Showing Posts For Vague Memory.2817:

World completion is the worst.

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I did world completion once, and that was enough for me. Not doing it again for the gifts, so I’ll be limited to two legendaries. They need to have completion unlock a store which means you can can buy the gifts, at the moment more than one map completion is sadistic for me.

Magic Find is a Myth

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

The chances for a rare, exotic, and ascended are so small that increasing your magic find has a negligible effect. So the OP is right, it’s pretty useless. That has been my experience, and I’ve boosted mine to over 300% on several occasions.

All I want for Wintersday is ...

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

… Star of gratitude

Doing the right things to fight a mesmer?

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Fighting a necro is a tough fight for a normal spec power mes anyway. In PVP is takes me ages to take one down, and I can’t make a mistake, because of multiple conditions with movement impairment. Also a necro has better mobiity in-combat and can gap close you fairly quickly. But the biggest problem is shroud, effectively doubles health and also halves direct damage taken, making shatters ineffective. However when playing chrono I found the fight evened out considerable, and could fight on point toe to toe with a necro.

Just play Burn Guard

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

I’m surprised they nerfed the hell out of ele burning but left guard burns alone. Makes no sense to me as I get regularly hit for 2.5K burning per tick from guards. Engi burning could also do with some looking at. But Anet are doing things backwards, rather can recalculate burning, they nerf the skills that cause burning. Burning is the main problem, not the skills.

Don't touch the transmutes charges

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Do people really use all their trans charges? I have 500 of them and climbing. I would rather they replace them with shards of glory or something else.

The elite specs are comically overpowered.

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

I was about to post the same thing. Some of the elites are way too OP and way silly in combat mobility. Dragon hunters hitting for 16K with one invisible trap, and a Reverent who is so fast in combat that it has no counterplay. But so what as long as it sells HoT. I don’t get how they think this is acceptable. Do these specs get tested?

Problem with Elite specs in PvP

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Maybe it does maybe not, but using class or elite specs for match making is pretty much negated because people can change their specs and class at the start of the match.

chronomancer is such a win

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Chrono gives a a really nice play experience. It actually feels like your skill is being rewarded, whereas on normal specs I rarely have that feeling any more since all the roll back nerfs.

BWE3 Chronomancer Feedback Thread

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Chrono plays well. Playing against other elite specs it feels balanced. Anyone playing normal mes specs against any of the elites is going to have a very hard time, and people aren’t even use to using them yet.

I think Wells have a place in PvE and zergs, but in PvP the cds are too long for most of them and would be more beneficial in a premade team.

Shield block is greatly improved. The sustained block is generally useful especially in PvE, and has good utility in PvP, although it takes some getting use to, but I think the damage on the Phant is still too low to be competitive. Tides of time is okay, but I feel there is something lacking from it. It just doesn’t seem to do much. Rather than protect from projectiles in a linear fashion I would prefer if it conveyed reflect on those it touched instead. Of course the problem with self reflect revealing you in stealth would have to be dealt with first.

F5 (Continuum Split). Nice idea, but I just can’t get on with this shatter ability. In PvP every time I use it in a dire situation it results in my death. So I stopped using it to increase my survivability. The main problem is the attackable continuum rift is too weak, and everyone attacks it knowing it will port you back there and then bursts you down. I realise this is supposed to be for counterplay reasons, but it just turns out to be a liability and negates the purpose of the skill’s existence. Either give this thing some decent health or remove it as it just clutters up the screen.

can you explain changes to Toughness

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

Thing is getting the right balance between dps and toughness/vitality. Dps is a form of damage mitigation too. If you burst down a foe quickly that foe can no longer damage you. But the reason why PvE zerker meta exists is because most people what to do as much content in a single (usually time-limited) play session as they can, i.e do content quicker.

If everyone starts going top heavy with Toughness and Vit gear that will slow people and maybe even PvE zergs down a bit in HoT, from Anet’s point of view content may last longer too and slow down people burning their way through new content.

Unload 26% dmg increase (Thief P/P3)

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

The unload they were talking about was specifically to do with thieves. That was why it was under the thief’s patch notes. Why would anyone think this relates to Mes?

Inconsistent Illusionary wave effect

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Something has been bugging me for a while about about this skill. It’s fairly useful, but I find it’s knock back effect to be pretty inconsistent. Sometimes you are standing right in front of an opponent with no stability and it has no effect, other times the knock back distance varies for no good reason. I’m fairly sure that this has something to do with slightly elevated terrain and the way it travels. If it travelled like a real wave, slight inclinations shouldn’t effect it. Whatever it is, it’s as annoying as hell, and makes the skill unreliable.

