Ten zerkers instead of five, enemies with double the health… why… just why?
I’ve got a G700, so I’ll take a wild guess that they’re similar. The placing of the buttons is perfect in my opinion. At the end of the day, whatever floats your boat.
So many outfits have been ruined by these awful shoulders. :s
If Nexon gets its way, I want out.
Forced WPs for the dead during world boss fights would be nice…
Even the oldest of MMOs have realised arbitrary gating is a bad thing, and Anet’s planning to move forwards by reintroducing it? Oh boy.
It seems a perfectly manly bow to me. What exactly do you want?
- The stave made from a mighty (and possibly phallic) oak tree, carved into the shape of two muscular arms that flex when the string is drawn
- Finished, not with polish, but motor oil
- The string spun from woven moustache and chest hair
- Uses steaks (the ones made of cow, not wood) as ammo
- Grunts and roars instead of making more traditional, bow-like noises
- Has the faint aroma of old spice
Seriously, what do you want? That’s a manly bow right there, but it seems like a pretty bad idea to me.
I wish they’d just hurry up and steal borrow LOTRO’s cosmetic system already… and the music system while they’re at it.
Could we have some new faces and body shapes while we’re at it? I’m fed up of chisel-jawed, broad-shouldered characters with skin as smooth as a baby’s bottom and a terrible haircut.
This is why I spend all my time of female sylvari. Totally the only reason… don’t judge me…
This thread made me realise… I never once saw a call or need for a tank in GW1. Ever.
Healers, yes. Batteries, yes. Various things were sought after… but I never saw a call for a tank and never needed to run with one. How odd.
You’ve just pulled a load of assumptions out of your…
If you want pure xp, grab every booster possible and efficiently kill mobs that have soaked up lots of xp during off-peak hours. Otherwise, EotM can be unreliable depending on your zerg and what the enemies are doing.
Scarlet returns.
I’d also like to see capes return, but I doubt it’ll happen.
I’d be okay with heroes, but as others have said: they’d have to be limited to instanced content; and there would be some instances that would be problematic. Gearing them seems like a pain though. In GW1, that was quick and easy – even to give them superior vigours and some fancy skins. Certain runes/sigils and, if some felt it necessary, ascended gear (well, if they’re for instances, fractals do come to mind) would be a bit much for a full party.
I’d love to multibox two of my characters but I’m not sure if its bannable. 2 copies of GW2, 2 accounts, 1 mouse 1 keyboard. Each press would only perform one action on each account, I can’t see that as an issue.
One action on each account. Two accounts. One multiplied by two is two. Two actions.
Well, rangers are archers with pets and some naturey skills, so that’d be the closet thing.
As for thief, that’s a problem with you, not the class. Thieves are very capable damage dealers (as is every class). Apart from those two, warriors are the only other bow-wielding class, which you’d probably dislike.
You can have sword-shaped swords… but they have to be insanely rare, or possibly steampunk!
But seriously, yes, more swords.
Why would this push sales for crafting licences? You’d still have to level up the crafts on the other characters. Plus, if you’re going for filling out the recipes on every character, you’d still have to unlock all of those discovery ones. I know they can’t go anyway since that’s how you level… but they’d still need to be rediscovered.
Still, not against the idea at all, just not seeing the logic behind some of your reasoning. For those with the same craft on multiple characters, it’ll be a time saver.
P.S. What are these “one-per-account” recipes, of which you speak? The collection achievement ones can be purchased from the collections NPC in Lion’s Arch, and I can’t think of any others that people might think are a one time only deal.
There’s one guy in my guild who spends like $50 a montkittens. That’s it. That’s all he spends. But he enjoys getting stuff and not knowing what he’s going to get. That’s a pleasurable experience for him.
I just… I just don’t understand. I’m all for supporting the game financially, I do it more than most, but on black lion keys…? That’s madness!
That $50 will just turn into boosters, enchantment powder, bank/trading post expresses, etc. If he just converted it into gold and… I’m sorry, this really does just hurt my brain. If it makes him happy, then I suppose it’s okay – but the numbers behind those chests do not make $50 worth of keys feel worthwhile. I’ve saved up stacks of them from drops, alts, key runs and freebies to try and get a nice spread of luck several times now; and I’ve seen claim scraps at best.
Oh well, to each his own.
I’m all for this; but it’s for roleplaying, so it’s not going to happen. =/
It’s been suggested plenty of times, but that’s no reason to be sorry. We desperately need this. Other fun items like costume brawl weapons, learn to dance: volume 1, etc are also fairly common requests. At any rate – full support, as always with this suggestion.
Saying that, I’d take it further and ask for WvW, Dry Top and Silverwastes stuff to be like that too; but that might be a bit too far.
And yes, we do not review, vet, or approve third-party programs. Each person who wants to know whether something is acceptable needs to read the messaging that is provided and make a decision based on those comments.
Or, you can approve
Why would she do that? What thought process are you using to assume a community manager and liaison, redefines a companies user agreement and customers code of conduct?
It’s a yes or no question
And they’ve said no, they’re not approving anything. If it doesn’t give you any sort of advantage and doesn’t interact with the game’s files – go for it. If it does do either of those, then don’t. It’s not rocket science.
