It’s a medical condition, they say its terminal….
It’s a medical condition, they say its terminal….
How will conditions be MORE useful with the advent of condi immunity as a boon? It really seems to me like they want to kill condi roamers altogether.
From what I’ve read, resistance doesn’t remove the conditions when applied. It just makes you immune to their damage and effects when it’s active. The boon itself will probably only last for a very short amount of time as well.
Anyone who plays a stance warrior knows how to abuse condi immunity long enough to kill any condi roamer.
Are you saying it’s not fair that your wvw condi roamer build could _theoretically_have a hard counter? Really?
And since when is using a mechanic abusing it? That’s like saying someone that is able to use blinds properly to avoid melee damage in WvW/PvP is abusing blinds…
If condi immunity is a boon like any other boon, you can strip it or wait it out. How is it any different from blind, aegis, or invuln skills? I’ll save you time, it’s not.
It’s a medical condition, they say its terminal….
Your first mistake was hopping on the forums before playing the game yourself.
A quick way to quit playing a game is to read all negative comments on the official forums. It only highlights the negatives, typically in an overly dramatic and exaggerated way. Anyone who defends is instantly called fanboy/white knight.
Play the game at your own pace and come to your own conclusions.
Been playing GW2 since early release and I’m happy as a clam. I’ve only ever been able to muster 1-2hrs/day with my work schedule, so I can’t comment as someone who plays 8hrs/day. I’m at ~1800hrs played or so at this point and still enjoy myself.
Well while Anet hypes everything to the oblivion, forums make a natural balance for that hype. This is why we’re getting druids with HoT
I suppose Anet can’t release any information about their new expansion in an excited manner without it being called hyping. What company wouldn’t hype their own product anyway lol.
I also don’t understand the “why we’re getting druids with HoT” comment. We’re getting druids in HoT because Anet hypes everything? Or because the forums make a natural balance for the hype? Neither really makes sense.
Are you trying to say we’re getting druids because the forums dictated it? As in WoW players have somehow directed Anet into making druids? I’m honestly confused.
It’s a medical condition, they say its terminal….
2 Guardians. One Sylvari, one Human. Made the second to run zerkers so I didn’t have to worry about swapping armor. That and I love Guardian enough I wanted a second one with a different “backstory” and feel. Each runs different weapons, etc. I actually leveled my second one up as a spirit weapon guardian. Was interesting….wouldn’t necessarily recommend it, but it was definitely interesting.
It’s a medical condition, they say its terminal….
Your first mistake was hopping on the forums before playing the game yourself.
A quick way to quit playing a game is to read all negative comments on the official forums. It only highlights the negatives, typically in an overly dramatic and exaggerated way. Anyone who defends is instantly called fanboy/white knight.
Play the game at your own pace and come to your own conclusions.
Been playing GW2 since early release and I’m happy as a clam. I’ve only ever been able to muster 1-2hrs/day with my work schedule, so I can’t comment as someone who plays 8hrs/day. I’m at ~1800hrs played or so at this point and still enjoy myself.
It’s a medical condition, they say its terminal….
I guess they prefer to pretend the problem doesn’t exist. Maybe if they ignore it long enough, it will go away?
But yeah, making the watchwork pick be superior to other infinite mining tools was an extremely bad decision.
Do you want cool animation or do you want the chance of sprockets. Everyone has the same decision to make.
Not true. I bought my molten picks (more than one) before watchwork one was created. I did it, because i believed Anet’s assurances that there will never be a better one that will make molten obsolete.
Those assurances turned out to be a lie.Anet made assurances that there would never be a better mining pick? When did that happen?
I do agree with you that I would be a bit frustrated if I were in your situation. But I’m talking about at the current point in time, and not necessarily talking about people who purchased picks prior to the release of watchwork. That’s a different discussion I feel.
For players now, you have the same options as everyone else. Which is more valuable to you, a cool looking animation, or a small amount of extra income.
Those that struggle to make money, I can see watchwork as the obvious choice. But if you are like me, or most veteran players, you’ve pretty much figured out how to make money in this game so a cool animation would be more valuable to me. I have the watchwork mining pick. I don’t think it even amounts to 1% of my income.
I think u’r underplaying the income form this pick. i was watching twich stream of a person using it and every 2nd hit on ore and wood got them a sprocket. Imagine therefore if u were doing lot of gathering , u’d be getting stacks of it each day at 2s+ each last time i looked, that amounts to a lot of money.
