Mystic’s Gold Profiting Guide
Forge & more JSON recipes
Why on earth would you want to stay in the sell window when you already sold all of those items that you had? The way it is now is completely non-intuitive, no one is going to naturally click a button that says close when what they want to do is sell.
It’s a way they use to slow you down so you don’t sell too many things and hit their stop-selling-so-much-stuff message. Because messages that tell you you can’t do something are annoying. But having to close a window when you’re done with it is common, if not outdated and unnecessary. You may ask why they would need a message to tell you to stop selling so much. That’s a different problem that I, personally, feel has no good answer.
How often does someone click on a stack of things to sell with the intention of only selling one of them?
I would estimate I do that about 1 in 10,000 sales. The only scenario that comes to mind is: I have too much Dark Matter, I craft 10 ascended zojja inscriptions, I list 2 of them, wait for those to sell, list 2 more, etc. I don’t do that so much anymore. I didn’t get a chance to test this yet, but if it really is like that, I would assume it’s a bug that should be reported.
Alright, so when I use this and send a mail, I see a griffon fly away instead of a pigeon. (and looking at the video above, I also see a griffon deliver that mail to the recipient). But: does the mail recipient see a griffon or a pigeon deliver that mail? and do they see my griffon fly away when I first sent that mail? cause I really think they should see a griffon for all of those.
It looks like the scroll got broken again.
scenario: if you’re buying something on the TP and you click the 1g10s99c buy order price, then scroll-up over the 99c price, nothing happens. scroll-down will decrease it, but scroll-up used to (and should) make it go to 1g11s0c.
Hello, Battousai
However, if you are short on karma (if that even exists
) you could also buy the ascended inscription from the tradingpost and ONLY buy the ascended recipe for the ITEM you want to craft. When you are done crafting the item, you wil afterwards also be able to craft this inscription without having bought the recipe for it.
I’ll add that buy the inscription from the TP will also make it so you don’t need any Globs of Dark Matter.
Are you sure using an inscription will give you the recipe to make that inscription? I am pretty sure it wouldn’t.
Sorry, the organizer in me wants to help:
Black lion chests, keys, boosters and mystic stones. – chests, you can always buy on the TP for ~free, so why store any?
Gemstore armor skin pieces and living world skin pieces. – I take it you’re running low on T charges? if not, just destroy them and if you want to apply a skin, use a T charge
Account bound exotics – throw them in the forge?
Pristine fractal relics. – why save them? there was that one recipe that called for them, but it’s unlikely we will have many of those. just double-click and turn them into regular reclis
Unidentified insect fossils. – if you don’t plan on making ambrite weapons, just turn these into Sandy Bag of Gear.
Blade shards. Oh so many shards. – at best, they would bring back the blade shard vendor, and 1 stack = 2.5 masterwork items. Would you store masterwork items in your bank? is a bank space only worth 5s to you? Similar for the ascended mats and ascended rings – if they ever do add a sink for those, it’ll probably be like 1 green item per stack, but we don’t know for sure, so we can’t put a value on those.
The rest of it is either “yeah, that should be in the bank” or “I’m not sure I would recommend it, but that could be saved”
The game is suffering from item inflation, not gold inflation. Your gold seems less useful because of item inflation. At launch an item you wanted would take 5-10 T6 mats and 1-5 ectos. Now if a new item is introduced it takes 250 T6 mats, 2 stacks of ectos, and 100g in common mats. So even if gold hasn’t inflated your buying power of completed items has still plummeted even while your buying power of mats has stayed the same.
Well thats not even true.
So you are saying that exotic gear uses roughly the same amount of mats as ascended gear?
You are saying that standard exotic back pieces use the same amount of mats as maydrey?
just like you can’t compare exotics and legendaries, you also can’t compare exotics and ascended.
But I see your original point; it’s been a while since any new recipe uses low numbers of things. There are a few; Ambrite weapons, for example.
I made a post a little while ago about g/hour from achievement chests. If you sell/use everything profitable, it was 16s27c per hour. (17,000 AP in 3,500 hours).
If you were only looking at the gold, that’s 66 gold in 3,500 hours = 1s89c per hour.
