Showing Posts For Saiyan.1704:

Make Enchanted Dagger charges consume on miss

in Revenant

Posted by: Saiyan.1704

Saiyan.1704

same applies for Rev the moment you see ED channels and the animation for SW3 starts get ready to hit that evade?!

The whole point of this post is that you cannot evade ED, wth are you on? You can double dodge UA if you feel like it, after that he will just PS and quickness AA you to death with the 6 ED charges. The only way to avoid ED dmg is blocking/dodging for 15s straight, pretending to do that is ridiculous. Trying to say that the only burst a rev has is ED is ridiculous. Trying to said that rev is bad without ED is ridiculous. Comparing ED with a guard trap is ridiculous. And lastly, I’ve said that im totally on for a qol change to ED with buffs to other underperforming areas, disagreeing with it is ridiculous if you actually care about rev.

You do realize it last for 15secs…and sw3 takes up a good chunk of time…and you can just run around till it’s down? NOT consuming it and playing around it is two different things, you just suck if you don’t understand that concept, lets nerf Rev only good thing going for them. I play a mesmer main and ED isn’t even that big of a deal so clearly you guys are doing something wrong because Rev drops like a fly.

The bolded is why these forums are filled with shenanigans… Your Point of View is not the same as others mate.

Condi Mes meta is hands down the biggest soft counter to Revenant for obvious reasons. Not everyone can “just run around for 15s”… that was a very ignorant statement. One that’s not near politically correct because Necro, War, & DH cannot outrun a Rev.

The OP has a very valid point to his standing.

aka FalseLights
Rank: Top 250 since Season 2
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Problem with DH? It overcomes it's weaknesses

in PvP

Posted by: Saiyan.1704

Saiyan.1704

Other than it being a slight less faceroll with F3 & Purification nerfs, it virtually remains in the same tier as before. A 5th pick next to War, Thief, Mesmer…

…that said, and thanks to the increased cast times of certain abilities, Thief got a hair stronger thanks to the nerfs of others. It’s a tossup now and DH is not in favor.

aka FalseLights
Rank: Top 250 since Season 2
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What i was hoping for Guard changes

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Posted by: Saiyan.1704

Saiyan.1704

I would have removed dependancy on that 1 big skill and gone for higher micromanagement priority.

As an example, there used to be a fun Staff + Spirit Weapon build where you had to not only activate your spirit weapons efficiently (constantly pressing your utilities) but also managing their health with Staff, while managing your health and positioning your cc items. It was by far one of the toughest builds in terms of keeping up with your cooldowns.

If you were to look at some of our skills, Purification’s 10k healing, Smite Condition, etc you’ll see theres room to spread these items out, reduce the cd and minimize their effectiveness. It’s one of the reasons why Thief, Mesmer, Ele, & Rev have a higher skill cap.

aka FalseLights
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Ever had a main class you stopped enjoying?

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Posted by: Saiyan.1704

Saiyan.1704

Guardian

Trap pooper Dh… still if i dont use traps… i will be in alot of trouble to actually kill target..
And i hate game where i feel im being carried with must have skills to win in my skillbar.

Guess i need to find a decent pvp game…

Smite, DOTA, LoL, or OW pick your poison outside of those bunch, none exists.

He means MMORPG game :)

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why DH Changes were Bad

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Posted by: Saiyan.1704

Saiyan.1704

Besides Necro, do you realize how great those classes can recover when their heal gets interrupted compared to DH?

Our Purification, virtues, and the 2s invuln Elite is all we have. You get rid of 1 and there goes a quarter (or more) of our sustains with little to nothing to fall back on. We’re so utterly dependent on these items that it effects us a heck of a lot more than other classes.
Our recovery time is nonexistant.

The reason why Shelter stopped being used shortly after HoT was because of the unblockable powercreep in the game. It would get interrupted and was a liability. If Shelter was an invulnerability i’d switch in a heartbeat.

You also have focus block or shield healing, you have healing from your medis, and you still have your vitues to survive the 5s it takes for your heal to recharge.

Maybe try changing your playstyle away from the poor habits that purification promoted previously, of waiting until you are basically 5% life before healing. I have seen WAY too many DH repeat this pattern, and it doesn’t work on most other classes.

I heal before I get bursted down, that’s what I said in the original post. I’m referring to when after the Virtues gets used, we’re reliant on the heal procing. Our sustains have always been one of the worse in the game next to Thief, Mesmer(they can peel) and Necro(we don’t perform as well in AoE). Again, we don’t recover as well when we miss the heal because everything else is on a high cd.

