Showing Posts For messiah.1908:

BWE 3 Reaper Specialization Feedback Thread

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Posted by: messiah.1908

messiah.1908

gravedigger dmg for me got nerfed

with maraduer and strengths runes 5-15 might stacks and 3-6 vulnerability stacks

light armor 4k no crit 7k crit
medium armor 3.5k no crit 6.5-7.5k crit
heavy armor 3k no crit 6-7k crit
with zerker the dmg was 1-2k more

never saw 13-14 k dmg

BWE3 live feedback chat room

in Thief

Posted by: messiah.1908

messiah.1908

i use the p/p weapon set with DD .
dash gives more space and ability to handle melee pressure
still pp set need more love and ability to do some unblockable dmg or have 1 more evade #3 skill like all other weapon set have.

bounding dodger should be leap and not blast and also work from inside the field
fist flurry hard to connect 5 attack
impact strike i think the seconds and third attack should hold for like 5 sec before the icd go active. so you can play more tactically

BWE3 live feedback chat room

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Posted by: messiah.1908

messiah.1908

i love my p/p set with daredevile. i with bound was a leap so i could stealth more easy than to go out the field and stomp back to it for the blast.
also dash is very nice 450 range to for pp its very useful for preposition until an enemy thief target you
i will try to upload some fights but atm team arena que is bugged

main problem is sc/x ele, druid ranger unkillable

(edited by messiah.1908)

Are Condi Mesmer not supposed to be a thing?

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Posted by: messiah.1908

messiah.1908

not sure if I agree with this. ive faced some really good condi mesmers in high mmr, and theyre very effective in 1v1’s. I feel condi Mesmer is balanced atm.

the pvp arena is not 1v1 that’s the problem. till you down in 1v1 a thief enemy will come to help 2v1 and you dead or disengage losing time for your team

[feedback] New Condi/Corruption Necro Build

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Posted by: messiah.1908

messiah.1908

it will be good build but consider druid now ….

Are Condi Mesmer not supposed to be a thing?

in Mesmer

Posted by: messiah.1908

messiah.1908

you are right . anet pushes for more bursty condi play . so huge burst for 1-2 sec for higher dmg than huge cleanse and heal and all over again
but still the only one who can pressure is guardian and ele atm. all the other classes need more ticking time

maybe now group can go full bursty with no cleanse at all while takig ranger who should cleanse them. so we back a bit to the holly trinity composition where each class has a role

like bunker guard , druid ranger and full zerker thief, warrior and mesmer/necro

Are Condi Mesmer not supposed to be a thing?

in Mesmer

Posted by: messiah.1908

messiah.1908

so funny

on necro forum ppl say condi necro is not good in team fight
condi thief also not good in team fight
condi ranger also only for 1v1 with traps
engi almost the same
warrior common …
so only cele ele with the burning and carrion guard with burning

see my point….

now lets try to compare condi necro and mesmer

mesmer can burst with 10 torment and 15 confusion if all shatter hits and cover it with 1-3 bleed and maybe burning if AA staff get spamm. even more if chaos storm on the enemy . but in reality its like 8 confusion and 8 torment which does around 2k dps for 4 sec at best

necro can burst with 15 bleeding 10 torment 2-5 poison, fear and if trait burning and can cover those with chill weakness , cripple and also transfer condition back and rip boon to conditions.
so around 3.5-4.5k dps for 4 sec

carrion guard just with 1 condition can do 4k dps for 4 sec . but in average 2.5k dps

now assume anet buff mtd back to 2 stacks so you can burst 16 torment which means you will do more 1-2.5k dps and with all the stealth ability yes it will be OP as now it will be same as carrion guard dmg and even higher

if you can see the main problem is not our condition application rather the burst
guard can burst fast in a condi spec which makes it more deadlier than power spec.
the burning need tune down a bit like with ele but than we wont see any condi build out there in pvp arena

condi will never be better than power spec in team fight as its boring to watch

thus i think ppl need to start looking for other builds around condition. like condi bunker, or condirupter or condi block etc…

p/p thief pvp build and video

in Thief

Posted by: messiah.1908

messiah.1908

Good video I guess but ughhh…I really hope P/P doesn’t actually become a thing. Looks like the most dull and boring playstyle in the entire game.

Made a Thief to be a fast, shadow dwelling, melee assaulting, pressuring, backstabbing aggressor. Not a “hold #3” and run around outside of fights….guy

dont worry it wont.

Not sure why people complaining..

in Thief

Posted by: messiah.1908

messiah.1908

Meanwhile I laughed as all the P/P thieves we encountered gave us almost a free win for running a useless build that only works against unaware bads.