"nice" matchmake lost 13

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

I’ve noticed that as soon as I start approaching or get to 50% wins I lose lots of matches in a row and start getting teamed with non lvl 80s in ranked.

More thief damage?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I was fighting a thief in PvP who was doing 1.5K crit per hit from pistol unload, 8×1.5K = 12k damage for a full unload. I think it is way over the top.

Why would you stand in the entire unload?

Your argument is invalid. If you ever played PvP you would realise it doesn’t only consist of 1v1s. Also using your flawed logic pistol unload to could be buffed to 20K damage because each shot would be only 2.5K each.

More thief damage?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I was fighting a thief in PvP who was doing 1.5K crit per hit from pistol unload, 8×1.5K = 12k damage for a full unload. I think it is way over the top.

Boohoo i’m bad at PvP so I blame others for being more competent than me. I’ve seen worse from burst mesmers and guardians.

Hell, the other day a burst fire guardian teleported into our group dropped a fire field and proceeded to mow down myself and 3 other players in a matter of seconds with whirling wrath before we even knew what hit us. But yes lets blame the thieves while other classes get a free pass.

I don’t think Anet’s solution of adding more and more damage to classes is going to achieve balance.

I play mes and there is no one skill that can do 12K crit damage period. I agree some classes are doing far more obscene damage than thief, but yesterday’s patch gave more damage to a few classes where it wasn’t needed and they wonder why they can’t balance this game.

(edited by Vague Memory.2817)

PU Mesmer Video

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

It got nerfed because people were abusing PU and pledge trait primarily in WvW. Unfortunately all PU people have to pay the price regardless of game mode. I was playing PvP after the patch yesterday, and the gap in between mes damage and other classes for is growing even wider. Quite a few classes got large damage buffs yesterday to the point of getting ridiculous. Thieve pistol unload now does 12K crit damage.

Because we have phants and clones it seems we have to have lower sustain, lower damage, and limited condition removal although illusions often last for one attack or die in aoe fields before they can attack. Chrono is the one spec that actually gives more substantial damage, but the other elite specs also add substantial damage on top of already ample frames. Burning remains untouched, and overall damage just keeps going higher and higher. On normal specs mes just doesn’t feel in a good place to me any more. A lot of things that were given to mes have been rolled back because of abused broken skill interactions. It seems to me that mes are moving backwards to where it was before while other classes are moving forwards.

More thief damage?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I was fighting a thief in PvP who was doing 1.5K crit per hit from pistol unload, 8×1.5K = 12k damage for a full unload. I think it is way over the top.

Trait Build Save Request Reminder

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

Templates are something we would love to do. We have talked about this quite a bit, and with the frequency we’re seeing raid builds get tweaked we agree this would be a huge help.

Sounds like you guys haven’t started working on it yet. I was hoping this would have been an addition to HoT. I didn’t play GW1 so I don’t know what templates were like there, but if templates could include armour and weapons, as well as traits/skills/utilities I would be happy.

PU Nerf

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Guys learn math.

Pre patch:

3 sec stealth (prestige, decoy) became 4 sec. Veil 2+1 = 3 sec.

Mass invisibility was 5+1 sec = 6 secs (to short imo for elite, and that c ast time).

After the ultra boost patch:

Veil = 2*2 = 4 sec
Prestige/decoy = 3*2 = 6 secs. Even thief doenst have such longer triggers (except shadow refuge but pulses multiple times). Here is where the overpoweredness lies.
Mass invisibilty 5*2= 10 sec (to be honest, this was the best part of the boost, an elite with a long, but cool windup, finally feeling a bit viable.

Now with new balance update:

Veil= 2+1 sec = 3 sec
Decoy/Prestige: 3+1,5 sec = 4,5 sec (this is where all the ‘omg nerfed to oblivion’ people are so wrong). It’s STILL better then the earliest iteration. 0,5 seconds to be exact.

Mass invisibility: 5+2,5 seconds = 7,5 seconds. Ok (not that relative short 6s from launch, but not crazy either, i’m sure a lot of ppl will no longer use this elite now wich is a bit sad.

There you have the ‘facts’, unless Anet made a mistake on twitchcon.

