Showing Posts For Dirame.8521:

Mantra Dmg Boost not affecting Phants?

in Mesmer

Posted by: Dirame.8521

Dirame.8521

I was just running some tests and noticed that Mantras don’t boost Phantasm damage. Anyone know why that is?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

WVW. Direct Damage builds WITH Survivability.

in Engineer

Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Fix the Fricking AOE condition spam

in PvP

Posted by: Dirame.8521

Dirame.8521

A few months ago everyone was on about how there was too many cleanses and Necros couldn’t function properly and Necros were bad and now it’s “Not enough cleanses, too many condis!”

This is definitely not entirely the community’s fault but it definitely is part of the problem. The solution to this problem, (as has been said several times) is not to add more condi removal to the game or nerf condi damage directly but to add more variables that counter condition damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Anet neglect of spvp killing player base

in PvP

Posted by: Dirame.8521

Dirame.8521

If Anet wanted to draw in more players they would have by now created an actual solo q system. They would have created actual rewards for pvp that set you apart from everyone else. They would actually balance pvp! They will not do these things because they are not financially beneficial to them and anyone that thinks otherwise is lieing to themselves and you!

Whilst I agree that Solo Q and all the other features should have been here since release, we all know that it is not going to take one day to put together Solo Queue and the solo queue leaderboards all at the same time. Rome wasn’t built in a day as they say.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Fix the Fricking AOE condition spam

in PvP

Posted by: Dirame.8521

Dirame.8521

I think the whole community echoes your sentiments and we’ve already talked about condi mitigation and how Weakness and Regeneration should be changed to affect conditions a little bit more.

We’re going to have to give them at least a month or two before we see any major changes.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Death Shroud brainstorming

in Necromancer

Posted by: Dirame.8521

Dirame.8521

Since I’ve been playing with a new DS build lately, I feel these are few things I’d like to see;
- Damage increases depending on the percentage of DS you have.
- Armour Increase depending on the percentage of DS you have
- Masochist Trait; The next five attacks you take in DS heal your main health instead instead.
- Fear Death Trait; For a duration of 1 second, the next time you enter DS anyone who attacks you within that second is feared for half a second.

And that’s about it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Pax Prime and Guild Wars 2

in PvP

Posted by: Dirame.8521

Dirame.8521

if they wont nerf necro this esportsthingy will be over …

and by the way it is stupid to let the best american team play vs the best european team. the best teams come from europe ….
i would say the best 3 teams in the world are european…

Yes it is totally fair because you never know what will happen.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

What can make a warrior to soak up damage?

in PvP

Posted by: Dirame.8521

Dirame.8521

Right now the Shouts Heal build can work even better if you run it with Beserker stance and Cleansing Ire. The only thing you’ll have a problem with is direct damage after that.

And your damage. You won’t be able to kill anything, but anything will be able to kill you. It will just take more time.

The issue with warriors is that soaking damage only comes in the form of the enemy taking a longer time to chew through your healthbar. What you have to do next is to kill the enemy before that time.

Some try to combine Soldier’s Amulet and M/s + gs build. IMHO you might get annoyed with bunkers: if you don’t burst them at first, you’ll have problems bursting them again

I deal with conditions by pressuring the conditioner, with a full cc build. Necromancers and engineers cannot deal with stun spam. Some bunker rangers have problems too, even if their kitten pets help a lot (you can’t kite them with hammer). And their pets still deal 5k damage spikes (while the ranger uses Shaman’s Amulet).

In group fights you are great for focusing, though.

All of this to say: as a warrior, you want high armor, high hp (I find myself comfortable when HP*armor exceeds 60k) and high burst/damage. That’s how I see it.

Bunker builds don’t particularly need to kill anything. Just stay alive long enough for people to come and support you.

Right now, almost every Warrior is running the 0/10/30/0/30 build with some slight variations on weapons and trait selection but point allocation still remains the same. This is because the stun is less predictable than the spin dash animation of a Bull’s charge and it lasts longer.

