Thanks for the feedback. It will be addressed in the next update.
Oh, there has been some confusion because of the data miners who are mixing up weapons/items you get IN the SAB, and weapon skins you can use in Tyria. The fire sword is only IN the SAB, as are the chain sticks, monkey nail bat, etc. It’s should be pretty easy to tell the difference. But the SAB Fire Sword is the one that I can see why it would cause some confusion.
And yes, you can save your baubles for future releases.
We don’t have any reason to use a different currency in future expansions. I’m certainly hoarding some bbs myself.
Oh so does that mean when this content is taken away at the end of April, we won’t have seen any of the other worlds?
That is correct. World 2 has not been built yet, and won’t be started for another little while. But not a long while.
Also does this mean this content was released before it was finished? I thought with the way Anet have been doing the Living story they were not doing that any more?
SAB started as an experiment. We were going to release as much of it as we had time to work with. If it did well we’d add to it, so we left it open ended. Living World creates evolving stories that expand with time. I would say SAB is kind of the odd cousin to the other LW teams. Our releases are currently planned to be one world at a time. But we will also be going back to update the previous Worlds with new mechanics and puzzles as we develop them. As well as re-balancing and polishing. I think by the time all 4 worlds are done it will be a very amazing game.
Now we have a similar thing with the Super Adventure Box, some of the best content in GW2 so far, and I want to play more but it is not ready.
Hey, I want to play it really badly too! I’m dying to finish the next worlds.
Can I ask, are you going to bring the Box back before next April fools?
I certainly hope so. All signs currently point to yes. But of course, no promises.
a monkey is just above the gate. I have walked through the area multiple times, and I have yet to see a way to dispatch this monkey.
Aw, I like that little bugger. It’s the first time where you’re not safe on the gate. And it’s easy to avoid by just waiting further back on the branch until everyone is together.
Of the shortcuts, the first mushroom is redundant as it is nigh impossible to fail unlocking the second mushroom shortcut unless you stop moving on the bridges.
Moving that first mushroom a little lower would make the climb less irritating.
Agreed. I will move it. Just a matter of pushing that stuff in at the last minute. We were debating whether or not to preview World 2. We felt it was important to the future of the product to communicate that there was more coming.
World 1 has a definite difficulty curve as each zone becomes progressively more difficult, but the jump from World 1-3 to World 2-1 is far too significant.
How many times have you played it? A common feeling in platform and adventure games that I’ve experienced, is the first time you come into a new level, dungeon, or what-have-you, the strangeness of the new surrounds, new color palate, new sounds, new mechanics, etc. build up and form a gestalt impression of overwhelming difficulty. But you push through that, and become comfortable with all those elements, and eventually find out that it really was not as hard as you thought.
Above all is the second area in World 1-2. The five keys that drop each have a chance of dropping from an enemy that requires you to backtrack from the following area.
I can tell you’re a keen observer because most of these critiques are landing on content that was added late in the process and didn’t get as much iteration as I would have liked. I agree that the optimal experience is to find your keys on the way to a chest, not after the fact. Although I could cite plenty of examples where this is purposefully subverted, specifically in a lot of Zelda games. But overall I agree with you.
Other than the three sections above, I do have one request that I feel would add additional nostalgia to the Super Adventure Box. Add in an item (or items) that allow players to change their armor into inspired gear from famous video game characters.
This is something I’ve been looking into over the past week or so. It would be great to have as rewards, and/or as gemstore purchases. I would LOVE it if you could only unlock some incredible Mega Man or Sonic knock-off transform skin for beating various places on hard mode. It’s just a matter of figuring out how much time is involved. Might be a pipe dream.
(edited by Josh Foreman.8250)
Some might see that as a flaw, but in true old-school platforming fashion, the line between “flaw” and “feature” get can pretty blurry. Floating in mid-air just off the edge of a ledge is nothing surprising or new to anyone familiar with MMORPGs, and using these little quirks felt very true to the “messy” nature of a lot of old games.
Yeah, have you tried the Metroid or Super Metroid wall jumping recently? Super janky!
I know Devs say they don’t like giving dates, which is understandable, but if there’s anything concrete here I would love it if you could share.
