Showing Posts For Vague Memory.2817:

Chronomancer will get permanent invisibility

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Pointless video. Chain stealthing serves little purpose in combat as you would reveal yourself if you attack and cannot stealth for a few secs, breaking the chain.

Only 6 New Legendaries in Total?

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

I thought there would be a whole bunch released with HoT to provide people with a lot of choice of which legendary type they wish to level first. Are these three legendaries including the 2 new legendary backpacks (fractal and PvP) that have already been mentioned?

how to use mastery points?

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

I didn’t play much PvE in HoT, so I’m not so sure about it, but it seemed as if you had to select a mastery to train it. Does that mean for some masteries you have to select it to train it? If so why when I selected gliding and mushroom bouncing only the gliding exp bar was progressing but not the one for mushrooms. My first impressions was the whole system didn’t seem clear or particularly logical to me.

Turn rewards on for beta testers

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

There may be a good reason why rewards and progression have been turned off, but it feels like a penalty to beta testing. Why can’t I keep track progress or PvP drops I would have got anyway from playing PvP in normal mode. I can understand not keeping drops from the new storyline area as there are new skins, or from the new map rewards, but not from PvP. It feels too much like a penalty to testing especially if you have been testing for a few days.

Most hated spec?

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

on mesmer, my opinion is as followed: if a class has the best of the very best utilty skills….the mesmer that is, it should have the lowest burst in game. mesmer mobilty is hands down unrivalled in pvp and also in wvw roaming mesmer is the only class capable of hiding in towers or sm and portal people in….superroles to have as a class and should not be nerfed…the burst be it condi or power should be lowered by at least 40% on mesmer…cause now it can do all the unique roles and be the best solo and groupfighter (distortion basically says: facetank every enemy burst every 9.5 seconds, meaning being invincibile) the mesmer should be the number one class that needs help in taking others out or the one due to it’s mobilty etc to be the 1 in helping an ally take an enemy out. right now the mesmer has about 95% chance to win vs any class on any spec and has no trouble going 1v2 and is godmode in groupfights as well…mass invisibilty.

Mesmer needs it’s burst damage to be toned down by 40% and I’m being mild on this for imo it should be 60% if this would happen the mesmer could still provide 7k bursts ranged out of nowhere on squishies, now it can dish out 14k+ on armor 3k.

I have been an extremely dedicated fan of gw1 and 2 and pretty good gemstore supporter and ofc anet doesn’t care about losing 1 person…but i’m about to drop this game. All classes seem fine except mesmer…i have tried various specs on various classes….mesmer is just to much way way way way way to much… nerf mesmer into a role usefullness with weaknesses like others..why have utilities like: send 3 condi and steal 3 boons on highst burst class, why near perma stealth and teleports on highest burst class. why ignore all damage on demand very 9.5 seconds on the highest burst class, why free stuns ranged 1200 on highest burst class.

Seriously 40-60% in burst tone down is realy what is required for mesmer because imo the game is close to being over for me

You just displayed you know nothing about mesmers. A lot of what you have said is inaccurate at best and wild exaggeration at its worst. Anyone who plays the class or plays PvP/WvW knows this. Seriously you think Mes has better mobility than a warrior, ele, engineer or ranger in PvP? That Mes is the highest burst class, not thief, guard, ele, or warrior? If you want to prove a point trying sticking to facts. Also stealth combat mechanics do not allow for “near” perma stealth, I know because I play stealth. The most misleading post I read for quite so time. If you have problems fighting mes than learn their weaknesses, because there are many.

BETA: What we are enjoying

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

I’ve been playing mostly in PvP, but had a foray into the storyline.

First as a mes main, Chronomancer is fun to play in both PvP and PvE. Wells need some adjustment to make them more useful for PvP and no doubt WvW. Overall a very good job was done on Chrono, from the skills to the animations, definitely competes with the other mes specs creating some hard choices for builds.

For the storyline the map looks very nice and has a unique feel to it, and the part of the storyline I played was enjoyable.