Agree with Fay to increase base of veil and mass invis. The others are ok. The trait has to feel like it makes a diff (other then boons) and the 1,5 sec is a something grandmaster worthy on prestige/decoy.

The Math was already done on the first page of the thread.

Irenio/Roy appreciation thread

in Elementalist

Posted by: Vague Memory.2817

Vague Memory.2817

Nice video edit. His delivery was flawless and funny.

Balance in PvP

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Well hopefully the patch does reformulate burning. In the patch preview they only showed some of the changes they are going to implement. Although the fact they only seemed to nerf ele burn application seems a bit weird. Guards can apply 7 stacks of burning pretty much instantly, and engi has strong burn app as well. Either they have to target burning stacking for all classes that use it or reformulate burn damage.

PU Nerf

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

As a PU user I have to say I’ve found it the best reliable trait for evening the odds against good thieves. Blinds help but aren’t as good as extended stealth. The 100% PU was fine, and didn’t make me or from what I could see from PVP other Mes OP. The main problem was the change made to the pledge, which means you could almost have at least one invisibility skill up at any time. I think just changing the pledge back to a straight up 20% (or 25%) torch skill reduction would alleviate the tears of non-mes and non-pu mes alike.

The real problem was introducing both 100% PU and the new pledge trait at the same time. The issue really boils down to high stealth frequency and stealth duration. The devs (unless they change the pledge as well) decided that duration is the problem. I would say the current stealth duration is only a problem when it is coupled with the pledge. The only time I’ve seen pure abuse of pledge with PU was in WvW. In PvP that build is pretty much useless, as sitting in stealth for long periods means your are not helping your team, fighting, or capping.

Preview on precursor crafting feedback

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I think what would help would be when you salvage ascended armour/weapons you get a partial refund of the ascended mats used to create it. Since ascended amour /weapons can’t be bought off the TP you either got it as a very lucky drop or you crafted it yourself.

It seems logical that if you wanted to replace your ascended gear with its legendary counterpart then you should be able to get some of the ascended materials back from salvaging it. Otherwise the basic mat prices are just going to go through the roof because you will need them for both ascended crafting and legendary crafting.

Balance Patch Discussion on Twitch

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Prismatic Understanding – 50% now.

To me the problem with high stealth up time is due to the pledge trait (stealth cd reduction of the Prestige skill and not the 100% PU). I think the wrong thing got nerfed.

Mesmer Sword 10% damage buff

Wasn’t clear if this was just applying to AA chain or all main hand sword skills. If it is just AA then it slightly better than nothing. Mes just aren’t built for face tanking at melee distance, so doing so should have better reward for the higher risk (should be min 30%, or/and make the AA chain execute faster).

Temporal Curtain will now always apply its full swiftness duration of 12s the first time you pass through it

Welcomed, and long overdue. Now it means curtain will stack on top of swiftness, rather than only having swiftness stack on top of curtain swiftness. So yes it is fully stackable now.

PU Nerf

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Looking at individual stealth skills +50% stealth time isn’t a great improvement over what it was previously of +1 sec.

Veil

Veil untraited = 2 sec

Veil + old PU (+1 sec) = 3 sec

Veil + current PU (100%) = 4 sec

Veil +Proposed PU (50%) = 3 sec

Note the proposed change would now be the same as the old PU trait.

Decoy (and Prestige)

Decoy untraited = 3 sec

Decoy + old PU (+1 sec) = 4 sec

Decoy + current PU (100%) = 6 sec

Decoy +Proposed PU (50%) = 4.5 sec

Note only 0.5 sec difference between current and old PU. Same as with Prestige on torch.

Mass invis (MI)

MI untraited = 5 sec

MI+ old PU (+1 sec) = 6 sec

MI + current PU (100%) = 10 sec

MI +Proposed PU (50%) = 7.5 sec

Proposed PU is 1.5 sec longer than the old PU. Obviously MI has the highest increase over old PU because it has the longest stealth.

So overall for everything but Mass invis, the proposed PU of 50% is effectively the same as the old PU.

Personally I think the devs thought we have the current pledge trait and with the upcoming addition of alacrity with Chrono we can still keep fairly high stealth frequency if we want to build for it. But overall stealth duration will decrease.