I’m all for making DH more difficult to use and I really hope i’m over exaggerating. I feel the changes to DH was a bigger nerf than preferred in the spots it didn’t need. Mostly hurtful in the higher leagues rather than Unranked play.

aka FalseLights
Rank: Top 250 since Season 2
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Why DH Changes were Bad

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Posted by: Saiyan.1704

Saiyan.1704

Omg, how will you ever manage to get that heal off now? If only your class had access to an abundant combination of stability, blocks, and projectile defense to help you get that whopping .75 sec cast time off.

Virtues & Elite can buy us 12-15 seconds depending on how they’re used. Afterwards, we’re reliant on casting Purification, approximately 15s midfight. Just like Warrior’s Endure Pain or Elementalists invulnerability or Rev’s Glint, players switch targets immediately then jump back on target. Players knows to do this without being asked.

Hunter’s Determination casts early fight when we least need it, unless we’re getting bursted down by 2+ people. We need it again in 45sec, NOT 60s later.

Indomitable Courage and Heavy Light is the two other Stability items we have. The random Aegis we get throughout the fight is unreliable when we need it most.

Where’s this abundance of Stability that we have? When was “projectile defenses” a thing? I’ve never heard that term being used in GW2 PvP, let alone it having to suddenly negate CC effects.

Purification was never an issue before and now the heal is more susceptible to interrupts. I fought a Rev who had plenty of time to use Staff#5 while I was casting Purification…how many other heals in the game are incredibly susceptible to interrupts like ours?

So…counterplay is a bad thing?

I guess the following heals are complete trash because they are more susceptible to interrupts:
- Wash the Pain Away
- We heal as One
- Ether Feast
- Consume Conditions
- Hide in Shadows
- Ether Renewal (actually is still pretty bad, but useful in spots)
- Glyph of elemental Harmony (good choice for dps builds since it got buffed)

If you want a heal that can’t be interrupted and are worried about focus-fire, take shelter. Otherwise, learn to time/cover your heal like 90% of non-thief, non-engie players had to for most of the duration of the game.

Its not like 0.75 is easy to interrupt anyway.

Besides Necro, do you realize how great those classes can recover when their heal gets interrupted compared to DH?

Our Purification, virtues, and the 2s invuln Elite is all we have. You get rid of 1 and there goes a quarter (or more) of our sustains with little to nothing to fall back on. We’re so utterly dependent on these items that it effects us a heck of a lot more than other classes.
Our recovery time is nonexistant.

The reason why Shelter stopped being used shortly after HoT was because of the unblockable powercreep in the game. It would get interrupted and was a liability. If Shelter was an invulnerability i’d switch in a heartbeat.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

(edited by Saiyan.1704)

Why DH Changes were Bad

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Posted by: Saiyan.1704

Saiyan.1704

  • Purification: The cast time of this ability has been increased from 0.5 seconds to 0.75 seconds.
  • Hunter’s Determination: The cooldown of this trait has been increased from 45 seconds to 60 seconds.

So now Purification is ever more susceptible of getting interrupted… ok so this means casting it around 60% HP when we’re getting focused targeted, or using Focus#5, or Virtues’s F3 Stability just to guarantee a successful cast. Regardless which is used, it means we have to waste a very situational utility just to pull off a heal.

  • Looking at other class nerfs, Rev got hit but I don’t think it’s on this level. Everybody virtually plays the same.

Stability & Stun gains in DH treeline is the only reason why our heads are above water in this powercreep meta. I rather they just remove the Aegis & damage proc and give us back our Stability on 45icd.
(passives in this game needs removal entirely but Anet wont do that.)

SoloQ players will still grind their way to Legendary but it’s a huge survival nerf in the proleagues. Last I checked, everyone else’s sustains remains unaltered.

They might as well have reverted the buffed F2 and F3 they made months ago. Anet changes to Purification is working backwards.


You were either a War, Thief, Necro, or Mesmer.

If you were a Rev, Ranger, Engi, then you deserved it. Sorry, but these classes can consistently soft counter Symbol & LB DH builds. There’s no excuses.

Those 3 classes counters us so hard, we were Barely a 5th pick in the pro leagues. Some think we’re not a pick at all.

What other heal in the game has less than a 1s cast that heals for 8k with no healing power? Seriously it should have gotten hit to base healing that heal is kittening absurd. Seriously what other heal heals for that much besides attacking a glint heal? Not only that but it blinds AND dazes (because yes you all have the kittening trait)

Purification was never an issue before and now the heal is more susceptible to interrupts. I fought a Rev who had plenty of time to use Staff#5 while I was casting Purification…how many other heals in the game are incredibly susceptible to interrupts like ours?