I noticed the stun lock builds work extremely well against Necros and the like and I believe if we are not careful, it will become the new War meta instead of 100B.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[BUG] Rocket Boots cooldown after water

in Engineer

Posted by: Dirame.8521

Dirame.8521

That’s how cooldowns between underwater and land skills work. If you use an underwater skill, the cooldown of that skill will carry over to the land skill in the same slot.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[BUG] Incendiary Ammo and Stun

in Engineer

Posted by: Dirame.8521

Dirame.8521

It’s an instant-cast ability. You can use instant cast abilities while stunned

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Why doesn't shield block reveal a thief?

in Warrior

Posted by: Dirame.8521

Dirame.8521

Seeing how I might be one of the only thieves to view into the Warrior profession….
Let me try to put this in perspective for your class: would you want to lose all your adrenaline when your F1 ability is blocked? That, I think, would be a terrible mechanic. Same thing for thief, if something as simple as blocking gives us a revealed debuff would just about completely mitigate our stealth.

Shield stance lasts 3 seconds, throwing it up should out last the stealth anyways, so thus no backstab unless they chain stealths. Also if your threw it up too early and you see the ‘Block’ while the thief is invisible turn around: he is most likely right there, and start swinging. If he is spamming 1 you will take half damage, and already dished out some to him.

As a person who plays Warrior as well as a few other classes, I am totally fine with losing or “using up” my adrenaline when I miss an attack IF they make Thieves reveal when I they use an ATTACK SKILL (they can remain stealthed if they use a mobility skill or any other type) in stealth.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Berserker Stance Duration Doubled.

in Warrior

Posted by: Dirame.8521

Dirame.8521

Does it stack with Melandru Runes and Dogged March? Also 10s traited might just be enough of a window to burst down that necro, no?

behind the mass implications of chill, their 2nd health bar, the damage condi’s, oh and fear+cripple, good luck. Unless you’re running a condi spec yourself, I have the hardest time hard damage bursting a necro.

Been there, done that, killed several necros, got their t-shirts.

Combine this skill with Cleansing Ire, Lyssa Runes and the ability to repeatedly stun with only a 2 second down time if you’re playing really well, and boy, no current meta Necro stands a chance.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Is the Community just bad ?

in PvP

Posted by: Dirame.8521

Dirame.8521

Skyhammer is a fun map for those with a lot of stability, blocks and knockbacks. For those who don’t have “spammable” access to those things, it’s a different story entirely. The community wants a meta change but not a meta change that forces only one type of build.

Spirit Watch did it well I think, even though people don’t really like that map, the map really made people think about builds to run the orb or slow down the orb runner and mobility in general because that map is all about being in multiple places really quickly. For most people, their builds didn’t change, but the way they played their builds and positioned their characters definitely changed for that map.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Objective Skyhammer Feedback Goes Here

in PvP

Posted by: Dirame.8521

Dirame.8521

Remove all the holes, cover up all the walls with beams of energy that don’t let you get knocked off the ledges and keep the Skyhammer undodgeable.

That’s what I think should be done. Keeping the Skyhammer undodgeable forces people off the point and I think that is a mechanic that shouldn’t be lost.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

What can make a warrior to soak up damage?

in PvP

Posted by: Dirame.8521

Dirame.8521

Right now the Shouts Heal build can work even better if you run it with Beserker stance and Cleansing Ire. The only thing you’ll have a problem with is direct damage after that.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

GW1 and its players are in the trashbin

in PvP

Posted by: Dirame.8521

Dirame.8521

The funny thing is, if they remove Hot-join, added unranked tournaments then the population for the lower-end of pvp would be greater. Also, overtime some people will begin to love PvP and get better at it and end up in the higher tier of PvP.

Yea definitely remove Hot-joins and add-in Unranked Tournies. Also please Anet , fix the queueing system so we won’t get Rank 1s in our teams even in Unranked Tournies.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

NEW map proves war are ussles :D

in PvP

Posted by: Dirame.8521

Dirame.8521

Obviously people complaining about warriors haven’t seen the damage warriors can do on this map.

No, they can’t. Especially not Engies. All an Engineer has to do is, again, hug the door and DPS you down. You can never kill an Engineer in pure melee as a Warrior.

Uh no, warriors can easily escape through the portal before the engineer dps them down. And come back 5 seconds later. Warriors have very good stability and will prevent a lot of the engineer’s crowd control.

So you walk away and allow the cannon holder to take another shot? He will heal up as well, you know.

As for Warriors, it’s the age-old question of “why bring someone that can do one thing well, when another one can do it best?”. Necro and Engie are way superior to Warriors in the cannon room, plus they can still fight well even with their cheesy push builds, unlike a Warrior that has to slot Stomp, Fear Me and equip a Rifle.

