Mystic’s Gold Profiting Guide
Forge & more JSON recipes
it adds 20% to the 300% for a total of 320%
What Wanze meant:
currently, if you want to replace runes of strength with something else in your ascended armor set, you put the new runes over runes of strength and runes of strength are destroyed.
if you were able to recover them, they would never get destroyed and would just pile up. If they were TPable, the TP would begin to overflow with them. They have a supply and a demand, except after they are demanded, then those get added back as supply. circles like that are bad. Eventually the price would go down to the point where it’s not worth it to use this cheaper upgrade extractor = 1g17s65c. Except for sigils and runes we can’t get anymore, that 1g17s65c would effectively be a cap on every socket’s price.
So Wanze was asking: if sockets aren’t destroyed by you (when you replace it with another socket), then how do superior runes leave the game?
Personally, I think that making all extracted sockets account-bound is a partial solution to that. They don’t leave the game, but they do leave the economy. Players will likely hold onto them to put into something else, so demand will be less. I would expect you would see a decrease in expensive sockets prices, but I doubt enough people are hoarder enough to save them when they get to the 1g price, so they’d destroy them and that’s how they can leave the game
the simplest is to do dungeons or world bosses.
Silverwastes (the new map in the far west) is new and exciting and gives good gold.
Anything else becomes complicated / unreliable / hard to describe
I wrote a guide that might help you out; see my signature for the link.
ditto: use cheap stuff until 80. you level so quickly that you won’t keep things for long enough to be worth buying good things. Once you’re at 80, then go back and decide what sort of looks you want your character to have.
Hmmmm, just in case I need to clarify:
If you have 3 runes, you only get one of each ability. You can think of it as “the first item gets the 1st ability, the second item gets the 2nd ability, the third item gets the 3rd ability”. and you can’t just jump straight to the 3rd, you have to get the first 2 first.
The Manual of Style is an Accessory
lol! I didn’t even notice. I saw the icon and thought ‘book back piece’
The average amount of common mats you get is not influenced by the rarity of the kit but the item you salvage.
A chestpiece yields more than a glove, a 2 handed weapon yields more than a 1 handed weapon.True, but I do remember salvaging a chestplate and sometimes getting 2, other times getting 3. So I was wondering if that is affected by the rarity. But that’s pretty interesting that each item still has its own percentage of rare materials through salvage.
2 vs. 3 mats is not affected by the rarity of the kit
platinum vs. mithril is affected by the rarity of the kit (as Wanze said)
You might enjoy reading: https://forum-en.gw2archive.eu/forum/game/crafting/Salvage-Rates-results-on-rarity-of-Kit/first
Some average drop rates of items:
Long Bow / Short Bow / Staff / Trident = 1.85 wood logs
Scepter / Torch = 1.1 wood logs
Focus = 1 wood log
Hammer / Harpoon Gun / Spear = 0.9 wood logs + 0.9 ore
Axe / Mace / Pistol / Rifle = 0.6 wood logs + 0.6 ore
Shield = 0.5 wood logs + 0.5 ore (sometimes give wood planks)
Greatsword = 1.8 ore
Sword / Dagger / Warhorn = 1.2 ore
heavy coat = 2.45 ore
heavy other armor = 1.35 ore
medium coat = 3.1 leather sections
medium other armor = 2.1 leather sections
back piece = 2 leather sections
light coat = 3.1 cloth scraps
light other armor = 2.1 cloth scraps
Amulet / Ring / Accessory = ?? ore (I haven’t tested this yet)
Some data and recommendations on salvage kits:
Crude: 2c/use, ~10% chance of promotion, ~5% chance of socket
Basic/SoM: 3c/use, ~11% chance of promotion, 20% chance of socket (use if socket > 9c)
Fine: 11c/use, ~13% chance of promotion, 40% chance of socket (use if socket > 40c)
Journeyman: 32c/use, ~14% chance of promotion, 60% chance of socket (use if socket >1s)
Master: 61c/use, ~15% chance of promotion, 80% chance of socket (use if socket >1s47c)
Free Mystic: 10c/use, same as Master (use if socket > 12c)
Paid Mystic: ~10s/use, same as Master (too expensive; use Master instead)
Black Lion: ~2g/use, ~17% chance of promotion, 100% chance of socket (use if socket + inscription/insignia > 70% of price to buy 100 gems ~10g)
Your kit choice could also be affected by your platinum vs. mithril example.