I understand that Rank Queue isn’t filled with pro league players. It’s a random kittenfest in there where players don’t know how to focus target appropriately but in the proleagues players will take advantage of this.

aka FalseLights
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Why DH Changes were Bad

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Posted by: Saiyan.1704

Saiyan.1704

i dont think you realize how short .25 of a second is.

I don’t think you realize the effectiveness it has in this game.

aka FalseLights
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Another Balance Patch, More Power Creep

in PvP

Posted by: Saiyan.1704

Saiyan.1704

@OP:

You should read the patch notes before complaining. As Crinn said, the buffs were mostly to underused skills.

Does that mean we’re getting another balance patch this month that targets skills that are being used?

aka FalseLights
Rank: Top 250 since Season 2
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Why DH Changes were Bad

in PvP

Posted by: Saiyan.1704

Saiyan.1704

  • Purification: The cast time of this ability has been increased from 0.5 seconds to 0.75 seconds.
  • Hunter’s Determination: The cooldown of this trait has been increased from 45 seconds to 60 seconds.

So now Purification is ever more susceptible of getting interrupted… ok so this means casting it around 60% HP when we’re getting focused targeted, or using Focus#5, or Virtues’s F3 Stability just to guarantee a successful cast. Regardless which is used, it means we have to waste a very situational utility just to pull off a heal.

  • Looking at other class nerfs, Rev got hit but I don’t think it’s on this level. Everybody virtually plays the same.

Stability & Stun gains in DH treeline is the only reason why our heads are above water in this powercreep meta. I rather they just remove the Aegis & damage proc and give us back our Stability on 45icd.
(passives in this game needs removal entirely but Anet wont do that.)

SoloQ players will still grind their way to Legendary but it’s a huge survival nerf in the proleagues. Last I checked, everyone else’s sustains remains unaltered.

They might as well have reverted the buffed F2 and F3 they made months ago. Anet changes to Purification is working backwards.


You were either a War, Thief, Necro, or Mesmer.

If you were a Rev, Ranger, Engi, then you deserved it. Sorry, but these classes can consistently soft counter Symbol & LB DH builds. There’s no excuses.

Those 3 classes counters us so hard, we were Barely a 5th pick in the pro leagues. Some think we’re not a pick at all.

aka FalseLights
Rank: Top 250 since Season 2
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In the matters of PvP...

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Posted by: Saiyan.1704

Saiyan.1704

Nerfs: The purification heal nerf wasn’t that bad at all.

You kidding? The Purification cast time increase was a huge nerf to the heal. It means it’s tougher to pull it off in skirmish mid fights, or any other fights where we’re getting focus targeted for that matter. The nerf really hurt us and we got 0 compensation from it..

aka FalseLights
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Personal Thoughts on Changes

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Posted by: Saiyan.1704

Saiyan.1704

For anyone wondering about the Purification heal nerf:

It’s the equivalent of about a 30% nerf to the initial healing part ONLY. You would need about 1k healing power to boost it back up to where it was before. Overall, you still get a near instantaneous 10k heal so it’s not too bad of a nerf for power builds.

That’s what I was wondering about. My main concern is the cast time that’s 0.75 up from 0.5. This is a big change in clutch situations where we need a fast heal. What makes things worse is, the heal proc isn’t immediate – we don’t receive the heals right away when triggered.

In any ol’ soloQ game, players probably wouldn’t notice but in Tournament play, this makes the increased cast time on Purification a huge nerf.

Absolutely… and against a skilled thief mesmer or other DH, you’re going to notice that increased cast time. This is a pretty serious nerf but I think it reinforces the “trap” nature of Purification – you have to be more deliberate in using it rather than just reflexively mashing 6 (orwhatever your keybind) when you’re at 1k hp.

On a side note: this nerf does increase the relative value of focus as an offhand, since it will become much more important to protect yourself while laying the trap.

Very true.

aka FalseLights
Rank: Top 250 since Season 2
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Personal Thoughts on Changes

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Posted by: Saiyan.1704

Saiyan.1704

For anyone wondering about the Purification heal nerf:

It’s the equivalent of about a 30% nerf to the initial healing part ONLY. You would need about 1k healing power to boost it back up to where it was before. Overall, you still get a near instantaneous 10k heal so it’s not too bad of a nerf for power builds.

That’s what I was wondering about. My main concern is the cast time that’s 0.75 up from 0.5. This is a big change in clutch situations where we need a fast heal. What makes things worse is, the heal proc isn’t immediate – we don’t receive the heals right away when triggered.

