I got my gift of something (500 wvw badges) mostly by doing the jumping puzzles with different chars at multiple locations (EB puzzle and the BL puzzles) whenever the opportunity permits me. SOmetimes I get lucky where my server dominates most of EB (which is kind of a deterent for other servers to do the EB puzzle) and there’s a mesmer port, in which case I ofc rush there with all my characters.
I actually don’t mind them doing it, because if you think about it, if they alt+f4, it’ll take them a few more minutes getting back in game. And then there’s another thing about having to queue up. And another few minutes to run back to where the action is. So while I do understand your pain, him alt+f4-ing is actually hurting his server more.
Those precious few minutes with, say, 10-20 people out of the field is very important, and can be used to cap a tower already.
TO PROVE YOUR MANLINESS!
Sometimes, there are portions of the map that have no POI/wp/etc yet still needs to be walked through to discover. so you may miss a few there.
I’m nearly certain that the effect on the bifrost has something to do with Norse mythology… not 100%, just about 99.99999999999999999999999999999…%… well you get the point (and if you know math you really get the point).
Now when it comes to the bow… that one I see no reason for other maybe they… yeah, I got nothin’.
most definitely. seeing as the bifrost is a rainbow bridge to their kingdom and the weapon has rainbow sparkles all over :P
I was wearing the best MF i can get (around 125-150%) and I got 4 rares within 1 hour farming in cs. ofc i salvaged them all and got like 2 ectos only. tis ok i think.
I’m pretty sure there will also be the “The mists” version of rifles. maybe
1 scroll
50-70 coins (idk)
250 glob of ecto
250 ancient rifle thingy or ori rifle thingy.
I thought that was normal o.o
While I dislike them as well, I can understand the need for them. Imo, this effectively becomes the biggest barrier to entry to getting top-tier weapons (by that i mean really cool-looking ones) and something to slow down the community to achieving its maturity before anet feels it is ok to do so.
There’s only 1 stage where you need to have someone else to help you throw the boulders. (the mansion something in orr). I’m pretty near the end of my PS, but i’m at the part where there are endless spawn and idk how to progress honestly x.x might have to bring in a few guildies to help sometime soon :P
Actually, it looks fine on an asura. I’d reckon it will usually break immersion on an sylvari, being nature-y and all. I would also welcome some cosmetic change in the backpacks (of the kits). I don’t agree with kits scaling to items, but at least make the sigils and stats work with them. =/
afaik all the gifts are accountbound. only bloodstone is soulbound. I’m not sure if obsidian shard is soul/account bound tho x.x
@penatbater
1) Seriously ?
2) Just think outside of the box. While basic and fine transmutation stones are a source of ANet’s income adding this feature to the legendary might be a better source of income. Let’s be honest, the more players come back to play the game the more money they would make and trust me, the income would be a lot bigger. For example: in your quest of getting the legendary you will spent lots of gold ( gems or time ) and you will still buy transmutation stones to transmute your exotics until you get the legendary. Oh and about 1), more types of armor = more slots = more bags = gems = money for ANet, also see the bank upgrades. This suggestion won’t sink the market for sure, if anything the income will be bigger.
3) “oh you don’t need to work as much as the other players…” – oh but you already worked more than many players out there, why should we give you convenience ? (keep in mind this is not a stats breaking reward). While I agree having a legendary is an achievement who cannot and will not be achieved by all, after getting the legendary what will you do ? It feels like the legendary needs a little more to it. This suggestion does not break any philosophy that ANet has. And, by the way, it does not violate the notion, it’s like saying no, you should totally leave the invisible players problem in WvW because it was thought that way.
1. Seriously. As I’ve said, the intent of getting a legendary is merely the skin, whereas for other people who want other builds on the fly, they have to farm/grind a bit more for every stat combo they want. Add in another variable that the stat they want might not be on the skin they want, so that’s another transmutation problem.
2. More players will not come back to the game once they realize “oh legendaries can have any stat they want”. Most people left due to content (or lack thereof), due to MF shennanigans, and not the legendary itself. I hardly think anyone who made his legendary will say “ok, i’ve beaten the game. time to say goodbye”.
3. “after getting the legendary what will you do ? It feels like the legendary needs a little more to it.” This is the reason I’m against it. From the get-go, we all knew legendaries would ultimately be about the skin, and you will most likely transmute the item to an exotic of stat choice. This statement feels a bit entitled to me. Imo, players with legendaries are no more entitled to the game than normal people.
