Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
What does League of Legends have to do with GW2? The devs already said that they aren’t working on it.
Even more, what does Super Adventure Box have to do with GW2…yeah, now you know why they are not wasting developer resources on an elaborate april fools joke that should of never been iterated on. Leave it as is and just put it the game as an activity to quiet all the people **** bent on playing a platform game in our MMORPG.
you seem to be confused as to who the MMORPG is for.
People that liked the SAB are no less players than you are.
There appears to be a lot of complaining on the forums lately about the changes to adrenaline. I figured it’s probably worth trying to be the voice of reason, though these are the GW2 Official Forums, but hey, let’s give it a crack anyway.
The changes to adrenaline make sense when compared to every other profession. Simply put, Burst skills were far too forgiving. Look at every other profession mechanic. If you miss, things still go on CD and your clones/initiative/lifeforce still get drained.
By transitioning to this system, it means there is a higher skill level required to be effective. Gone are the days of just dumping an Earthshaker or Eviscerate whenever you like. Now you actually need to use them carefully.
Adrenaline diminishing outside of combat also makes sense. It was too easy to build up adrenaline and this system never really worked that great anyway.
To be perfectly honest, his is a good thing for our class. *It’s going to seperate the goods from the bads. I’ve logged over 4k hours on my warrior doing high end FotM, WvE and tPvP. These changes are positive things as it never made sense keeping your adrenaline anyway.
tl;dr if you’re QQing about the changes, you need to git gud.
I’m fine with these changes but:
Miku has a point in pve warriors suffering
Pretty sure the community doesn’t know what a skillful warrior is
I’ll play ball until it becomes painfully obvious that players that cannot handle warriors as a class are just moving goalposts until warriors are free kills.
tl;dr if you’re QQing about the changes, you need to git gud.
This statement is so elitist and ignorant, pretty much killed this topic for me before even reading through it.
They dont call them elitists for nothing. They know much better than you noobies that QQ all day instead of actually do the maths on the warrior damage changes and actually see that he will be stronger now. I would explain it detailed for you but too much info for one noob is not worth it
how about for two noobs?
Explain how warriors as a class will be stronger now.
I understand pretty arcing slice, but that is for one weapon that received two damage reductions besides.
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Warriors will be much better now. Don’t ruin this with QQing instead do the maths on the power changes and see the improvement than u will notice that its more of a buff than a nerf. To all those attention seeking former WoW whiners.
You cannot hide an obvious dps nerf across the board due to the adrenaline and GS changes with “do the math.” maintaining current dps will require you to always hit with your high windup, one hit bursts, which is not going to happen given Blinding powder, blocks, evades, and the like.
That doesn’t mean I do not welcome the challenge though. I’m happy to hear that the other class mains are more or less pleased with the nerf. Lets just hope that it helps them discern between a bad warrior and a good one, rather than dumping opinions of everyone that plays the class into the “op facetank autoattack” bin.
while I am placated with the update to arcing slice, not everyone (read: barely any-warrior outside of pve/PVD, where their dps loss is actually more substantial) uses GS as an offensive weapon.
Instead of skirting what is happening here, I’d just like to point out that warriors went from unplayable to playable since launch, and are slowly being coaxed toward the unplayable side again. Far from the tipping point, but slowly getting there. Hopefully Anet will realize Warrior is being used as a nerf-scapegoat due to them being kind-of-decent at the one thing that they’re supposed to do (deal high close range damage), while some classes can easily do better (elementalist, for instance), and have relatively no complaints against their efficiency.
Because apparently “good warriors” do not exist and all victories by them are due to mindless button mashing. I’m interested to see how quickly the community reneges on its “-Finally- Warriors get a nerf” to “Warr op pls nerf” when the players with a bit of sense simply manage their adrenaline better and lose almost nothing in terms of effectiveness.
(edited by Azure The Heartless.3261)
It still amazes me how a class that is decked out in heavy armor wielding a 2 handed great sword is more mobile than most of the light armor wearing classes (eles excluded here).
What has armor class got anything to do with mobility???
Well if I was gonna run a marathon I would not want to wear the full body medal bullet proof stainless steel chest piece and the matching steel plated boots. I would think that a nice pair of running shoes and a t-shirt would be a much better alternative.
For a fantasy game this tends to stretch reality a bit to far for me, sorry if it wasn’t clear.
EDIT:
…snip
The mobility is the only thing going for the greatsword. Warriors are slow and clunky to begin with, and with they added nerfs they are far from high energy damage dealers now.I guess you have never played a sword/warhorn warrior with the gs offhand?
Thes guys can get across a map faster than most classes can hope to.
oh. I have. I was talking about the greatsword specifically, though.