I try not to speak to things that are not in my control. So I can’t say.
Toadstool bugCamera woesTargeting woes
We’ll try to fix the Splat bug. Currently if you dodge at the right time you’ll break out of it. It’s sort of a silly thing and doesn’t change gameplay so we didn’t consider it a gamebreaker. The camera issue is a universal problem caused by having to compromise between two different systems. (culling and collision) I have no idea if or when that can be changed. I try to work around it as much as I can in SAB within reason. The only way to completely avoid it is to have nothing that is higher than the player’s waist. And that’s not a very fun level. There are a few spots where I have let the camera go wonky because I felt the level art or gameplay win I got out of that particular arrangement of geometry warranted the price. It’s certainly annoying, but like the physics, you can get used to it, and eventually stop noticing it for the most part. I’m not saying that’s a good solution, only that in the mean time it’s all I got.
And your targeting woes… I just don’t know what to say. I’ve never had the problem. But I have always clicked on the model of the monster I want to attack. I haven’t used Tab targeting since GW1.
1. Keybinds
I feel it may be a better idea to add to the HUD the F-keys for alternate bundles. This would leave room for new combat-related items.
Yeah, we wanted to do this. Just another limitation we can’t change. Can’t have F keys when the player is transformed.
The candle feels more appropriate to be in the 7 or 9 key.
Without access to the entire range of items it’s hard to tell. We have them all planned out, but not all implemented. We may re-evaluate where the skills reside as needed.
2. Hitting maximum baubles
On the one hand we like things to be streamlined. On the other, we don’t want to encourage farming with our mechanics. And I think as you upgrade your bauble wallet this will become less and less an issue.
Since the chests in the open world and the 8-bit music have been removed, this thread will be closed.
In the future, we would appreciate if everyone would stay on topic, as a lot of people on this thread have derailed it a few times.
Thanks.
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra
While I understand that you are upset, your version of this is actually not correct. The account was closed because of fraudulent activities on the credit card associated with that account. If this happens, we close the account and refund all transactions made.
I have been playing since before launch, and still did not get a single abyss dye drop. ^^
This was actually brought up not too long ago. It will be addressed when spectator mode is released.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
We laid out the entire weapon/item upgrades for all four worlds, so there are still a LOT of things that will be coming with those. We’ve got 3 upgrades for all 10 skill slots.
Doing the clock or a modified minimap was just too far down the totem pole of important code changes we had to make to the engine to get SAB the way we wanted. And there are still so many things we want to tweak and add for upcoming worlds. Not sure if we’ll get to this. While it’s true that in 8/16 bit games you didn’t usually have to worry about other players, the idea that learning the levels is what makes or breaks you is still preserved this way. Plus, you can see each other’s names through the terrain for quite a distance.
This sounds like a problem we have recently fixed, but I’m not 100% sure if its the same based on these reports.
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
So, I’ve been curious about where the inspiration for the beedog enemies in Super Adventure Box came from. The way I see it, there are three main possibilities that I know of:
1) When I first saw them, I immediately thought they must be a reference Geraldo Beedog from The Journalism Show. It’s made by Topher Cantler, who has been affiliated with gaming sites like Destructoid, so maybe one of the devs happened to know about him and this is a nice nod?
http://rockmelonsoda.com/episodes/2) It could be a reference to that episode of The Simpsons…
http://www.youtube.com/watch?v=fLCZjw2FXPE3) http://www.beedogs.com/
This is what I found when I did a Google search for “beedogs.” Why does this exist? This frightens me.
Also:
https://www.facebook.com/photo.php?fbid=10151445441439209&set=a.10151445441349209.1073741826.114036714208&type=1&theaterShe wins extra bonus points for naming her dog Leeloo Dallas Mulitpass.
Anybody got any more information on beedogs?
When I got to ArenaNet, there was a guild that a number of my friends at the company were representing named “Cats Cats Cats Cats [Cats].”
I decided to start an Anti-Cats guild with the tag [Dogs] and I remembered a website from the Golden Age of the internet, beedogs . com. So I made the guild Beedogs Dawt Com to semi-troll my friends. When the novelty began to wear off, I decided to take the joke to its logical, hyperbolic conclusion, and just began to talk about beedogs pretty much non-stop. When I joined the SAB team, they asked for a suggestion for accessorizing their animals, so I naturally suggested that they take their bees and turn them into dogs DRESSED like bees. Jeff Weber, one of our prop artists, obliged, and thus the beedog was born.