Could go about it that way as well.

yes pp set need rethinking the play style of the thief
you cant just come like d/p or sd thief anymore
its more like LB ranger from closer range.

sure any time i got focused by thief+other enemy 80% i was down if not being supported or my utilities were on cd.

the main difference is when ppl still see a thief from range and think he cant do high burst dmg.

i also can say the opposite when i play pp my team won after they understand what i am using and how. but still pp set need more love in the way of defense abilities

Daredevil build for upcoming BWE3

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Posted by: messiah.1908

messiah.1908

If traited you can get a whole lot of condition removal off withdraw at an under 15 second ICD. I am going to give this a try in beta and see how readily I can keep conditions off using the DD evade and traiting to remove a guaranteed 5 conditions and possible 6 with withdraw

Now if withdraw slated along RFI one does not have to rely just on a dodge to clear chill.

how 6 conditions from withdraw?
3 from the utilities
1 from evade
1 from trickster

what is the 6th?

daredevil p/p theory build

in Thief

Posted by: messiah.1908

messiah.1908

so this is what i am gonna test tonight
http://gw2skills.net/editor/?vZAQNAqaVnsMBdPhlOBGmCkmildCzbKEFuCbBgaTbaeBGBrgA-TZRBABxXGQjDBAAnAgHeCAKt/AA

maybe now pp set can get stealth by using pb and dodge (leap)
also with interrupt skills (so many) i can do 5k dmg

might be interesting

hope you test it and other variants and comment

So the "Pistol" wasn't buffed...

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Posted by: messiah.1908

messiah.1908

they give dmg buff to see if ppl will like more the pp more. but thief needs stealth ability or evade when they bring that than we might see more pp thieves

Not sure why people complaining..

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Posted by: messiah.1908

messiah.1908

the main difference is 1 unload can do 10k dmg while with dp you need 1 backstab and hs

Wut.

I dunno what thief you’re rolling, but my chain is 10-12k damage in the time it takes to preform a back stab. Not to mention up to three stuns in a row.

Plus D/p isn’t countered by a reflects in any meaningful way, a proper thief might lose 1.5k damage to a reflect, that’s all. p/p gets shut down.

To clarify, d/p and p/p have about the same spike damage, p/p has a faster but more easily countered one. (Literally shut down a thief by using Darude – Dagger storm because haste caused him to burn through enough of his shots before he could cancel.)

thats right you have to chain attack to gain 12 k dmg from melee while i just need 1 from range
sure reflect negate dmg but i am at range while you at melee. you can get blind, block, evade, dodge same as pp set. the main difference is reflect. pp just cant get to be op right?!

3 stun in a row you mean venom and steal? pp set does the same…

i dont say d/p is less than pp. dp will be the meta cause of stealth
but bring trapper runes to the mist and will see what ppl like more…:D

p/p thief pvp build and video

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Posted by: messiah.1908

messiah.1908

I’m using something very similar, just sigil of fire instead of the 5% dmg,
is that better than fire+air in this case?

tested all variants

sigils – fire proc on crit 50% and every 5 sec and does around 780 dmg. so with 74% crit chance (fury) its 292.5 dmg every 5 sec
with force its 5% constant so every crit attack from AA does around 1.2-1.5 dmg so 5% more is 67.5 dmg so in 5 sec its 337 dmg
the main difference is when you not crit than 5% more dmg does little bit more so its get to 400 dmg in 5 sec
the main difference is when you enemy is very low. if fire proc with 780 dmg it can down him while with force you will need 1 more attack maybe. (burst versus sustain you might say)

runes by orders:
1. rage gives the best dmg output with fury up-time and ferocity
2. wurm gives 1% less dmg but 1.8k hp
3. thief gives 2% less dmg but have to attack from sides to gain the 10% dmg buff
4. eagle 3% less dmg
5. orge same as eagle

the main difference is your crit chance. if you lucky than rage ,wurm are the best. if you less lucky then all the rest will be best as the raw dmg slight higher

So the "Pistol" wasn't buffed...

in Thief

Posted by: messiah.1908

messiah.1908

the p/p need an evade skill so instead #2 immobilize make it evade back for 600 range like SB #3 than you will see some smart game play

and maybe more stealth ability so #2 can be leap so with 10 ini points you can spam only 1 unload so its fair use for it

Not sure why people complaining..

