Showing Posts For Azure.8670:

I hate spirit shards

in Guild Wars 2 Discussion

Posted by: Azure.8670

Azure.8670

I farmed a bunch of spirit shards before the patch.

The reality is many people are rich in gold. Either because they flip TP, sell dungeon runs, toss maize balm around. But those activities don’t generate spirit shards.

I become rich because I did some good TP investments. I think many people are similar to me. That’s why they are short on spirit shards. My guess if you are really rich in gold, you might as place a buy order on legendary.

I can agree to this. I bought twilight

I hate spirit shards

in Guild Wars 2 Discussion

Posted by: Azure.8670

Azure.8670

Only activity I make more spirit shards than I do gold is trading post flipping.

Even dungeons, fractals, world events, you’ll be making more spirit shards as you do gold. Every events give champ bag, and the rates is about once per seven bag.

If you are really rich in gold, you might as well buy legendary instead of using your spirit shards.

So far, from my personal experience and my guilds which is only a tiny testing sample, we have decided we get 1 shard per 15 bags on average. I open my bags every 2500 and it seems to be the sample size for us, but if its closer to 1 in 7 that would be amazing

am i missing something

in Warrior

Posted by: Azure.8670

Azure.8670

You guys really need to play warrior differently to utilize the berserker.

Make sure you are using your burst skills, both in berserker and out.

I know its something that many of us never did, simply because we deal more damage with a full adrenaline bar…. but this is amazing.

I find that “To the Limit!” when coupled with the Restorative Strength, and Phalanx Strength traits, provides an excellent way to utilize the burst skills and immediately replenish your adrenaline after while buffing your party with might stacks. The new skill, outrage, also works wonders with a build built around bursting.
My rotation is
100b->burst-> frenzy -> to the limit->zerk->burst->outrage->100b-> burst

And that’s probably not even the most optimal of rotations…. i’m still learning but it definitely works.

Try it out.

im sorry but no… and for many reasons

One of those reasons being that you are xenophobic and/or afraid to try new things?

Warriors were once dps characters long before they took a back seat on the dps role to become a might/banner bot.
I really believe that berserker has the potential to put warriors back up in the dps ranks.

No because you don’t know how to do math. However what you are right about is berserker and its role for dps. That’s what it’s there for, it just can’t do it. I already went over this in the feedback thread. But by all means keep trying

I can tell that you have a hard time letting go of axe mace by the way you complain about having to drop tactics for berserker in the traits… instead of dropping arms.

Camp greatsword and you would have no issues with losing damage, since you won’t be swapping to weapons you aren’t traited in, and the increased attack speed hands down demolishes any attack speed increase axe autos would give over gs autos.

Imagine every time you would swap from gs to axe mace (since you burned your cooldowns), you instead went into berserker mode.

You’re doing it wrong.

;-)

but it doesnt work this way. The entire reason I wouldnt drop arms isnt because of axe mace, its because its the only thing that supports any kind of condi/1hs/bleeding. Why give us a condi/dps elite and not condi and and not improve dps? even if you CAN dps near or equal to warrior with berserker, which you cant, why bother? youre losing support and doing the same or less damage. It just doesnt make sense

So you are saying you wont replace arms with berzerker for two traits, the one that applies bleed and the other that deals more damage to bleeding foes…?

…and you don’t think that being able to use your burst skill every few seconds more than makes up for this? in addition to the burning? and the blood reaction trait?

and again, youre wrong. the burning durations are so low they barely stack into any decent damage. Theres no modifier for damage against burning foes. And you CANT use your burst skill every “few” seconds, they have kitten cd and berserker lasts 15 seconds. Sword absolutely sucks for the most part and the berserker is somewhat built around it, if the sword was BETTER baseline then no, you may not need arms, but due to the sword trait being in it, yes, we take it. Berserker helps so little with dps you need anything you can get. Please post a video of your burning doing over 80-12k ticks whi,e maintaining 2-5k hits via power. thats the only way Berserker dps is even close to what baseline warrior does.

