It looks like someone updated the wiki images. I see no difference between the two weapons :/
Asuaka and I are monitoring wardrobe issues, and this is just one of many. More information is available here:
https://forum-en.gw2archive.eu/forum/support/bugs/Collection-Wardrobe-Skin-Bugs-Anomalies/first
Unfortunately, it doesn’t look like ANet is in a hurry to reissue any of the missing skins. The current set of PvP tracks ignores a wide swath of weapons and armor that were removed with the wardrobe update, and they appear to be the best bet of them returning in the future.
One or two of the Dry Top recipes can be discovered. In all other cases, buyable recipes MUST be bought to be learned.
Source: dulfy.net, verified personally.
Exception: if you are only concerned about skins and not stats, the new levelup weapons and armor will replicate the appearance of a handful of weapon and armor recipes that you can buy. It is far cheaper to go with the bought version if you’re just trying to get a particular skin, because the Handcrafted gear costs ectoplasm to make/discover.
If I remember right, the Starcake was supposed to be a gemstore rng-reward that was soon awarded to everyone that had bought one of the associated Dragon Chests due to some bug.
Aside from that and Marjorie’s Chili, the other food recipes are, seriously, NOT WORTH IT. Other than for completeness’ sake, the things use an exponentially increased amount of ingredients for an incremental boost over some other foodstuff that would serve just as well. You will buy the sheets but likely never make them. You can’t even make trays of them.
The runes/sigils are really handy, particularly Bursting and Perplexity. Those should make a return.
I’ve got more AP in dailies than he does overall and I’m not worried about maxing them for another two years. By then they will probably have raised the cap.
When I see GWAMM, I just see someone who used necro heroes to do hard mode with no effort and ground a load of money for certain other titles.
Not true in either case for me. I was out vanqing before SABway was the common thing (and before you could do the full hero party), and more often than not I was able to convince allies to come with. Even set up a night to clear out Lornar’s and everything south of it. Never got the itch to farm ecto and I’ve rarely been rich. It took forever to get all that alcohol and candy.
But like has already been said, I rarely notice titles on other people. Even then, I stop caring 10 seconds after I read it.
Returning from yet another failfest over at the Marionette, not sure if I had cashed in my keys for the night or not. Saw I had managed to get an exotic in all the hubbub. Pleasant enough surprise in and of itself, since I was still in the process of filling out equipment.
Support said to make an in-game bug report…. don’t they go to the same place?
More to the point, do those bug reports even get looked at?
The only thing I could ask is are you absolutely positive that the score wasn’t 14450 before, since 4s and 9s can look alike in a lot of fonts.
With who? The fashion police?
I’m in a similar boat. Just really haven’t focused on this. Maybe some guild can establish a regular group(s) to hash these out.
So, E is the 5th letter of the alphabet, and Mr. E means Mystery, and the sum of the letter is 125 (13+25+19+20+5+18+25), so 125/5=25, 25 is the age of a firstborn sylvari, there are 12 firstborn sylvari and 3 have to be revealed, 12×3=36 -> 3+6=9, Harbinger has 9 letters, Malyck is the Harbinger, Malyck is Mr. E.
You can congratulate me later.
It’s later.
Congratulations. On creating the longest, most convoluted string of kittenpull I have ever seen +1
Make it a Dwarven celebration, instigated to commemorate their transformation by the Great Dwarf.
It’ll be called….. Rocktoberfest!
zzz = gg /15
No drink since this is actually a fresh idea.
Allows a new method for bypassing JPs and getting around mobility limitations.
Probably wont happen.
Geh…. that’s definitely a PvP-flavored item. Any other similar things?
Ridiculously true.
If you do want everything, adjust your time expectations accordingly. It’s gotta be an exponential curve.
I worked very hard to get my MF up to a decent level, but this patch seems to be a slap in the face of that effort. All the loot is coming from chest rewards and bags, both of which are not affected by MF. Is there a reason for this change?
takes two drinks
You know full well this would have turned out very differently if a Charr had been in charge. Someone who understands not just commerce, but how to DEFEND what you have gained as well. Someone who understands that wealth and progress means nothing if you cannot defend and protect it.