in Thief

Posted by: messiah.1908

messiah.1908

lets for the fun compare it to dp set
d/p:
mainly use AA to do dmg
HS to finish
spam #5+#2 to stealth
sometime #3 to gain melee range
and #4 to daze

with pp :
use #3 to do dmg,
use #5 and #3/1 to do blind,
sometime AA to gain initiatives,
use #2 to immobilize so the target will stay at range
and #4 to daze

the main difference is 1 unload can do 10k dmg while with dp you need 1 backstab and hs

(edited by messiah.1908)

Not sure why people complaining..

in Thief

Posted by: messiah.1908

messiah.1908

guys w8 for hot
than take daredevil and dodge for blas finisher in pb and you got stealth ability

also to those how claim than pp set can be negated by dodge/ block/ evade/ immunity etc… isnt it also for any other build and weapon set lol. only thin is reflect so just w8 for few seconds or use SB #2 and #4 as its aoe .

ppl expect that pp set will play like d/p set. we stealth and burst
our other 3 skills is for control like immobilize (uneeded as short duration) daze as constant cc and blind which will be perfect with daredevile

w8 and see

we basically become stronger ranger from 900 range with no pet

check my vid for build and gameplay (got back for thief after 1 year)
https://www.youtube.com/watch?v=-_Yj84a6ADM&feature=youtu.be

p/p thief pvp build and video

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Posted by: messiah.1908

messiah.1908

so as i had much fun in team pvp with the pistols i share with you the feeling i had.

i know not any love for this weapon set but the ability to burst so fast that sometimes i think the enemy is just standing taking all the hit.
but in team fight probably they wasted their dodge and immobilize helps to nail them

i know it wont cut up to the main stream but its fun set only if you run with decent group who know to support and RES!

you can try 1v1 but why if you can just 2v1 and kill in 1.5 sec

but if you are being targeted gtfo and stealth

build:
http://gw2skills.net/editor/?vZAQNAqaVlsMhSnY3Tw3Jw/EHwElPNOj2YfBfwgqTgAIDA-TZRBABxXGYo9H04QA8wZAAgHAAA

the idea is to get as much as possible dmg modifier so i have 44%-64%
snip fast and stealth away and re-position
you dont have much condi cleanse so very careful
but as long as you can pressure fast your enemy will be on defense mode
any light armor can be at 20% hp with 1 unload so probable will use break stun, cleanse and block/reflect abilities

i will upload some video clips from today fights
https://www.youtube.com/watch?v=-_Yj84a6ADM&feature=youtu.be
still uploading so w8 about 50 min

gn

scepter builds i am testing

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Posted by: messiah.1908

messiah.1908

No. those are pvp builds, no reason to take signets of suffering in a pve build currently. The middle one is the one that I’m most curious about, don’t know if its worth losing the extra life force generation and fear from staff which are kind of important, but still worth testing (btw, you forgot to change soul marks on that build, go to unyielding blast instead).

its pvp. i use pvp builds editor. change the trait.

against diamond ele i use the celestial build than below 60% hp i start to burst with scepter. below 50% hp you gain spectral armor which buff you LF. so the only problem is in the beginning of the fight so than i use dagger on boxes in kyhlo or try not to be in 1v1 situation after i have full life force. the only cons is the lack of aoe fear for down enemy or ally. but i have daze with warhorne and more condi pressure with scepter dagger and cpc

Hybrid shatter chrono v2

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Posted by: messiah.1908

messiah.1908

here is my version for pvp hybrid build

i took inspiration for condi cleanse mainly but if you can handle with out them take duelist for more clones and bleeding or chaos for more chaos armor time protection and conditions attached to it (blind confusion)

http://gw2skills.net/editor/?vhAQNAreWncfClphlfCmqBEgiFlj6MAWgIrORj0KFtyGoIA-TZRHwAm3fIwpAAZZABHBAAPAAA

didnt test how slow effect the confusion dmg over time

scepter builds i am testing

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Posted by: messiah.1908

messiah.1908

the axe i am saving for the reaper as for now not so much viable for me at least

scepter builds i am testing

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Posted by: messiah.1908

messiah.1908

here is 3 builds variant i am using atm and like them

condirip
http://gw2skills.net/editor/?vRAQNArYWn0ICd2gV2AO3A83gDchimGtxXAv6AYBib9E8BA-TZhHABBt/AAPBAkKDEwhAA4TAAA
with might stacks and rip boons you can do high burst dmg while weakness prevent high dmg on you and poison stacking with torment and bleed buff to the sky
10 torment, 10-15 bleed, 5-6 poison and fear for the fun of it

celesig
http://gw2skills.net/editor/?vRAQRArY4dn0ICd2gV2AO3A83gDchieGtxzCv6AYBibd++BA-TZBFABls/gCPEAoKDAwRAQ5TAAA
same basic idea but NO staff. the scepter now gives more condi pressure and perma weakness . you loose 1 hard cc from the staff and some life force gaining but gain more dmg pressure

corruption variant
http://gw2skills.net/editor/?vRAQNArYWjc0QnNWdDO3A/NOMGK5QXBFNtJiihI+zBwAA-TZhHABBt/AAPBAkKDEwhAA4TAAA
tricky build which if you wont able to transfer the self condi you can be self killed.
the pressure is much higher with more bleeding torment and weakness .if used at the right moment you can do 8 poison, 12 torment, 15 bleed

