Account-wide bag for Heart of Thorns, PLEASE
in Guild Wars 2: Heart of Thorns
Posted by: Chameleon Dude.1564
I have more things then you, (permanent merchant, airship pass, royal terrace pass, home portal stone etc) then you, and Even to me it doesnt bother. Keep the top bank tab clear. Send all your items there, reveive on other char, set, takes like 3 min.
I’ve got these too, and they stay on one character because of it. These are supposed to be time-saving, quality of life items. We’ve paid for the convenience, yet we don’t actually get it. I might as well use that three minutes to go to the bank, empty my inventory and resupply on gathering tools / salvage kits from the nearby merchant.
An account-wide bag or the ability to access these items from the hero panel would be nice.
I’ve done just fine on full zerker characters, it’s a case of learning enemy strategies and countering them.
Even at level 80, if you go to an appropriate levelled zone, said items will still have a chance to drop. Certain tiers of materials are a pain to collect and should have their drop rates and acquisition methods looked at, but there’s no need to add a level freezing mechanic – it’s just an unnecessary band aid fix to an easily solvable problem.
For a heavy armoured longbow user, it’s sure easy to throw around. I won’t go into specific ways of implementing it, but I wouldn’t mind seeing more in terms of it being able to stand its ground. Spammable stability, resistance, blocks, projectile absorption, invulnerability, a pulsing/stacking blind… something.
Plus the traits feel very weak compared to other elite specs. Not particularly numbers-wise, but in their actual effects. Sacrificing another traitline to go Dragonhunter cuts out so many powerful traits for little effect. It feels punishing to not take and spec for longbow and all trap skills, there’s just so little synergy with the actual guardian.
The grandmaster trait to cause knockback on longbow skills… yeah. Having it affect the first attack after coming off cooldown is just awful. Unwanted knockbacks are just annoying. If we could have that trait unlock an F4 skill with a 10s cooldown or whatever, where using it adds the knockback to your next longbow attack… that would be much better. The option to have a knockback is great, but I don’t want to be pointlessly knocking an enemy out of AoEs or away from a melee user.
Smokescales - How about blocks instead?
in Guild Wars 2: Heart of Thorns
Posted by: Chameleon Dude.1564
Yeah, when NPCs (or I suppose really bad players) get involved, these things are a pain. While fighting a veteran that had aggroed on some NPCs earlier, the normal smokescales it spawned with respawned about three times. Having no way to remove or move the thing from its smokescreen, I had to wait for the ever-so brief downtime to do any damage.
Maybe give it a break bar when in the smokescreen and somehow allow crowd-control effects through? Once broken, it could remove the current smokescreen and put it on a fair cooldown.
Yeah, they could use a hammer, mace or staff too.
Meanwhile, the support guardian is crying in a corner.
Suggestion : Revenant before October 23
in Guild Wars 2: Heart of Thorns
Posted by: Chameleon Dude.1564
No plans for it, it’s part of the expansion and still needs to be worked on. No rush jobs.
One guy’s system to keep him from boredom, really not my cup of tea. There’s not much more difficulty added to this, it just makes things a lot more punishing.
Hardly a checkmate. That system removes filling out forms over and over again, ones that some people find tedious. Gems → gold is literally a couple of clicks. The option is already there, and I’d rather not see Anet tie a fixed gem value to tradeable items with a fluctuating gold value – that’s how you break an economy.
What good will +critical damage (Ferocity) do without Precision to up one’s critical chance?
Hybrid builds will gain a lot out of using a few pieces of it, plus there’s a particular reaper set up that can have between 50% – 100% critical chance without any precision.
Why Anet did u made mobs easier . WHY!!
in Guild Wars 2: Heart of Thorns
Posted by: Chameleon Dude.1564
I’ve heard from friends, who were decimated by the previous beta’s trash mobs, that they can comfortably deal with them now. I can’t really play until Sunday, but having found the original incarnations balanced and engaging… I’m really worried about what kind of easy mode I’ll be facing.
It needs to be challenging but not so much that most of the playerbase cant get past. Thats what the raid is for.