I guess this feeling arose from the fact that many people might not be familiar with gw’s idea of ‘grind for skin’, and after completing an seemingly insurmountable challenge, they felt they needed a bit more compensation for time and effort used. Legendaries are fine, leave them as it is. For anything, I’d rather the suggestion that they’re account-bound be taken more seriously than this. But I gave up even on that suggestion.
(edited by penatbater.4710)
I heard from a friend they did CM explo with just two people. So I guess it’s doable with 3 :P (idk how you’ll do the seraph line though with just 3 people. Might need super tactics or something)
This system existed in GW1, and still does I believe. Or something close to it.=(
I find I can’t even quest in Orr. I won’t even be farming, but I have to kill tons of zombies just to move around the map. Usually within an hour of playing there I get hit by the DR system. If all the mobs weren’t zombies, the system wouldn’t be so bad. I really don’t know why this system is in place. It hurts the players more then the bots.
I find this hard to believe. But I guess, it’s much harder to note DR on loot than on karma. A few days ago (or weeks, i forgot), I spent a total of 2 hrs in CS doing events, plinx karma train, etc before hitting the DR. I wasn’t tagging and running though, I was staying for the entire event. And the ocasional downtime of selling stuff, salvaging, etc.
Are you all jelly at people going for Legendary?
This is awesome idea and since you could change stats only out of combat it would make it still equal, but a bit more practical.
I hate idea of getting healing/toughness/vitality and being forced to transmute Legendary.
That would really make those weapons more legendary without tempering with stats/skills of the weapon.
And if this is to much I would at least like to have stats option when creating weapons.
a better fix would be to retain the purple name, retain the “legendary” title of the weapon, and just affix the stat/sigil required.
I think almost any class has the ability to support, albeit in a different way. I can only speak for eng coz that’s my main, but I’d reckon a support engineer would put traits into a bit of healing (healing turret, elixer gun skill 5), condition removal (traited for the toss elixer remove condition one), and CC (grenade/bomb’s slow/immobile, blind, shield knockback, interrupt, rifle knockback, etc). oh and putting up combo fields. While it isn’t always appreciated, I always try to put up area might by dropping fire bomb and using shield skill 4 to trigger a blast combo finisher.
Imo, healing is only a part (and can even be argued as a small part) of support. Imo, support can be classified into two: offensive and defensive. Offensive ones deal with putting up conditions or CC on mobs (thief’s blind for example), and defensive ones are putting boons on allies (guardian shout for example) or purging conditions, and ofc, healing.
This is my personal input about the matter. For me, I really REALLY love people with utilities that remove conditions. Condition removal is a must and you really can’t exaggerate the help removing conditions on allies do. Which is why I love warrior’s “shake it off” shout.
I don’t see any valid argument which opposes this suggestion. I mean seriously, the guys with: “Anet said so and thus nothing will change.” That argument is just embarassing. You’re not even able to bring any solid arguments and you still are against this idea. Again, how is this going to be a gear grinding fest ? HOW ? It’s still an option whether you want the legendary or not. It doesn’t bring any better stats. The only thing in addition would be CONVENIENCE. Look it up in a dictionary before replying to this. I don’t think you know the meaning of convenience if you’re against it !
Thus being said, OP please open/move this thread into suggestions area, we might be more succesful there. I would open one by myself but it’s your idea and yeah it’s a kittening good one, so go for it !
Ok, let me enumerate a few from the top of my head.
1.) Puts up an unfair advantage versus normal people who have to carry around many types of armor and weapons for different builds. Where they have to grind a bit more to get a particular stat, you don’t. (ofc you can always argue that the legendary is a massive grind in itself, however the primary objective there is the skin anyway). Why is this bad? Because having a legendary is merely a testament to your hard work (and luck), not a title for privileges or rights, and in this case, convenience. The only right you get is the medal in the opening screen and bragging rights. So while it doesn’t add an advantage per se in terms of combat, it does add an advantage in gameplay.
2.) There’s a reason anet put alot of transmuation and fine transmutation stones out there. In some way, those things are part of gw2’s gold/material sink. And while it doesn’t necessarily mean it will affect the market in a huge way, it still goes contrary to the notion of gw2’s way of stabilizing the economy. Else, they would’ve made it like DCUO’s model where you “unlock” skins and can swap among them on the fly. (I actually wished that here, could put for more variety is costumes).