It still amazes me how a class that is decked out in heavy armor wielding a 2 handed great sword is more mobile than most of the light armor wearing classes (eles excluded here).
What has armor class got anything to do with mobility???
Well if I was gonna run a marathon I would not want to wear the full body medal bullet proof stainless steel chest piece and the matching steel plated boots. I would think that a nice pair of running shoes and a t-shirt would be a much better alternative.
For a fantasy game this tends to stretch reality a bit to far for me, sorry if it wasn’t clear.
please see above response for arguing realistic value.
Some of them are probably PvE players who do not want to participate in WvW because they are there solely for map completion.
Note that the warrior in OP picked the fight.
It still amazes me how a class that is decked out in heavy armor wielding a 2 handed great sword is more mobile than most of the light armor wearing classes (eles excluded here).
What has armor class got anything to do with mobility???
Absolutely nothing. If we’re going to argue unrealistic values, then thieves shouldnt be able to stealth when targeted, light armor classes should take significant heavy damage and bleeds when hit with a greatsword, and engie explosions should hurt the engie as well.
The mobility is the only thing going for the greatsword. Warriors are slow and clunky to begin with, and with they added nerfs they are far from high energy damage dealers now.
(edited by Azure The Heartless.3261)
I’ve noticed a lot of warriors using greatswords purely for the movement abilities. This happens mostly in WvW, but I’ve also seen it in sPvP.
Okay, so what’s the problem? The players who (ab)use these abilities have the option of ejecting themselves from a fight, with almost certainty that their enemies will not be able to catch them.
This seems to go completely against the philosophy of the warrior being the brave frontline damage dealers that they were designed to be.
Unfortunately these cowardly tactics are now very widespread in WvW. At least 50% of the roaming players that I’ve encountered in the past few weeks (bronze tier NA) are greatsword warriors who pick fights and then run away when they get below ~30% health. Even thieves who try to stealth away from a fight are less frustrating and easier to catch.
I recently heard a rumor that the movement abilities of warrior greatsword and elementalist fiery greatsword were being nerfed, but those changes do not appear to have been kept for the feature patch.
Can we please do something about this cowardly play style? It’s very frustrating when more than half of the people who pick a fight with you run away as soon as they start losing, and there’s nothing you can do about it.
Not frontline damage dealers anymore, due to player QQ. Anet nerfed the greatsword damage and adrenaline for the upcoming patch, so expect to see a lot more warriors hastily retreating.
rofl. Warriors now run away, because when they actually do damage they’re too op.
(edited by Azure The Heartless.3261)
I really don’t care either way. Let them nerf warriors. I will use my new underdog position to complain about every other class until they get nerfed.
The thing about qq is that it always has backlash. I’m willing to see how this patch works out. If it ends up tipping the balance too far, then maybe some other classes will get the “its too strong” treatment.
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Just put it in your bank so in the event that your “probably will never make” becomes “I think I’d like to make” due to the release of new legendaries you actually -do- like, you wont have to do the whole thing again.
30/50 in HoM isn’t terribly difficult, which will be all skin rewards + quite a few achievements. It’s the last 20 that might be a bit difficult.
I say 30/50 isn’t difficult because you’d honestly acquire most of it just by playing through the game.
If your sole intention is to get the cosmetics and AP, I would say don’t bother.
this, but if you want Gwamm though…
rofl have a nice year
I earn about 20~30g a day just selling all my item drops on the trading post, and I’m a noob to the game. I’m sure others have far better money making ways
Sorry but I have to say ‘no kitten’ to you, I made about 100 gold in 6 months, spent about 20 and now have 80,
Selling all item drops on the trading post sounds like it could easily make 20g. I believe him.
Hell, you get a gold and some silver for doing one dungeon a day, you’d be able to make that much in 3 months if you did nothing but one dungeon run a day and logged off.
You mean they do exactly like F2P games do.
The only sub based games left are WoW and EvE (and well ESO and WS but yeah well see about those also, they arent doing well atm). You dont have to like it but thats a fact.
Trying to redefine sub based, well, i guess most people know what it is and are laughing same as i am.
Its pretty simple:
Can you access/play game for free after initial purchase?
a) no -> P2P (sub based)(includes stuff like PLEX)
b) yes -> F2PBy that definition then GW2 is F2P.
Sorry you can’t ignore the freemium/hybrid MMO business model which is neither pure F2P or P2P but offers both to the player.