You could literally run 1 dungeon path a week and that would add more gold to the game than you’d add from your achievement chests during that same time.
https://forum-en.gw2archive.eu/forum/game/players/how-to-get-ap-when-u-cap-dailies/first#post4567015
But what the hell is that 9 rounding from?
I suspect the code looks more like this:
$gem_cost_to_buy_gold = ceil( $exchange_rate_per_gem * $amount_of_gold_to_buy + 1 / $amount_of_gold_to_buy)
if: $exchange_rate_per_gem = 7.62 and $amount_of_gold_to_buy = 1, then $gem_cost_to_buy_gold = 8.62 -> 9 gems to buy 1 gold
if: $exchange_rate_per_gem = 7.62 and $amount_of_gold_to_buy = 10, then $gem_cost_to_buy_gold = 76.3 -> 77 gems to buy 10 gold
if: $exchange_rate_per_gem = 7.62 and $amount_of_gold_to_buy = 100, then $gem_cost_to_buy_gold = 762.01 -> 763 gems to buy 100 gold
I was really tempted to put a “+ rand(0,$amount_of_gold_to_buy%3)” in there, but decided to be serious instead of a jab at what we observe.
(edited by Mystic.5934)
The infinite kits are convenience only. If you think your sanity / ease of playing / etc. would benefit from getting them, get them.
It takes about 2.5 million salvages (for copper) and 560 thousand (for silver) to recoup the cost of buying them, so it’s not something you would get to save any coin. trying to do this would require you to salvage 228 white/blue/green items and 51 rare/exotic items a day for about 30 years. If you salvaged only blue items with CFSoM, and account mf was not capped at 300%, after salvaging those 2.5 million, you would have enough luck for 990% mf.
Explore all the maps of Tyria except Southsun cove, Dry Top and Silverwastes. So, every point of interest, every vistas, every waypoint and do every heart. Races cities too.
I really wish they would include these (also eotm). I’m sure they didn’t include them to make it fair to people who made legendaries long ago vs. right now, but it bothers me that “map completion” doesn’t mean you uncovered the entire map.
personally, I never use mouse programs. just do what Esmee said: click the key to assign that skill/movement, then click the mouse button to assign it to. It’ll show up as ‘mouse7’ or something.
The current Living Story is awarding keys, you can take all your alts through for a free key each.
that reward is repeatable? which part is it from?
http://wiki.guildwars2.com/wiki/Recipe:_Superior_Sigil_of_Torment
it was only available for a limited time during the tower of darkness LS chapter, I believe, for 250 spore samples and 1g.
currently, you can only buy it off the TP. or cross your fingers and hope they bring back that merchant. also cross your fingers for the crown pavilion merchants.
it’s a growing problem among their updates to make these kind of account-bound items with strict gates such as what you are running up against. Every time I read patch notes I get happy then sad then happy then sad, as I read and like what I read, then find out it’s account bound. Unfortunately, if you want Mawdrey, all you can do is level more crafts. It sure would be nice if you didn’t have to do that.
And you got to be nuts if anyone is selling them to the highest buy offers.
there’s your answer. some people do sell to highest buy order. maybe not very readily to the 14’s, 13’s, 12’s, 11’s, etc., but those buy orders are what they are for a reason: supply = demand. not many are demanding them, but supply isn’t exactly low.
At current prices, you can buy-order two +13’s and sell-list a +14 and make a 219g profit. be careful, it’s a very slow turnover on both sides of that
or you can flip a +14
For every gem you buy, you will have to pay more for the next one because there are less gems avaibable. It has been like this from the beginning. That you only get that now, is a + point for the new system.
while technically true, the actual amount it increases by on a scale you would ever observe is close to 0.
source: I once spent 200g to buy ~3000 gems, 10 times (that was the most you convert at a time). And the last purchase actually gave more gems than the first purchase. What that means is that during those ~10 seconds, more than 30,000 gems were converted into gold to offset my purchase. The supply of gems is huge. The number of players actively trading gems for gold is huge. You selling 9 gems is not going to change the gem price by more than a small fraction of a copper.