Or most of the playerbase could sacrifice some of their 100% offence and use some defensive skills? Or move every now and then instead of mashing number keys? Or look for their mistakes in defeat, learn from them and improve? I’m not trying to be horrible, but stuff like not standing in the Mordrem Snipers’ projectile trail for several ticks is a simple way to encourage players to be more active in combat. If you just stand there, yes you’ll die.
As for the raid part… even without the holy trinity, raids bar a lot of players simply by design. Time constraints, larger group size requirements, etc will likely make raids impossible for me. So far, the only content I’ve faced with the right balance of difficulty, accessibility and fun have been the gauntlet (without using cheese builds for each fight) and the previous betas. I’m not asking for everything in every part of the game to be like those, but I wouldn’t mind content that I can both access and enjoy.
Can beta server run early without staff?
in Guild Wars 2: Heart of Thorns
Posted by: Chameleon Dude.1564
I work Thursday through Monday, so times are irrelevant to me anyway. I love missing every single weekend event in games. I really do.
In the same situation as OP – I’ve hated raids in almost every game for this very reason. I’m locked out of a large part of the content and rewards because I like to play with my friends, for fun. Larger guilds are an uncomfortable environment for me; a raiding group just becomes a job and randoms either try to lick the AoE circles or spout annoying stuff in the chat (my experiences from trying to do larger group content in other games over the years).
Now both of my favourite games have introduced raids, I might have to go outside.
I like my inventory sorting itself with useful bags, thanks.
Sure, if I can have legendary armour without having to raid. Or that legendary back piece without doing fractals. Etc, etc.
Sorry, but these systems need hard caps, not once or twice every so often. One account could post one message, one hundred accounts could post one hundred messages. Spam would get through.
Plus there needs to be some incentive to buy the game.
Are you seriously saying that you wouldn’t give a hoot if you and your friends (that is if you have any in GW2) cant get into the same event or raid etc together because the map cap means someone gets left behind each time.
Whenever that happens to me, I just start typing out erotic Trahearne fan-fiction into the map chat. Surprisingly, my friends can get into the map instance almost instantly after that.
As for the actual thread, these maps would take up more resources on Anet’s end and would more often than not be used to simply farm maps efficiently, not for fun. People using bots, etc could easily abuse this too. It’d be cool, but just not worth it in my opinion.
If you complete a starter zone without skipping stuff, you’ll reach the levels easily. As for map chat – no. No, no, no, no, no! This will just lead to gold seller spam in any area they’re allowed to talk. It’s not perfect, but there’s a reason why we can’t have nice things – gold sellers ruin games, simple as.
Even as someone who’s working on acquiring them all, I would like them to be in their own category; or even categories! Each set could be their own.
Need a Trahearne tonic with his voice acting as costume brawl skills. Much better than the suggested mini. :P
Birthday presents show age, cosmetics should be cosmetics for all to enjoy. I’ve got my wings and I don’t use them to try and show off.
However, I’m against glowing backpiece skins coming back as they clutter the screen and look awful. No more wings and spinal blades! XD
Legacy GW1 style minions would be a nice option too. While we’re suggesting skin packs, I’ll just throw in my old suggestion of WvW siege skins. Who wouldn’t want catapults launching quaggans?
Show me the forum posts where it was too confusing to new players. I saw no such thing. Maybe the Chinese couldn’t understand that and they posted that on their forums, but I can’t read moon runes.
I believe Anet had a focus group of around 1,000 play through the early levels so they could decide what needed doing for the new player experience update (I can’t remember where I saw this and have no source). The question is: 1,000 what? They couldn’t have been humans if they found feeding cows and playing chess difficult enough to give up on the game.
Thankfully most of the NPE has been fixed, but bundles, skill unlocks, etc need sorting out; along with golem chess!
Seeing as people cheese, glitch and get carried through difficult content on any game anyway; I agree about rewards. A title, maybe a bit more general item loot – sure. But locking new types of items and skins behind hardcore content? I’m really not a fan. Use a skin because it looks cool, not because it’s hard to get.
