Showing Posts For Bread.7516:

TP-flipping, the bane of Guild Wars 2?

in Black Lion Trading Co

Posted by: Bread.7516

Bread.7516

The theory that demand drives the price and economy is fine can be applied to any mmorpg ever existed.

Doesn t prove economy is healthy anyway, nor that flipping is a good thing.

http://en.wikipedia.org/wiki/Russell's_teapot

Yet those with biased/negligible amount of data, studies, evidence still push that it is a “bad” economy.

(edited by Bread.7516)

"Griefing" steam champ at the reactor

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

To me intent plays a huge part in it. If you’re trying to hurt someone intentionally, I see that as griefing. If you’re just playing the game, or even just being self-centered or selfish it’s not.

Doesn’t “intent” only legally apply if there is a crime committed? To either gauge the extent of prosecution or as a requirement to be classified under a certain crime.

I don’t know. Does it? If someone you know does something to you on purpose, you don’t treat it differently then if it was a complete accident, crime or no crime? If I accidently knocked over a glass of milk in your house, you’d be annoyed maybe, but you know, why cry over spilled milk. If I intentionally tip a glass of milk over just to annoy you, well that’s not a crime..but it’s sure annoying.

Everything in life, to me anyway, has something to do with intent. If someone tries to do the right thing, even if it doesn’t work out, that’s a whole lot better to me than someone intentionally out to do wrong.

I guess it’s a philosophical argument, but it works for me.

Well yes if you’re managing a household it’s a different context, but when it’s in a game account context where griefing is treated as an offense which is bannable it should brush against more criminal applications of intent since it must be handled professionally.

The spilled milk example is a bit different because it’s a civil case and would have different applications of “intent” where it deals with personal property. The griefing offense in which bans are handed out by anet where they are governing players; I would say this would be more of a criminal offense – so intent should be applied differently.

(edited by Bread.7516)

"Griefing" steam champ at the reactor

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

To me intent plays a huge part in it. If you’re trying to hurt someone intentionally, I see that as griefing. If you’re just playing the game, or even just being self-centered or selfish it’s not.

Doesn’t “intent” only legally apply if there is a crime committed? To either gauge the extent of prosecution or as a requirement to be classified under a certain crime.

Dishonorable debuff - bad design

in PvP

Posted by: Bread.7516

Bread.7516

Anet is to blame, I play WoW, Assassins Creed IV, Farcry III and many other games that never crash. My PC is fully up to date and these problems shouldn’t happen.

Well that doesn’t mean that the problem is not your hardware since most of us rarely crash. On a fresh PC where everything is cleanly installed these problems rarely show up, but PCs that have accrued some mileage will have hiccups.

It can be a number of things – typical wear and tear (yes this is a thing for PC hardware), temps on your chips (download HWmonitor), airflow issues, memory issues, loose chips/badly assembled, some parts in need of replacement (PSU? hard disks/ssd? never go cheap on PSUs) software or driver conflicts.

I used to run gw2 on mid-range amd/radeon PC that’s 8 years old, it had ok fps during pvp/dungeons and barely experienced crashes. If you got the gtx550 ti your PC is probably <3 years old? Something is probably wrong.

(edited by Bread.7516)

Jumping Feedback Thread

in Living World

Posted by: Bread.7516

Bread.7516

No, it’s not an average mmorpg. They explicitly advertised this not to be an average garbage mmorpg.

It’s a big leap from there to forcing content on people that throws out every core mechanic out the window, except for, well, jumping.

it’s an action mmorpg. Pre-release promotional video explicitly says “[gw2] is an action game”.

they’re not forcing content, the jumps which exist in the core release is so little, you’re just being a drama queen.

Jumping Feedback Thread

in Living World

Posted by: Bread.7516

Bread.7516

You know, the average MMORPG crowd. That is still what GW2 is, right?

No, it’s not an average mmorpg. They explicitly advertised this not to be an average garbage mmorpg.

The amount of jumping in this release is minimal and very forgiving.

Maybe you’re better off playing another game.

Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: Bread.7516

Bread.7516

They increase the prices for all items on the traidingpost, both through selling stuff more expensive than they bought it and because they can buy everthing easily.

Tell me how you came to this genius conclusion, where is your study/data/evidence? Nothing to support your hypothesis? Then what are your qualifications/accomplishments in any related field that give you any authority as to why people should listen to you without evidence.

class balance in dungeons

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

-snip-

People like OP, please stop spreading wrong information and implying that they are facts just because “this guy says this in this guide” and “this guy in my guild said this” while not at the very least having rough confirmation of evidence on your own.