The people who slot stomp, fear Me and Rifle just want to have fun playing gimmick builds. You don’t have to run that build to play on the map. In fact, I find it more fun to play things that counter those builds.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Build Diversity Issues

in Engineer

Posted by: Dirame.8521

Dirame.8521

Turret toolbelt skills are fine. I don’t know, have you actually played with turrets recently? The thumper turret has a 1-second stability stunbreak, Rocket Turret’s TB skill is now on a 30s cooldown and the when a rocket from the turret hits a target it sets everything within the explosion radius on fire, and Flame Turret has ALWAYS been useful. Rifle Turret is the only one which I find useless and Net Turret’s cycle time needs to be fixed.

The only major problems with Turrets is firing at the right target and their large-for-no-good-reason hitbox, that is all. I’ve spent a lot of time playing with turrets so I’m not just talking out my rear.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Why so much Skyhammer hate?

in PvP

Posted by: Dirame.8521

Dirame.8521

I think the floors that you fall too should be changed to a platform made of Electricity around the map so that when you fall on that you instantly take a megaton of damage from the constantly pulsing floors.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Runes of Lyssa still bugged..

in PvP

Posted by: Dirame.8521

Dirame.8521

I think rune activates like you’re activating 2 skills at the same time but one has a longer cast time than the other, so if you’re stunned or do something else, you’ll interrupt the skill’s activation.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Should Skyhammer Be A Tourny Map?

in PvP

Posted by: Dirame.8521

Dirame.8521

It is fun but frustrating.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Skyhammer: Designed for necros and engineers

in PvP

Posted by: Dirame.8521

Dirame.8521

The map is designed for knockdowns/backs to be really powerful, of which every class has some form.

Guardians are quite strong as they also have a lot of access to stability so they can avoid being knocked back WHILE knocking others around.

Please tell me what Thieves have to knock people back with.

Scorpion Wire, then immob on one of the plates or steal fear from a necro and 4 second fear everyone.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Berserker Stance change sucks

in PvP

Posted by: Dirame.8521

Dirame.8521

Any game with classes is going to have some level of “Here’s my trump card for your trump card.” Stuns are paper, Stun breakers/Stability are Scissors, Boon removal is the Rock. In GW1 it was the same thing, in DCUO it was the same thing, in Eve online it’s the same thing, in every multiplayer class based game it’s the same thing. There’s no getting away from it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Berserker Stance change sucks

in PvP

Posted by: Dirame.8521

Dirame.8521

“Berserker Stance: The duration of this skill has been increased from 4 to 8 seconds.”

Is poorly thought out. Good design doesnt just make a character immune to damage from other characters. As a necro you will 100% lose to a warrior running berserker stance 1 on 1. They have 10 seconds where they cannot die. They will kill you in this 10 seconds without any doubt.

Not really fun. No counter play possible. If warrior has this skill you just die.

They have 10 seconds where you have to deathshroud?….. oh noes! Call the feds!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dont forget to nerf bomb engi

in PvP

Posted by: Dirame.8521

Dirame.8521

Wait ………what?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

God's TPvP Profession Breakdown

in PvP

Posted by: Dirame.8521

Dirame.8521

Like Prozon said, you’re wrong about the Engie and not just that, Rangers not having mobility? I really have to ask, are we talking about the same class?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

What would you like to see in the next BP?

in PvP

Posted by: Dirame.8521

Dirame.8521

I’d like to see many of the things we’ve discussed come into fruition.
- Replacement of Burning with Torment in Dhuumfire
- Changes to Automated Response
- Regen stacking in intensity or being boosted by each unique condition on you
- Weakness affecting condi damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Build Concept: Weakness Tank

in Engineer

Posted by: Dirame.8521

Dirame.8521

Thanks, Dirame. Any thoughts on the sigils or amulet?

I would actually go for Sigil of Energy on one of the slots, if you’re going for being more tanky/survivable.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Build Concept: Weakness Tank

in Engineer

Posted by: Dirame.8521

Dirame.8521

Nice idea. My advice would be to go for the full runes of Rata Sum because that poison field/Weakness field with the blast finishers from the shield and Acid bomb, would be pretty good. Also, 10 points in Firearms could be moved down to inventions, getting you Automated Medical Response and Reinforced Shield. Because I think decreasing the cooldown on two of your most defensive skills is a good investment.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Two issues I think holding back E-sport

in PvP

Posted by: Dirame.8521

Dirame.8521

I agree on all accounts Velron. This game’s PvP definitely needs more risk/reward, failure/punishment scenarios for certain classes.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Guide/PvP] CeiMash's Guide to the Inspector

in Engineer

Posted by: Dirame.8521

Dirame.8521

OMG, a fellow West African GW2 engineer. We shall dine on the tears of the fallen w/ Eba (sp?) or fufu.