What I wasn’t too happy about was the over the top damage from trash mobs, some of those guys are hitting close to unbuffed PvP players and I was using the intial armour set with spread stats. If I was in zerker the damage would have been ridiculously high. Another thing is there are too many enemy aoe damage rings appearing, I find it fairly irritating when you are also fighting melee to constantly get Aoe’d. Presumably the map was made with the assumption that it would always be full with other players, maybe this needs to scale down if the map is not so full.

The mastery system; I like the concept of vertical progression. It might be worth making it clearer how spending the points work. I had 2 unspent points, but was gaining exp for a particlur mastery, so I thought the first lvl was already unlock. Presumably the track unlocks at the end of the progression which seems odd to me if I’m already earning experience for it. Shouldn’t the unlock be at the beginning of the track. Also, I maybe wrong (I didn’t play for so long) but it seemed I had to select a track in order to gain experience for it. If this is the case, that would be annoying to have to select the track you want to level every time before gaining experience in it.

About Gravity Well and its design

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Wells

From a PvP stand point they are generally a mixed bag. sPvP is fast moving action and wells don’t really fit this mode very well because of that.

(1) In general the cast time is a bit too long and does not feel fluid to use.

(2) They rarely hit for more than 1 pulse because casting takes too long, everyone and their mum seems to have easy access to copious amounts of swiftness/super speed/in-combat mobility (with a few class exceptions) and just move out of the well.

**Possible solutions: reduce cast time, increase AoE size, reduce the number of pulses to 3 and evenly distribute the damage and effects, increase damage per pulse, or if well is cast on caster the well moves with the caster (if not then it is static), add protection boon to all wells.

(3) The final pulse with the more powerful effect should be at the beginning not the end. The effect at the end only works in a few specific situations leading to a wasted well.

(4) The positive effects from a well that affect allies are more suited to bunkers or tanks, because as a mes you’ll be destroyed if you stay still for too long (i.e. in the well). Refer above for solutions.

(5) Wells are a bit difficult to see as the caster. Give better visibility to the caster, but keep it as it is for opposing players.

(6) We have all these fields but hardly any combo finishers on mes. The community have previously asked for a finisher on GS mind stab. This would be a good time to add this.

Well of Eternity

I won’t be replacing my normal heal with this. Standing in one spot to recover health is usually a death sentence or means I’m not travelling to a point. Mobile heals are necessary for mes, but static aren’t very good. There are 4 pulses, but you as the caster only heal for the first and last pulse (not sure if WAI), but not the 2 in the middle.

The healing amount doesn’t reflect the risk you take for standing in one spot, and the 2sec vigour it gives doesn’t really matter if you’re dead. I would say use a combination some of the following to improve skill: make the heal field mobile with caster if standing in the middle when cast (but keep ground targeting as an option), increase heal amount, increase aoe size, add protection and add stability for full duration of field. Not a good heal for 1v1 or 1v2, better if you are not being focused and can provide team support.

Well of Precogntion

Nice support skill, but could use improvement using recommendations from (2) above.

Well of recall

Is not as good as some of the other wells when not using chrono spec. Better when chrono spec’d as it is balanced around other sources of alacrity.

Well of calamity

Average damage. Better for PvE as you can manoeuvre mobs to stay in well. Has same issues as rest of wells. The cripple condition is would be nice if it wasn’t the worst condition in PvP – it can be mitigated in so many ways as to make it useless.

Well of action

A good well for quickness. Slow is not really noticeable for reasons mentioned above.

Elite Utility: Gravity well

Guys this is basically a calamity well with float on the end except with less damage. This is supposed to be an elite utility. I feel like this should have more pulses being an elite or more damage. A pity the pull has been removed; maybe have 1 pull for the first pulse and last pulse leaving the middle pulses without the pull effect. That adds plenty of counterplay. I like the float, it give you a letting breathing space, and at 2 secs is balanced.

Trait: All’s well that end well

Condition removal should be per pulse and not at the end for reasons cited earlier.

Wells in general

I think making wells glamour skills would be great for synergy with temporal enchanter. They were made for this trait. Make it so.

I like using wells, but there needs to be some adjustment so you can stay in a well with your foe otherwise most of the pulses go to waste (especially the final pulse), meaning it’s hard to justify having them in a utility slot. They are specifically good on point where tanky classes dominate, they can help you stay on point to stop a decap (currently not easy on mes), or take a point by making a bunker move out of the way.