Personally, I love challenging content and want to play it for fun, not to exclude people from stuff. It’s like like solo/small group players being kittened over when a game adds a raid that needs so many players – large groups hold a monopoly over whatever rewards are available while others are left to try and herd cats if they even attempt it.
I say bring on the hard mode, but don’t lock anything of practical use behind it. A title and a bit more gold/more materials should be enough to keep those who want the challenge content.
It’s to stop you racing ahead and kitting out five characters in full ascended in two days. Be patient.
His voice acting was lacklustre, but is now pretty good for his character. The memories of “It iS thE DRAgon who is AFraid”, etc will always stick though.
As for credit stealing, there are two seperate gripes here. Some people play games to be the hero who does everything and saves everyone. Having a superior doesn’t really suit them, so they dislike him for that reason. The other camp, however, doesn’t like his actual credit stealing – which he does in fact do. The name of Fort Trinity and the ritual to cleanse Orr are both examples of something Trahearne outright takes credit for, while others came up with it (the player character and a group of Priory scholars respectively).
It makes a level 1 fractal rewarding for my guildies, so I’m okay with it.
Please, stop with the “encouraging”. I don’t want to be “encouraged” to go into anything. Make the actual content itself more tempting instead of dangling a carrot in front of players and leading them there.
To see skins and dye combinations, sure. Maybe even a character bio for rpers. But if stats are visible, we’ll just get generic MMO gear checking to do anything. That’s not what this game is about.
To me, the warhorn only seems to synergise with the staff. This is obviously a problem, seeing as they can’t be used together. I’d rather slaughter my enemies with a dagger than buff players to do slightly more. Then again, I’m not a fan of the traits, utilities or elite either. I can see potential in the heal; but other than that I feel older alternatives are just much better.
Wish New Wep/Skills Are Available Out Of Spec
in Guild Wars 2: Heart of Thorns
Posted by: Chameleon Dude.1564
As much as I’d love this, I just don’t see it happening. This is the new system Anet’s devised and they like it. I’m in the same boat with guardian; and I’l actually like one of my necromancers to use the reaper line, but keep regular death shroud.
Anywho – weapons, skills and traits are tied to the elite spec line; that’s basically written in stone.
Walked out of AoE fields/trails, positioned to avoid frontal attacks, got hit three times thanks to movement and defences.
It was a cakewalk before and it was a cakewalk this beta too. But hey, just a story instance, I’ve got good feelings about delving further in!
1) Sounds good, but takes time.
2) Transmute the skins, it’s really not that big of a deal.
3) Dyeable weapons would be cool, but it would require a rework of every skin – a lot of dev time.
4) That… made no sense, sorry.
5) More customisation is always good, sure. Wouldn’t use it personally, but if that’s what you like.
6) Would be cool, but again it would take a lot of time.
7) That’s being worked on as we speak.
8) Read the front page, also being implemented.
9) Paying a translator costs money though, and time. It’d be nice, but not every language could be done.
10) Agreed, along with regular capes too. But I believe Anet were having some issues with capes when they tried something in the past. I don’t have a source though, I’m afraid.
No complaints here.
A level 80 makes you a long time player? Great.
In actual response to the OP:
1) The options are just ways to choose the story, I don’t want my character constantly bringing up something from a list of three options, none of which I particularly liked. God-based powers, etc? No, we don’t need to be demi-gods plot-wise, and we don’t need a situation where a character creation choice affects balance gameplay wise.
2) More skills are always good, for us, the player. After GW1, Anet wants a smaller pool of skills for balancing purposes. As for the xp bars for weapons, no thanks. I’ve played other games with that system; and while it offered customisation, it made things grinding and alt-unfriendly.
3) Move speed is fine. It’s all relative anyway. We don’t need to be running around at super-human speeds while carrying a hammer and wearing full plate armour. For world travel, use the waypoints.
4) A toggle would be fine there, less clutter.
5) No, this is about the only way to get money out of some players. Besides, you can transmute for free – just complete some maps and unlock charges. Or, if you’re too impatient, you can buy some gems (for gold or money).
6) That’s just needlessly splitting the community and adds nothing to the game Also, we don’t have hunters and butterfly castles wouldn’t fit the lore. It might sound good in your head, but the less places for players to be hiding, the better – that way we can actually interact.
