Anet tests these balance issues, that’s why they are a good company. People can whine all they want, but unless the developers deem it, it will not happen.
My guess is that the test probably showed what’s always been known
Backstab build sucks in 1v1. A stunbreaker, block, invulnerability, all negate backstab in a 1v1 situation.
Sure but can they do rezz while doing that? I highly doubt it.
Nope they cannot. If OP saw no shadow refuge, no blinding powders, it’s extremely unlikely that it was a thief.
Also, the wall cnd glitch is apparently a known bug, hopefully anet fixes it.
Thieves really aren’t as great in sPvP, and the amount that use P/D in there is almost non existant, so I have no idea where you drew that conclusion from, but to answer your other post
It’s culling that’s having this effect, which is being worked on. Without culling “stealth spam” is considerably weaker, which is why you see less of it in spvp, where there is no culling. Also, you have to consider the fact that he did not kill you. Your post made it seem like you guys just got bored and walked away. If he couldn’t kill you, is there anything OP about it? I mean, I can easily sit in a tower and spam AoEs from where you can’t hit me, but I probably won’t kill you.
With culling not existing again mobs, the second you leave stealth they will attack you, so stealth is not the greatest tool in PvE. Actually, your post sounds about right about where the thief is in pve.
Because Anet realizes that the “one hit” combo isn’t actually that great, at all. It preys on players with lack situational awareness, and it’s horrible in 1v1s, not to mention the build in a zerg…
It really is a solo roaming build in WvW to kill stragglers who don’t like to look behind them, or really just have no clue how to counter. If you’ve played spvp, you would know exactly what I mean. People don’t complain about thieves there, mostly because they are the same level/gear, more experienced, and it’s not some giant, scary, open enviroment where people don’t pay attention. The “one shot” can be prevented, but it’s dependent on the player. I know many players(myself included) who have no been killed by this in a very long time, because we apply counters and situational awareness.
Necros probably have the worst downed state imo…
There has to be signs of a thief. You can’t just assume a thief is there, perma stealth isn’t actually “perma stealth”, because there are signs. Random blind clouds, shadow refuges on the ground, NPCs acting strangely. If none of those are present, there is no thief, but rather something else going on. Now if you failed to see it, that’s a different story…
SoR just got a small-medium sized oceanic transfer from a guild, and we are hoping to expand. Hopefully, this is just the start, and just be aware that if you guys transfer over here, you won’t be alone! =D
Count me in. I will start dueling when it is mathmatically impossible to come in second or third, aka, the last days/hours of WvW week. I tried whispering you earlier but you weren’t online.
Just out of curiosity, what are the time zones of the guilds that transferred to SoR?
Other games have stealth break on damage and break upon attacking. I don’t understand why this game made stealth even more powerful than it is in other games. Even in other games stealth causes mass complaints although it’s less powerful.
Stealth lasts 4 sec (speced) unless its shadows refuge. No other game limits stealth to this short of a duration. Hence the reason it does not break on damage.
If it broke on damage it would be useless and we would be low hp/ low armor warriors with no group support.I don’t buy it. I have a top of the line system and I rarely see a thief at all when he attacks me.
You don’t buy what? Stealth durations? Go to the wiki and look it up
http://wiki.guildwars2.com/wiki/List_of_thief_skills
If you are not seeing them its culling, it’s an Anet side problem and has nothing to do with how good you computer is.
ok, so since i can’t tab target them, and I can’t see them, how is it different than stealth again since they can stealth soon thereafter and I never can target them?
It isn’t, but why is that a reason to nerf a class, when culling is already being worked on? Opinions are nice, but yours isn’t helping. Be patient. Wait, and it will all get fixed eventually.
You don’t nerf a class because of a broken game mechanic that can be fixed. You fix that game mechanic.
BTW, you can tab target them, as it neglects culling, but tab targetting only works on targets in your line of sight, where he is not likely to be.
I think your looking at this the wrong way. If a class is broken as is don’t you think it would be fair to every other class that it is temporarily balanced to the current situation. I see no reason people cant exploit other glitches (and get banned for it) but when they exploit this (yes, it is an exploit) ANet just looks the other way :/ Seems like they have either high hopes of fixing this soon, or they are just big fans of Thieves. I personally think they’ve taken much longer than they should have to fix this and expect them to take even longer (for something that should have been fixed to start).