(edited by messiah.1908)

PvP condi build help

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Posted by: messiah.1908

messiah.1908

I tested 2 builds
Rabid signet with 2k condi dmg while in fight and amazing boon rip
Works great as a supporter role and my dmg was in average 1k dps although sometime I could burst for 4k

Cele signet with scepter dagger and dagger warhorne
Also great variant

The scepter buff helps a lot

Errors/Bugs on 09/29 patch

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Posted by: messiah.1908

messiah.1908

I think there is mistake on the scepter bleeding aa dmg
With some condi rune it state lower dmg while the dmg in fact is higher

Potent Poison

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Posted by: messiah.1908

messiah.1908

i think it just buff little bit the condi thief

now i can do 8 poison stacks which does 1.2k dps so with bleed i can do around total of 2k dps for short time (till it cleanse 2-3 sec)
its nice but still works best in 1v1 situation and not in team fight as other still do better condi dmg

p/p thief pvp feeling

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Posted by: messiah.1908

messiah.1908

hey guys
so after playing a bit with it after the new patch. the dmg boost is very nice
i can kill any below 2k armor in 2 unload spam, 3 unload for 2.5k armor and 4 unload for 3k armor . so just have to play in right for the fast kill without being seen
dont try 1v1 as it waist of time and too risky. but in team fight is just rocks .

the main danger is still the same . no stealth beside utilities and maybe after HOT with dodge on bp can stealth us bit more.

but the dmg factor seems on point

so its like LB ranger now with 900 range and spammy for fast kill

Lockdown Mesmer in HoT

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Posted by: messiah.1908

messiah.1908

I feel kinda bad about it, but I’m more excited about lockdown/interrupt Daredevil than Mesmer/Chrono in HoT.
Just imagine a Daredevil with S/P, Acro/Trickery/DD. Each interrupt will do about backstabs worth of damage, and they have loads of them.

Eh, Chronomancer and Daredevil lockdown are two very different beasts. Chronomancer is all about limiting options and subduing your opponent, while thief focuses more on raw interrupt DPS.

Dunno why you quoted me, I didn’t claim Chrono and Daredevil are alike.
I’m more interested in Daredevil because it brings so much new to lockdown/interrupt playstyle. It’s a whole different class afterall.
I can’t wait to play Chronomancer, but when it comes to lockdown it doesn’t bring as much new stuff.

daredevil can be unique interupt class with almost perma cc a key target. about the dmg i cant satet if its higher like mesmer or lower. i will test it in the next beta

Burn bunker?

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Posted by: messiah.1908

messiah.1908

i would go with something like this

http://gw2skills.net/editor/?vhAQNAreWncfClqhFoBmfCUrhlej6cDKhQwMAugMqeUX1XF-TJRHwAQLDsb/BAnCABPBAA

more bunker role and support than just condi spammer which is not so good atm. maybe in 1v1 but than why you need wells for 1v1. thus your main dmg is from you weapon and not shattering and more clones up 9% dmg reduction

also the 5k healing is great in team fight as it huge healing burst and with wise F5 use you can doable it up

i play it the last beta with bunker wells boon share. amazing build and condi give nice pressure bit after bit

Balance Patch Discussion on Twitch

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Posted by: messiah.1908

messiah.1908

Good god I can’t wait until that pet taunt becomes evadeable.

And people complain about condi mesmer being cheese…

i hardly see condi mesmer these days in tpvp . i wonder why….

Balance discussion on twitchcon

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Posted by: messiah.1908

messiah.1908

@methanegas, I wouldn’t take his posts too seriously, having a quick look at his previous posts in all forums he’s crying OP here and whining on the Mesmer threads that their ability to apply torment isn’t as potent…and that was just at a glance at the top few. From a spvp perspective I’m quite looking forward to the changes and eager to try them out on Tuesday. on a side note does anyone know when the next BWE is? I’m interested in how these changes will work with reaper.