SWTOR
http://www.swtor.com/free/featuresLOTRO
http://www.lotro.com/en/game/vipRIFT
http://www.riftgame.com/en/store/#patronTERA
https://store.enmasse.com/tera/elite-statusHere are some more:
Champions Online
http://www.arcgames.com/en/games/champions-online/news/detail/3028173Star Trek Online
http://www.arcgames.com/en/games/star-trek-online/news/detail/3026713Dungeons & Dragons Online
http://www.ddo.com/en/become-vipEverQuest, EverQuest II, DCUO, Planetside 2
https://www.everquest.com/membershipAll of these plans give the player the same access they had to the game’s features before the game went from P2P to freemium/hybrid. It’s different from say Nexon’s F2P MMOs where nobody was ever a subscribing player and everyone started with the same access.
Sure, and those are all F2P games that have many ways to spend money, just like all other F2P games (sub is pretty much bundled cash shop items with maybe some “special” perks)
I dont understand why people are trying to cram “sub” into the definition of “free”.
Cash shop items are optional.
Sub game fees are not.
What you get for your money is irrelevant. The question to be addressed is “does the game force you to pay to receive key features or not?”
the problem with your definition is that “key features” is vague, and different people will interpret it differently
Ability to access and play the game is not vague at all.
Tell you what, try to play WoW or EvE without paying a sub, then try to play all those other games and then return to report which ones are sub based and which ones are F2P.
by your definition a great many the subscription type services in the world(not just games) are free because there exists a way to access those services in a limited amount/fashion without paying a subscription.
any game that makes you pay a recurring fee to enjoy the core game content, where not paying would either prohibit you from playing the game or progressing to the same endpoint as players that do pay is a sub based game.
A demo is not a full game. It is an extended advertisement.
I don’t understand why that is impossible to grasp, still. Its like people don’t want to admit that Gw2 has everything available for free, and is still stable with revenue compared to games that force people to pay to gain or retain the right to play the entire game.
no…..
I’m saying warriors SHOULD lose their adrenaline because the skill costs resources to execute
I just gave an example that thieves SPEND initiative for every skills they use even if
their targets dodge or MISSES, they don’t just get it backif you’re ganna compare 2 classes then make the right comparison
stealth is a status, = to your endure pain
adrenaline is a resource = to initiativecomprende?
Invisibility is not the same as taking no damage for four seconds while still being targetable and condition prone, especially since thieves can use it more times than once, for longer than four seconds.
I’m fine with the adrenaline nerf though.
usually don’t have problem been a in 2v1 fight but fighting two necros on a 2v1 is pure suicide, one of them put down 6 condition in one shot…. I have tried everything and it feels like warriors r super weak up against all does kitten conditions… one you can use “Berserk Endurance” which last for 8sec lol? and it takes min to reload?! lot can happen in freaking min especially going after necro, now yes you got your weak necros but you also got pro necros(condi builds) who r just pain in the a@#… two, yes you got shouts but is not enough either and sigil I’m not going bother.. Points of this is how does everyone else deal with it..?
Don’t get me started with their army of pets and extra life bar…
Necromancer isn’t op. They have light armor, poor mobility, and a rather short range, so the extra life bar is needed, because they melt under focus. That being said, They put down some very nasty condibombs, so you should not be expecting to beat them in a 2v1 to begin with. 2 decent necros vs you is a run or die situation.
A warrior cannot win every fight with nothing but will, sir. A warrior against two pro -any-class- is going to melt.
And for a good year the Warrior pretty much was at the bottom of the barrel of sPvP and pretty much a free kill 1v1.
Even in the recent tourney’s you mostly saw only 1 warrior, some teams had no warriors. Most of the teams that featured 2 warriors lost. If they were far more superior than any other class then why don’t we see a 5 man warrior team at the highest level? Why are guardians and eles more represented?
Stop QQing about Warriors in general.
Warriors were never ‘bad’ in SPvP.
They were a mid tier class at the highest levels of coordination and individual skill at launch. But they completely dominated the metagame for the average player since release.
Just like they have in PvE and WvW.
After the nerfs Warriors will be one of the strongest classes in the game, probably still the strongest.
incorrect.
Before the old buffs to Warrior healing, the entire class was nothing but sandbags in pvp.
this is the patch that took them from low-tier pvp to high-tier.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013
So much happened at that time for Warrior that they jumped the entire middle tier. The community has never really recovered from that revamp, and now those changes are slowly being cut back, due to qq as shallow as the OPs.
At launch, anything with CC ate warriors. Namely, everything.
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I’m in a guild that requires 100% Rep, but makes allowances for banks and crossguilds.
They’re casual about it though. Sometimes I forget to re-rep after switching to my bank, and the most I’d get is a friendly nudge maybe a couple of days later.
I can understand why they need the rep, though. boosts and WVW buffs cost a lot of influence, so I’m not put off when it comes to helping provide that.