personally, the difference in chance of getting a higher tier is so small that the difference between kits is only a couple copper, which is not worth the hassle, so I find it easier to just salvage everything with crude or basic or CFSoM.
Except for rares and exotics. Always use at least a Master kit if there is a chance of ectos. (also, you probably want to use a master kit just for the major rune)
https://forum-en.gw2archive.eu/forum/game/bltc/Mystic-s-Gold-Profiting-Guide/first#post4340574 might also interest you.
do NOT refine the ascended mats just to store them.
refining a stack of bloodstone bricks will consume 1,050,000 karma (as much as a legendary) and cost you 37g40s. For all 3, that’s 3 million karma and 112g. If you’re never going to use them, that’s incredibly wasteful.
Now, if you do plan on making an ascended set, refine exactly as much as you’d need and nothing more. After you refine those, you can decide what to do with any excess raw mats.
if you have 1 armor with a rune in it, you get the (1) ability.
If you have 2 armors, both with the same rune in them, you get the (1) ability and the (2) ability.
If you have 3 armors, all with the same rune in them, you get the (1) ability and the (2) ability and the (3) ability.
etc. (superior runes have 6 abilities)
also, if you go underwater, your helm is replaced with your aquabreather. So if your helm is part of a rune set, the set will be diminished when you go underwater. to counter this, you would need to also put that rune on your aquabreather.
I have the same problem you have. I’ve been trying to get them to add a solution, such as all item recipes are account-bound instead of soulbound (only those item recipe sheets). the 2nd choice was to be able to transfer a craft from one character to another for a significant cost (probably like 10s per level?)
that perfect salvage kit is just an upgrade extractor purchased at a 72.72% discount.
your price would be MUCH more useful, as well as MUCH more purchased. 10g per use would make it useful on like 10 times as many sockets as it currently is useful on.
To add to OP’s suggestion: one of the main reason they don’t add this is sockets in karma items. the other is that as it currently is, having to destroy items is a huge sink. If everything persisted, there would be massive deflation. To avoid this, how about any sockets extracted from the item are account-bound?
I know that crafting The Dreamer will count toward the Acolyte of Dwayna collection, because The Lover shares a skin with Feathers of Dwayna.
So I would assume that yakkington back piece would also unlock koss on koss if they share a skin.
There is no item in the game’s database called “Wylenn’s Manual of Style (Infused)”, and the wiki doesn’t mention the un-infused’s use in a recipe, so I’m going to say that there is no way to infuse it. Which is annoying. especially considering it’s a special reward for something, so you’d expect they would want you to use it.
Wylenn’s Manual of Style: https://api.guildwars2.com/v2/items/67190
the NPE removed underwater map completion things and events from level 1-5ish areas. metrica province and queensdale were the most noticeable (water near the starting locations). the others just don’t have water at those levels. there is still underwater stuff in the rest of those areas.
No no no no no, MODS, NO! Did you just read the first 3 sentences of the post like usual ?
This thread isn’t about Black Lion Trading Co for kitten’s sake.
It’s about a bank full of things I can’t use.
Thank you for more disappointment.
I realize what you are wanting and that you have honest intentions, but items will always be used every possible way they are able to be used. Someone will take this perma upgrade extractor, buy karma armor, and use it just to get the expensive rune out of the armor. that is the reason badge and karma items are not salvageable. it’s not so you can’t remove the socket you put in; it’s to protect the free socket that’s already in there.
I imagine they extended that to badges to protect the siege supply. If everyone were turning badges into ectos, then there would be far less siege blueprints in the game.