Someone like Evon Gnashblade.
takes a drink
The RNG in GW2 is worse. Yes GW1 had rare drops and sometime, even after 50-100 tries, you might not get what you want.
But 100 or 200 tries in GW2 is nothing.
The polar bear mini would like a word with you.
How nice, you chose the one single thing Anet completely kittened us up over with. Even going as far as saying that it didn’t exist (kind of like the opposite of what they did in GW2 with Final Rest).
Otherwise, be it a BDS, Frog Scepter, Voltaic Spear or anything else, it wasn’t a mere dream to hope to get them.But let’s see in GW2 all the things that have stupidly low chances to drop :
-fractal weapons (but an 8+ month old bug affecting their drop rates have been fixed recently, so who knows…)
-fractal tonic
-dungeon recipes
-precursor
-chaos of lyssa recipe (but hey, they “fixed” the drop rate !)
-the first batch of Halloween weapons
-ascended chests from WvW
-the halloween minipet
-TA weaponsOf course, if you want to kid yourself into thinking that GW2’s RNG is perfectly fine and that it’s completely intended for someone to open 80k ToTs and not get a single wolf, feel free.
Personally, I find it more alarming that any player would go through 80k bags. That they’d have the resources to acquire the things. They weren’t nearly so easy to farm as advertised, and that’s a lot of pocket change to make up the difference.
GW2 loot isn’t nearly so randomly placed as anyone has argued. You guys seriously need to do your homework. Dulfy will help, and the wiki is catching up. I’ve already given examples in a different thread, and it extends to dropped exotics.
The GW1 weapons you quoted also had stupidly low drop rates; they WERE a mere dream to hope to get them. I dungeoneered like a champ, only ever got one of those hyper-rare skins, and its stats were complete kitten.
That’s something you guys forgot. This was mostly a feature of the first two games, Prophesies and Factions, but it extended to hyper-rare drop skins in the last two. You could get a weapon that would look nice, but it would have a skill allotment requirement too high to make it useful in regular play, or it wouldn’t be max damage, or it wouldn’t have an additional bonus descriptor (inscription), or the bonus wouldn’t be max for its type. Sometimes it wouldn’t be even be attributed the way you’d need (hard to use a Energy Storing staff on your necro). So your windfall was pretty but worthless. In Nightfall and EotM, this was less of a problem. You’d still get bad req and damage, but most of the missing inscription problems could be fixed, because the weapons were mostly slotted. And ‘greens’ came with max stats. But those tended to be common, and we’re talking about platinum standard skins with your EotM dungeon drops.
In most cases of loot in GW1, you have to compete with the rest of your party. When something drops, it gets assigned to one person in the vicinity. This includes your AI helpers. This can cut your already abysmal chances by 87.5%. And unlike in GW2, when someone else gets loot, you are guaranteed to get nothing at all for that particular roll (some rarest mobs gave you as many as 4 chances).
It is a little too fire and forget for me. You turn tickets in and then hope that maybe you’ll get some mail. But if you forget about it and get nothing it’s pretty anti climactic.
The alternative:
“Dear Brent.1580,
“Today, we doled out the wonderful and weird Hallowe’en skins from our in-game lottery. Approximately 960 lucky Tyrians are now reading their mail from us describing their great fortunes and methods for collecting their prizes.
“The rest of the in-game populace is also receiving a mail. This mail. Congratulations!
“Thank you for playing!
“Sincerely,
“ArenaNet Contest Division
“P.S. If you have any questions, please refer to the following link:
" https://www.youtube.com/watch?v=M5QGkOGZubQ "
It’s unpleasant and unfair. And it doesn’t feel like rng at all, I know people that got 6+ precursors and I didn’t even get 1 and I play twice as much as them. That’s not rng.
Not working in your favor doesn’t make it unfair.
takes a drink
takes a drink
Do you guys spot anything?