(edited by Vague Memory.2817)

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

What’s next, a mastery for a sort button for you bank tabs. Tell me there is more to it than that.

Tomorrow's PoI: What do you want to know about Pact Commander masteries?

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

Auto-loot…I don’t get it. Is this a function that means you don’t have to press F to aoe auto-loot. Why is this a mastery?

Always crashing in Teq

in Account & Technical Support

Posted by: Vague Memory.2817

Vague Memory.2817

But why would it only be happening in Teq? Also why doesn’t it happen for everyone?

Always crashing in Teq

in Account & Technical Support

Posted by: Vague Memory.2817

Vague Memory.2817

I can’t fit the full crash report in due to posting word limit, but here is the first part of the report:

  • Crash <—*

OOM: Heap, bytes=5600000,
App: Gw2.exe
Pid: 7496
Cmdline:
BaseAddr: 011A0000
ProgramId: 101
Build: 51374
When: 2015-07-29T16:05:44Z 2015-07-29T17:05:44+01:00
Uptime: 0 days 1:02:41
Flags: 0×1

  • System <—*
    Name: PHOENIX-PC
    IpAddr: 192.168.0.2
    Processors: 8 [GenuineIntel:6:10:7]
    OSVersion: Windows 6.1 (64 bit)
  • System Memory <—*
    Physical: 8328MB/16331MB 50%
    Paged: 7631MB/17130MB 44%
    Virtual: 152MB/ 4095MB 3%
    Load: 49%
    CommitTotal: 9498MB
    CommitLimit: 17130MB
    CommitPeak: 9549MB
    SystemCache: 7398MB
    HandleCount: 47384
    ProcessCount: 103
    ThreadCount: 1297
  • Process Memory <—*
    Private: 3683MB
    WorkingSet: 3612MB
    PeakWorkingSet: 3612MB
    PageFaults: 9997123

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

Always crashing in Teq

in Account & Technical Support

Posted by: Vague Memory.2817

Vague Memory.2817

The game always crashes in Teq. The last four times I’ve played it has crashed at different times during the event. The only thing I can relate it to is that there was a full instance of people on each occasion. On 2 of the 4 occasions I was in a party and was lucky to be able to port back to the same instance and did not crash again.

The crash report cites an OOM (Out Of Memory = 5.6MB) as the reason, but I have an amd 6990M video card with 2048MB ram, and 16GB of system ram running on win7 64bit OS. So I have more than enough ram memory for the game.

I’ve reinstalled the whole GW2 game, but this is still happening. Does anyone know how to solve this?

Spirit Shards, really WTF

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

Actually it makes sense to award shards for levelling up since we got a skill point for every level gained. I can’t really think of a good reason why they didn’t implement this, except to encourage people to buy HoT, i.e. people are less likely to want to stay at lvl 80 because there is no gain from levelling past it without HoT.

Spirit Shards, really WTF

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I guess it is more difficult for people who are relatively new to the game. After the skill point to shard conversion I have over 3K shards. But I have noticed that shards seem quite hard to come by.

Master of Manipulation - unplayable in PvP

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

To be fair, it means you can’t effectively trait for reduced cooldown on MI because doing so makes MI vulnerable to reflect reveal. That’s kind of a lame situation.

This. If you are using a stealth build it is quite irritating to get revealed because all you wanted was the the lowered cd for manipulations. When you are rotating through skills and stealth you will inevitably get into a situation when stealthed that you will have reflect on you. Being revealed by your own trait obviously messes up a rotation.

easiest way to fix burning

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

I wish people would stop defending burning which is obviously op at the moment using ridiculous arguments like, just cleanse it or avoid it. Why not just triple burning damage (or for all conditions) then if it is so easily avoidable. People defending it are primarily the same people using it because it makes them look more pro than they actually are. It is the same reason why there are many more people running burn builds compared to before the patch. Because it is op.

These people either haven’t seen or conveniently have forgotten this dev post because they would like to keep their unfair advantage:

https://forum-en.gw2archive.eu/forum/game/gw2/Things-we-know/first

Please add a consumables bar!!