A friend of mine was having trouble with jumping puzzles, and navigating in general. even just following me when I would say ‘run this way, jump!’, they had no idea which direction I went even though I was right in front of them moments before. It got to the point where I asked how zoomed out they were, because I just couldn’t understand why they couldn’t see my character from that location. they had no idea what I was talking about. I knew what was going on :P asked how big their character was on their screen – maybe 50%. yup. told them to scroll down on their mouse. no mouse wheel. had to look up the key for zoom out (default is page up / page down). that opened a whole new world for them.
most boss fights even allow you to zoom out further than you otherwise can. most world bosses do this, jade maw, lupi, pretty much anything taller than your screen.
Too many graphics is a problem for everyone sometimes. However, when it’s a problem, it’s also not a problem if you don’t see it. If there are enough people that you can’t see the telegraph, then there are also more than enough people to trivialize it when they do attack. I mostly just stay out of red circles.
most bosses have cleaving attacks (hit everything), so the exact target isn’t always important (except for range). just look for which direction they are facing if you can, and stay out of red circles on the ground.
yeah, my internet connection here is kittening kitteny kitten filled with kitten. I posted the reply, typed out the edit, and wasn’t able to post the edit for like 5 minutes. you know your internet sucks when downforeveryoneorjustme.com is in your top-visted sites.
what others besides damask?
plate of piquant plant food and plate of meaty plant food are the only other things on my just-logged-on routine. But those are new items that haven’t reached equilibrium yet, so they are still profitable. Those are funny. They go up and down like 1g every day – down 1g at reset, then slowly back up until another daily reset. new things that are popular should be time-gated. but once they are no longer new, the time gate should be removed.
Correction:
exploits you can report to exploits@arena.net so the devs can fix the exploit.
exploiters you are supposed to report via the in-game reporting function.
I read here just a few days ago.
agreed! I read that same post (by a dev). you summed it up very well.
There is a rich mithril node in SW that only gives 3 strikes instead of the usual 10.
I’ve only ever seen the 1-strike rich mithril node in EB.
I find it sad that they are slashing underwater all together. it’s such a great mechanic. it was only missing popularity, and it’s annoying that Anet would diminish a great mechanic just because players couldn’t handle it. It was so close to being fun, but they went the hard way and decided to remove it. That’s like forum posts of “I can’t do jumping puzzles, I hate them” resulting in them changing the entire landscape by removing all jumping puzzles instead of adding a few more obvious/easier ones.
I would suggest to make the columns skinnier (maybe make the titles be on 2+ rows?)
Also, there are times when buying bolts of silk (for example) are cheaper than buying the silk scraps. You might want to take that into account?
guardians might have low hp, but they generally have among the largest effective health pools. toughness, protection, regeneration, etc. they all make it hard to kill a guardian. I might deal 3000 dmg per second, which sounds like it would kill a 11k hp guardian in 4 seconds, but if the guardian is reducing that by 1500 with toughness, 500 with protection, and heals 500 hp per second with regen, then I’m only actually hurting them by 500 damage per second, so it would take 22 seconds to actually kill them.
Those are just rough numbers, but I think you get the point
exotic gear is cheap enough that if you run dungeons, you will be able to afford buying exotics off the TP before you can buy them with dungeon tokens. You would probably only need to run CoF and get 3 exotics with dungeon tokens and 3 from the TP?
Also, there isn’t a huge difference between rare and exotic.
If you’re level 78, I would get your level 80 items. don’t bother getting level 78 items that you’ll just replace with 80’s in an hour.
which items are you talking about?
I will add: when doing some of the collections, I would run around and buy various karma items to complete the collection. They were unsalvageable, so I could only forge them. except when I forged them, they give soulbound things that were also unsalvageable.
are you able to forge them when you first buy them off the TP, but then can’t after you bind them?
and sometimes the forge acts weird – it doesn’t work at first, but then you put the items it a second time, or in a different order, and it works.
