Showing Posts For Zonzai.2341:

@ the negativity here on these forums

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

Hello,

Thank you everyone for your positive and constructive posts so far, we really appreciate it.

Please keep this thread civil & constructive.

Thank you!

Forums are both for positive as well as negative opinions. I wonder why people get bothered by negativity so much?

Games improve only because of the ‘negative people’. Positive people who do nothing but praise game to 7th heaven add nothing to future improvement of the game.

I would rather read the negative posts than gushing fans giving high fives to each other.

There’s a difference between negativity and constructive criticism. Unfortunately, most people can’t seem to tell the difference. People get bothered by negativity when they like something because they feel they need to justify their approval of it. It’s a psychological thing (not disorder) but I forget what it’s called. Been a while since I’ve been in school. Irrelevant. Anyway, it’s not true. They don’t need to defend their enjoyment of GW2 to anybody.

Games improve because of positive feedback, too, because then the developers know what they’re doing right. A game should have gushing fans, that means that they are connecting with their players.

(And it means that they can gauge who likes what they’re doing, as opposed to the ‘endgame sux this game is dying need moar raids’ crowd.) And I think that it bothers that crowd that people DO like how GW is going so far overall, because they feel that it undermines their complaints.

I don’t think the ‘who’ is as important to ANet as the ‘what’. What people like and dislike is much more important. And the most important feedback (for me anyway) Is always constructive criticism; something insightful but not totally positive. Positive feedback is also useful if it is specific. But both angry rants and positive non-specific feedback are completely useless.

When im happy I don’t feel the need to discuss it on the forums yet when im not I tend to post and see if it is just me or if anyone else is feeling the same issues as I am.
I guess that comes from beta testing many MMO’s over the years and giving feedback on problems objectively.

Good news, you’re normal. That’s most people. That’s why there is “seemingly” so many negative posts. People come to the forums when they have complaints.

I’m a huuuuge GW1 fan and as such my expectations for GW2 were unrealistically high. GW2 is a good game but violates some aspects of the Manifesto that I held as divine. So now GW2 is more of a new MMO, like other new MMOs, rather than the ground breaking guild-wars sequel that I expected it to be. It’s still good, it’s just not what I expected/hoped it to be. I’m still playing it and that’s a testiment to the game (as well as the quality of its competition).

More of my opinions:

ANet has some great ideas, but they seem to be lacking in execution — there have been some class-A bungles in dealing with the Player base. This should improve with time. I think they were lacking experience in this department and that experience wasn’t required in GW1 or vacated before GW2 was released.

It’s also concerning that many bugs are still unaddressed. In software development, this is a red-light. It could indicate that the software is overly complex, has little process controls, the team has a talent vacuum (i.e. talent left), or some combination thereof. If you couple this with “defect injection rate” (defects introduced while fixing other defects), it’s very concerning. However the ship is still floating so here’s to hoping for the best!

Great, constructive post. I felt like everything you said could have come from my mouth.

I expect more dev communication

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

Nobody (reasonable) thinks that GW2 was supposed to launch with no bugs. However, many of the currently existing bugs (such as the z-axis based pathing bug which makes mobs go invulnerable and makes pets stupid) were known during alpha and still aren’t fixed. And I could see if it happened and that were just one of two or three big bugs. But the list is/was extensive, even for an MMO. Now, I trust ANet to work on them. And within a couple of years they will mostly be gone. SNAFU for MMO’s.

Let's debug minion AI

in Necromancer

Posted by: Zonzai.2341

Zonzai.2341

Great thread. Very interesting.

I expect more dev communication

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

ANet used to hold themselves accountable. They used to have really great PR (Gaile Gray is still awesome and I respect her immensely for all the amazing work she has done for the community). But somewhere in the transition from GW1 to GW2 everything went awry.

Also I think releasing an MMO late in the year is always a bad, bad, bad idea. There are too many holidays, you have too many people playing the game during those holidays and too little fixing/developing going on. It’s a bad situation and the releases never seem to go well.

-EDIT- Not that the GW2 release didn’t go well. It just launched with many surprisingly (from ANet) large bugs/glitches whatever.