If he is getting a sprocket every 2nd hit on ore (and wood? huh?) then he has some super mining pick that I don’t have access to. I get_maybe_ 2 sprockets per node. (so 2 per 9 swings of the pick —obviously you can get a lucky streak, but this is a fair average). That’s 125 nodes of mining to get ~5.61g (@2.65s/ea * 250 – 15% list+sale fee).
Like I said, there are far better ways to make money. Your time is better spent doing anything else really.
Actually, efficient gathering is considerably more worthwhile than many of the commonly done farming methods. Having done it several times (and by “several” I mean “several hundred”), the average gold I get is 7-9g in 30 minutes, or 14-18g per hour. Compare that to the next most efficient thing, Silverwastes Chest farming. That averages about 10-12g before Exotics (which are so uncommon as to be very negligible in averages, but the potential for solid gain is still there). Dungeon running is still the most efficient (by a rather extreme margin on the high end) non-trading post method (ie. Flipping and mass selling and the like), but gathering is the second most. Its disadvantage is that it’s a fickle market, and too many people messing with it can drastically lower the prices to the point of it not being a good idea. An example of that would be for Platinum, which is a big part of these numbers (I would be gathering about 80-100 Platinum). However, before people really started to go gung-ho on them, they would go for about 1.8-2s each. That’s an additional 24s to 50s I was gaining for doing this over those numbers. That’s not much, but Platinum isn’t special and there are many other gathered materials that have led to about a 1g lowering in profit from what it used to be.
I mean, maybe I’m just terrible, but in 30min I can squeeze in 3 complete dungeon paths, which I feel is a pretty good pace, but I ain’t gettin’ no 9g from 3 dungeon paths.
At 9g, just using platinum ore as an example, that would require something like 65 nodes in 30min (1s54c/ea sell price). It takes roughly 15seconds to mine a standard node, or roughly 16min simply doing the actual physical act of mining 65 nodes. Meaning you have would 14min remaining to travel between all 65 nodes. The average time needed to jump between 65 nodes to stay within 30min total would be 13secs between each node.
I don’t think that is physically possible. Heck I don’t think it is physically possible at the 7g figure. I think 7-9g/hr is a bit more believable.
Unless you have some really, really elaborate alt placement system. Which I’d love to hear about because that would be by far one of the best ways to make money I’ve heard.
It’s a medical condition, they say its terminal….
I guess they prefer to pretend the problem doesn’t exist. Maybe if they ignore it long enough, it will go away?
But yeah, making the watchwork pick be superior to other infinite mining tools was an extremely bad decision.
Do you want cool animation or do you want the chance of sprockets. Everyone has the same decision to make.
Not true. I bought my molten picks (more than one) before watchwork one was created. I did it, because i believed Anet’s assurances that there will never be a better one that will make molten obsolete.
Those assurances turned out to be a lie.Anet made assurances that there would never be a better mining pick? When did that happen?
I do agree with you that I would be a bit frustrated if I were in your situation. But I’m talking about at the current point in time, and not necessarily talking about people who purchased picks prior to the release of watchwork. That’s a different discussion I feel.
For players now, you have the same options as everyone else. Which is more valuable to you, a cool looking animation, or a small amount of extra income.
Those that struggle to make money, I can see watchwork as the obvious choice. But if you are like me, or most veteran players, you’ve pretty much figured out how to make money in this game so a cool animation would be more valuable to me. I have the watchwork mining pick. I don’t think it even amounts to 1% of my income.
I think u’r underplaying the income form this pick. i was watching twich stream of a person using it and every 2nd hit on ore and wood got them a sprocket. Imagine therefore if u were doing lot of gathering , u’d be getting stacks of it each day at 2s+ each last time i looked, that amounts to a lot of money.
If he is getting a sprocket every 2nd hit on ore (and wood? huh?) then he has some super mining pick that I don’t have access to. I get_maybe_ 2 sprockets per node. (so 2 per 9 swings of the pick —obviously you can get a lucky streak, but this is a fair average). That’s 125 nodes of mining to get ~5.61g (@2.65s/ea * 250 – 15% list+sale fee).
Like I said, there are far better ways to make money. Your time is better spent doing anything else really.
It’s a medical condition, they say its terminal….
like the inability to unlock skills when we wanted to
I don’t understand this one. I’ve played since early release. You never used to be able to unlock skills whenever you wanted to. You still needed to use skill points to unlock skills, your utility and elite skills were level gated. Your weapon swap was level gated. Your traits were level gated. Heck even weapon skills had to be physically unlocked on each weapon.
