Showing Posts For sephiroth.4217:

Can someone help with the math -please?

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Posted by: sephiroth.4217

sephiroth.4217

I am just curious if anyone that’s good with math can help me work out my old MMR…

My placement games had 4 ragers/afk/leavers and I lost 1 naturally and was put mid gold.

I have this strange feeling the reason I’m having a hard time in ranked is because I was placed way below my skill level and I’ve been getting dragged down even further by these team mates. If anyone can work out my old MMR, that would be extremely helpful. I’m about to quit the game if it turns out I’ve lost too much rating because I’m losing hope that I’ll get competent team mates again.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

MMR (Course for Dummies!)

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Posted by: sephiroth.4217

sephiroth.4217

sephiroth

It wouldn’t hurt to have the starter MMR at 900 or so, which is below average. As everyone has said, it’s not hard to climb so I don’t see the issues based off everyone else’s logic.

I don’t know much about the glicko-2 algorithm exept from the basic “how it’s supposed to work”, so i might be wrong, but here’s how i see it.

Let’s say we lower the starting mmr to 900 right now. What would happen, is that the players in the 1200 who barely maintained themself in this skill rating range will become less skilled than the now average 1200 player. And they will drop.
This drop in rating will them provoke a chain reaction where players in the 1100 rating will also become worse than the new average 1100 and drop.
The players in 1300 rating will also drop because they relied on some average 1200 rated player to luckily climb and drop soon after, but now the average 1200 rated player is stronger.
In the end, everyone drops. And the scale of 0-2400 now becomes 0-1800, where the average player will be located in the 900 range.

As someone said, it’s not that new players are placed at the average level, it’s that the average level is determined by where the new players are placed.

Would this be the same if the starting rank was 900 and the placement matches were amplified in placing? Kind of a catapult effect if placement games were good enough… obviously winning 0 should keep that player at 900 or less.

I am aiming to have those people who barely maintain themselves in silver to drop because they can’t manage that level of play, most are being carried by 1-2 average players. If anything it opens up gold and silver to players who deserve to be there. (these bad sorts of players I am referring too have been plastered all over these forums by many users) and keeps those sort of players down in bronze letting those who care about rating climb with others who are interested in climbing. Teams work better together with a common goal after all.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Things you saw in lower divisions

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Posted by: sephiroth.4217

sephiroth.4217

Capping empty home and empty mid while my team feeds far on their own point.

According to forums though, everytime I lose because of these players being placed at an average players skill level by default is my fault and I should carry my team harder into the next skill bracket or get dragged down with them.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

MMR (Course for Dummies!)

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Posted by: sephiroth.4217

sephiroth.4217

How about putting people in 1900 rating then. As you say, they will fall or would that be unfair? Before you take your condescending tone remember that youre the one trying to argue someone elses perspective and experience. So i ask you to understand my point of view, the average player stuck with these players that have 500-77 scores, if that doesnt tell you something is wrong, nothing will.

At the end of the day we want balanced games, why is that such a hard concept to understand? Why is wanting fair games too much of an ask for you?

I honestly have no enjoyment getting 20 kills against newish players and im positive they hate being spawn camped most games too.

Fair games for all skill levels is all we want. Enjoyable games.

Im honestly starting to believe the people defending this are either not involved in this tier of matchmaking or they are scared to lose thier godly feeling because now they CAN get 20 kills a game. Ill check your rating and post here after work when i get home so we can all see which category you fit under.

Because if you notice the top rating is 2300 which brings your 1900 very close to it and far – far from the bottom. As to your point of view, if you consider yourself better than those new-bad players you get stuck with, there is NO way you will be stuck with them forever, simply because your exprerience and understanding on skill/class mechanics and contesting strategy will see your team through, hell you might even faceroll some fights 1v2 or 1v3 and carry your team to the win, THATS will happen until you meet your skill rating threshold and face players with very similar true skill rating as yours, unless you are already at this threshold.

I completely understand where you’re coming from because not so long ago I took the advice of another forum member and ditched the support and have been having really easy games for the most part since then but I’m extremely bored.

To be clear, I’m not saying I deserve to be higher or at some pro level, I am an average player that’s being qued with new/crap players. I want to play with a full team of average players and have a close game. (and sometimes it happens, so don’t think this is a never thing)

Apologies if I come across angry but I am merely frustrated that people say it’s a perfect working system when it’s not. To me it’s a new system that needs tweaks, it’s a great system but needs those tweaks…. We are being matched together based off ratings are we not? And yet we give newer players a boost strait to the middle so they can fall and drag team members with them on the way down.

It wouldn’t hurt to have the starter MMR at 900 or so, which is below average. As everyone has said, it’s not hard to climb so I don’t see the issues based off everyone else’s logic.

I know what I type can easily be misconstrued due to my english being so scattered, but please hear me out when I’m trying to say that putting newer players into the average MMR with the new solo/duo queue only match making system is HURTING us average players more than anything, we either have to carry ourselves and them out of it or we have to get dragged down with them. Maybe we are lucky enough to win 3 and lose 1 just to stay where we are.

I really do enjoy fair fun games, games that haven’t been decided till the end and last season for the most part was that but now it’s extremely volatile and unpredictable.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

MMR (Course for Dummies!)

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Posted by: sephiroth.4217

sephiroth.4217

Players are suposed to start at a determinated ratio (1200)

so new players get an average rating before they even have the skills to be considered average.

I really think this is the real reason why Average players are extremely frustrated at the moment with PvP and I think every average player has the right to complain about it. An average player has no room for improvement against new players and an average player is average because they lack the skills to be pro and carry teams.