I hope you dont think im attacking you because im not. Im happy you like the Berserker believe it or not, I really am. Im ecstatic actually. I have 1k hours on warrior but it was never my main until recently, I Really fell in love with it. I wanted to do NOTHING but play warrior and reaper this beta, and I ended up putting reaper to the side because it felt so good I barely needed to test it. Berserker broke my heart and I ended up spending time on Rev

I hate spirit shards

in Guild Wars 2 Discussion

Posted by: Azure.8670

Azure.8670

It seems to me that this post is about a spending issue, not an acquisition problem. Most people have too many spirit shards; only a tiny fraction spend spirit shards regularly.

This entire spirit shard being different from hero point situation is awful.

Did you mean the “separation” or the fact that gaining experience after L80 no longer generates them? Separating has had no impact, other than making sure that everyone has enough points to max out their core specializations just by reaching L80.

I cant take it anymore.

So, don’t take it.

People like me, that use tons of spirit shards (SKILL POINTS) are suffering beyond belief from this.

You are right: I don’t believe it. Of all the things that have changed in the last 3 years, this is one of the least impactful changes.

Theres no point in getting these from the maps anymore, and gaining levels feels absolutely pointless at 80.

You mean there’s no point doing hero challenges — that’s because HoT isn’t out yet. When it launches, people will wish there were more such challenges.

can we ATLEAST get the spirit shards from gaining levels?

Post-HoT, we can expect different sources of shards plus post L80 experience will go into masteries.

I dont mind farming Silverwaste, but it feels like its the ONLY way to get shards now

It’s not the only way. Dailies, PvP, and other methods already exist.

people that have a lot of spirit shards dont craft, which is ok, but I do. Some of us, people who actually play all their classes and have multiple toons, use spirit shards. I have 14, with 3 deleted, all in full ascended gear with ascended weapons.

Not even counting ascended, making a legendary, and the clovers, and upgrading mats, takes a tremendous amount of shards. Im currently on my 8th legendary and all I need, as always, is shards.

Now I get it, you probably have no gold and play casually, so I understand. I get it, you dont care. But for me, and my guild, we made tons of mystic weapons/ascended gear/mat upgrades, which we cant do anymore. I dont even care about that, because I already have 99% of the things I need, but for other people its a shame. I have a guildie trying to make a legendary and he hates silverwaste, but theres really no other way to get the shards and thats silly.

On the other hand I know people that hanve 4k shards, and these same people have never used one, ever. They dont even know who Miyani is and rarely use the forge.

I hate spirit shards

in Guild Wars 2 Discussion

Posted by: Azure.8670

Azure.8670

This entire spirit shard being different from hero point situation is awful. I cant take it anymore. People like me, that use tons of spirit shards (SKILL POINTS) are suffering beyond belief from this. Theres no point in getting these from the maps anymore, and gaining levels feels absolutely pointless at 80. can we ATLEAST get the spirit shards from gaining levels? I dont mind farming Silverwaste, but it feels like its the ONLY way to get shards now

Staff animations: expectations vs reality

in Thief

Posted by: Azure.8670

Azure.8670

I think the staff is good, but it def looks weird

Describe the Berserker in 3 Words

in Warrior

Posted by: Azure.8670

Azure.8670

Wheres Robert Gee

Berserker Stream!

in Warrior

Posted by: Azure.8670

Azure.8670

no disrespect to you, im sure youre good, but this forum is very berserker negative right now

am i missing something

in Warrior

Posted by: Azure.8670

Azure.8670

You guys really need to play warrior differently to utilize the berserker.

Make sure you are using your burst skills, both in berserker and out.

I know its something that many of us never did, simply because we deal more damage with a full adrenaline bar…. but this is amazing.

I find that “To the Limit!” when coupled with the Restorative Strength, and Phalanx Strength traits, provides an excellent way to utilize the burst skills and immediately replenish your adrenaline after while buffing your party with might stacks. The new skill, outrage, also works wonders with a build built around bursting.
My rotation is
100b->burst-> frenzy -> to the limit->zerk->burst->outrage->100b-> burst

And that’s probably not even the most optimal of rotations…. i’m still learning but it definitely works.