I really don’t know what game you were playing where you could unlock skills whenever you wanted to, because it certainly wasn’t GW2.
When infact it was, weapon skills more specificaly, also note the actual utilities used to be unlocked at i believe it was levels 5, 10, 15, and the elite skill at level 30 with the traits being level 10.
Now you have utilities fully unlocked by level 19 instead of 15, and elite at 40 instead of 30. Having leveled alts before and after these changes, I find the pacing to be exactly the same. So the numbers changed, whatever. It’s really nothing to get riled about. Instead of thinking about it in terms of “by level X”, think of it in terms of “by hour X”. Maybe that will help you to see how trivial the change actually is in terms of utility/weapon swap unlock pacing. I mean, if you can get to level 19 in the same amount of time as you used to be able to get to level 15, did anything really change?
It’s a medical condition, they say its terminal….
I guess they prefer to pretend the problem doesn’t exist. Maybe if they ignore it long enough, it will go away?
But yeah, making the watchwork pick be superior to other infinite mining tools was an extremely bad decision.
Do you want cool animation or do you want the chance of sprockets. Everyone has the same decision to make.
Not true. I bought my molten picks (more than one) before watchwork one was created. I did it, because i believed Anet’s assurances that there will never be a better one that will make molten obsolete.
Those assurances turned out to be a lie.
Anet made assurances that there would never be a better mining pick? When did that happen?
I do agree with you that I would be a bit frustrated if I were in your situation. But I’m talking about at the current point in time, and not necessarily talking about people who purchased picks prior to the release of watchwork. That’s a different discussion I feel.
For players now, you have the same options as everyone else. Which is more valuable to you, a cool looking animation, or a small amount of extra income.
Those that struggle to make money, I can see watchwork as the obvious choice. But if you are like me, or most veteran players, you’ve pretty much figured out how to make money in this game so a cool animation would be more valuable to me. I have the watchwork mining pick. I don’t think it even amounts to 1% of my income.
It’s a medical condition, they say its terminal….
Don’t mix up farming with grinding.
Younger gamers don’t know the difference. To them if something takes more than a day to complete, or heaven forbid requires repeating content at all, it’s a grind. They somehow want completely novel content that is readily available at any time, even if they play the game 8hrs/day for 3 years.
It’s a medical condition, they say its terminal….
I enjoy underwater combat in small doses. I mostly enjoy the freedom of movement underwater. But some classes, yeesh they have bad underwater weapons. Makes me avoid water as much as possible depending on what character I’m playing.
It’s a medical condition, they say its terminal….
I’d hold onto them.
It’s a medical condition, they say its terminal….
like the inability to unlock skills when we wanted to
I don’t understand this one. I’ve played since early release. You never used to be able to unlock skills whenever you wanted to. You still needed to use skill points to unlock skills, your utility and elite skills were level gated. Your weapon swap was level gated. Your traits were level gated. Heck even weapon skills had to be physically unlocked on each weapon.
I really don’t know what game you were playing where you could unlock skills whenever you wanted to, because it certainly wasn’t GW2.
It’s a medical condition, they say its terminal….
Also not seeing a problem here. It’s available to everyone equally.
Do you want cool animation or do you want the chance of sprockets. Everyone has the same decision to make.
It’s a medical condition, they say its terminal….
Its a confusing mess of a system.
Yup, the confusing way is the fastest.
The easiest is by laurels, which by the way got higher with the new system if you pick the laurel bag in the 28th day of login reward, but that is the slowest way.Resuming: If you want it fast you need to work hard. If you want it easy you need to wait.
Can you get armor with laurels somewhere?
It’s a medical condition, they say its terminal….
So now paying for non-essential items is considered a grind? Have I read the post right?
I already paid 50 bucks plus tax for the game. Why am I still paying/grinding every time I want some decent/new/change. they are using a f2p model and still charging people.
And don’t give me non-esesential bullcrap. The whole thiing is non essential. Its a game you don’t need any of it.
However, I paid for it and I want that model of an experience out of it. That’s what people expect if they pay for a game.
I don’t think you understand how a Buy-to-Play game works….
Or do you believe box sales alone would be enough to keep this game running for potentially over a decade?
Convenience and cosmetics are great things people want but don’t actually need, which makes them fantastic candidates. However, Anet was smart about it. Because you can convert in-game gold into gems, they have made it so that even the poorest of people can still get gemstore items, but the trade-off is you will have to earn the gold the hard way. 800 gems for a new character slot. Boy, $10 dollars, that’s a bit steep. Well, for 142g you can buy 800 gems, and get that character slot!
