Showing Posts For rizzo.1079:

Crowd Trains

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

I only have problems with folks that are going out of their way to spoil the train. Otherwise, just move to the next champ and life goes on. I still recall when a small party politely asked the Icezerg in map chat if they could tackle the Champ Quaggan on their own without interference. The response was nothing but positive and folks cheered them on and wished them well. And yes, we just bypassed them and let them have their fun/challenge.

If someone, or a group of someones is simply playing along why should they have to ask the zerg for permission to simply play? They have as much right to do the content as the zerg.

To me, this is like having to ask your spouse if its ok to sleep, or to eat, or to use the bathroom. You shouldn’t have to ask permission to do something that should be considered as part of the natural order.

Because if you know there’s a train that usually kills a champ, it’s polite to ask first. Polite, ya know, the whole ‘treating people how you’d like to be treated’ thing?

Cultural Armor

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

I mixed some t1 and t2 cultural armor for my female norn necro, other than that I wasn’t impressed by any of the cultural skins.

Could we talk about Tequatl?

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

The rewards are good. Rewards of other parts of the game are too high.

I wouldn’t know, it’s dead on my server.

Did Anet just destory Halloween?

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

The difficulty, even the CC isn’t bad. It was fun while there were players. It was a good amount of challenge. Plus, if you wanted ezmode you could do doors outside for the same drops.

You weren’t supposed to solo in there. If nothing else, the horror would kill you.

The gameplay was good enough, but players left when there were no rewards.

No, the CC is annoying and it wasn’t really fun with other players because the rewards were lousy even when you could actually tag the mobs.

That daily was terrible

in Tower of Nightmares

Posted by: rizzo.1079

rizzo.1079

Did they change the drop rate or something? On Tuesday it took me all of 2 hours to collect the 50 that Marjory needed…

Could we talk about Tequatl?

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

I think most of us that are very disappointed by the removal of a fun event from the open world are just tired of posting about it, especially since a.net doesn’t seem interested in fixing the problem or even saying “It’s where we want right now quit QQing”.

There are so many world bosses left as fun events in the open world, what does it matter if one is not like the others? I agree Tequatl may need some tweaking, but what is the point of reverting to the old version? So we can have 25 instead of 24 spam 1 loot chest fun events?

A: I never said it should be reverted to the old way, I said what they have now is unfun and those of us who are sad about it are mostly tired of complaining.
B: If you were spamming 1 at the old Teq event then you were not doing it right, thanks for not helping as much as you could have and probably being one of those people who went afk and had to be rezzed when the fight was over.
C: An OPEN WORLD event which was formarly done on most if not all servers that is barely done on any of them now is a broken event.

Did Anet just destory Halloween?

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

Me personally I found the difficulty refreshing and not too high, specially when you consider, it is a LEVEL 80 ZONE. I liked the challenge to it. However as we know too many casual players can not stand the thought of their character dying and armor repair costs (and please, if you needed to repair could just port to wvw for that and come back quick). .

I don’t care about dying, I care about being able to move 3 feet without getting pulled and immobilized by a half dozen mobs. A load of mobs with CC skills isn’t a challenge, it’s a gigantic annoyance and it’s not fun.

Could we talk about Tequatl?

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

I think most of us that are very disappointed by the removal of a fun event from the open world are just tired of posting about it, especially since a.net doesn’t seem interested in fixing the problem or even saying “It’s where we want right now quit QQing”.

Are there titles to earn during Halloween?

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

Doesn’t look like there will be unless I’m missing something…

Collaborative Development Topic- Living World

in CDI

Posted by: rizzo.1079

rizzo.1079

You’ve completely ignored the biggest problem with the living story, most players WANT PERMANENT CONENT! You’ve got 10 pages of people telling you that they want new zones and more permanent content. Yet you haven’t responded or provided an answer to these players at all. I’m not trying to be rude, but I thought the idea of this thread was for you to listen to the community and provide us with feedback. You still need to address:

1. Permanent content! We want new areas!
(New zones and areas etc.)

2. The pace of the Living Story!
(2 weeks is too fast!)

It would be really appreciated if you could address these issues.

