We get patches every month!
We also get RNG skins in the cash shop too. I think complaints about these are entirely justified. Sure people say just don’t buy them etc. but think of the younger people playing the game. They don’t have the life experience to realise that these boxes are out to benefit one party and it’s sure as hell not them so they buy them with there hopeful little allowance and get burned while NC Soft swims in gold coins like Scrooge McDuck.
They are used like vuvuzela.
Didn’t those things eventually get banned from the last World Cup because they were so annoying? I remember peeps telling me about them and thought, it can’t be that bad. Then when I started watching the World Cup games the first thing I hear is “HHHOOOOOOOOOOOOOOOOOONK!” and it lasted for the duration of the entire match
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I bound ‘interact’ to E. I press E to win.
Number Pad 0 for me. After years of playing UT2004 etc. with the arrow keys I continue to use them. Never got into the whole WASD thing.
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I do a little jump then imagine my toon spinning down a stripey tunnel like in Austin Powers.
I have one of each profession but my main that I started with in the headstart weekend (Sylvari Necro) is still my main. I usually play my alt’s then if an event or something happens I switch to my Necro.
Time together with GW1 and my Guild. It almost feels like I haven’t divorced it yet for the sake of the children
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Quote Fail of Jrunyon’s post.
Pretty annoying, I have some mini’s from getting 50/50 and the Wintersday ones that I never even bother with because as soon as I send mat’s to my bank, bye bye mini. Yes I could buy an invisible bag but thats what, 10 gold? Just to keep a mini out.
I rarely see people with mini’s following them so I can’t be the only one that this annoys, or is that that culling thing that’s making everyones mini’s not show up?
And the NOT My Personal Story.
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More skills, good elites, more weapon/armour variety a couple more playable races/professions. Significantly less rng and dr, enemies without 1 billion hp’s for difficulty (strategy required instead), named bosses around the maps like ‘Spasmo Thunderbolt’ etc. instead of just veteran/champion. Ability to play dungeons in different ways, the tons of hp sponges method in this game is such a boring turn off for me, same as UVHM in BL2 it’s just tedium.
Bring back skill capping and the option to do dailies similar to as they were in GW like bounty hunting etc. things that are actually fun and made you group up with Guildies/randoms instead of just going through the monotonous motions of the current dailies like a zombie.
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People say you can get geared just by leveling to 80
This was true on my main Necro that started on the headstart. I got my alt Guardian to 80 recently and couldn’t afford a single exotic when my main Necro I could kit out in full exotics at 80.
“We don’t make grindy games” Yeah, sure you don’t. But you’re sure as hell trying to.
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The left side of that thing looks like a keyboards puddle of vomit
I wanted to try Mesmer/Ele but I can’t for the life of me press Blink, Decoy etc. in the time I need them. I have to either try to click, which means I lose control of the camera or I have to stop moving, look at the keyboard and use my left hand to press the button.
I think you just need practice with any profession. I’m a clicker because I have my movement keys as the arrows, right ctrl is dodge etc. so pressing 1-0 is a pain since I don’t have 10 inch long fingers
I miss the skills that you actually went out, and killed an NPC to obtain a skill. God I remember so well helping my brother out with his Dervish class hunting down the NPC’s that gave skills.
Pretty much that entire skill system I miss entirely. Wish GW 2 would’ve done something like that =/.
I think elite skill hunting is missed by many, hell normal skill hunting too.
But hey, we got balance www.facepalm.com
Is that Tali?
Ray of Judgement
Jesus Beam lol I miss things like that
Are there any funny names for GW2 skills?
No exotic drops for me either SpyderArachnid.5619 but that said I still haven’t had a Legendary drop in Torchlight 2
Want to join the unlucky rng failure club?
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I think Tigirius is the best person to ask. I had such bad drops rates that I quit for a while. There seem to be conflictions of we don’t mind farming but we’ll nerf drop rates to the gutter and hit you with DR.
locoman I’m kinda glad about the lack of last logged in. I took a few months off and came back and was still in my Guild, yay!