I believe most people buy precursors, not legendaries.
Purchasing a legendary seems like a huge waste of time and resources to me. Seeing as how characters can only make limited amounts of them though, I can partially understand why they are priced like that.
(edited by Azure The Heartless.3261)
legendary survivor
you cannot jump
What dreadful business.
You mean they do exactly like F2P games do.
The only sub based games left are WoW and EvE (and well ESO and WS but yeah well see about those also, they arent doing well atm). You dont have to like it but thats a fact.
Trying to redefine sub based, well, i guess most people know what it is and are laughing same as i am.
Its pretty simple:
Can you access/play game for free after initial purchase?
a) no -> P2P (sub based)(includes stuff like PLEX)
b) yes -> F2PBy that definition then GW2 is F2P.
Sorry you can’t ignore the freemium/hybrid MMO business model which is neither pure F2P or P2P but offers both to the player.
SWTOR
http://www.swtor.com/free/featuresLOTRO
http://www.lotro.com/en/game/vipRIFT
http://www.riftgame.com/en/store/#patronTERA
https://store.enmasse.com/tera/elite-statusHere are some more:
Champions Online
http://www.arcgames.com/en/games/champions-online/news/detail/3028173Star Trek Online
http://www.arcgames.com/en/games/star-trek-online/news/detail/3026713Dungeons & Dragons Online
http://www.ddo.com/en/become-vipEverQuest, EverQuest II, DCUO, Planetside 2
https://www.everquest.com/membershipAll of these plans give the player the same access they had to the game’s features before the game went from P2P to freemium/hybrid. It’s different from say Nexon’s F2P MMOs where nobody was ever a subscribing player and everyone started with the same access.
Sure, and those are all F2P games that have many ways to spend money, just like all other F2P games (sub is pretty much bundled cash shop items with maybe some “special” perks)
I dont understand why people are trying to cram “sub” into the definition of “free”.
Cash shop items are optional.
Sub game fees are not.
What you get for your money is irrelevant. The question to be addressed is “does the game force you to pay to receive key features or not?”
That incredibly paranoid charr face.
Guild wars 2 is not a P2P or F2P model.
It is a B2P model. you buy the game, and then all kinds of progression and all essential content is free.
Cash shop items are vanity and do not give combat advantage of any kind, and on top of that can be bought with in game money.
Not to mention that the cash shop does not boast a large range of items apart from BLC skins, which are again nonessential for gameplay.
For a game that repeatedly has sales on its copy price, does not bother players with the cash shop unless they want specific aesthetics, and does not charge a subscription fee, the playerbase is solid, as is the revenue.
Players should keep in mind that Anet apparently has been very careful in keeping cash items non-advantageous as well as accessible, and is still showing stable sales (that are obviously lower than a Sub based game, the only required fee is the initial one), despite small content releases and the recent china release/ tournaments, so on.
Just my thoughts, from an objective standpoint.
I keep forgetting that no matter how easy PVE content is, there are still people that think it is too hard.
Really puts things in perspective.
After we get the colored tags someone needs to organize and create commander tag pixel art on the map
Perhaps an 8-bit frog or something >.>
I’m sooooo there
lol
We would need 134 people with tags >.>
Can we do this?
And finally, give us some good rewards for participating in the game and not just from investing in the gem store. You’re fixing the minipet system? Great! Now put some minis on the dungeon vendors or link them to achievements. Coming out with a new armor skin? Make it a reward for something that takes some dedication.
Mini liadri, Mini panda, Mini Dolyak, Mini Llama
pvp reward set
Hmmmm…
Fellblade?
I’d do it for fellblade.
maybe.
mhh. mmm.
~gets comfortable on fence~
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Thief is the most powerful stomper by far:
- stealth stomp
- blind stomp
- stability stomp
- teleport stomp
Thief is also the hardest to stomp:
- stealth (100% chance of success)
- teleport (100% chance of success)
Elementalist has the best WvW downed skill:
- invulnerability + movement
(can even move into towers/keeps while downed)Necro here, if I get downed in WvW I usually just open the map (if not 1v1) and wait till I can port. Even if I can somehow revive, I still won’t get away from a group. Saves me from seeing the finisher at least.
You will watch me drop a cow on you and you’re going to like it!
Just kidding, but Necros need some way to retreat, as I’ve said before. The above is depressing. ^
I posted in your other thread.
this thread is akin to asking your enemies to fight you naked in the purpose of fairness, because your sword is a little more blunt than you’d like it to be.
Not only does it not make sense, but it makes you look bad, because you believe an aspect that doesn’t benefit you requires exposing your opponents as much as possible.
just a thought.
Not to mention signet of Rage now builds your adrenaline 50% faster when something killable so much as sneezes on you.