In any ol’ soloQ game, players probably wouldn’t notice but in Tournament play, this makes the increased cast time on Purification a huge nerf.

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(edited by Saiyan.1704)

Things Anet should prob change with DH

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Posted by: Saiyan.1704

Saiyan.1704

I’d be okay with these changes – assuming every other profession’s power creep got nerfed as well. Otherwise these are pretty dumb.

What power creep would that be for Necros?

Their synchronization with Engi and/or Ele on point. When there’s a class that babies Necro across the street, he’s suddently meta.

All of the op’s changes are worth fixing.

I agree, everything the op said needs a fix and rewrite because that’s not what DH needs.

aka FalseLights
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Things Anet should prob change with DH

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Posted by: Saiyan.1704

Saiyan.1704

He obviously doesn’t main Guard… terrible.

aka FalseLights
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Lololol

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Posted by: Saiyan.1704

Saiyan.1704

How’d you get gw2 to run on a gameboy color?

I get the joke but…
He can play on whatever settings he likes. If you play PvP you need every frame you can get your hands on.

No, you can run on 50fps and still play good in this mmorpg game. Unless you’re a Thief or maybe Rev that requires you to have higher apm.

aka FalseLights
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Thieves! Don't lose hope, we still got it.

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Posted by: Saiyan.1704

Saiyan.1704

Has thief ever been in a bad place? I’ll take a good thief over just about anything else vs PUGs.

I think everyone would agree that a good +1 is better than a PUG. There’s not a bad class in Ranked pvp.

Premade Meta though, that’s a debate. I don’t think Thieves are a viable 5th pick but that’s just me. Compared to Rev/Ranger/Mesmer Necro+Engi/Ele, DH/War, Thief is in a bad spot unless it’s random pug stomping yoloQ like the picture shown in OP.

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Need help, been 3 years!

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Posted by: Saiyan.1704

Saiyan.1704

Choose Rev.

aka FalseLights
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Does Unranked actually make use of MMR?

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Posted by: Saiyan.1704

Saiyan.1704

Note that not all blowouts are caused by the matchmaker, as many other factors can cause those, such as team comp, player synergy, and the state of the player in that particular match.

That’s exactly why MMR is so inaccurate. The items you just listed has such a huge influence on matches that it obliterates the algorithms you posted. There’s zilch measurement in personal skill for MMR to work efficiently. The matches are not static enough for Glicko to work.
(not that mmr is a direct factor to Matchmaking, it’s just one of many factors; I’m just making a point :p)

I withdraw my statement that higher pop would lower queue times. It was something seen during the Stronghold beta weekend but that was likely a server issue.

There’s otherwise no evidence that shows higher player populations reflects lower queue times in GW2 history. Only when Anet deliberately reduced queue times did we see a consistent 10s queue. It caused unhealthy games/matchmaking, so they reverted it. Even at HoT launch queue times have been relatively the same.

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(edited by Saiyan.1704)

Does Unranked actually make use of MMR?

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Posted by: Saiyan.1704

Saiyan.1704

Unraked or Ranked pvp player base population is low.Cause that MM system no matter what setting cannot and is not working.It pairs you up with next aviable players that are online in quene.

That’s an incorrect conception that people keep using. There’s absolutely no evidence to back up that low population reflects poor matchmaking, or poor mmr, or poor anything. In fact, there’s more evidence that suggests an increased population makes queue times slower due to server lag, bad matchmaking algorithms in a bigger pool, etc.

@OP
Everyone and their grandmothers reached Legendary status because they grinded their 300+ games to do so. It got to the point that Legend status means zilch. You’re literally playing with Sapphire/Ruby level players.

MMR used to play a key role in matchmaking. W/L ratio used to directly reflect what your MMR was but the current system does so poorly at governing MMR, that mmr has gotten incredibly inaccurate. To answer your question, matchmaking still uses it to govern who plays with who – but there’s a lot of other factors involved also so, it doesn’t mean it’s picking players anywhere near your level at all.

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Necro lack of survivability is unacceptable

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Posted by: Saiyan.1704

Saiyan.1704

Because of corruption

So you’re asking for raw damage instead of the vulnerability caused by corruption?

aka FalseLights
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Necro lack of survivability is unacceptable

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Posted by: Saiyan.1704

Saiyan.1704

We don’t want huge damage and huge survavibility, we just want one of the two things.
We don’t have huge damage and don’t have any survavibility, that’s the problem.

I’m curious, why then do you think they’re Meta in the pro-leagues?

