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Pink dagger + more fairylike things?

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Posted by: RedCobra.7693

RedCobra.7693

doesnt the phantasmal rogue have mist daggers?

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Learning a harsh, expensive lesson

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Posted by: RedCobra.7693

RedCobra.7693

(…) youd be better off with crystals/orbs

Waiting for Vol to post his screenshot again lol.

yeah xD, ive seen that before, i think it was only around 500g in total though, its pretty safe when i bough mine as they were scraping vendor price

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Learning a harsh, expensive lesson

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Posted by: RedCobra.7693

RedCobra.7693

oricalcum would only be used for 400-500 anyway and im sure that with the current supply and stocks that players hold themselves is enough to support it, youd be better off with crystals/orbs

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

yeah gamgee good suggestions, we change for gvg but this build is for our regular fights, we normaly jump into situations where if you dont have extreme condi removal youll die, hence why we dont use melandru as it doesnt remove it just reduces, 5 for the dodge roll is a change we made recently due to this forum post and its helped alot, i would never reccomend it unless your guild is constantly fighting outnumbered (5-10) vs (15-20) as it allows you to give out dps in a defensive state, you always see guilds just kiting large groups and not really killing anything which brings a tear to my eye.

The only thing really left down to ponder on for our raids now is whether or not we use Merc Hammer or Cleansing ire, take note though that we dont need CI for the condi removal it would just be the adrenaline boost, so its a tough decision

I’m glad you consider it anyway. My guild always fight outnumbered, but we atm only run 3. It’s enough to most times at least give a good fight to 10 ppl and sometimes even a bit bigger. It’s in those environments I have developed my builds and it’s a very unforgiving environment. No room for error. Just the fact that Reckless Dodge is a POSSIBILITY of messing a stealth up is enough for me to not even consider it. You get my point.

yeah very true, thanks for letting me know that ill makes sure our warriors know it aswell incase theyre doing smaller roaming with the build ^^

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[Video] Meditation Guardian Solo Roaming

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Posted by: RedCobra.7693

RedCobra.7693

to add onto natsu’s good critisism, use sword 2 before switching to leap with GS you did it about 4 times in the vid and didnt close the gap between you and your enemy, it made me cringe real bad but other than that, awesome improvement im looking foward to more ^^

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Tropical Bird vs Spirit Weapons

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Posted by: RedCobra.7693

RedCobra.7693

id love you to duel me sometime, got a nice condi spirit build for guard that would make you eat your unskilled hat why do people always shootdown skills without using them

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

yeah gamgee good suggestions, we change for gvg but this build is for our regular fights, we normaly jump into situations where if you dont have extreme condi removal youll die, hence why we dont use melandru as it doesnt remove it just reduces, 5 for the dodge roll is a change we made recently due to this forum post and its helped alot, i would never reccomend it unless your guild is constantly fighting outnumbered (5-10) vs (15-20) as it allows you to give out dps in a defensive state, you always see guilds just kiting large groups and not really killing anything which brings a tear to my eye.

The only thing really left down to ponder on for our raids now is whether or not we use Merc Hammer or Cleansing ire, take note though that we dont need CI for the condi removal it would just be the adrenaline boost, so its a tough decision

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Wizard finisher & Water Balloon in gemstore

in Black Lion Trading Co

Posted by: RedCobra.7693

RedCobra.7693

i just want sab back :C

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

been running that setup now in the havoc and its beautiful, great passive dps since we are forced sometimes to play defensive due to the large numbers its good to not let the dps completely drop

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[VIDEO] Banishing and 1v3s in EoTM

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Posted by: RedCobra.7693

RedCobra.7693

dont worry about reborn, he’s just trying to bring you down to his level, even if its in eotm i can still tell with the way you play that youre a very skilled player ^^

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[Video] Meditation Guardian Solo Roaming

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Posted by: RedCobra.7693

RedCobra.7693

you hit and took 0 damage and preceeded to attack with your burst, DONT do that, its that that seperates the bad from the good, learn to avoid burst and learn when to use it, its that simple in small fights, thats literally what it comes down to, keep up the vids ^^

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I need pants! !!