I actually like the +100% PU, but I never traited it much with the pledge trait (stealth reduction), which seems to be the main problem for keeping high stealth uptime at the moment. If I had to choose, I would rather keep 100% PU than I would the stealth reduction component from the pledge trait.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

No I meant exactly what I said. Wow I could have labelled the thread, kittens comment here and 90% still would have posted. Most comments are saying I said stuff I didn’t even say. The guy above is a prime example.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

No, I was commenting on the amount of extreme combat mobility in the game that Anet keeps adding to. I used rangers and other classes as an example, but as is the case sometimes people have obviously just skim posts and then make comments on anything that raises their heckle and the meaning of the OP just gets lost in the resulting junk. You can not reason with that mindset, despite explaining things over and over again. To any offended rangers out there…whatever. Rangers are not the hardest class to take down in PvP, but now and again you come across a few that use more than 1 weapon (longbow), and are a challenge to fight, which makes a nice change. However that was not the point of the OP for umpteenth time.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

You’ve selectively quoted the second half of my post out of context to try to prove a point. The first half provides the context and does not prove your point.

As I said, what I quoted made up about half of your opening post. And you clearly ignored everything else I said in my last post, which further emphasizes your willingness to remain ignorant. Spend a little more time learning and a little less complaining, it will be better for everyone, including you.

How can you comment on a post when you deliberately excluded the most important part of it? If I just posted the second half you would have a point, but that was not the case. If you included the whole post your argument would have no basis, that is why you didn’t do it.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

You’ve selectively quoted the second half of my post out of context to try to prove a point. The first half provides the context and does not prove your point.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

I mentioned super-speed for rangers because they move as quickly as if they had super-speed. If you look at my second post I say “..but they can keep super-speed like mobility up all of a fight”. It is irrelevant if they had the buff super-speed or not if they have skills that emulate super-speed movement (skills already noted above). People get so hung up on irrelevant details they miss the point of the whole post and start defending rangers or making daft comments like..yes rangers OP pls nerf, lol. Rangers were just a good recent example of the issue, as are Engi and warr. The post is about excessive extreme mobility in combat, as far as I’m aware quickness does not effect terrain movement speed, so it is not that.

For the record, to those saying rangers have no access to superspeed, they do : Quickning Zephyr, which can be traited for reduced cd. They also have skills that have super-speed like mobility. But this isn’t about rangers or specifically any other class, it is why Anet keep throwing high up time extreme mobility buffs and skills into the game to the point of being ridiculous.

What Separates A Good Mesmer From A Bad?

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

A person can be a good one day and bad on another. There is no either/or. If I’m well rested and focused I play really well, but if I’m tired or have something on my mind distracting me, my performance is mediocre. The difference can be the same as day and night. The combat is so fast sometimes that if you aren’t on top form those extra fractions of a second in response time can mean defeat or victory.

When it comes to the technical side of playing mes.

Good:

I would say a good mes knows how to use a skill/utility both offensively and defensively and is not afraid of melee range combat. Has good situationally variable skill rotations. Knows how to position themselves on the battlefield.

Bad

A bad mes only uses a skill either defensively or offensively. Primarily only engages at in ranged combat. Runs away at the first sign of trouble. Will not deliberately engage in a 2v1 (ever), but is always happy to engage when the opponent is out numbered. Only logs on to their mes for the daily In general plays far too defensively to the point of not contributing much the team.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

What the kitten is happening….. are people really complaining about melee rangers right now?

Please do everyone a favor and uninstall the game.

Read the title of the thread. If you cannot read then maybe you should uninstall the game.

lol maybe go back and reread your own opening post. If you were beaten by a melee ranger you were 100% outplayed. There is no build in the game that is hard countered by melee power ranger, he beat you because he is better than you and your first response is to come to the forums and qq.

I’m not sure if it is fair for me to converse with someone with such a low IQ. I never said I was beaten by a melee ranger, in fact I have no trouble with them at all. I was using ranger to exemplify the point of the thread. I also used engi and warrior as an example. If you can not comprehend that, I can’t help you…in fact no one can.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

What the kitten is happening….. are people really complaining about melee rangers right now?

Please do everyone a favor and uninstall the game.

Read the title of the thread. If you cannot read then maybe you should uninstall the game.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

They are condi trap rangers with trapper runes on, the condi weapons also have built in dodges.

They have one invuln on a long cooldown and not a whole lot of stab. They won’t have stab and invuln and that many traps….

Also you are in wvw right not pvp?

No this is in sPvP. I can’t believe no has encountered this build before.

