And meanwhile thick leather is still completely worthless, but Anet doesn’t seem to care about that for some reason.
- That not enough, you need this kittening damask also for the highly demanded special back items
Yeah, they really need to fix that so they all work like the Gift of Blades recipe and let you use your choice of metal/leather/cloth.
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So far I’ve only seen the Sons of Svanir do it, and it only seemed to happen to them when you’re attacking them from a distance. So I assume the “moonwalk away from you” thing is some sort of bug.
particle effects have never been dyable, I don’t know why you thought this would be different.
Also outfits have been in the gem store since launch, for the record.
World bosses used to have semi-random spawn times, there were still sites that told you when they were starting and zergs following commanders from boss to boss.
I’ve always wondered why exactly the unobtainable armor became unobtainable.
Were some pieces buggy and didn’t work for certain races/genders/body shapes?
Most of them seem to be items that were never properly implemented in PVE for some reason, leaving them only obtainable via PVP crafting until that was removed last year.
Even if Anet were to make outfits into armor, then either every one would be tied to a specific weight class (like all the gem store armor sets) or Anet would have to make a version of the set compatible with each armor weight (all sold for 800 gems apiece, of course! I can only imagine the forum’s reaction to that).
As far as I’m aware, each of the three armor types use a different mesh, and I’m pretty sure outfits use a fourth.
A dev has more or less stated this outright, I believe, around the time the Feature Pack was released. It’s probably also why most of the non-outfit town clothes weren’t converted into armor.
All story mode dungeons should be soloable, period. There’s no real reason for them not to be, and the rewards for doing them are a joke, so it’s not like the dungeon runners should care.
The Chickenado one finally appeared in the finisher menu recently.
- The Shatterer is one of the most awesome looking dragons I’ve seen in this game but everything delivered with this world boss is excruciatingly underwhelming. It’s literally a camp on the ledge/his front doorstep and DPS him. The mobs that spawn legit die as soon as they do.. nothing is protecting the crystals either. He needs better combat mechanics; hell, I don’t even know what he DOES since there’s so many of his just sitting in one spot AA’ing. Give him something that hits, and hits hard to make us more wary and make it challenging. That or make the mobs tanky. I love the look of those branded griffins but I never get to see them as they die near-instantaneously…
The Shatterer’s attacks hit plenty hard, it’s just they’re all aimed directly in front of it (except for the crystals, which are destroyed too quickly to hurt anyone, but pretty much down you instantly if they explode). Force people to fight it head-on and it would be fine.
I also feel the second phase of the Claw fight needs a more concrete indication of progress, maybe give the Claw a stacked buff that the golems remove, and it goes vulnerable when they’re all gone?
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Taidha was incredibly difficult to get credit on when she ran around her base, which was probably why they changed it.
Today, the great at running Evon Gnashblade
FTFY
Yeah, I bet the stuff he’s selling is what he took through that asura gate he closed behind him during the attack…
and you know: just because most of current dungeons/paths are easy and bit boring (most 80- ones, jade maw), doesnt mean they couldnt make new ones with more complex mechanics, more challenging.
They literally did that, Aetherpath exists and no one touches it with a ten foot pole.
The teragriffs would be fine if their charge attack only hit things their model actually touches, but I’ve been hit by teragriff charges that were nowhere near me. It’s almost as dumb as that shark charge that hits a whole body length ahead of the shark (fix that too, Anet!).
I want ugly faces and fat body types.
Don’t get me wrong the massive amount of super models is nice and all but how about some diversity.
There are already ugly faces, you really only see them on NPCs because players don’t seem to use them much.
I’m not talking about Black Lion skins, but rather the pile of miscellaneous weapons and armor that were only available in PVP until the first feature patch (and have been completely unobtainable since). Tribal armor is probably the most well known of the lot.
There’s a thread on here somewhere, I assume in the bug forum, that lists them all.
If you think map completing the wubwub makes people want to stay there, you’re mad. It’s unbelievably unfun.
Wubwub daily achievements probably do more to get people in there than map completion ever did.
Your pets being insta-killed was by far the dumbest part of the Liadri fight and I have no idea why Anet didn’t do something about it.
I’d have killed her far more easily if my pet could stay alive for more than a few seconds in that arena.
Honestly, most of the hearts I hated got fixed by the NPE.
I was doing some hearts whilst levelling a new character and I think some hearts might be broken – maybe related to the NPE?
For example, the Seraph’s Landing one in Harathi Hinterlands http://wiki.guildwars2.com/wiki/Protect_Seraph%27s_Landing
I could pick up the chicken feed but couldn’t seem to feed any animals with it. It also said to give something to some lionguard sergeant but I couldn’t find one (the heart NPC was a lieutenant but they wouldnt take anything either). The only task that seemed to contribute to the heart was killing bandits on the docks – but they spawned quite slowly. And there weren’t any fires to put out with the water buckets.There were also a few other hearts wih similar problems.
You can kill centaurs in the ruins across the bridge as well.
There’s way too much overlap between water weapons and land weapons as is, we don’t need more.
I want them to work all the weapon/armor skins that aren’t available right now into HoT. They said they’ll add them in at some unspecified date, and this would be a pretty good opportunity.
I get it. It was destroyed. If it was destroyed then it is no longer there. If it is no longer there then why even have it show up on the map? What’s the point? Just remove it. No sense in showing it as contested if it’s GONE!
It (and all the other destroyed waypoints) are still there, they’re in pieces on the ground.