Maybe they should give new players a rating of 1800? Or would that be unfair? Atleast the pro players are more equipped to determine the outcome of their match with newbies running around.

Or maybe we can be logical and give new players, I dunno, maybe a new rating or low rating of maybe 600? That’s below average and allows for a dedicated PvPer to work his way up and any “ascended farming” players can stay at the 600 rating with each other.

THIS.

WHY should a new player receive 1200 mmr just for showing up? I’m sorry, but that’s just not fair at all.

Because that’s the supposed middle. Because if everyone starts there those who were better go up and those who were worse go down. Simple as that. I mean, what are you even…

So the game is mostly consistent of Average players, average players are what make this game but we are going to punish those very players just to make room for newbies?

You can’t start in the middle, how is that even fair? We all might aswell start with a 1900+ rating off this logic. People are Average because they’re not new but yet here we are mixed up together in such volatile matches.

If you can’t see the logic in that I can’t communicate this problem any further, I’m glad matchmaking and placement games went well for you and you got to avoid these guys, but some of us average players just want to play with average players, not newbies. We just want good games like the privileged 1500+ players get where we are matched against similar skill levels, is that really too much to ask because you’re making it sounds as if it is.

Again, newbies are more likely to be on the opposite team if you’re yourself an average or better player. Also you are overestimating the disturbance’s magnitude. A bad player will quickly drop through his placement matchs and few first matchs after that. And there are not so many new pvp players. Even if you all believe that pvp is plagued by pve players without having any real numbers to back it up.

What if you started trying to understand how things work before you whine? And then come back and rant on something you really understand. THAT way we’ll improve things.

How about putting people in 1900 rating then. As you say, they will fall or would that be unfair? Before you take your condescending tone remember that youre the one trying to argue someone elses perspective and experience. So i ask you to understand my point of view, the average player stuck with these players that have 500-77 scores, if that doesnt tell you something is wrong, nothing will.

At the end of the day we want balanced games, why is that such a hard concept to understand? Why is wanting fair games too much of an ask for you?

I honestly have no enjoyment getting 20 kills against newish players and im positive they hate being spawn camped most games too.

Fair games for all skill levels is all we want. Enjoyable games.

Im honestly starting to believe the people defending this are either not involved in this tier of matchmaking or they are scared to lose thier godly feeling because now they CAN get 20 kills a game. Ill check your rating and post here after work when i get home so we can all see which category you fit under.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

MMR (Course for Dummies!)

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Posted by: sephiroth.4217

sephiroth.4217

Players are suposed to start at a determinated ratio (1200)

so new players get an average rating before they even have the skills to be considered average.

I really think this is the real reason why Average players are extremely frustrated at the moment with PvP and I think every average player has the right to complain about it. An average player has no room for improvement against new players and an average player is average because they lack the skills to be pro and carry teams.

Maybe they should give new players a rating of 1800? Or would that be unfair? Atleast the pro players are more equipped to determine the outcome of their match with newbies running around.

Or maybe we can be logical and give new players, I dunno, maybe a new rating or low rating of maybe 600? That’s below average and allows for a dedicated PvPer to work his way up and any “ascended farming” players can stay at the 600 rating with each other.

THIS.

WHY should a new player receive 1200 mmr just for showing up? I’m sorry, but that’s just not fair at all.

Because that’s the supposed middle. Because if everyone starts there those who were better go up and those who were worse go down. Simple as that. I mean, what are you even…

So the game is mostly consistent of Average players, average players are what make this game but we are going to punish those very players just to make room for newbies?

You can’t start in the middle, how is that even fair? We all might aswell start with a 1900+ rating off this logic. People are Average because they’re not new but yet here we are mixed up together in such volatile matches.

If you can’t see the logic in that I can’t communicate this problem any further, I’m glad matchmaking and placement games went well for you and you got to avoid these guys, but some of us average players just want to play with average players, not newbies. We just want good games like the privileged 1500+ players get where we are matched against similar skill levels, is that really too much to ask because you’re making it sounds as if it is.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

MMR (Course for Dummies!)

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Players are suposed to start at a determinated ratio (1200)

so new players get an average rating before they even have the skills to be considered average.

I really think this is the real reason why Average players are extremely frustrated at the moment with PvP and I think every average player has the right to complain about it. An average player has no room for improvement against new players and an average player is average because they lack the skills to be pro and carry teams.

Maybe they should give new players a rating of 1800? Or would that be unfair? Atleast the pro players are more equipped to determine the outcome of their match with newbies running around.

Or maybe we can be logical and give new players, I dunno, maybe a new rating or low rating of maybe 600? That’s below average and allows for a dedicated PvPer to work his way up and any “ascended farming” players can stay at the 600 rating with each other.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Ranked arena to random

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I took the advice of a fellow forum member and stopped trying to support these players and started playing a DPS role…..

You might have a lot more luck if you do the same. Some matches are unwinnable due to the circumstances but if you play a DPS role right and end fights before they’ve begun then you should be right in carrying your team.

This is my build if you want to try it…..

It has the same mind numbing rotation:

Rush > mid rush pop stab > Headbutt > Berserker up > Arc Slice for damage boost > Bulls charge to knock em down > 100b > whirlwind attack as they get up > Arc slice if they need another one. For Necro this continues onto: Swap weapon > Shield bash > Eviscerate > Cyclone Axe > Swap weapon > Rush > Whirlwind attack.

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I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

how do eles pull it off?