I agree the exchange needs to be more accurate. It used to be like that. It used to be, if you wanted to spend 1g to buy 9 gems, it would only charge you 93s42c and give you 9 gems. I really wish that was the case again. The reason for 10g->77gems and 100g->762 gems is rounding errors. Also I think they do rip you off when you are dealing with <20 gems, because rounding would not explain 7.62 -> 9.
unfortunately, I think not enough people are outraged over this for them to change their scamming ways (you may notice all of these are rounding against you; I’m sure that is very intentional). And as long as the amount of business they are losing by us few being annoyed by it is less than they are gaining by everyone else putting up with it… you get the idea.
It’s like buying gas. every gas station charges “$x.xx 9/10”. that 9/10 is 0.9 cents, that they round up to the nearest cent when you go and pay. a scroogey business model that I’m sure some people are upset about, but the 0.9 extra cents they get on the hundreds of millions of gallons they sell adds up to millions of dollars.
edit: 134.51 billion gallons in 2013 just in the US x 0.9 cents = an extra $1.21 billion. $50 less a month from you boycotting them is unfortunately not going to change their minds.
(edited by Mystic.5934)
I can’t believe this post is still going on :P
I think adding this might help: Most precursors sold on the TP are not to players with lots of money, they are to players that work hard at making a legendary. Players with a lot of money have that money because they don’t spend it. If they are buying precursors with it, then they don’t have it anymore. “the rich get richer” … because they don’t spend their riches. There are just so many people that want to make a legendary that the demand for precursors is higher than the supply of precursors, so their price increases.
It’s so funny seeing posts like “omg I just spent 2 months to grind enough gold and finally bought dusk for 1000g”, then a day later you’ll see: “omg I was trying to get 1000g to buy dusk and now it’s up to 1100g, I’ll never get it at the rate it’s inflating. stupid gold sellers for manipulating the market.”
Hello!
“I think I am going to play as a human Ranger, is this a good choice?” – there are no bad choices. it’s all a matter of player preference. I would recommend eventually trying every profession (“try” = play it until at least level 40, preferably 80, and test every weapon that profession is able to use). race (human, charr, asura, norn, sylvari) makes almost no difference. a few minor skills are slightly different between them, and the amount of your screen they occupy is different (could affect ease of doing jumping puzzles with larger characters), but actual hit boxes and everything else are identical. Pick a profession that is visually what you want to look like.
“How do Guilds work in this game, is it similar to WoW in that respect?” – Guilds are basically just a group of friends. They might be who you ask to do a dungeon. They might organize WvW roaming. They might do guild missions (organized tasks the game randomly gives them upon activation). You can belong to up to 5 guilds, and each character can represent 1 guild at a time. So you could be in 5 guilds, represent one of them to do a tequatl run, then switch to another to kill some people in wvw, then switch to another because that’s your piggy bank, then switch to another to chat with people you know.
“Is there much diversity among players (High tier players and lowlies)” – do you mean with strengths? or how they get along? or number of different builds? For all of those, I would say that it would depend who you ask. Some players will say that berserker is the only viable build you can have, and warrior is the best profession. Others say they eat berserker warriors for breakfast. Most people are friendly and will help you. Say you’re fighting a champion, people passing by will jump in and defeat it with you. You both get full rewards for that kill (which are the same as if you had soloed it). There are many good builds; which you run with depends on how you like to play, and what you like to play (pvp, wvw, pve open word, dungeons, etc.).
One thing that I saw someone who had just come from wvw complain about is how easy it is to get exotic gear. the endgame of gw2 is not to get the gear with the highest stats. It’s more to be a more skilled player and explore and strategize, to have fun. exotic is not the absolute highest stats, but it’s basically the highest (I think it’s 5% lower than ascended). Exotics are fairly easy to get once you get to level 80 (btw, it’s fairly easy to get to level 80 as well; maybe ~20 hours). It is not too hard to get full level 80 exotics within maybe 3-10 hours of getting to level 80. full ascended takes closer to 400 hours. endgame is not stat acquisition, so don’t go into it with that as the goal.
gl hf!
(edited by Mystic.5934)
Do you really need to know how google handles customer relations to want to invest in them?
Personally, I would look at products they offer and judge if I think those are successful or not.
how many pvp games are required to get a reward from a pvp reward track?