3.) Legendaries, from the get-go, were clearly all about the skin. It shouldn’t have any combat/gameplay related effect. Putting this suggestion into practice violates that notion. Also, some stats are arguably harder to acquire than the others, e.g. Knight versus Soldier. Knight is really easy to get, soldier armor/weapon are usually dungeon gear or karma gear. Giving the ability of a legendary to automatically change into those item combinations is like gw2 saying “oh you don’t need to work as much as the other players if you want a soldier stat combination”. The fact is, as I’ve said before, having a legendary is merely a testament, you’re not winning a senate seat here or anything. It is akin to breezing through a bit of grind (karma or dungeon grind), and this can be seen as having unfair gameplay advantage.
This may be just me, or the time, but when I popped in to CS to try out and farm, I saw considerably less people over at pent and shelter wps. Rather happy as it’s easier for me to tag mobs now, and I get better loot. Kinda sad at the price increase again, but I guess it was to be expected. But still annoyed I get terrible gameplay at Orr. (lol at all the OTs XD)
what server is this from? Haven’t seen any of this in my entire play. I get the occassional “oh no a player is getting overrun by mobs let me help him” and he suddenly leaves me, but no intentional training. I hear it in map chat though particularly in wayfarer foothills.
use then in one of the cof explo path where you have to graveyard run it to keep the asura alive.
somehow, the amount of damage you need to effectively “tag” a mob decreases when you’re in a party with someone who also hits the same mob. so while before you had to, say, throw your grenade 2x to effectively tag them, with a party also hitting the mob, you only have to throw it once, hence more tagging, more exp, more loot chances.
One armor combination I’m really wondering about is the power/crit/vit, since, if you have no prec, idk how you can get much crit % to make good use of the +crit dmg.
With the rise in prices, I’d reckon I might move my finishing date another month (I expect to finish by end of Jan/Feb). :P I don’t really mind, but by that time I may not want a legendary anymore. But it’s always nice to have stocks of karma, the gift of stuff just in case you want to get back into it again :P
so far only prices of t6 is what scares me yet again x.x esp vial of blood t6.
Idk if this was asked before, but is there a way to get the skin for caladbolg weapon gs? :O
I guess I missed the boat. I got from lvl 43 to 52 with armorsmith, had crafting booster and the wvw 20% bonus, but I already did 0-75, so the lvl 43-52 is only 75-400. It may be possible to give another level though.
Should’ve invested in thoste mats before they rose in price x.x
Based on personal experience. E.g. If players keep having difficult times with the same class repeatedly, they will start to avoid that class in the party. “Once bitten, twice shy” – It’s human nature. I won’t dive in nor debate about how good the individual classes are because I’ve not personally played those classes. But based on many players experiences, rangers and necros aren’t good in dungeons for the above reason I shared. I personally witness more wipe and longer dungeons with them. It’s quite normal for them to feel that way because they don’t want to spend 2-3 hours in dungeon when they can finish it in 40 minutes. Worse, doing a fruitless 2-3 hours dungeon and everyone gave up. It’s really not the classes fault. It’s the structure of the dungeon. The structure is very different from PVE and typical mmo boss raids. It’s makes players feel “choosy”.
I disagree. The fact that there are ALOT of rangers and necros who do good in dungeons, as well as testimonies fro numerous people about their good experiences with those class negates your concept that the dungeons are structurally flawed against rangers and necros. It’s all in your head (and bad experiences, bad luck) I’m afraid.
Also, all I got from your post is that rangers and necros are bad because they pull bad. Which is weird. And a terrible argument (if you still consider them structurally bad). If pulling is becoming a big deal for you, might I suggest you pull instead? I can pull mobs on my 900-range small-aoe pistol (eng). In fact, I know a ranger who pulls better than me (due to longbow range).
You’re thinking of “luring mobs” in a different manner.
It’s not they “pull bad”, they “aggro mobs” badly. It’s not like what you think in PVE.Let’s take TA dungeon path Forward + Up as an example. In the last section of the dungeon, players have to do range to the boss without aggro’ing the spiders. Each spiders are equavalent to a veteran/champion risen. There’re unlimited of them spawning around the stationary Nightmare Tree boss. If the army of spiders aggro to you too much, they will wipe out your party. The way point back is 2-3 minutes. If everyone is pushed back too far to survive, the boss will reset to full HP.