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Class limit

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Posted by: Saiyan.1704

Saiyan.1704

It doesn’t. When people go to character select when they’re already in a match, they should get an error message when they try to load their DH telling them that their party has reached the max limit on that class, assuming they already have 2. People should still be able to switch though, preventing switches just reduces the already limited strategic aspect of Conquest.

OK that I totally agree with.

+1, Agree 110%

Hope it gets implemented in Season 6 but i’m sure, assuming it’s considered by Anet, it wont until S7.

Unranked should remain the same though – should only be for Ranked (clarification).

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Dh nerf rumor?

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Posted by: Saiyan.1704

Saiyan.1704

They just must nerf f1

lol.

aka FalseLights
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Necro lack of survivability is unacceptable

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Posted by: Saiyan.1704

Saiyan.1704

thats actually pretty false currently its fairly ez to 100 to 0 a necro ds in 5 seconds or less and downing a necro in a team fight would still be the targe. yes it would be more difficult but definetly wouldnt make them invincible by that logic any ele/x duo would be invincible lol not the case..

Even if ds is going down in 5 seconds, that’s still a total damage shutout for 5 seconds, and the necro should be able to return to useable lifeforce levels within 10 seconds or so. If the necro is taking healing during shroud even such short shrouds, the necro will become nearly impossible to take down in scenarios involving supports.

Look I main a necro, and I know how craptastic soloqueuing without private support is. But allowing us to be healed in shroud would be way to much of a buff.

I would like to see better blind access, or my suggestion in my previous post.

i Main necro aswell..

and you even proved my point the fact is you said it would take 10 seconds before we had usable levels of ds again

i dont understand your point… its not like having a support makes us invincible if i was war and i had a ele supporting me my war is not invincible nor any other class but yet i would have access to there heals 100% uptime dont act like owe well in 10 secs you could reset everytime…. no there isnt that many heals in the game unless you got 2 eles on you (but then you have no team dmg and would be true for any combination of professions) and as necro cant mitigate any incoming dmg they would still be the focus target every fight… but atleast then we wouldnt drop in 7 seconds and our allies wouldnt completly waste skills on something they cant control (no way to know when we will hit f1) … specially with this now we cant form parties in ranked so we cant even use coms to coordinate that….

also why i said add it to blighters boon trait at the end of reaper ( we would either have to drop deathly chill or onslaught) which would lower our dmg output signifigantly but yet make us way more tanky in team play but hardly invincible or OP bc it would still rely on allies to catch enemy bursts

It’s not just “heals” from Ele or Engi, it’s everything else Necro lacks as a class. Boons, cleanses, and improved sustains overall. Even if it’s marginal because unlike warrior, necro is more dangerous as time elapses.

He’s one of the only classes that truly makes a comeback when he gets rez’d but players want Necro to solo better, can’t say I blame them.

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Balance wish for S5

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Posted by: Saiyan.1704

Saiyan.1704

ow my eyes

aka FalseLights
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Looking to hire.

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Posted by: Saiyan.1704

Saiyan.1704

It’ll probably be cost effective and time effective if u were to pay just 2 or 3 people. If they’re good, they’ll carry.

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Extended Off-Season and Other Updates

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Posted by: Saiyan.1704

Saiyan.1704

what about the problem i had yesterday
in my team we had 4 mesmer versus guardian mesmer ranger engi and thief
why my team had 4 mesmer
why the game dont distribute the classes equally

If it was a stacked duo comp, the game tries to match another stacked duo comp. But the game is blind when it comes to solo vs solo… it just sees numbers on a spread sheet and attempts to “balance” the sides. Been saying it since last year, Matchmaking needs to be smarter.

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Reasons to vote yes at the poll by Helseth

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Posted by: Saiyan.1704

Saiyan.1704

Seems silly for a team game not to have a team queue but I suppose when the poor decisions of the dev team drive many players away, there’s not enough left to support a multi queue system.

What’s sad is, there’s little to no negative QQ posts about it. I mean, where’s all the premade players saying “no don’t do it”? It’s a team game but where’s all the teams?

Those who are competitive have their competitive outlet to go to. The casual teams, well, they already play in Unranked anyways. 10min+ queue times isn’t exactly a raw deal for players going 5man premades.

I was mainly mad about Anet not converting back to Solo and Team Queue pvp. The competition/matchmaking was better when Solo players had a place to go.

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pvp issue of extreme importance

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Posted by: Saiyan.1704

Saiyan.1704

We need a poll on this ASAP.