I would like to say that, of this list, number 3 most accurately represents the origin story of the beedog, but the Queen Beedog is a reference to the Simpsons.
Also, there is nothing sinister about beedogs . com. It’s a wonderful site dedicated to helping shelter dogs find loving homes, and I deeply respect that. If you are planning on getting a dog, please consider adopting.
Have a Super Adventure Day!
.b
Did the game end in a way that showed the score screen, who won, etc? Or did you all just get redirected to the lobby?
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
Thanks for the Game Advisor report! Okay so first thing I would recommend would be to update your Windows to Service Pack 1. I’d also make sure to run a repair on the client just to start.
Hi iesirida – If you’re getting a video driver crashed error in Windows this definitely sounds like the TDR bug. Additionally, I took a look at the crash report you’ve provided and the module in the report points to Nvidia drivers as well:
—> Crash <—
Exception: c0000005
Memory at address 00000000 could not be read
App: Gw2.exe
Pid: 2720
Cmdline: -isRelaunch
BaseAddr: 00400000
ProgramId: 101
Build: 17121
Module: nvd3dum.dll
When: 2013-03-18T20:09:18Z 2013-03-19T00:09:18+04:00
If you’re not still getting the driver crash error, I’d recommend creating a support ticket so that we can further investigate this issue with you. We may need to collect a bit more diagnostic data so that we can narrow down the cause of the crash.
Hi Sergentdeath – Are you able to post the full crash report to the thread? Generally the most relevant and newest information is at the very bottom of the crash log (you can see the date listed above the most recent crash error).
Additionally, I’d like to collect a Game Advisor report so I can look into why you might be experiencing this crash. You can download the Game Advisor application at the link below:
http://us.ncsoft.com/gameadvisor/
Please note that you will be automatically prompted to install Game Advisor upon clicking the link. Once you’ve generated the report, you can attach it to this thread by clicking “More posting & formatting options…”
Hi there loganmc – That’s an interesting effect that I haven’t seen yet. I’d like to collect a Game Advisor report so I can look into why you might be experiencing this issue. You can download the Game Advisor application at the link below:
http://us.ncsoft.com/gameadvisor/
Please note that you will be automatically prompted to install Game Advisor upon clicking the link. Once you’ve generated the report, you can attach it to this thread by clicking “More posting & formatting options…”
[quote=1768589;PolarTank.5902:
I would say world 2 behind waterfall with all the spouts is the hardest part.
and it’s not that hard anyway.[/quote]
Keep in mind we’ve only done world 1, and haven’t got our hard mode working yet. Things will be getting much more difficult. At some point I think most people will have to use easy mode to complete the game. Those who don’t should get something special. Those who can beat it on hard mode should get something very special.
You used an exploit in the game. The evidence in irrefutable. The only error that was made was in giving a lengthy suspension instead of terminating the account. That has been or will be taken care of today.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
NP, glad we could help! Glad everyone is back in now.
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
Connection Error(s) Detected. Retrying....
in Account & Technical Support
Posted by: Ashley Segovia.8276
Hi there Tamas – From what I can see it looks like you have quite a few background applications currently enabled so we’ll start simple. I looked through the report and it looks like AVG is one of said background applications.
AVG is known to have some compatibility issues with Guild Wars 2. We are currently looking into this issue, however, for the time being I would suggest trying to configure AVG with the following steps. There have been reports that this has assisted players previously:
1. Open AVG
2. Click “History”
3. Click on “Firewall Log”
4. Click on “System Services”
5. Scroll down to branch cache/Windows remote management
6. Click on “Block” and change it to “Allow for all”
This should allow you to connect to the patch servers.
Next, open User Interface.
Click “Tools” and then “Firewall settings” and in the panel that pops up, you will see profiles on the left (the active one will be in bold).
Click on “System services” in the active profile and then Click the “Manage User System Rules.”