1. Demanding things from the developers will get you nowhere.
2. Bobby Stein – correct me if I’m wrong, guys – is a writer. He can’t address those issues because that’s not what his job is.

Your first point is true. When feedback is phrased like a demand it usually gets ignored. Constructive, thoughtful commentary is what we need. Thankfully, there’s a lot of it in this thread so I and the other devs appreciate that so many of you are taking time to formulate your thoughts.

Regarding your second point, yes, I’m the lead writer. I manage a team of narrative designers and writers who are currently tasked with writing plot, advancing character development, and drafting dialog for the Living World releases. I do not set the release schedule or contribute meaningfully toward critical design systems like rewards, skills, combat, etc.

That stated, comments about the release pacing (a.k.a. how frequently we put out Living World updates) and related features (task tracking, replayable content, etc.) are extremely useful to others at the studio.

Thanks for your feedback, but it doesn’t sound like you’re the person who should be addressing many/most of the points this thread brings up.

Did Anet just destory Halloween?

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

I gave up on it after the 2nd or 3rd day. The rewards were paltry and all the friggen CC mobs made the gameplay really annoying instead of fun.

Toxin Cleanse Working as Intended? (*PVE*)

in Tower of Nightmares

Posted by: rizzo.1079

rizzo.1079

Yeah I too am confused about this. It’s a really lousy heal that seems to really only be useful in removing Toxin, which nothing else removes, yet the condition is reapplied very quickly and the cd on the skill is 30 seconds which is really lousy for a healing skill. I changed back to my normal healing skill because it actually keeps me from dying…

Collaborative Development Topic- Living World

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Posted by: rizzo.1079

rizzo.1079

My favorite tv shows are Twin Peaks and The Prisoner. Do not make your video game like them.

This is a video game though, not a TV show. You should replay the Fallout 1, 2 and New Vegas, Planescape: Torment and/or Neverwinter Nights: Hoards of the Underdark. Those are video games that know how to tell a very good story.

Largos

in Living World

Posted by: rizzo.1079

rizzo.1079

I’m so sick of the term “Mary Sue.” Labels like this really force people to ignore the details of a character and write them off as having no character.

Sure, she’s not a deep or even really that complex of a character, but at least she’s funny. At least she has character. I’m glad they gave us some details about her past at all, even if she is an unprecedented genius.

There are many characters in this game (and many more outside of it) that don’t even have a history. They are simply introduced to the story as a mechanic to keep the story moving and that’s it.

I’m not saying she couldn’t be MORE interesting, but I feel like this label is erasing what little we DO know about Scarlet because people who haven’t even tried to find out for themselves are just assuming it’s useless to experience/read up on her because they already “know” everything about her.

I’ve read all of the stories and they make her a Mary Sue…

Solo Instancing?

in Tower of Nightmares

Posted by: rizzo.1079

rizzo.1079

I love that there’s solo content but I wish they would figure out a way to scale things from 1-5 so that everyone can be happy:(

Trick-or-Treat bag farming 100+ per hour.

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

The clock tower would be way better if you didn’t have to wait so long between tries. I gave up after like 5 times because the waiting was very boring…if I fall off let me start right away not 2 minutes later.

Sometimes it can be quicker to leave the instance and re-join another one that may be just starting, though this is random as you could join the same one or a longer waiting one.

Also, when there is less than 1 min 40 on the clock, leave because another round will not start and you just wait for the timer to hit 0 then reload the next match.

Not worth it, I wasn’t having fun with it anyhow. I just kinda wanted the ach points but they don’t matter enough to deal with a moving jp and figuring out how to get it reloaded quickly.

Trick-or-Treat bag farming 100+ per hour.

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

The clock tower would be way better if you didn’t have to wait so long between tries. I gave up after like 5 times because the waiting was very boring…if I fall off let me start right away not 2 minutes later.

If you were Lead Manager or Development:

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

I’d fix the TP…it seems to be getting worse lately. Yesterday mats I was selling weren’t even coming up with pictures on the TP just a blank icon.

Hire some writers from Obsidian to continue the PERSONAL Story

There, fixed that for ya;)

Stop the Champtrains!