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Arken's latest video on guardian

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Posted by: Saiyan.1704

Saiyan.1704

I’m not arguing that DH doesn’t need a change. The class needs to be more skillful for sure but you’re asking for a direct nerf when it needs a mechanical change. That’s me looking at the class critically. If you want that in more detail, create a thread in the DH forums and i’ll reply.

A poor argument is warranting F1’s prowess by bringing up a bad, unviable build like Condi Guard… when we’re talking about Power DH. Makes no sense.

If you think Rev can’t self sustain longer than DH… gosh, don’t have anything else to say.

Condi guard is not unviable, but I doubt you’ll be convinced of that. Anyways, if you could clear up the difference between “direct nerf” and “mechanical change” then I’ll go ahead and make that thread..

I’m speaking competitively but sure, a person can make almost any build work with dedication; assuming reaching Legendary with 300 games at a low w/l ratio is “winning”. Helseth mentioned similiar points in his solo/duo video.

Mechanically, much like how Engineers were changed prepatch; when Engi damages were allocated rather than just lowered. It wasn’t a direct nerf to the class as there was compensations.

aka FalseLights
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plz buff mace

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Posted by: Saiyan.1704

Saiyan.1704

I don’t want a buff to mace, only a buff to Bunker Guards. Ele, Engi, & Rangers bunk & team support lots better.

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Arken's latest video on guardian

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Posted by: Saiyan.1704

Saiyan.1704

the discussion is about comparing F1 abilities, should I also talk about how DH have the biggest trap radius, can trait Daze on their traps, unmatched access to aegis, etc.?

And every power ability on Rev is an Evade frame, while DH only utilizes 1 stun damaging trap on their utility bar.

Everything you mentioned about F1 (burns are laughable) is more of a nuisance than some kind of high damaging(it’s not), overpowered ability. It’s a CC that’s best for pulling off obvious combos. Stand alone, it’s hands down one of the bottom tier Function abilities in the game.

If it was 50% than the current 70% hit rate, it’ll revert back to trash like it was post-HoT. There’s a reason why Anet increased its hit rate.

Ken got it right, DH is annoying in the bottom tiers, problematic in amber leagues and barely a viable 5th pick in the ESL.

Burn guard says otherwise. If you don’t trait for it, it’s laughable, if you do, it’s not. It’s literally the most damaging condition being applied passively and constantly,

As for the Rev evade frame thing, firstly that’s a huge exaggeration (sign of a bad argument), but also… do they have Aegis?

I’m not arguing that DH doesn’t need a change. The class needs to be more skillful for sure but you’re asking for a direct nerf when it needs a mechanical change. That’s me looking at the class critically. If you want that in more detail, create a thread in the DH forums and i’ll reply.

A poor argument is warranting F1’s prowess by bringing up a bad, unviable build like Condi Guard… when we’re talking about Power DH. Makes no sense.

If you think Rev can’t self sustain longer than DH… gosh, don’t have anything else to say.

aka FalseLights
Rank: Top 250 since Season 2
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(edited by Saiyan.1704)

New PvP poll results are IN!

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Posted by: Saiyan.1704

Saiyan.1704

Nah I don’t enjoy zergfests & 10m queues.

aka FalseLights
Rank: Top 250 since Season 2
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Arken's latest video on guardian

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Posted by: Saiyan.1704

Saiyan.1704

the discussion is about comparing F1 abilities, should I also talk about how DH have the biggest trap radius, can trait Daze on their traps, unmatched access to aegis, etc.?

And every power ability on Rev is an Evade frame, while DH only utilizes 1 stun damaging trap on their utility bar.

Everything you mentioned about F1 (burns are laughable) is more of a nuisance than some kind of high damaging(it’s not), overpowered ability. It’s a CC that’s best for pulling off obvious combos. Stand alone, it’s hands down one of the bottom tier Function abilities in the game.

If it was 50% than the current 70% hit rate, it’ll revert back to trash like it was post-HoT. There’s a reason why Anet increased its hit rate.

Ken got it right, DH is annoying in the bottom tiers, problematic in amber leagues and barely a viable 5th pick in the ESL.

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Rank: Top 250 since Season 2
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Arken's latest video on guardian

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Posted by: Saiyan.1704

Saiyan.1704

“If you have a class that doesn’t receive representation in the highest tier of play, nerfing it doesn’t make much sense.”

F1 doesn’t meed a nerf. Nothing on DH needs a nerf, but the entire class should be changed. Same goes for Engi, Ranger, Rev, Necro, Ele.

HoT powercreep is ridiculous, matchmaking needs reworked, and certain team compositions are very unbalanced.