Edit: I would like to add that this is coming from someone who ONLY WvWs. As it stands its more frustrating than fun to play with current culling issues.
But why when culling is going to be fixed soon anyways? If you read the post, they already said a lot of the changes were being tested and going to be rolled out when ready. Anet isn’t going to ninja nerf the thief anytime soon, even if they decided it needed a nerf, it’d probably be implemented at the same time around culling.
If culling if fixed, and thieves are still “deemed OP”, then we move from there. I also don’t believe you realize what culling is and what exploiting is in relation to this. Culling will happen whether you go into stealth or not in wvw, with no choice from the thief player. Culling or not, thieves are going to utilize full stealth. Me, and many of my fellow thieves don’t go out into the field using stealth thinking (hey, I’m going to abuse culling!). It’s more like “Going to use stealth, because I have it!”. Culling itself isn’t an exploit, it’s a deliberate system put into place in order to have WvW run more smoothly, and this is the side effect. Anet is working on introducing optimizations in order to remove the culling system. They could if they wanted to right now, except WvW would be unplayable in zerg fights.
All is really explained in the link I posted earlier.
hahah! That was epic.
Favorite part was the apaches vs shatterer
BF3 Guild Wars 2 combination
Any class running full glass canon will be bad at FotM, specially thieves.
And thieves love to run glass canon.
No more than 5 minutes ago I just read to go glass or go home(pretty much any class, not just thief) in higher fractals =|
I’m just gonna avoid higher fractals and be happy lol =D
That group must have gotten decimated >_>
I’m not saying DPS is bad in dungeons, but there should be more tanks than DPS, and most importantly, thieves should NOT be the glass cannons. Culling doesn’t work against npcs. You die the second you leave stealth. Warriors can remain glassy and have upwards of 20KHP, more than a tank thief. A good thief build for fractals is a P/D condition or D/D signet of malice healing build. Those are wonderful in fractals.
Had some cheaters from Memento Mori guild screwing with SBI earlier from TC server
We were attempting to figure out if they were just jumping into the keep some how, but I got to watch them speed hack away while under the ground..so thats how they were doing it.
Funny, when we took SBI keep in EB, the same guys were in there. I was wondering how they were self reviving with no noticeable thief around(I know how thief works, I play one). I figured it was multiple thieves, guess it wasn’t.
I remember some of our guys in TS earlier saying that they thought they saw a TC guy under the ground. I wasn’t around them at the time, so I wasn’t able to snap a screenie.
You are all wrong on how I was doing it.
1: Wasn’t alone
2: Not using hacks
3: Lololololol you guys are sillyIf you weren’t hacking then you weren’t hacking. The disrespectful tone isn’t needed. I’m simply stating my experience in coordination with 2 other people, one from another server. I even stated that I believed it was two thieves, however with this recent accusation, one has to wonder what was going on at this point.
If you mean the thief in Jerrifer’s I was in there twice today. Once I had a fight with two members of [Choo] (good fight, by the way) that lasted a few minutes. The build I uses focuses on stealth so I can maintain it almost perma status. I use Ambush and traps to maintain it when I choose to hide. Which is why when I was in Jerrifers the second time with roughly 16 Stormbluff you guys couldn’t find me. No hacks, just a traited build that I use to its fullest.
My experience was in SBI keep after SoR rolled it. Once again, I’m not saying it was hacks, I’m just a little intrigued about this three time coincidence.
Other games have stealth break on damage and break upon attacking. I don’t understand why this game made stealth even more powerful than it is in other games. Even in other games stealth causes mass complaints although it’s less powerful.
Stealth lasts 4 sec (speced) unless its shadows refuge. No other game limits stealth to this short of a duration. Hence the reason it does not break on damage.
If it broke on damage it would be useless and we would be low hp/ low armor warriors with no group support.I don’t buy it. I have a top of the line system and I rarely see a thief at all when he attacks me.
You don’t buy what? Stealth durations? Go to the wiki and look it up
http://wiki.guildwars2.com/wiki/List_of_thief_skills
If you are not seeing them its culling, it’s an Anet side problem and has nothing to do with how good you computer is.
ok, so since i can’t tab target them, and I can’t see them, how is it different than stealth again since they can stealth soon thereafter and I never can target them?