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

Most high lvl players are NOT doing the QD champ train for gold. The QD champs, with the exception of spider, are EVENTS which provide karma. The champs in Frostgorge, with the exception of quaggon, are NOT events and so only go there if you want gold and not karma.

How much karma are they making in 1hr with DR? I really do think most high level players are doing QD champ train for gold and not for karma. As a high level player with millions of karma, and I assume others are like me, there’s no other reason to do Qdale outside of gold and/or Monthly Event completer if you’re running out of time. Which is why I go to Frostgorge.

You can farm QD for Karma for hours and hours without hitting DR, at least in my experience. It’s not worthwhile though because it’s only like 200k/event. FG is more profitable since karma is mostly worthless.

Precursors and the mystic forge

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Posted by: rizzo.1079

rizzo.1079

this game has an RNG “luck” system so basically when you make your first character it is locked hence why some players will always be luckier than others regardless of mf

I highly doubt that, though people who think they deserve a lot always say it exists. Links to proof?

Links to proof it doesn’t exist?

Links to proof that your account ‘luck’, which decides how much loot you get, is set when you make your first character.

I have none. Do you have the proof that it is indeed equally random to everyone?

Well first off I wasn’t asking you, you just kind of stuck your nose into it like I was quoting you or something. I was asking Rezzet, who posted it initially. He made an extraordinary claim so he needs to provide proof.

I was just curious that you were asking for proof when you know very well that none of us really knows. Unless you truly believe that he dug up the code and decode it? All of us are going by assumption (both to and against RNG) and some faith that Anet didn’t mess it up. It’s not about feeling entitled, but just frustration that some are more rewarded than you who put in the same effort. Your so called luck.

So unfounded accusations based on misunderstanding of RNG and the feeling that since someone else got 2 precursors from 20 rares you should too basically? You aren’t owed a precursor no matter how much stuff you throw in the MF. Over the weekend I threw in 4 masterworks and got an exo…has never happened to me before and I don’t feel it should happen every 10th time I throw in 4 masterworks.

i dont think there would be any way of exposing thigns like this without a ban lol

If they’re cheating you then you shouldn’t be worried about a ban because you’re playing a game where you’re being cheated. The truth wants to be free!

On the same context, if I run a dungeon I should feel lucky that I got a chest worth 3g at the end? No one owed me that, yet I got it every time I spent 45min running it. Maybe you’ll say I should have never tried the forge. Yah it’s the only way to acquire precursor other than the ridiculous prices on TP.

That doesn’t make any sense. The 3g is the reward you get for running the dungeon. A precursor is something that you have a vanishingly small chance of acquiring via MF, it’s not a reward you get for throwing 4 rares into the MF. I’m not saying you should never have tried the forge, I’m saying that you should never expect to get anything good out of it.

Precursor is the reward you get for earning those 4 rares you threw in MF. Those 4 rares didn’t fall from the sky; you have to put in some effort to acquire those thru farming and other activities. Just like dungeons there’s effort > reward while in MF there’s effort > chance for a reward.

So you definitely feel entitled to a precursor if you throw 4 rares into the MF then, interesting. This game must be very frustrating for you…

Let’s see you trying to acquire a precursor thru MF once they introduced other means of acquiring it. You must be a real gambler.

I’m not following you? I have no interest in a precursor.

Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

this game has an RNG “luck” system so basically when you make your first character it is locked hence why some players will always be luckier than others regardless of mf

I highly doubt that, though people who think they deserve a lot always say it exists. Links to proof?

Links to proof it doesn’t exist?

Links to proof that your account ‘luck’, which decides how much loot you get, is set when you make your first character.

I have none. Do you have the proof that it is indeed equally random to everyone?

Well first off I wasn’t asking you, you just kind of stuck your nose into it like I was quoting you or something. I was asking Rezzet, who posted it initially. He made an extraordinary claim so he needs to provide proof.

I was just curious that you were asking for proof when you know very well that none of us really knows. Unless you truly believe that he dug up the code and decode it? All of us are going by assumption (both to and against RNG) and some faith that Anet didn’t mess it up. It’s not about feeling entitled, but just frustration that some are more rewarded than you who put in the same effort. Your so called luck.