(edited by Zonzai.2341)

Is it me or has the game come to a halt?

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

Just out of curiosity has the OP considered that the game just recently hit being more than four months old?

For five years ANet has been telling people that the game will be released when it’s finished. Yes, we all should have known better than to believe them. But we sure as hell have a right to harangue them for not living up to their promises.

Oh come off it.

any one who has ever been interested in MMO’s KNOW’s there never actualy “done” when they come out Anet has said it them self “MMO’s are service” the game was as done as it could be with the Cash they had and going by reviews and MOST players still holding a strong interest in it they provided us with a vary solid product.

Never played GW1 did you? ANet actually delivered almost everything that they promised with GW1. I know it’s hard to believe. So I don’t expect you or anybody else who has no experience with GW1 to understand.

But you are right. As I already said, YES WE SHOULD HAVE KNOWN BETTER. (Just making sure you saw that bit, not shouting.) I think ANet just promised us too much with GW2 and because they did such an amazing job of delivering with GW1 I believed them.

Also, if you are (like seemingly most others here) either A.) just looking to needlessly debase GW2 out of frustration or B.) looking to zealously defend GW2 and everything about GW2 without stopping to consider any contrary point of view, we can end this now. Because neither of those responses allow for conversation. And I will not succumb to (further) diatribe. Discussion, I can deal with. Argumentation for the sake of it I can not.

Actually, I was just thinking I don’t even know why I am taking the time to type this out since we both basically agree that we should have known better. You could argue that I don’t have the right to harass ANet for GW2 not living up to my expectations though. I totally disagree with you there if you think I shouldn’t speak my mind on that. Anyway, I’m personally mostly happy with GW2 even if I’m bored with it.

You know, a thought just occurred to me. Maybe because of the extreme farming – extreme casual – extreme PvP design philosophy I’ve been left out of GW2. Just because I’m not quite extreme enough in any of those things. I enjoy everything a little but I’m not able to make the most of any of those things because they are all taken to such extremes. Interesting…

@ the negativity here on these forums

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

I have to agree with what others are saying here. In game, on the forums and in real life, a lot of the people I know who play or did play GW2 have a general sense of disappointment. Everybody has their little gripes. And ANet would be foolish to ignore the extreme number of gripes. It’s out of hand. Even I have been noticing it and I love to talk – but not argue – about GW2.

But I don’t think that the negativity is the player’s fault. FunCom had the same problem with Age of Conan and it was a ghost town in six months. GW2 won’t be, because ANet will fix it, it is free to play and because it is actually a lot of fun for a while.

There is a lot of good and even more potential in GW2. And whenever you get that perfect mix of realized and unrealized potential, large amounts of players and five years of over-hyping you’re bound to have a lot of negativity. Not just because a lot of people have been disappointed but also because they have vested so much of their hope for the MMORPG genre in GW2.

Why do PvE bosses seem to equate to...

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

WoW is mentioned for good boss battles because that’s the one thing it did do well. Also Vindictus boss battles are (or used to be) pretty intense. Asheron’s Call had great boss battles. Transformers The War for Cybertron and it’s sequel The Fall of Cybertron have some great boss battles. Oh, Guild Wars One had some pretty fun boss battles too. And all of the bosses in GW1 didn’t have a billion hit points and they almost always dropped something good. In GW2 it seems like for every 10k hit points a boss has you have a 0.01% chance of getting any drop at all and a 0.00001% chance of getting a good drop. Why? Cash shop. That’s why.

Is it me or has the game come to a halt?

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

Just out of curiosity has the OP considered that the game just recently hit being more than four months old?

For five years ANet has been telling people that the game will be released when it’s finished. Yes, we all should have known better than to believe them. But we sure as hell have a right to harangue them for not living up to their promises.

It's becoming more difficult...

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

In terms of an overhaul, I like how the profession plays personally, but I could see the logic. If the intent is to really make us a versatile class, the way that the way our traits are set up completely undercuts that.

Based on the GW1 experience I think I can say two things fairly confidently…

  1. If there is an engineer overhaul the way the profession feels/plays will be retained. This is something ANet is big on keeping throughout all of their revisions (or at least has been in GW1).
  2. They will eventually fix the traits but it won’t be for a long time. I’m guessing probably not until late this year or early next year. The reason for this is tournaments. They will put off fixing the professions that need a lot of work in favor of getting tournaments up. And they won’t implement any drastic changes until after the tournament season.