[Suggestion] Duels

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

The reason you can see more pro-dueling threads is that those anti-dueling don’t create threads. If everyone who was against Open-World dueling created a thread, I don’t think your premise would hold much weight.

People don’t create threads much asking for features that are already in the game. Lol.

No to dueling for all the reasons expressed in all the previous threads.

I didn’t saw any reasonable reason so why you dont tell me 1? All the reasons i saw were " It doesn’t go well with the story" – duh?, “im lazy to click on block duel button”.Whats your story?amuse me pls.

Game pvp has been in development for years when it came out, as a result class and profession balances are based on group combat.

More divide in the pvp community.

Duel seeking people are a minority.

There exists hotm custom arenas which can act as a duel arena and is instant travel which rules out the reason of “dueling people i meet in the open”.

A lot of these open world dueling people just want to show off their kitten on open 1v1 which can often not be a level playing field, others want some sort of validation for their unofficial game mode.

Some professions are designed better for 1v1 than team fights. Some can be hard counters.

Implementing dueling as a function will imply they acknowledge that it is an official game mode which means they have to balance professions and skills with a new set of constraints, and many will complain the lack of focus on it as time goes.

Aside from a financial standpoint, there are many reasons why not to spend any resource on this.

[Suggestion] Duels

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

What’s wrong with hotm custom arenas?

Blame the Guardian

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

So let’s get this straight – you think 12,000 damage over 3.5 seconds is higher DPS than 7,000 damage over 0.75 seconds.

I’m not talking about DPS. You wanna talk dps now? Okay, the DPS on guardian is way less either way you don’t see it because you’re not accounting the cooldowns, the number of moves meant for damage, and how the damage gets delivered. Those three are completely different on both classes, which is why warrior deals more damage, maybe you should look into that. I’m going to cease replying on this thread since everyone wants everyone to shut up.

You follow/read a guide, you don’t bother to confirm and just follow it without question, you don’t know in-depth details about classes, and you make claims like you know things without evidence.

You didn’t even calculate the rotations (which you cited). Take your own advice and stop spreading misinformation sheep.

A Dungeon Adventure

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

…just remember Kralkotorrik is only alive because Destiny’s Edge didn’t use proper dungeon tactics.

This needs a sticky. lol

Lilith's Fashionable Dungeon Run Challenge

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

WTB better light pants

Attachments:

Would you play a group gauntlet dungeon?

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Forced ranged would help push up build variety a fair bit since you’d want to take classes with decent range options and self-buffing options instead of just the best melee DPS in a stack. Of course the range-only bosses would have to be significantly weaker in terms of overall health but it could be made to work.

Yeah but I think a battle that’s 100% forced to range would screw people entering the arena with 2 melee weapon sets especially unknowingly.

There’s a better way to do it is all i’m saying. Off the top of my head – maybe boss is tall and head is unreachable by normal means until you stagger his legs, but ranged can hit it – hitting the head can have beneficial effects. Something more than kite and shoot.

Conceptually I get where you’re going with this – dynamic fluid combat, not a procedure u have to follow. Though in hindsight maybe I’m asking too much from anet lol; they just like tweaking variables instead. I don’t think that concept can exist without properly designing bosses (I don’t believe there’s enough in-game) since enemies are pretty much half of the game (when talking about combat).

Using existing skills in game and a little scripting, there is a way to creatively introduce more interesting bosses.

(edited by Bread.7516)

Would you play a group gauntlet dungeon?

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Sorta like a team survival mode for Gauntlet. Random boss spawns into a room, kill it, get points, harder boss spawns in immediately, kill that, get more points, until you wipe. Bosses come in fast enough that you can’t just FGS everything and you don’t know who you’re up against until he’s in, so no trait swaps for specific bosses, meaning you are encouraged to do more balanced builds for sustained DPS (still full zerk though, sorry PHIWs). Maybe even some ranged-only bosses so everyone has to pack a ranged weapon, because we really don’t get enough opportunities to use those.

Also an NPC that calls out who did the least DPS in each fight so we know who was the most useless, because that’d be funny and so is pug rage.

Boss rush? sign me up. Though not a fan of forced ranged only;
could add flying bosses that fly up from time to time.

Also, please add well designed bosses first.

To stack or not to stack?

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

values speed over amusement.

You can tell the people who havent spent 2+ hours in the easier dungeons.

Basically they just cant wrap their head around the fact that what doesn’t amuse them can be amusing to someone else.