So unfounded accusations based on misunderstanding of RNG and the feeling that since someone else got 2 precursors from 20 rares you should too basically? You aren’t owed a precursor no matter how much stuff you throw in the MF. Over the weekend I threw in 4 masterworks and got an exo…has never happened to me before and I don’t feel it should happen every 10th time I throw in 4 masterworks.

i dont think there would be any way of exposing thigns like this without a ban lol

If they’re cheating you then you shouldn’t be worried about a ban because you’re playing a game where you’re being cheated. The truth wants to be free!

On the same context, if I run a dungeon I should feel lucky that I got a chest worth 3g at the end? No one owed me that, yet I got it every time I spent 45min running it. Maybe you’ll say I should have never tried the forge. Yah it’s the only way to acquire precursor other than the ridiculous prices on TP.

That doesn’t make any sense. The 3g is the reward you get for running the dungeon. A precursor is something that you have a vanishingly small chance of acquiring via MF, it’s not a reward you get for throwing 4 rares into the MF. I’m not saying you should never have tried the forge, I’m saying that you should never expect to get anything good out of it.

Precursor is the reward you get for earning those 4 rares you threw in MF. Those 4 rares didn’t fall from the sky; you have to put in some effort to acquire those thru farming and other activities. Just like dungeons there’s effort > reward while in MF there’s effort > chance for a reward.

So you definitely feel entitled to a precursor if you throw 4 rares into the MF then, interesting. This game must be very frustrating for you…

Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

this game has an RNG “luck” system so basically when you make your first character it is locked hence why some players will always be luckier than others regardless of mf

I highly doubt that, though people who think they deserve a lot always say it exists. Links to proof?

Links to proof it doesn’t exist?

Links to proof that your account ‘luck’, which decides how much loot you get, is set when you make your first character.

I have none. Do you have the proof that it is indeed equally random to everyone?

Well first off I wasn’t asking you, you just kind of stuck your nose into it like I was quoting you or something. I was asking Rezzet, who posted it initially. He made an extraordinary claim so he needs to provide proof.

I was just curious that you were asking for proof when you know very well that none of us really knows. Unless you truly believe that he dug up the code and decode it? All of us are going by assumption (both to and against RNG) and some faith that Anet didn’t mess it up. It’s not about feeling entitled, but just frustration that some are more rewarded than you who put in the same effort. Your so called luck.

So unfounded accusations based on misunderstanding of RNG and the feeling that since someone else got 2 precursors from 20 rares you should too basically? You aren’t owed a precursor no matter how much stuff you throw in the MF. Over the weekend I threw in 4 masterworks and got an exo…has never happened to me before and I don’t feel it should happen every 10th time I throw in 4 masterworks.

i dont think there would be any way of exposing thigns like this without a ban lol

If they’re cheating you then you shouldn’t be worried about a ban because you’re playing a game where you’re being cheated. The truth wants to be free!

On the same context, if I run a dungeon I should feel lucky that I got a chest worth 3g at the end? No one owed me that, yet I got it every time I spent 45min running it. Maybe you’ll say I should have never tried the forge. Yah it’s the only way to acquire precursor other than the ridiculous prices on TP.

That doesn’t make any sense. The 3g is the reward you get for running the dungeon. A precursor is something that you have a vanishingly small chance of acquiring via MF, it’s not a reward you get for throwing 4 rares into the MF. I’m not saying you should never have tried the forge, I’m saying that you should never expect to get anything good out of it.

Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

this game has an RNG “luck” system so basically when you make your first character it is locked hence why some players will always be luckier than others regardless of mf

I highly doubt that, though people who think they deserve a lot always say it exists. Links to proof?

Links to proof it doesn’t exist?

Links to proof that your account ‘luck’, which decides how much loot you get, is set when you make your first character.

I have none. Do you have the proof that it is indeed equally random to everyone?

Well first off I wasn’t asking you, you just kind of stuck your nose into it like I was quoting you or something. I was asking Rezzet, who posted it initially. He made an extraordinary claim so he needs to provide proof.

I was just curious that you were asking for proof when you know very well that none of us really knows. Unless you truly believe that he dug up the code and decode it? All of us are going by assumption (both to and against RNG) and some faith that Anet didn’t mess it up. It’s not about feeling entitled, but just frustration that some are more rewarded than you who put in the same effort. Your so called luck.