Thoughts about the new update?

in Mesmer

Posted by: Zonzai.2341

Zonzai.2341

But as long as they’re even somewhat competent, people are going to kitten about mesmers until the end of ArenaNet’s servers, and probably years afterwards while recounting GW2.

I think the consensus here has been that no one’s upset that the broken mechanic was “fixed” (We’ll say ‘fixed’ because the truth is a whole other post), we’re just upset that they fixed it the way they did and that they coupled that hindering fix with a nerf.

I see what you’re saying. I don’t play a mesmer though and my point was that as a non-mesmer I think mesmers should be very good in PvP.

Right now I think ANet is only concerning themselves with fixing the major issues that they see in sPvP. This is because they’re working on getting the game ready for tournaments. So we’re going to see a lot of changes like this that combine nerfs and fixes. I’m guessing here, but based on my experience with GW1 (baring emergency imbalance issues) this is what I suspect will happen with the metagame balancing…

STAGE 1 (this year)

  1. The warrior will be slowly buffed up for sPvP and nerfed in PvE.
  2. The mesmer and thief will be nerfed and nerfed in sPvP (and PvE) until they think and/or their data shows that the warrior is competitive with them. (So brace yourselves for more incoming nerfs/fixes/tweaks.)
  3. The elementalist will receive continual minor buffs/changes intended for sPvP balance.
  4. The guardian is a wild card and I have no idea what ANet will do with them. They seem to like them as they are.
  5. All of the other professions will receive mostly minor “testing” changes and data/feedback will be collected. Mostly though ANet will ignore them in favor of not making any changes that break sPvP balance.

STAGE 2 (six months to a year)

  1. Thieves and mesmers will get small sPvP tweaks because ANet over-nerfed them a little. They will get bigger buffs for PvE because all of the changes for sPvP have made them even less effective in PvE.
  2. Warriors and Elementalists will have only minor sPvP tweaks and probably a few PvE nerfs.
  3. The guardian is still a wild card and I have no idea what ANet will do with them. They seem to like them as they are.
  4. The other professions will receive somewhat drastic changes based on the small changes/tests made previously.

STAGE 3 (one to two years)

  1. Minor tweaks/emergency imbalance tweaks for the warrior, thief, mesmer.
  2. The guardian is still a wild card and I have no idea what ANet will do with them. They seem to like them as they are.
  3. Any of the other professions that are doing okay after a few significant buffs will continue to see balance and class concept tweaks (probably necro and ranger).
  4. Any of the other professions that are not doing well will have major overhauls (I’m guessing engineer will fall into this category since it seems to be the dervish of GW2).

Like I said, this is all only a guess based on what happened during GW1. So far the metagame balancing seems to be following the exact same trend though. So, I think even if it isn’t exactly right it’s going to be close. Maybe somebody who knows more about sPvP than I do will say otherwise though.

Our next skill on the to be ruined list?

in Mesmer

Posted by: Zonzai.2341

Zonzai.2341

I think people just home in on warp because they can see it being used. As Delofakitten said, burst damage is just OP. ANet had the same problem with GW1. Any time there was any kind of good burst damage ability it just got nerfed to hell to preserve metagame balance.

One of the stated reasons for not having as many abilities in GW2 as they did in GW1 was specifically so that the devs didn’t have to focus in on specific skills and nerf them as much, they could adjust the whole profession accordingly. But so far the only significant metagame balancing they’ve done is nerfing individual skills.

It’s just another 180 from the design team. They must think we all have very short memories or something. Or they just don’t care about having our respect any more. Not that they do everything poorly, ANet does a lot of stuff very well but their class descriptions and balancing philosophies are utter tripe since they don’t actually follow them.

Famous Quotes for the Engineer.

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

This thread is officially the best part of playing an engineer.

The Happiest Asura ever!

in Asura

Posted by: Zonzai.2341

Zonzai.2341

It’s caused by an animation bug. There was a youtube video showing how to do it somewhere. I think I saw a link to it on the warrior forums.