Signed,
LIB pekin currently in Detroit

Haha! We shall!

Just came back to the game after a few months and this was the first new build I tried. It’s wicked fun and surprisingly survivable. Thanks a bunch!

Glad you like it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

The Problem with Condi Removal

in PvP

Posted by: Dirame.8521

Dirame.8521

I think it’s silly to believe that EVERY build should have some sort of condi removal. Certain builds should be countered by other builds, that’s the way things should be and that’s the way things will be because trying to change it is like trying to make every human being look and act the same and that just won’t work.

The reason why this is a team game is so that different teammates can make up for your weakness. The fact is there are very few AoE condition removal skills in this game and even if there was enough condi-removal, they would still have to be on long cooldowns whilst condis would still be on short cds.

The fact is, what we need is something to mitigate condi damage. And I’m pretty sure Anet understands that now.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Reasons why we have a cond meta

in PvP

Posted by: Dirame.8521

Dirame.8521

and a necro who has 0 cond removal but cond transferring

Necro usually have their heal that is a total cond cleanse.
Now i’d like to point out that even though conditions are very strong at the moment and we probably some boons similar to prot or aegis to mitigate the damage, power dmg can’t be ignored.
If you’ve for example watched team paradigm invitational tournament, you’ve seem top teams are still playing with heavy power teams and some with no condi profession at all (such as new denial esport ancient tcg).
Indeed power is still a really strong mechanic as it is the only way to spike a high level target et put the ennemy team in a real bad spot.

Yes, Power/Crit builds are definitely powerful but the power of conditions cannot be denied. Poison, Chill, all those conditions with side effects to them definitely affect the flow of the fight more than people realize.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Reasons why we have a cond meta

in PvP

Posted by: Dirame.8521

Dirame.8521

The buff to weakness is one of the biggest reasons DD builds are suffering tbh. The new weakness doesn’t turn crits into half damage crits, it turns them into glancing blows, half damage hits. A little basic math:

I thought they brought the damage reduction down to 25%?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Weakness and Regen should affect Condis

in PvP

Posted by: Dirame.8521

Dirame.8521

And you would end up like you are now, with regen healing for 300hp/s on stacked intensity

If they were aiming to improve regen then they wouldn’t allow this to happen.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Weakness and Regen should affect Condis

in PvP

Posted by: Dirame.8521

Dirame.8521

What if Regen stacks in intensity?
Make it works exactly like bleed but it gives health instead of dealing damage.

So that I could have 1000hp/s regen? yes please.

Horrible idea balance wise.

You know, if they’re going to make the boon stack in intensity, they could just reduce the base healing of Regen to balance it out.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Condition Resistance Already....

in PvP

Posted by: Dirame.8521

Dirame.8521

P.S. If you do the math you’ll be shocked at how balanced the current stat combinations are.

Have you done the math? ‘Cos I’d like to see that.

Math is one thing though, reality is another.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Weakness and Regen should affect Condis

in PvP

Posted by: Dirame.8521

Dirame.8521

I know it is, that’s why I used ‘increasing’ instead of ‘placing’ in the post you’re quoting.

Is there really anything wrong with focusing on counters to conditions? You did say that there are already counters to conditions but, the question is, are they really enough? Running three Eles in a group to counter conditions isn’t what I call a good counter. That’s going from one extreme to the other and that’s what seems to be happening now.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Weakness and Regen should affect Condis

in PvP

Posted by: Dirame.8521

Dirame.8521

What if Regen stacks in intensity?
Make it works exactly like bleed but it gives health instead of dealing damage.

That would be a nice way of doing it.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Weakness and Regen should affect Condis

in PvP

Posted by: Dirame.8521

Dirame.8521

I’m not too sure that making the gameplay revolve more around conditions and condition counterplay is the best way to approach things.

I liked this at first but would have gone further, amplifying the effect of weakness from what you have suggested, and changing regen to remove a condition, if you have no conditions, gain regen. After thinking about it a bit more though, there’s a real chance the game then becomes about stacking conditions even harder, while also stacking the counters.