In GW1 they would have prolly booted me for inactivity
So i am making a new guild, and i am focusing on making it go to all aspects of the game(pvp, pve, wvw, events) And one of the biggest rule for my guild is if you dont log in ever 10 days, you will get kicked unless you pm me a reason for inactivity. My question is what server to make this guild on. What server is the most active? I just disbanded my wow guild and permanently came to this game(had to disband due to player inactivity)
Can you tell players login activity yet? Sorry I don’t know about the most populated, Tarnished Coast? I’m out of touch.
I never felt the carrot in GW. I loved doing the dungeons there and missions, testing out my skill bar and heroes. Usually grabbed a new player or two while I done this and helped them complete the mission they were stuck on. I guess I like a carrot that I manage to get my teeth onto while I’m having fun. Christ I saved up for Obby armour just doing random and dailies etc. In this game, I don’t really have that option.
I seen Vayne’s postings in the other GW2 forum that isn’t GW2 Guru. I think the guy just loves the game. A little too much if you ask me but hell I’m that way with zombie films
Spiteful Spirit, Arcane Echo, Insidious Parasite. Desecrate/Defile Enchantments (I used to love casting these on Dervish monsters)
Pain Inverter for boss one hit kills
I’ve played Flyff and the monster placement is the same in this game. Monsters are in fields. Eg. once you are through this Minotaur field you will run into skales. Those skales will always be in the exact same place just like the minotaurs waiting for the player in the same anchored place. Korean Yummy!
then whats the point in replying?
Same point as using the toilet?
The cheap difficulty mechanics of current game dev’s is lost on me. I quit playing Borderlands 2 after UVHM (tedium mode). I don’t find GW2 dungeons fun for the same reason. A billion HP’s is cheapness. If I start thinking about other things while I’m playing a game then…at least for me it’s testament to a game being boring.
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Alliances and ditch the multi Guild thing.
More skills and good skills at that. As it is now I always feel like I’m picking the best of a bad bunch with skills in this game. None made me go into “I must have that on my bar!” mode like many GW skills did.
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It’s ignorable things. What the no subscription arguments been about for months. You can come back after months of not playing and miss…uhm…lots.
Go Temp Content. But it sells Crystin Boxes!
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http://www.xfire.com/games/gw2
Guidelines
I’m not sure is this means anything at all. I don’t remember squabbling like this over pointless things in GW in the GWGuru forums.
I viewed everyone there as a potential ally, here, not so much.
Console mentality?
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This is where honest gamerkitten fanboi or hater territory. You have to find out for yourself.
I had to move to Magumma to play with guildies otherwise it would have been and was tumbleweed city.
In b4 Right click targeting. The inclusion of sporadic boars or antlers in my story is kitten annoying.
Bind dodge to a key that you’re used to using in FPS
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i would prefer loot from 100 mobs than a kittenty big chest.
I would prefer a chest. Either that or make every single each event timed and only spawn it once every 3 hours max.
If my name was Colin you’d have lost me at I
I bet you’re talking about the veteran/champion spider at shelter’s gate? I still don’t understand why they made that change.
I bet they just talking about the point?
Note to self, big kitteny chest order for Julie’s birthday.
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This is in regards to patches, both mentioned and non mentioned server side ones. I wish you would be more transparent with the changes that you do. It seems like you only mentioned half of the patched content that is changed, and for some of the fine tuning that is changed, you simply say “adjusted the rate for xyz.” In what why did you adjust it? did you increase it? decrease it? I care alot about xyz, I wanna know! Thats only for the stuff mentioned too. I just wish you would explain your patch notes further, adding everything. Another good example is the addition of ascended accessories for 50 ectos and such. When it was added, I read nothing of it in the patch notes (to the best of my memory).
