Showing Posts For Vague Memory.2817:

Your Top 5 Suggestions to ANET sPvP

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Posted by: Vague Memory.2817

Vague Memory.2817

(1) Fix the camera. It is still trash. At max FoV all I see are the tops of trees and roof rafters, however I can’t see the most important thing which is people hitting me from outside of my FoV. I have to constantly readjust camera angle every few secs while fighting to see what is going on. This detracts from good PvP.

(2) Remove the ridiculous concept that one class can hard counter another. This inherently means class balance cannot be achieved. Balance means it should be the player’s skill that determines the outcome of a fight, not an innate advantage or disadvantage. This is PvP 101 guys.

(3) Reduce the number of passive skills that require no skill to use across all classes. Therefore reintroduce skill back into the game. Especially short cd spamming (high damage/survivabilty skills and large aoe condition fields), and single skills that have multiple effects (like adding massive survivability and doing large amounts of damage simultaneously). Also reduce AoE field size so you have to be strategic where you place them.

(4) Introduce CC immunity. Stun, daze, taunt (etc.) locking is dumb. Seriously this is obvious and prevented in a lot of good PvP games, for very good reason.

(5) Extreme build sacrifice. This is the most important area where GW2 PvP fails. I know ANet like to break the mold and have had a lot success doing that. However breaking some molds leads to what we currently see, an inability to balance classes. Basics, if you want very high damage you should have to sacrifice survivability and become a high risk glass cannon. If you want extreme survivability you have to sacrifice damage to the same extent. Currently we have some classes that can build for both extreme high damage and sustain = broken. Even if all classes can do this it is still broken, because every subsequent change to a class creates disparity. Also the concept of almost invincible bunkers needs to go. Because of the way PvP capture point maps are, a glass cannon should be able to kill a bunker 1v1, and not require 2-3 people to destroy.

ANET How many more posts do you need?

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Posted by: Vague Memory.2817

Vague Memory.2817

Unfortunately PvP has now been solely geared towards trying to get people to participate in esports (i.e. play in teams), to make esports faster and more exciting(?), with PvP balance now meaning deliberately “shaking up the meta” by periodically making certain classes stronger and other classes weaker. It is no longer about ensuring the enjoyment of non-esport players (the vast majority), but wasting resources on a niche sub-component in an on-going failed experiment to create a global esports brand that is impossible to achieve under the current strategy.

Whoever is making these terrible decisions needs to go. Accept that nothing is going to change in PvP until this happens. I have rarely seen such self-immolation by a game company before.

I thought Colin already left??? He was the head of the spvp department; I mean, he man-ed up and left, two weeks after this disaster of a MMR we have.

Dang, I only stopped playing for two weeks. I had no idea he was leaving. Just did some searches and found this:

https://www.reddit.com/r/Guildwars2/comments/48zlyd/im_mike_obrien_here_with_gw2_dev_team_ama/

Well we’ll see if this filters through the system, if not then he was not the cause.

ANET How many more posts do you need?

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Posted by: Vague Memory.2817

Vague Memory.2817

Unfortunately PvP has now been solely geared towards trying to get people to participate in esports (i.e. play in teams), to make esports faster and more exciting(?), with PvP balance now meaning deliberately “shaking up the meta” by periodically making certain classes stronger and other classes weaker. It is no longer about ensuring the enjoyment of non-esport players (the vast majority), but wasting resources on a niche sub-component in an on-going failed experiment to create a global esports brand that is impossible to achieve under the current strategy.

Whoever is making these terrible decisions needs to go. Accept that nothing is going to change in PvP until this happens. I have rarely seen such self-immolation by a game company before.

Have fun

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Posted by: Vague Memory.2817

Vague Memory.2817

I understand where the OP is coming from. I stopped playing PvP a few days ago. PvP is just not fun any more, I can’t even see what some classes are doing because of the ridiculous amount of swiftness, quickness, super-speed, evade speed etc. Most of the matches just feel like I’m reacting rather than playing. There are too many big differences between some of the classes in terms of balance, that Anet refuses to see and in fact makes worse with each patch.