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

The truth is we should have a customisable GUI where we could rearrange and lock in place the different elements like in other MMOs. Otherwise if you add a consumables bar (or other element) some people will complain that they don’t want it or that it is in the wrong place for them. Personally I would like this to happen, if only because I don’t like the placement or the size of the boons/conditions bar. First thing I would do is separate boons bar from conditions bar and make them larger than the rest of the GUI. I’m surprised this hasn’t been implemented yet. Think of the options that could be added.

If professions were biscuits...

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

The thing is this thread could mean different things to different people. For instance biscuit is the UK equivalent of US cookies, while the US biscuit is the equivalent of UK fried dumplings. I kid you not.

Consistently crashing in Teq

in Bugs: Game, Forum, Website

Posted by: Vague Memory.2817

Vague Memory.2817

The thing is I doubt this is happening to everyone, so I presume there is a specific reason for it.

Why does it think I’m out of memory? A memory leak maybe?

Consistently crashing in Teq

in Bugs: Game, Forum, Website

Posted by: Vague Memory.2817

Vague Memory.2817

My last three attempts at Teq ended with a crash. Fortunately the last one I was in a party and could eventually port back.

I’m wondering if this is a common thing.

The error report when it crashes mentions OOM (Out Of Memory), but this makes no sense as I have 16GB ram on a 64bit win7 OS.

I’ve reloaded the whole GW2 client to no avail (still crashes). Anyone know what the problem could be?

Gifts of Exploration going forward

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

All I hear is ‘’ I deserve to get all free because i’m a whiner and a lazy person’’

I made 11 legendary and i have done word 100% 8 times ( wvw map included )

Roll up your sleeves and go to work.

Well that is part of the problem, most people play the game to have fun and to get away from work. Personally that kind of long task repetition isn’t necessary in a game. In fact I would go a step further and say if I’ve revealed the whole map via map completion on one character, it should also be revealed on any new characters I make (including waypoints).

I would suggest making it purchasable or craftable after one completion. People who like doing additional map completion should still be able to do so.

Gifts of Exploration going forward

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I’m fine with buying GoEs if you’ve done map completion at least once. It was fun the first time, having to do it again, no thanks.

Please wipe names on dead accounts.

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I’m the ghost of xmas past, and I strongly object to the OP wanting to wipe my account just so he can have the possibility of having my name. Just a suggestion, but why not think of a name not already taken, like everyone else.

Black Lion Keys. Are they worth it?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

Those black lion chests are full of junk. Not even a guaranteed ticket scrap. Total waste of money imo. You can’t even sell the stuff in them to recuperate some gold.

(edited by Vague Memory.2817)

Sad loss of Heroes & Henchmen

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

A lot of truth in this thread. Sure, the game is fairly old now and the regular dungeon runners want experienced people with what they consider to be the best build/classes for that run. But my first experience of using the LFG tool for dungeon groups was and still is seeing messages selling positions on a group, using an official in-game tool. To me this was a complete turn off, and not something I’ve seen so overtly done in other MMOs. This sends out a bad message to new players, and kills part of the grouping experience. If people want to do this, and some people want to pay for this then fine, but they should do it privately, and this where ANet dropped the ball. Permitting this advertising on the LFG tool is a bad idea. For me this isn’t in keeping with the spirit of the game.

Website changes... more coming soon?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I just wish that it didn’t require me to log in (almost every time) just to view the forums.

Question to Devs about Ascended armors

in Guild Wars 2: Heart of Thorns

Posted by: Vague Memory.2817

Vague Memory.2817

I just wish that crafting ascended wasn’t such a pain in the butt. At least take the timer off of crafting the mats.

I second this. The worst part of ascended crafting is the time-gating. I’m not even sure why it exists. Maybe its just to get people to log in daily to craft 1 ascended material, but we have logon rewards now.

Will we need to salvage asc armor/weapons?

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

Savaging ascended weapons and armour sounds like a bad system to me. These either take a lot of gold (and time-gating) to make or are very rare drops. This is the current top tier of gear we are talking about salvaging. Presumably this is to encourage people to do fractals for a higher chance of ascended rewards, but it seems a bit wrong to me that this primarily locked behind a particular game mode relatively few people are playing. Hopefully the changes they are making to fractals actually does make it more appealing, otherwise I don’t think it will diversify the population that much.