It isn’t, but why is that a reason to nerf a class, when culling is already being worked on? Opinions are nice, but yours isn’t helping. Be patient. Wait, and it will all get fixed eventually.
You don’t nerf a class because of a broken game mechanic that can be fixed. You fix that game mechanic.
BTW, you can tab target them, as it neglects culling, but tab targetting only works on targets in your line of sight, where he is not likely to be.
sorry. It’s just that wvw is miserable when I can never see them, and we’ve been waiting for months for a fix. Tab targetting doesn’t work even with line of sight with them. I’ve tried. never get a target despite turning 360 degrees.
I haven’t seen proof that this can be fixed, and many of us are just leaving wvwvw because of it. Why not adjust stealth just for wvwvw until it’s fixed versus losing other players?
This is a great post by an Anet developer detailing what needs to be done in order to remove culling, and their progress so far
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Update-on-Culling/first#post1137307
The devs sound really optimistic that they can achieve this.
“So that’s where we are. Engine programmers are working their magic even now and we’re testing the networking changes that will be required. I believe that our goal of removing culling from WvW is achievable and I’m looking forward to the day that I can announce to you all that we’ve pulled it off!”
Well, if your server ensured all towers and keeps have “backup supply”, arrow carts should be build. 3 nicely placed ACs will decimate a zerg. I’ve seen 4-5 people hold off a zerg of 30 with smart tactics and siege.
If you don’t have superior numbers, have superior firepower
Other games have stealth break on damage and break upon attacking. I don’t understand why this game made stealth even more powerful than it is in other games. Even in other games stealth causes mass complaints although it’s less powerful.
Stealth lasts 4 sec (speced) unless its shadows refuge. No other game limits stealth to this short of a duration. Hence the reason it does not break on damage.
If it broke on damage it would be useless and we would be low hp/ low armor warriors with no group support.I don’t buy it. I have a top of the line system and I rarely see a thief at all when he attacks me.
You don’t buy what? Stealth durations? Go to the wiki and look it up
http://wiki.guildwars2.com/wiki/List_of_thief_skills
If you are not seeing them its culling, it’s an Anet side problem and has nothing to do with how good you computer is.
ok, so since i can’t tab target them, and I can’t see them, how is it different than stealth again since they can stealth soon thereafter and I never can target them?
It isn’t, but why is that a reason to nerf a class, when culling is already being worked on? Opinions are nice, but yours isn’t helping. Be patient. Wait, and it will all get fixed eventually.
You don’t nerf a class because of a broken game mechanic that can be fixed. You fix that game mechanic.
BTW, you can tab target them, as it neglects culling, but tab targetting only works on targets in your line of sight, where he is not likely to be.
3k armor and thief hits me for >10.5 k. could never see him. how is this balanced?
It’s broken. If you read my post above. Culling is the issue, and they’re working on removing it.
I find it hard that there was enough coordination for that. Half the players I meet don’t even know once they leave shadow refuge they get revealed buff. Was it a guild? Pugs?
IT might just be a culled zerg, which happens a lot, and when two zergs meet, it can feel like certain enemies are invisible for 15+ seconds.
Other games have stealth break on damage and break upon attacking. I don’t understand why this game made stealth even more powerful than it is in other games. Even in other games stealth causes mass complaints although it’s less powerful.
Stealth lasts 4 sec (speced) unless its shadows refuge. No other game limits stealth to this short of a duration. Hence the reason it does not break on damage.
If it broke on damage it would be useless and we would be low hp/ low armor warriors with no group support.I don’t buy it. I have a top of the line system and I rarely see a thief at all when he attacks me.
Going to attempt to clear things up.
Attacks break stealth(well most, there are some bugs and attacks that don’t, such as caldrops and choking gas. Any direct attacks break stealth immediately, the ones you are experiencing). The reason why he still seems to be invisible is because of culling, which is being worked on and hopefully fixed in the future. If as system’s worked as intended, as soon as the thief strikes you should see him. Unfortunately do to the nature of running hundreds of players on a server, culling has to be put in place to prevent performance drops across the board.
Had some cheaters from Memento Mori guild screwing with SBI earlier from TC server
We were attempting to figure out if they were just jumping into the keep some how, but I got to watch them speed hack away while under the ground..so thats how they were doing it.