Another window should open. Click Add button, a change rule detail window opens. Here you will want it to read: For protocol TCP, direction Out, local port(s) Unrestricted ports (1024-65535), remote port(s) 80,6112,6600, remote address(es) All Networks, Allow for All … Give it a name of GW Special down at bottom.
Should this not resolve the issue, I would suggest contacting AVG support for assistance with configuring the security software or completely removing it and trying a different security software application.
You are welcome, glad I could help.
This could be one of many many problems. We would need more information to track the bug down. Were you able to submit a crash report? If not, do you have exact reproduction steps?
Bra (80 Guard), Fixie Bow (80 Ranger), Wcharr (80 Ele)
Xdragonshadowninjax (80 Thief)
You will find all the update notes in here:
https://forum-en.gw2archive.eu/forum/info/news
Also check out the website:
https://www.guildwars2.com/en/the-game/releases/march-2013/
:)
We searched for 10 minutes and no one was able to find a SINGLE barrel.
I went to Blackgate just now and found him down by the spider caves.
Hiding targets have predetermined spawn locations. This means that there’s one specific barrel that Sotzz with spawn from every single time. The other barrels are effectively decoys, and they will not respawn until Sottz is found. This should make it easier for groups to divide and conquer, since you can tell if a part of the map hasn’t been searched when you find barrels there.
In the case where you’re running around the map not finding any barrels, that probably means that there’s only one or a few left, well off the beaten path.
In the next release, I plan to reduce the difficulty of this one.
I am indeed giving him a second look. What’s likely to happen is that the fire shield will apply a negative effect to the person who made the mistake instead of hurting the entire group.
This is a great thread! Glad to see the discussions being had.
I’m noticing a lot of people wondering and estimating the size of attacks, durations, and things like that… I will talk with our balance team to see how they feel about adding more detailed skill facts to the spirits.
We’re aware that spirits need more than just skill facts – we’re working on resolving that as well.
Hey all! Thank you very much for the constructive feedback! It’s really encouraging for us to get on here and read constructive discussion in these threads.
I would like to point out that just because we are discussing certain topics, does not mean we’re not looking at others. Just because we’re responding to certain topics and sharing plans for it, does not mean that we don’t have plans for other things.
This thread is about Thief discussion. If you want to talk about Warriors/Rangers/Elementalists/whatever else, you’re welcome to start a new thread or talk about it in the profession forums. Let’s keep it on track and on topic.
Regardless, we’ll continue to monitor your feedback and reply when we can.
Thanks again! 
Agreed. It’s a complicated problem to solve as it touches a lot of broad systems, so I can’t guarantee it will happen soon, but I would very much like for us to alleviate this some way or another.
This issue should now be resolved. If you continue to experience this issue along with the same error code please update this thread.
Thanks all,
Hey all,
We are currently looking into this and I will update this thread when we have more information to provide.
Just to be clear, is anyone receiving an error message other than 7:0:0:788:101?
Thanks,
It’s 1 in 50.
Ok, try this:
1) Relog
2) Try a HOTJOIN game (not a tournament/matchmaking game).
3) After you finish the hotjoin game, come back to lobby.
4) Then try to rejoin a tournament queue.
Thanks to Ostrich and Your friend Marvin for their help!
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
Yeah, we removed the minimap for a reason. There are several factors that make 8 and 16 bit games feel the way they do. One of them is forcing the player to really learn their environment.
Hm. Missed a couple. Being able to smash pots/furniture with your weapons would be good. I hoped we could do that, but our engine doesn’t allow us to make a gadget that is able to be attacked AND picked up. So I just decided to make stuff on the ground pick-uppable, and stuff on the walls attackable. Though we are trying to find a way to make them both. No promises.
I think the cinematic is really only a problem for people who are farming. (It’s also not a real cinematic that can be skipped.) Farming is a bigger issue that I have some ideas about. I’m thinking of tying score to the amount of bauble bubbles you get in the end chests, so you’ll have to actually play the game instead of running from point A to B over and over. Doing that will obviously require re-balancing the cost of skins.
We are literally working on hard mode right now.
We certainly want to get in on the leaderboard action as soon as that’s available to us.
Not sure about a timer. We’ll look into it.