I’m not crying, and I take very seriously the post, another thing is that you do not want to nerf x7 torment, but quiet, I the day of the update, i will spamming in pvp x7 torment + fear spamming until they nerf

dont you need 5 conditions on target to stack 7 torment. necro got bleed poison weakness cripple and torment so it make you be predictable with your rotation.

so far condi necro were left behind cause all of the burning flying around . maybe the torment will bring it back

Chronomancer Changes for BWE3

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Posted by: messiah.1908

messiah.1908

  • Illusionary Reversion: No changes.
    • There is a pretty clear division of people that would rather have an ICD on this skill and those that prefer the illusion requirement. After some thought we’ve decided we prefer the current version (illusion requirement) as it is an easier to understand limitation when compared to internal cooldowns. I know that some have asked that this requirement be toned down to 1 illusion required but this wouldn’t solve the original problem of being able to get large bonuses from your shatters without an investment.

illusion requirement seems more easy to understand limitation but harder to accomplish in a team fight where illusion get to be killed so easily so if you are not fast enough IR is not good.
compare it to stealth. if you see a thief going stealth you count 3-4 sec as you guess when he gonna attack you and dodge. same can be as easy with IR and ICD as ppl can count 1-2 sec and dodge. and also will turn to more tactic game play like i can bait the dodge and not shatter etc.. and with illusion requirement is more passive or probably force ppl to kill more faster the illusions (but again 1v1 and i talk team fight pvp)
2 illusion requirement wont solve the burst dmg from power spec as izerk and 1 clone are easy to achieve and soon ppl will still be qq. but icd will solve it as its open small window to act thus every spec with power/condi/bunker wont get hurt much as for now.
i agree 1 illusion wont solve the problem power spec giving to ppl.
i think ppl at start will go with DE so those build wont solve the problem while ppl with condi spec or bunker spec will suffer the most. 3% dmg reduction from 3 illusion up will be harder to achieve without DE for bunker build while with icd it will as they wont shatter for offense rather defense. etc…
pls consider and test it more

(edited by messiah.1908)

Necro 101 vs power shatter mesmer

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Posted by: messiah.1908

messiah.1908

first its not skill 5 rather skill 4. skill 5 is push back
also you always started with full life force while is common to start with 33%

but good fights

[OMFG] full mesmer PvP this week-end?

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Posted by: messiah.1908

messiah.1908

i am online but no one answering

Would you consider necros as strong in pvp?

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Posted by: messiah.1908

messiah.1908

as state before i dont think we are strong. maybe in 1v1 in some scenarios
but the lack of stability (maybe the reaper will change it a bit) hurt us more than the boons removal and condi trasfer
yes we good against dd ele . we cant kill them as they can disengage fast but in group fight the pressure we can do with boon removal and burning send back to them is the key.
also condi necro are the weakest of condi build atm. burn guard, trap ranger, condi mesmer can do more dot dmg. but we have more cc and boon removal. but you hardly see condi necro in tpvp

Well of Precognition, a must? ( PvP )

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Posted by: messiah.1908

messiah.1908

Looks nice on paper. But all mesmer support are so much smaller in radius compared to guardian shout (240 vs 600). Only exception is the signet. They also have cast time which makes so much worse compared to the instant shout skills.

I also don’t think all the ground targeting support is as strong in PvP setting. Small circle of null field and well of eternity is basically inviting cleave damage. Also, in less coordinated team, it is much harder to have players to get the full benefit from those ground target circle.

We have a lot of strong utilities But I really don’t believe going full support is an effective way to play mesmer.

i agree that the bunker mesmer must have more coordinated group with comms not because the smaller radios rather the stronger benefit you get if you stand in it. so you must watch the area and see who needs your support and they must to know that if they need it to stand close to you. few times i put well of eternity on LOS location and call for it so allies will know they have 3 sec to get some heal.
while i played with full group i knew when the burst is gonna be and on whom so i put the wells on the right spot. also use null and chaos storm to do some area denial after wards. and with time warp we have won 3v4 mid while i gave back 20 might stacks stability fury protection and regen longer than 10 sec.
i played a bit bunker guard so i am not an expert with it but it seems more easy going if you know the rotation while you are or your allies pressured . while with mesmer every skill has a purpose. also with guard it seems more easy to play

What build are you running?