Probably because there are no trapper runes in sPvP.

I never mentioned trapper runes.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Ranger OP, plz nerf.

And buff ele/mesmer.

Not really trying to focus on rangers, but the level of mobility is obscene. The point is really the combination of too much super-speed and/or swiftness.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

They are condi trap rangers with trapper runes on, the condi weapons also have built in dodges.

They have one invuln on a long cooldown and not a whole lot of stab. They won’t have stab and invuln and that many traps….

Also you are in wvw right not pvp?

No this is in sPvP. I can’t believe no has encountered this build before.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Trap ranger with trapper runes, quickening zephyr and probably wilderness trait reduction…. but even then they wouldn’t be able to keep super speed up to the point your saying…. only a fresh air ele can do that.

Also I don’t think trapper runes are even in pvp… but I’m not 100% sure.

I just fought another ranger with the same build. Some of that silly mobility must be in normal melee skills, but they can keep super-speed like mobility up all of a fight. Very little counterplay as they have stability and a long lasting invuln as well. When they get in trouble they can exit a fight as fast as a warrior.

Silly amounts of superspeed and swiftness

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

I don’t understand why Anet devs do what they do. They just keep throwing swiftness and super-speed into a class to the point were it is hard to follow what the heck is going on, or you can’t even land a hit on a players because they are so fast they just get behind you and attack. One of the silliest builds I’ve increasingly encountered are melee rangers who seem to be able to constantly keep super-speed up and run circles around you to the point you can barely land a hit on them. Engi and warriors are bad enough, but rangers can take this to whole new ridiculous level.

What is going on with this game.

[Suggestion] Lower price of Upgrade extractor

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I don’t even think this item should be in the gem shop to tell you the truth. This should be an in-game item.

[POLL]Do you want a soloq? Vote now

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

If it means pure PUG vs pure PUG teams then yes. If MMR can’t do the job of fair match making then a totally random system is better than what we have now.

Crashed 3x Last Match

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Yes the problem appears to have been fixed. Not played today, but had no crashes for the last few matches last night.

I’m interested in what the cause of the error was, as the error was the same as if you had bad ram. Basically some information that the game needed to function correctly could not be accessed (i.e. cannot access data at a particular memory address). Bad ram can cause this or bad permissions for that data, maybe something else.

Crashed 3x Last Match

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Yep , still crashing here too.

Patch Today: Key Farming Impacted

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I couldn’t really care less about keys. The chests only contain junk anyway. But anyone who thinks that replacing something guaranteed for a chance at that thing is somehow better, it isn’t.

Mordremoth GROWS commanders?

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

Well Zhaitan could raise an almost infinite amount of undead to fight for him, but the battle wasn’t won by fighting the risen, it was won by taking him down. So I guess the same is true of Mordremoth. He is a dragon and has a body. Fighting him will probably take us to all 3 biomes. His head will probably be in the canopy, body attached to the ground, and the equivalent of roots will be underground. Underground will probably be the final battle.

Lack of balance driving players away

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Anet trys to balance using self-interested views from the forum rather than being more objective, that is why after a balance patch things just get worse. There are blatant changes that need to be made that focuses PvP on player skill rather than passive or op effects, but they don’t have the courage to make these changes because of the outrage from people who will lose their advantage over others. Anet’s response is to even things out by giving everyone OPness which unbalances things even more.

Condi players are climbing on the MMR ladder

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Even before the big (so called) balance changes, pugging against a condi team is very difficult, and from matches I’ve played would tend to win mid, and the match. After the balance changes I found this to be even more true. Being able to plaster a point with huge lingering aoe condition fields definitely gives an advantage to that team. There is just no way you can cleanse multiple conditions that are constantly being reapplied. So you have to fight off point or try and tag their home point.

this is why targeting is broken and abused

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Necros with lots of minions are a problem with targeting. The point of minions are not to confuse the opponent’s targeting, but Mesmer clones are specifically there to do that. I can’t think of many cases where you would want to target and kill a minion rather than the Necro, so you should auto target the necro every time you attack or press tab, but that doesn’t happen. In this case I think this is an unintended beneficial effect.

A way to get Star of Gratitude now?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

Yes, I had a look, but he isn’t at my home instance. So maybe he’ll be back this winter.

A way to get Star of Gratitude now?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I missed the winter events when this came out, will it make a return? It would be great to get through Empyreal Fragments.