Rate the Asura Name Above You!

in Asura

Posted by: Zonzai.2341

Zonzai.2341

Zeglin starts with my favorite letter “Z”. Stablonius is pretty cool.

Fugliest Asuran Warrior of all time: Handsome Hap

Is it me or has the game come to a halt?

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

I only agree with article on two things. 1.) Where he says he misses the elite skill unlocks. That was one of the most enjoyable parts for me, unlocking every skill on a single character. That was a skrit load of fun. 2.) The extremely limited number of skills makes designing builds a lot less interesting. It was so much fun to try and come up with interesting combinations in GW1. In GW2 builds are only slightly deeper than a traditional MMO. I’m sure they’re great if you never got into GW1 but nothing else will ever compare to choosing 8 of 300-400 skills (2 professions) to build a character with. It was epic. Maybe GW2 is just too much of an MMO for me.

It's becoming more difficult...

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

PvE wise, I tend to get the malaise, I can see the frustration, but PvP wise… just don’t see the panic. Good things are coming our way and we’re already a pretty solid profession for variety, so I don’t fret too much about it.

I think there’s a disconnect with lots of us… I think we ALL know we need some buffs, I don’t dispute that. But people posting on these forums make their posts sound like they are just short of slitting their wrists, and I just don’t see things remotely that bad at the moment.

It’s difficult to discern what somebody is feeling from a forum post. There are no facial clues or body language. Different personalities and dispositions will read the same thing differently. A lot of people who end up “fan boys” are just naturally more relaxed. Not that fan boys and haters don’t exist, they do. Plus you have to understand why people come to these forums. They come to vent. And when you’ve been anticipating something for years, and your expectations are really high (realistic or not) and you feel let down, you are going to vent. That’s just how humans work. Throw in the anonymity of the internet and you have a recipe for this sort of thing. The best thing to do is not to argue with someone who’s mad. (Now if you could just tell who’s mad and who isn’t…)

-EDIT- And then there are people like me who are just bored.

(edited by Zonzai.2341)

So...what is the point?

in Ranger

Posted by: Zonzai.2341

Zonzai.2341

It’s the same way with engineers. And you know the most messed up part? Elementalists are the “king’s of versatility”. And they can specialize more easily (effectively) than a ranger or engineer while maintaining that versatility.

i would disagree with this. elementalists, perhaps more than any other profession in this game, are literally locked into a specific spec to be effective. d/d and s/d (do people still use scepter?) are almost entirely running some variation of 0/0/10/30/10, forced to go cantrips to survive, forced to go water for condition removal, forced to go 10 arcane for realistic swap speed and buffs on swap. staff eles are in a similar spot, forced to go 0/0/10/10/20 (doesnt need cantrips, but probably still has them, and now needs blasting staff). in either case, thats 40-50 traits they have no say over if they want to be viable. granted, that does make them pretty kitten viable, it certainly doesnt make them versatile.

I don’t think we’re quite talking about the same thing. I’ll use two posts that put it better than I do.

They’re both versatile, but where the engineer picks something before the fight starts, the elementalist basically makes their choice during the fight.

Basically, engineers can mimic any class to a certain extent, whereas elementalists can play as damage, support or control but in their own way.

An engineer isn’t inferior to elementalist in every way, they have more HP for example but then they suffer from weird aggro bugs, low base damage, random skills, self-stuns, useless turrets (that require specialization to almost not suck) and a lot of specs and abilities that don’t have much synergy. Yes viable elementalist traits need to be improved, but viable engineers cannot be made simply by improving traits. I wish that’s all the troubles they had.

I know everybody thinks people just whine about whatever profession they play, and to a large extent, the GW2 forum whine is not justified. But right now, for engineers a lot of it is.

Engineer vs Elementalist?

in Elementalist

Posted by: Zonzai.2341

Zonzai.2341

They’re both versatile, but where the engineer picks something before the fight starts, the elementalist basically makes their choice during the fight.

Basically, engineers can mimic any class to a certain extent, whereas elementalists can play as damage, support or control but in their own way.

Very well put descriptions of the profession. I felt the need to quote them.