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Posted by: sephiroth.4217

sephiroth.4217

Like you said, “seems to have infinite condi resistance”… You will never beat an Ele alone if you’re playing condi.

You’re gunna need a power build to take down an Ele 1v1 and with that power build you will need atleast 1 disrupt for when they channel water overload. They die pretty quick unless it’s a foefire mid point kite kitten.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Reasons players are unhappy with PvP

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Posted by: sephiroth.4217

sephiroth.4217

Just because players play along time doesn’t mean that they are good….

I’m sorry, but THAT’S wrong. See, this is one talking point among the community I’d like to kill off mercilessly.

Experience matters, it needs to be respected. If you do an activity for a long time, you develop skill. This works in everyday LIFE. Basketball, surgeon, bus driver, plumber, carpenter, programmer.

Let’s kill that myth If you do an activity wrong or don’t learn to improve it doesn’t matter how long you have played. Period. Time spent in game doesn’t equal skill.

Oh yes it does. How do you think you learn to improve then? By doing it for a long time!

No, working to improve and learn is different than doing something for a long time.

No it’s not! It’s the same thing!

If it was you should be In Legend Division, since you have doing this for 4 years but you aren’t.

Haha! How predictable! Where have I heard THIS before?

It’s very possible for lots of players to be way below their skill level.. I was one, my game quality was so good high gold that I never knew a winner till the game is over but after some afk’s and ragers I fell to bottom gold. At bottom gold is basically new players because they are given an Average rating.

Let that sink in, A new player, gets an average rating. Now in that tier, it’s extremely volatile and your matchmaking is pure RNG, it doesn’t matter if you’re skilled or not, the best you can do is watch your team feed far on their own point while you endlessly run from empty point to empty point and finalize a score at 500-88.

A score of 500-88 speaks volumes about match making.

Refer to my pic and the score and chat: That is exactly the matchmaking we are after, not blow outs.

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I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Reasons players are unhappy with PvP

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Posted by: sephiroth.4217

sephiroth.4217

this is it… +1 from me Smooth Penguin

ditto.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

What are your keybindings?

in PvP

Posted by: sephiroth.4217

sephiroth.4217

You should buy a 19 button gaming mouse, makes everything much easier.

Where can i get them?

A game shop or Ebay…

It massively improves gameplay and if you have bad/injured hands it’s still mostly useable because most of the buttons are mapped to a thumb grid and you barely need to move the thumb to reach all the buttons. 3 buttons (click down, click left and click right) on the mouse wheel and 2 below it, left click and right click and the 1-12 thumbgrid..

so my mapped keys are:
1-5 on the grid
swap weapon is 6
7-9 on the grid
F1 is scroll click
f2-f4 is mapped to 10/11/12 on the grid.
Heal and Elite are the 2 buttons under the mouse wheel.
clicking mouse wheel left is F5.
Clicking mouse wheel right is enemy target tabbing.

You can play the game one handed with these things if you have too.

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I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

YOU HAVE TO SEE THIS

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Posted by: sephiroth.4217

sephiroth.4217

Here is a quote where pvp dev mentions how your MMR for this season was calculated:

Soft reset: (Previous Rating + 1200) * 0.5
However, everyone’s deviation got reset, so your still move up and down a lot from this new rating.

Learning this has made me realize my PvP experience will never get better or back to what it was. Looks like I’m done with PvP

You might want to remove the “7.3k hours in game. 25+ toons. Still bad.” from your sig before complaining like that.

Why? If anything it backs up what I said about being in the wrong division/tier. Did you look at that minimap photo? I can post these from every game I have. I am bad, but I’m not “only been playing PvP for 3 days” bad.

Also that 7.3 k hours, roughly 6.8k was spent in WvW and PvP. I finished the story once when the game came out, did map completion twice and been in the mists since then. the 25 toons all have berserkers gear from PvP lobby, I have 1 toon left that’s equipped for WvW and I’m a level 8 fractal.

All I have left to love in this game is broken matchmaking. Also I’m aware that pic I’m winning but geez, all I did was cap empty points while everyone fought off point, so much fun for that game….. (sarcasm) Here’s another photo, take note about my allies fighting far on thier own cap node while I’m trying my hardest to cap clock tower and home by myself on a support build. (yes, you can laugh at skillbar, it’s a point control build.)

My point was referring to how you know you’re bad and should strive to improve first before saying you’re done with PvP and by your lengthy “I’m a PvP/WvW only player and PvE sucks” generic rant the game in general.

If you’re playing a support build why the hell are you capping empty nodes instead of supporting your allies? Your role as defined by the skills you took (mostly healing and cleansing utilities with some control) says you should be in the team fight, if you are not that is on you and the mistake is yours. If you’re in those fights you should be helping to end them and roll the map, that’s your role, that’s how you win.

OOoooohhhhh… Yea, my skill is capped due to my Arthritis in my fingers but I’m mostly referring to general knowledge of PvP of which my allies have little of.

You are correct, being support I should be in the team fights and it’s a valid question I find myself asking almost every game, why am I the support and still capping empty nodes? Shouldn’t the thief or a mobility class be taking care of that? Should I go fight off point with my team just so I can heal them? Or should they fight on point? To me, they should be on point and rotating accordingly, not feeding far on their own point or expecting to me to heal them at tranq 2 minutes after the buff has been channelled. Not sure if you realize, but you’re inadvertently agreeing with me unless you actually believe I should have gone and 5v2 that far point? Cuz if I did, we wouldn’t have had home OR clock tower, not that we had home anyway because my team was spawning and running far to die.