Everything went to hell after elites were introduced because a lot of skills were not thought through properly, especially with regards to counterplay. They have tripled the number of classes that require at least 2 players to take down. This use to be four but they smashed Mes to bits, even skills that had nothing to do with chrono bunker. It has become clear to me that PvP will become even less fun until whoever it is making these decisions is replaced.

Mesmer Condition Removal Problem

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Posted by: Vague Memory.2817

Vague Memory.2817

A lot of people are suggesting awkward workarounds to a real shatter condi cleanse problem, rather than admitting the truth, that there is a problem. A problem that has become more amplified since the introduction of elites.

Skilled people getting good even matches??

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Posted by: Vague Memory.2817

Vague Memory.2817

I got to diamond last season before stopping, and from what I saw is if you have a lot of time on your hands and are lucky with dice roll teams you can climb very high relatively quickly. The reality is it is just a grind like PvE. As long as you are competent, the skill component is only as reliably as your other team mates. If you are only soloing it is a very mixed bag, and people of similar skill level may have very different experiences and hence division placements.

Is Mesmer inferior to other classes atm?

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Posted by: Vague Memory.2817

Vague Memory.2817

For me the top 4 hard/long fights are hammer scrapper, druid, reaper, and DH with power shatter. Talking about illusions and phants a lot of a +4 or +3 shatter damage is lost to aoe before they hit. Scrapper and reaper are difficult to get close to for a +4 shatter. Shatter is sub-par in the current elite meta.

Mesmer Condition Removal Problem

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Posted by: Vague Memory.2817

Vague Memory.2817

Two things mesmer lacks that are really holding back power shatter in PvP: lack of multiple condi cleanse and stability access.

Impossible to make progress

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Posted by: Vague Memory.2817

Vague Memory.2817

Something seems off to me. I keep getting matched against uber teams that absolutely destroy my team. Especially at the start of the season win/losses should be more random than 10 losses or more in a roll. Worst was 5-500 loss.

Mesmer Condition Removal Problem

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Posted by: Vague Memory.2817

Vague Memory.2817

Mesmers have condition removal from Mantra of Resolve, Well of Eternity, Blurred Inscriptions (trait in dominations) with signets, Null Field , torch’s the pledge trait (illusions), arcane thievery, disenchanter (very unreliably).

You can also use physical projectile (Mirror Blade or Magic Bullet)/ whirl ( Phantasmal Warden/ Berserker) in a light field (Temporal Curtain / Veil / Well of Eternity).

edit: I don’t feel that it is the Mender’s Purity that’s very strong, using Mantra of Recovery is the only time it would be removing significantly more often than using Mantra of Resolve and that has a tradeoff of less burst healing. Restorative Illusions on the other hand I feel should have had an internal cooldown since it doesn’t require illusions for the condition removal/heal….

Also if you add untraited condi removal to mesmer weapon it’d better be 15+ recharge such as on staff 4, sword 5, GS 5, or on another skill with little effect other than as a defensive weapon. You’d also have to consider to restrict it to removal of a subset of conditions akin to untraited warrior warhorn.

Your list is ridiculous. Try and make a pvp build with good condition removal that doesn’t involve the inspiration line. Just listing condition removals out of context (including blast fields) is silly. The reality is very different. Mes were designed with various limitations in mind since GW2 launch, condition removal being one of them. If you build for decent condition cleansing you are giving up dps one way or another. For PvE in most cases it isn’t an issue.

I quit, something is very wrong!

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Posted by: Vague Memory.2817

Vague Memory.2817

I don’t understand why I’m constantly being put on teams that are getting slaughtered in the first mid fight and thereafter. Not fun really. The system doesn’t feel random enough at all, in fact comparable to having an ultra high MMR.

Possible changes for Feb 23

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

The balance patch was done on January 26th. That’s it for another 3 months.

https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-26-2016/first#post5957898

(edited by Vague Memory.2817)

I quit, something is very wrong!