Death shroud is not adrenaline.
Death shroud is the only mitigation for damage Necros have, since they cannot stealth, wear light armor, and have no mobility.
A bar of something gained through fighting does not the same mechanic make, especially when taken in context.
Leave them alone.
@ Pandaman:
Anet is determined to go another route than grindfest. they stated that at the outset of the game. It may be widely accepted that this is the only way to make an MMO successful, but I respect their dedication to innovation.
Really? I mean, I recognize that GW2 isn’t as grindy as other MMOs, but I’ve been finding it’s a lot of little grinds: grind for code fragments, grind for heirlooms, grind for gauntlet tickets, grind for chance bags, etc.
lost heirlooms?
that was world exploration.
It wouldn’t be a game if we didnt have to do something, but certainly for the core of the game, you are not stuck with (slaughter x repeatedly to get strong enough to slaughter y).
If you want, you can go do just as well crafting, or gathering, or pvping.
There are little grinds, but they don’t make up the core of the game or allow you to obtain advantageous content.
dire vs shout isnt a long affair since dire has no sustain except HS and 15 def regen.. but shout vs shout would never end. just like shout vs heal guard or against almost any kind of non-glass ele.
Eternal Battlegrounds
I call BS. You are couching this behind “I only want challenging content” when what you really want is challenging content that also provides the best rewards in the game.
Aetherpath is exactly the GW1 model. It is a challenging dungeon with rare location-specific rewards that are locked behind RNG. It is also a ghost town. “I get more loot farming somewhere else.”
You don’t want challenging content. You want challenging content with benefits.
while there are some people that want to thinly veil their desire for a gear treadmill behind the above, there are also a group of people that simply -do- just want new, challenging content, myself included in the latter.
EX. I think shadow of the dragon was a step in the right direction.
I also think all the mordrem are a step in the right direction.
for this reason, I hang out in Dry Top a lot. Not because of loot, but because I can actually get pressed by the content difficulty there.
Yea, there is a group of us that does want challenging content but don’t need guaranteed better loot to get us to do it. For some of us, completing the challenging content and being able to say I did it, is reward enough. We’re likely not a very big group and probably include both hardcore and casual players to some degree.
But that is the problem in an MMO where content should be played more than once.
Extreme had content is sometimes nice when you beat it, but then you may say :
ok .. great i’ve done that .. but never ever again.To say it clear : yes .. MMO endgame is always a kind of farm / grind where you do
repeat the same stuff again and again .. and mostly its better if you get better rewards
in shorter time.Now the call for more challenge in the end always leads to the problem that people
think they are sooo much better players and for that reason they deserve to get
either “exclusive” stuff that 95% of the playerbase will never ever have a chance to get,
or simply they want at least to get significant more loot so that they can achieve
everything much faster than the rest of the players.OP always talks about SAB because that was the “exclusive” stuff .. funny fact he also
talks about that this is an MMO often .. while masses of players also hated SAB because
they thought this is an MMO .. and not a console game aka Super Mario.
I’d like to chime in and say that I adore SAB for what it was, and not for its loot. Hating an aspect of a game that is incredibly different from the theme of the overall game just because it is different is kind of a narrow view, imo.
A wonderful story. I’ll add in a much lesser good deed that still meant a lot (and it helps that it was a good deed done by a large number of people):
Last night I was escorting a guildie through LS as she’s been away a bit and missed it. She didn’t even know what to expect in The Machine. So very late for us east coasters, gritty eyed and falling asleep, we got to the Frostgorge part, coming in while farmers were eking out champions. I asked if the event could be finished, there was polite discussion, and all agreed to not finish the one they were on but to do the next one aimed at finishing.
So a whole zerg dedicated a run to getting me and my guildie through that LS step! We were beyond grateful, but had to hop into the instance to complete it and then log out for bed; we could only say brief thank yous at the time.
Icing on the cake: Somewhere in one of those champ bags I got from doubling up on the event, I got an Ascended Rampager’s Chest Armor item. My very first Ascended drop ever other than fractal rings. I fell asleep happy
slow clap
Well… heh heh, okay then.
Hannibal Lectasura
Except one doesn’t have to use vast deductive skills on this. The devs have outright said it would not be a content patch. So it’s mind boggling how many players are raging when they didn’t get content the devs said they wouldn’t get.
some people read
some people read less
some people don’t read and make crazy assumptions.
I would love to see some more player vs player content with large groups fighting against each other on bigger maps, not just 5 vs 5 battles on small maps as it is now in tPvP.
This is the exact definition of wvw.
If you don’t like it, find a GVG setup. guilds duel in the borderlands of the WVW setting.