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Posted by: messiah.1908

messiah.1908

as for now standart power shatter or condi shatter (boon share) in pvp arena. for me both are good depands on my group composition
when HOT comes out i probably will go bunker well mesmer

Well of Precognition, a must? ( PvP )

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Posted by: messiah.1908

messiah.1908

this is the build i tested for my bunker mesmer role.
http://gw2skills.net/editor/?vhAQNAseWncfClfilqBGoBEgilej6cDKhWzMAugMqeUb1XF-TZxHAB1eKAQqMAK7PYwDAAgjAAA
i didnt use decoy or blink as i have stability when needed so its hard to interrupt me .
if i dont think there will be much condi pressure i will take portal over null field or another well. for the elite sometime i take time warp and than use temporal enchanter for the resistance (good against weakness and blind and other conditions) when we burst

cleasne:
compare it to bunker guard – guard can remove 9-11 conditions if used all the shouts and virtues .
mesmer can cleanse 2 with heal and null field or mantra for fast cleanse total of 6 every 20 sec or less.

boons:
bunker guards give boons like might with empower or protection stability and regen every 24 sec.
mesmer can do the same and more boons every 15 sec in average with boon share (trait and signet) and for longer time but need to build them up at the start of the fight so its not on call boons.

res ability:
mesmer can res 30% faster and with quickness faster and with more health with runes. also feedback bubble protect from projectiles for 10 sec or 12 sec.
guard has shield to push back and reflect projectiles for 4 sec and give 3 boons when up.
both has stability when needed.

healing abilities:
guard have more healing abilities with regen and pure of heart empower and mace.
mesmer got strong healing skills which heal you for 8.5k and allies for 5.5k and also good regen boon share with phantasm. so probably more burst heal when needed.

block ability:
guard has more with aegis, shelter and mace and focus
mesmer is random aegis with chaos armor but has more blind with it also.

hp bar and armor
guard 13k with 3.2k armor
mesmer 15k with 3k armor

debuff conditions, boons and area control:
mesmer has slow, chaos storm, and null field and wells so more area control
guard has staff line

now i didnt talk about alacrity to the team which is nice buff not that strong but nice (with well can be nicer but is it really needed for bunker mesmer?)
also didnt talk about F5 abilities to doable the cleanse or heal skills etc…

so probably there are more pros and cons for each profession. but seems like mesmer ele and guard can contest on that bunker role as each of them has unique mechanism to support the group

PvP Condi Build Help need

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Posted by: messiah.1908

messiah.1908

both builds are bad

try this version:
http://gw2skills.net/editor/?vRAQNArYWjc0Q1N2ZDO3A/NOMGK5QXBFNtJiihI+zBwBA-TJhHwACOFAv2fAwTAAZZAA
stability is great asset, and burning is too low atm for the necro. you condi dmg is huge
but it tricky build with corruptions. as they can backfire you if you dont transfer them back. poison will reduce dmg on you and you will have 300 more armor which increase you condi dmg more (little bit)
your staff is your life force gaining so it must be unblockable.

another version
http://gw2skills.net/editor/?vRAQNArYWjc0QtN2ZDW2A/NOwFKaa0GfB8qDgFIu1TwIA-TJhHwACOFAB3fAwTAAZZAA
more sustainable with life force gaining and fear dmg

5-Reaper PvP Rekage :D

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Posted by: messiah.1908

messiah.1908

you had fun we can see.
i didnt see the real potential with the reaper cause you always was zerging 4v1,3v1 etc…
yes the dmg i huge but next beta try to video more equal numbers and not unranked.

and pls dont try to stomp with GS just #2 spamm. 3 of you can finish any down instead of being interrupted while stomping….

but i love when you have so much fun with it

Reaper power/condi comparison?

in Necromancer

Posted by: messiah.1908

messiah.1908

i play both power and condi in tpvp (not wvw)
the power build need good support from his team as he can do huge dmg single and aoe dmg but while out of RS he is very squishy so you want to be able to build life force fast
if you see below 50% enemy and he on melee range most of the time he will be dead unless he manage to escape. but dont try 1v2
condi reaper also nice only because you can stack burning faster up to 6 stacks for 2k dps . but as for now condi necro are not the thing

thus i went to hybrid reaper both with condi and direct dmg. i tried celestial and carrion. with celestial its more like the cele signet build but more powerful in melee range and carrion is much stronger than the condi with both condi dmg and direct dmg which sometime does better dmg than the power ones. but again depend on the cleanse the enemy has.

also tried mm reaper and its nice

so i say go power than hybrid

[Vid]Chilling Reaper is FREAKING AMAZING

in Necromancer

Posted by: messiah.1908

messiah.1908

for the next beta try this pls

http://gw2skills.net/editor/?vRAQJAWRnc0Ad2glbCubC0biFcBLuK2FHjUph2Q0C6qFAaBA-TFiBABAcJA04JAsp6PPt/wrKBXw83SK/8TXApAEbYF-w

carrion dmg with 100% chill duration and 70% burning duration and tons of might stacking
you dont need much with 5 burning, 25 vulnerability, and nice direct dmg and poisons burst
burning will do 2k
chill will do 0.75k
dircet dmg will do 1-2k