Funny, when we took SBI keep in EB, the same guys were in there. I was wondering how they were self reviving with no noticeable thief around(I know how thief works, I play one). I figured it was multiple thieves, guess it wasn’t.
I remember some of our guys in TS earlier saying that they thought they saw a TC guy under the ground. I wasn’t around them at the time, so I wasn’t able to snap a screenie.
You are all wrong on how I was doing it.
1: Wasn’t alone
2: Not using hacks
3: Lololololol you guys are silly
If you weren’t hacking then you weren’t hacking. The disrespectful tone isn’t needed. I’m simply stating my experience in coordination with 2 other people, one from another server. I even stated that I believed it was two thieves, however with this recent accusation, one has to wonder what was going on at this point.
He was probably using a glass canon wvw build. A condition thief with 20K hp is very useful, especially against certain events that stealth comes in handy.
There are two builds you can do condition wise. Glass cannon if horrible in 1v1s, and you will almost always get crushed. Condition builds have more leeway in terms of mistakes, but like all thief builds, it’s predictable.
The first is unicorn, utilizing Signet of malice, caldrops, choking gas and death blossom. This can stack the most bleeds, but kills initiative.
The second is P/D. Most P/D use wild bills traits. Personally I don’t like his particular build, but mine own is a secret
. It utilizes healing in stealth mostly, along with stacking bleeds via pistol #1 skill and stealth unload.
I only filled out the traits(lazy…sorry) but it’s something similiar to both builds
http://gw2skills.net/editor/?fYAQBYCh7hF6UNlODZql6PwVA
Adjust it however you like. I suggest maintaining 30 in shadow arts and 25 in deadly arts(if you want venoms) or into trickery(more survivability, more condition damage, 25% less condition duration)
PM me if you need more help
Thanks for the fast replies! So around 11k for Beserkers, and12-13k for Valks. I currently run Soldiers with around 15k FWIW.
11k sure isn’t alot. Not alot of room for mistakes there. Is the increase in damage that noticable to make this trade off worth it? I’ve never run GC builds before, so I am curious.
Glass cannon is really only effective against squishy players or really bad ones, at least if you play the “standard” combo then 2222222. A good player will always counter that and destroy you faster than you can react. However if you play smart, patiently, it could pay off, just remember there is no room for mistakes. Rushing in, like 99% of thieves do, will get you killed fast.
Example
Had some cheaters from Memento Mori guild screwing with SBI earlier from TC server
We were attempting to figure out if they were just jumping into the keep some how, but I got to watch them speed hack away while under the ground..so thats how they were doing it.
Funny, when we took SBI keep in EB, the same guys were in there. I was wondering how they were self reviving with no noticeable thief around(I know how thief works, I play one). I figured it was multiple thieves, guess it wasn’t.
If you make the P/D thief to fail his C& D he will not be able to stealth again the whole fight, and he will die in 2 seconds with his 20000 hp , 2600 p def and 3 utility’s + 1 heal +1 elite up to use.
You sound like one of those people who thinks he should 1 shot all enemies for no reason other than you think you are better.
Seriously, 1 dodged cnd is not going to make or break the fight, however, if you apply that advice to the entire duration of the fight with your next thief you will do much better.
ANet did not intend for 1 dodge roll to kill any class, ever.
EDIT: The more you post the more it makes you look like you just started playing this game last week. Just FYI.
seriously 2 dodges on C&D in row , will make me use C&D on mobs , wich is independent of your will
And how you counter that?
A-net did not intend to make 1 mechanism without counter.. and that is C&D currently in WvWvW.
I would kill the mobs…
Seriously, mobs being a reason to nerf an entire class is just plain stupid. Anet and any smart person would probably rather remove the mobs before nerfing the thief.
If you play spvp, you’d know that thieves are predictable classes. There’s a reason why they are no where near as “OP” in WvW, and that’s most likely because
1 Gear and level equivalency
2 Situational Awareness
3 Players who have more experiences in small fights(instead of, “lol I zerg u”)
4 And most importantly, almost no culling that affects fights.
1 cannot be fixed, it’s a player dependency and fault. In fact, I don’t believe any undergeared/underleveled player should be complaining about any profession in WvW
2 Can be fixed by looking behind you. A lot of complaints come against D/D glass cannon thieves. If people look behind them, they will never be caught with their pants down. I’ve never had a thief sneak up to me as I was solo roaming, because I have the ability to keep great situational awareness.