From someone who never does Fractals...

in Fractals, Dungeons & Raids

Posted by: Vague Memory.2817

Vague Memory.2817

Same here. I have never even attempted fractals because of the time it takes, and from bad experiences of long Lotro raids that took ages and often ended in failure. Also just like Lotro raids people only want experienced people with them which means if you were late to the game their were few chances of learning how to do them properly. If these changes truly make fractals more accessible and less time restrictive, then I’ll give them a go. I’m guessing the fractal population is relatively low and Anet are trying to open this game mode to other people.

Sigils of Air and Fire stealth nerfed

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

If this is true, stealth nerf or unintended change?

Training tab exclamation mark in Hero Panel [merged]

in Bugs: Game, Forum, Website

Posted by: Vague Memory.2817

Vague Memory.2817

I have this appearing too. I noticed after the first patch yesterday that I had the warning mark on the training panel, and when I opened it none of my hero points were allocated, but I think this was just a UI bug because I had all my skills and utilities still present. Then after the second patch yesterday all my hero points were allocated but the exclamation mark has remained.

What does Personal Score really tell you?

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

It is possible that a person who scores zero was the most instrumental person on the team that contributed to a win, but only in a few limited circumstances. For example I’ve seen the strategy of one person trolling the other team’s home point right from the beginning of the match. When playing against an inexperienced team they have a tendency to try and kill the person who is near their home point and 2 or 3 of them will literally chase that person for a considerable amount of time throughout the match. But that person doesn’t kill anyone or cap a point.

If that person has good survivability/stealth skill that means the rest of their team are facing 3v4 or 2v4 most of the time. If your team can’t win with those odds the game is lost anyway.

Sometimes you could just have a run of very bad luck, and be off sync with the rest of the team. The other members of your team all die quickly in mid and one person out survives them. They all respawn together and the other player dies and respawns alone, the 4 people have headed straight back to mid and die quickly. Repeat this cycle and 1 team player is pretty much always fighting 2v1, 3v1. Obviously in this sort of case the team loses because they are too focused on taking mid and ignore everything else, without realising their team can’t beat the other team in mid, or the fights in mid are way too much fun.

Both of the above examples are pretty rare, but I have seen them happen a few times. There are other legit ways this can happen. Of course the majority of the time a zero score usually indicates an AFK or disconnect from early on in the match, but this is definitely not always the case.

I don’t think personal scores are a good indication of how much a person has contributed to a team. Too often I’ve killed another player sometimes two on point and am capping it when another player on my team comes and sit on the point with me to score personal points. If that happens I usually leave the point straight away, and let them have the points because elsewhere the team is likely outnumbered. Sometimes it is legit if they are bunker and intend to hold the point, but most times that is not the intention. I lose those points to someone who did nothing, but I don’t mind because I’m trying to help the team win.

From my experience too many people are more interested in their placement on the scoreboard than actually winning the match. Also as someone mentioned above I’ve seen many times that the opposing losing team having much higher individual scores than all people on the winning team. I think that says it all.

3 Necros on team = win

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Hi Vague, I don’t think zapv was condescending to you at all. Your post has alarmed, maybe even offended necros due to some of the false claims that you’ve made, i.e.:
“I’m surprised necros seem to be getting a free pass when it comes to balancing.”

Our class has gotten very little buffs and huge nerfs that was kickstarted by the dhumfire nerf of 2013. It went downhill from then on. The June 23 patch gave us some sustain, but that’s really it. One of our elites’ duration got cut down in half, from 30s to 20s to 15s with no CD reduction.

And you’ve completely ignored today’s nerf to Unholy Martyr and Vampire signet

I’m basing this solely on empirical evidence. I haven’t experienced multiples of one particular class consistently steam rolling other teams. I’ve played a significant amount PvP and this combination appeared to have an unfair advantage. I mentioned what I think the issue is above several times, and I think devs need to check this out directly in PvP. I’ve seen this several times regardless of other team composition and competency, three necros just destroying the teams. Something is definitely wrong here.

3 Necros on team = win

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Pretty sure I was in that game. My Necro is Ombei, and I was the player with 200ish points at the end (pretty good match for me).

Were you the thief Soy Latte? You were pretty upset in chat, iirc (assuming that was you).