Thoughts about the new update?

in Mesmer

Posted by: Zonzai.2341

Zonzai.2341

All 100% behind the change, obvious fix for obvious broken mechanic. Will be much less whining about mesmers in other threads of other classes now

If you think that anything short of Anet turning Mesmers into the worst pvp profession in the game will stop other classes from complaining, you are in a dream world.

Not true, I think they should be one of the best PvP professions, just like in GW1. However, mesmers are one of the best PvP professions and you don’t need an obviously broken mechanic to win.

I love my mesmer but...

in Mesmer

Posted by: Zonzai.2341

Zonzai.2341

Isn’t the joke Mesmer, Guardian, Thief = GW2 holy trinity? I don’t think ANet plays favorites to elementalists.

You’re joking right?

Ele currently has the strongest bunker build.

They have amazing sustain in their bunker spec too plus a whole lot of team support and healing.

People have been learning how to play Ele, Necro, Ranger, Engi and every single one of those classes is formidable in pvp on more than 1 build. Even War has a couple of very strong builds, albeit not a favorite for team mechanics on some maps.

OMFG the elementalist can do one thing better than you? Nerf it!

Why do PvE bosses seem to equate to...

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

Not sure how the rules of engagement are different here. Boss has 90000000000 hit points, hit it 90000000000 times, it dies. Pretty boring. GW2 bosses aren’t even good for a game 5 years old (GW1 were better). Why can’t they have better combat routines or something? The point is there has to be something other than being large and having 9000000000000 hit points that makes them bosses.

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

Next time I’d strongly suggest if you’re going to migrate that large amount of people, wait 3 months after the MMO has come out. See how it is, and the complaints on the forums. Research the company, and look at other games they’ve made. I feel if the OP had been a little more patient, and produced more research to their members we would never have seen this thread. : /

That’s unrealistic.

Not to start a tiff here, but please explain to me exactly how saving your money for a few months before investing in a hobby, researching aka googling arena net, and looking at their previous game, then making a post to your members on your guild site is unreasonable?

Swtor (the OP’s original MMO if I’m not mistaken) was still going strong during this period of time, WoW is certainly still pushing onward; so it isn’t like people were sitting on their fingers, and holding their breath. They had something to do. : /

You think you are going to convince 150 MMO players looking for a new game not to play a new MMO at release so that they won’t be disappointed by it? You can’t really be that naive. Especially when GW2 so hyped by the MMO community.

A lot of people quit GW2 because they weren’t expecting what they got, whether or not those expectations were justified. And most of them weren’t. But so what? The guy is trying to give feedback so that ANet knows why his guild quit. He’s not looking for fanboy approval or for suggestions on how to avoid disappointments in the future.

Famous Quotes for the Engineer.

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

Friedrich Nietzsche on engineers…

That (nerf) which does not kill us makes us engineers. ~ Friedrich Nietzsche

Hope in reality is the worst of all evils because it prolongs the torments of engineers. ~ Friedrich Nietzsche

All truly great games are conceived by nerfing engineers. ~ Friedrich Nietzsche

Engineers on engineers…

Playing an engineer is kind of like having a blender, but you don’t have a top for it. ~ Jerry Seinfeld

ANet diminishes mediocre professions and increases great ones, as the wind extinguishes candles and fans fires. ~ Francois de La Rochefoucauld

Great engineers have always encountered violent opposition from mediocre developers. ~ Albert Einstein

ANet on engineers…

Behind every great Engineer is an ANet dev rolling her eyes. ~ Jim Carrey

Whine is constant proof that God loves us and loves to see us nerf engineers. ~ Benjamin Franklin

Players who think they know everything are a great annoyance to those of us who do. ~ ANet (also Isaac Isamov)

(edited by Zonzai.2341)

Why do PvE bosses seem to equate to...

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

…“high health” rather than “boss”?

Why did they choose this as a design philosophy? It makes the PvE side of the game incredibly frustrating.

100% Agreed. For all their flash, GW2 bosses suck.

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

Next time I’d strongly suggest if you’re going to migrate that large amount of people, wait 3 months after the MMO has come out. See how it is, and the complaints on the forums. Research the company, and look at other games they’ve made. I feel if the OP had been a little more patient, and produced more research to their members we would never have seen this thread. : /

That’s unrealistic.