What’s with this obsessive and paranoid fear of having a party lead—— oh right, I forgot. This is gw2 and gw2 players…
Because the whole party getting thrown out of a dungeon when the instance creator left for any reason is fun, right? That was a far more common thing for me than getting kicked, and probably the same for most people.
I forget, were people this whiny about costumes in GW1? Because outfits are literally the exact same thing.
What would be the point of having both types of fractal relic as a currency? Might as well just abolish pristine relics entirely and just give 15 regular relics in their place if we’re going down that road.
I mean seriously. They just keep getting bigger and bigger… What is Anet feeding them?
How do I get that?!
I’m not entirely sure how he did it, but using something that makes you small (like a toy golem tonic) causes minipets to become huge in the preview window.
Honestly, I would rather they used the male version this time, it looks so much better on charr and asura.
how do you even come to the idea that they “literally cant do that” ???
A dev stated outright that the armor classes could not be combined during the town clothes kerfuffle last year..
actually it looked like the hammer projectile itself was generic, much like every “throw weapon” animation.
Aww nuts – I feel robbed, cheated, mugged… etc. All this fancy new tech and I can’t toss my hammer about?
Using Juggernaut (or the new legendary hammer, assuming there is one) should change the thrown projectile to be that hammer’s model instead.
That’s how existing legendaries work, anyway.
Moreover, I suspect ANet may already be working within their old skinning system, and that outfits are already individual skins in some way flagged as being part of a set. This might explain how helmets are hidden on outfits in the same way they are for armor. (That shoulders and gloves cannot be hidden could be an arbitrary limitation and design decision.)
You can hide an outfit’s helm because they appear in cutscenes, I’m pretty sure.
they could just make the armorset available for every class!
They literally can’t do that, because of the way the armor classes work. They’d have to make a seperate version for each armor class, and they might as well make a new set entirely at that point. And of course all three versions would be sold individually at 800 gems apiece like all the other armor in the gem store…
This also means that if they hypothetically turned outfits into armor, they’d be locked to a single armor class, again like the existing gem store armor.
18 outfits in the game , 3 more datamined… the past year ONE armor set (3 weight classes) added to the game… yea it totally does not feel like the wardrobe becomes a useless and obsolete tool. If that trend continunes then there wont be any new skins.
Two armor sets were added, and iirc at least one set of armor has also been datamined. And that’s on top of the 50+ armor sets per weight that already exist (plus standalone pieces).
honestly, I don’t think Arcana Obscura is scaled for a solo player, because it’s excruciatingly slow by yourself.
Conditions also need to work on objects (they also need to fix pets and summons of all kinds to attack objects properly, while I’m at it).
I think all the stand-alone piece collections were specifically designed that wayl, something you buy a piece of to complement your armor rather than sets in and of themselves (the same as all the other standalone items, just there’s more than one item with a given theme).
I still don’t understand what was so bad about gw1 pet system that they couldn’t bring most of it over. It was challenging and rewarding to tame new pets, and they had their own traits that you could manipulate.
Leveling pets in GW1 was excruciating, for starters.
Also, there was nothing challenging about taming pets in GW1. You walk up and use Charm Animal, it was functionally the same as how it works in GW2 except Charm Animal had a ten second channel for no apparent reason.
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I’m fairly certain there was an NPC that could replicate any hat or outfit for a symbolic fee once you’ve unlocked it.
For the record, the festival hat guy wasn’t introduced until relatively late in GW1, and definitely didn’t exist when the dragon masks were originally handed out.
I want a female version of that one male norn face with the claw marks and messed up eye.
If you bought cultural armor (or anything else, for that matter) but deleted it before the wardrobe update, you have to buy it again for it to unlock. That’s just how it is.
You could just go through the pvp lobby…
I was (almost) glad to see it reprised in Caithe’s memory with LS2.
They should really go back and give the charr in this heart visual indicators of where they can “see”, like the asura have in that mission. That would fix the biggest problem with that heart.
These things need to be more common, the current drop rates are stupidly low.
We’ve got enough stuff only the robber barons can afford, thank you.
The jungle wurms do seem more plant-like in appearance than the other wurms in the game. It’s possible they’re only “wurms” in the colloquial and/or game mechanics sense.
Also, the trait thing happened 6 months before the NPE, I have no idea why people keep forgetting that.
The biggest problem with season 2, imo, is that our characters were basically mute statues throughout.
I realize from a practical perspective that they’d have to pay to bring back all ten voice actors and that making a cutscene that doesn’t bug out if you’re a charr or an asura is probably very difficult, but I wish our characters could actually talk and maybe do things in those new cutscenes.
3) Character deaths lose their dramatic weight if we all know they’re going to die.
personalstory.txt
yea… cause it just would make too much sence to make armor skins to make a pretty and unique char in a game where visuals are pretty much end game…lets just make more outfits so that all sorta look the same and call it a day…
I hope you enjoy having to buy the same armor set 3 times at 800 gems apiece. Because that’s what this would entail (or else restricting it to a single armor weight, like all the other armor sets).
That instance is literally the hardest thing in the entire living story. I don’t know who thought perma-retaliation golem was a good idea, or the two veteran inquest assassins later (because everyone loves fighting thieves, right?) for that matter.
My only problem with the helm is that it only has one dye channel and dyes really strangely.
iirc, Delusion fell through the cracks.
Every other item with magic find, existing ones became account-bound and allowed you to choose the stats, while new ones weren’t bound and had whatever stats Anet replaced the original ones with. Presumably whoever coded the second part overlooked Delusion somehow.