Will try, but will only be able to test it in spvp, since Anet isn’t updating our beta banks.

np than this
http://gw2skills.net/editor/?vRAQJAWRnc0Ad2glbCubC0biFcBLuK2FHjUph2Q0C6qFAaBA-TZhAwAEuAAeeCAT3fYcZAAHCAA
i tried it with 40% burning and 60% chilling time
if enemy below 50% hp you will have insane hybrid dmg. chilling around 600-780, burning can stack nicely up to 5-6 stacks (380 each stack), direct dmg just from AA can be 1k-1.5k with vulnerability stacking , soul spiral can do 10k dmg if you manage to get 12 stacks of poison (my best was 15 with staff rotation. and dont forget about combos with life leech, chilling bolts

or even this build which i think amazing
http://gw2skills.net/editor/?vRAQNBhQD7kjGozGsaTwdTgeTsgLYxVxvYYkKN0GeWQXtAQLA-T5gGABfs/w2lBA4IAAA
with fast 25 stacks of vulnerability which mean you get more 50% crit chance you will enjoy good dmg like the maraduer amulet so plan your burst with it. the healing helps a bit with the heal skill and leeching combo as it scale 5% more.
soldier is also good option with more hp (life force) but little bit less dmg as crit dmg is 150% and not 187%

Can shatter mesmer kill a D/D ele?

in Mesmer

Posted by: messiah.1908

messiah.1908

dont ever waist your time in 1v1 as power shatter in team fight
if you can be sure you can take someone 100-0 in 30 sec than be sure his teammate will come to finish the job
if you can defend or decap the point look for 2v1, 3v2, 4v3 etc…
in even fight burst the ele but dont let him kite you. i have seen good ele doing 1v3 just kiting and making his team doing 4v2 else where.

Meta or be creative?

in Mesmer

Posted by: messiah.1908

messiah.1908

sry to say on the guard they buff the stack *3 and nerf burning dmg to 15%. before the patch i could do 5 stacks of burning and do some 2.5k dps which equal to 9 stacks after the patch.

This is a flat out lie. You could do 5 stacks of burning before the patch? I’m curious as to how you managed that, since burning stacked in duration, not intensity.

Let me tell you how it actually was instead of this interesting revisionist history. Condie guard maxed out around 1000-1100 per tick of burning. They could have pretty solid uptime on it without cleansing being considered, but the maximum dps would be 1k-1.1k, full stop.

On the other hand, condie guard can now easily burst high enough stacks of burning to tick for 2.5k or higher.

As you can easily see, condie guard dps was buffed by a factor of 2.5 or more in terms of their maximum damage output.

so basically carrion guard didnt change much

I think it’s rather obvious that this is false.

Again, you seem to be just a little bit fuzzy on your history. Let me just make this real clear so you don’t get confused again. Poison and burning stacked duration. Confusion, torment, and bleeding stacked intensity up to 25.

you right
i meant by duration but the total dmg almost is the same (if you play right). i took some bleed and poison sigils so i got some 1.6k dps. i compare it to the actual fights not the theoretical.
usually guards on team fight burst me with 3-5 stacks of burning which is equal to 1.5-1.8k dps. this is why i said hardly change. but take 2 guards or 1 dd ele and then is become significant with 10 burning stacks if they burst you.

[Vid]Chilling Reaper is FREAKING AMAZING

in Necromancer

Posted by: messiah.1908

messiah.1908

for the next beta try this pls

http://gw2skills.net/editor/?vRAQJAWRnc0Ad2glbCubC0biFcBLuK2FHjUph2Q0C6qFAaBA-TFiBABAcJA04JAsp6PPt/wrKBXw83SK/8TXApAEbYF-w

carrion dmg with 100% chill duration and 70% burning duration and tons of might stacking
you dont need much with 5 burning, 25 vulnerability, and nice direct dmg and poisons burst
burning will do 2k
chill will do 0.75k
dircet dmg will do 1-2k

Meta or be creative?

in Mesmer

Posted by: messiah.1908

messiah.1908

i dont know about meta.
i played a carrion guard long before the meta. always ppl told me even on forum that it suck. i tried to explain why its not and the most and same reason was that guard has 1 condition so its easy to cleanse it.
now suddenly anet “nerf”/“buff” the conditions and burns and a top player test it in the ESL and BOOM everyone runs it.
so sometimes the community is act like a sheep. the follow the top players not the meta.
another example signet cele necro. or PU power mesmer. before the meta if you use pu you were a scrub but now because you have ip and good dmg so why not to use pu than if you dont use pu you are scrub.