I ask because I was missing a Tome of knowledge from the collections for the longest time, so I decided to just do pvp to get it. I selected one that had it as a reward, then spent like half an hour and did around 4 pvp matches (1 win, 3 loses), then checked the progress and it was like 1/5 of the way to the first reward, so I growled at the screen and left. Shortly after that, I got one as a LS reward or something, so all’s good. But that still leaves the question open: why are pvp rewards so crummy? and how crummy are they? I’m probably just used to frequent wvw rewards, bag-overflowing LS rewards, “receive all the items” world boss rewards, quick dungeon rewards, etc.
sorry, I think I didn’t finish reading all of your post and just assumed you meant skin unlocks in wardrobe.
I have no idea about legendary collector, but from the wording, I would bet you are correct that just forging it would not give the achievement.
Um… also from the wording… is this achievement possible? “Soulbind 5 unique Legendary Items”. Legendary items can not be soulbound anymore, only account bound.
that would be good to have, particular those who don’t run many fractals.
But for those who do run a lot of fractals:
I would like to be able to turn 1 ascended ring into 1 pristine fractal relic.
Eternity will not be account bound when it comes out of the forge even if your sunrise and Twilight were bound to your account. Jus make sure you equip them before crafting the eternity so you can get the points for your legendary collector achievement.
not exactly.
yes, no matter the bound status of sunrise and twilight, eternity will come out of the forge unbound (you can sell it on the TP)
but, you don’t need to bind sunrise and twilight first. skins get unlocked when you remove them from the market. either by binding them, ‘deposit into collections’ (which account-binds it), salvaging, or forging. By making eternity, you are forging sunrise and twilight. It will unlock those skins when you forge eternity. It will also unlock both dawn and dusk skins when you forge eternity.
If selling the weapons directly created better sales, ANet would have done it by now.
I don’t have access to their sales metrics, but I’m willing to bet that locking the skins behind RNG gets them far more gem sales.
I agree! They do sell specific skins directly. belinda’s sword, for example. I’m sure they have compared how many more keys they sell vs. how many direct purchases are made and found the keys bring in more money. They probably only release as direct gem purchase if there is only 1 special weapon (such as belinda’s sword) instead of an entire set.
“If they didn´t do things like the removal of the skin sets” – have you seen the BL weapon merchant? I would believe them if they said they literally couldn’t fit future sets on there.
“or the rising of gems value just before they release stuff in the BLTCo” – players set that price. What happens is, they release awesome things, players really want awesome things, players convert kitten-tons of gold into gems to buy awesome things, gold -> gem price shoots up.
“or the addition of Pact weapons as BL skins” – what was the last fancy weapon set added that was not a BL skin? That’s how they add special weapons to the game. special armors seem to come from LS rewards, special weapons from BL tickets. the only non-BL set that comes to mind would be fractal weapons from like 2 years ago.
“or the reskinning of T3 human armor with fire effects on it as a Gemstore skin” – hehe, yeah. that was just pure laziness.
“or the resizing of male toxic shoulders to make them smaller once they get off the market… people would feel better about buying stuff in the gem store, and because of that spend more money there, more players would enjoy the game; the game would be recommended to players´friends and the ending result would be more money in the long term for Anet, and (maybe) a bit more of ethical satisfaction for them.” – I couldn’t agree more. A few times they have made changes to or released better things that just made you not want to buy anything from them for fear you will regret it – not because you had second thoughts, but because they changed it. It’s like releasing an iPhone 6, then 2 months later releasing an iPhone 7.
It’s not hard to predict where a zerg will go. If the enemy commander notices that green owns green keep and stonegaze, then sees that observatory was just taken by green, that zerg is going to statuary.
Even if it’s less obvious, there are known paths that commanders tend to follow. And just like in psychic readings, you don’t have to be right 100% of the time; if you’re right even 30% of the time, they are going to think you’re magical. (you take 2 places, they are at the 3rd, “omg there is a spy”).
also, if blue owns the entire map except for the one place you just took, all they can do is kill you. literally no reason to be anywhere else.