They think they’re the supreme standard on the concept of “fun gaming”, what hypocrites.

Golds from dungeon is killing the economy

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.

No study, no proof, no evidence, no mention of any qualification to have an opinion that carries weight, did not even present any factors to support his argument.

top score.

To stack or not to stack?

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

IllegalChocolate is the only one who understood what i was talking about.

Did you want to hear what other people think or just what you wanted to hear?

no need to answer, we already know.

Dissolving the Zerker meta

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

If that is so, if all the builds have their place in the game, then why does everyone and their mother have a farm zerk warrior? Why is it so easy to just apply the same lame stacking strategy to 80% of the dungeon content ? and im not only talking even talking of speed clears. Because its easy? Because it is superior to all other ways to do the content? Or just because people are used to it?

GS Warrior is basically a very selfish build, non-supportive build that helps your team by dealing as much damage as possible.

Am I selfish when I bring a Mesmer GS to a Dungeon just because its not viable when I stand in melee range in a corner?

You won’t tell me, you think PvE was intended to be this way.

Was PvE dungeons intended to be full glass in the hands of people who know it well and have good team synergy? Yes – see link in sig.

Even during release where we didnt employ typical “stack” strategies me and all of my friends went zerk stats. It’s just the way we like our games, we aim to improve our play rather than rely on tanky stats. I assume a good chunk of people prefer this as well.

(edited by Bread.7516)

Dissolving the Zerker meta

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Oh well at-least you trolled. Hopefully they will suffer an emotional breakdown and finally stop pugging.

Totally. OR they start caring about positioning, adapt to different situations and start trying to keep themselves alive.

The suggestion is mainly some stat adjustment or buff (which changes variables just like stats). This is not a good suggestion because it’s a tiny band aid that wants to attach a severed limb.

Anet knows how to make gameplay more interesting which is simply putting some sort of a brain inside mobs’ head, they just choose not to because it doesn’t financially affect them. Why spend money if the projected returns aren’t really that high. WHEN they ever feel like doing it, expect them to go really slow about it and be filled with bugs (as with their track record).

Fluid adaptability in situations, positioning, and general dynamic combat as conceptualized can’t really exist unless enemies reciprocate.

(edited by Bread.7516)

Arah Giganticus Lupicus......

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

0123456789+five

Attachments:

[Suggestion] Pin number for guild/personal bank and wallet

in Account & Technical Support

Posted by: Bread.7516

Bread.7516

My friend’s account just got hacked and lost over 750g, lots of tormented and phoenix skins, along with all his ectos. If an account gets hacked there is no last stand of defense for your account.

Having to type in a pin to enter your bank/wallet can potentially save your account and losing your possessions. Any chance of this being implemented?

Mobile authentication, it;s similar to what real banks use.

Also, this should really be standard practice – do not tick the box that says “remember this network” just because of laziness.

more inventory bag slots!

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

You have some HUGE space management problems.

… i dont get why you must “hate” on me for asking for more inventory slots…..
if you were a nice person you would just agree so some people (including me) who want it are happy…

Just because people disagree with you doesn’t mean they “hate” your idea, rather you should watch out for people who always just agrees with you since they probably want something from you.

Nice people don;t just blindly agree with ideas, those are annoying people who have plastic masks for a face.

(edited by Bread.7516)

CoE Golem Bug

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

They’re going to fix CoE golem bug like they did the alpha crystal bug.

Dissolving the Zerker meta

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Terrible idea.
/15char

New boss boon: Cornered

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Quite the bad idea, we need less plain variable tweaks and more movement.

AI detecting corners and geometry would be more work than anet is willing to put.

Let’s say they finally got of their bums and find the triggers and conditions to detect geometry, a better option would just to trigger a movement skill similar to a leap/long dodge/WW/charging launch atk or some CC. Slap in a little RNG per boss “state” and intuitive tell animations – you have baby’s first steps into making interesting bosses.

(edited by Bread.7516)

We need to remove MORE skills

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

http://wiki.guildwars.com/wiki/Isaiah%27s_Balance
http://wiki.guildwars.com/wiki/Smiter%27s_Boon_

It’s funny how GW1 had more than 1000 skills and balancing it was a headache, then chose to dumb-down the amount of skills for GW2 and they still can’t balance them competently.

"poorly designed" versus easy/hard

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Both of these could be classified as ‘the player reacting to something’. But the first case is about keeping the enemy from achieving their intended effect, and the second case is about responding to the effect. Choosing to Shield Grab after seeing someone has Shielded is the second case, and it’s what I’m advocating.