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Posted by: Vague Memory.2817

Vague Memory.2817

Something feels wrong to me as well. I’m mostly getting put in teams that are getting totally destroyed. Last match was 5-500 I kid you not with a full team and no afks. two people didn’t score anything at all. The team comp was also atrocious, 2 thieves + 2 mesmers.

The reason we are Mad: We're Average

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Posted by: Vague Memory.2817

Vague Memory.2817

well, the thing with PvP is that, if they cannot take 10-15 losses then they are not fit for pvp.

true PvP players will keep on playing and will become better eventually.

You make it sound like one person wins a team match. If you are personal scoring high all the time, what difference does getting better make in teams that loses 250-500.

Congratz, Mesmer are the best to not QQ.

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Unfortunately if you don’t scream and shout the devs don’t take any notice. Look at how most Warrs handled getting knocked off the top spot. They flamed and abused (breaking pretty much every forum rule with no consequences) anyone who suggested they were overstating how bad warr was for months. I even had Warrs abusing me in game for daring to suggest that the class was still more than viable on the forums. What did they get. They got buffed, while Mes got nerfed into the ground because of one dumb build. This is how the devs try to balance the game. The louder and more obnoxious you are gets results, and the more civilised and more constructive you are gets nerfed. Fact.

100% accurate.

In the end of the day, war stilll unplayable for another season while mes is still manageable. Let’s not be too biased here ^^.

You are talking nonsense. Mes doesn’t play well at the moment and is lagging behind again to where it was before. As for warr, I’m playing PvP games where they are doing well, with the exception of warrs that seem to solely rely on rifle sniping.

Am I really? Let us look at facts for a moment: mesmer had a showing at ESL war did not. Most Pro War mains such as Tarcis and Rom re-rolled a long time ago because they could not make it work while Helseth and Frostball are still able to take it to the highest level of play. Mesmer has better dueling than war, stronger utilities and a unique niche in portal and moa while war is just flat out inferior to it’s younger brother rev in every single way. You base your facts on your own experience with the game and that is the problem because to be honest unless you hit legend solo playing war you have no credibility; what I am basically implying here is that you are not good enough at this game to make that statement if it wasn’t obvious. Now, if you manage to convince the majority of war mains that hammer gs, axe shield gs war or even condi war has the slimmest chance of seeing high level play, than there is a general election in the U.S. that you could probably take by a landslide.

Take your whining and tears to the warr forum. This is the wrong place to look for sympathy after receiving buffs while mes got destroyed.

This is how simple minded you are my dear, I prefer mesmer over war I enjoy mesmer far more. I wouldn’t touch war atm if it was S tier but you know these things are probably beyond your comprehension anyways XD

By saying that, just shows how little you know. You guys are just ticked off because you held top spot in PvP for so long in gw2 and now you don’t, so you throw your toy out the pram when you don’t get your own way. Even other warrs in the PvP forum were saying it wasn’t as bad as people were stating. They just got shouted down and bullied into silence. Truth is this isn’t about not being viable it is about trying to reclaiming the top spot. So taking your whining out of here.

Congratz, Mesmer are the best to not QQ.

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Unfortunately if you don’t scream and shout the devs don’t take any notice. Look at how most Warrs handled getting knocked off the top spot. They flamed and abused (breaking pretty much every forum rule with no consequences) anyone who suggested they were overstating how bad warr was for months. I even had Warrs abusing me in game for daring to suggest that the class was still more than viable on the forums. What did they get. They got buffed, while Mes got nerfed into the ground because of one dumb build. This is how the devs try to balance the game. The louder and more obnoxious you are gets results, and the more civilised and more constructive you are gets nerfed. Fact.

100% accurate.

In the end of the day, war stilll unplayable for another season while mes is still manageable. Let’s not be too biased here ^^.

You are talking nonsense. Mes doesn’t play well at the moment and is lagging behind again to where it was before. As for warr, I’m playing PvP games where they are doing well, with the exception of warrs that seem to solely rely on rifle sniping.