(HINT)look at her waist
I’m a lookin’ I’m a lookin’
8D
and those… nose!
‘Would disappear without notification’
That’s a very american way of thinking.
‘I wonder if santa clause is gonna go away when christmas ends’
‘Will the easter bunny stay after easter?’get it?
No, evidently you don’t get it.
We’re not talking about the Great Pumpkin.
We’re talking about the vendor to turn in the cobs, nougats, fangs and skulls. We’re tangentially talking about the greedy skritt wanting shiny foil for ridiculously cool weapons. King Thorn and his sneering waif can go home
I always figured the NPCs were already staying over a bit, since they don’t depart until November 4th. That’s a +4 to Halloween, giving us a bit of extra time to complete our transactions. As much as I love Halloween, I think part of its appeal is the limited time that the whole event, including the NPC crew, is around.
Basically, having a bunch of NPCs with jack-o-lanterns and candy corns over their heads in April or July might be a little odd.
Aight let’s go there. ;D
While the holiday is actually days past, the festivities and the associated farm ended officially this morning, for you Seattle people, and unofficially for several players whenever they put their weary heads to rest after a long session of treating ghoulies like piñatas and knocking candy out of them. Some people stay up waaay past their bedtimes and forget that wrapping up after the festivities (checking the merchants, the tradepost, last minute crafting, opening bags, turning in skritt shinies, trying to knockout the last few daily achievements, jumping over to that last world boss because your guildie friend is more insane or in a different time zone, etc.) is going to take more time than their bodies are going to allow. So they decide to put it off until they get back in the next day, hoping that the vendors will still be around.
This could happen the night before the update. This could happen 5 days before the update, if player just doesn’t get time to come back. Either way, if they return even 3 minutes after the update, and the vendor has packed up for the year, the accumulated goodies that they spent so long trying to earn might now be just so much worthless trash, possibly without a use or even a lowball vendor value so you can claim a regretful handful of coppers (hello, Scarlet key fragments). But players will retain these items because they have the expectation that something will be done to make this inventory clutter worth something. This make playing difficult, since a full pack requires a ridiculous amount of salvaging to keep gold/materials flowing. In short, this blows.
You can argue that players should be more mindful of history and the time limit. This is true. More often than not, the vendors DO disappear after the festivities are done. But this wasn’t always the case. In GW1, many of the associated vendors would remain for 4-5 days after the event to provide a last-chance opportunity to offload your gains for something worth your while.
I don’t think players would demand that the Mad King’s personal merch outlet remain available through Christmas; the following Thursday after the update should be good enough for everyone to get their cobs traded in. In any case, make sure that there is an EXPLICIT note in one of the patch notes announcing exactly when the merchants would be closing up shop for good.
I think the chests really just need to be more rewarding with exclusive skins.
And the chests SHOULD NOT give anything tradable ever, because that would result in a huge market crash for any items acquired from the chests that are tradable. For example, black lion weapon skins.
Right. I’d concede to that. Even the PvP-only skins that you got from the boxes seemed to be limited to a certain subset of the more common ones. And it would give players a chance to get parts of the Guild, Apostle, Heavy Plate, and Marauder sets which are all now effectively out of the game (I don’t think Tribal was available this way. I don’t have any pieces of it, at any rate).
Oh god, no! You won’t be able to make tons of money from your grinning shield?!
Say it ain’t so!
srsly
Yeah. Fergahdsakes, what’s your ideal scenario here? The skins are only awarded at a time when every player is online?
Let’s assume that actually happens. Now there’s a mad rush to post all these kitten weapons on the TP (assuming no one wants to keep these things for themselves). So 1000 people simultaneously access the trade post and post their item for the exact same price.
Oh wait. That won’t happen. Even if everyone is doing this in the span of 5 minutes, you’ll still see the same behavior. Players will nickel and dime each other until there’s a range of prices about 50-60 items long for each skin. This will happen if they do it in 5 minutes or 5 weeks.
And it’s FAIR. No one knows when they are divvying out the weapons. Anyone overly concerned about missing out on their windfall can do what they’re going to do anyways – stay in the game until they get it.