A prime example about an unmentioned server side patch is the loot changes at the popular farming spot that just happened today. I myself farmed there, and I find it annoying that it was not flat out mentioned, even if it wasn’t from the new patch we downloaded. I’m not saying I want to know everything, ie I don’t care if you changed how common a bit of npc dialogue is, But I want to know the stuff that will cause a question in the game (Like how you guys added the npc and achievements for bar brawl but haven’t mentioned it AT ALL in any patch notes, not even a “This npc was added, along with achievements for it. The event is not currently implemented and will be activated in the coming months.”)
Just my 2 cents about the whole patches and the notes you do.
Not even close.
Took me months just to get one level 50 in Daoc back in the day. T_T
I think I was 13 when I got the game in around November, I didn’t hit 50 until sometime during the summer.
37 years in a couple of seasons? :P
lol, guess I should rephrase that. revised:
I got the game in November 2002, and didn’t hit the max level of 50 until sometime during the summer.
November 2002 you lucky. Here’s what I was doing in 2002
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The OP’s (Vol) post is a bit long, but sadly I agree.
The nerfing of the farming locations is ruining this game for me. I don’t farm all the time, but when I have 30-45 minutes to waste, and don’t feel like the hassle of putting together a dungeon group, I like to farm. There is something relaxing about the repetition and reward of farming…particularly when I am not in the mood for challenging content.
For Anet to pretend “you’re not supposed to farm in GW2” is disingenuous…everything about the game from the ground up encourages farming, almost demands it, and they know it. I honestly believe the nerfing of all the farming is just an attempt to increase revenue to the Gem shop….nothing more.
I suspect they figure if they lose players who get gold by farming rather than buying gems, what have they lost?
But at any rate, I can definitely feel these changes draining my interest in the game.
I used to be the same and stopped playing for months, when I returned my drop rates were ok. Prior to that mine were so crap that they were on Tigirius’s level, why I stopped playing in the first place for those months. The magic was lost on the first loot nerf (Nov 15th?), I won’t ever come back in full after that.
Vayne it was different for me, I loved doing the dungeons and always felt rewarded. Especially when it was the daily, even when I got a green drop ( worth 1k) from the chest my heart beat a little faster and the one and only time I got a froggy sceptre in Bogroots I almost had a heart attack. Sadly it was crappy stats but still had fun selling in Spamadan.
But realistically how often did you get a green drop that was worth 1k. Surely you remember doing dungeons and just getting a gold drop that was worth crap. For every ten dunegons you did, maybe you go one decent drop. That was it.
In later days, once the HoM calculator was out, at least the onyx and diamonds were worth something but most of the yellow drops and even most of the green drops become worthless. There were so many green drops you had to merch because no one wanted them. Cyndr’s Heart anyone?
Thing is I enjoyed doing them, when it was the daily double win. I’d help someone who hadn’t done it with my heroes or if there was Rraggars (spellcheck) with Guild/Alliance I’d go. I don’t feel that in this game.
In GW I could slowly save up for skins etc. if I tried that with a legendary or some weapons on the TP, I’d be here till doomsday and with nothing fun like pugging being an option, what to do.
At the 10 month mark in Guild Wars 1, something like Obby armor was almost completely out of everyone’s reach. In two, three years time, the times you’re talking about, the whole situation will be different.
In vanilla Prophecies, money was very hard to come by.
I never played the vanilla (first game was GW/EotN thing), I was too busy being a sucker on games like Flyff at the time
This is my usual point. People are comparing this game to Guild Wars 1 after Guild Wars 1 had three games and an expansion. As MMOs age everything becomes easier to get, and there’s more stuff to get.
I think the reason things are harder to get early on is because that replaces content that can’t exist because there’s not enough time for it TO exist. So the company makes it harder to get things and some people don’t like that. Maybe those people will leave the game.
But I’d be happy to wager that more people will leave a game after they get everything they want than those people who have stuff to work towards.
This isn’t GW1 so people should stop expecting it to be.
Yeah, sorry my bad. After almost religiously getting my 50/50, you are probably right (zero sarcasm)
I didn’t mean that in a nasty way. I have gathered from many GW1 players that post here and elsewhere that the first game is far better. Not only is GW2 a different game but it seems Anet is a completely different company and not for the better.