A character slot for 142g is a bargain quite honestly. I’ve sadly spent far more for far less useful items.
It’s a medical condition, they say its terminal….
There are indeed guides. Fastest would be crafting it for armor and weapons. There’s no RNG when you craft it.
I feel Google may be a better way to find your answer for that particular question.
It’s a medical condition, they say its terminal….
Grind the Silverwastes for a chance at getting 1000g drops
Grind fractals for a chance at the fractal tonic
Grind fractals for a chance at the fractal weapon skinsGrind the Silverwastes for a chance at getting into the beta
So fed up of this.
Oh yes of course, the mandatory grind to get that fractal tonic that of course is 100% necessary and will only put you at a disadvantage by not having it.
You are confusing no grind at all with no mandatory grind.
You can enjoy every aspect of this game without any kind of grinding.
It’s a medical condition, they say its terminal….
Circle your camera around and you can see the front too. It’s a bit advanced I know but you seem like you can manage.
It’s a medical condition, they say its terminal….
Every MMO has now dailies, endless dailies, if you do not do them, you fall behind.
Maybe I want to play other games, but no, you gotta do those dailies.
I really want to hear in what possible way you fall behind if you don’t do your dailies in GW2?
It’s a medical condition, they say its terminal….
Ascended rings practically grow on trees, and amulets are also fairly easy to get. If living story is a good example of things to come, then it looks like ascended asscessory are also on track to be common.
What are you even talking about? Ascended rings cost 35 laurels, or 25 if you also spend a ton of badges. They are pretty expensive to replace. you can get seven unidentified dye for 35 laurels, which is like 5.6g.
Again though, cost is irrelevant so long as it is not zero. ANet is making this change, whatever the cost would be for players to correct for the change, ANet needs to pick up that tab.
Then you must not fractal. Even mild fractal playing will fill up your bank with Ascended rings.
Please don’t tell me you convert your laurels to dyes to sell. That would be a real shame. T6 mats are the way to make money from laurels, that’s for sure.
It’s a medical condition, they say its terminal….
Maybe we can wait until all the information is released before being affronted by any fingers wagging around.
You must not be from ‘round here. Take your sensibility and get the heck out of these forums! We don’t want yer kind!
It’s a medical condition, they say its terminal….
Yee right because counterparts always exist!
I give you some examples: my guardian is full keeper with pvt trinkets
and my thief uses valk armor with zerker trinkets.
There is no ascended trinket equivalent to both of them.
They are just not in the game.Seriously guys! think first suggest after!
I don’t want to sacrifice all my gear just because someone thinks well let’s just turn the game around after nearly 3 years have passed.If there would be a solution there would be no problem!
So you couldn’t equip Ascended zerker trinkets on your guardian for the crit chance, for example?
It’s a medical condition, they say its terminal….
So basically I have 4 ascended armors speccd for WvW which have to hit different crit chance tresholds to proc their sigils and traits in the most efficent way while allocating the rest to some more vitality/toughness. The trait overhaul will render my ascended gear and my 1000-2000g I invested in them useless as well as making assassins gear for mesmer in pve undesireable. So basically I start back on ground zero! Do you plan to have an one time reset on ascended stats so we are able to reselect them? Like we got the chance with mf gear. Help would be pretty much appreciated!
Trinkets are where you need to make your change, then. Don’t know what trinkets you are running, but you can make up for the stats you lost from the trait lines with trinkets. You may have to sacrifice some Vit/Tough, but that’s vastly better than replacing your armor completely. Unless you just want to demand reparations without considering an alternative solution.
Just figure out how much actual crit chance you will lose if you trait stats are gone, then figure out how many trinkets you would need to swap over to make up for it. You may find its not nearly as bad as it seems.
This is merely conjecture of course.
It’s a medical condition, they say its terminal….
What if they somehow became T6 mats. That would be amazing.
It’s a medical condition, they say its terminal….
Well, in PvE I agree Ele is the way to go for a good player. I’ve seen plenty of bad eles that die constantly, so there’s definitely a skill to it.
Thanks – I have no clue of my ele and I usually don’t die with her, she’s zerker in pve.
I was 1 vs 1 my friend, who plays D/D cele ele far longer than me, the other day and we quit of boredom after 15 mins as neither of us died/was hurt – and I really have no clue of that class. “Faceroll and call it skill”
You’ll actually find that all classes work like this in PvE if you have ever played an MMO before. When I say PvE I mean of course normal map exploration. It’s very difficult to die, especially if you duo with someone else. It will be a cakewalk everywhere.