You left out one.
whoops :P my bad (edited the post)
This point could be applied to any exotic amor source, dungeons’ armor, crafted armor etc. but still they decided to make them salvagable.
Furthermore, the increased cost of WvW armor could cover the lower price of salvaged materials and the economy wouldn’t be damaged.Crafted gear always needs more mats to be put in it than you can salvage from it, so it isnt a problem.
Dungeon tokens are kinda limited per day and have a heavy DR on them, while karma and badges are not capped per day and dont have much DR.
How many badges do hardcore wvw players really get? it might not be “limited”, but there’s a realistic expectation of max income. If they only get 50 an hour, they can only get 1200 a day.
8 dungeons x 3 paths x 60 tokens = 1440 dungeon tokens per day. that gives 48 rare items or 8 exotic items. 48 rares gives 40.8 ectos.
1200 badges would give 9 rares (at the cost of 9g) or 10 exotics (at the cost of 8g). (side note: uhhhh, why are these so close? shouldn’t exotic cost like 5x as much as rare?). 10 exotics gives 12.5 ectos.
Badge items don’t come with sockets, so it’s purely the ectos that are in consideration. First of all, ecto price would need to go above 64s after tax (75s before tax) just to give any profit from badge items at all (because of the silver cost).
Let’s assume ectos got to 1g each (85s after tax). 85s x 1.25 × 1g = 1g6s25c per salvaged badge exotic – 80s = 26s25c profit. 48 × 0.85 × 1g = 40g80s per day of salvaged dungeon rares. 40g80s / 26s25c = 155.4 badge exotics you would have to salvage to match the same profit as dungeon rares = 18,651 badges per day = 777 badges per hour (for 24 hours).
If ectos got to 2g each, that number would be 154 badges per hour (for 24 hours).
Now, we have two questions: when will ectos go above 2g? and how many badges can wvw players actually get in an hour?
theoretical tip: those 18,651 badges got this theoretical person 40g80s profit (if ectos were 1g). If they had bought and sold flame rams instead, they would of made ~62g.
At anything close to current prices, the point is moot, as buying badge exotics to salvage into ecto is a net loss, no matter how many badges you have.
You know… from a economical perspective, they might want to add this. It would add another upper-cap to the ecto price. Ecto prices spiraling out of control? suddenly wvw players can turn badges into ectos for a profit and they bring the price back down to below 75s.
How many people are affected by this? How many botters are slowed down by the current mechanic? And what other features or bugfixes get left out of future builds to work on tweaking this?
I am sure it’s very annoying to suffer this on a daily basis, but I don’t see anything posted so far that suggests it affects more than a tiny fraction of players. Plenty of others deal in multiple transactions over short periods and don’t seem to be slowed down.
I suspect that ANet is balancing the needs of the many vs the comforts of a few.
1) Based solely on forum responses to these posts, I estimate 1/3 see it all the time, 1/3 see it occasionally, and 1/3 never see it. But those responses are skewed by this topic (this topic attracts people who are more affected), so let’s adjust: 1/6 see it all the time, 1/3 see it occasionally, 1/2 never see it. I would also assume that the people who don’t post on these forums are more likely to not be power TP users, so I would say among all players: 1/12 see it all the time, 1/3 see it occasionally, 7/12 never see it. 1/12 of a million people is 83,333.
2) I have no idea how many bots are actually affected, but because of how easy it is for a bot to get around the limit, I would guess zero. (sell 6, wait, sell 6, wait, sell 6, wait, sell 6, wait).
bots aren’t some magical thing where they gather thousands of ori ore a minute. They are a regular character, controlled by a computer, to collect stuff for their owner. It’s just a computer that enters a series of keystrokes. They have the same harvesting rate that you do. All they have to do to completely get around the TP limit is, once a minute, sell 6 things. and it takes them less than a second. Then they continue gathering.