I have my experience of necro summons lure all those spiders into the party. The other scenario of ranger pet run to the boss and got killed by the spiders within 5-10 seconds but made those spiders aggro to us next.
In many dungeons paths, the structure is the same. It’s not the boss which is threatening but the surrounding mobs. The only way to survive is not to aggro the other mobs but focus on the boss. Once the boss is killed, other mobs will disappear.
Ahh I see what you mean. However there are alot of workarounds to it. Clearly your ranger/necro in that party wasn’t that well-versed with his char though >_>
go range and just dodge out of his aoes? I honestly don’t remember this battle to be this hard tho x.x It took pretty long though, but don’t get too close to him as he does his spinning aoe firey thing of death. was it really that hard? o.O
nope sorry
if it’s not soulbound (which I reckon it is), then you may. But expect no refunds =( it’s not too pricey anyway :P
I know what you mean exactly. All I can suggest is to persevere until you hit 30, then it gets interesting as you unlock more skills and try out more builds and traits :P follow your PS as well. Personally, it’s my main driving force to leveling up my alts in pve (as the story at lower levels is pretty nice). It would also help for you to join a good guild to get some chat going. Often as well, doing hearts is gonna be boring. But the people who chat on /map sometimes provide hilarious comments about whatever and helps pass the time :P
Based on personal experience. E.g. If players keep having difficult times with the same class repeatedly, they will start to avoid that class in the party. “Once bitten, twice shy” – It’s human nature. I won’t dive in nor debate about how good the individual classes are because I’ve not personally played those classes. But based on many players experiences, rangers and necros aren’t good in dungeons for the above reason I shared. I personally witness more wipe and longer dungeons with them. It’s quite normal for them to feel that way because they don’t want to spend 2-3 hours in dungeon when they can finish it in 40 minutes. Worse, doing a fruitless 2-3 hours dungeon and everyone gave up. It’s really not the classes fault. It’s the structure of the dungeon. The structure is very different from PVE and typical mmo boss raids. It’s makes players feel “choosy”.
I disagree. The fact that there are ALOT of rangers and necros who do good in dungeons, as well as testimonies fro numerous people about their good experiences with those class negates your concept that the dungeons are structurally flawed against rangers and necros. It’s all in your head (and bad experiences, bad luck) I’m afraid.
Also, all I got from your post is that rangers and necros are bad because they pull bad. Which is weird. And a terrible argument (if you still consider them structurally bad). If pulling is becoming a big deal for you, might I suggest you pull instead? I can pull mobs on my 900-range small-aoe pistol (eng). In fact, I know a ranger who pulls better than me (due to longbow range).
Actually, whether it was a player error or an internal error, they won’t do any refunds. there were already a number of issues regarding the MF or something and even then, they couldn’t do the refund. Though I remember one guy probably got his stuff back, i’m just not sure.
oh! I believe this was regarding faulty recipes (like some of the mystic stuff) and other recipes as well. (forgot the rest tho)
400+ hours in. still playing. loving wvw atm
Good point. Personally, I think elites currently feel quite a bit off balance wise, especially in pve, and to a lesser degree in wvw.
Thus, I’d also welcome the ability to slot utilities in the elite slot after all, though on some classes more then others.Warrior: In PvE, signet of rage is incredibly awesome. 50% base uptime on all of fury, swiftness and 5 stacks of might is so great, I would literally trade that for all of the other elites, on any class, even though they wouldn’t even get the passive part. It’s just that great (in pve, mind you.) Battle standard is decent for the res, and could probably be good in pvp for the stability boon alone, if it were fixed that is. I don’t see any use in rampage besides it’s cc potential, but even then it probably is the weakest of the 3. People just don’t build for something that is available only ~10% of the time. Ironically, it is very prone to cc itself, and the loss of all utilities really hurts it.
Engineer: Embarrassingly bad choices overall. There is absolutely nothing good here, neither of the elites do really work in any situation I could think of.
Supply crate is the least bad one, but that’s not saying much really. It just never really works due to numerous issues. First it’s ground targetted, meaning the 2s stun will miss more often then not in pvp, which is about it’s only use there, since people usually do not stand in range of a flame turret for extended periods of time. In pve, it does not have a niche either, it’s best use is the “free” healing turret which does not even give the initial heal, so effectively only a regeneration boon for as long as it’s up (which is not going to be long usually). Meh.