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NO Balance Patch? What's going on?

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Posted by: Saiyan.1704

Saiyan.1704

DH’s should be nerfed.

On what grounds?

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The Poll.

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Posted by: Saiyan.1704

Saiyan.1704

I took it as,

A: [Solo & Duo]———[Team Queue]
Or
B: [Team Queue] (one big pool)

Surely it would be how I interpreted?

You thought wrong sorry

Please read what Grouch wrote.

Hi all,

I’d like to take a moment to address some of the concerns posted since last Friday regarding the possibility of solo/duo queue.

The poll we’ll be running this week will simply ask if we should trial a solo/duo queue system during season 5. Assuming the poll passes and Season 5 is solo/duo ONLY, we’ll monitor feedback throughout the season and then run another poll at the end of S5 to ask folks if they’d like to see the change become permanent.

“But Josh, what about people that like to queue as premades, do guild missions, etc?” An overwhelming majority of players already play as solo/duo in leagues, but that doesn’t mean we’re not thinking about the groups and the guilds. That said, unranked arena will continue to accommodate roster sizes of up to 5. Guild missions will still be able to be completed in unranked arena. Assuming the post-season 5 permanence poll passes, we’ll evaluate the need for another environment where teams can compete (based on your feedback).

Hopefully that answers some of your questions!

Season 5 SOLO/DUO only if vote passes

Team Q allowed in Unranked for guild missions etc

I missed that quote, thanks.

So Premades in Unrank queue only… how is that a good idea?

EDIT
I’m not gonna vote. It should be [solo+duo] and [team queue] options. If I was a player with a team, i’d be put off.

aka FalseLights
Rank: Top 250 since Season 2
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(edited by Saiyan.1704)

The Poll.

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Posted by: Saiyan.1704

Saiyan.1704

I took it as,

A: [Solo & Duo]———[Team Queue]
Or
B: [Team Queue] (one big pool)

Surely it would be how I interpreted?

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Necro lack of survivability is unacceptable

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Posted by: Saiyan.1704

Saiyan.1704

I think people are just wanting a change, rather than having to be 100% reliant on team support, every game.

It’s not, “you do too much aoe damages, can’t self sustain.” It’s about game balancing. When a Necro is dependant on Matchmaking for an Engi, Ele, and/or Ranger comp, then you better have a darn good Matchmaking system or you’re succeptible to blowouts.

Ya, I feel they need a change of playstyle and matchmaking needs a big overhaul.

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Rank: Top 250 since Season 2
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Dh nerf rumor?

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Posted by: Saiyan.1704

Saiyan.1704

There’s clearly 2 different types of players, those who think DH needs a nerf and those who know we can’t be touched.

Anet can’t directly nerf us without either,
1. Nerfing the powercreep than brings DH down.
2. Reallocate the damage/sustains/cc, to another place, much like how they did with Engi previously.

Those who think DH are otherwise OP got caught in poor matchmaking and Anet said they’ll fix that. Think a single DH is OP? Then you’re playing in Amber/Emerald League.

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Why Making SPVP P2W?

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Posted by: Saiyan.1704

Saiyan.1704

It seems to me that some you in these forums LIKE the current state of things. You like the elite specs and all the advantages that they offer. You deny that you have an advantage over other players because, “Hey! I paid for it!”

It’s this type of attitude that’s driving new players away. This is why pvp is the gutter.

This is my last word on this thread.

It’s not about liking the states of things, several of us in the thread don’t.
It’s not about liking Elite more, or Core more – to each his own.
Many of us agree that Elite > Core – that’s irrelevant.

It’s about the business model
You buy it once. You play it. You don’t spend a cent more.

“What you bought is better than what I bought 4 years ago!”

I guess that makes every expansion in the MMORPG genre B2W then.

That was true, until Anet released Gw2 as a F2P game in August 2015.

Yes, right… people…. this game is F2P. It’s an option. And yes people, to compete in this game you need to Buy (or Pay) HoT. So it’s a B2W or P2W game.

Look up “is gw2 buy to win” on google and you’ll see a lot of threads of people disagreeing. This topic is definitely not facts vs opinions, it’s closer to an unanswerable religious or political debate.

If we’re looking at the root definition of B2W, in the MMORPG genre, that refers to certain microtransactions that gives you an advantage in some shape or form.

GW2’s expansion is extra content entirely, where the Devs simply didn’t seperate core from the elite in TPvP like how most mmorpgs do. The expansion being a single purchasable extension item, it isn’t B2W.