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Posted by: RedCobra.7693

RedCobra.7693

if youre female then the aetherblade give some real nice slim pants <3

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

IMO, it shouldn’t be your Warriors who are carrying the load in terms of removing conditions for your team. Speccing into some condition removal, for your team i.e Warhorn and shouts but I don’t think you should completely go out of your way to do so. I kind of agree with Warlord in the sense that Hoelbrak would be the better choice of runes, or even Melandru or if you want to go more DPS oriented and have a team who can cover conditions go Strength Runes.

It should be your Guardians and your Eles that handle the bulk of your condition removal. They simply have the best tools and options for team condition removal. Also, most of your team should carry – condition duration food aside from a few very specialized builds.

A warrior’s job is best suited to deal damage, disrupt the enemy zerg and be a meat shield, that is the main role in a zerg, while also providing mild support. Guardians and Eles are recommended to help Warriors reinforce that role and cover any weaknesses that they may have while also providing a combination of healing, utility, condi removal, mild CC and a bit of DPS.

im going to disagree with you there, this isnt GvG its outnumbered so you need a higher condiremoval than you would normally have to take, and war check out the video and youll see that we do survive and theres a warrior in our group in that vid running full zerk yet he never goes down with the same trait setup,

ive pretty much made up my mind thanks for the suggestions but id never take hoelbrak as a standard build setup, we have our guards and they run the healway so its fine in those terms, ill see how well our warriors can handle this, if they cant then we swap some zerk out for cav ^^

I think everything I just said went way over your head so let me summarize.

#1: I said that Warriors should spec for some condition removal, but not to go overboard or all out. It isn’t their job to do so unless you lack Guardians. If you want team condition removal up the kitten just tell some body in your roaming group to reroll guardian.

#2: Me and Warlord also suggested Hoelbrak runes. They also help to mitigate conditions while giving you extra power and might duration. Being able to kill is also as important as living. As I said as well, Strength Runes and Melandru are also an option.

#3: I also said that most people should be using – condition duration food. That also helps to deal with conditions.

So it isn’t like you lack ways to deal with conditions at all if you adhere to some of the suggestions I have made. Obviously I don’t know what everybody in your roaming group runs so I wouldn’t be able to tell you the best advice.

However, you mention Healway Guardians as a counter argument to why you wouldn’t run Hoelbrak runes as a standard for your Warriors. But then your whole premise for running Trooper runes is that you fight outnumbered and that the conditions being applied is a lot. Is that not somewhat of a contradiction to what you have said? Because both runes help to deal with conditions.

And it is also kind of odd that you would post for advice yet it seems like you have already made up your mind on what you are going to run prior to making this thread so what is the point in asking?

im listening and some points youre right for my situation (i havnt explained our niche yet so i know its hard for you to give advice:C)

1# we dropped Ire and started using merciless hammer, the dps boost is pretty tasty and it feels like the rotation increased 10 fold havnt dropped soldiers runes, we tried but we immediatly noticed the conditions (we already run lemongrass as previously mentioned) so switched them back, we cant just roll another guardian it would sacrafice way too much dps considering were a small group but in a 15 sized group id completely agree

2# previously mentioned why we’re not taking those runes however were yet to try strength runes, all my warriors have a set with these runes so well give it a try ^^

3# are using that food, just put mango on because that was what was being used in the video but yeah its easily better than mango pies

when we gvg we will most certainly be using melandru/hoelbrak or strength but in our current playset we need to focus more on team setups, mainly its dps that we needed and the changes that warlord and i both came up with where amazing, they help a lot with the dps.

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

im going to disagree with you there, this isnt GvG its outnumbered so you need a higher condiremoval than you would normally have to take, and war check out the video and youll see that we do survive and theres a warrior in our group in that vid running full zerk yet he never goes down with the same trait setup,

Ya I watched your video and wasn’t impressed. Been playing this game since open beta and wvw for at least that long. Why ask for advice if you are just going to do whatever you wanted to anyways? I think you really don’t know what you are talking about and the others here do to. People who don’t know what they are talking about and need to ask for advices shouldn’t be dictating builds to other people in their guild. GL to you.

thanks for the wishes ^^ ive taken advice from this thread (none from you) and modified the builds, not impressed? whatever i never made videos to impress you, we make them because we enjoy it, lets see some of your vids, im sure theyre unbelievably good, forum warriors always are good eh?