So unfounded accusations based on misunderstanding of RNG and the feeling that since someone else got 2 precursors from 20 rares you should too basically? You aren’t owed a precursor no matter how much stuff you throw in the MF. Over the weekend I threw in 4 masterworks and got an exo…has never happened to me before and I don’t feel it should happen every 10th time I throw in 4 masterworks.

i dont think there would be any way of exposing thigns like this without a ban lol

If they’re cheating you then you shouldn’t be worried about a ban because you’re playing a game where you’re being cheated. The truth wants to be free!

Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

this game has an RNG “luck” system so basically when you make your first character it is locked hence why some players will always be luckier than others regardless of mf

I highly doubt that, though people who think they deserve a lot always say it exists. Links to proof?

Links to proof it doesn’t exist?

Links to proof that your account ‘luck’, which decides how much loot you get, is set when you make your first character.

I have none. Do you have the proof that it is indeed equally random to everyone?

Well first off I wasn’t asking you, you just kind of stuck your nose into it like I was quoting you or something. I was asking Rezzet, who posted it initially. He made an extraordinary claim so he needs to provide proof.

Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

this game has an RNG “luck” system so basically when you make your first character it is locked hence why some players will always be luckier than others regardless of mf

I highly doubt that, though people who think they deserve a lot always say it exists. Links to proof?

Links to proof it doesn’t exist?

Links to proof that your account ‘luck’, which decides how much loot you get, is set when you make your first character.

Collaborative Development Topic- Living World

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Posted by: rizzo.1079

rizzo.1079

Honestly, Scarlet is a very weak villain, her story was dropped on us out of nowhere and it has dragged on for far too long. We have a background story for her on the website with a hilariously over powered origin that ended up being partially contradicted by a German interview. She’s been getting help from the evil races of Tyria, even the ones that specifically don’t work with outsiders, she has an entire world full of expendable pirates and tries to randomly invade zones around the world with basically no point except to ‘cause chaos’ or something.

Please, end the Scarlet part of the LS, there is no reason it should have lasted any longer than a couple months. Do something with the dragons, they’re actually interesting.

Also stop with the grind fests for LS achievements. They aren’t fun.

Edit: Make some single player dungeons, both in and out of the LS.

And: If one of your team members EVER comes to you with a plan to revamp a world event that they think will take the playerbase weeks to complete, tell them NO.

One more thing: No more crazy 10k/15k/100k mat requirements for ANYTHING. That’s absolutely silly. Mats should never have requirements over the 250 stack size that your bank will hold.

(edited by rizzo.1079)

Precursors and the mystic forge

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

this game has an RNG “luck” system so basically when you make your first character it is locked hence why some players will always be luckier than others regardless of mf

I highly doubt that, though people who think they deserve a lot always say it exists. Links to proof?

Error attempting to sell AAAAAAAH!!!!

in Black Lion Trading Co

Posted by: rizzo.1079

rizzo.1079

Actually, I was having this problem when I was simply click selling and not changing the price. Add a copper and it should go away, or at least it did for me.

Might be that it works for others too?

It’s the time it takes for you to type the different price that makes the difference. Sell 10 single items for the list price in a row and you’ll hit it on the 11th, change the price for each item each time and you won’t.

Why Scarlet is amazing.

in Tower of Nightmares

Posted by: rizzo.1079

rizzo.1079

Some want Scarlet to just “up and die” and be done with. But they probably don’t even know her story.

What’s funny is that it’s the people who know what she’s doing to the Guild Wars lore and story that hate her….

huehuehue

I guess, following that logic, they hate this game and shouldn’t be playing it.

huehuehue

I don’t see how that follows. I think the Scarlett character is really badly written and acted but I still have fun playing the game.

Should gem store Item costs be re-evaluated?

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rizzo.1079

I think he means buying gems with cash not gold.

Error attempting to sell AAAAAAAH!!!!

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rizzo.1079

It seems to me like if you try to sell more than 10 things in a row you hit this and yes, it’s annoying as hell. I run into this after breaking down a full inventory after running champ trains…I hate it!