Mortar is worse then traited grenades (and your engineer does trait grenades, period) in every aspect, never even worth deploying.
Elixir X is utter garbage. A chance to randomly get one of 2 already bad elites is complete junk, I wonder who came up with that… I mean even if for whatever reason you actually wanted (which is not saying I could say why) to change to one of the forms, you still have a 50% chance to end up with the other one, which will probably just get you killed.
are you kidding me? Elixer X is far from useless! I find myself using it when running TA explo especially against the knights. The constant knockdown and the stability gained is priceless for an engineer. Most of the time I pray to be the tornado since it seems whatever you pick, you knock down mobs every 2-3 seconds or os. the brute’s 5 skill is very useful as well. And supply crate is useful if used appropriately. I tend to use it as an “uh-oh” moment as the 2sec stun and the med packs will prove invaluable in letting me live.
I’m trying to join the game but my friend’s server is constantly ‘full’ for 2 days now. So I’ve owned the game for 2 days, but haven’t even been able to create a character. What is the solution to this?
I bought this game to play with my friends, not to play alone on a different server.
You should really make a char in any server and transfer when the time is opportune. No reason not to be able to at least chat with him online :P and for the first few levels, its not gonna matter so much anyway :P
I would rather see this.
or Pow/Vit/Toughness (in any order).
Somehow the toughness/vit combo is lost later. Can craft that combo mid way, but then its lost once you get to the three stat items. Would like to see vit/toughness/something build/stats added.
There are POW/vit/tough armor sets (with pow the dominant stat). Check the karma vendors in orr (the 3 maps afaik) and AC and SE dungeon sets.
I know of two people who duo’d cm explo.
The reason why rangers and necromancers are bad for dungeon is because of the dungeon’s structure. Every monster feels like a champion. From my experience in daily dungeons, we target one monster one by one. Players lure out one monster and separate it from the rest. All kills one. The tactic became “Lure & target one, kite the rest”.
Ranger and necromancer aggros group of monsters frequently which makes the whole party wiped out. Based on my experience, whenever we have a ranger or necromancer, we always ended up wipe out. It’s not the players classes fault but the designer made it such a way that every monster is “challenging”. So they made each monster like a champion. Imagine 5 champions sitting in a room. Rangers and necro will lure all 5 monsters to attack the party which causes a party wipe.
er… why? Then ask someone else to lure then. Like thief pistol, warrior rifle, eng pistol/rifle, guardian scepter, etc. This is a rubbish argument. Necros provide very good group support esp when spec’d for healing/support. Rangers also give good damage. Seriously, how is one able to tell if another party member is not giving “optimum damage”? and another note, how sure are you it’s the ranger that’s doing weak dmg and not you? Have you even bothered to ask if the necro/ranger was dmg spec’d or support or etc? Such condescension should really be left at home.
That would actually look really nice, the fire and ice combo :P hope someone makes it!
just saw legendary torch awhile ago, very nice! :P (a bit anti-climactic tho)
It’s actually called Gift of Light, just a small erratum :P
personally i want to see condi/prec/vit stat. =/
alt+tab haha :P or window mode :P
the scroll is definitely soulbound, but thee resulting weapon is not. THere are other items that you can use with the scroll which might be profitable :P
there actually is a way. Go to task manager → Performance → Resource monitor. Then check the IP address that gw2 uses. There usually is two but it may be more. Take note of that, then go to command prompt, then just type
ping xxx.yyy.zzz.aaa or whatever the IP address is. Ping iirc is in miliseconds so what you get is your ping. now Idk how accurate that is though…
crossbows! YES! or those 1-handed crossbows like what Huntress use =P
I’m going for a legendary, but I’m not rushing it. I’m expecting that after getting my legendary, I’ll be burnt-out of the game and probably will not log in as much anymore. Hence, it’s all about the hunt/the chase for it :P I’m still pretty far off anyway :P
I think any class spec’d for tankiness will be able to breeze through orr with little problems. Imo so long as you don’t die to 3-5 hits you’ll be fine :P
Imo, don’t remove them. While this does pose some tactical disadvantage, the swords immensely help new players or solo players coming in to wvw to see where the action is. I agree with the poster a few posts above me as well. They provide a guide for maps/servers at times when there are no commanders online.