Transmuted all of my T3 Norn cultural heavy armor the day before they announced the wardrobe system.
oh, I did similar too!
months before the wardrobe, I bought 1 of every cultural armor, got the fashion ach, then sold the armor to the npc. that was pretty stupid in itself, but then I had the achievement and not a single one of the skins unlocked in the wardrobe. I suggested they unlock all the skins for people who had the achievement, because they must of had the skin at some point because they had the ach, but it never happened.
You are the bomb squad removing unexploded mines that are treacherous to the locals. You are not particularly good at your job, but you can withstand getting blown up VERY well. Not unlike Wolverine. Every so often, you’re able to dispose of it safely. But most of the time, it blows up in your face.
I believe keys are better to buy than buying all the ‘junk’ that keys give. So if you wanted boosters, revive orbs, and repair canisters, it would be better to buy keys than each of those specifically. If you’re buying them for the non-account-bound items, you’re going to have a bad time.
According to a guildie: I chose a Sunless longbow for my Ranger.
How this went down: I got a Tequatl’s Hoard from teq. I already had ascended weapons on my mesmer main, so the only place it would be useful was on my ranger. ranger already had a wupwup shortbow from another ascended chest a while ago, so I saw it as replacing the exotic longbow with an ascended longbow.
Why I guess it was stupid: sunless weapons have Rabid stats (Cond / prec / tough), and longbow on a ranger doesn’t apply any conditions. At the time, I knew I would of preferred berserker stats, but I wasn’t too picky and just preferred full ascended.
Now I’m actually curious which deals more damage… exotic berserker longbow, or ascended rabid longbow. They both have prec, but berserker has power and ferocity while ascended has 42 more base damage. I have a feeling the berserker is more. Which begs the question: rare berserker longbow vs. ascended rabid longbow?
(edited by Mystic.5934)
Now what about a macro to repeat left click as long as a button is held down? Does that still count as 1 button 1 action, it’s just repeating that action as long as the button is held down?
That is not allowed since pressing 1 button causes several actions, in this case several mouse clicks until you let go of that button. Not saying that they will come and ban you for doing something like this but use it at your own discretion.
i use options to add skill 6 7 and 8 in my mouse buttons
6 and 7 are on the left side of my mouse and 8 is my mouse scroll wheel to click it
and i think am not breaking any rules ??
but am a bit faster in clicking the skillfor the rest i play 100 % legit
That is completely allowed since you only perform that one skill by pressing those mouse buttons.
It would be nice to ask anet if this is literally their intention. situationally, both of those situations are the same: the user has to sit there the entire time, and they can’t do anything else at the same time. The heart of their ‘1 click = 1 action’ statement was so you couldn’t press ‘1’ and it would use both attack #1 and #2. I would be surprised if they cared how you set it up to be able to do fast clicks to open bags while being unable to do anything else at the same time. But until they say otherwise, this sort of hair-splitting speculation will be necessary.
it’s certainly a doozy, and I commend your determination!
I assume you’re seen youtube videos on how to land the dive? definitely watch them. you can’t just dive straight, you have to move while falling.
I can help portal you if I’m active when you are, but I believe we’ll need more than one mesmer to actually reach from the platform to the bottom.
ohhhh, this might help (from the wiki): “To make it easier to survive your jump with the diving goggles, have a party member wait in the water below you and aim towards their location.”
never thought of that before. target them for added visibility.
the skin might be available for any item, but you’ll have to use a transmutation charge to apply it. It might be useful to keep skin items or old exotics just for that. Personally, I have so many t charges that I’d prefer to have the bank space, but I’m sure some people are the other way.
I’m a big fan of mesmers
their one drawback, imo, is that you usually have to equip utility skills for particular situations. there are several I will just run around with, but will change it if I’m expecting trouble or a particular mob type. I find it annoying at the time, but now that I say it, I’m not sure if that’s a drawback… they have so many useful skills it’s just hard because you want them all. My other main is a ranger, and so often I can’t choose which skills to use because all of them are so ‘meh’. mesmer skills are radically different from each other.
(edited by Mystic.5934)
from what i remember they share the same cd so having both on weapons wont help
that used to be the case, but not anymore. only the same sigils share cooldowns with themselves (so if you have 2 sigils of fire, they share a cooldown)
I checked it, was too long ago
time is not the issue. If you sell it then leave the area (log out, character swap, leave instance, wp to another map, etc.), then they disappear forever. Basically, you had to realize then that you sold it and just go buy it back for the same price (from any merchant in that zone, even).