Rolling back the clocks (daylight savings)

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Posted by: rizzo.1079

rizzo.1079

No they don’t change the clock ingame. The reset time will go back to being 7pm Eastern.

Which I can’t wait for, personally. Getting to start dailies earlier is always a plus.

Yep me too.

Rolling back the clocks (daylight savings)

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Posted by: rizzo.1079

rizzo.1079

No they don’t change the clock ingame. The reset time will go back to being 7pm Eastern.

Nightmare before Christmas.

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

  • Instead of the toy factory going from city to city like last year, this year it will be static and you will only be able to access it by going into wintery doors found throughout Wayfarer, Snowden, and Lornar’s Pass.
  • Players will have an opening instance where they revisit the dungeon from last year, and things seem the same, but then Scarlet shows up and you have to fight Aetherblades. Again.
  • Rather than being instanced, the dungeon will be open world with frequently spawning events, introducing a new type of foe: frosty clockwork minions. You will be chilled 100% of the time in this area.
  • There will be special legendary frosty bosses that have one unique mechanic that is powerless against the zerg, but that have enormous hp pools so it takes 10 minutes to kill them.
  • The minions will drop frozen clockworks scraps which can be turned in for minis and some useless holiday garbage that no one will really want. Maybe frosty clockwork sandwiches. It will take thousands of them for the mini.
  • New skins in the gem store, but it requires a claim ticket. Impossible to get by actually playing the game.

That sounds about right…

Tequatl failing

in Living World

Posted by: rizzo.1079

rizzo.1079

Yeah just ignore that part of the world until they fix the encounter, that’s what most people do now. Once it’s fun again people will start doing it.

Whats with the Scarlet has to go hate?

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rizzo.1079

Because she’s not a decent villain, she’s a cardboard cutout with bad VA work….

My worries were wrong about the Prince...

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rizzo.1079

I hope something happens with the Prince and King after the update tomorrow, a boss battle in the Labyrinth would be a good reason to go back there since there really isn’t a good reason to be there now…

A Theory on Scarlet

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rizzo.1079

That would be cool, but unfortunately in some obscure German interview they said that the box she was in was just a sensory deprivation tank, so she didn’t see the Eternal Alchemy and all the ‘vision quest’ stuff from the story was just in her head.

200.000 chattering = 740g to NPC

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rizzo.1079

All these threads and posts and still no response from Anet on their reasoning behind making these ridiculous requirements.

Marketing told them it was a hot potato so they’re not touching it other than that first correction post. The economist told them the extra cc HAS TO GO so that’s what they have to do.

Source, or just speculation?

Speculation obviously.

I swear a video game with an economist….

I’d be more worried if they didn’t have at least one person in charge of the economy. MMORPG economies are extremely complex, and to the players who have to interact with them, pretty important. Tracking and managing that requires a particular set of skills and expertise.

What it means is that the economy is too big of a part of your game and ruins the fun. It’s exactly what happened with D3 and exactly the reason they’re removing the AH.

200.000 chattering = 740g to NPC

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rizzo.1079

All these threads and posts and still no response from Anet on their reasoning behind making these ridiculous requirements.

Marketing told them it was a hot potato so they’re not touching it other than that first correction post. The economist told them the extra cc HAS TO GO so that’s what they have to do.

I swear a video game with an economist….

hall of monuments

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

People who don’t have GW1 can just completely ignore them, I’m really not sure what your problem is? I don’t have GW1 so the HoM points mean nothing to me and I just ignore that section like the Teq section of Bosses…

The Living Story - How Does it Affect Me?

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rizzo.1079

Don’t forget the minigames! Southsun Survival and Sanctum Sprint were made permanent, if rotating and Sanctum Sprint is actually really fun!

I want to earn rewards, not buy them

in Living World

Posted by: rizzo.1079

rizzo.1079

I don’t think that this aspect of reward is so much about grind as it is about the monetization scheme. With RMT and a cash shop there has been a fundamental shift from receiving reward in-game to rewarding yourself outside the game. GW2 is not alone here and I actually first noticed this with Diablo 3.