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

IMO, it shouldn’t be your Warriors who are carrying the load in terms of removing conditions for your team. Speccing into some condition removal, for your team i.e Warhorn and shouts but I don’t think you should completely go out of your way to do so. I kind of agree with Warlord in the sense that Hoelbrak would be the better choice of runes, or even Melandru or if you want to go more DPS oriented and have a team who can cover conditions go Strength Runes.

It should be your Guardians and your Eles that handle the bulk of your condition removal. They simply have the best tools and options for team condition removal. Also, most of your team should carry – condition duration food aside from a few very specialized builds.

A warrior’s job is best suited to deal damage, disrupt the enemy zerg and be a meat shield, that is the main role in a zerg, while also providing mild support. Guardians and Eles are recommended to help Warriors reinforce that role and cover any weaknesses that they may have while also providing a combination of healing, utility, condi removal, mild CC and a bit of DPS.

im going to disagree with you there, this isnt GvG its outnumbered so you need a higher condiremoval than you would normally have to take, and war check out the video and youll see that we do survive and theres a warrior in our group in that vid running full zerk yet he never goes down with the same trait setup,

ive pretty much made up my mind thanks for the suggestions but id never take hoelbrak as a standard build setup, we have our guards and they run the healway so its fine in those terms, ill see how well our warriors can handle this, if they cant then we swap some zerk out for cav ^^

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

This is what im going to have our warriors run

http://gw2skills.net/editor/?fJQQNBiYDbkpjOPLDxyD6QEUFUIX8AwiubI9J8CpAA-TVCCABjpEkKlfO8AAA4CAE1+D1pboS1fQ4IAcxBBgUAMJMC-w

any objections, is there anything terribad with it? the only reason is, is becuase this is to be set as standard for our guild we could use the dps boost and i think that our warriors are skilled enough to handle the drop in armor. ^^

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

Hi guys,

Im pretty much asking if you guy would like to rip this build apart,

Gladly,

I’ll start of by saying that the build is a rip off, nothing original about it. Same copy n paste build that every shout warrior uses except for 1 minor difference. Build has been around since game launch? Pretty much its the tried true and tested build.

If I had a dollar for every time someone new posted a similar build on the forum I’d be rich. Guys stop posting this please. We have seen it so many times, why keep on posting this build over and over now for like 2 years then ask people to rip it apart. I don’t get it.

Now let me get down to the basics of tearing your build apart.

First off, I understand this is a support build. Your job is basically to support the group and do CC. However the build is lacking in the CC department. If you want to do CC better you need merciless hammer simple the CD reduction equates into more knockdowns and knockbacks.

You went to for trooper runes which is fine for being a support warrior. But trooper runes really don’t do much for your own personal survival. They basically allow you to clear 2 extra conditions from yourself every 20 seconds. I think that as a roaming warrior Hoelbrak is a better rune. Mobile strikes is garbage. You don’t have to take my word for it.

No battle standard? battle standard is the single best thing besides a traited warhorn that warriors have. You could run a purley selfish build with battle standard at the minimum sloted and be more helpful and win more fights than your support build Resing downed group members is the single most powerful thing a warrior can do.

No inspiring shouts? Never seen a shout build without this trait.

Here are my corrections. Like I said you don’t have to take my word for it.
http://gw2skills.net/editor/?fJQQNBiYDbkpjOPLDxyD6QEwFUI77AwiuUIdGECbAA-TVCHABEcBAA4BAElSwP0NYkyvEOCABq+TJ7PMwBBgUAMpMC-w

firstly i need to thank you for taking the time to write and critisice thank you^^

secondly id just like to point out a few things,

1. in havoc if you dont spec team over personal survivability you wont ever do any better than equal fights, were there to fight outnumbered. trooper runes helps 5 allies where the hoelbrak just helps yourself.

2. yes he does run banner, thats just my fault for not getting that part down correctly

3. from the tone im reading the response in (i may be wrong) it seems like you think weve copywrited this build or claimed to say its ours, not by a long shot, were aware this is an old build hence it being time to update.