It’s a kid’s game.
No, seriously.
When I was young, we played a game called Ghosts in the Graveyard, a variation on the basic Tag. Essentially, home base was the back yard. The ghost (It) ranged around the front and sides. The players would count out loud from 1 o’clock to midnight, then shout “Ghosts in the Graveyard, here we come!” Then they would attempt to make a full circle around the house while the ghost attempted to tag the runners. Anyone tagged joined the ghost’s team. They’d continue to do this until only one runner was left. The objective was to be the last person untagged.
Yes, it’s weighted towards the Inquisition’s side. It’s SUPPOSED to be
I remember the threads where people were upset that there were PvP skins/armor in the Achievement chests. I wonder if those people are happy now that they have been removed….or are upset, yet again.
I was clueless how good I had it.
I never made a gripe post about the pvp skins, but for my first couple of chests, I didn’t know that you could store these things off of your character. So, I tossed them. I wasn’t interested in PvP, space was at a premium, and stats weren’t determined by looks if I ever changed my mind.
Then I learned that you could store them in the locker, but I didn’t know you could do anything with the duplicates to actually get new/better skins. So I continued to toss those. I think I did that until about 10k.
At that point, I learned about the PvP salvage kit and forging there, so I finally started to accumulate materials. The wardrobe was introduced when I was about 12-13k. I rushed my chest a day before it hit and salvaged all the skins in the locker that I had covered in the hopes of getting something interesting for them. I managed to get 2 I didn’t have.
After that, I opened only one chest and saw I was no longer getting free skins. I haven’t bothered with them since. I don’t have a head for profit, so without these boxes, I’d never have a chance in hell of getting even half of the wardrobe unlocks that I have now. Now there’s nothing inside of them that I want, and they’re pointless. I’ve got plenty of boxes o’ fun, I barely use boosters, and everything worthwhile about AP is doled out separately.
(edited by Sariel V.7024)
Yeah, you choose from a list of stats for those. However, keep in mind that they’re level 78 and, thus, won’t have quite the same stats as a level 80 exotic backpack. And any upgrade put in it will have to be lower than level 80, as well.
Wrong. They are actually better than exotic level 80 backpacks WITH upgrade.
A regular level 80 exotic backpack has the following stats with max upgrade:
+22 Power
+16 Prec
+16 Fero+25 Power
+15 Prec
+15 Fero
Yes. While they are limited to level 78 (and thus, you can’t put in the best upgrades), they are effectively level 84 in terms of stats. Using rare Mithril Imbued jewels will bring them close to Ascended level stats overall.
prices went up a lot ofc, but it took some time.
However, you have to bear in mind that we got much moar candy corn this year !On the other hand they’ve introduced the candy corn gobbler to take out some candy.
It’s hard to tell what will happen, but given the supply atm of both candy corn and tot bags i think it will not go up as much as last year .
Check out the stock of the other 3 materials. Considering the limited utility, I don’t think it will be moving any time soon.
does someone remember how the price of festeval’s items grew up last years?
www.gw2spidy.com should have the info you want.
Still undecided, if I want the Lady or the Tiger, both have pros and cons.
The Tiger is much less dangerous.
Besides, it’s been a while since I read the story, but isn’t the point of it that the doors are not labeled? You don’t know which one you get until you make the choice.
The solution is to work with what you have and turn it to your advantage.
Open both doors and hide in the space behind one of them.
(edited by Sariel V.7024)
It’s strange that they showed up at all because this is a different map and it needed to specifically populated for the Halloween event.
Remember, when Mad Memoires was first released, Lions Arch looked a whole lot different to what it does now. Someone had to put these NPCs back in. Apparently someone who didn’t check so good what these NPCs were for.
Take this with a grain of salt, as I can’t say any of this for sure, but I do value my theories pretty highly:
- It’s been in the game since launch.
- It’s a PvP-Only weapon.
- It was a Dragon-level reward, but no one ever reached dragon level before the wardrobe was instituted and the method of acquiring these weapons was removed.