No miscommunication here I was saying the similar thing; as a defensive action it;s completely fine.

FPSs probably have more relatable examples.
It’s pretty normal for a sniper bullet to come from out of nowhere and chunk down over half your health. It’s not that these things don’t have animations, but, the first person camera limits your battlefield awareness

This idea is less about the tells of the action, more like positioning and ambush, which is strategy. It’s completely normal for this, and even in tPvP sometimes you don;t see what hit you like a donkey punch. An action game example would be dark souls – enemy has proper tells and animations, but holy balls they’re positioned to ambush you everywhere the first playthrough (which is completely fine) so sometimes being extra paranoid to what’s coming to you can be a fun experience.

1: I see you’re about to do X -> I do Y to stop/mitigate it.
2: X happens immediately -> I have to decide to respond by doing either Z or Q

So basically I see #1 (being tells animation etc) to be more fundamental for offensive actions and maybe some defensive ones (like sf4’s guard-break/crush – both def and offense) and #2 to be more of a defensive/fallback action (few frames block/quick backstep). Anet ignores the importance of these subtle things and keeps doing so, and now the problem just stacks one after another also affects boss encounters on how they could have been interesting.

(edited by Bread.7516)

Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Wall of Partial Reflection

idea inb4trashcan

Attachments:

Incorrect skill name

in Bugs: Game, Forum, Website

Posted by: Bread.7516

Bread.7516

+1

Technically the skill description is incorrect, unless the definition of “projectile” has universally changed. Then it’s unbelievable how all the sites with vocabulary, legal, and physics definitions for “projectile” does not update.

(edited by Bread.7516)

We need to remove MORE skills

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

You know, having looked through all these and some seriously deep thought, my final conclusion is that

breathing is an exploit

Let’s all fix this issue

Attachments:

Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

@Bread: Reading that post by Hrouda I wonder if he’d still have that stance. When he wrote that that, dungeons were a very different experience where toughness was considered important. He states that if someone’s skilled enough, they should be allowed to run gear magic find gear, a gear set that was more reviled than clerics is now; back then you were considered a leecher if you weren’t geared to survive and were using magic find gear.
Now magic find gear is just plain gone and you’re considered a leech if you’re geared to survive. Dungeons have gone with minimal care for the past long while, and the veterans have learned practically all the tricks. The standard is now a singular playstyle when it was once greatly varied and full of experimentation. It makes me wonder what Mr. Hrouda would think if he saw the dungeons as they are now.

Basically it is as it says – “full glass is viable”.
Padding up is for situations where people can’t really handle the damage taken.
He was also around when people started soloing lupi.

It’s still the same situation as now, it’s just that more people learned how to handle full glass and for it to be successful people do need to know the dungeon itself.

Anyway I think this is a derail.

Unless they make piercing and unblockable a consistent mechanic where it is VISUALLY intuitive (ignore the fact of balance since we know theyre crap at it), it;s a dumb idea to do these changes here and there. Since size or dead angles is of no significance in gw2 easiest way is common visual/audio indicator.

(edited by Bread.7516)

Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

While you provide little to no evidence, here’s what hrouda had to say about running dungeons. Indirectly related.
http://i.imgur.com/jJraP8Y.png
Basically he accounted for knowing how to mitigate damage properly.

And stop oversimplifying the situation by saying “drop reflects stack and 1111” that just shows stupidity.

Ok, change 11111 into a damagerotation of your choice.
And please. Do you really think they designed the GW2 combat to be all about stacking in a corner? Why didn’t they just placed all bosses and mobs into corners then? Why do we have ranged weapons, movement related skills or giant AoEs if everything is meant to be cleaved to death?

full melee is not stacking, seriously.
And you still need to dodge most of the time.

in combat there are people who move around like headless chickens waste time, effort and stamina, and there is the seasoned veteran who exerts efficient and minimal movements when needed.

Amateurs frequently fall back, vets stay within the zone.

(edited by Bread.7516)

Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

In your infinite wisdom of what is intended and not. Where exactly are theses abilities to be used that isn’t cheesy? Or is their entire existence wrong?

It’s just ANet’s fault that there are bosses who can be completely countered by reflects and they try to fix that.

That doesn’t answer the question at all.

Do you really think that ANet’s vision of how bosses are meant to be fought by stacking ontop of the boss, dropping reflects like mad and smashing 111111111?