Or, if the owner of that bot was lazy and didn’t make one that can list things, they just spend 5 minutes a day manually selling everything from the 20 computers they are running, using only one keyboard, multiple accounts following the keystrokes. the limit is account-bound, and every bot has it’s own account, so it would be easy to sell 20 stacks in a couple minutes, multiplied by 20 computers.
agree with the option to have them be toggle!
And while we’re at it, larger and more “visually present” boon/condition icons, and an option to permanently display or “ctrl” ally health bars above their heads.
reminds me of this:
http://www.reddit.com/r/Guildwars2/comments/2kpnav/boon_wars_2/
prices have equilibrated. there is no “crafters make a little gold” with ascended mats anymore. now, it’s “crafters make ascended materials and wait to sell it until the price goes up so they can barely recoup their costs”.
As of this posting, Deldrimor is currently at +15s, Spiritwood is at +33s, Damask is at +92s, Elonian Leather is at -20s. They bounce between -5% and +10%. That is not something you want to be making, especially every day. If it is, I can give you a list of 400 or so crafted things that give more profit than that and you can make as many as you want.
What’s the point of time-gating a craft that has been around for 1.5 years that doesn’t give a profit when sold? Supply has already equaled demand. Opening the gate would not create more supply.
(edited by Mystic.5934)
Also, I found that it is a good idea to have a level 80 open the loot bags.
yes and no.
for the exotic drops, yes, 80 is best. But for 99% of the time when all you get is greens, ~lvl 50 might be best (for the cotton/linen/soft/seasoned/hard/iron/platinum instead of silk/mithril/elder). It’s up to you which is better, but it’s not as clear-cut as you say. The only thing that’s certain i that level 10 is definitely not what you want to be using.
Also, I might recommend that on your key farming character, you also collect a few of the easy skill points (and buy philosophers stones with them). Those can be converted into about 1-4g each. promoting to T2 refined basic materials is usually the best method.
transfer fee is 500-1800 gems depending on the population of the server you want to transfer to. Sometimes they discount it to 0. Not cheap.
http://wiki.guildwars2.com/wiki/World#Transferring
But, the price is 0 if you have no characters. So if you’re just starting out, you can move all your loot to your bank, delete your character, transfer, remake your character (your character’s name is reserved for you for like 24 hours after you delete it)
alright, so that explains why it was there when introduced… does not explain why it’s still there 1.5 years later.
I have no strong opinion one way or the other!
However, I believe you are greatly underestimating their price.
The best exchange between laurel and gold is heavy crafting bag, which gives about 1g (after tax) for the cost of 1 laurel.
To Anet, keys cost 2100 gems for 25 keys (84 gems per key)
At today’s prices, it costs 16g to buy 100 gems, or 13g44s to buy 84 gems.
So at a minimum, it would cost 15 laurels to buy a key. Likely closer to 30 or 50 to dissuade people from buying keys through this, and for future gem price increases.
But I doubt they will add them.
Lionguard Lyns likely scared them away from ever offering keys for anything but gems and special rewards.
The story:
Originally, she offered keys for 285 Captain’s Council Commendations as part of wintersday festivities.
You got commendations by donating items to the mystic forge
The cheapest way to get commendations was by throwing 3 x level 80 exotic trinkets into the forge. You would get 2000 commendations for that. All the other recipes gave far less than half that many for the same value (3 x level 80 exotic weapons only gave 600, rares only gave like 200).
Exotic snowflake trinkets could be crafted for under 1g each. Sometimes as low as 70s each.
So 3g to get 7 keys. 42s per key.
Needless to say, it was abused.
Without warning, they closed Lyns and promised she would come back. The ability to get more commendations was not disabled. A month later, she came back without the keys (she also sold lionguard weapons and special harvesting tools). A month after that, she left for good.
Same way you get silver doubloons: forging gemstones, looting chests, or from loot bags.
A level 80 char is able to get one?
Mystic Forge from gemstones: http://wiki.guildwars2.com/wiki/Mystic_Forge#Universal_upgrades
Chests: http://wiki.guildwars2.com/wiki/Platinum_Doubloon (the chests at the end of JP, for example) platinum is the highest, so I believe that’s what 80’s do get.