I can tell by many others that I’m not alone in cracks of this match making, while it may be a great concept it obviously needs some tweaking, the matchmaking that is. Once you drop below a certain level of your own skills, it becomes nearly impossible to carry the games. I am an Average player, not a pro so there is no chance I’ll ever be able to hold 2 points alone or support a team that doesn’t understand Conquest is about Point control.

I was watching a stream by either Sindrener or Helseth and they more or less said it’s extremely hard to carry in a support role. There’s a reason why you see the top streamers on the top spots playing roamer classes which might join a team fight to spike a kill and then move to 1v1 or 1v2 another point before leaving and pushing in to their inept team and doing the job for them.

If Helseth gets a few more subs he’s going to do a stream where he starts of with as bad MMR as possible and carries his way up to what I’m guessing a top 250 place. Will certainly be interesting to see.

Dramatic change of events once I switched to DPS… It’s pretty much just running from point to point killing people in less than 10s then moving on again (berserker ammy). I noticed I never get any top damage stats anymore lol but meh only PIPS.

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I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

YOU HAVE TO SEE THIS

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Here is a quote where pvp dev mentions how your MMR for this season was calculated:

Soft reset: (Previous Rating + 1200) * 0.5
However, everyone’s deviation got reset, so your still move up and down a lot from this new rating.

Learning this has made me realize my PvP experience will never get better or back to what it was. Looks like I’m done with PvP

You might want to remove the “7.3k hours in game. 25+ toons. Still bad.” from your sig before complaining like that.

Why? If anything it backs up what I said about being in the wrong division/tier. Did you look at that minimap photo? I can post these from every game I have. I am bad, but I’m not “only been playing PvP for 3 days” bad.

Also that 7.3 k hours, roughly 6.8k was spent in WvW and PvP. I finished the story once when the game came out, did map completion twice and been in the mists since then. the 25 toons all have berserkers gear from PvP lobby, I have 1 toon left that’s equipped for WvW and I’m a level 8 fractal.

All I have left to love in this game is broken matchmaking. Also I’m aware that pic I’m winning but geez, all I did was cap empty points while everyone fought off point, so much fun for that game….. (sarcasm) Here’s another photo, take note about my allies fighting far on thier own cap node while I’m trying my hardest to cap clock tower and home by myself on a support build. (yes, you can laugh at skillbar, it’s a point control build.)

My point was referring to how you know you’re bad and should strive to improve first before saying you’re done with PvP and by your lengthy “I’m a PvP/WvW only player and PvE sucks” generic rant the game in general.

If you’re playing a support build why the hell are you capping empty nodes instead of supporting your allies? Your role as defined by the skills you took (mostly healing and cleansing utilities with some control) says you should be in the team fight, if you are not that is on you and the mistake is yours. If you’re in those fights you should be helping to end them and roll the map, that’s your role, that’s how you win.

OOoooohhhhh… Yea, my skill is capped due to my Arthritis in my fingers but I’m mostly referring to general knowledge of PvP of which my allies have little of.

You are correct, being support I should be in the team fights and it’s a valid question I find myself asking almost every game, why am I the support and still capping empty nodes? Shouldn’t the thief or a mobility class be taking care of that? Should I go fight off point with my team just so I can heal them? Or should they fight on point? To me, they should be on point and rotating accordingly, not feeding far on their own point or expecting to me to heal them at tranq 2 minutes after the buff has been channelled. Not sure if you realize, but you’re inadvertently agreeing with me unless you actually believe I should have gone and 5v2 that far point? Cuz if I did, we wouldn’t have had home OR clock tower, not that we had home anyway because my team was spawning and running far to die.

I can tell by many others that I’m not alone in cracks of this match making, while it may be a great concept it obviously needs some tweaking, the matchmaking that is. Once you drop below a certain level of your own skills, it becomes nearly impossible to carry the games. I am an Average player, not a pro so there is no chance I’ll ever be able to hold 2 points alone or support a team that doesn’t understand Conquest is about Point control.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

1vs1 Duel Mode

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Posted by: sephiroth.4217

sephiroth.4217

I’ve been in a few 1v1 game modes but they generally follow the same rules: Mid point only, first to 100 points.

If it follows a system similar to this, then the queue won’t be filled with Condichronos and Thieves.

Given our current matchmaking, I don’t see this ever being successful.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

[Suggestion] GW2 Relationship Sim

in Guild Wars 2 Discussion

Posted by: sephiroth.4217

sephiroth.4217

Coming home to happy Wife/Husband? LOL, this is definitely a fantasy game, 10/10 would leave real wife for happy game wife.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

1000 gems per cape

in Guild Wars 2 Discussion

Posted by: sephiroth.4217

sephiroth.4217

I can see a cape working as a glider, fluttering in the wind. Dyeable too, that way.

As a backpack-like thing? No way.

you mean like superman’s cape?

More like Batmans…. Superman flies.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

YOU HAVE TO SEE THIS

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Here is a quote where pvp dev mentions how your MMR for this season was calculated:

Soft reset: (Previous Rating + 1200) * 0.5
However, everyone’s deviation got reset, so your still move up and down a lot from this new rating.

Learning this has made me realize my PvP experience will never get better or back to what it was. Looks like I’m done with PvP

You might want to remove the “7.3k hours in game. 25+ toons. Still bad.” from your sig before complaining like that.

Why? If anything it backs up what I said about being in the wrong division/tier. Did you look at that minimap photo? I can post these from every game I have. I am bad, but I’m not “only been playing PvP for 3 days” bad.

