Showing Posts For Draygo.9473:

Ballistae damage walls now?

in WvW

Posted by: Draygo.9473

Draygo.9473

I told you, its not a bug. Its intended and its been that way.

Delarme
Apathy Inc [Ai]

Ballistae damage walls now?

in WvW

Posted by: Draygo.9473

Draygo.9473

Its not a bug.

Its been this way. It was this way when the game released.

Ballista do reduced damage to walls, its typically not worth it. #3 does a fair amount of damage but has a long recharge. It is way more preferable to use a catapult.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

20 member guild with 10 active members
We just unlocked the last building upgrade
One man guilds are not guilds.

This means nothing to me without more information.
Exactly what upgrades do you have open? I’m genuinely curious – not trying to be snarky. The last upgrade (Weaponsmith 2, for the Market, for instance) for what buildings?

Or do you mean you’ve just opened up all your buildings (which is easy-peasy by my standards)?

And did anyone put in any real cash?

Probably means finished the last building, not the last building upgrade.

The last upgrade requires guild level 40 which I think only one or two guilds have reached at this point.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

You have to remember a party of 5 in WvW with the +5 supply camp buff can build one of the following

Build 2 Superior Rams (100 supply)
Build 2 Catapults (100 supply)
Build 1 Trebuchet (100 supply)
Build 2 Superior AC (100 supply)
Build 3 Ballista (90 supply)
Build 2 Superior Ballista (80 supply)
Build 1 Siege Golem (100 supply)

Without resupplying.

This amount of supply lets our groups operate behind the enemy attacking targets and making the enemy defend them or lose them.

Without the buff you have a maximum of 75 supply which is not even enough for 2 regular rams. Being able to quickly build a treb in one go before your enemy can locate and start trebbing you gives you a good head start to any counter trebbing you may do.

Scribing small supply drop is absolutely useless for me. Useless.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

Minor supply drop IS a big guild upgrade. I have zero need as a small guild for that upgrade. +5 supply on the other hand is a current “big guild” upgrade.

Common wvw scenarios. A camp when you capture it will have at most 100 supply. With the +5 upgrade each of my members could take 20 supply. Leaving us with 100 supply in party and 0 in the camp.

Now imagine a large wvw guild caps the same camp with 50 people
that +5 supply buff does not help them at all. As only 5 of the 50 people would get full supply. The mini supply drop would be useful here.

As it stands I have to not only get the tier 2 upgrade, I have to level my guild to 37. For an upgrade that is a huge boon to small guilds. There is no cheaper way for me to unlock the prerequisites for this upgrade that I used to have. That to me is an outrage.

The upgrades that are just nice things I don’t really care about. The thing I need that are locked behind huge paywalls is the problem.

Anet gave my guild all the pve upgrades it had previously for free
but wvw upgrades need not apply.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

No matter how big my house is… if I want to buy a pool, it costs the same!

A pool for a small family will cost less than a pool for 500 people. Size does matter.

That system is in place in the GW2 Guild-Halls. You can go for the mini vendor 1, 2 and 3. Small, bigger, biggest.

You can go for a fully upgraded Warroom or only go for T1.

You can take decorator vendor 1, 2 and 3 (small, bigger biggest).

You can go for only a harvest boost, or also a XP boost, or also… Well you get the point.

How can I get my +5 supply without buying a 500 person pool for 5 people?
This is an upgrade we ran every day under the old system.

You don’t seem to have an answer for this outside of attacking others for wanting an option to buy a smaller pool to give them the option to buy needed upgrades.

At my current rate it will take me over 1 year to get this upgrade if I don’t quit before then.

Delarme
Apathy Inc [Ai]

Proof of Heroics Changed for the Worse

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Posted by: Draygo.9473

Draygo.9473

Like, WvW should be account bound progression, it was that way before HoT, it should stay that way. Proofs were not anywhere close to an efficient way to earn points, but it meant that you were not wasting your time logging onto characters that were fully unlocked, you could use that time to unlock traits for your alts, slowly..