If you want an added challenge, you guys could always try duo-ing dungeons. It can be done and is quite a bit harder than open world PvE.
The eles I referenced dying were exclusively in dungeon runs and high level fractals. Open world PvE you really shouldn’t die, like ever. Unless you are up against champions or something solo.
EDIT: For some reason I thought we were talking about PvE, I see now you said PvP with with your friend and neither of you died. Honestly, if you guys 1v1’d and nobody was taking damage or getting hurt, then I hate to say it but you both are likely not very good at playing Ele in PvP and I mean this in the least offensive way possible..
It’s a medical condition, they say its terminal….
(edited by Draknar.5748)
Well luckily in this game, PvP is it’s own category. You don’t need to be level 80 or anything. All you need to do, since you might be too low to have the PvP icon unlocked, is to go to Lion’s Arch and in the southern area is Fort Mariner and a bunch of portals. One of those goes to Heart of the Mists which is essentially the PvP lobby.
You are auto leveled to 80, gear stats go away, all but some of the highest tier traits are unlocked, and you can swap traits to whatever you want.
It’s a medical condition, they say its terminal….
I doubt you a good player if you play cleric guard lol
I’m willing to bet I’m far better than you could ever hope to be lol
It’s a medical condition, they say its terminal….
After reading all the posts filled with no respect to anyone, people entitled to have a spot in parties even though they don’t match requirements, people that demand to cater to new/bad players like it’s a job I get the feeling nothing is going to change. The mentality of so many people is broken to the level of socialism.
Do you even know what socialism is?
I doubt it.
Try at least googling it, before you mention it again, please.
Google told me socialism is evil and I don’t want it in GW2.
Clearly trolling.
BTW, listening to Fox News and your relatives isn’t “googling”.
Try finding an unbiased definition.
For those curious, socialism is a social and economic system characterized by social ownership of the means of production and co-operative management of the economy, as well as a political theory and movement that aims at the establishment of such a system.
Also, assuming someone who whimsically says socialism is evil must be a Fox News viewer and/or only follows what their parents/relatives tell them is extremely close-minded and only exposes your own biases.
It’s a medical condition, they say its terminal….
but we dont know what the content will be in HoT there could be content where you need 5 tanky players, 5 condi people 5 zerkers and if thats the case you will need to carry multiple sets to make sure you can provide what is needed in every occasion
There will never be content where you need anything. It doesn’t exist now, and it won’t exist in HoT. That’s like saying you need zerker in order to clear dungeons/FoTM. You don’t. You can do it in any gear you want. That is a fundamental characteristic of GW2.
Like Vayne said, it’s the min/maxers that are concerned about multiple sets. I will continue to run my PVT Guardian just as I have and still clear through every piece of PvE content available. There is literally nothing I haven’t been able to clear with my PVT Guard or my Celestial ranger or heck even my Cleric Guardian. Every dungeon, FoTM50, it makes no difference, good players are good players. The only difference is time to complete, which means nothing to me, I’m no speedrunner.
It’s a medical condition, they say its terminal….
Well, in PvE I agree Ele is the way to go for a good player. I’ve seen plenty of bad eles that die constantly, so there’s definitely a skill to it.
In PvP, I dunno, I can honestly say I don’t find them terribly OP. Avoid their burst and they are done for. Blocks, ret, dodges, invuln, usually if they blow their burst damage they drop quickly. Plus their AoE is extremely easy to avoid in PvP.
It’s a medical condition, they say its terminal….
You seem a bit wound up. Ascended gear first started 2-3 months after the game was released. We’re 3 years in almost, it’s time to get over it…
Why? It’s still a problem.
How is it still a problem? How was it ever a problem?
The only issue back then, as I’ve played since early release, was that people were rioting in the streets, burning copies of the “manifesto” saying “OMG you said no more armor tiers!! Nooooo! I can’t believe it!! Liars!! Manifesto!! Horizontal progression! Noooooo!”
At this point, maybe 15-25% of the population had hit 80, most of which hadn’t even completed their Exotic sets.
Back then it was just accessories, all of which were easy to obtain. They even gave us a heads up that armor was coming, and that it would be the highest tier.
So now they have basically said, OK, we said no vertical progression, but there was clearly an area we did not consider, namely the fact Exotic armor can be obtained within a couple of days of hitting 80 and people have nothing to work towards. So we are still going to have horizontal progression, but we need to add one more tier, and only one more tier, and we will slowly introduce it so people can prepare, gather money, etc. and then we will be done and it will be just as we said.