Also that 7.3 k hours, roughly 6.8k was spent in WvW and PvP. I finished the story once when the game came out, did map completion twice and been in the mists since then. the 25 toons all have berserkers gear from PvP lobby, I have 1 toon left that’s equipped for WvW and I’m a level 8 fractal.

All I have left to love in this game is broken matchmaking. Also I’m aware that pic I’m winning but geez, all I did was cap empty points while everyone fought off point, so much fun for that game….. (sarcasm) Here’s another photo, take note about my allies fighting far on thier own cap node while I’m trying my hardest to cap clock tower and home by myself on a support build. (yes, you can laugh at skillbar, it’s a point control build.)

Attachments:

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Lopsided matches

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Posted by: sephiroth.4217

sephiroth.4217

I am a dedicated PvP player and it hurts my PvP soul to see it being degraded so much.
Biggest mistake was the Duo queue (wanted by the Community, lets not forget that!) which was voted mainly by Forum users. Most of the ingame players didnt have any way ingame to vote at all…

The Consequence of this Change is very bad Match Quality. Im playing PvP since Release and this Season is flooded with Reward greedy people who dont care about Teamplay as long as they get their reward – Even playing bad doesnt prevent them to get tons of Rewards for – well – nothing literally.

So the Mentality in PvP went even more Toxic, since we can drop now in Divisions. Players who were not lucky in Qualification are being punished with bad Players and cannot influence Team quality at all, because we are forced to play as duo or solo with random people we cant pick.

All those Stats Anet added are useless for your personal rating, on the other Side they are great for better rewards.
So personal skill only influences the Rewards instead of the rating, like it should be.
I just had a match in which our team had a thief who just started to play the game two days ago.
After suggesting him to go unranked for practise he refused and answered:
" get best rewards in ranked, so i play ranked.."
He had almost 200 Account points and obviously didnt know what to do at all.
But hey, he will get his reward.

Now, i have almost 20 000 Account Points and i was paired with someone new to the game.
So Account Points dont count into rating.
I know that Account points dont show at all how good a player is, but it shows at least how much the player has seen of the game and you can expect some experience.
But in this matchmaking the system seems to put all in the same pit, no matter if good or not and the whole progrees becomes pure luck based, since you cannot influence who you play with.

Im very disappointed by this Season and if this system remains, ill stop playing this game.
In my opinion, Teamplay is a huge thing in a teambased PvP mode.
Removing the possibility to form a viable Team is the worst thing Anet could do to PvP Match Quality.
And the community even helped there…
There are almost no close matches anymore, most of them end with high Score Difference.
My goal in PvP in general is, to experience great matches, where no one knows whos winning until the very last minute….but thats gone now sadly.

The game is filled with toxic players, giving up, leaving, ranting, accusing, afking and so on.
Its not that it never existed before, but it was fed by this new system even more.
If people lose their Division, their Rage Level increases, and thus ranting is preprogrammed.

How about adding Account points, personal stats Aand win/lose rate into personal rating?
And PLEASE, return 5man Teams again.
A 5v5 Mode without forming a 5man team in a game that wants to be competitive and Esports is just wrong.
Splitting 5man Teams into 2man teams would be okay if Anet would create 2v2 Arenas….but they didnt.

The System wasnt fixed at all and Anet just manipulated the Community to accept the bad System with tons of rewards, which indeed calmed down many people.
But the system is still broken and Anet degraded it even more by adding Duo queues.
Randomizing PvP like this will chase away many loyal PvP players.
Save PvP before its too late!

I really hope Anet considers what you have taken the time to write here because it’s spot on from my perspective. I’m not good with words, easier for me to just say “it’s crap” but you summed it up nicely.

I would also like to add in that Anet should give new players a low rating, not an Average players rating. An average player has knowledge of class mechanics, map mechanics and so forth and an Average player can’t carry a new player like a PRO can. Maybe we can give new players a rating of +1900 so the pros can carry them instead? Something tells me this change would be considered unfair though….

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

What are your keybindings?

in PvP

Posted by: sephiroth.4217

sephiroth.4217

You should buy a 19 button gaming mouse, makes everything much easier.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Account Verification? Huh?

in Guild Wars 2 Discussion

Posted by: sephiroth.4217

sephiroth.4217

I’ve been getting this one quite a lot lately, not sure if it’s the same one you’re getting but the pic might be able to help the Devs….

(I own game since release and had HoT pre-ordered)

Attachments:

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

PvP jail instead of dishonor

in PvP

Posted by: sephiroth.4217

sephiroth.4217

It would be great if they could just punish AFK/Leavers in the first place. Dishonor system is just a an automatic system, but all those reports onto the same player across 6 games who afk in base should have some merit, but it doesn’t.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

My Suggested Buffs to Dagger Offhand Ele

in PvP

Posted by: sephiroth.4217

sephiroth.4217

For 4 years, I have run dagger off hand on my Ele…..

There doesn’t need to be a CD reduction on frost Aura, we have a few frost auras tied into our passives. It’s more used now as an on demand condi removal or to help tank some power spikes.

Air – Ride the Lightning is nothing more than a gap closer with a bit of damage, it’s also a great escape off point, Updraft can be used in many ways although best used for disrupting stomps/rezzes or knocking a down off point to bleed out.

Ring of Fire is mostly for might stacking so on a D/D build its – Fire 4 > Water 3 > Earth 4 > Earth 3 IF they are inside ring of Fire followed up with Earth 5 > Air > Feel the burn > Whip whip whip overload.