Am I really? Let us look at facts for a moment: mesmer had a showing at ESL war did not. Most Pro War mains such as Tarcis and Rom re-rolled a long time ago because they could not make it work while Helseth and Frostball are still able to take it to the highest level of play. Mesmer has better dueling than war, stronger utilities and a unique niche in portal and moa while war is just flat out inferior to it’s younger brother rev in every single way. You base your facts on your own experience with the game and that is the problem because to be honest unless you hit legend solo playing war you have no credibility; what I am basically implying here is that you are not good enough at this game to make that statement if it wasn’t obvious. Now, if you manage to convince the majority of war mains that hammer gs, axe shield gs war or even condi war has the slimmest chance of seeing high level play, than there is a general election in the U.S. that you could probably take by a landslide.

Take your whining and tears to the warr forum. This is the wrong place to look for sympathy after receiving buffs while mes got destroyed.

Congratz, Mesmer are the best to not QQ.

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Unfortunately if you don’t scream and shout the devs don’t take any notice. Look at how most Warrs handled getting knocked off the top spot. They flamed and abused (breaking pretty much every forum rule with no consequences) anyone who suggested they were overstating how bad warr was for months. I even had Warrs abusing me in game for daring to suggest that the class was still more than viable on the forums. What did they get. They got buffed, while Mes got nerfed into the ground because of one dumb build. This is how the devs try to balance the game. The louder and more obnoxious you are gets results, and the more civilised and more constructive you are gets nerfed. Fact.

100% accurate.

In the end of the day, war stilll unplayable for another season while mes is still manageable. Let’s not be too biased here ^^.

You are talking nonsense. Mes doesn’t play well at the moment and is lagging behind again to where it was before. As for warr, I’m playing PvP games where they are doing well, with the exception of warrs that seem to solely rely on rifle sniping.

New matchmaking is seriously fantastic

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Posted by: Vague Memory.2817

Vague Memory.2817

I haven’t noticed any difference from the previous system. First four games our teamed got hammered by 150-200 pts. From experience I know this steak wasn’t going to get any better so I just stopped playing.

Possible changes for Feb 23

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Posted by: Vague Memory.2817

Vague Memory.2817

Are there going to be any changes? They said they were only going to do a balance patch every 3 months, and they have already done one for this period.

Personally I wouldn’t call that a balance patch, ele sceptre changes? It was one friggin skill that changed and even then it was half kitten d.

Ththey went half way and nerfed things that were good or too good in their eyes but they didn’t fix the mountain of mechanics, skills or weapons which don’t work.

Agreed. But that was their big balance patch for the quarter and the PvP season. They might do some bug fixing, but no balancing, just like the last season. That is how they have decided to do things now.

Congratz, Mesmer are the best to not QQ.

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Unfortunately if you don’t scream and shout the devs don’t take any notice. Look at how most Warrs handled getting knocked off the top spot. They flamed and abused (breaking pretty much every forum rule with no consequences) anyone who suggested they were overstating how bad warr was for months. I even had Warrs abusing me in game for daring to suggest that the class was still more than viable on the forums. What did they get. They got buffed, while Mes got nerfed into the ground because of one dumb build. This is how the devs try to balance the game. The louder and more obnoxious you are gets results, and the more civilised and more constructive you are gets nerfed. Fact.

Possible changes for Feb 23

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Are there going to be any changes? They said they were only going to do a balance patch every 3 months, and they have already done one for this period.

Black Feather Wings Glider still broken

in Bugs: Game, Forum, Website

Posted by: Vague Memory.2817

Vague Memory.2817

Nope that doesn’t work either. Just tried it exactly the way you described both with it equipped and unequiped at the same scout. I have never skipped any of the scout talking part. This is just plain broken for me.

condi mesmer in the finals

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Playing Mes now feels like pre-June 2015 state. Doesn’t feel good at the moment.

Why don't certain champ bags stack

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Posted by: Vague Memory.2817

Vague Memory.2817

No, it is not that. You have exotic champion loot box, you get the same one some time later in some other map. Both exotic, both share the same name, the same description, the same icon, and yet, they don’t stack. It is really annoying but I was always lazy to make a topic about it. Thank you, OP.

