges an enemy has left. There’s a hidden mechanic called “dodge count” that most veteran players use to land hits. Part of making dodge count work though is.. well you have to figure out how to make people wanna dodge you before you CC them. This is why I always use Rage on Mace now, for the panic dodge.
Also I only suggested off-hand axe “for fun” I don’t mean it as a competitive alternative. I just don’t feel Arms is that strong atm tbh compared to defense cause the sustain that you get from Defense atm is just too strong even without cleansing ire.
P.S Here’s a mace > Rampage combo that you may wanna look into: http://www.twitch.tv/blacktruth009/c/6269321
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Stealth is fine. Instant cast is a little bit of a problem but Thief manages to be fine even with instant cast.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
It’s so kitten ironic that MESMER MAINS are complaining about rampage when Mesmer is THE counter to rampage and zerker Warrior in general.
Why you ask? Say I pop rampage, you can just portal out or z-axis teleport, gratz I just wasted a 120 second cd on a 30/90 second CD. Say I don’t have rampage? Spam evades/stealth when zerker stance is up, blind shatters when I don’t have zerker stance, Stun me before I stun you, gg.
That’s without counting moa too.
You know what else counters Rampage? Stability, Shadow refuge, Guardian in general, jumping puzzle, STAYING OUT OF 130 RANGE etc.
You nerf Rampage, then you have to nerf the other cancers that is infesting this game.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
http://www.twitch.tv/blacktruth009/c/6269321
http://www.twitch.tv/blacktruth009/c/6259903
Recorded these highlights before the patch. Basically if you’re going to transition into a non-GS build, then be prepared to practice landing 1/2 seconds A LOT if you want something that puts something into the table team-wise.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Very very plausible build.
Thing is though, the toss up between Arms and Defense is kinda harsh. Non-defense builds are actually fun and challenging, it’s just that in a real game I feel like you will be forced to do Defense instead of Arms.
Nonetheless I like the trait choices and the high risk bulls charge + frenzy. But then again, Bulls Charge is kinda weak atm when another defensive utility would’ve been better or something that helps you land burst such as Balanced Stance.
The heal though on the other hand? I don’t feel Signet is strong if you don’t have any points in defense. Defiant Stance is better when everyone is using burst. I don’t believe 300 healing per second will do anything against 10k burst per second.
Here’s something that you can try that’s fun though: Use Mace/Axe instead of Mace/Shield, use paralyzation/rage on the weapon set, get dual wielding on GM arms. Watch people panic dodge the whirling axe + sigil of rage proc and become very vulnerable to Skull Crack > HB.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Look at a popular game like HotS or League of Legends. Someone gets caught out of position, he instantly dies and his team gets punished for it.
Why are some of you people angry when the same concept is applied to GW2? It’s been needing that because this game has too many “I screwed up buttons” for this damage pool to be not reasonable.
If you want the damage pool nerfed, then the amount of evades and stun breaks need to get nerfed too.
TL;DR There is NOTHING wrong with the damage pool right now. You’re complaining because either you die a lot in a game like LoL or you literally don’t understand why the damage pool is a necessity to keep certain mechanics in check.
P.S With the way they’re going right now, they’re somewhat trying to make “evade spam more skill-based.” In which case, this is the best change that GW2 has gotten over the years and I wish they were never too late.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
You are absolutely bad at counting dodges if you think Ele is hard. That’s like literally all you need to pay attention to on Ele, and surviving is easy.
Thief is hard in a different way, it’s easy to land attacks but it’s not that easy to survive with all the cleave happening.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
I don’t mind having Rampage toned down if my Bulls Charge or Kick can do 5k a hit.
Transfering some of the power to the physical utilities actually need to happen if for some reason other classes get nerfed causing other classes nerf to be necessary, lol.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Defense Tactics Discipline
Settlers INSTEAD OF Cele. Take the long bow trait or shake it off trait, use rampage vs. burst comps and banner vs. condi comps.
It’s not hard, shoutbow is still viable. But that does NOT take priority over DPS Warrior. DPS Warrior is the first thing a comp needs if it’s gonna have a Warrior.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Shoutbow is still viable, but this time you use Rampage to mitigate burst instead of banner and Settlers to get the old healing back. Rampage Warrior is also viable as zerker.
The only class that has this problem is probably Engi tbh. I’ve seen more than one build for all classes.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
I have no idea why an Ele/Mesmer main is complaining about Zerker Warrior. Pretty fail if you ask me tbh.
I know Rampage is broken atm but nerfing Rampage will only make other cancer in the game stronger.
This game is at a point where nerfing will not work.
P.S It’s the same guy who wanted Cleansing Ire nerfed when he played Slick Shoes and D/D ele back in the cele meta. I honestly believe Lordsoricky is a more plausible person than this guy.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
1. What class are you?
2. What gear set are you running?Generally the playstyle of a mesmer hasn’t changed.
Pretty much if you had trouble with Lockdown before, your gonna have trouble with lockdown now. It’s basically the same build, same playstyle.
The thing that has changed is now the damage across the board for all classes is now higher.So if you were built squishy then, you may want to change that now until you get used to fighting a mes.
I will say that evasion spam classes do well vs mantra spammers, they generally don’t know when to correctly use the mantra.
Condition’s also do well if you know how and what to dodge, and if you have access to burst condi.
Ele and Guard do very well because damage and burning.
A necro can do well as both a bunker and zerk.
Engies can lol 1 shot anyone from stealth ( probably working as intended btw)
a class that can stealth burst also does well if they get the drop.
And Real Bunkers can survive the burst.
AoE is still a thing.p.s. Most mesmer’s take PU with their shatters. So they are actually gonna be stealthed for 6 seconds with decoy and torch 4, and 10 seconds with mass invis.
I play ele (cele and s/f), warrior, guardian and engi. and I never had trouble with interrupt memsers before. Even PU back then was no trouble for me as it was just a patient game of wearing each other down. Like I mentioned I had no trouble with mesmers of all kinds before June 23rd. I tried every spect but none helps against daze mantra mesmers (could be interrupts or not since the trait revamp). The problem I face is the unavoidable stun that will eventually wear me down or burst me instantly no matter what I do or play.
….Try a burn Guardian or ele (3-5k burn is not fun or a joke)
Rampage for war with berserkers power is an i win button ( kinda like lich)
Engi has a boss condi spec that can survive when played well.
OR
you can grab nades, grab the nade trait, grab some stealth and one shot people
That’s pretty fail if you’re complaining about Rampage as Mesmer. You can portal out of the fight and let him waste it or abuse z-axis teleport to wait stances and rampage out.
You’re not very helpful.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
While this is a bug, I believe Engi will need compensation power build-wise, like revert the nerf on mortar pretty much. Right now, burst is so crazy not even slick shoes is viable.
Engi will pretty much be back to hard mode after the bug fix to Grenade Barrage. Like super hard mode.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
how is fast reaction time not a skill?
you might as well have just said “the game isn’t fun when i’m losing”, it would make you come across a lot more honest.
Fast reaction time is a skill. I just don’t like a game where fast reaction time is the only skill.
So is landing 1/2 seconds through 10 million evades to be honest. But at the same time, I feel like this game was too late on becoming a well-known “fun” game. It’s starting to be better but it’s probably never gonna compete with HotS or smite at least.
Schwahrheit, #1 Fuhrer NA, Just your everyday typical rager