4. it seems weve both come to an aggreemant i made those corrections before you posted (forgot to update the banner xD) however i dont agree with dropping cleansing ire, im not sure if you’ve ever been part of a havoc squad (a serious one instead of a gank squad) but the rate at which conditions are applied to you are ridiculous yet you canto spec into full condi removal as this would severely harm your team so it needs to be team based.

but once again thanks for posting, youve reinforced what ive picked for my traits ^^

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

With so many cond removal (and warhorn!) ‘mobile strike’ is absolute.
I would move that point to defence for the 230 extra power (with that much thougness). And power is the only thing this build really lacks.

About the build – yeah it’s one the most efficient builds for group roaming bringing heals boons and cleanse for the group while beening mobile, very tanky, nice damage and hammertime.

thanks ^^ you make perfect sense, considering we run support guards aswell what do you guys think about this instead

http://gw2skills.net/editor/?fJQQNBiYDbkpjOPLDxyDOREUFUIX8AwiuhI9J8CpAA-T1hFABA8AAMS53Z6EGa/hDV/JhDCQVKBJFwTLjA-w

it’s a great build, especially if you’re doing small mans. one thing i would change is inspiring shouts instead of signet mastery. you simply don’t need anymore swiftness or fury when you have both warhorn and fgj. and inspiring shouts lets you immob and stun back to back.

you also want to be using lemongrass for food certainly. and a hydromancy sigil.

edit: watching that video for 2 seconds i can tell lemongrass isn’t being used. warriors MUST use lemongrass in wvw, theres no getting aorund it.

you can blame our leader for that xD he normally drops the pot but he’s being cheap recently and started dropping mango pies so yeah thats a fair point, would alleviate a lot of the strain on our guards from having to remove as much,

that sounds interesting with the shouts, looking back at the video it does seem that he could do with a bit better adrenaline production, would help alot aswell having longer stuns ^^ ty

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Balanced Stance trait???

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Posted by: RedCobra.7693

RedCobra.7693

more than likely a necro just used corrupt boon, this turns boon into conditions and conveniently it turns stability into fear, problem solved close thread please ^^

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

not finished but we’d run the energy sigils and our group has very high boon production, im thinking maybe for the damage rolls rather than the extra power, its loss of 100 power but maybe all the rolls would make up the damage and then some, 730 power rating for a roll is pretty decent, that over 2k crits if it can crit, per roll mmmm

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

With so many cond removal (and warhorn!) ‘mobile strike’ is absolute.
I would move that point to defence for the 230 extra power (with that much thougness). And power is the only thing this build really lacks.

About the build – yeah it’s one the most efficient builds for group roaming bringing heals boons and cleanse for the group while beening mobile, very tanky, nice damage and hammertime.

thanks ^^ you make perfect sense, considering we run support guards aswell what do you guys think about this instead

http://gw2skills.net/editor/?fJQQNBiYDbkpjOPLDxyDOREUFUIX8AwiuhI9J8CpAA-T1hFABA8AAMS53Z6EGa/hDV/JhDCQVKBJFwTLjA-w

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Epic Battles!!!

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Posted by: RedCobra.7693

RedCobra.7693

Its only 5mins but thats what its like in havoc, thought id post some outnumbered fights for small group ^^

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[Build] Havoc Roaming Warrrior

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Posted by: RedCobra.7693

RedCobra.7693

Hi guys,

Im pretty much asking if you guy would like to rip this build apart, so basically say whats bad about it, ive attached both a build and a pov of the build being used, im not the warrior, i play the guard however, the warrior in question is long over due having his build revised and improved considering its the most common one used ^^

http://gw2skills.net/editor/?fJAQNBiYDbkpjOPLDxyDORDUFUIX8AQ5QEEpPhXIFA-TFiFAB/pEEgHAATK/89IAM0+Dnpb4Q1fS4iAQKgnWGB-w

what do you guys think about this instead

http://gw2skills.net/editor/?fJQQNBiYDbkpjOPLDxyDOREUFUIX8AwiuhI9J8CpAA-T1hFABA8AAMS53Z6EGa/hDV/JhDCQVKBJFwTLjA-w