So, I can just create a new character and unlock every skill almost instantly? Yeah, sure. That sounds fair.
I wouldn’t mind this for level 80s with all skills and traits (since they can be unlocked via skill points since the change) unlocked; but even then – Heart of Thorns would throw a spanner into this.
To me, skill points aren’t a currency, they’re a form of each individual character’s progression. If they choose to convert some of that into an item and craft something with it, then so be it.
As it’s been stated, the older version was an overlay – I never said those weren’t allowed. A mod by definition (and even its name) modifies the game. An overlay is, well, an overlay (again, the name says it all). They’re different.
A darker staff is a must. Serious counterparts for those weapons with silly legendaries at the moment, and vice versa. The same goes for plain and overly drown in special effects.
Quip, The Dreamer, The Moot, etc get a lot of hate for looking silly – but have you people even looked at your greatswords!?
Mods are not allowed. Full stop. Some overlays are and for some reason macros to play musical instruments (and nothing else), but that’s it.
At best, the mod is against the rules because it’s a mod. If it gives any form of advantage, no matter how slight, then it’s really against the rules. Not that it matters, if you’re caught using anything that alters the game – say goodbye.
I don’t want to join in the blind bashing or defending here, but we have been told things such as how many new zones will be released and how many specialisations each class will have. For an expansion, this really does look to be on the small side of things – really small. If the quality makes up for the quantity, then that’s absolutely fine… but we’ve had some very questionable updates over the years.
At the end of the day, there’s two reasons why we don’t have a player-to-player trading system:
- So we don’t have the chat flooded with WTB/WTS (Spamadan was hell)
- To remove the risk of scamming
So why does it seem like a good idea to reopen the flood gates by clogging up the LFG tool for high risk trades? Just pay the trading post fee and be done with it.
To keep some of us you may need more content
in Guild Wars 2: Heart of Thorns
Posted by: Chameleon Dude.1564
As long as this expansion is priced appropriately, I will not mind. Saying that, I’d have much preferred the living story to continue into the Maguuma Jungle and then an expansion (being worked on at the same time) to head into Cantha, the Crystal Desert or even underground to aid the dwarves. To me, an expansion should add a lot. Three maps really isn’t much to me. Even if they’re as well designed as the Silverwastes… that’s not really at expansion-tier to me.
Still, waiting for you to prove me wrong, Anet. Good luck!
GW1 had minion masters; GW2 has pokemon trainers.
Chronomancers confirmed for HoT! =/
skilled roamers
So going 2v1 and backing away from someone who doesn’t die in five seconds is skilled play, but being chased by walking lootbags is a problem?
Avatar of Grenth.
Legendary armour, crafted from ascended armour and maybe a gift of mastery, stuff like that. That I could live with. Anything else, nope.
I’m just not a fan of killing other players, or doing things that can negatively impact on their gameplay.
That, plus the community can be quite toxic (as can all), cookie-cutter builds reign supreme (as with other modes) and I simply have zero interest in it.
This is exactly why it makes sense. People have asked for an expansion, so Anet can take what was going to be free and charge money for it – people will pay. They make more money and they’ll have listened to the playerbase.
Do ending credits break the immersion for you too?
R. N. G.
Nothing more, nothing less.
The Dreamer already has some of the best effects. Look at the Flameseeker Prophecies, doesn’t even have a footfall . . .
And the Flameseeker Prophecies doesn’t need a footfall effect.
Giant turtles with cannons strapped to their backs – how could you not want this?
I strongly disagree with these and wish that Anet would reverse their decision to allow them and just add .abc support already!
.abcs are a type of file you’d have the song saved as in the GW2 folder, then be able to play them in game, so no external macros are needed.
There is no “hacking” or “botting” involved with using macros.
A macro is a bot. You start it off, it starts doing things for you. That’s where this blur starts to occur.
Okay, I will no longer briefly swap to staff to use line of warding to save a blob of zerkers from teragriffs – everybody can die. Also, menders are interrupted on hit, so symbol of swiftness followed by some auto-attacking can make a group of them useless.
I’d rather just see .abc support.
Let’s make inventory bags useless!
I wanted a reason to log in every day, but this is not what I meant. Yes, it could be an improvement if it’s done properly – sadly, I’m very doubtful of this (traits, NPE, etc come to mind). Please could we have some more actual fun, repeatable content in the game, something to play, while we’re waiting for the Living Story to be released?
To be honest, this just worries me. First the in-game servers (both megaserver and the quality); and now the forums are being downsized? I know that this is a business and costs have to be kept down, I’m just getting a feeling that the game’s dying. We’re getting some “reasons” for these changes, but they are flimsy: it’s not difficult to find feedback on these forums as they are – I can manage to navigate, surely the devs can too?
I’m not trying to spread doom and gloom here, but I genuinely don’t see a point to this and I’m feeling a bit worried. Any chance of a more detailed reasoning for this consolidation?
The legs are available. So are the boots if you receive a fairly easily obtained drop to enable them.
Or to help a friend, having a poison condition covered up by the arrow, so the heal’s effectiveness is reduces and he actually dies because of the arrow.
This thing needs a toggle.
A toggle option for the highlighting, but not things turning red.