Three things. Awkward team comps win ALL the time in pickup games.

Secondly…that thief on your team (whether it was you or not) was the squishiest player I have ever attacked. I won’t say thieves are doing super great now, because that doesn’t seem to be the case, but an issue with the losing team in that match was builds, coordination, and player skill.

Third, there are many builds out there which do awful things to necros. I’ve been 100-0’d in CC lock I cannot escape by eles and engis due to the lack of stability. Don’t even get me started on guardians. If they’re not blocking or totally immune, I’m blinded…and usually on fire. Some classes/builds are better/worse against particular classes/builds.

It could be thieves need a buff, but let’s not start kicking around the easiest class to shutdown in the game.

Edit: If this wasn’t the right game, ignore the match-specific points.

Sorry wasn’t me. I never curse out players on another team for winning. Even teams running multiple burn builds.

3 Necros on team = win

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Vague, the problem is your giving anecdotal evidence that having multiple necros on a team is auto an auto-win. That might be what happens in your experience but isn’t necessarily true in general. Your credibility on this topic is also hindered because you state things like, “necros have OP damage, cc, and sustain.” These are just factually not true, outside of wells and lich necromancers will do less damage on a cele build, marauder build, and condition build than their direct counterparts. There isn’t anymore cc on most necro builds than a warrior with hammer/greatsword, engi, or a mantra mesmer, and less single target than a thief. Necros sustain did get buffed, but rightly so as it was and still is bad in a lot of places.

This thread does illustrate one of the issues with necros though. Namely that they don’t have active defense and all their sustain comes from straight up hp regen. It is probably too strong against weak and even middle tier players, but underpowered against the best. IT would be nice if they increased the regen rate of DS, but made the pool much smaller.

Well I did say I would rather the devs investigate necros in-game rather than taking my word for it, or other people just defending Necro because they are onto a good thing. So maybe you should try reading comprehension before posting. The devs have the ability to watch live gameplay and likely have access to more detailed combat logs than we do. If they think everything is working as intended then fair enough, but I don’t think that is the case. Silly levels of tanking and burst damage is obviously out of balance.

Ok first, there was no need to be rude to him at all, he was replying to you in a civil manner.

Second, you’re just asking to be trolled with the way you’re going about this, you’re adamant that necro’s are a problem and need nerfing, but i can guarantee you that the rest of the community will very heavily disagree with you.

Are necro’s doing a lot of damage? Yes. Is it avoidable/counterable? Very much so, yes.

I think this is just a result of you being new to the game and not understanding the mechanics fully, Necromancers are an insanely easy class to tackle on every single class in-game, the only thing Necromancers have going for them at the moment is the hotjoin stomp build which is basically a zerker necro.

I’m allowed to be rude to anyone who is deliberately being condescending, while ignoring or not reading what I’ve said because it is inconvenient to their argument. I’m asking the devs to look into necros because I don’t think they are balanced in PvP. Not from 1v1 experiences but playing against teams with multiple necro. What are people afraid of, if there is nothing to find.

3 Necros on team = win

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Vague, the problem is your giving anecdotal evidence that having multiple necros on a team is auto an auto-win. That might be what happens in your experience but isn’t necessarily true in general. Your credibility on this topic is also hindered because you state things like, “necros have OP damage, cc, and sustain.” These are just factually not true, outside of wells and lich necromancers will do less damage on a cele build, marauder build, and condition build than their direct counterparts. There isn’t anymore cc on most necro builds than a warrior with hammer/greatsword, engi, or a mantra mesmer, and less single target than a thief. Necros sustain did get buffed, but rightly so as it was and still is bad in a lot of places.

This thread does illustrate one of the issues with necros though. Namely that they don’t have active defense and all their sustain comes from straight up hp regen. It is probably too strong against weak and even middle tier players, but underpowered against the best. IT would be nice if they increased the regen rate of DS, but made the pool much smaller.

Well I did say I would rather the devs investigate necros in-game rather than taking my word for it, or other people just defending Necro because they are onto a good thing. So maybe you should try reading comprehension before posting. The devs have the ability to watch live gameplay and likely have access to more detailed combat logs than we do. If they think everything is working as intended then fair enough, but I don’t think that is the case. Silly levels of tanking and burst damage is obviously out of balance.