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(edited by RedCobra.7693)

WvW Roamer/Havoc Build Help (Shouts)

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Posted by: RedCobra.7693

RedCobra.7693

in our havoc guild our two support guardians run this:

http://gw2skills.net/editor/?fVAQJARWlsApVo1CxXI8DNRCRldR8fBI2fQIkCXFAA-TlSEABCqEsKlfAcEAsTTTBPAghPEAJq+DS7P4wFUoNdAkCwMhRA-w

The third utility can change alot however by default we run wall of reflection, sometimes ill run signet of justice if im feeling a bit selfish and fancy an extra stunbreak instead of the wall

and hey team psy o/ you still roaming in vabbi?

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Wanna mix things up...

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Posted by: RedCobra.7693

RedCobra.7693

the chaos actually gives decent condi with the debilitating dissipation and then the one at 5 points for toughness converted to condi damage, not to mention 300 toughness

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Signet Mesmer puts the FUN back into Mesmer

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Posted by: RedCobra.7693

RedCobra.7693

I made some changes to your build and went on a mess around in pvp

http://gw2skills.net/editor/?fhAQNAW7ansISBaWhGOoB3aGx1YM9JzkCpCo0Vsx0A-TpxCwAAuAAKeAAU3fYbZAKHEAJHBAA

it was suprisingly good, but ive played mesmer for pretty much 2k hours so id like someone to try out my varient and see how they handle it ^^

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Illusionary leap pathing fix idea.

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Posted by: RedCobra.7693

RedCobra.7693

or you could just make it leap, like the savage leap the warrior uses, this skill could then be used without having to target, giving the mesmer a bit more mobility out of combat

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MIMIC short advice

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Posted by: RedCobra.7693

RedCobra.7693

It seems that most people who see this skill give up after a few secs of testing, however for those that carried on realised a few awesome facts

1) very short cooldown – after reduction you have it to 16secs
2) after being hit with a projectile the remaining channel time turns to blocks
3) when blocking it counts as stability
4) you can proc the block yourself with friendly projectiles (winds of chaos/iGreatsword)
5) after absorbing the first projectile it reflects projectiles
6)sometimes the skill can be used for its original purpose, here are a few
-against a d/p thief block black powder shot start block and avoid backstab
-pistol mesmer yeah you get stunned but you get the stun back a dodge and mimic will sort this out
-lich necro/zerk DS the projectile absorb allows you to absorkitteneflect the next and fire it back effectively doing a double shot allowing you to do around 5-8k damage

the original use has few useful applications however this skill comes with a high skill cap, get used to using your GS#2 or your staff #1 and you can have a very good 16sec CD 4sec block

edit: 0.o when did the duration increase lmao okay 20 sec block when reduced, still thats very good

Red C

3) It doesnt count as stability. You’ll still get interrupted by running through a static field, for example. Or hit by anything that’s unblockable (ranger knockback, thief daze).

and its hard to get it proc against meele thiefs, and there r rly tons of thiefs

meh, its the closest none crippling stabilty we get, and its short cooldown, if youre picking on it because of this then thats a bit petty tbh, i dont see anyone complaining about the warrior shield block and thats exactly the same, when do you ever see those get interrupted,

besides everyones getting the wrong idea, people keep pointing out the issues with the main use, what im saying is that its main use isnt its main use and with a little L2P (fact: get good with the self projectile block) and its a very powerful skill to have. and last time i checked the ranger knock back wasnt unblockable, thats if youre talking about the longbow one

Mimic is great. I love Mimic. Its just that there’s only 3 util slots and after decoy, blink, and condi removal (I like arcane thievery), there’s no room left.

Mantra of resoloution with Menders Purity, blink, mimic and Decoy. thats what run when using GS its OP

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So what happened to Mimic?

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Posted by: RedCobra.7693

RedCobra.7693

thank you dracatics finally someone else who understands, its 100% an L2P issue with this skill, its extremely powerful in the right hands and ive used it for a very long time now and will continue to do so ^^

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Your Top 3 Favorite Mesmer Skills. Why?