I never took it as a nasty reply
In my humblies GW was more fun to me, but have gotten my moneys worth from GW2 it just lacks the longevity that GW1 offered.
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Not even close.
Took me months just to get one level 50 in Daoc back in the day. T_T
I think I was 13 when I got the game in around November, I didn’t hit 50 until sometime during the summer.
37 years in a couple of seasons? :P
Pshhh, Anet don’t make grindy games.
You’re probably right, thumb up anyway. I think I may have been tainted in my expectation of the game by the prequel.
In Skyrim I was happy to raid tombs and in Dead Rising 2: Off the Record happy swinging baseball bats at zombie heads lol. Not sure why in this game I feel different, time spent on prequel?
Vayne it was different for me, I loved doing the dungeons and always felt rewarded. Especially when it was the daily, even when I got a green drop ( worth 1k) from the chest my heart beat a little faster and the one and only time I got a froggy sceptre in Bogroots I almost had a heart attack. Sadly it was crappy stats but still had fun selling in Spamadan.
But realistically how often did you get a green drop that was worth 1k. Surely you remember doing dungeons and just getting a gold drop that was worth crap. For every ten dunegons you did, maybe you go one decent drop. That was it.
In later days, once the HoM calculator was out, at least the onyx and diamonds were worth something but most of the yellow drops and even most of the green drops become worthless. There were so many green drops you had to merch because no one wanted them. Cyndr’s Heart anyone?
Thing is I enjoyed doing them, when it was the daily double win. I’d help someone who hadn’t done it with my heroes or if there was Rraggars (spellcheck) with Guild/Alliance I’d go. I don’t feel that in this game.
In GW I could slowly save up for skins etc. if I tried that with a legendary or some weapons on the TP, I’d be here till doomsday and with nothing fun like pugging being an option, what to do.
At the 10 month mark in Guild Wars 1, something like Obby armor was almost completely out of everyone’s reach. In two, three years time, the times you’re talking about, the whole situation will be different.
In vanilla Prophecies, money was very hard to come by.
I never played the vanilla (first game was GW/EotN thing), I was too busy being a sucker on games like Flyff at the time
This is my usual point. People are comparing this game to Guild Wars 1 after Guild Wars 1 had three games and an expansion. As MMOs age everything becomes easier to get, and there’s more stuff to get.
I think the reason things are harder to get early on is because that replaces content that can’t exist because there’s not enough time for it TO exist. So the company makes it harder to get things and some people don’t like that. Maybe those people will leave the game.
But I’d be happy to wager that more people will leave a game after they get everything they want than those people who have stuff to work towards.
This isn’t GW1 so people should stop expecting it to be.
Yeah, sorry my bad. After almost religiously getting my 50/50, you are probably right (zero sarcasm)
Vayne it was different for me, I loved doing the dungeons and always felt rewarded. Especially when it was the daily, even when I got a green drop ( worth 1k) from the chest my heart beat a little faster and the one and only time I got a froggy sceptre in Bogroots I almost had a heart attack. Sadly it was crappy stats but still had fun selling in Spamadan.
But realistically how often did you get a green drop that was worth 1k. Surely you remember doing dungeons and just getting a gold drop that was worth crap. For every ten dunegons you did, maybe you go one decent drop. That was it.
In later days, once the HoM calculator was out, at least the onyx and diamonds were worth something but most of the yellow drops and even most of the green drops become worthless. There were so many green drops you had to merch because no one wanted them. Cyndr’s Heart anyone?
Thing is I enjoyed doing them, when it was the daily double win. I’d help someone who hadn’t done it with my heroes or if there was Rraggars (spellcheck) with Guild/Alliance I’d go. I don’t feel that in this game.
In GW I could slowly save up for skins etc. if I tried that with a legendary or some weapons on the TP, I’d be here till doomsday and with nothing fun like pugging being an option, what to do.
At the 10 month mark in Guild Wars 1, something like Obby armor was almost completely out of everyone’s reach. In two, three years time, the times you’re talking about, the whole situation will be different.