After LA got destroyed, a lot of people moved their base of operations to other places. Even though everything returned to LA, they found no reason to go back.
As for where everyone is, check the Labyrinth below Silverwaste.
I gave the key to a lesser alt. it’s an exotic accessory. saved me like 1g I would of had to spend.
Give me a frag and ore sinks first, then I will worry about all the dust that Mawdrew can’t keep up with.
Heat Stones.
not worth the SP required. 3g22s / 20 SP = only gives 16s/SP.
I absolutely make these whenever the game throws a lesser vision crystal at me, but there are much better uses of SP.I know that there are better uses for your skillpoints.
But atm there seem to be enough people that deem 3g profit worthy of their 20 skillpoints and 500 each dust/shard/ore.
hehehehehehe; yeah.
Or just make it 1/100 of the amounts needed. We need always 100 of those anyway, so why just not drop it and use it by this factor?
you might be surprised with how many people complained how many months it would take them to collect enough bloodstone / dragonite / empyreal (everyone said they were swimming in one and not the other two). people still complain about that.
I don’t know why they did Mawdrey II like they did. They could of easily made her unlimited use and consume 1 stack per gift and people still would of thrown all the bloodstone at her.
I posted a suggestion for excess ascended mats in another post I thought was pretty good. It would only remove leftover junk from the game, not add any unwanted consequences:
https://forum-en.gw2archive.eu/forum/game/gw2/Request-to-Anet-Asc-mats-items/first#post4579160
It could even be something as simple as an achievement for donations, then open a vendor on wintersday where you can donate stuff to count towards that achievement. ascended mats, blade shards, queen’s gauntlet tickets, all other past LS currencies, other mats, junk, items, etc. could all be donated and count toward the achievement. You could complete the achievement 100 times (like that entropy achievement) and every 1000 value donated gives 1 AP. after the 100 tiers, you get a title: ‘Generous’. you just adjust the value of each thing donated (ascended mats would be 1, blade shard would be 5, an exotic trinket would be 200, jute scrap would be 10, etc.)
(edited by Mystic.5934)
Since they removed skins from AP milestone chests, it sure would be nice if they added a couple full tickets into them as replacement.
They did? I just got a Zenith skin this last saturday.
http://wiki.guildwars2.com/wiki/Achievement_rewards
I would like it if they would stop throwing guaranteed rares and exotics and ascended at us, and instead apply magic find to everything.
GW2 is not for people who want to strive for the highest stats in the game, because those stats are practically handed to you. It’s for people who want to focus on skills, ability to play, look pretty, team play strategies.
I would liken it to the difference between Civilization and Starcraft. In Civilization, you always need to have better units than your enemies, and there’s a constant upgrading of those units. In Starcraft, it’s what units you have and how you use those units.
If you come in here wanting to grind your way to the top, you’re gonna have a bad time. ‘The top’ is reached via your ability to play. It’s entirely possible to be on top when you first join.
bought some gold
Did I read that right? (you bought the gold with gems?) That’s an entirely valid thing to do, but that tells me why exotics would seem trivial to you. Personally, I had a hard time. When I started, my friend gave me 5s and told me to buy some gathering tools and a salvage kit. I almost always had gear that was 10 levels too low because I was always low on cash. The first masterwork, the first rare, the first exotic; those meant something. It took me months to get full exotics (mind you, this was before they added free gold to dungeons and free rares from world bosses, so gold was harder to come by and was mostly obtained from selling materials and loot on the TP)
I can certainly see why getting that in the first week would make the game seem over. I assure you, it isn’t.
I also prefer the three-toed shoes
Most of the asura cultural boots either have 3 toes or holes for all 3 toes (SANDALS!), while almost every other boot in the game is human-shaped.
Looks like Heavy 1,2,3 and medium 3 have toe shoes, while light 2,3 and medium 1,2 are sandals.
Give me a frag and ore sinks first, then I will worry about all the dust that Mawdrew can’t keep up with.
Heat Stones.
not worth the SP required. 3g22s / 20 SP = only gives 16s/SP.