3 Necros on team = win

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Necro doesn’t either, just because you don’t remotely understand the profession doesn’t mean they are OP.

Well I think the devs need to check this out for themselves in-game. Not listen to me or anyone else and see how they are playing out in PvP. It’s clear to me that this class needs balancing, and I can’t say that any other class I’ve fought is as out of whack as a necro at the moment. It’s the only class that if multiple members are present equals auto win.

Warrior rampage was another one, but that got nerfed and rightly so.

3 Necros on team = win

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Don’t stand in wells and don’t condiburst unless you’re ready to cleanse/avoid whatever they may transfer back. There, now go bag those free kills.

Also, read the patch notes, necros did get nerfed.

I got condi clearing, but makes no difference. Each team I was in had a different composition, and they were steam rolling everyone. As I said no class should have that obscene damage, CC, and sustain rolled in one. There is no other class that boast each of these to such an extreme.

3 Necros on team = win

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

I’m surprised necros seem to be getting a free pass when it comes to balancing. This class is capable of obscene damage. I’ve played against 5 pug teams with 3 necros and they absolutely demolished our team. Able to drain 2/3rds health in secs and and hit 4.5K with life transfer. About to drain life from you even if you are in stealth. Silly sustain with shroud and siphon abilities (taking 2-3 people to take one down), while throwing conditions out left, right and centre. As dangerous when downed as when standing.

I’m not sure what build people are using, but it is well over the top. Either some skill or trait is not WAI or their damage needs to be revised. No class should be that damaging and that tanky at the same time.

Are mesmers really that OP?

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Frankly, I wonder if people are just playing against bad players or against superior mesmers. I’ve never encountered these one-shot builds or any of the problems that people are describing here and I pvp (unranked) every day with multiple classes.

It just seems that people are blaming their losses on mesmers or their bad builds (I see a lot of these) on mesmers. While I agree the mesmer needs some minor tweaking, it’s no where near as kittenome people are claiming it to be.

I was about to write exactly the same thing. From what I’ve seen there are a lot of bad mes out there in PvP (probably new people trying to get some of that supposed OPness), and failing miserably. The only build I’ve encountered that is more annoying than anything is chaos armour traited with protection, combined with stealth and blink adds a lot of survivability. It’s like fighting a necro but without the damage. With that build an amateur just gives you the round around until another team player (either side turns up). Burst has little effect on these guys.

As for OP mes, I’m just not meeting them in sPvP. I find most of them easy to take down with my Mes, but maybe it is because I know what to look for. I can see when I’m being set up for a shatter. Mes I’ve fought play far too defensively, and think it is a valid strategy to try to bore you to death with stealth and blink while doing little damage. Others only hit from range, and engage in melee only when they out number you. As for MoD I’ve only seen this being effective when you’re outnumbered.

If you want to talk about the top damage dealers compare how long it take each class to kill a creature in the Forest of Niflhel, or destroy a Treb in Battle of Kyhlo. Mes still doesn’t rate in the top 4.

(edited by Vague Memory.2817)

Suggestion: combine ascended/change stats

in Guild Wars 2 Discussion

Posted by: Vague Memory.2817

Vague Memory.2817

I love the new system for being able to use the mystic forge to change the stats on your ascended weapons and armour. But it would be nice to take this one step further.

How about if you were able to combine several weapons, or armours of the same type in the mystic forge to be able to create the same weapon/armour type which you could then change at will to whatever stats you combined.

Example:

I want to combine two ascended light armour headpieces (one with zerker stats, other with carrion stats) I put them in the mystic forge + 2 other items . In return I get one ascended light headpiece back which has changeable stats for zerker and carrion only.

I then take this zerker/carrion stat headpiece and combine it with an ascended Knight headpiece + 2 other items in the mystic forge to produce one that can can have changeable stats to zerker/carrion/knight only and so on as long as you have enough ascended head pieces.

Why? To me this offers a much more flexible approach than having several different full sets of armour and weapons in you inventory when travelling, and change game modes etc.

Some people might be thinking hang on a minute doesn’t that infringe on legendary territory of changeable stats?