3 cannot be fixed, due to the zergy nature of WvW. It’s 100% player fault if you cannot cope with small fights and knowing counters to each and every profession.
4 can be fixed and is in the process of being fixed
usually most have 10,805 HP
With valkyrie gear around 12-13000, which isn’t a good difference imo. A glass cannon whirling GS + a few auto attacks will down you fast, be aware of that. Actually…a lot of things will down you fast. A tank or condition build will feel like they are hitting you like a glass cannon would hit, and a glass cannon hitting you would be insanely damaging.
They aren’t ignoring it. They’ve given updates, and they’re making lots of progress. They even stated themselves that they believe a solution to remove the culling system entirely can and will be achieved.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Can-you-fix-it-culling
So please wait for these fixes to go into affect before nerfing a class.
I cannot stand the wild bill build where he puts points into venoms and condition duration. I just can’t stand using venoms. The extra cnd duration is nice, but I’d rather pack a blinding powder and put an additional 5 stacks of bleed. I take the points from cnd duration, and place it into cnd damage trait, since it has more useful traits overall, and frees up utility skills. With this build, it’s more survivable, and although fights against other skilled P/D(which is like 1 dude per server at the rate I see skilled ones -.-) are long drawn, but this build always comes up on top against venoms.
I spend a lot of my time in MMO’s trying to collect armor sets ;p I guess thats my thing.
P.S. Check out my most recent creation!
Okay, please tell me what armor pieces you are wearing? That is glorious…
but really….can you share so I can incorporate some looks into my own?
I think the word people are looking for is “frustrating”, not Overpowered. I don’t think thieves are OP, in fact, I own almost all of them(well, TBH, I’m a thief as well, take that as you will). Notice how in spvp, thieves are no real problem, yet so many people complain in WvW. Why?
1)There’s room to run. Isn’t much space to escape in Spvp and it’s smaller maps
2) Gear and level differences. A lot of reasons why people are complaining is that the thief mostly outgears/outlevels them
3)Culling
4)Lack of situational awareness. Thieves rarely approach from behind in stealth. This is coming from hundreds of hours of WvW. They don’t, or at least I’ve never experienced a “truly” invisible. The only invisibility from most BS thieves is the CnD required for the combo, and paired with culling, it really does seem like an invisible thief to most people.
I think the main reason why people think thieves are so frustrating is because it’s a class that plays mind games. Just like the mesmer, thief relies on the ability to trick and fool your opponents(well, minus the BS build). That’s why those are perhaps the two most hated classes in the game. People are simple. They don’t like having mind games and tricks played on them. They just want to slash and slash, end up becoming impatient and lose.
Except those buff’s aren’t exclusive to cloak and dagger. They’re exclusive to stealth, making half of your list irrelevant. Now unless you want to change stealth altogether.
As far as thief healing, it’s fine. There are many classes that out heal. It discourages the 222222 glass cannon spam. Taking it away would be to encourage thieves to pursue the glass cannon “2222222” builds.
(edited by Doomdesire.9365)
An affront to Thieves has been detected.
Sir, a little known fact even among Thieves is that the follow-up skill to Infiltrator’s Strike – Shadow Return – is an almost unlimited range teleport. This may look like a hack to those who don’t know about it.
Some Thieves have reported teleporting so far that they had to go through the WvW loading screen. Infiltrator’s Strike is no. 2 main-hand sword, so sword Thieves can do this pretty often.
Actually the range is 10000, it’s an extremely funny skill to use, and yes, it does give you loading screens when you go too far =D
Also, a weird glitch, sometimes if you place it behind an object that would normally block shadowstep, and you go far enough, you will go through it, I’m guessing because it hasn’t rendered any object while it’s loading. I don’t think it works with towers, but it’s interesting nonetheless.
So if we can load Trebuchets with Thieves and fire them, those Thieves can later Shadow Return back to the Trebuchet?
EDIT: Illustrating 10000 range.
Well how it works is that you place down a trap, and in order to shadowstep back, someone must activate that trap, and in actuality, you shadowstep to the person who activated the trap, not the trap itself. In addition, once activated, you only have a few seconds to shadowstep back, otherwise you lose the option too and must restart, but yeah, it is possible, however it’s entirely luck that it would happen. The more likely scenario is using it as an ambush, which I do use sometimes. Place it on a commonly used road and wait behind a bush far away and go for the ambush :P
In actual WvW gameplay, that’s the only real use I found the trap for. I can’t find another use for it, due to the few seconds you get upon someone activating the trap, and the unlikely hood that someone would even activate it.