Bags that give platinum doubloons: Medium Miner’s Bag (about 1% chance), Miner’s Sack (about 0.2% chance). There might be others, I’ve only researched about 3/4 of the bags.
Still don’t get it. I would like to hear from a Moderator or Admin on the explanation of why they would do something so stupid.
I think there is an unspoken rule of Anet: if a player asks for a Gm to reply, it ensures they will not reply.
The best way to encourage a response from Anet is to tell a funny joke, or a nice compliment. Also discussing feedback and suggestions without being insulting & rude is good too.
Except they gave their reasoning before the release of ascended crafting and recently through a post in another thread.
where? the only thing I’ve ever heard was that we only had player assumptions about how you need to slowly introduce economy-unbalancing things (which doesn’t explain why they are still time-gated)
The difference in time is only a minute or two more to avoid being held up anyways by the sell limiter. It’s like speeding between stop lights versus going at a slower pace and making every green. Sure you don’t “feel” like it takes about the same amount of time but it is a lot less aggravating.
for fast sellers (ie, players who don’t dawdle or players who sell to lowest sell listing or highest buy order without fully researching price histories), that extra minute or two would only be the case if they would only have been there a minute or two if the limiter wasn’t there. it doesn’t increase 9 minutes to 10 minutes. it increases 1 minute to 3. or 2 to 5. Try selling a stack of all fine materials (48 stacks) and tell me that it’s fun for that to take 4 minutes instead of 1 (7 sales every 30 seconds vs. 1 sale every 2 seconds). Now do the same for rare. and gems. and food. 16 minutes instead of 4. maybe half of them have two stacks. 24 minutes instead of 6. Myself included, some people just go through there collections every now and then and sell everything they don’t use. When I sell on the TP, more than half of my time is spent staring off into space.
your analogy is only true if there is a red light every 100 feet. if you’re only traveling less than 200 feet, you wouldn’t care. if you’re trying to commute 20 miles to work every morning, that would take you longer to get there than how long you would spend at work.
(edited by Mystic.5934)
account bound!?!?! gerrrr!
I read about them in the patch notes and got excited.
but this news… that reduced my desire to have it from “top of the list, hunt for all of them asap” to “use it only because it’s quicker to double-click than right-click and destroy”
have you seen the golden achievement?
I would consider it an achievement to spend lots of gold. as much as it is an achievement to unlock all of a set of black lion skins, or run around and collect spoons from all the vendors. Any way you can think of to say ‘I was able to do this and you were not’ is an achievement. some are reflex-based. some are coordination-based. some are skill-based. some are economics based. some are endurance based (that one where you have to click your mouse for ~11 hours to consume like a million drinks)
I preferred the old achievement for these, where you just had to own them all at one time, then could sell them after getting the achievement. Then they went and added more achievements for flushing all the gold down the drain. gerrrrr.
Maybe it’s where you pay an extra $10 when you buy the game to revert to the old NPE.
It’s more that you felt you were gaming the system. Working within the rules, but getting more out of it than regular game play. I agree it’s better this way, but it was exhilarating to do that little extra effort and do something clearly not intended to maximize rewards.
http://www.gw2spidy.com/search/pact?rarity_filter=4&min_level=80&max_level=80
there have been pact weapons in the game for over 2 years and I don’t see you clamoring for those.
I loved the good-ol-days when you would save up 4 months’ worth of karma potions from daily, monthly, dungeons, etc., then activate every karma boost possible, get +95%, then drink them all. then you would go buy orrian boxes, open them, and drink all the karma that came out and repeat that like 30 times until you had 0 karma and 40 mini risen priest of balthazar.
but now that is no longer how it goes.
+1
I imagine it being a gem store item, maybe 600 gems for a 20-slot. and you would have to buy another one for each character you want to be able to access it.
when you equip eternity, you unlock the following skins in your wardrobe: eternity, sunrise, twilight, dawn, dusk.