Not really because legendaries can change to any stat in-game (I think) and have cool effects. Trying to get a fully changeable ascended weapon would cost you much more than a legendary bought off the exchange (unless you are extremely lucky with ascended drops – and even then would cost you considerable coin).

This system complements the existing system of stat changing as you may wish change an ascended weapon/armour to a stat which you would then want on a changeable stat weapon.

What are your thoughts on this?

Meanwhile in PVP

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

I fail to see what point the OP is trying badly to show. One picture of not even ranked PvP probably on a mes reward day, both sides with less than a full complement of people. OP likely mains engi and keeps getting owned in PvP by mes and then compounds his lack of skill with a failed troll attempt.

Score: 0/10 for effort.

Temporal Enchanter working?

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

“When you cast a glamour”

The initial creation of the glamour creates an AoE pulse which gives the buffs, as indicated by the added “ping” sound and purple shockwave effect.

Okay thanks. It isn’t as good as I thought it would be. I guess this with veil is intended for WvW stacking, I thought it would apply to anyone passing across the veil (up to 5 people).

Returned to game, trying Mesmer, it's both...

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Chaos armour traited with protection (33% damage reduction) is very forgiving. I don’t use staff myself, but have played against others using it and it gives them a ton of survivability, maybe a bit too much. Staff is great for beginners, other builds aren’t quite as forgiving.

Temporal Enchanter working?

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

So the skill fact for this trait says:

Glamour skills last longer. When you cast a glamour, allies near the glamour gain resistance and super speed.

Movement speed is greatly increased.

Super Speed (2s): Movement speed is greatly increased.

Conditions currently on you are ineffective; stacks duration.

Resistance (3s): Conditions currently on you are ineffective; stacks duration.

Number of Targets: 5

Duration Increase: 2s

But if I drop a veil or null field in sPvP it seems as though only the first person in contact with it get the super speed. Whether you are the first person to pass it or not, it doesn’t seem to proc for anyone else passing through. But this is suppose to work for 5 people right?

5vs5 : What makes ONE class overpowered ?

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Having the best of both worlds: being able to tank 3 players while still being able to put out lots of DPS (Ele, Guard, and Necro). Having an I win elite skill on a 2.5 min timer (Warr: Rampage), even though you almost beat me hands down with skill alone. People abusing OP burn builds (Ele, Guard, Engi). I’m going to only shoot you from 1200 range with no risk but plenty of reward (Ranger).

I was Thief, now I am Mezmer

in Mesmer

Posted by: Vague Memory.2817

Vague Memory.2817

Well of course it is easier to play mes now if you’ve played it for two years. But to a new player is quite challenging. Anyone saying mes is easy to play either played mes for a long time, doesn’t play Mes well, only PvEs or has no clue what they are talking about. Compared to most of the other classes it has a higher skill threshold. All of these so called new “effective” Mes are getting destroyed in PvP, including these elusive OP memsers people keep talking about. That is what I’m seeing in the matches I’ve played, Mes getting killed at the same rate as they were before, if not faster due to the boosted condi damage.

Ridiculous reasons for being called noob?

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

The classic has to be totally destroying someone in a straight up 1v1 match and being called a noob because you beat them. I mean if I’m a noob what does that make them?

Necro/Thief downed damage skills too strong

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Why do these two classes have such high downed damage skills. A downed necro can down me if I have 50% health with life leech and has a ridiculous range that can track you even when in stealth (like their life transfer skill). Although thieves don’t hit as hard with trail of knives it has to be the 2nd highest damage in the downed state.

If I down another player with skill,, that player should have a distinct disadvantage when downed, and not be more dangerous than when they were standing.

Is Rampage dmg nerf confirmed?

in PvP

Posted by: Vague Memory.2817

Vague Memory.2817

Currently this does mad dmg like 3~4000 per just one normal 1st attack skill. is the nerf for rampage comfired? just wonder

=) Best regards,
The Korean Gamer

Not confirmed unfortunately. I think they are too busy with HoT to fix the broken state of things. OP conditions and abilities look like they will have to wait until they have time. Until then people have been left to fend for themselves against players abusing these silly changes. Oh by the way rampage damage skills is from 3K – 7K, seems like you didn’t get hit by the higher damage skills