It was slow, it still is slow, there was no reason to make this change. It should have been made the other way, from soulbound to account bound.

All this shows to me is that Anet was not reading this forum, and does not consider input from its community.

Delarme
Apathy Inc [Ai]

Dec 1st Patch Notes Discussion

in WvW

Posted by: Draygo.9473

Draygo.9473

Well its quite clear now that how the waypoints worked for 3 years was ruining their gameplay mode, just like GvG did. And reset nights. And alpine.
.

Please explain how GvG “ruins” WvW.

He is referencing a moment in time when an anet dev turned his tag on to tell 2 guilds to ‘stop ruining his game mode’.

Delarme
Apathy Inc [Ai]

Proof how disconnected Anet is with players

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

I don’t get what your saying at all ayrilana.

The awards in WvW have been account based for a long time now.

It doesn’t make sense to encourage players to fill a bar up 95% and then let them switch characters for the final 5% just so they can get that soulbound item on that character. They did 95% of the work on another character!

These items need to be account bound. My guild mates that roamed in wvw abhor this change.

Delarme
Apathy Inc [Ai]

Proof of Heroics Changed for the Worse

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Posted by: Draygo.9473

Draygo.9473

Its hard to force anet to listen, Proofs were a slow way to gain hero points as is. It was much faster to run around HoT and pick up points 10 at a time than it is to gain wvw ranks.

I am boycotting WvW until this change is either reverted, or proofs of heroics are changed to account bound.

I am tired of this. Too tired.

You cannot spend proofs from your bank for alts anymore.

Delarme
Apathy Inc [Ai]

Too much condi spam, game is unplayable

in PvP

Posted by: Draygo.9473

Draygo.9473

Condition damage is mitigated by cleanse.

Direct damage is mitigated by toughness.

Delarme
Apathy Inc [Ai]

Too much condi spam, game is unplayable

in PvP

Posted by: Draygo.9473

Draygo.9473

And condition damage has more mitigation options. You can remove conditions through active and passive play. CoP a pin down and you just prevented 9k damage.

Toughness mitigates physical damage, cleanse mitigates condition damage.

Delarme
Apathy Inc [Ai]

Too much condi spam, game is unplayable

in PvP

Posted by: Draygo.9473

Draygo.9473

Part of the problem with conditions in my opinion is the delayed feedback from being hit by the skill. For example warrior’s pin down. People do not connect this skill as being a huge threat outside its immobilize. But it does 9k damage over time from a properly setup condi warrior build.

I don’t think for a lot of people get the idea that they need to dodge pin down. They may think- I have to dodge or I’ll be immobilized. Instead of- I have to dodge pin down or die.

Compare that to kill shot where you have the immediate feedback of that huge hit.

I don’t think it’s a fixable problem.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

I’m genuinely getting more and more baffled by the complaints on this forum.

You can’t expect content to be balanced around 2-3 person guilds. That doesn’t even qualify as a full party!

The game type should clue you in… Massivley-Multiplayer-Online.

If you can’t stand the rest of the community to thebpointbyou have hamstring your enjoyment of the game… Well, that’s your issue and not Anets.

And for the love of Dhuum. Does ever single tiny tangential complaint need a new thread?! This forum is already hard enough to navigate without “I’m quitting HOT because X” thread number 9000.

You should all start an anti hot support group guild, then you will have plenty of people to get a guild hall.

/rant

I’m only here to point out a huge flaw you and SO MANY OTHERS have when they say MMO.
Yes it does mean massively multiplayer online. That is, however, the only part of the definition you got correct…the words, missed the meaning by a mile.
MMO was tagged originally for games (and still is by the industry) for any game in which you can log in and play on the same server as other players in a persistant world. That is it, MMO does not and has never meant you had to be in a group. This is a farce that people on forums have used as a reason to dismiss a style of gameplay they don’t like, or don’t think should be rewarded even a fraction as well as other styles.