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Posted by: RedCobra.7693

RedCobra.7693

@smirgel,

blurred frenzy used to be in my top 3 i guess but after being changed to evade it became terrible compared to the previous version, it made the reflection mesmer no longer fully viable for zergs due to being unable to dodge the retaliation you can only use distortion, oh and it gets hit by an ele’s mainH dagger stun aura when using the skill which is kitten imho

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Your Top 3 Favorite Mesmer Skills. Why?

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Posted by: RedCobra.7693

RedCobra.7693

i want to love IoL too but its just not good enough for the CD :C tbh i thought this skill had only been seriously used ironically in tpvp

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Your Top 3 Favorite Mesmer Skills. Why?

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Posted by: RedCobra.7693

RedCobra.7693

I’ll go a bit off the beaten track here, and while i often dont use some of them.

3. Portal
Handy to have to get out of holes and bad situations considering you can plan ahead. Also nice to have around from your team.

2. Signet of Midnight
Boon duration help is always good considering the Mesmers limited access to long duration boons. It’s also good for a Blind when you need one, like on a downed player with a CC skill about to pop. The stun breaker part doesn’t hurt either.

1. Illusion of Life
Pretty much worthless when compared to other Res skills on other professions plus the stupidly long Cooldown. Still with an organized group it can grant just enough time to finish off a fight or gtfo so you can recoup and res anyone who needs it. Mostly carry this in large scale PvE or WvW, rarely in sPvP.

if you knew what was good for you, you wouldnt mention signet of midnight on these forums xD prepare for a chaos storm coming your way

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Your Top 3 Favorite Mesmer Skills. Why?

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Posted by: RedCobra.7693

RedCobra.7693

Nice thread heres mine:

3) Mimic 4 sec block
see this thread for my reasons https://forum-en.gw2archive.eu/forum/professions/mesmer/MIMIC-short-advice/first#post4072755

2) Mantra of recovery – i just love that this heal has the potential to heal while stunned/cc’d can remove conditions and also is a very good source of producing on heal effects its pretty op tbh

1) probabaly a bit of a hipster skill :P but mirror blade on GS has to be my favourite i cant not use GS because of it, the might stacking with duration up is beautiful and its unblockable yummy, not to mention works well with double CD reduced builds for super might stacking, good use and shatter skill aswell that combines nicely with the other wep skills

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PU - Power vs. Condi

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Posted by: RedCobra.7693

RedCobra.7693

well here is a hybrid PU build that i will be testing when i get home tonight: i started with a Power PU and am very adept with it, i win more or less all duels yet i came across a really good Gs axe/shield war that dps didnt do enough damage to so ive been theory crafting, this is what ive come up with so far,

http://gw2skills.net/editor/?fhAQNArfRl0npMtloxRNcrNCuxY6JyNiTGTLlMgfB-TJBFwAOOFAl2fAaZAAPBAA

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Sword Shatter

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Posted by: RedCobra.7693

RedCobra.7693

this is why ive now switched to guard, becuase of havoc you have to play to the absaloute best, so theres no room for sacrafice in any build or class, i do have to be honest though mesmer is the most fun

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IP VS DE in WvW Theorycrafting

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Posted by: RedCobra.7693

RedCobra.7693

Agreed with Ross, will really depend on how you gear/rune/sigil and what slots you are taking. However, I had a bit of a grin at “condition PU shatter build”. That’s almost literally every mechanic a Mesmer has, wrapped into one build. Which means you are spreading yourself out WAY too much, and will just be a “Jack of all Trades”, or good at nothing.

If you are going PU, don’t go Shatter. I’ve yet to see/create an effective Shatter PU build that actually does damage. 6 traits to get PU always seems like such a waste to me though.

i agree, if going PU youre gonna want to use a combat method that compliments stealth such as conditions or phantasms

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IP VS DE in WvW Theorycrafting

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Posted by: RedCobra.7693

RedCobra.7693

why not both? youve got a standard shatter build setup then

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[Build] Restorative Mesmer

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Posted by: RedCobra.7693

RedCobra.7693

dont bother shimmer, ive already tried telling him its a useful trait, however he just instantly assumed i havnt already tested it, which i have, and it never goes into affect, if you wanted to go full tank id go with the condi removal, however if for fun youre trying to get the highest healing then id say go with restorative illusions