Try it out.

im sorry but no… and for many reasons

One of those reasons being that you are xenophobic and/or afraid to try new things?

Warriors were once dps characters long before they took a back seat on the dps role to become a might/banner bot.
I really believe that berserker has the potential to put warriors back up in the dps ranks.

No because you don’t know how to do math. However what you are right about is berserker and its role for dps. That’s what it’s there for, it just can’t do it. I already went over this in the feedback thread. But by all means keep trying

I can tell that you have a hard time letting go of axe mace by the way you complain about having to drop tactics for berserker in the traits… instead of dropping arms.

Camp greatsword and you would have no issues with losing damage, since you won’t be swapping to weapons you aren’t traited in, and the increased attack speed hands down demolishes any attack speed increase axe autos would give over gs autos.

Imagine every time you would swap from gs to axe mace (since you burned your cooldowns), you instead went into berserker mode.

You’re doing it wrong.

;-)

but it doesnt work this way. The entire reason I wouldnt drop arms isnt because of axe mace, its because its the only thing that supports any kind of condi/1hs/bleeding. Why give us a condi/dps elite and not condi and and not improve dps? even if you CAN dps near or equal to warrior with berserker, which you cant, why bother? youre losing support and doing the same or less damage. It just doesnt make sense

How do you counter sword 3?

in Revenant

Posted by: Azure.8670

Azure.8670

im one of the people that begged for an evade on this attack, but now I think it may be too strong

[PVP Ranked]Against Cele builds

in Revenant

Posted by: Azure.8670

Azure.8670

I’ve been looking for a viable PvP build to try out. This one looks really good. Thanks for this, will try it out!

pretty sure a decent MM necro would fold this in half, and quickly

Thoughts on nonexistent Druid specializations

in Ranger

Posted by: Azure.8670

Azure.8670

as of right now, druid is in a far better spot than berserker. Pet does more damage than all the burning it can muster, and it has more aoe.

druid is on chronomancer level

Dragonhunter is a joke...

in Guardian

Posted by: Azure.8670

Azure.8670

people are upset for 2 main reasons.

The elite spec is crap
Most of the updated skills DIDN’T make it into this test
Mechanics we have been asking for years miraculously make it into other elite specs, such as the revi shield

So really, i would say we have a VERY good reason to be upset

Revenant support makes me cringe everytime I look at it, it’s just way better than Guardian and there’s a good chance we might get replaced by Rev for Fractals and some Dungeons when HoT comes out, DH is just bad, traps are useless in all game modes, Longbow skills aren’t good enough to pressure somebody in PvP like Ranger and does not have good DPS compared to Scepter, and Virtues are downgraded when you switch to it…

Also, Shield and Torch skills better on Berserker and Herald…

Berserker is currently worse than DH. watch your tongue

so disappointed with shields

in Guild Wars 2 Discussion

Posted by: Azure.8670

Azure.8670

I use a Mace/Shield in my 2nd weapon set on my Guardian because I’m a thug and don’t care about the meta. All my gear is Soldier and I only do what I find interesting. At the same time, I don’t expect to participate in events where people would demand me to min/max my character and I’m fine with that. I play this strictly for fun and it delivers.

spoken like a true boss

am i missing something

in Warrior

Posted by: Azure.8670

Azure.8670

You guys really need to play warrior differently to utilize the berserker.

Make sure you are using your burst skills, both in berserker and out.

I know its something that many of us never did, simply because we deal more damage with a full adrenaline bar…. but this is amazing.

I find that “To the Limit!” when coupled with the Restorative Strength, and Phalanx Strength traits, provides an excellent way to utilize the burst skills and immediately replenish your adrenaline after while buffing your party with might stacks. The new skill, outrage, also works wonders with a build built around bursting.
My rotation is
100b->burst-> frenzy -> to the limit->zerk->burst->outrage->100b-> burst

And that’s probably not even the most optimal of rotations…. i’m still learning but it definitely works.