But isn’t the game all about counterplay? Aren’t games generally about counterplay scenarios? If you don’t give people the opportunity to counterplay, then you’re not really balancing the game. The game just becomes one-sided without counterplay.

I don’t think I expressed myself properly, you seem to have misunderstood what I was saying. There is condition counterplay in the game already, what I’m saying is that if you address this issue by making it revolve even more around conditions and their counters, you’re actually just increasing the focus on conditions.

The focus is already on conditions. Conditions are the new FOTM, might as well find a way to put it back into the background.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Weakness and Regen should affect Condis

in PvP

Posted by: Dirame.8521

Dirame.8521

I’m not too sure that making the gameplay revolve more around conditions and condition counterplay is the best way to approach things.

I liked this at first but would have gone further, amplifying the effect of weakness from what you have suggested, and changing regen to remove a condition, if you have no conditions, gain regen. After thinking about it a bit more though, there’s a real chance the game then becomes about stacking conditions even harder, while also stacking the counters.

But isn’t the game all about counterplay? Aren’t games generally about counterplay scenarios? If you don’t give people the opportunity to counterplay, then you’re not really balancing the game. The game just becomes one-sided without counterplay.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Blind control help

in PvP

Posted by: Dirame.8521

Dirame.8521

I recently started playing a particularly annoying guardian build, and against those guys it works extremely well.

You can check it out here: http://gw2skills.net/editor/?fUAQRAsf5dlUgSDnEyKEfYFSmiVKBtUQQIUVh5BrABeVQhA-TwAgyCuIGTNmbMzYylsLN6Y1x+g5BA

It’s all about letting them pay the price for hitting you. Your blocks cause burning, hitting you directing has a 5% chance to cause poison for 15 seconds and every time aegis ends or you activate a virtue, you gain retal. It’s an amazing build, I could even take some Necros if I dodged right.

Unfortunately it doesn’t have the sustained healing that the full medit builds have but it does have a lot of feedback damage.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Condition Resistance Already....

in PvP

Posted by: Dirame.8521

Dirame.8521

Can I assume that this topic is in response to mine that Weakness and Regen should affect conditions? If it is then great!

Blood Red has pretty much said it better than I would say it. Though I still maintain my position on Weakness and Regen.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Weakness and Regen should affect Condis

in PvP

Posted by: Dirame.8521

Dirame.8521

i think buffing regen would be more than enough for that, but then you’d have to look at the durations and the procs (there are a ton of easy regen sources in this game). conditions and boons don’t need secondary and tertiary effects with proper number management.

i imagine that if a heal-specced player can get 500-600 per regen tick (with reduced durations), it would be more than enough. it doesn’t have to have a super complex calculation that changes the behavior of conditions depending on the amount of conditions and the existence of regeneration. of course, this is just wild speculation, the devs would have to test the numbers and make all the necessary tweaks.

on the other hand, you’d have to buff certain condi builds. people keep staring at condi necros and going “this is insane, i need a way to protect myself against that”, and then all the condi builds that rely on sustained damage and one or two conditions (P/D thief, sword warrior, etc) become useless because things weren’t seen in the broader spectrum.

i agree that conditions are too much of a thing on the side of the game. one side applies them, the other cleanses, and that’s it. there’s no mitigation, no countering once it’s applied beyond getting rid of it altogether, and so on. but at the same time, most condition builds don’t rely on conditions for burst, and killing someone with conditions only takes longer than direct damage. you see where i’m going with this?

basically, non-burst condition specs would need to be buffed before the devs implement more anti-condition mechanics.

on a side note, the game is in dire need of better access to cleanses, which would be a much simpler solution to the “problem”. not so much that it rules out bleeding specs, but enough to keep people from just waiting to die if they get hit by two necros.

Killing someone with conditions takes longer than direct damage but that doesn’t mean there shouldn’t be mitigation for it. There was mitigation for it in GW1, so why can’t there be mitigation for it in GW2?
The thing is, if you want to compare direct damage burst to condi burst, you have to also factor protection, Aegis, Blind, Weakness and even dodging. You can’t just say “Oh, if DD burst hits you, you’re dead”, you have to see the other mitigating factors. Condi damage has no mitigating factors apart from blind, Aegis and dodging. And it seriously needs more.