In vanilla Prophecies, money was very hard to come by.
I never played the vanilla (first game was GW/EotN thing), I was too busy being a sucker on games like Flyff at the time
This is my usual point. People are comparing this game to Guild Wars 1 after Guild Wars 1 had three games and an expansion. As MMOs age everything becomes easier to get, and there’s more stuff to get.
I think the reason things are harder to get early on is because that replaces content that can’t exist because there’s not enough time for it TO exist. So the company makes it harder to get things and some people don’t like that. Maybe those people will leave the game.
But I’d be happy to wager that more people will leave a game after they get everything they want than those people who have stuff to work towards.
For me the obtainable becomes the impossible though. I got all I wanted in GW’s and the game should have the learned from the first game in total of the whole experience. In GW2 it’s just too many hoops for me, I still play the game with alt’s but feel excluded from many things I could achieve in the first game by comparison, if that makes sense.
But you didn’t play the game at 10 months. You don’t know how far out of reach that stuff would have seen had you played then. There’s a lot of stuff when I started playing Guild Wars 1 that I felt were completely out of reach…but eventually they weren’t.
If you hang around or come back later, the same situation will exist here. Nothing I said is changed by what you said.
I get what you’re saying (I think), but we can’t disregard the learning curve of the actual game and rewards. Did GW change for the worse (excluding shadow form or Ursan) or were the drop rates ever so brutally nerfed that people left because of them? The granted chests for world events seem to say that people felt unrewarded.
Vayne it was different for me, I loved doing the dungeons and always felt rewarded. Especially when it was the daily, even when I got a green drop ( worth 1k) from the chest my heart beat a little faster and the one and only time I got a froggy sceptre in Bogroots I almost had a heart attack. Sadly it was crappy stats but still had fun selling in Spamadan.
But realistically how often did you get a green drop that was worth 1k. Surely you remember doing dungeons and just getting a gold drop that was worth crap. For every ten dunegons you did, maybe you go one decent drop. That was it.
In later days, once the HoM calculator was out, at least the onyx and diamonds were worth something but most of the yellow drops and even most of the green drops become worthless. There were so many green drops you had to merch because no one wanted them. Cyndr’s Heart anyone?
Thing is I enjoyed doing them, when it was the daily double win. I’d help someone who hadn’t done it with my heroes or if there was Rraggars (spellcheck) with Guild/Alliance I’d go. I don’t feel that in this game.
In GW I could slowly save up for skins etc. if I tried that with a legendary or some weapons on the TP, I’d be here till doomsday and with nothing fun like pugging being an option, what to do.
At the 10 month mark in Guild Wars 1, something like Obby armor was almost completely out of everyone’s reach. In two, three years time, the times you’re talking about, the whole situation will be different.
In vanilla Prophecies, money was very hard to come by.
I never played the vanilla (first game was GW/EotN thing), I was too busy being a sucker on games like Flyff at the time
This is my usual point. People are comparing this game to Guild Wars 1 after Guild Wars 1 had three games and an expansion. As MMOs age everything becomes easier to get, and there’s more stuff to get.
I think the reason things are harder to get early on is because that replaces content that can’t exist because there’s not enough time for it TO exist. So the company makes it harder to get things and some people don’t like that. Maybe those people will leave the game.
But I’d be happy to wager that more people will leave a game after they get everything they want than those people who have stuff to work towards.
For me the obtainable becomes the impossible though. I got all I wanted in GW’s and the game should have the learned from the first game in total of the whole experience. In GW2 it’s just too many hoops for me, I still play the game with alt’s but feel excluded from many things I could achieve in the first game by comparison, if that makes sense.
Vayne it was different for me, I loved doing the dungeons and always felt rewarded. Especially when it was the daily, even when I got a green drop ( worth 1k) from the chest my heart beat a little faster and the one and only time I got a froggy sceptre in Bogroots I almost had a heart attack. Sadly it was crappy stats but still had fun selling in Spamadan.