I absolutely make these whenever the game throws a lesser vision crystal at me, but there are much better uses of SP.
I was under the impression their NPE made almost no impact on key farming. Last I heard, it only increased the time per key from like 20 min to 30, and that it was still 20 min if you have level 20 scrolls or spend 1g and ~1 min crafting your way to level 10.
https://www.youtube.com/watch?v=_GYOQ0KgUcc
As for your idea, I’d recommend against it. It would make BL skins WAYYYY too common. to give a skin to everyone in the game every 10 months? that’s huge. That would more than double the number of skins in the game. If you did want to do anything like this, you would have to add yearly achievements, to which the reward was a ticket scrap. that would only add ~8% supply to the BL skin market, which is tolerable.
A note about eotm armor. That armor, like karma armor, cannot be salvaged or dumped in the forge.
you mean the armageddon armor? that can absolutely be salvaged and dumped in the forge. I recommend you salvage it only if it is able to give an insignia (soldier, magi, shaman, etc.), and use a master kit. otherwise I just save them and toss them into the forge and sell on the TP whatever comes out (usually worth around 4g)
I have 15 stacks of blade shards
at best, they will bring back that blade shard vendor and those will be worth 1 green item per 100 blade shards = 37 green items for 15 stacks. Just laying that out for you to decide if that bank space is worth ~74s.
ascended mats, on the other hand, have no known value. Some uses of it make it very valuable.
the annoying part is that they will keep using the “but there are massive amounts in people’s banks” as a reason not to add something to do with it, but it’s not going anywhere and will only get bigger. They should of had something more from the start, and adding it now would have the same affect as if they had it to begin with. Stop stalling!
It could even be something as simple as an achievement for donations, then open a vendor on wintersday where you can donate stuff to count towards that achievement. ascended mats, blade shards, queen’s gauntlet tickets, all other past LS currencies, other mats, junk, items, etc. could all be donated and count toward the achievement. You could complete the achievement 100 times (like that entropy achievement) and every 1000 value donated gives 1 AP. after the 100 tiers, you get a title: ‘Generous’. you just adjust the value of each thing donated (ascended mats would be 1, blade shard would be 5, an exotic trinket would be 200, jute scrap would be 10, etc.)
it’s not just gold that needs sinks, it’s items as well. Every time you equip an exotic, it effectively leaves the game, because the one place it’s eventually going is the salvage kit or mystic forge. If you had a way to un-bind that item, it would re-enter circulation and never leave. It would lead to inflation of that item (meaning there would be huge amounts of that item and it would lose all value as a result)
same happens to runes if you were able to remove them cheaply.
Now… BLSK used to be able to remove them. But I wouldn’t exactly call it cheap. The price of recovery was ~2g + that item. Often the item was worth more than the socket, so the total cost was not that far off from the current upgrade extractor, except now you’re paying when you want to extract instead of when you first buy the item.
14 fractals + aetherblade.
there were also those LS dungeons, but I agree that those shouldn’t count.
more would be good, but we haven’t exactly received none.
I always wanted a map to the east of Blazeridge, where all of the Shatterer’s-to-be were living.
It’s a map completely populated by small crystal dragon Shatterers. They all look like the Shatterer you know, but smaller: normal mob Shatterers (dog-sized), Veteran Shatterers (Horse sized), Elite Shatterers (elephant sized), and Champion Shatterers (Giant Sized). The map is a little different than most. What happens is these small Shatterers wander around, and when they run into one of their own, they fight. The winner gets promoted to the next tier and the loser dies, or maybe it takes 1 win to become a vet, 2 more wins to become an elite, 3 more wins to become a champion. When champions win, they just grow bigger but don’t get stronger. New normal Shatterers appear randomly from nests all the time. You are able to wander around, kill Shatterers, see vistas, do heart events like spying for the Vigil and reducing the shatterer population. When a champion is made, there is an event for us to kill it.
The idea is that this is how the Shatterer you know came to be – he was the strongest crystal dragon, grew up on the streets, had to fight his way to the top, then he obeyed the order from big daddy to fly off and destroy the evil Vigil trying to kill all dragons. When we kill it, another will rise up to take it’s place.
(edited by Mystic.5934)
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