To get even more technical, a “win” is considered whether or not you reached Legendary in the leagues… many players have so to them it’s definitely can’t be B2W.

aka FalseLights
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How's pvp right now?

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Posted by: Saiyan.1704

Saiyan.1704

Here all we have is 5v5 conquest, where pre-mades and casuals/soloers are mashed together randomly.

That’s supposedly changing in Season 5.

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Frustrated? CHANGES COMING!

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Posted by: Saiyan.1704

Saiyan.1704

I agree and disagree with a test server for future balance updates.

Major tournaments should play on the server while the majority of the casual community shouldn’t have access to future updates. And/or only the top mmr/win% players should only have access to it. Though many will be dissapointed, this just makes sense for a lot of reasons but I wont go into detail yet.

Then there’s whether or not Anet can cough up the budget for developing and maintaining another server for beta balance patches. On paper it sounds awesome mainly because other mmorpg games has it but, this isn’t a subscription based rpg. Their resources have to be allocated appropriately and I honestly think they can’t fit it in their budget.

aka FalseLights
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#5 best gerdien in wurld

Your favourite GW2 Esports moments 2016

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Posted by: Saiyan.1704

Saiyan.1704

The Mesmer portal play where a downed Ele went mist form and took the portal for an amazing lord rush play.

aka FalseLights
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Why Making SPVP P2W?

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Posted by: Saiyan.1704

Saiyan.1704

You’re a Chef that does good at the annual organic bake sell. Suddenly a new ingredient shows up in town that several chefs are using and it’s making their foods better. That and you only have to buy it once.

You don’t because the extra ingredient is pricey, you’re not sure if it’s organic and feel it should be seperated from the annual bake sell until things are worked out.

Like the above analogy, players disagree just like how the certain Chefs above disagree with the ingredient. But the ingredient and expansion are both B2P no matter how disgrunted the Chefs or players are with their allowance.

You buy it once and it’s used indefinitely, regardless of politics.

aka FalseLights
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#5 best gerdien in wurld

Why is DH not competitive at esl level?

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Posted by: Saiyan.1704

Saiyan.1704

So… with all these things in one class…. why isn’t he used in high level matches? It’s simply because, no one has found a good use for it yet and also because, no team has outright trashed anyone whilst using a DH. When they do, you will see teams using it.

Nearly every team will be running DH after the next tournament for this reaosn.

Not true, even if you get that “special comp”, utilizing a DH. Some people simply don’t main the class, it’s half the reason why Ele is used so often – players made it their “mains” when Ele was OP for a year and a half, so it’s their default comp.

That said, teams will slowly hop on the bandwagon if there’s indeed a viable comp (I believe there is) when DH is finally utilized correctly. It just wont happen as quickly as you think it would.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Extended Off-Season and Other Updates

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Posted by: Saiyan.1704

Saiyan.1704

[Solo+Duo]++++[Team PvP]

Yes please

Tired of not getting matched up against good teams like EzPz, Nvr Lucky, etc.
Tired of having the same YoloSolo players as teamates.

A few of us here actually crave more competition.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Why Making SPVP P2W?

in PvP

Posted by: Saiyan.1704

Saiyan.1704

It seems to me that some you in these forums LIKE the current state of things. You like the elite specs and all the advantages that they offer. You deny that you have an advantage over other players because, “Hey! I paid for it!”

It’s this type of attitude that’s driving new players away. This is why pvp is the gutter.

This is my last word on this thread.

It’s not about liking the states of things, several of us in the thread don’t.
It’s not about liking Elite more, or Core more – to each his own.
Many of us agree that Elite > Core – that’s irrelevant.

It’s about the business model
You buy it once. You play it. You don’t spend a cent more.

“What you bought is better than what I bought 4 years ago!”

I guess that makes every expansion in the MMORPG genre B2W then.

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld

Bring Back Tome of Wrath!

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Posted by: Saiyan.1704

Saiyan.1704

It seems like most of this community would prioritize overpowered abilities rather than fun or interesting design, which is pretty kitten embarrassing honestly. Tomes were removed because of this, and -given the opportunity- I bet everyone would support that change again.

Considering we’re basically without a defensive or offensive Elite…

https://wiki.guildwars2.com/wiki/Renewed_Focus
https://wiki.guildwars2.com/wiki/Dragon's_Maw
Not only are they defensive and offensive respectively, but they’re both very good elites as well. I dare say that Renewed Focus is one of the best elites in the game.

I meant that taking the sigil elite means you’re without a defensive or offensive option. Poor choice of wording on my part :p

aka FalseLights
Rank: Top 250 since Season 2
#5 best gerdien in wurld