EOTM also fits your build.
you can also take it upon yourself to organize a fight club in obsidian sanctum.
Make your time fun.
@ Pandaman:
Anet is determined to go another route than grindfest. they stated that at the outset of the game. It may be widely accepted that this is the only way to make an MMO successful, but I respect their dedication to innovation.
There are several factors complicating the issue the OP raises.
- The thing about “endgame” pursuits, whether they be WoW-style or GW style, is that repetition is fueled by reward in MMO’s. Without rewards, those clamoring for more challenging content will not utilize said content. Take the toxic alliance events in Kessex, Gendarren, etc. These are demonstrably harder than most of the events in the game. By-and-large, unless they spawn Champs with a big enough herd doing them, they are ignored. Why aren’t those seeking challenge soloing these events? No rewards. ANet is trying to add challenge. Virtually every mob army added since launch (Karka, Molten, Aether, Toxic, Mordremoth, Risen revamp) has featured mobs that are harder than launch armies. How utilized is this content? Well, people say, “What are the rewards.”
- ANet has expressed reluctance to “split the player base” too much. Let’s face it, standard endgame is entirely instanced. GW-style endgame is entirely instanced. Liadri was a solo event. Instanced content splits the player base. However, the challenge in instanced content can be better scaled so that the challenge is appropriate to the group size. ANet has had difficulty creating large group content that cannot be “outnumbered.”
- GW2 difficulty is based around forcing players to use the tools the game provides to avoid damage. Large attacks that can quickly ablate your health mean that either you dodge (block, etc.) or you don’t. There is no continuum of difficulty. If your knowledge of the mob AI and your reflexes are up to the task, the game feels too easy. If they aren’t, then it feels too hard. There might be a middle ground, but people who want hard challenges are typically going to be those who practice until they get “it” down, and as a result will be in the “too easy” end of the pool.
- GW2’s approach to challenging content is large-group oriented. Teq and THW get done daily, it seems, but by how many? Thousands, probably, but how many thousands out of the while player base? Other events (meta’s, temple events, group events in general) are either ignored or are done in herds large enough that the challenge often becomes, “Can you tag enough to get full credit?”
Unless the base ANet development philosophies change (and I don’t see that happening), the best you will be able to look forward to is more of the same.
I like this post. Southsun is a ghost town, especially after the initial hype, and even though traits now require you to slay Karka in lieu of paying gold.
When new, challenging content does drop, if it doesn’t give outlandish rewards, it rarely gets played.
Dear ArenaNet Devs:
There are a lot of players grumbling, myself included, about not getting the many types of content people have been frequently asking for on these forums. So, I’ve come to the conclusion that feature patches are more about polish than about content.
You have come to a conclusion that many of your peers lack the sense to reach.
Good job.
[ninja’d with definition of “feature”.]
I call BS. You are couching this behind “I only want challenging content” when what you really want is challenging content that also provides the best rewards in the game.
Aetherpath is exactly the GW1 model. It is a challenging dungeon with rare location-specific rewards that are locked behind RNG. It is also a ghost town. “I get more loot farming somewhere else.”
You don’t want challenging content. You want challenging content with benefits.
while there are some people that want to thinly veil their desire for a gear treadmill behind the above, there are also a group of people that simply -do- just want new, challenging content, myself included in the latter.
EX. I think shadow of the dragon was a step in the right direction.
I also think all the mordrem are a step in the right direction.
for this reason, I hang out in Dry Top a lot. Not because of loot, but because I can actually get pressed by the content difficulty there.
@ above post
note abysmal is not the same as not best rewards in game.
On the other hand, I’d totally do challenging X for rare skin Y.
(edited by Azure The Heartless.3261)
you’re basically advocating for what happened to Teq to happen a second time elsewhere.
I love the new Tequatl encounter
Tequatl is the only real dragon at the moment.
As detrimental as it would be to the playerbase, I wish every dragon was that hard without prior planning.
That’s selfish though. not everyone has 45 minutes to devote to extensive boss planning “for glory” or “valiance” or some other knight kitten.
Casuals have all the other world bosses (‘cept for Wurm) so I don’t think it’s unfair to ask for one or two more Tequatl like encounters. Claw of Jormag and The Shatterer in particular would be awesome.
And again with assuming casuals want easy content, ugh.
Hello, Casual here. I like Teq. I like Wurm. I don’t think any true world boss should be brainless stand and spam 1. They all need some adjustments. They don’t all need to be super kitten hard, some varying level of coordination and challenge would add some spice imo.
You’re right of course. I think even the Shatterer should be made harder. What I don’t think though is that it should require the level of coordination of Tequatl and certainly not the wurm.