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MIMIC short advice

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Posted by: RedCobra.7693

RedCobra.7693

It seems that most people who see this skill give up after a few secs of testing, however for those that carried on realised a few awesome facts

1) very short cooldown – after reduction you have it to 16secs
2) after being hit with a projectile the remaining channel time turns to blocks
3) when blocking it counts as stability
4) you can proc the block yourself with friendly projectiles (winds of chaos/iGreatsword)
5) after absorbing the first projectile it reflects projectiles
6)sometimes the skill can be used for its original purpose, here are a few
-against a d/p thief block black powder shot start block and avoid backstab
-pistol mesmer yeah you get stunned but you get the stun back a dodge and mimic will sort this out
-lich necro/zerk DS the projectile absorb allows you to absorkitteneflect the next and fire it back effectively doing a double shot allowing you to do around 5-8k damage

the original use has few useful applications however this skill comes with a high skill cap, get used to using your GS#2 or your staff #1 and you can have a very good 16sec CD 4sec block

edit: 0.o when did the duration increase lmao okay 20 sec block when reduced, still thats very good

Red C

3) It doesnt count as stability. You’ll still get interrupted by running through a static field, for example. Or hit by anything that’s unblockable (ranger knockback, thief daze).

and its hard to get it proc against meele thiefs, and there r rly tons of thiefs

meh, its the closest none crippling stabilty we get, and its short cooldown, if youre picking on it because of this then thats a bit petty tbh, i dont see anyone complaining about the warrior shield block and thats exactly the same, when do you ever see those get interrupted,

besides everyones getting the wrong idea, people keep pointing out the issues with the main use, what im saying is that its main use isnt its main use and with a little L2P (fact: get good with the self projectile block) and its a very powerful skill to have. and last time i checked the ranger knock back wasnt unblockable, thats if youre talking about the longbow one

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[PvP] Torment build?

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Posted by: RedCobra.7693

RedCobra.7693

Just a note, you didn’t test the triggered block in the video and that’s the part I’m trying to point out. The triggered block is the part that’s broken with malicious sorcery. As I said before, everything else about it works mostly correct, as shown in your video.

brace yourself, another videos coming

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[Build] Restorative Mesmer

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Posted by: RedCobra.7693

RedCobra.7693

show of hands if youve tested the mesmers to the extreme over 1500 hours of gameplay on that class alone,

show of hands if you never made a comment on any dps what so ever

show of hands if i told you that the extra 1000 healing power doesnt out heal the Restorative illusions

i wish i had more hands dude seriously, youre getting way to defensive, explain to me how it out heals because i just tested this out and that trait is just so bad, heals are reactive to the dps you recieve, you interupt an opponent when youre on full health, trait wasted, im just generally interested in how you think that trait is good? conidering the mesmers heals scale terribly with healing power and its waaaay to reliant on needing to heal in that 5sec slot after interrupting

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[PvP] Torment build?

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Posted by: RedCobra.7693

RedCobra.7693

how about i stop the entire insults whispers with a video, im shocked that people are sending me PM’s and they havnt tested it xD that is truly the definition of idiocy, ive created a video for people to watch as evidence, however on examination it doesnt stack to 40% we’re both technically wrong in a sense, it seems that they go to around 35% reduction.

thanks for reading ^^

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So what happened to Mimic?

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Posted by: RedCobra.7693

RedCobra.7693

WHAT THE ACTUAL KITTEN (meow) ive got a 4 sec block on a 16sec CD be quiet and stop spreading news about this awesome skill, if you use a GS by the way you can proc the block yourself, works awesome in 1v1