This is also a mindset that is a hold-over from EQ style early MMOs…that you needed a group to do anything, including just wandering around high level zones. Antiquated thinking that essentially says “I don’t care that you have a life and limited time, find a group or GTFO” needs to be disposed of.

And neither does an MMO imply that everything should be able to be completed solo/co-op. Fractals/dungeons/raids force you to play with other people, and you hardly see anyone complaining about them.

Now I’m not here to bash on the OP and say that it should never happen, as I would like to see small guilds and large guilds be catered to. But ANet is in a difficult spot, to come up with a system that large guilds can’t abuse.

The best way has already been given but the large guilds balk at it; make it scale with the number of people in the guild. I mean large guilds shouldn’t have any problems with it considering the many many things people belonging to them say to smaller guilds now. Shouldn’t bother a large guild one bit that they have to fork in extra stuff because they have members that aren’t logging in all that often. Shouldn’t bother them one bit that they are working harder to get upgrades smaller guilds are getting for less. As only the total is less, each member is still forking out the same amount per head.

Worried about a guild shedding most of it’s members, upgrading, then inviting everyone back? Easy. Your guild number is based on what it was a month ago, every member you add increases the number…but each person you kick only causes the number to go down if it stays that low for a month (31 days). This means the large guilds, to exploit it, would have to pare down their membership for 31 consecutive days before the price of things drops, then keep everyone out for another set of months when you add in the time gating and build times and the constant checking…a large guild would have to hope their members would be ok with not being a part of the guild for 6+ months before everything could be built. Hand over mats to those in the guild trusting they will be re-invited after the 6+ months needed to fully upgrade everything. That is a long time to trust people on their word. If the large guild caves and invites people then the cost goes up immediately.

This alone prevents exploits as the path to exploit it requires so much trust, and so much time, people won’t be willing to do it. Think about how many people you know willing to sit on the outside of a guild doing things, handing over hundreds and thousands of gold/mats without being able to benefit from it at all?
And remember, it won’t matter if they just don’t rep you, their name on your roster counts against you weather they wear your tag or not.

It does require the cost of things to be so variable that each individual person causes them to grow or shrink regardless of how many people are in a guild. In this way there is no “free” slots where adding a person makes no changes.

Ouch, for a couple of reasons.

You do know there’s a giant exploit for that, right? A big guild can just create an entirely new guild, fully upgrade it with assistance from old members, and then transfer everyone to it.

Also, like others have said, scaling in that way is a really bad design/development choice. Not only does it make no sense logically (why would an impartial NPC sell something for 600 gold to one player and 2 gold to another, or why would a tavern take 90 planks for someone and 9,000,000 for someone else), but it would cause giant divides between established guilds of different sizes. Drama happens in systems where everything is fair – as soon as you make something unfair, drama becomes worse. The community would become a forest fire.

Once again, to fully upgrade something that is gated by time, something that fi you have everything you need every time the timer is up should put you around the 6 month mark.

So you would be ok if you weren’t in the newly created guild, NOTHING will be done in your current guild. You would be fine with pumping hundreds of mats and gold to people working to build up another guild, getting nothing for it, other than the promise that in 6 months (or more if the time gating is harsher than expected) you will be invited to the completed guild and finally have access to things.

You wouldn’t be able to benefit from a single thing for 6+ months. Your current guild, the supposed large guild that is creating and funding this new offshoot, would be at a total stand still and not be upgrading a single thing. I personally know very few people who would ever be ok with that over such a long period. This isn’t a one month wait, this is 6+ months of never having access to guild upgrades, no proper guild hall, no guild arena access, etc. Think you will be ok with not taking part in a chunk of the expansion? You can’t join another guild, as they will expect you to fork over stuff to help them build as well. Thus you are stuck if you take this route trusting that this new guild won’t have a drama blowout where they break away completely after the large parent guild forked over so much to improve it. 6 months is a long time, seen more than one large guild implode once you split the population like that.