We need some insanely hard PvE content.

in Suggestions

Posted by: Zonzai.2341

Zonzai.2341

I think the main thing is that bosses need to have more advanced combat routines. Everything in the game outside of sPvP is just a constant zerg fest. There’s little strategy outside of setting up combos (which is good BTW).

Bosses need to do different things though. They’re all the same right now. They all just have a bunch of HP and do lots of damage. It doesn’t allow for dynamic fights.

Map and Holy 3

in Suggestions

Posted by: Zonzai.2341

Zonzai.2341

I’m not for the holy trinity returning but I would like to see some more clearly defined roles. Right now there is a holy trinity in the meta, it’s called thief, guardian, mesmer.

Gem Store

in Suggestions

Posted by: Zonzai.2341

Zonzai.2341

I’d rather pay a sub.

Sturdy Class w/ Supportive gameplay?

in Players Helping Players

Posted by: Zonzai.2341

Zonzai.2341

Engineers aren’t very sturdy. Guardian or maybe necro. You could run an elementalist with one of a few different bunker builds but that will limit your support. If what you really want is something that has great support in nearly every build, the Guardian is the only choice. Everybody else has to work for it.

And if what you want is excellence, Necro and elementalist aren’t as good as the Guardian and I expect that the necro is getting a nerf soon. Engineer, while it sounded great on paper, is very poorly implemented and needs a major overhaul which probably won’t come until late 2014 (but that’s speculation judging from how long it took to fix the broken professions in GW1).

The joke is that the GW2 holy trinity is Guardian, Mesmer, Thief. There’s a valid reason for that. None of the other professions stack up to them in as many areas of the game so easily and with so much variety. So do yourself a favor and roll a Guardian.

Our guilds experience of GW2 so far.

in Guild Wars 2 Discussion

Posted by: Zonzai.2341

Zonzai.2341

I mostly agree with everything except the comments about end-game grind. Also, the thing about GW2 is you can always come back to it in a year and play it again without having to sub. So ANet doesn’t really lose anything (except cash store sales) as long as people buy the original game and expansions.

-EDIT-

OP don’t let the fanboys get to you. You made some valid points and I think ANet knows that they have a problem with people slowly migrating away from the game. Conversely, GW2 isn’t really an MMO in a lot of ways so I see the argument that it isn’t meant to be played endlessly (as sub MMO’s are) as valid too.

(edited by Zonzai.2341)

Why is joining an order paired with a plan

in Personal Story

Posted by: Zonzai.2341

Zonzai.2341

As it is now, they each present a plan that gives you a feel for how they approach things, and you choose the plan/Order that makes sense to you. The Durmand Priory likes to raid tombs, explore new areas, etc. So if that doesn’t sound fun to you, they’re not the Order you should choose.

I think we all get the game design decisions behind the personal stories. It’s just that it feels contrived as you play through it. I understand that it’s a game and the design choices are good from a game-players/makers perspective. They’re just not so good from a role-players/immersion perspective. Which is slightly different.

Shelving mesmer for good, join me!

in Mesmer

Posted by: Zonzai.2341

Zonzai.2341

I’m done. I’m hanging it up and continuing with my ele – which does more damage in CLERICS GEAR AT 73 THAN MY MESMER DOES IN RAMPAGERS AT 80, after which I’ll probably do guardian or engineer.

If you think you’re going to have better luck as an engineer you’re wrong. Worst designed, most bugged profession in the game. And there are a lot of bugs in this game.

I love my mesmer but...

in Mesmer

Posted by: Zonzai.2341

Zonzai.2341

Isn’t the joke Mesmer, Guardian, Thief = GW2 holy trinity? I don’t think ANet plays favorites to elementalists.

New to Mesmer, Worthwhile?

in Mesmer

Posted by: Zonzai.2341

Zonzai.2341

If you are rolling a mesmer, guardian or thief you can’t really go wrong. They all have an important role in every part of the game. And they’re only going to get better as ANet seems intent on nerfing the other (read inferior) professions into irrelevance.