Try it out.

im sorry but no… and for many reasons

One of those reasons being that you are xenophobic and/or afraid to try new things?

Warriors were once dps characters long before they took a back seat on the dps role to become a might/banner bot.
I really believe that berserker has the potential to put warriors back up in the dps ranks.

No because you don’t know how to do math. However what you are right about is berserker and its role for dps. That’s what it’s there for, it just can’t do it. I already went over this in the feedback thread. But by all means keep trying

Sad Trinity is Sad

in Guild Wars 2: Heart of Thorns

Posted by: Azure.8670

Azure.8670

First off, anet has nothing against the trinity. What they have always said is they want every class to be able to play multiple roles. You can have dps tank and support, just each class can do it and differently. That’s how they set it up and how it’s always been

am i missing something

in Warrior

Posted by: Azure.8670

Azure.8670

You guys really need to play warrior differently to utilize the berserker.

Make sure you are using your burst skills, both in berserker and out.

I know its something that many of us never did, simply because we deal more damage with a full adrenaline bar…. but this is amazing.

I find that “To the Limit!” when coupled with the Restorative Strength, and Phalanx Strength traits, provides an excellent way to utilize the burst skills and immediately replenish your adrenaline after while buffing your party with might stacks. The new skill, outrage, also works wonders with a build built around bursting.
My rotation is
100b->burst-> frenzy -> to the limit->zerk->burst->outrage->100b-> burst

And that’s probably not even the most optimal of rotations…. i’m still learning but it definitely works.

Try it out.

im sorry but no… and for many reasons

That could make DH a crowd pleaser :)

in Guardian

Posted by: Azure.8670

Azure.8670

traps should be symbols. that is all.

BETA weekend achievements [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Azure.8670

Azure.8670

I know there was a topic on this yesterday, and people said we dont keep the achievements from beta….
… but map chat swears that we do. im kinda confused now….

Beta weekend players, HoT worth it or not?

in Guild Wars 2: Heart of Thorns

Posted by: Azure.8670

Azure.8670

I enjoyed the core game and I’m still enjoying it a lot.
I’m not enjoying HoT, however.
The maps are not optimized and you experience terrible fps drops (tho, to be fair, not as terrible as the first beta).
Gliding is okay, it doesn’t change the gameplay that much, enemies are crazy difficult and solo exploring doesn’t seem to be advised.
Masteries are also kinda meh, yes, you unlock abilities, but they seem to few and not impressive and the moment you unlock them – it’s grinding for statistics.
Maps are vertical but I was not in awe with them. It’s like a mess to me, a melting pot of frustrating chaos, especially for a solo playthrough.
One thing that I like HoT are the new abilities and professions which breath new life in characters.

havent had a single fps drop in two betas

Sword DPS-Unrelenting Assault Single Target

in Revenant

Posted by: Azure.8670

Azure.8670

I actually think its too strong with the evade

Chrono feels like it's all about spamming :/

in Mesmer

Posted by: Azure.8670

Azure.8670

youre not alone. my guildie mains mesmer and hates chrono because of how it plays. He thinks its good and effective, just hates it.

Reaper is hands down awesome

in Necromancer

Posted by: Azure.8670

Azure.8670

Spectral mastery needs to be baseline or we have to take soul reaping forever

Not spectral mastery, Vital Persistance needs to be baseline. It’s the most globally effective way to normalize Necro Life Force, and is one of the biggest hindrances on diversity.

I’m sorry I actually meant that

[OMFG] Beta Build-Testing List!

in Mesmer

Posted by: Azure.8670

Azure.8670

perma stealth measmer: PU + alacrity. I could keep it going forever if I wanted to. Getting as high as 1 min.

I was able to do this last beta. Are you saying you can now do it without The Pledge?

Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.

Tested this in CoE so far. Results are incredible.

When we engage, we have alacrity and quickness until the boss dies. Additionally, I spread ~12 stacks of partywide might, 50% uptime on vigor, and still do quite okish damage (for a mesmer). The warrior in my party was talking about how he hardly even used autoattacks, just continually rolled through weapon skill rotations.