If anet removed that timer, the trap would be a great skill. We could activate it and stalk someone without being there. If thieves ever get extreme nerfs, I hope traps are given some love, because I really want to see the timer removed and the true potential of this trap revealed.
If they did this they they’d need to put a range of 900-1200 on the ability to warp to it, just like every other ability in the game has a max effective range. Interesting idea for the skill though, sounds like it could be tweaked a bit like most other classes have tweaks to make them a bit more effective.
If the range was only 900/1200, we would be back to square 1 imo, because thieves would just use shadowstep with 1200 range, with acts as a stunbreaker X2 and a traveling tool.
One that can tank. Preferably tank guardian, d/d ele. You don’t want a glass cannon commander. Sure you do more damage, but that’s meaningless in a zerg. You will die in 2 seconds and your team be left without a commander.
I am seriously loving this matchup. I wish we could stay together forever.
Queue overlyattachedGW2wver.jpg
An affront to Thieves has been detected.
Sir, a little known fact even among Thieves is that the follow-up skill to Infiltrator’s Strike – Shadow Return – is an almost unlimited range teleport. This may look like a hack to those who don’t know about it.
Some Thieves have reported teleporting so far that they had to go through the WvW loading screen. Infiltrator’s Strike is no. 2 main-hand sword, so sword Thieves can do this pretty often.
Actually the range is 10000, it’s an extremely funny skill to use, and yes, it does give you loading screens when you go too far =D
Also, a weird glitch, sometimes if you place it behind an object that would normally block shadowstep, and you go far enough, you will go through it, I’m guessing because it hasn’t rendered any object while it’s loading. I don’t think it works with towers, but it’s interesting nonetheless.
So if we can load Trebuchets with Thieves and fire them, those Thieves can later Shadow Return back to the Trebuchet?
EDIT: Illustrating 10000 range.
Well how it works is that you place down a trap, and in order to shadowstep back, someone must activate that trap, and in actuality, you shadowstep to the person who activated the trap, not the trap itself. In addition, once activated, you only have a few seconds to shadowstep back, otherwise you lose the option too and must restart, but yeah, it is possible, however it’s entirely luck that it would happen. The more likely scenario is using it as an ambush, which I do use sometimes. Place it on a commonly used road and wait behind a bush far away and go for the ambush :P
In actual WvW gameplay, that’s the only real use I found the trap for. I can’t find another use for it, due to the few seconds you get upon someone activating the trap, and the unlikely hood that someone would even activate it.
If anet removed that timer, the trap would be a great skill. We could activate it and stalk someone without being there. If thieves ever get extreme nerfs, I hope traps are given some love, because I really want to see the timer removed and the true potential of this trap revealed.
(edited by Doomdesire.9365)
Hey KOM,
I dont mind that you use speed hack
I dont mind that you use radar
I dont mind that you use ports near the fight after you down
What I do mind is:
1. When I’m owning your thiefs 1v1, you jump in and help or they speed off 1300 range away.
So – When ever any one of you want to 1v1, let me know and 1v1. You can use any hack you want becuase as you know – I’m still beating you.
Malf
(HNIC)An affront to Thieves has been detected.
Sir, a little known fact even among Thieves is that the follow-up skill to Infiltrator’s Strike – Shadow Return – is an almost unlimited range teleport. This may look like a hack to those who don’t know about it.
Some Thieves have reported teleporting so far that they had to go through the WvW loading screen. Infiltrator’s Strike is no. 2 main-hand sword, so sword Thieves can do this pretty often.
Actually the range is 10000, it’s an extremely funny skill to use, and yes, it does give you loading screens when you go too far =D
Also, a weird glitch, sometimes if you place it behind an object that would normally block shadowstep, and you go far enough, you will go through it, I’m guessing because it hasn’t rendered any object while it’s loading. I don’t think it works with towers, but it’s interesting nonetheless.
I’m sure Ele’s would take Stealth and give up mist form.
Or better yet make all classes exactly the same, morons.