So if you are making eternity, it would be very generous to give sunrise and twilight to a friend, he crafts it, he gives you back eternity. he would then have sunrise, twilight, dawn, and dusk unlocked.
that’s not a bad idea!
you were able to bind aoe loot to something other than F?
I mean, I know you can rebind interact to another key, but the key binding options are clearly ‘[ ] AOE loot on interact’, so aoe loot can’t be anything other than the same key you use to talk to npcs.
http://wiki.guildwars2.com/wiki/Options
please, share your wisdom, oh beseeched-one!
seconded!
you will get sunrise and twilight skin unlocked in your wardrobe when you craft eternity.
he will get eternity item and eternity skin unlocked.
http://www.reddit.com/r/Guildwars2/comments/28bf5e/unlocking_eternity_twilight_sunrise_too/
he will also get sunrise and twilight skins unlocked.
you both will also get dawn and dusk skins unlocked (although they aren’t called that – they share a skin with some ex-PvP skins, so they just have different names).
1) as Gudy said
2) depends how you define ‘worth’. it’s certainly good to have. I make a profit by making stuff with it every now and then. it’s not required unless you want those ascended weapons. I would recommend it just because it will allow you to do more things, but it depends on what you want to be able to do in the game.
3) it’s almost always cheaper to buy-order the crafting components. but it’s really slow and unreliable for those to actually be filled. if you buy them from sell listing, it’s almost always cheaper to make it yourself. So if you’re patient and plan ahead, buy the components, otherwise it’s not much more expensive to make them. And it definitely depends on the specific item. Some of items are dirt cheap on the TP, and which those are change quite a bit.
“You’ve placed too many sell orders, please wait a few minutes”.
Do you think I have all day to get this stuff sold on my inventory?
You have bots and hackers to thank for this. This prevents bots from selling items in mass before heading out into the game world to bot some more and to prevent hackers from selling everything on the account in like 2 mins.
Same reason why you may be muted in chat for saying the same thing over and over again. It prevents bots from mass spamming about selling gold.
bots might be their explanation for having it, but this implementation of bot-prevention is actually better for bots that people.
A person will sell 7 things, get the error, curse, go do other things, come back and hour later, sell 7 things, get the error curse, go do other things. 7 listings per hour.
A bot will be programmed to sell 6 things, wait 30 seconds, sell 6 things, wait 30 seconds, etc. 720 listings per hour. Also, why would a bot need to offload massive amounts at one time to begin with? There’s no reason it couldn’t be written like this: “gather this tree, sell 3 logs on the TP, gather this ore, sell 3 ore on the TP, etc.”A better implementation would be to limit it to 1 listing every 2 seconds. So both bots and people would be limited to 1800 listings per hour.
Or, best of all would be to have no restrictions, but flag any account that lists 10 things in a second or 100 things in a minute, investigate, ban.And hackers are not as pressed for time as you say. They already have control of the account, they don’t need to get in and out before they are noticed. It’s not like in the movies where they wrestle control away and take what they can before it’s wrestled back. at best, they have at least a day before the original owner contacts tech support and are confirmed to be the owners.
I have found a way around this restriction, it’s still a pain but just city hop. You go from DR after getting the message to say LA and you are allowed to sell again until the message pops up, then just city hop until you are done.
From what I can tell, the limit is 7 items every ~20 seconds. I should test it exactly one of these days. Anyways, if you sell 7 things, you then have to wait until 20 seconds after the first thing you sold. So if it takes you 10 seconds to sell 7 things, then 10 seconds to change zones, then you won’t see the error. I’ll try this tonight to see if it actually does work or is just a way to consume time until you can sell again (once you get kitten, you’ll never go back
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the new TP is less likely to get the error simply because it takes longer to sell stuff. Used to be: click on item, click sell, click on item, click sell. Now it’s: click on item, click sell, click cancel, click on item, click sell, click cancel. 3 steps instead of 2 (or 4 instead of 3 if you want to change the price). It’s the same restriction.