A dev (or forum mod) has entertained the idea of the shatterer wiping people that stand near his claws. , Iirc.
let’s hope that becomes reality.
After we get the colored tags someone needs to organize and create commander tag pixel art on the map
Perhaps an 8-bit frog or something >.>
…
this..
this is BRILLIANT
-snip-
In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.
The above could be easily explained by players completing the dungeon and obtaining the desired token rewards, then never doing it again.
It doesn’t mean they don’t -want- dungeons, just that they’ve grown tired of the old ones.
Your point makes sense, though. Just wanted to point that out.
Well it’s more than that. Let’s pretend that at launch everyone did dungeons to get their tokens and then everyone stopped. Anet would know that too. They really are smart enough to know that if people did them regularly and stopped, that the reason for that is that they want more dungeons.
I’m actually convinced that the majority of the playerbase has barely ever set food in a dungeon. I have a relatively casual guild of over 150 people.
We have 10 people in our guild who run dungeons ALL THE TIME. I mean like every day. They love it. They live for it. There’s another probably 10 guys that are like me. I’ll do anything as long as people need help, so I’ll fill out parties, but I don’t focus on or partiularly love dungeons. I run dungeons because people need a fifth.
So if 20 people in my guild as an estimate are running dungeons, and almost no one in my guild really PvPs or WvWs in any real sense of the word (in other words only very ocassionally) then what are the other 130 people actually doing?
The real answer. Not much. Whatever they’re doing. They do open world stuff. World complete (many don’t even do that cause it means they have to go into WvW). We have a handful of people with legendaries, because many don’t want to do dungeons and WvW to get them.
They’re banging around the world, doing events, jumping puzzles, world completion, making alts, exploring the world, achievement hunting, crafting, just banging around for the most part. They get their own personal goals and go after them, whether it’s mawdry or an insect weapon or getting tier 3 armor.
That’s what I suspect most players do. They bang around the game having fun and killing stuff.
If that is the case, why would entertaining the people with a more narrow view of what they enjoy about the game not take precedence over the people that enjoy just hanging around?
Or even take the same amount of precedence?
@ Above comment: Easily seems that the people crying out for dungeons could be digging their own graves by cherry picking players that only fit a certain meta. Good to keep in mind.
(edited by Azure The Heartless.3261)
you’re basically advocating for what happened to Teq to happen a second time elsewhere.
I love the new Tequatl encounter
Tequatl is the only real dragon at the moment.
As detrimental as it would be to the playerbase, I wish every dragon was that hard without prior planning.
That’s selfish though. not everyone has 45 minutes to devote to extensive boss planning “for glory” or “valiance” or some other knight kitten.
@ Above post: True. But there has to be some consideration for the passionate playerbase as well, even if they are a minority.
(edited by Azure The Heartless.3261)
-snip-
In this instance (pun intended), I don’t think enough of the playerbase by percentage runs dungeons to justify an investment in them. I can’t think of many more reasons why they don’t do more dungeons as a priority.
The above could be easily explained by players completing the dungeon and obtaining the desired token rewards, then never doing it again.
It doesn’t mean they don’t -want- dungeons, just that they’ve grown tired of the old ones.
Your point makes sense, though. Just wanted to point that out.
(edited by Azure The Heartless.3261)
There’s a bit of balance here, and it depends on your view of elitist.
If the party says “zerker only” and you are not zerker, joining them is your fault. They’re looking for a speed clear.
If the party says “all welcome” or makes no mention of requirement and you join and experience this, it’s their fault.
People are kittens sometimes, that’s true. But it also isn’t cool to slow down a speed run by not gearing for dps, or get downed repeatedly because you are not geared properly and expect to be carried through the dungeon.
I do not know which group you fall into, but for every group out there that’s looking for a hard hitting, specialized party, there are several much more relaxed groups.
There might be some overlap between “end game” and “playable content” that may be causing some confusion.
I’m surprised to see so many people against end game, but it appears that some people, including myself at times, tend to use that phrase as a replacement for “high level content.”
Do I want a gear treadmill? No.
Do I want to see some new content like additional dungeons, world bosses, and the like? Of course.
It doesn’t have to require level 80 before it is accessible, but most new content is added at that level (see: dry top) to give people a sense of progression.
I’m surmising that, when some people mention “end game”, it doesn’t mean “gear treadmill for incredibly powerful weapons/armor” but rather “workable content.” Regardless of what it drops or how difficult it is. Due to the connotation “end game” has picked up from other mmos, though, it makes the users cringe.
Then again, we’ve gotten “end game” additions with the living story, so I’m kind of sitting on the fence here.
I’d like something more difficult and permanent ( a dungeon would fit the bill, fractals maybe). Would that be considered “end game”?
