Thanks for the continued discussion. At this point, I’d like to shelve the exhaustion idea. I completely agree with many of you that it has hit a point of being overly complicated especially for the size of the problem. Also I feel it will only address a few tactics that trolls employ. We did get a lot of great discussion and spin off ideas out of it though.
Zui had an interesting thought that the system could detect a pattern of behavior rather than specific instances of bad behavior but others brought up real fears that no system should be given to players on any scale that that has the potential of being abused or produce false positives.
Pandaman had some interesting ideas about siege slowly returning to their original orientations. I think maybe it could return to the orientation that the owner last set it at. Also some good thoughts about interact precedence.
A couple of ideas that seem to have consensus are some sort of labeling or filtering of siege interacts and reducing the footprint of build sites.
Dismantling siege seemed to have a lot of support but there didn’t seem to be good agreement on who can dismantle whose siege and a lot of defensive players brought up concerns about the defenses they build on objectives and fears that it might get dismantled by others who didn’t see the defensive potential of it.
I’m going to ponder what we discussed here and chat with the team about it. Thanks again for a great discussion!
John