So players with all their characters at level 80 have a use for tomes. When the expansion is released, you’ll get mastery points for levelling up on a level 80 character. Be patient. :P
No thanks. Tomes → shards allows players with absolutely no use for tomes to get a currency out of them. Shards → tomes would allow players to run around in the Silverwastes, etc on a level 80 and level alts through it. We’d have even more people who can’t play their level 80, fully geared classes.
Don’t forget all the ingredients that Chefs make!
You do have a choice of using SMS or the Authenticator and it is optional, but we encourage you to make your accounts more secure and to say thanks you get a free mini mystical dragon.
Win/win!!
I wouldn’t call that a win/win situation. I don’t have a mobile (or for Americans, cell) phone. I also don’t want a phone call to my landline in the event that someone’s trying to access my account, due to personal reasons. All I’m reading here is that there’s another unobtainable item in the game for me. I appreciate what you’re doing to make things more secure for the less savvy members of the playerbase; but tying an item to the system is a bit silly.
Oh well. As much as I love this game, it’s never been very completionist friendly, so I guess one more gap won’t hurt.
Sieran, just so much fun to be around. While there are plenty of funny, cool and interesting characters out there – I’d say she’s the only one I’d actually want as a friend.
Genetically engineered sylvari when?
Yay, let’s make it so maxing a warrior lets you fly around the map on another character. If you’re going to make more than one character, you should actually have to play them. :s
I never like playing the big OP hero role, so I should like Trahearne, right? Wrong. As plenty of others have said, his voice acting was/is terrible (some of it has been cleaned up now, thanks Anet!). As for the credit stealing, it is there. It’s not always big stuff, and he often actually takes credit from other NPC’s stuff, not the player, but he’s still a credit stealing kitten.
As for examples for those who always demand them: the name of Fort Trinity and “his” cleansing ritual for Orr were stolen from the player and a group of priory NPCs. There’s more, but I’m not sifting through a bunch of dialogue to keep people happy.
Hopefully HoT won’t go down the all-too-easy route of having him corrupted and slain; but instead just make him back off a bit. Being called “Commander” every few lines was bad, but nowhere near as bad as being called “Boss” every five seconds.
Sorry. Grinding, roles, zerging, levelling up characters for the sake of levelling them up? No wonder you’re not having fun, that’s not what this game was all about!
Don’t play GW2 like other MMOs. Do stuff for the fun of it, explore, try new things. If you’re just going to max a character, get best in slot gear and want to raid with the holy trinity, then you’re not going to have fun here – because that wasn’t the purpose of the game.
As others have said, Mystic trumps the Silver-fed. Not only does it not have the initial gem cost, but it’s roughly six times cheaper per use. Even if they were the same cost per use, I doubt they’d see much use. It’s easy to have Mystic Salvage Kits on all of your characters without resorting to going to a bank, and the 250 uses are plenty of QoL.
For me, I wouldn’t touch the Silver-fed Salvage-o-matic unless it were slightly cheaper per use than the Mystic Salvage Kit and gem store QoL items were given to every character (it’s hardly QoL having to go to a bank to deposit and withdraw it every time you swap character). But hey, if you and your friends really want to throw away money…
And if there was a name tag, then what? I agree, some are obvious attempts at griefing, but others can be accidents. I doubt a report would give enough information to differentiate between the two. For all you know, that trading post express was to get consumables, or the merchant to clear bags. Maybe they wanted to see what the boss would look like in bobble-head form and didn’t think about placement, etc.
Yes, those people are annoying, but a name linked to these items and effects wouldn’t really solve anything.
Or have a slot on your Hero panel, like we have for back items.
Hero panel slot of effects, tonics, etc? No, no, that’d make it easier to use our items on alts and save bag/bank space. We’d never get away with it.
As for the original suggestion of making halo/horns helmet skins, no thank you, too restrictive.
As for an actual answer: we don’t know. We’ve received no specific information on what new items we can craft with them, let alone what values players will give them in the economy. There is no possible way to know this until HoT goes live and these new items hit the market.