You say the “little guy” would be affected by the proposed Regen change but what about Sustained Direct damage? Where is that in the meta? Isn’t sustained damage affected by Protection and Weakness and totally BAD because of it? Or even a pure power spec without crit, that doesn’t even exist nowadays.
But no, the regen change will not affect the people who can only stack two conditions because the percentage increase is based on UNIQUE conditions so 14 stacks of bleed will still deal a significant amount of damage even with a 20% increase to Regen effectiveness. Throw in poison and that increase is pointless (so maybe poison shouldn’t affect Regeneration ticks but affect everything else…?).

Also, adding more ways to condi cleanse is just a band-aid. It doesn’t fix the problem. Some speccs will still get shafted because they can’t access the condi cleanse that is being given to their class. If Regen is modified to work as I suggest, all people will need in their team is either an Ele or a guardian or an Engie or even a Ranger or all four then they can provide the team with loads of Regen which will help mitigate condi damage. A Warrior can then walk in to a team fight knowing that his Guardian is going to have “Hold the Line” and when he uses that, he can actually stand this condi spam that’kittenting him to a certain degree.

The game might do with more condi removal but those will probably not make it into the mainstream speccs unless they start saying Mesmer shatters remove condis for everyone in the area as well as deals damage and Guardian Auto-attacks remove conditions or something crazy like that. At most, I think they need to buff light fields and the condi removal those bring. A 3 second whirl finisher only removing 1 condition is pathetic to me, 1 condi removal per second spin within the light field would actually be way more interesting. Or even blasts and leaps within a light field removing 2 condition instead of granting retaliation.
Thinking about it a bit further, if they buff light fields, as said above, that would literally be the ultimate counter to condi builds within team fights. Combine that with proposed changes to Regen and you’ve now got a really good team fight which is now based on reaction, pro-action and coordinated CC.

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(edited by Dirame.8521)

Weakness and Regen should affect Condis

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Posted by: Dirame.8521

Dirame.8521

Umm…I get almost 350 Regen Tics from Regen boon with healing gear…

288 tells me you’re not actually speccing for heals.

In Pvp or WvW? Because I’m talking about SPvP here.

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Weakness and Regen should affect Condis

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Posted by: Dirame.8521

Dirame.8521

but then you’re shoehorning builds that focus on multiple conditions to care only about a select few to improve duration. a reduction in condi damage is in line with how it works for regular damage, making the weakness condition much less convoluted (“reduces all damage” instead of “reduces direct damage and makes conditions last less”).

as for regen, you can get some pretty high ticks on it. it’s not supposed to shut down conditions by single handedly outhealing them, but it buys you time to use your cleanses, or let them wear out.

plus, if you combine it with other heals per tick, you get a pretty beefed up condi negation. picking the thief as an example again, combine the trait that triggered regen with the healing pulses from shadow refuge (4 seconds) and then shadow’s rejuvenation heal on stealth, and you have a lot of condi negation, and that’s not accounting for cleanse on stealth, something that just about every thief should take.

another example would be a warrior with the regen signet, plus a lifesteal sigil, regen boon, and if he really wants to, that rune combo that grants health regeneration.

the problem right now isn’t that regen isn’t shutting down conditions on its own, it’s that many of these condi shutdown combos aren’t viable enough.

No one is pigeonholing anyone into anything. The protection boon hasn’t forced burst classes to start running boon removal sigils and weakness is still running rampant even with the improved effect to crits.
The thing is, regardless of whether Weakness affects condi duration or malice, people are still losing ticks of damage. And if Weakness were to affect condi damage directly, people would still have to stack duration in order to make up for the loss in damage or stack might to counter it, and it would be the same thing if Weakness affected duration. I do agree that in order to make Weakness less convoluted, it would be better for it to say “affects all sources of damage”. That I can definitely agree with.

Have you actually tested how high a tick of regen you can get with full healing gear? It’s literally only 288. LITERALLY! So I don’t know where you’re getting these “pretty high ticks” from. Also, I do know that multiple sources of healing will reduce the effectiveness of conditions but that reduction is so small it’s negligible. The one thing that really slows condis are burst heals and those come very rarely unless you’re running with a Healing turret engie who knows how to make the most of his blast finishers or an Ele.
What I’m asking, is for Anet to make Regeneration to Condi damage as Protection is to direct damage. Basically it acts as a deterrent to stacking multiple conditions. Let’s not forget that there is already a condition that affects all healing (Poison) and it counteracts the effectiveness of Regen directly. So it’s not like there isn’t a counter to regen in the game, it’s just that there isn’t a counter to stacking everything else and the kitchen sink.