No, it was not! They fixed it by making reflects useless. You can deal with it or you leave, I don’t kittening care.

Is making reflects useless the best way to counter stacking? No, not by far.
Does it work? Yes it does. Deal with it.

While you provide little to no evidence, here’s what hrouda had to say about running dungeons. Indirectly related.
http://i.imgur.com/jJraP8Y.png
Basically he accounted for knowing how to mitigate damage properly.

And stop oversimplifying the situation by saying “drop reflects stack and 1111” that just shows stupidity.

Btw you don’t really “stack” malrona, you just melee her or push wall and fgs; still not players “stacking” on top of eachother. Melee = stacking now?

(edited by Bread.7516)

Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

When I dodge, I press a single button and negate all the damage I should’ve taken. Better fix that.

Can you please stop giving such silly answers?
One singel reflect can negate all damage for several seconds for your whole team.
Your dodge just negates damage for you for one second. It does furthermore not negate dots and AoEs.

One single reflect can negate 1 attack from malrona, just 1.

1 Aegis can negate 1 lupi’s kick/swipe, or 1 single hit attack from many bosses that can be devastating.

NERF AEGIS PLS

But seriously, he has a point. Anet wants to devolve this game into some typical mmo.

Precursors Overpriced...

in Black Lion Trading Co

Posted by: Bread.7516

Bread.7516

The idea is average people don’t get to have a legendary.

Please Stop The Reflect Discrimination

in Profession Balance

Posted by: Bread.7516

Bread.7516

what are you talking about more bosses being designed for zerk warriors? you do realise they only have middle tier dps right?

Hmm middle tier dps? Thieves do NOT produce more dps than warriors, elementalists without fgs neither. And there are banners, fgj, and a lot of damage increase traits with warrior. QQ

Do the math before you embarrass yourself, OOPS too late

"poorly designed" versus easy/hard

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Yes, but it is a fundamental element.

Most good action games have good enemy AI scripting with a slight mix of RNG.
Basically sort of a fighting game since the element of zoning is important.

Tells are a huge fundamental element since when a player gets hit or dies he should know it is his fault. Not saying telegraphs have to be obvious like kohler but there has to be a tell, even quick jabs have it.

Even fighting games have things that are more about changing the situation. Like the 1 frame Shields in SSB. You’re not really supposed to do something to stop the shield from going up, you’re just supposed to figure out how to respond once it is.

Yes, but it is a block, even real life blocking is quick unless it’s from a recovery (just executed an attack). Blocking is a defensive mechanic that shifts from neutral and it’s fine to have little tells for blocking since the travel time or execution time from neutral is intuitively quick and we all naturally know this.

Side Note: SSB blocking actually has more than a 1 frame execution time (about 4 frames for full block) and it is enough when approaching to sometimes change up your plan to just grab him instead.

Many games actually force you to counter or bait an attack before going in and in many games blocking is limited (by stamina or just by grabbing) to prevent turtles, so there is a bit of mind-game and anticipation involved.

Attacking is different, the travel time is longer and should be longer than a block if coming from a neutral position. Instant attacks especially in gw2 are just obvious oversights and lazy work (see coe champ wolf: leap attacks which have no tells).

Basically it’s all about being intuitive. Maybe in spank and tank rpgs it’s fine not to put in tells, but when you touch action games being intuitive is of critical importance.

Example of a good action game that makes use of proper tells/animations, AI, and movesets regarding situations: Monster Hunter. The whole game is about interesting encounters.

(edited by Bread.7516)

We need to remove MORE skills

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

It doesn’t make sense that only reflects, blinds, knockdowns, knockbacks, stuns, daze, fear and others are useless against bosses. We need to make sure that bleeds, sword damage, greatsword damage (all exploiters use greatswords), damage in general, any sort of not exploitable damage, and being able to be killed are also made illegal.

Kitten hackers that want to be able to use skills like reflects as intended.

Crits are exploits, make bosses not able to take crit dmg like world boss! Also aegis OP, trivialises encounters, make all bosses do unblockable hits.

Reflects and Dungeons

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

Honestly i don’t see anything wrong about reflects, this was not some garbage mmo, even gw1 was more about clever usage of skills. Rather than making interesting boss encounters, they do this crap; rather than making bosses with a VARIETY of skills, they say – nah just nerf reflects and leave him with 2 skills to spam.

Next thing: pls nerf aegis and blocks

(edited by Bread.7516)

"poorly designed" versus easy/hard

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

so if Lupicus’ kick was untelegraphed you’d be cool with that.