In my case I’m got them on the same map (Verdant Brink), but at a different locations. It’s as annoying as hell.

Why don't certain champ bags stack

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

No, the examples I gave are named the same and have the same rarity (i.e. exotic).

Why don't certain champ bags stack

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

Besides the point of having so many unnecessary different types of bag drops, we also have same type/rarity champ bags not stacking together. For instance I have 2 different stacks of exotic Hierloom seed pouches, and 2 different stacks of exotics Fallen Adventurers Backpacks, despite the fact the are the same item. Sure I get they want people to buy more inventory slots so they put lots of junk in-game, but same type bags not stacking doesn’t even make sense.

Black Feather Wings Glider still broken

in Bugs: Game, Forum, Website

Posted by: Vague Memory.2817

Vague Memory.2817

I have the backpack skin for this already. I’ve followed the instructions of making sure the skin is on the backpack and speaking to a scout in Verdant brink, but it doesn’t unlock. I’ve done every possible combination of unequip and equipping it again and speaking to different scouts, but to no avail.

I reported this on the forum with a few others 3 months ago and also sent a bug report in, but still nothing has been done about it.

Why did they make such a daft system for this unlock when all they had to do was flag these skins to unlock if you have them equipped. Please fix.

Mastery points, ugh [Merged]

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Posted by: Vague Memory.2817

Vague Memory.2817

I think the system is worse for new players. Next up are veteran players who didn’t do certain achievements before HoT because they have no interest in them, for instance jumping puzzles or replaying personal story parts several times to get the achievements. Anet have this habit of putting various rewards in game modes or repetition that people on the whole don’t like or even hate doing.

To me this is the wrong way of doing things . Instead of trying to get people to play content they don’t like for rewards they want, they should improve that content to make it more fun, or in the case of mastery points have enough in the core fun parts to max it out. Their attitude seems to be, we made this other content and if you want cool stuff then you have to play it whether you like it or not. I personally think that is one of the things that holds GW2 back.

[Feedback] Dishonored

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Posted by: Vague Memory.2817

Vague Memory.2817

It might be better for the OP to find out why he is having so many DCs. Whether that be game crashes or internet drops. I used to get fairly frequent DCs and eventually found out the cause which in my case was one bad memory stick (giving a memory address error crash). Another cause was the GW2 32 bit client, but when they gave us the 64bit beta client that stopped that for full map events like Teq.

I’ve looked into it, and it’s nothing on my system. Nor my ISP. I don’t normally lose connection to the game, but when I do I get a Cannot connect to login servers. I sometimes get this error message and not get dropped from the game, so it’s safe to say it’s on ANets end not mine. Also I only get DC’s from GW2. Nothing else.

Trust me I know how annoying it is when this keeps happening. But when it comes down to it, if you ask other people in map chat (like I did) and find no one else is having the same problems then likely it is something occurring on your end. With the Teq event crashes it was definitely Anets 32 bit client as other people were also having problems, and those that weren’t were circumventing the problem by turning their graphics settings down.

In this instance I don’t think the dishonour system is at fault, but whatever is causing the DCs. As for it not occurring for other games, I experienced the same thing, however I only discovered my bad memory issue through GW2 for some reason. In my case maybe it is because other MMOs I play aren’t as memory or graphics hungry as GW2.

[Feedback] Dishonored

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Posted by: Vague Memory.2817

Vague Memory.2817

It might be better for the OP to find out why he is having so many DCs. Whether that be game crashes or internet drops. I used to get fairly frequent DCs and eventually found out the cause which in my case was one bad memory stick (giving a memory address error crash). Another cause was the GW2 32 bit client, but when they gave us the 64bit beta client that stopped that for full map events like Teq.