Honestly I’m wondering, for all of you who still complain about Ascended armor: had Ascended armor been included in the game from launch, would you all still be up in arms?
If not, then wtf, it was introduced a few months after release; it might as well have been at launch, that’s how soon it was released after the game came out.
It really feels like you guys are complaining just for the sake of complaining.
It’s a medical condition, they say its terminal….
Well it is certainly an option, and it’s good to know that there’s an income from doing PvP. It’s just in 10min you can do an AC path for ~2-3x that money.
Isn’t that a 1/day thing though?
If we’re including 1/day things, the fastest gold/time ratio is probably crafting and selling damask. After trading post fees, it still sells for about 2 gold over what its materials cost. If you can craft a bolt of damask, you should craft a bolt of damask.
OP asked about in 1 hour, so I assume they are time limited and they want to know how much they can make in their 1hr of play time. But if not, throw in CoF paths, TA paths, CoE, etc. They are all faster than the PvP option.
Also, bolt of damask is a decent option for a 1/day, however your profit fluctuates with silk and linen prices. Some days silk and linen are stupid expensive, other days it is not.
It’s a medical condition, they say its terminal….
I think a decent solution would be, once you get to a certain point (and have been in dungeon from the start) and you are kicked, that you are put into a duplicate instance by yourself, with the same progress made. That way you can invite other people and pick up where you left off.
I’m sure there will be ways to abuse this, but at the very least being kicked wouldn’t be a complete slap to the face.
I would take my full guild party, progress instance to the last boss, kick each other so other 4 can start 4 new almost finished instances, sell spots, share profit.
Never going to happen, sorry.
People already sell spots, so who cares really? If a guild wants to spend the time doing that, go for it, there are equally fast methods to make money. There are only so many people that will buy Arah runs. I don’t think you’d be able to find 20 people simultaneously anyway. And if you did, it certainly wouldn’t be so consistent you could simply farm arah paths to sell them 5 at a time every day.
We are talking about solutions to people being unfairly kicked. If the solution works but happens to allow ambitious guilds to party up, run Arah paths, kick eachother, try and find people to fill up all 5 groups with people willing to buy Arah paths, then split the profits, then who really cares.
I’m saying it wouldn’t work out the way you think it will. You can find someone to buy paths here and there, but 5 groups worth of people? All at the same time? Regularly? Not a chance.
You would move on to a more stable income like SW farming, I guarantee it.
It’s a medical condition, they say its terminal….
Hia there, I was wondering and what do you guys think is the best way to get gold atm in lets say 1 hour?
If matchmaking has properly placed you, you should be winning 50% of your SPVP matches. You gain 30 silver for a win, and 15 for a loss. Matches are 15 minutes. So, assuming 15 minutes of queues, you could expect 67.5 silver per match from the silver rewards alone. In addition to that you’ll be getting reward track progress, which should be 3.375 rewards which should come close to making up the 32.5 silver that you’ll need most of the time.
In addition to that, 15 minutes of queues is a conservative estimate, the average is usually listed as around 2.5 minutes per queue, and not every game lasts for the full 15 minutes, most of the time one of the teams has won before the timer runs out, making it quite possible to have 4, or in some cases 5 games in an hour, increasing the rewards even further.
Well this answers the question for what the slowest method for making gold in an hour is…
Hey, it’s an option. It might be the best way if they find it fun.
Well it is certainly an option, and it’s good to know that there’s an income from doing PvP. It’s just in 10min you can do an AC path for ~2-3x that money.
It’s a medical condition, they say its terminal….
I really feel that Legendaries need to be more powerful. More stats, some type of specific power to that item( Ex. Thunderfury had 40%ish chance to proc 5 tornadoes that would attack closest targets, drawing a lot of threat), and overall more damage. IMO, a legendary should do more than 5% extra damage and stats.
Hah that’s sad. No. One of the worst things in this game atm is “high level gear” with stat bonuses. At launch we were promised that the shinies would be shinies only, not some stupid WoW marginal progression system that doesn’t promote build diversity.
Ascended gear is bad as it is, if they gave legendaries bigger bonuses in combat it would go against the whole buttering they went on about masteries being the progression in this game. REMOVE ASCENDED GEAR WITH INCREASED STATS FROM THIS GAME.
LEGENDARIES AND ASCENDED GEAR SHOULD BE ABOUT COSMETICS AND CONVENIENCE ONLY.You are way over estimating the effectiveness of Ascended gear. The stat bonus from ascended gear is so minimal as to be completely negligible; a person in full exotics is just as effective as someone in full ascended. Ascended gear is really just for agony infusion slots for Fractals.