What did anet mean when they said there would be no “end game”? Were they saying “no gear treadmills” or “we’re barely going to release expansion content at all?”
Southsun cove and Dry top give evidence against the latter. Personally I’d just like to see that (and maybe a few more fractals) at a more consistent, predictable rate.
(edited by Azure The Heartless.3261)
@Purple Miku
Now it is clearer and I think it is a fair assessment.
I work on the assumption, though, that learning how to do dungeons/fractals (there is basically nothing else in PvE worth theory crafting for) involves a bit more survivability.
At least, that worked for me: I wasn’t doing a lot of damage, but I could make a couple of mistakes (no more than that – we all agree that stacking T/V will not keep you alive much longer anyway) and still be alive to learn from those, without triggering a carpet fest (always downed).
In brief: if I have to learn I will be glad to sacrifice damage and stay alive 5 seconds more to learn.
Then, we all agree that berserk is the way to go.
What you think?
This is pretty much my view.
Speedclearing? You know what you’re doing? Fullzerk, every time.
Although, I’m still curious about if there is a balancing point involving Armored Attack that I can capitalize on.
Miku, when/if you reply, mind listing your current Power/Fer/Crit damage% for dungeon runs?
For me this change is unncessary. If anything it makes my gameplay soon worse. There’s a lot of (minor but important) things I like about current tp, and Anet is removed 90% of it. It’s clear from the screenshots alone, that certain things will be much harder to reach in the future.
The new Sell/Buy huge square buttons for instance. Bad bad bad. Sorrie, it may be good for new players but it isn’t for vets. In a split second, i can now without a doubt go from buy listing, sell listing, selling and back again. With new box, misclicking is more warranted if you want to speedclear some actions. And if that happens you gonna have to drag your mouse all to the left and right again to fix it to go to right window. This may sound as crying, but It just baffles me that something that was ‘efficient to use’ will now be ‘less efficient to use’. Taking a step back is never good, and this is going there. You should give player the option to use old trading post, or something similar. I hate the huge new sell/buy tabs.
Trade post is something, i’d like to go tru as fast as possible. New trade post UI will prevent that.
See attachment.
Sorry your poor wrist has to move the mouse a few more pixels.
I know what Phoebe is talking about. When you’re a heavy software user, minor time sinks turn into huge time sinks; these are something I try to avoid by writing macros (my everyday Autohotkey macro is 30KB of plain text code), but of course I am not allowed to do it in GW2. And by the way, my poor wrist does start to hurt every now and then if I work at keyboard for a whole day and then spend my leisure time in GW2
My major concern about this particular design though is whether the TP remembers the “Trading” -> “Sell Items” subtab upon closing or reverts to the main “Hello newbie who’ve opened this window for the first time, here’re the pretty icons which tell you what you can do!”. Because if it doesn’t, that just added one extra click… And it’s one of these things which I really hate in modern operating systems: instead of providing direct access to frequently used features (as previous side tabs did), these features are hidden inside an unreasonably complicated “noob UI”.
I also hope that bags get opened automatically and we don’t have to click them every time to see contents.
By the way, have you noticed the “Black…” bags under the Starter Bag on the screenshot? I wonder if that’s one of the “Collections” rewards for trading or a new gem store 22-slot bag
black lion storage bag?
Also, apologies if this comes across as gruff or rude, but stemming from a genuine concern, if your wrist is aching from a long day at work, the last thing you should be doing is playing an mmo. RSI isn’t fun.
But addressing the issue, you’ll be losing a couple fractions of a second. less so once you get used to it and cease misclicking on…very large buttons. That certainly isn’t a reason to criticize it before it is even out.
oh come on, we JUST had a big feature patch a few months ago that changed a lot in the game, the fact were getting another one this soon was a complete surprise. and the fact that it’s small UI and quality of life improvements is no big deal. honestly I wasn’t expecting anything till maybe the end of season 2 and even then I wasn’t expecting anything big. my time line was every 6 months we get one, a big one then a smaller one like this. no one really has the right to complain about free content in a free to play game. I mean they give us a new toyota but people complain it’ s not a ferrari.
Except those of us that spend money on gems? Is it free to play then? People have a right to voice their concerns and hopefully it’s in a respectful manner. The devs also have a right to ignore whoever they want or those voices they find rude. But to say we can’t complain is not correct.
It isnt like you’re pitching money into a donation jar. you’re spending money for goods in the game. once you get them, Anet doesn’t owe you content for your support.
New content is needed, yes, but veiling it behind “we support the game” is a somewhat shaky argument.
Reveal a list of all planned features/content for the next year.
That’s one thing.
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