(edited by Vague Memory.2817)

Your League Experience for S1

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Posted by: Vague Memory.2817

Vague Memory.2817

Far too much sustain going around. Before elites ele had the best sustain being almost unkillable and then Guard. After elites it been ele, druid, scrapper, and bunker mes. Hasn’t been fun fighting for 3-5 mins a time as a full high risk zerker against low risk builds that require 2-3 people to take down. Definitely the worse PvP season I can remember, that I would rather sooner forget. As for DH, I can’t believe they released such a broken elite, unblockable traps with dazes + obscene ranged damage. Their attitude is you guys have to put up with this broken stuff for a whole season before we can be bothered to do anything about it, is the worst PvP policy ever. One we can look forward to from the next patch as well.

The league had no real thought put behind it. MMR abuse, the bizarre pip gain/loss system, and I felt no sense of achievement on reaching diamond because it felt more luck based than any measure of my individual skill. We still have premade vs pugs, why? Because Anet’s PvP drive and balance is centered solely on trying to create an esport brand.

Actually dragonhunter was likely the best thing about season 1 because it had a clearly defined role as a bronzestomper and one’s relationship to it was a clear demarcation line: lesser skilled players complain about them whereas good players know their counters. Their bronzestomper role was a sign that Anet was starting to balance for skill (thief already had this treatment from the other side) but had lots of major tweaking to do on other classes. Being “OP” in lowerleagues but underpowered in higher leagues apparently wasn’t their intention however.

Well according to Anet DH have too much burst and disruption hence why traps are receiving a nerf. People were saying this from early on in the season, but nothing was done about it, which means Anet were happy to allow an OP spec to continue for a whole season. That doesn’t fill me with confidence for subsequent seasons.

Your League Experience for S1

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Posted by: Vague Memory.2817

Vague Memory.2817

Far too much sustain going around. Before elites ele had the best sustain being almost unkillable and then Guard. After elites it been ele, druid, scrapper, and bunker mes. Hasn’t been fun fighting for 3-5 mins a time as a full high risk zerker against low risk builds that require 2-3 people to take down. Definitely the worse PvP season I can remember, that I would rather sooner forget. As for DH, I can’t believe they released such a broken elite, unblockable traps with dazes + obscene ranged damage. Their attitude is you guys have to put up with this broken stuff for a whole season before we can be bothered to do anything about it, is the worst PvP policy ever. One we can look forward to from the next patch as well.

The league had no real thought put behind it. MMR abuse, the bizarre pip gain/loss system, and I felt no sense of achievement on reaching diamond because it felt more luck based than any measure of my individual skill. We still have premade vs pugs, why? Because Anet’s PvP drive and balance is centered solely on trying to create an esport brand.

We need attack direction indicators

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Posted by: Vague Memory.2817

Vague Memory.2817

Or you could just actually pan around and pay the kitten attention……/

What you are suggesting makes no sense. Panning the camera around 360 degrees constantly while fighting 1v1, 1v2, 2v2 etc, is not a realistic option.

We need attack direction indicators

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Posted by: Vague Memory.2817

Vague Memory.2817

Even with the camera at max FoV it is quite annoying not knowing you are getting attacked by people who are out of camera view with ranged burst skills especially when already engaged in a fight. I suggest including an option to turn on attack direction indicators. These could be as simple as red chevrons on the edge of the screen appearing in the direction that someone is attacking you, out of your field of view.

Solo q'd into Diamond with a 3/10 ratio

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Posted by: Vague Memory.2817

Vague Memory.2817

I’ve found diamond little different from any of the other divisions. When I was in ruby I was facing teams with 2-4 diamonds in them anyway. Diamond is just a grind like ruby but longer because you need 35 pips instead of 30. If you have lots of time on your hands for pugging and are at least competent getting to Diamond is just a matter of time.

Why....

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Posted by: Vague Memory.2817

Vague Memory.2817

…do I get punished for playing good?

The more I win, the worse my teammates are. Whats the logic behind that?

Give me enemies on my level instead of forcibly tanking my level by saddling me with players that dont even know theres a minimap that you can see enemy players on.

Because MMR doesn’t reflect skill, it reflects the skill of every team you pugged in. The biggest lie about MMR is that it is able to pick your skill level out of 5 random people over time. But if you are top scorer in 95% matches and keep getting long losing streaks then it is not assessing your or everyone else’s skill level accurately.