- You can’t make it in any way, shape, or form.
Fortunately for everybody, I’ve been batting 0 lately.
HP Lovecraft inspired, a gigantic, slimy worm with a mass of black tentacles surrounding its maw:
I’m almost positive it will be based off of an angler fish, at least partially.
That’d be an awesome idea. Deep sea terrors like the viperfish would be very fitting.
Nice vid
Every few years I do a listing of scary music. Yours could about qualify.
Sure, but we can’t know that without knowing what the intended distribution is meant to be.
The thing is, it’s not really fair to expect ANet to release drop rate info. Firstly, we don’t even know how a single subset, such as exotic daggers, is organized in the tables. Secondly, in the event that they released such a list and it was of a readable size, you would instantly have people raising hell about drop rates of their preferred items being too low. And that would drown out any valid discussion by sheer volume, which is an extremely undesirable result.
This is not entirely true. Except the conclusion to your secondly. People will take any excuse to raise hell
There is a master list, and it is largely released to players. However, it has multiple nodes of organization, based on the source of items, who was updating it for what, and when, and drop rates aren’t listed. Some connections between items on it are obvious, while some things that seem like they should be near each other… aren’t. But because it is fairly well organized, it wouldn’t be too much to expect that drop tables based on it have some kind of structure within it.
We can’t give feedback as to what’s “right” because we don’t know what “right” is meant to be. All we can do is give feedback on how things FEEL to us, and ANet can decide what, if anything, they wish to do about that. If we note that it “feels” wrong to receive zero of a desired item when other players seem to be getting several of them
And here you’re showing the same problem again: “Bad” drop rates mean different things to different people. Some people think “bad drop rates” is all about precursors. Others want more exotic drops. Others focus on the quantity of items they are getting.
There’s also the subset of people who take into account the time used to get those items. That’s one thing the drop tables cannot reflect accurately. These people don’t necessarily care about the absolute quantity of items they are getting, they only have eyes for the quantity/time aspect. And if you ask me, these people should be ignored, at least as long as we have a full RNG system. Unless you’re literally documenting every single drop you’re getting over thousands of drops, it’s all meaningless, anecdotal “evidence”. You can’t just take a deck of cards and pull out 5 card hands for 8 hours straight and think you have a good sample of all 5 card hands.
These are good points. I’d counter the last one, that if you spent a week in one spot killing monsters and cataloguing the drops, you’d have a fair idea of the pattern of things available there. You don’t need the full picture to be able to make good generalizations.
There’s actually 4-5 different versions of this item, all appearing the same. I was hoping they all would work in the forge, since there’s no way to tell them apart, but apparently not
Edit: API lists 6 as of 9/20/14
(edited by Sariel V.7024)
Suriel
…
What?
I’m enormously fond of Lion’s Arch, and I dream of the day when it’s back to its former glory.
Wouldn’t that require emptying out the bay?
i have managed to get parts 1-2-3 so far and im told 4 will be available tomorow tho players Ive spoken to are unsure if we will be able to make mad memories again this year
Not sure who told you that but I think they were making conjecture. I checked out the spot for #4 last night and the ghost didn’t turn up. Waited for nightfall and everything. I had the first 3 pieces already.
It’d never be for realz. Eddie’s too much of a sociopath to resist the chance to backstab darling daddy, and Ozzie is just too insane to be trusted, even if he agrees in complete good faith. The wind changes too quickly around him.
I seriously doubt they are targeting rich players. More likely it’s an anti-botting tactic. Which kinda speaks to what your friend might be doing ;(
Sometime my characters sneak into NPCs houses and pretend not to be a homeless wondering monster murderer.
:(
This is shortly before you rob them blind, turning over their homes with a fine-toothed comb, and they don’t bat an eyelid, I assume.
We’ve all been there
Every time i see a staff ele i force myself not to vote kick it from a dungeon,
I’d block you for that one, but you watch The Mentalist. Therefore you have redeeming value.
ah, sorry /15