I’ll give up my 2s of downed stealth that is useful against morons for vapor form any day.
I just don’t like how they can revive faster than you can finish in a 1v2. The odds are already skewed, why skew it more?
It’s “fight to survive” not “lay there while someone revives you in 3 seconds”
Loving this match up. SM is getting tossed all over the place back and forth! Plus I solo’d(legitimately, FYI) my third tower today =D
Don’t stop dueling!!! Ill be home in 45 minutes!!!
We were, until SOMEBODY tried to ruin all the fun.
nooooooooooooooooo
They will stealth. Either use a long CD utility, their heal, or they will hit you with CnD. Learn to count to 3 because after 3 seconds you’re going to get hit. Here’s the big secret: DODGE. It’s really easy. Press your dodge button on 3 and watch as the thief comes out of stealth and does 0 damage! Now hit him twice and press F stomp him. Congrats, you killed your first thief.
Done. None of that works on P/D thiefs that aren’t glass canons. And the ones that are and have 2 brain cells bouncing around in their heads, will just reset the fight. Plus they can “DODGE” as you put it. Then there’s caltrops. Then they shortbow or whatever away, stealth again and come back at you with full health. Nice try though. I also like how you added your other classes to your sig since you last posted I’m guessing so you can come off as more legit. Whatever. Thiefs need serious work regardless of how much you try to defend them.
Pack condition cures, and learn to dodge cnd. If a p/d is moving up into melee range, he’s going to CnD. Dodge it two and it will be hard for him to recover. Most p/d thieves use wild bill, meaning devourers, scale, and signet of shadows. Few pack utility skills for stealth because the build utilizes venoms(wild bills at least, which is horrible yet 99% of p/d use it.) You also want to dodge his unloads from stealth Use a good dodge keybind, and with decent reaction you should be able to dodge most CnDs, and if you fail but still have endurance, 3/5 unload shots. Do’nt bother trying to dodge his other attacks. Focus on the two i described. That is the ultimate p/d counter.
Don’t stop dueling!!! Ill be home in 45 minutes!!!
Very nice. Good to see some skilled glass cannon warriors out there.
I will 1v1 any thief who claims they are the best and claim my throne!
Please tell me you are in my WvW matchup!! I so have to take you on now…..
Sanctum of Rall
Bring it bro!!! =D
@Doomdesire I think it’s only a few Godly thieves but since we often play the same servers I’m probably seeing the sames ones over and over. The server I play on isn’t ranked very high but even against the most atrocious players 1v5 should be pretty much impossible. I play warrior and I’m really good at it. There is not much I can’t kill and I can hold my own in 1v2 against good players (I sometimes win, sometimes I manage to get 1down, and sometimes I get totally creamed) but’ I’ve never been able to kill a thief unless he/she was under leveled.
I’m not afraid to admit losing against another player, god knows how many times I lost before I got good and there is always someone better.
I would love to know the name of these thieves since I know not of any that can consistently 1v5 like you described. That’s absurdly out of this realm. I run with a thief guild, and converted all of them to P/D after they saw it’s performance, they’re all extremely. The top 3 players in the guild I run with are extremely good and have tons of playtime with P/D at this point. None win 1v5s on a consistent basis, and I’ve only once have a faced another thief that gave me trouble.
Live from BG BL, "Attack of the killer Griffins!
I ran into the plush griffon zerg Quaggan tonic style peg legs blazing and it was quite lulzy, but the aggressive non tonic BG pugs ruined it pretty fast -.-
I don’t care what anyone says but the Thief is definitely broken and it is ruining WvWvW. I see thieves take on 5 or more players and win on a regular basis which is ridiculous. 1v1 sure, 1v2 why not, 1v3 if you are a way better player than the other 3, but 1v5 or more makes it obvious that there is something wrong. And because any noob can roll a thief and get easy kills they are proliferating like rodents which is turning WvW into a backstabbing splurgefest. It is definitely OP at the moment and you thief defenders can disagree all you want. You are free to be wrong if you want to.
You must be seeing a lot of godly thief players if you see that on a regular basis. I play on a high population Tier 2 server, and I never see that. I destroy 99% of thieves in a 1v1 with my own, and at best can 1v3 either bad players or under leveled. Versus good players, 1v2s are nigh impossible. And please, don’t link wild bill. The players he plays against are atrocious.