As someone else said, Dagger off hand is mostly for Melee mages or mages specializing in utilities.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Soloq: where you belong

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I’ve lost nearly 500 rating points because Anet put new players into my Average player tier…

I, the average player, is not good enough to carry a bunch of kittenin plebs which means my games are generally losses and losing more with every new r-kitten I get on my team that doesn’t even want to fight on point.

Sorry I sound angry, but this system is extremely detrimental to the Average player.

I was actually having good games but now I find myself yelling at 4 players to either stop dying or start rotating because having 4 people fight 2 off point is never going to help my team win a game of Conquest.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

YOU HAVE TO SEE THIS

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Here is a quote where pvp dev mentions how your MMR for this season was calculated:

Soft reset: (Previous Rating + 1200) * 0.5
However, everyone’s deviation got reset, so your still move up and down a lot from this new rating.

Learning this has made me realize my PvP experience will never get better or back to what it was. Looks like I’m done with PvP

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

The MMR god requires sacrifices

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Enjoy the drop… I’m still going through mine, you’ll notice after a while it hits a point so low there is absolutely nothing you can do to help your team win.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

YOU HAVE TO SEE THIS

in PvP

Posted by: sephiroth.4217

sephiroth.4217

MMR at the start of season is based on your MMR at last season. If you had MMR 2000 on last one then at the beginning of this you would have ( 2000 + 1200 )/2 + whatever you got from placement games.

If this is the math and I hope it isn’t, it means I’ve lost nearly 600-700 rating points via bad match making.

Every loss gets worse allies, now my allies don’t even fight on points (refer to pic minimap, they were there since Tranq).. I’m starting to think newer players get to start with an Average players MMR when they’re not even an average player yet combined with the “win 3 games to make up for 1 loss” set up… Feels like a detrimental system to me.

Attachments:

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

The Camel's Back is Broken

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Posted by: sephiroth.4217

sephiroth.4217

I feel your pain OP, lost 2 games back to back. Because of this also. But then I’ve won matches because of this. Sadly this will always happen, some people believe they are better than they are, they don’t realise they are 20% of a team. Everyone needs to be good to win, and stop playing because they think everyone else is a noob.

The thing they seem to forget is that they have the same mmr or close too as the rest of there team. But then these players think they are ELS pro players.

Like you, I’ve been on the receiving of a win because of afk. It never feels good to win in such a way. I would much rather win fair & square by playing better.

Yeah me too. Having your team out play the other is always the best way to win, even if it’s by one point. The close games are the best.

Take note of the score and the chat…. This is the quality of my games when I was in Gold and players were actually friendly and not salty.

Attachments:

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Can Anet move people in Ratings?

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I was having a similar experience, as a solo queue player, and had to trash the meta Druid build because it is designed for a higher level of team play than I am getting in gold.

I changed it to be over the top in support and healing to try to keep less experienced allies alive, and that has been working really well. Being a mechanical genius on your meta build is not going to work out this season.

Most players have switched to builds to game the system. Either pick a build that excels at destroying weak players on the opposing team, or one that excels at keeping weak players on your team alive. Chances are there are going to be one or two on each team, so take advantage of that. That’s why you see so many DH and Ele.

They are taking advantage of the matchmakers inability to separate new players from more experienced.

I can’t do it!!!!!!!!!!!! Even with a heal the world build, I’m not sure who I’m meant to be healing. (take note of the minimaps)

It doesn’t matter what build I play, Its almost impossible to win due to my team mates, I can not be in 2 places at once.

Attachments:

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Make the PVP Lords a lot stronger

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I don’t really care for the beasts. If people cant pvp the match they pve it. Well that’s brilliant.

90% of the time when I’m salty or logging off PvP it’s because a game was won by doing PvE instead of PvP…. I, the player, want to fight other players when I sign up for PvP, go figure right?

Its a side mechanic.

It takes coordination and communication to kill lord. If you got 5 air heads not watching the mini map gates or people sitting on ledges or in team fights where its 2-3 people trying to kill 1 that stuff happens.

The beast burst kill is a thing too with thieves and burn guardians being the beast at it but even they will not get it from another class timing the kill shot.

I mean its why no one likes Kylo, there is no real 2nd mechanic to change the tides.

So many people quit or get mad after the initial zerg fight. These 3 other maps temple-legacy-forest are the fave because they have everything.

I understand people getting mad but most people ignore beasts till the end or because they are dominating. Alot of people like legacy simply because no match potentially is out of range. And temple is my favorite because it takes the most team work and people watching there mini maps and the timer.

Personally I love Khylo because I can kill treb and disable any and all map mechanics leaving a pure form of Combat between players…. Temple is my second favourite but I’m not in a tier where anyone contests me for temple buffs, Usually grab both alone while my team tells me how useless the buffs are and to ignore them…

I can’t say much for others but my opinion is the opposite of everything you just said really, I hate foefire with a passion.

But like I said, I get salty when the game is won with PvE mechanics, I actually like Hammer mechanics but I hate the Hammer map, wish we could have some secondary mechanics more along those lines, where you PvP for it. Just my opinion though, you don’t have to share it you’re welcome to yours.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Can Anet move people in Ratings?

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Placement already doesn’t include games which had a dc. I was placed with 6-2 games due to 2 games with either a dc or ragequitter. Otherwise I would have been placed with 7-3 so it also doesn’t count games you won 5v4.

They must have changed that after day 1 then because mine was counted as losses and so was the person I was queuing with.

Good advice Archon but sadly I tried all that too lol…

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Can Anet move people in Ratings?