Anet, plz buff mesmer dps!

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Posted by: Vague Memory.2817

Vague Memory.2817

When the season is over I will practice a few other classes. I don’t have high hopes for mes. In this meta it feels like a lot of hard work with little reward. Whereas most other classes have very high sustain and damage, on mes you have to choose. I run a lot of builds over 3 years and currently play glass power, but even with glass power it doesn’t compare to a DH burst standing still trapping and out dpsing you at range. I’m not even going to mention reaper or scrapper. Playing a lot of matches I don’t see any mes really standing out, they are more of a support class now or some boring bunker variant (RIP).

I'm excited to play on the 26th

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Posted by: Vague Memory.2817

Vague Memory.2817

they are shaking the meta up by rotating which classes will be OP for the next season and which no one will want to play.

That’s all they can do really. Please accept the reality.

Every time I see a thief in party, I can see the smile ear to ear now.

I disagree. That is not all they can do. Balance should mean classes have an even chance against each other at the same skill level. Not what we have now: hard counters, soft counters, conditions outstripping power builds, some classes having lots of condi cleanse/stability while other have only a few, passive damage vs skilled damage, fix the kitten ed camera view, etc. etc. There is a lot more they can do, but they don’t have big enough stones to try.

I'm excited to play on the 26th

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Posted by: Vague Memory.2817

Vague Memory.2817

I’ve not heard anything from the devs that addresses the core issues and mechanics of PvP. All I’ve read and heard is that they are shaking the meta up by rotating which classes will be OP for the next season and which no one will want to play.

What'd you do if you were president of ANET?

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Posted by: Vague Memory.2817

Vague Memory.2817

….rub my hands together thinking of the next expansion release which will contain even more ridiculous unbalanced elites, because that’s what sells, and therefore I make more money. Hurray!!

Rewards for Top Rank 100 Players?

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

It would be odd if they did. The message this would send out is if you exploit and game our system we will reward you for it, and if you don’t and play how we intended..then too bad.

Have you ever considered that the top players are mostly just good players and that exploiters are a small minority? Being at the elo where I get matched with those players, that had been my experience.

No. Read through the forum threads, even pros were doing this and citing they did it to shorten queue times. An apparent side effect from this was climbing the league much faster. Was it a side effect, or the main intent, who knows. But the first debut league results have been tainted from day 1.

Achievements make GW2 a toxic wastebin

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Class dailies and league class meta achievements in ranked should scrapped. Common sense would tell you that people will play classes they have little skill with to get these. In the process causing 100-500 loses.

Rewards for Top Rank 100 Players?

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

It would be odd if they did. The message this would send out is if you exploit and game our system we will reward you for it, and if you don’t and play how we intended..then too bad.

Anet, plz buff mesmer dps!

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Mes dps does suck. A good test of dps is how long does each class take to destroy a treb in Kyhlo, solo a creature in Forest of Niflhel, or the lord and his guards in Foefire. My observation is it usually takes Mes significantly longer compared to the other classes.

Everything is OP! So that means...

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Posted by: Vague Memory.2817

Vague Memory.2817

I end up feeling pretty silly when all my posts contain the terms “power creep” and “less skill-based combat”, but this really is the biggest thing pushing me away from the game at the moment.

If you’re complaining about this game not being skill based and having too much power creep, you’re going to be in a world of pain if you ever go to other mmos. I’ve played a number of mmos and gw2 has the most complex and skill based combat system I have ever seen in a mmo.

And yes, HOT introduced some level of power creep, but lets be realistic the amount of power creep introduced by HOT is so marginal compared to other mmo’s expansions, like seriously in SW:TOR’s recent KoTFE expac high-end critical hits went from 10-15k to 20-30k and every single melee class gained a leap or a shadowstep and every ranged class got a additional disengage or teleport.

I really think too many people on this forum have been playing this game soo long that they have forgotten what the rest of the market is like.