You seem a bit wound up. Ascended gear first started 2-3 months after the game was released. We’re 3 years in almost, it’s time to get over it…
If it makes you feel better, Ascended armor is mostly useless outside of FoTM. The difference in damage between a character in full Exotic armor with an ascended weapon and trinkets versus a character in full Ascended armor with ascended weapon and trinkets is 2.3%…
Basically, spend your time on the weapon and trinkets (trinkets should come naturally from playing) and ignore the armor unless you really want to do upper fractals.
That will save you a bunch of time and money.
It’s a medical condition, they say its terminal….
I think a decent solution would be, once you get to a certain point (and have been in dungeon from the start) and you are kicked, that you are put into a duplicate instance by yourself, with the same progress made. That way you can invite other people and pick up where you left off.
I’m sure there will be ways to abuse this, but at the very least being kicked wouldn’t be a complete slap to the face.
It’s a medical condition, they say its terminal….
It’s traits we are talking about. Traits are an integral part of any build. “aren’t really that strong”? What? Sorry but WHAT?
He’s saying that traits aren’t that big of a deal, and I happen to agree with him.
A good player with no traits equipped at all would still own a bad player with the best trait set up possible. They really don’t make that big of a difference.
They make a lot of things much easier, sure, but without traits people would still be able to complete all content without issue. I forget to even equip traits on most of my alts, that’s how unnoticeable it is.
It’s a medical condition, they say its terminal….
Hia there, I was wondering and what do you guys think is the best way to get gold atm in lets say 1 hour?
If matchmaking has properly placed you, you should be winning 50% of your SPVP matches. You gain 30 silver for a win, and 15 for a loss. Matches are 15 minutes. So, assuming 15 minutes of queues, you could expect 67.5 silver per match from the silver rewards alone. In addition to that you’ll be getting reward track progress, which should be 3.375 rewards which should come close to making up the 32.5 silver that you’ll need most of the time.
In addition to that, 15 minutes of queues is a conservative estimate, the average is usually listed as around 2.5 minutes per queue, and not every game lasts for the full 15 minutes, most of the time one of the teams has won before the timer runs out, making it quite possible to have 4, or in some cases 5 games in an hour, increasing the rewards even further.
Well this answers the question for what the slowest method for making gold in an hour is…
It’s a medical condition, they say its terminal….
Them laurels, sheesh.
Why not convert them to T6 mats and make some money?
I don’t have money problems at the moment, so I’ll just keep those for HoT, theres might be good new stuff in laurels shop after that
)
Good point.
It’s a medical condition, they say its terminal….
saving 10s thanks to repairs was a so-so reward before. Now that they’re free, it’s literally worth more inventory space to delete them and forego the “convenience” niche that they have. I don’t think teams wipe 7+ times anymore in fractals, and even if they did, you can char select->log in->repair for free->reenter
Yep, I never said it was a great super useful item, I just said they have some use. They are better then nothing at all.
To me, they are literally worse than nothing at all, because I have to go through the hassle of the ‘safe delete’ system every time I get one. Which is most weeks. On 3 accounts.
Why, uh, why don’t you just….use the item…? 2click and its gone…
It’s a medical condition, they say its terminal….
Them laurels, sheesh.
Why not convert them to T6 mats and make some money?
It’s a medical condition, they say its terminal….
Map completion is the second fastest method of leveling outside of consumables/crafting. I will make the disclaimer that Halloween was a special case as you have so many events in such a small area and tons of mobs due to scaling. You won’t find this the majority of the time.
That’s not true.
Consumables/crafting is fastest (also costs money that new chars don’t have yet)
EoTM is 2nd (with a good zerg, otherwise not really).
Killing yellow mobs with boosters (XP + Celebration + Killstreak) is 3rd (while constantly moving to new mobs for max bonus XP)
I would say map completion is 4th, maybe even 5th behind PvP (you get tomes of knowledge pretty often if you PvP regularly)EDIT: You know, now that I think about it, for completely new players with no money and no access to boosters, map completion might actually be towards the top of the list after a good EoTM rotation. I still think PvP is faster if you enjoy PvP. WvW is too hit and miss IMO.
Read the entire thread please or at least all of my posts. I was not counting consumables/crafting in that ranking. There is no way that farming enemies with boosters is quicker to level in the open world. There were exceptions which I gave an example of one.