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I want to know if Anet can manually move people in ratings? Or if we can have another soft reset next season with DC’s not counting towards people placement matches.

I ask because while I was in Gold my matches were fantastic with scores like 499-501, 470-500, 490-502 and after a few bad games I now find myself dropping in ratings due to players being less skilled or making more mistakes and with every game the allies get worse creating a plummet sort of feeling.

My enemies are too easy to take down, I rarely come across another player in my tier that makes me say “oh he’s got skill or played for longer than a week” not too mention I just had a game on Thief that had 3 enemies chasing me around the map all game while my allies 4v2 home all game. I’m not the best thief or player but I feel that scenario should have been enough to give my team at least a 2v1 on 2 nodes to our advantage.

I’m going to give it a few more days but if I drop to bronze from having these sort of team mates then apologies in advance to anyone in bronze because I’ll be playing joke builds and treating PvP as such.

(P.S: The Placement Matches should not have DC’s counted towards your placements, the only games I lost in my placements was because of people who raged and quit which I think is why I’m getting frustrated with the players I’ve been forced to play with now.)

Now before people misconstrue what was said: I only want the good games back again where I am against players of similar skill and can make room to improve my own game, The quality of those matches have most kills at 4-5, not 27 or something crazy.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Make the PVP Lords a lot stronger

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I don’t really care for the beasts. If people cant pvp the match they pve it. Well that’s brilliant.

90% of the time when I’m salty or logging off PvP it’s because a game was won by doing PvE instead of PvP…. I, the player, want to fight other players when I sign up for PvP, go figure right?

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Thief and Ele Becoming the Staple Again?

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I think every team needs at least 1 Druid, Elementalist, Necro and Thief.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Take into account the stats of the players.

in PvP

Posted by: sephiroth.4217

sephiroth.4217

No to stats simply because I’m the sort of player to let 1 person cap an empty node and I’ll keep rotating somewhere else….

Encouraging 3 players to cap an empty node is bad. Encouraging players to 5v1 everything for the sake of kills is also bad. Even this healing stat is bad because I’ve had too many games with Druids/Ele all heal spamming for that top stat which leaves my team with 0 DPS.

You don’t get any stats for capping empty nodes, only for ticks in combat near nodes (offensive for enemy controlled, defensive for team controlled).

One thing to be said for the discussion on mitigating MMR loss for top stats is that it should never encourage playing a certain way except to contribute to winning the match. Winning should always be the highest reward.

Yes winning should be the highest reward but rewards are given to top stats and people are looking to fill the PIPS hence why I feel the system encourages bad decisions and gameplay.

I know I’m gold or higher due to matches at that level being 490-500 everygame, but I’m currently dropping between Gold and Silver due to allies, just like in another thread, it’s a me issue, I can’t carry 4 players fighting off point and with every loss the allies get worse and harder to carry and those allies are just after PIPS, not rating. I can’t cap both Temple buffs alone and I’m certainly not good enough to hold off a 3 man lord rush alone while allies chase those top stats.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Take into account the stats of the players.

in PvP

Posted by: sephiroth.4217

sephiroth.4217

No to stats simply because I’m the sort of player to let 1 person cap an empty node and I’ll keep rotating somewhere else….

Encouraging 3 players to cap an empty node is bad. Encouraging players to 5v1 everything for the sake of kills is also bad. Even this healing stat is bad because I’ve had too many games with Druids/Ele all heal spamming for that top stat which leaves my team with 0 DPS.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Skyhammer breaks revs

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Or trying to overload an attunement and accidently hitting a pad because they’re too close to points….

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

MMR Spiral

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Evan lawyerd the OP. kitten lmao. Gotta respect him for that atleast.

Actually, I don’t respect him for that.

See, if we could analyse Evan’s work, code and decisions in detail such as Evan did the OP’s, then I am 100% sure we’d also be able to trash his decisions.

So, using Evan’s power to access to the OP’s personal data in order to reply in such a…condescending/patronizing way is nothing to bask in. Imo.

I’d aplaud Evan if he analysed his own decisions like that or better yet, if he gave us all the data concerning his decisions, coding and stuff, so that we could be as….thorough as he was about the OP.

Or if Evan would admit there are (plenty of) issues with the MMR, the matchmaking and the classes.
Because from the way he posts, he comes across as a “better-than-thou” guy.

Treat others how you want to be treated I believe is a common philosophy…. Not sure if you had the privilege of meeting Link in-game.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

devs: plz no more story content to enter zone

in Guild Wars 2 Discussion

Posted by: sephiroth.4217

sephiroth.4217

Teleport to a friend.

Was about to suggest the same thing… I skipped most stories for new zones by doing this but even then I only enter new zones to see what’s going, have a look around then back to PvP.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Question about Giving accounts to people.

in Guild Wars 2 Discussion

Posted by: sephiroth.4217

sephiroth.4217

Sharing or transferring accounts is against the GW2 ToS.

https://www.guildwars2.com/en/legal/guild-wars-2-user-agreement/

Additional License Restrictions – You acknowledge You will not directly or indirectly:

….
sell, sub-license, rent, lease, grant a security interest in, borrow, lend, loan, network or engage in any activity that could in any way transfer or provide others access to any Service, Content, Game, or parts thereof, including but not limited to any serial code number, access key or the like. However, this Section shall not prevent You from selling the original tangible storage medium on which the Game is contained.