That’s like saying I live in a totally brutal dictatorship country, but I’m glad I don’t live in the country next door. Saying it isn’t as bad doesn’t make it somehow better.

The moment u realise u go full shatter

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Power shatter sucks against DHs. Their traps kill all your phants and clones instantly including your ileap gap closer, before they can get to them. Without stability you don’t have a chance. They can out dps you ranged too. They should have removed the daze from traps rather than just reduce it from 1sec to 0.5sec.

Esports lamers hijacked this game

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Posted by: Vague Memory.2817

Vague Memory.2817

Most of the maps are well made but are out of date. They were made at a time before elites and various other skill/trait changes. Certain maps give an advantage to certain classes because of their increased movement speed uptime affecting how quickly they can travel from one point to another. For example after destroying a treb in Battle of Kyhlo certain classes can have it repaired in in a matter of secs. More bunker types and total point covering aoes are in game (the worst being per sec interrupt lightning/shocking fields) means these fields are too big or some of the capture points are now too small. Foefire lords +guards can be too easily soloed now because of condition/power creep. Basically some maps are being trivialised by some of the class changes made.

Will u give us full Balance Notes today ?

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Posted by: Vague Memory.2817

Vague Memory.2817

They said during the last guild chat that they did not include all of the changes otherwise it would have taken them about 4 hours. So I guess they just cherry picked what to talk about. My feeling is they didn’t finish deciding what changes to make at that stage as some of the proposed changes seemed like total overkill and/or unfinished.

Shatter for heals.

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Posted by: Vague Memory.2817

Vague Memory.2817

Anyone who plays mesmer in the current meta knows that 1 condi on shatter is not that much…
I play bunker, with:

  • 5 condi cleanse on heal = 0.17 condi/s
  • 7 condi cleanse on null field = 0.22 condi/s
  • 1 condi cleanse on shatter = 0.18 condi/s
  • resistance on F5, null field, and sometimes time warp

So in total, about 0.6 condi cleanse/s, a bit more thanks to alacrity (but this is getting nerfed) and a bit less considering that shatters are used for more than just condi cleanse so they are rarely used on CD.

And at the end, I still melt to condi if focused (in particular by reapers corrupting all the boons since I also get boons on shatter).

You should remember also that this is a heavy investment. Condi cleanse is the main reason a mesmer uses inspiration. We don’t get much more out of this trait line than condi cleanse. Remove it and the whole traitline becomes really really weak.

nice maths man, 0,6 condi cleanse per seconds, alias 1 condi removed every 2 sec…
isnt that enough? How can you whine about it?
and what if that remove condi on shatter would be on hit rather than on use? would be more in line with warrior cleansing ire, and you would start thinking before saying you have no good cleansers.

He said he plays a bunker. Basically standing on point cycling through skills while sitting in 2 fields (null and timewarp) with alacrity. Outside of this specific build (which will soon be dead after the next patch) hardly anyone uses null field and timewarp. The numbers presented do not represent the majority of builds, because your damage hits like a wet paper bag.

I play mes and the condi clearing is a atrocious outside of the inspiration line. Even with inspiration clearing multiple conditions on you is a nightmare, and you have to burn through all your shatters in one go to cleanse which means you are wasting a lot of damage. A burst chrono is likely to be rolling with minimal condi clear. There was a time when most mes builds lived on the wire and rolled with no condi clear at all before the buff to condi damage/stacking.

Personally I would like to see some decent condi clearing in other trait lines because at the moment you have to choose too much between damage and condi cleanse. Also access to decent stability if you play power shatter is virtually non-existent which means you have no cc protection at all.

Shatter for heals.

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

The only decent condi cleanse is the inspiration line. I rarely see or use null field in PvP because it is junk. May be useful for bunker chron but that will soon be dead. Arcane Thievery misses to often for no reason to be useful. If you use inspiration line with marauder amulet then you may feel the high survivability, but you are trading off burst damage and will rarely break a semi-decent bunker type player. I know because I used that build for a long time. Even with zerker amulet it lacks high enough burst in the current meta.