I was specifically pointing out your claim about map completion being #2 outside of crafting/consumables is incorrect. I only included crafting/consumables as I was creating a list of fastest leveling methods (all inclusive). EoTM and PvP are faster, with or without consumables, but require a specific play type someone may not be open to playing.
Completely excluding leveling methods that require boosters to be efficient, map completion is still 3rd in the list behind EoTM and PvP (5th overall in an all inclusive list as was the point of my original reply)
FYI: Farming enemies with boosters is far faster to level in open world than map completion (+100% XP from celebration, +100% XP from full killstreak, +50% from XP booster). I can level consistently 2X/hr with boosters killing yellow mobs with max bonus XP on them (I have a couple of routes I rotate between so I don’t kill any a second time and thus reduce my bonus XP). With map completion you would be lucky to level once an hour. And that’s including the XP scroll consumables you get for doing dailies. It’s not even close to the speed of max bonus XP yellow mobs w/ all boosters.
It’s a medical condition, they say its terminal….
2nd: The 2 of the elder dragons Jormag and the water dragon they are almost the same what is the difference between ice and water one of them should be light based or wind we have elder dragons based on darkness,fire,earth,nature and water+ice? lol
Not that it really matters, but I’m a long time Final Fantasy player, and the elements you use (in the newer of the FFs) are Fire, Thunder, Blizzard, and Water.
Also darkness isn’t an element, nor is nature or light. Earth, fire, wind, and water are widely considered your go-to elements. Ice is in the water family, sure, but are clearly opposite within the family (liquid vs solid). Kind of like earth and sand might be similar but different, or fire and lava. Two sides of a same coin.
I have no problem with a water type and ice type, heck Pokemon has been doing it for years.
I always felt the dragons were products of their environment rather than being specific “elements”. You may want to think of it that way, too.
It’s a medical condition, they say its terminal….
Map completion is the second fastest method of leveling outside of consumables/crafting. I will make the disclaimer that Halloween was a special case as you have so many events in such a small area and tons of mobs due to scaling. You won’t find this the majority of the time.
That’s not true.
Consumables/crafting is fastest (also costs money that new chars don’t have yet).
EoTM is 2nd (with a good zerg, otherwise not really).
Killing yellow mobs with boosters (XP + Celebration + Killstreak) is 3rd (while constantly moving to new mobs for max bonus XP)
I would say map completion is 4th, maybe even 5th behind PvP (you get tomes of knowledge pretty often if you PvP regularly)
EDIT: You know, now that I think about it, for completely new players with no money and no access to boosters, map completion might actually be towards the top of the list after a good EoTM rotation. I still think PvP is faster if you enjoy PvP. WvW is too hit and miss IMO.
It’s a medical condition, they say its terminal….
So the armor set that people have been clamoring for since release is an outfit?
Outfits seems to be the direction they prefer to go with new looks. Personally I wish they would work on more ARMOR sets, but I must admit some of the outfits have looked really good on my characters.
It’s a medical condition, they say its terminal….
If you have the mini-pet then you should also have the title I believe. Someone might know better. I have both so I dunno.
It’s a medical condition, they say its terminal….
“Needing” to log in everyday burns people out and make it feel like a job instead of playing.
Changing dailies to monthlies paces the game better.
I’m glad you quoted “needing”, as it is clear at no point is there a need for doing dailies unless you want AP. And if you are an AP hunter, then GW2 will certainly feel like a job. But that’s self-imposed. I spent about an hour yesterday finishing up Ettin slayer and Ogre slayer. Did it feel like a job? You bet! But I wanted that AP, so I sucked it up and dealt with it.
It’s a medical condition, they say its terminal….
This was one of my first complaints ever in this game, and it’s still not fixed.
Maybe because it isn’t broken? You’re asking for a feature, not pointing out a broken mechanic.
I would also prefer auto-loot, but the current system isn’t broken in the slightest. I don’t think I’ve ever played a game that has auto-loot.
It’s a medical condition, they say its terminal….
You probably turned off auto-attack. Hover over the 1 skill with the mouse. It probably will say something like ctrl-mouse 2 to enable autoattack. Do that.
I’ll try that when I log in today. I had no idea that it could be turned off. If that’s the issue, I hit something wrong at some point, lol.
Thank you!
You can set any of your skills to be your auto-use skill. By default it is your #1 attack skill, but for example, on my Ranger I set my Frost Spirit as my auto skill so that I don’t have to think about summoning it. I’m already used to mashing 1 from playing Aion, so I don’t get much use out of #1 as my auto attack.
It’s a medical condition, they say its terminal….