Each Account may only be used by one person. If a minor has been allowed access to an Account under Section 9© below, only that minor may use the Account thereafter. Except as provided in Section 9© below, You may not make any assignment or transfer of rights, obligations or liabilities related to this agreement and any attempt by You to do so is null and void.

This is extremely helpful thanks. Pretty much a big fat NO to accepting GW2 accounts as gifts.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Question about Giving accounts to people.

in Guild Wars 2 Discussion

Posted by: sephiroth.4217

sephiroth.4217

Recently another friend decided to leave the game but on his way out he sent me his gold and his account details….

Can I use his account without punishment? What’s the rule on this sorta thing? I have made my own alts before but I’m not sure what the rule is if someone gives you the account.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

4v5s should not count

in PvP

Posted by: sephiroth.4217

sephiroth.4217

He’s talking about placement matches….

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

map select 1 v 7...

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I like it the way it is….

I don’t know how others pick maps, but I always choose what is best suited for my class. If I have lots of AoE I choose the most enclosed map with the smallest cap circles, If I play something with mobility then I choose legacy or temple and so on…

If it was up to majority rules every time I guarantee I’ll forever be stuck on Legacy Defending Lord 100 points into the game every game.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Forced losses/wins are real

in PvP

Posted by: sephiroth.4217

sephiroth.4217

My perspective is this:

Placed Gold > Had some really great matches with players with similar skill > Had some ragers who fed purposely > Fell to silver > Players so bad I can’t carry 4 > Continue to lose rating > Get 28 kills as Thief on my 7th Ranked game as thief because players so bad > Still lose rating cuz I never win anymore.

I really wish Anet could look at some individual accounts and replace them into correct slots, I shouldn’t be getting 28 kills as thief when I don’t even have 10 ranked games as thief.

Just for clarity: A Game yesterday I had 4 allies on Mid point with 2 enemies on each side point, they refused to leave mid because they needed to defend it against 1 guy for the entire game. Props to the other team for using the Temple map correctly too.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Type of players in Each division (meaning)

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Bronze: Worst Luck for placement games or in general just bad.
Silver: Had a few ragers and AFK’s in placement games.
Gold: Lost a game and had a couple of ragers in placement games.
Platinum: Was lucky and only 1 DC and 1 genuine loss.
Legendary: Direx. The PvE legend who made top 5 lol

Lol! we were wondering who is dire X

Yeah just me, some PvE scrub who played auramancer during S1/2 coming back to get more shinies.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

I think Placement matches may have put a few people in the wrong divisions and only a few days into the season it’s unfair to categorize players and skill so early into the season.

You leave dire X alone, that person is a saint.

Instead of complaining or being moxy and telling everyone he was top 5 player.

He took a more humble approach.

Dirx X for #GodofPvP

You guys have misconstrued what was said.

I’m saying it’s unfair to categorize players into bronze = bad so early into the season due to the functionality of placement games. It’s strongly suggested by what was originally said but I don’t mind spelling it out to clear up confusion.

As for Direx, I do believe I called him a Legend? Not sure how that’s an insult lol but legit, legend move to get up there and post about shinies, absolutely kittenin brilliant!

So is dire x still at that position? i doubt it. same for other rly strong and well known players who all work up on platinum/legend. system is working fine and it gets more accurate the more ppl play. This is the best season we had so far mathcmakingwise.

Pretty much my point but with more clarity, thankyou. Just sounded like OP was already categorizing peoples skill levels a day or so into the seasons.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Type of players in Each division (meaning)

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Bronze: Worst Luck for placement games or in general just bad.
Silver: Had a few ragers and AFK’s in placement games.
Gold: Lost a game and had a couple of ragers in placement games.
Platinum: Was lucky and only 1 DC and 1 genuine loss.
Legendary: Direx. The PvE legend who made top 5 lol

Lol! we were wondering who is dire X

Yeah just me, some PvE scrub who played auramancer during S1/2 coming back to get more shinies.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

I think Placement matches may have put a few people in the wrong divisions and only a few days into the season it’s unfair to categorize players and skill so early into the season.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

(edited by sephiroth.4217)

Is duo Q healthy for the game?

in PvP

Posted by: sephiroth.4217

sephiroth.4217

DuoQ is more beneficial…..

I noticed that rankings are effected too which is a nice surprise…. EG:

Helped a friend with placement matches last night, my wins were only granting me 3 ranking points in most games but a few games were actually pretty hard and from those I got 11-13 ranking points. I helped him get 6/0 and logged off after that so hopefully he did ok for the rest, it was his first lot of ranked games lol but it was good to see I couldn’t use him to boost myself in easy games and it’s reassuring to know others can’t either.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

The Invincible Ele Meta is back

in PvP

Posted by: sephiroth.4217

sephiroth.4217

I advocated Elem a lot preseason but now I can see when placed against skilled opponents that Ele is more of a liability than anything else…..

I love my Ele but it really needs allies who make use of the fields correctly and allies who want to bunk points and not fight off point.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

forget arena net, skyhammer bug

in PvP

Posted by: sephiroth.4217

sephiroth.4217

Another bug:

When you’re on a point and hammer hits it, trying to recap the point it doesn’t recognize it up top on the 3 cap point icons so you have no idea if an enemy is on point or not until it actually flips. There’s no White swords to indicate a capture in progress I guess is what I’m tryin to say.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

Reward tracks should have currency option

in PvP

Posted by: sephiroth.4217

sephiroth.4217

1. A Gold Reward Track.
2. A Hero Elite / PvP notary Scroll reward track so we can level Elites.
3. Maybe a Map completion Reward Track, WvW has the ability to bypass all HP.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.