Also, I never suggested that Regen should shut down condi on it’s own (just as protection doesn’t shut down direct damage on it’s own), it just needs to affect it more so that people look out for it and know that “Hey, THAT’s the reason I’m not doing enough damage! I need to get rid of that.”

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(edited by Dirame.8521)

Weakness and Regen should affect Condis

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Posted by: Dirame.8521

Dirame.8521

actually, regen already kind of works the same way as it did in GW1, but now there’s only one regen boon, rather than various possible sources.

regen in GW1 was basically adding positive health ticks, which countered the condis’ negative health ticks. when you think about it, regen in GW2 is doing the same thing.

say you’re losing 500 health to bleeds (-5 ticks), but you got a 400 health regen (4 ticks). at the end of the day, you’re only losing 100 health (-1 tick). in fact, there are plenty of traits that do stuff like that (thieves have a trait that triggers regen upon getting a certain amount of bleeds).

as for weakness affecting condis, i think it should affect the damage (even if it makes little sense from a “realistic” perspective), as affecting the duration would mean that stuff like burns would be effectively shut down by a single condition, which is insane. shortening the condi duration would hit condi builds FAR MORE than the “50% chance to deal 50% damage” of direct damage builds.

The fact is, it’s IMPOSSIBLE to hit a 400 regen tick. Yea multiple sources of regen (not neccessarily regen boon)will get you there but right now the Regeneration boon itself will not hit that number. Yes Regen does reduce condi damage dealt right now but not to the point where the Necro or Engie would care to remove it.

Weakness affecting the duration of condis will not shutdown burning. Unless for some reason a condi specced class does not have any condi duration whatsoever. Burning usually lasts about 3-4s base and shaving 20% off that duration would only remove about 0.6-0.8 seconds from the duration. Essentially only removing the last tick of damage on the condition. So in any case, it might actually be more effective for Weakness to affect Malice by dropping the stat down by 20% which can then be countered by stacking might.

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Weakness and Regen should affect Condis

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Posted by: Dirame.8521

Dirame.8521

So your solution to balancing conditions, is to make a condition stronger?

I don’t understand this logic.

What don’t you understand? (Serious question because this is a discussion.)

The condition that is being made stronger doesn’t do damage and only certain characters can apply it frequently (Necros, Warriors, Engineers with Elixir Gun). Having Weakness either affect condition duration or the condi damage stat (malice, kinda like how might affects both power and malice) would definitely bring something to the table that these condi specs can be afraid of. Warriors can finally walk up to a Necro and say, yea I’ve got lots of skills that apply weakness and I’ve got this banner that gives me infinite Regen so I reduce your condi duration whilst reducing the damage dealt to me by stacking the Regeneration boon. It might not work exactly like that because Necros have boon stripping and condi flipping skills but at least it will still be something that classes can fall back on for protection against condis rather than just the pure condi removal.

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Melee..

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Posted by: Dirame.8521

Dirame.8521

Only class with sticky melee is warrior and they try to compensate this with damage. Rest of the classes are doing quite fluently.

No.

Ranger’s greatsword has a single leap. It doesn’t have leg specialist, it doesn’t have a cripple outside wasting the block skill and throwing that sword roots you so the cripple is useless as it opens a gap when you’re using the skill to close it.

Hilt Bash and Maul both have delayed delivery systems so people with swiftness can walk out of their range if you don’t have swiftness yourself.

Oh, and unlike warrior greatsword, ranger greatsword does garbage for damage.

Then you’ve got guardians, who can also be kited to hell on their greatsword weapon as they too have no baseline cripple.

And even worse of all is the necromancer mainhand dagger, whose only gap closer is a 600 range 1 second cast root with a whopping 25 sec cd, and the dagger doesn’t even cleave.

Garbage for damage? Have you tried speccing into damage with the Ranger Greatsword lately? 6k Mauls with SotH and 4k mauls without it and that’s on Svanir!

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[Fun/Curious] What Leaderboard Rank is "Good"

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Posted by: Dirame.8521

Dirame.8521

I’m like totally top 50 because I’m like totally pro so y’all gast to listen ‘cos I’m totally knowing what I’m saying.

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