This is ridiculous. Yeah, before anet buffed conditions and burning, carrion guard was absolute garbage. After they buffed the conditions and burning, carrion guard became an offensive powerhouse. Using carrion guard before the condition buff doesn’t make you some sort of visionary, it just makes you bad…

sry to say on the guard they buff the stack *3 and nerf burning dmg to 15%. before the patch i could do 5 stacks of burning and do some 2.5k dps which equal to 9 stacks after the patch. so basically carrion guard didnt change much rather the ele, engi who now can do more celestial dmg. and anet didnt buff the conditions on scale which matter on pvp. you cant see much above 25 bleed, poison, burning stacks.
what has change is the fact you will see 2 carrion guards and ele running together. together it makes a difference. but if before the patch 2 guards trying it it would have almost the same impact.

maybe i am bad but ppl who dont try new things and wait for elite players to play those builds….

Meta or be creative?

in Mesmer

Posted by: messiah.1908

messiah.1908

i dont know about meta.
i played a carrion guard long before the meta. always ppl told me even on forum that it suck. i tried to explain why its not and the most and same reason was that guard has 1 condition so its easy to cleanse it.
now suddenly anet “nerf”/“buff” the conditions and burns and a top player test it in the ESL and BOOM everyone runs it.
so sometimes the community is act like a sheep. the follow the top players not the meta.
another example signet cele necro. or PU power mesmer. before the meta if you use pu you were a scrub but now because you have ip and good dmg so why not to use pu than if you dont use pu you are scrub.

Condi build advice (PvP)

in Necromancer

Posted by: messiah.1908

messiah.1908

longer duration mean more damage over time
the more you can pressure your enemy to cleanse early just make you more potent to kill with ease. how many time i have died of 2 burning stack but i had no cleanse ready….

LC is good trait depend on what you take . WS trait is good as it make you enemy weaken thus less dmg to you. but take it with carrion means no crit dmg so no weaken proc but while entering DS.
also fight on a point mean aoe skills are more viable thus i took CPC as i ca perma weaken for 12 sec which is huge duration for aoe. also its poison field so when blasted also weaken aoe. thus i took LC trait so my scepter will be more potent.

MM reaper builds

in Necromancer

Posted by: messiah.1908

messiah.1908

here is my build with reaper
http://gw2skills.net/editor/?vRAQJAWRjc0QTN2XDe1A7NWmGspW2FoCINAKABg4R4JcFC-TZhBABAcEA04SA8eZgIeAABu/AA
you can change amulet to soldier or cleric bt with crusader you get both healing and power so you can do nice dmg if your minions dies. the chill duration is 40% and not 50% .

Condi build advice (PvP)

in Necromancer

Posted by: messiah.1908

messiah.1908

w8 for HOT as condi reaper might be a thing

build tested and some variant
http://gw2skills.net/editor/?vRAQJAWRnc0AlbitbCe2A0biFcBLuK2FHjUph2Q0C6qFAaBA-TZhAwAeuEAT3fY0DAYcZAAHBAA

chill will do 500-780 dps
burning 4-5 stacks can do up to 2800 dps
poison 3-16 stacks can do up to 1.4 dps (short duration)
direct dmg will do 1-2k dps

with some variation you can take decimate defenses so you vulnerability adds to your crit chance so 12 stacks =24% crit chance and 25stacks = 50% crit chance but you will lose some might stacking and life force regen with GS

like this variation
http://gw2skills.net/editor/?vRAQJAWRnc0AlbitbCWbC0biFcBLuK+FDjUph2Q0C6qFAaBA-TZhAwAeuEAT3fY0DAYcZAAHBAA

your might stacking will refill your life force but probable below 50% hp or you need to fight close to an ele or guard at least the beginning of the fight

[Video]This is why i LOVE Reaper!

in Necromancer

Posted by: messiah.1908

messiah.1908

i didnt see condi reaper but yes its fun build with 4 burning stacks and chill dmg
to achieve 3k burning was hard as you need to have 25 might stacks 20 stack of vulnerability and 6 stacks of burning

but the pressure from both condi and direct dmg is nice 3-4k condi dmg (chill, poison, burning) and 1-2k direct dmg from AA

also i didnt see you use much gravedigger on the down as it spammable but maybe you cut those parts out. down ppl +reaper = death