I will respond in this thread, as I don’t see the point for another one on the same subject.
I understand that Mimic has got some uses (were they intended by devs or not). You absolutely can store your own projectile and activate invulnerability. Yet, the need for precasting makes Mimic a much worse reactive defense than Distortion, Blurred Frenzy, Decoy, Blink, even Blurred Inscriptions+Signet of Midnight, because they all are instant. You can’t throw Mirror Blade and absorb it while the warrior is flying to you with an Earthshaker or a S/D thief dances around.
Another point – this sort of Mimic behaviour is not listed anywhere. Hidden things are never healthy for the game, yet skills’ description states that the main point of the skill is to absorb and then echo. There is no description of invulnerability and this makes me think that it wasn’t intended.
My last point is about the general concept of manipulations. AT, Blink and IoL are all ranged skills that target something that is distant (foe or area), working good with Far-Reaching Manipulations. Mimic is not a ranged skill unless a condition is met (projectile), and even then untraited Echo has got a satisfying 1200 range, therefore, making Far-Reaching manipulations not so appealing trait to pair with Mimic.
That’s why I think this skill needs a change. I’m not arguing that it could not be used in it’s current state, I only want it to become more in line with game mechanics.

i agree, i feel sad thing that one of the traits dont really affect it, someone told me that you take the range of the projectile you absorbed (dont hold me to that) and yeah i use blink and decoy with mimic, this mean that using mimic isnt relied on as an oh £$@% button but more pre-emptive counter for example

a warrior using endure pain, counter it by also becoming invulnerable to him

with mimic its an extremley unused skill, probably the most unused out of all classes and skills, however when used skillfully and correctly it is a very powerful skill indeed,

frankly, i dont care whether or not it was intended to block attacks (OP i know) but so long as people keep using wars with axes and zerk necros/MM ill keep using my block, tbh i would prefer for you to reply in the other thread as i state the clear advantages in there of mimic and even though the main Tool-tip use is a load of hoothoot i state some useful moments to use that aswell

oh and dont take this the wrong way, but how are they the same subject? same topic yes but not subject, one complains about nothing happening to mimic, and my post is about the benefits of mimic and how to use it, to me one sounds like a complaint and the other a guide hmm

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(edited by RedCobra.7693)

New to mesmer

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Posted by: RedCobra.7693

RedCobra.7693

this is what i use for soloq

http://gw2skills.net/editor/?fhAQNAsfRl0npMt1oxRNcrNCvxY6IKIhTmSJlMgbB-TZBFwAFOEAMOBAl2foaZAAPBAA

its what i use to counter condi mesmers aswell

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[PvP] Torment build?

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Posted by: RedCobra.7693

RedCobra.7693

this is my testing from within a custom server in spvp yesterday, ill post as soon as i get home, tbh i never checked to see if this happens when not procing torment or letting the cast channel run its course

edit: this is going to sound very patronising but are you definitely sure you have illusions celerity traited?

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[PvP] Torment build?

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Posted by: RedCobra.7693

RedCobra.7693

my tests are as follows

i used both malicious sorceryand illusions celerity and recieved a 6 sec CD on a succsesful block and torment proc,

working as intended, double reduced and is a shorter cooldown than eviscerate (extremely useful against decent warriors)

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MIMIC short advice

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Posted by: RedCobra.7693

RedCobra.7693

this is the build i was testing lately within duels and hotjoin, (ive yet to take it to soloq) and tbh it does feel very cheesey and overpowered, it makes warriors rather lol worthy, i only bumbed into one that used GS axe/shield and he was very good

http://gw2skills.net/editor/?fhAQNAsfRl0npMt9pxRNcrNCvxY6IiNhTmSJlMgbB-TJBFwAl2fYxpAoaZAAPBAA

for duels i do prefer mantra of pain instead of mimic tbh as it a lot better for bursting when you only have 1 phantasm however i had a 3v1 yesterday i tbh i couldnt of done it without mimic, necro engi and thief

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(edited by RedCobra.7693)

Hypothetical Mesmer Zerg

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Posted by: RedCobra.7693

RedCobra.7693

this is something ive wanted to try for a long time, however ther are things that you’d HAVE yo use to give your zerg even the smallest advantage, Nullfield, every mesmer use this, removes stability

GS gives the option to do very high damage before the zergs have even clashed and after boon stripping the kncok back would be very uesful

mimic, the 4 sec block would allow breathing space,

tbh im just not sure its weird, it would give very good range potential however it would become pathetically useful if you werent the one initiating combat, oh and siege would tear you apart

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Xontoss' mantra build

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Posted by: RedCobra.7693

RedCobra.7693

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