Since we are used to receiving reward for play, I’m not sure how this will work long term. In the meantime, some players buy gems and others keep a bowl of M&M’s by their computer. For reward, the choice is up to you.

Fortunately Bliz realized it’s a bad idea and is removing it next year…

Candy Corn Cob Quandary

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

It’s pretty surprising that the halloween vendor will continue to sell halloween items all year. It definitely makes makes draining the economy of candy corn more efficient.

You act like removing CC from the game is the most important thing that Anet should be focusing on, rather than you know, making content fun and the rewards for partaking in that content accessible.

Who really cares how much CC is in the game? It has no effect on anything.

You should also think about what a ridiculous Catch 22 this is.

If the main purpose of the design of the event is to get rid of the CC that players earn by participating in the event, then what is the difference between having the event and never having had it in the first place?

These are the problems you get into when you get to the point of actually having to hire an economist to run your in game economy…

How come no one zerg the Labyrinth

in Blood and Madness

Posted by: rizzo.1079

rizzo.1079

I burnt out on the Labyrinth after like 2 days. It’s not nearly as fun as the Pavilion or Southsun Inquisitors to farm and the zone is full of amazingly annoying mobs.

I noticed the FG train on GoM was back to full strength last night so I figure our Labyrinth is probably getting empty too.

Why Scarlet is amazing.

in Tower of Nightmares

Posted by: rizzo.1079

rizzo.1079

I think the OP is just making up lore for scarlet. I haven’t seen any of that storyline in the game. Only thing I’ve seen is ‘DIE! DIE! DIE! DIE! DIE!’.

Oh no you forgot “HEHEHEHEHEHEHE!” That’s the important part!

Solo-able content

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

On my first character I soloed the Golem Mk. 2…nobody bothered with the events back then because they didn’t give any rewards. I play solo 99.99% of the time myself but I do run with zergs sometimes so I’m not sure how ‘solo’ I really play anymore. I’ve leveled 4 out of the 5 lv 80 alts I have pretty much all solo though, ran with the QD zerg to level my latest one…

I really wish there were soloable dungeons though, or at least soloable versions of the current dungeons so players could figure out what’s going on with them and not drag a party down by dying and not being able to respawn all the time. I got about halfway through MF before mob rubberbanding screwed up my technique…

Will Teq Scaling Happen?

in Living World

Posted by: rizzo.1079

rizzo.1079

What I’m trying to emphasize is that this process isn’t very difficult (guesting isn’t required, please stop spreading misinformation.

Oh cool when is he going down on GoM?

Ah I have to join an overflow…ok not guesting but it’s still a metaevent that’s deserted on most servers. Still, procedure time instead of fun time.

I’m not trying to say the process is ‘extremely difficult’, I’m trying to say that adding a process where none existed before turns fun time into procedure time, which is exactly the opposite of what a video game should be.

Tequatl is no longer the tag-dead-in-a-few-mins joke of a boss he once was.

Yeah except the poison pools and adds would still kill you if you did that before. He was upgraded sometime in the beginning of the year so you couldn’t just ‘press 1 afk’ or you would be killed. I’m beginning to think none of you people actually did the event before this…

(edited by rizzo.1079)

Teq needs to be instanced

in Dynamic Events

Posted by: rizzo.1079

rizzo.1079

Yup

15 character minimum

Will Teq Scaling Happen?

in Living World

Posted by: rizzo.1079

rizzo.1079

Because joining another guild and guesting to another server is not something that should be necessary to complete an OPEN WORLD EVENT. I don’t understand why you think procedural complications are an appropriate thing to add to an open world event.

Mmmm.

You, and a few others, seem to think that the incredibly minor hurdle, or what you call “procedural complications,” is unacceptable in a open world event.

Considering I was having fun with this event before they even gave any kind of decent rewards, making me guest to other servers and join other guilds rather than just showing up and completing the event IS a procedural complication. Turning an event that a good % of the population did into an event where a very small % of the pop does it is breaking the event. Events like this should be new and instanced, not retooled and open world.

Be a part of the community and kill it or stand alone and cry about it.

Actually it’s “Be a part of the small number of people that like to jump through hoops or just write it off as unfun like the rest of the community.”

(edited by rizzo.1079)