Here is the video of the rotation you showed me in the mists.

When Pyro and I were talking and I gave the rotation a try, I realized that Pyro is a much more skilled player than I am :P
Straightforward as the rotation is, I found it actually difficult to squeeze everything in exactly right, and I often ran out of f5 time before I wanted to. Time Warp makes a difference, but you’ve still gotta get good with landing everything right.
As with everything else on the chronomancer, it seems the benefits come with a higher skill cap.

I’ve been doing the math on the alacrity/quickness support for over a week now, but…it’s definitely different when the rubber hits the road.

it doesnt look that hard.

tried it myself.

its hard

Warrior does Less DPS than the WORST class?

in Warrior

Posted by: Azure.8670

Azure.8670

Please let this topic die.

Reaper is hands down awesome

in Necromancer

Posted by: Azure.8670

Azure.8670

Spectral mastery needs to be baseline or we have to take soul reaping forever

[Feedback - Berserker]

in Warrior

Posted by: Azure.8670

Azure.8670

Everything about this elite needs a rework. The good news is that it’s mostly a numbers issue, so we aren’t in the same boat as dragonhunter and tempest. The bad news, it’s a lot of numbers.

Starting with traits, the one real issue is modifiers. We need something that promotes more damage to burning enemies and to enemies with condi’s on the . Taking berserker (going to talk pve for now) we lose a lot of dps due to traits. For an elite that really is only for dps, this is awful. Almost everyone playing berserker will take strength and arms because they fit with the berserker role the most, although some people may still want phalanx strength, which should be in strength anyway. The grandmaster trait that increases burning duration is cool in theiry, but max burn duration isn’t hard to get. I’d much rather a damage multiplier, or both.

Sword may be in a good spot with sinister if we get the appropriate damage buffs.
Mace needs a buff. Mace seems like it may be our other option due to its primal skill, but it needs to be buffed either baseline, or with the same trait that buffs sword. I would suggest buffing all 1h weapons in one trait, or something along those lines. Mace can be fantastic, but it’s lack of speed make it inferior to axe, and it’s lack of condi inferior to sword. With a speed or damage buff, and it’s primal skill, it can be used well for hybrid set ups.

Moving along, the adrenaline itself. The f2 is in the worst spot but that is an easy fix. The f2 should have it’d own separate bar. I agree with how long it takes to get it ready, level 3 adrenaline, but that’s where it stops. After I use my f1 I should be able to go berserk and be ferocious. Instead I sit there and wonder if it’s even worth going berserk, will it be a dps loss, the attack speed bonus at 10 percent is barely visible. With chronomancer giving aoe quickness nonstop, and the revanent auto attack being stupidly strong, my little berserk mode feels like 15 seconds of changing my dye. Heck, death shroud, not reaper shroud, but death shroud feels 10x more dangerous than berserker.
Berserk mode should give usnfury, or increase crit chance. The ferocity trait is cool, but I kind of feel like that should be baseline in berserk. Our power should go up 300 points atleast, as well as condi damage.

Every burning attack needs higher duration. It’s almost impossible to stack any decent burning, on an elite based on burning.

The utilities are ok, but not great. Howevet, making it so they all do burning with the trait is genius. The problem is they burn less than a lighter. People would take then if they caused much more burning, or much higher damage.

The leap should be an aoe pull.
Headbutt I swore had a 10s cd in the poi, but 20 seconds is way too long. Atleast 15 to make it decent. Again, long cooldowns should be a no no. This spec was teased as the opposite of the reaper, but reaper seems to do everything better.

Back to the mace, can you consider adding some torment to the mace? Sword torch mace sword would work absolutely perfect. Revanent mace is a condi weapon and works perfectly in a hybrid build, ours should too. Torment on the 3rd hit, or confusion on the third hit would make mace completely viable. As it stands now, and I said before, it has no purpose.

Please change the primal cd to 10 seconds or less.