the game can handle it. try buying a million things and it won’t even flinch.
it depends what you fight. If you do CoE all the time, you’ll have more charged cores than all the others combined. You’re just not killing things that drop charged. I suspect most people get their cores from bags that give a random core, and charged is likely to have a lower probability because Anet wants it to be more valuable.
btw: charged cores drop from Heavy Loot Bag + Heavy bag of Skritt Shinies + Large Loot Bag + Bag of Alchemical Materials. All of them have around a 0.1% chance to drop a core, and Heavy Loot Bag also has about a 0.01% chance of lodestone.
I unlocked a trait from completed a eotm event. it asked if I wanted to view the trait, I said yes, and it said ‘NO! you can not use traits until level 30!"
it’ll be unlocked when you get to 30. it’s quite funny you were able to buy it before then. hopefully they will fix that as well as pretty much everything else they have changed about the New Player Experience. they recently changed a lot of things for level 1-30, and most of them have side-effects and bugs similar to this.
Thanks all for your answers
So, if I understood it well, ascend>legend>exotic>anything else.
Legendary is always going to have the same stats as the highest possible tier. Currently, ascended has the highest stats, so legendary has the same stats as ascended. Legendary isn’t really it’s own tier, it’s a special item. On top of having the highest stats, you also can pick and change what combination of stats your legendary weapon has. So if you’re changing your build, you don’t need to make a new one, you just change the stats to what you want. They also have shinier pixels and footprints.
1) karma is primarily for making a legendary (~1 million karma per legendary) It’s not much good otherwise, so you might as well save it. But if you absolutely never want a legendary, go ahead and spend it on whatever you want. I would save Laurels. you can use them to buy ascended trinkets and are part of ascended crafting. If you are low on cash, you can buy T6 bags and sell those materials, but if you ever want ascended items, they take a long time to accumulate, so it would be better to save them for that.
2) exotic. everything above exotic takes a LOT longer to get. you can get all exotic gear for around 15g. Full ascended gear is around 600g. A single legendary weapon is around 2,000g-3,000g. before you get exotic, either masterwork or rare is good enough for most activities you’ll do.
Exotic has 94% as many stats as ascended. Rare has 88% as many stats as exotic (83% as many as ascended). Masterwork has 93% as many stats as rare (77% as many as ascended). So if you have full masterwork, it might take you a minute to kill an elite. If you had ascended, it would instead take 46 seconds. A benefit, but not required.
Definitely use gear that is the highest level you can use. Level 30 gear has MUCH lower stats than level 40 gear. As I level, I like to get all new gear every 5-10 levels. masterwork is cheap and good enough. When you replace an item, salvage the old one; you will get crafting materials worth about as much as it cost to buy the new equipment.
3) buy any skills you are interested in with skill points. after level 80, you’ll keep getting skill points as you continue to get experience, so they are technically unlimited. it’s very useful to have skills to choose from for different situations and builds.
4) it’s another crafting profession that anyone can use. you throw in ingredients and it gives you something. sometimes it’s random, sometimes it’s specific recipes. you don’t really need to worry about it yet.
5) ‘kitten’ is what the forum uses to censor non-PG words. Other games/forums might replace those words with ‘%&!@’, but here they are replaced with ‘kitten’. I prefer ‘kitten’ for this purpose. however, I’m sure what you were asking was about ‘T3’, ‘T2’, and ‘T1’. what happens is the T and the 1 and the T got kitten’ed. there are cultural equipment which cost a lot and are just fancy skins that look pretty. It could also refer to tiers of crafting material. It’s just short-hand so people know what you’re talking about. ‘T4 wood’ is more obvious where it relates to everything than ‘hard wood’
6) I would wait until level 80 before crafting. you can start crafting now, but don’t get super into it. you will not be able to craft items that are level-appropriate for you. crafting is better for after you get to level 80 and want to make a 2nd character.
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