But realistically how often did you get a green drop that was worth 1k. Surely you remember doing dungeons and just getting a gold drop that was worth crap. For every ten dunegons you did, maybe you go one decent drop. That was it.
In later days, once the HoM calculator was out, at least the onyx and diamonds were worth something but most of the yellow drops and even most of the green drops become worthless. There were so many green drops you had to merch because no one wanted them. Cyndr’s Heart anyone?
Thing is I enjoyed doing them, when it was the daily double win. I’d help someone who hadn’t done it with my heroes or if there was Rraggars (spellcheck) with Guild/Alliance I’d go. I don’t feel that in this game.
In GW I could slowly save up for skins etc. if I tried that with a legendary or some weapons on the TP, I’d be here till doomsday and with nothing fun like pugging being an option, what to do.
At the 10 month mark in Guild Wars 1, something like Obby armor was almost completely out of everyone’s reach. In two, three years time, the times you’re talking about, the whole situation will be different.
In vanilla Prophecies, money was very hard to come by.
I never played the vanilla (first game was GW/EotN thing), I was too busy being a sucker on games like Flyff at the time
Vayne it was different for me, I loved doing the dungeons and always felt rewarded. Especially when it was the daily, even when I got a green drop ( worth 1k) from the chest my heart beat a little faster and the one and only time I got a froggy sceptre in Bogroots I almost had a heart attack. Sadly it was crappy stats but still had fun selling in Spamadan.
But realistically how often did you get a green drop that was worth 1k. Surely you remember doing dungeons and just getting a gold drop that was worth crap. For every ten dunegons you did, maybe you go one decent drop. That was it.
In later days, once the HoM calculator was out, at least the onyx and diamonds were worth something but most of the yellow drops and even most of the green drops become worthless. There were so many green drops you had to merch because no one wanted them. Cyndr’s Heart anyone?
Thing is I enjoyed doing them, when it was the daily double win. I’d help someone who hadn’t done it with my heroes or if there was Rraggars (spellcheck) with Guild/Alliance I’d go. I don’t feel that in this game.
In GW I could slowly save up for skins etc. if I tried that with a legendary or some weapons on the TP, I’d be here till doomsday and with nothing fun like pugging being an option, what to do.
In GW’s I used to add people to my friends all the time when we done mid-range difficult dungeons on HM. Wanna know how many players I’ve added to my friends list in GW2…….none.
I’m not sure if that’s because I’ve become over complacent with my Guild or the fact that I can’t just pug with randoms and make friends.
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Vayne it was different for me, I loved doing the dungeons and always felt rewarded. Especially when it was the daily, even when I got a green drop ( worth 1k) from the chest my heart beat a little faster and the one and only time I got a froggy sceptre in Bogroots I almost had a heart attack. Sadly it was crappy stats but still had fun selling in Spamadan.
Sorry I can’t edit my post atm. My apologies I just skim read your post and seen Skyrim
That’s a given that consoles outsell PC though. That’s why we PC gamers have to suffer the bloody shoddy ports a lot.
Yes it’s empty. Almost everyone stopped playing because there is no end game. Really, if you hit 80, there is no challange anywhere in the game (PVE). The only people left, are casual people or people who like to level up characters (cus the leveling is superior compared to other mmo’s). GW2 has a big audiance, i just hope they know that if they fix the game, ALOT of people will come back. Yes i said ‘fix’, cus the amount of people that left is broken
No, not almost everyone stopped playing. Maybe almost everyone of a certain mindset stopped playing. The problem is, you make the assumption that most people want end game and, arguably, many do not.
Those who play for end game may very well have left. But that isn’t close to almost everyone. If end game was all important, games like Skyrim wouldn’t have been successful.
My Guild is flourishing when I logged in after a lot of time off. I don’t think it’s fair to compare this game to Skyrim though, Skyrim has tons of mods to add that endgame feeling and more because of said mods, harder dragons etc. etc. In this game we’re pretty much stuck with what we get given.
Christ if you want to in Skyrim you can take down Randy Savage headed dragons with a lightsaber
lol
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