Also some kind of bloodless should be attached to the minor traits, or be berserker baseline. Our condi and power should Increase per enemy hit or killed for a short duration. Berserker should feel like it’s gaining momentum to kill more, not like a wimpy shout.

I have more suggestions but I don’t know if Robert has time to read this honestly. I still think he’s the best dev hands down, and Berserker is still my favorite elite.

beta sword mainhand swap

in Mesmer

Posted by: Azure.8670

Azure.8670

I think the Sceptre may be worth using with no other changes in a Chronomancy build. If Shattering is good (and it looks like it will be in PvE with Alacrity and Chronophantasma) then so is Ether Clone.

That said we shouldn’t have to get an elite spec to make a PvE Mesmer work properly.

This. I think scepter may work just as well as sword for chrono

Adding more to the dragonhunter...Thoughts?

in Guardian

Posted by: Azure.8670

Azure.8670

Needs a lot. Not trying to hate on dh but it’s absolutely worthless. It needs something like you said, a new mechanic. It’s currently awful

Head butt bug?

in Warrior

Posted by: Azure.8670

Azure.8670

Chill to the bone seems to have unbreakable stun

are guardians threatened by reves?

in Guardian

Posted by: Azure.8670

Azure.8670

No, but rev might take warriors spot

The F1 F2 Overlap

in Warrior

Posted by: Azure.8670

Azure.8670

It looks bad and it plays bad, I found myself squinting to see if my F2 was off CD yet, hiding it behind the F1 is just bad UI design, I hope to see this changed before HoT.

agreed

Berserker PVE build

in Warrior

Posted by: Azure.8670

Azure.8670

Don’t bother trying to build out a Berserk just yet, the elite spec itself is horribly, hideously, hilariously poorly tuned. So no matter what you do it’s going to be pretty bad.

thank you. I was saying this and people said I Was crazy. ive tried so many different set ups for hours and it broke my heart how much I dont like it. its… so bad

Which is super ironic since so many people wouldn’t shut up about how OP it was going to be.

agreed. Funny because I went on my tempest and obliterated everything…

sigh

[Feedback - Berserker]

in Warrior

Posted by: Azure.8670

Azure.8670

I am so happy that im not crazy.

The damage/burn duration on the skills are so low that I Cant stack any condi. I Was thinking berserker with sinister gear would be my new main, and now im so underwhelmed I Feel like its possible Zerker cant be fixed….

I knew going in that it didnt work like death shroud/ reaper shroud, but I expected it to last longer for some reason. I feel like the 15 seconds isnt enough. im Well aware its build for condi/ hybrid builds, but the sword F1 stacks no burning or bleeding.

I have a million different complaints but ill let you all take care of the feedback because im heartbroken.

Robert save us

Berserker PVE build

in Warrior

Posted by: Azure.8670

Azure.8670

Don’t bother trying to build out a Berserk just yet, the elite spec itself is horribly, hideously, hilariously poorly tuned. So no matter what you do it’s going to be pretty bad.

thank you. I was saying this and people said I Was crazy. ive tried so many different set ups for hours and it broke my heart how much I dont like it. its… so bad

Reaper Shroud = Paper

in Necromancer

Posted by: Azure.8670

Azure.8670

you MUST use spectral mastery with reaper because of the melee range and speed. Also, without blood magic, we are actually squishier.

Reaper is hands down awesome

in Necromancer

Posted by: Azure.8670

Azure.8670

you really need to play the other specializations because you’re seriously mistaken. I took a tempest and wrecked critters in less than 50% of the time it took to take them don as a Reaper. Worst yet, i did this as a glass canon so you’re not seeing the whole picture here.

youre doing something terribly wrong,. I maintain atleast 15 stacks of might, and I hit bewtween 4-17k. Its so far the fastest killing of all the elite specs. Rev might do more damage, but not against more than 2-3 enemies in pve. not even close.