Should I play....

in Necromancer

Posted by: Zonzai.2341

Zonzai.2341

It doesn’t really matter in WvW. You should play the one you like better for PvE.

Hammer PvE Build for DPS?

in Warrior

Posted by: Zonzai.2341

Zonzai.2341

Hammer is great but not for DPS.

So i tried glass cannon necromancer and ...

in Necromancer

Posted by: Zonzai.2341

Zonzai.2341

ANet, why is axe auto attack so bad? Why did you feel you had to nerf it so badly?

Is it a mesmer? Is it a ninja (er thief)? Is it a guardian? No? NERF IT! MAKE IT SUCK!

I’m pretty sure their (lack of) logic goes something like that.

I keep coming back to this forum..

in Necromancer

Posted by: Zonzai.2341

Zonzai.2341

Yeah all my friends quit playing too. Guild Wars 2 turned out not to be the MMO Messiah after all… :/

Necromancer Minions

in Necromancer

Posted by: Zonzai.2341

Zonzai.2341

Mesmer, guardian, thief = the new holy trinity.

Engineer Group Roles

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

I agree with what others are saying. But I don’t think we do anything very well.

Engineer vs Elementalist?

in Elementalist

Posted by: Zonzai.2341

Zonzai.2341

Unfortunately, engineers have the lower survivability due to bugs with how engineers attract aggro. Once Anet fixes the (many) bugs the class has, they’ll have more survivability than elementalists. (Unless the elementalist is specced for survivability.)

So...what is the point?

in Ranger

Posted by: Zonzai.2341

Zonzai.2341

The point is, we can do it all but not well because we are too versatile.

It’s the same way with engineers. And you know the most messed up part? Elementalists are the “king’s of versatility”. And they can specialize more easily (effectively) than a ranger or engineer while maintaining that versatility.

It's becoming more difficult...

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

I hope ANet fixes the engineer faster than they fixed the Dervish. It took them what, a year before they decided to rework it entirely? I don’t recall the time frame exactly, but it was a long time.

Warning: Do not roll an engineer

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

Engineers can unleash some good combo finishers with bombs. Compared to an ele they’ll do less damage in a dungeon but support the group more. Unfortunately, the perception defeats the reality. The perception is that engineers can’t fill that role or do it as well as elementalists.

But the OP is right. Engineers are not wanted end game. You can still do some stuff and you can still get into groups but as with all MMO’s, min/maxing is always rewarded and versatility is not. The truth is that elementalists even have us beat there – they’re easily the most versatile profession to ever grace any MMO.

I have 5 level 80s kitted with full exotics

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

So is kiting something that everyone can do?

Elementalists are the kings of kiting. But engineers are good at it too if you build for it. Elementalists have more ways of kiting more often. Unfortunately, they can do pretty much everything engineers can do only better. They’re probably not as good at spamming aoe in the WvW zerg but don’t worry, there will be another nerf to our AoE spam damage soon.

Elementalists suck??

in Elementalist

Posted by: Zonzai.2341

Zonzai.2341

The idea that you can “dominate” because of your profession choice is a total misrepresentation of the GW2 metagame. Good players dominate, not good <insert class> players.

Elementalists suck??

in Elementalist

Posted by: Zonzai.2341

Zonzai.2341

…They are a high damage, low survivability class…

Going to object to the “low survivability” part. Not going to rewrite all the boasts in my earlier post … but that is by no means all an ele can do.

I don’t give a kitten what your opinion is or what you think you’ve accomplished by being the 900,000,000th person to discover that elementalists can be tanks. They can do just about anything. Only in your mind did anyone say otherwise.

(edited by Zonzai.2341)

I have 5 level 80s kitted with full exotics

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

Did you find the necromancer boring to play? Mine is only low level. Does it become more enjoyable later on, in dungeons?

PVE attributes bug in Engineer

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

They better not give us any more damage nerfs.

Suggestion- Give us F7-F9 Toolbelt Slots

in Engineer

Posted by: Zonzai.2341

Zonzai.2341

Or maybe we could just swap out our 7-9 skill slots kind of like a weapon. That would give insane versatility (i.e. almost as much as an elementalist).