My inner bad is showing, but jebus, that kick might as well be untelegraphed. The only times I ever dodge it is by guessing and dodging early, before he even starts the tell. If I wait to see him start to hunker down, I can already taste his foot…I mean, I see it coming every time, but unless I’m mid-dodge when the tell starts, it gets me.

Is it this way for anyone else? Can anyone reliably dodge the kick by dodging after the tell starts? I’m wondering if maybe I just have horrible lag or something.

Thankfully he usually locks into the same skill rotation after a while so it’s easier to guess when it’s coming. Most times…

Could be the lag coupled with badly synced animations.
As far as I can tell, GW2 does not use collision meshes to detect “hits” during attack animations (hitboxes). Many bosses also have this sync issue, the best thing to do is just compensate.

From slums to sums, what got your capital?

in Black Lion Trading Co

Posted by: Bread.7516

Bread.7516

Bots were rampantly farming powerful bloods during release, dropped to 5s-ish.

Bought as much as I could and waited for ban wave to come in.

"poorly designed" versus easy/hard

in Fractals, Dungeons & Raids

Posted by: Bread.7516

Bread.7516

I don’t know if I would immediately equate telegraphs to good design.

A telegraphed attack is basically a reflex check. That is a good thing and it has it’s place, but, reflexes aren’t the alpha and omega of a good action game.

Yes, but it is a fundamental element.

Most good action games have good enemy AI scripting with a slight mix of RNG.
Basically sort of a fighting game since the element of zoning is important.

Tells are a huge fundamental element since when a player gets hit or dies he should know it is his fault. Not saying telegraphs have to be obvious like kohler but there has to be a tell, even quick jabs have it.

(edited by Bread.7516)

3 big economy problems

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

2:: TP players, i have seen you tube videos on somebody who has 7 accounts but all he does is to play TP rather than playing the game, yes that is true ,7 accounts and he is not playing the game and he and his kind are richest people in game, owning the games economy.

State your qualifications or achievements (real achievements like work/experience/masters degree/success with TP (5 digits min)/etc, not pathetic achievement points) that give your opinion any form of authority on TP being a problem for the economy.

(edited by Bread.7516)

3 major Boss Blitz annoyances

in Festival of the Four Winds

Posted by: Bread.7516

Bread.7516

you can reflect a kick but not an arrow, lol what genius decided this

Attachments:

Zerker is fine

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

le forum bug
/15 kittens

Zerker is fine

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

Waiting for this topic to get sent into the “trashcan” subforum.

Let’s take bets!
over or under 36 hours from OP?

Zerker is fine

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

Please learn to logic.

You should too, as a matter of fact also please learn to diversify genres for video games.

Which reward should I pick for 1600?

in Festival of the Four Winds

Posted by: Bread.7516

Bread.7516

Only time i use watch knight tonic is ACp3 when i transform into some ugly ghost.

watch knight tonic>transform back> look good again.

Zerker is fine

in Guild Wars 2 Discussion

Posted by: Bread.7516

Bread.7516

ITT: people not reading what I post.

Yes you can do non-zerker.

Non-zerker is less efficient (hence why zerker is meta).

The reason why zerker is meta is because of the design of the content.

The content is too simple.

The content is stack and DPS.

The content was designed this way.

They designed it so that bosses only throw out 1 or 2 deadly attacks that can be dodged.

They designed bosses with high health pools that can be wedged into a corner, stacked and burned.

They might not have intended it, but this is what we got. Plain and simple.

So you guys are saying Anet didn’t sit down and say “Okay, how do we make Zerker meta?” Yes you’re right. They didn’t do that. Instead they sat down and designed something, and the best solution to their design happened to be the zerker meta.

So the content is designed, regardless of intention, to produce a zerker meta. Hence why we have a zerker meta.

Good players still wear berserker on solo runs where you don;t really “stack” explain that.

All games have a meta.

Oh and this: http://i.imgur.com/jJraP8Y.png

Bosses with 1 hit KO = designed for zerker
Bosses with with slow strong attacks = designed for zerker
Bosses immune to condition (I’m looking at you Assault Knights) = designed for zerker
Bosses where you don’t have space to ress others = designed for zerker (as in, even with tank build you can’t tank while ressing others and you won’t have damage to kill the boss)

There are probably more examples, but I can’t think in others right now.
EDIT: I only mentioned bosses because there are no regular mob that requires skill to fight, so the faster you kill the best (AKA zerker)

Play an action game, because obviously you haven;t.

(edited by Bread.7516)