Dagger skins? Yes. And rifle and pistol. And hopefully more.
Special items that are super hard to get… will most likely be stuff that stays in the Box. Otherwise the amount of community outrage would shake the foundations of the earth.
Log out and then log back in. Try that. Just fixed it here.
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
my main is a female charr 
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/51926/Kodin_1.PNG
(edited by Robert Hrouda.1327)
We do not close accounts. You are free to step away from the game, but we want to make sure that players can return to Guild Wars 2 in the future, should they choose to do so. If you have a particular need to have the account rendered inaccessible, please contact Support by filing a ticket through the “Ask a Question” tab on that linked page. They will be able to assist you. For tips on what information to provide in a ticket, please read this post and provide as much as possible to expedite the ticket.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Those of you who were unable to find games should now be fixed as of the most recent patch.
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
We generally are able to help people if they can establish ownership of an account without a serial code. But we must be careful, because daily, people try to steal accounts by asking for our “help” to access an account they never owned. (NOT saying your friend is doing that, just showing you why we must take care.)
Your friend should continue to discuss this with Support.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
While this discussion is nice (and I thank you for remaining civil), these community forums are dedicated to discussing Guild Wars 2.
If you wish to discuss the original Guild Wars, there are many community sites dedicated to discussing all the numerous facets of the original game.
Thank you.
Twitter: @ArenaNet, @GuildWars2
In-Game Name: Cm Regina Buenaobra
Guild Bank
- We changed the way access to the guild bank is working. For the first 72 hours after creating or joining a guild, you will not be able to deposit or withdraw items/money, or change bag notes. You will still be able to view the guild bank. Within that 72 hour period, you will see red text above the guild stash, and when you mouse over it you will see how much time is left until you get full access to the bank. This change is required to close a potential exploit loophole.
Super Adventure Box
- Fixed a crash.
- The purchased candle from zone 3 will now properly award credit towards the Minor in Enhancement Achievement.
- The whip no longer works on baubles inside locked chests.
- Fixed a bug with some sounds not properly playing inside Super Adventure Box.
- The PvP Super Backpack Cover has had its upgrade slot removed to be consistent with other PvP back slot items.
General
- Fixed situations where players could gain progress on the Thirst Slayer achievement by using bundle items acquired in personal story instances.
So with the Thief, we feel like their straight burst with some sets is too good as it is (Mug/C &D/BS/heartseeker), but a lot of other things are weak in comparison, which is bad.
The goal is to allow them to punish boons (something we also want to try with the Warrior) while also improving their mobility with all weapon sets (since Shortbow is already strong at that, but it overpowers other options).
As Allie said, we want to be careful to balance their WvW/PvE potential against their PvP potential, and then inside of PvP, we have to be careful to watch how they perform at high ranks vs. low ranks.
“Every man takes the limits of his own field of vision for the limits of the world.”
-Arthur Schopenhauer
We’re reviewing Warriors and Elementalists as well. Perhaps we can get into that another time and in a different thread, though. As this thread is about Thieves, let’s keep it on track.
“People in the low tiers will always have trouble with something.”
Sure, but we still need to consider how the new player experience is going to be. Particularly when it comes to Thieves.
Did you get the free candle in the poison-drinker’s house in 1-2? There’s a bug where that’s the only one that counts. It’ll be fixed in the next build.
This is a bug that will be fixed.
The whip is the first tier for that skill slot. You’ll get longer ranged upgrades in the next couple of Worlds.
Well that will be up to other teams whether they want to implement some SAB ideas and mechanics into their content. But a lot of our mechanics can only be done inside an instance with limited players, and our aesthetic is helpful for communicating some of those mechanics clearly as well. And the fact that everyone has the exact same skills! So it’s not like they can simply be copy/pasted from SAB into other content.
And I will say that all the designers I know DO want “Faster action, less auto attacking, and more thinking about enemy weaknesses and strengths.”
It’s just not as easy to pull off in an MMO as it is in other genres. I think we are making progress on this front. Compare fractals to our launch dungeons and you’ll see that. We are constantly striving to improve.
To sum up: Real GW2 has FAR greater challenges that make the simple, old-school mechanics of SAB much harder to do.
(edited by Josh Foreman.8250)