This beta weekend....

in Necromancer

Posted by: Azure.8670

Azure.8670

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Unless you have played the daredevil you really cannot comment on it YET. Secondly, getting 1/3 correct is not something to be proud of. I am sure all those tempest and DH players are going, at least karl got the daredevil right. Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

Robert is responsible for 3, not 2, and while you people like to pretend chronomancer is fine, it is really not. It’s a buffbot spec and mesmer is one of the lowest DPS classes and their main mechanics, shatters, are a DPS loss in addition to a class being balanced around 3 dps phantasms to do mediocre damage yet the phantasms can’t even survive in most PvE circumstances.

So if you’re going to compare, don’t make such lopsided arguments. The core thief and elementalist specs are one of the most powerful in the game, Karl has done no wrong.

Reread what I wrote.

Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

The point is, I know he has worked on 3 but we don’t know whether it is good or bad yet (AT least at the time I wrote my comment).

berserker is awfullll

GS = Is it even PvE worthy ?

in Necromancer

Posted by: Azure.8670

Azure.8670

I was hitting 12-17k.

Gs is the truth

Greatsword LF generation

in Necromancer

Posted by: Azure.8670

Azure.8670

GS for PVE though, due to the sheer amount of enemies hit, is fine for generation. sucks for pvp tho

[OMFG] Beta Build-Testing List!

in Mesmer

Posted by: Azure.8670

Azure.8670

Gonna be testing out PvE support. I can maintain 30-35s of one solid permanent block of alacrity AND quickness on a party. Build is chrono/chaos/illusions, sword/shield + staff, heal well, calamity, quickness, alacrity, then time warp.

Tested this in CoE so far. Results are incredible.

When we engage, we have alacrity and quickness until the boss dies. Additionally, I spread ~12 stacks of partywide might, 50% uptime on vigor, and still do quite okish damage (for a mesmer). The warrior in my party was talking about how he hardly even used autoattacks, just continually rolled through weapon skill rotations.

I can confirm this. I was on my warrior and used 100b in frac more than my auto attack.

going to try my chrono again now

[BW2] Feedback Thread

in Elementalist

Posted by: Azure.8670

Azure.8670

not the most worthless elite spec, ive personally got 2 tied for worst, and this isnt one of them

warhorn

in Elementalist

Posted by: Azure.8670

Azure.8670

I love it, most people think its slow and garbage

Why Anet did u made mobs easier . WHY!!

in Guild Wars 2: Heart of Thorns

Posted by: Azure.8670

Azure.8670

Needs to be changed back, was way better before. Anet loves berserker meta

[Feedback - Berserker]

in Warrior

Posted by: Azure.8670

Azure.8670

I’ve thought of a few pvp scenarios where berserker can be really good.

As of right now for pve I can barely stack any burning. I thought this would be great for condi but I dunno now

Berserker PVE build

in Warrior

Posted by: Azure.8670

Azure.8670

I’m really interested in Condi Berserker. That mobile firefield, pop my torch stuff hit that skill, rotate to GS and whirlwind tossing a ton of burning bolts pop the new arcing slice, swap back to sword torch, and yeah… haven’t really thought it out completely but just some interesting synergy possibilities and with condi war already not bad I think all the extra burning will surely be a nice addition.

This is exactly what I thought, yet I can’t actually do it. Hrmm

Berserker PVE build

in Warrior

Posted by: Azure.8670

Azure.8670

im… not sure what to do lol.

Just tried rolling with Strength Arms and Berserker, but went Zerker and eh, I dont like it.

Thinking I should switch it up to rampager, not sure if Sinsiter is even available for beta

Beta Banks not updated

in Necromancer

Posted by: Azure.8670

Azure.8670

I don’t think the updates are in either, damage and shout changes

anet to self publish? cantha & steam soon?

in Guild Wars 2 Discussion

Posted by: Azure.8670

Azure.8670

I mean the actual core f2p game. I think this would be great to increase the population

"And if you fail to fill these roles?"

in Guild Wars 2: Heart of Thorns

Posted by: Azure.8670

Azure.8670

Maybe now my dire rabid Condi necro will be more useful and actually wanted! . Ah who am I kidding….Us necros are never wanted .

Sure they are, but necros can barely condi