I wouldn’t base it on actual guild count, but your cap. I made a post to that effect a couple pages back. That makes for clearly defined lines between the tiers, instead of its 210 one day, and invite one guy and its suddenly 218.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

Reduced quote tree:

No, they do not have to pay way more per player. Imho you are looking at it wrongly.

A big company needs a bigger building with more facilities. A smaller company needs a smaller building with less facilities.

As a smaller guild you might not want to try to get to level 40 and get the guild-expansion. You also might not want to get the Warroom, the Workshop, the Tavern and the Arena all fully upgraded but you might only want to go for the Warroom, or only for the Workshop of only those two (Depending on the size and the preferences). Or maybe you want to go for them all but not get them all completely upgraded.

That should be your goal as a smaller guild, just as a smaller company go’s for a smaller building with less facilities. The cost per member would then be the same.

The problem is, you basically are the small company but want the biggest building, with all possible facilities and then complain that it’s too expensive.

About losing what you had, I agree that that is sort of bad. I can understand it, but I agree it’s not ideal.

There is no smaller building with less faculties. Us small guilds have to get the big boy workshop, we have to get the big boy arena, we have to get the big boy tavern.

I primarily care about the +5 supply buff at camps. Which is something my guild previously earned and would run every single night in wvw. Why? Because we are a small guild that plays the map strategically. Having an extra 25 supply in my party allows us to do far more than your average individual. Before HOT it was a buff we would run during our wvw time every day. Now its locked behind a frustrating pay-wall, something that was essential to the way we played the game.

There has to be a better solution than the current system. This system as it stands now is a travesty. You may be able to ignore the pain because it doesn’t affect you, but please find some empathy.

Delarme
Apathy Inc [Ai]

Quickness stomping bug

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

bug would be unintended behavior. This seems intentional and will probably be labeled as Not A Bug or Working as Intended.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

I always see the “make the Guild Hall Upgrades scale with the number of members the guild has” FIX. What can stop me from kicking all my guild members,get the mats i need from them,get the upgrade and then invite them again…?!

It might be hard for small guilds to do stuff…but as many people said if you create a guild and you are 2-3 members…let’s be honest,how can you expect to do any content with that guild?
I am a guild leader since 14 november 2013 we had many members now we don’t …let’s say 10-15 daily online members,that is a small guild,yet we don’t complain about the upgrades and we work hard to get our amazing guild hall in a nice shape.
We got all the buildings (tents for now) available and many of the upgrades.
And we are working constantly on it.

They could base it on the max guild roster size. You know the guy you gotta pay to increase your guild member cap? That. If your are a first level guild with the lowest member cap your upgrades are cheaper. The higher your member cap the more you pay. Anet can reset all guilds member caps to the lowest possible for their guild and refund the cost to the guild leader as a one time courtesy.

Hm… three things that I foresee this would affect:

1) if the guild’s cap was cut, the guild members would also have to be cut (temporarily). Building up a lost build roster could cause havoc. All those previously happy people would come to the forum and flame us.
2) big guilds who have already farmed everything and worked very hard would suddenly find that their resources were spent on nothing. More flamers.
3) guilds that want to be big wouldn’t want to have to pay tons simply to upgrade things that small guilds can upgrade for cheap. They would keep the roster empty or at the lowest cap until all the upgrades have been bought, and then bring people back. All the stranded members would understand the advantage and would donate to their guild to progress it. The same issue would still stand, because those guilds would have access to so many resources/income streams that smaller guilds don’t.

But something that would make sense: adding small guild halls for small guilds. Services could be smaller (except WvW buffs) and more affordable for small guilds. Every guild wants a place to call home! And I personally feel that the guild halls are too insanely massive – unless, of course, they are brimming with members who hang out there regularly. Again, small guilds need smaller places. I want a hobbit hole. Or maybe a little old-Ascalon keep.

(Guild Wars 1 guild hall vendor quote: “Truly, what guild can call itself a guild without an island of its own? Come with me. I can take you on a tour of each island, and you can choose which you like the best.”)

Let me clarify, because I think you missed it.

Your guilds cap would be lowered to the lowest tier that it can support.

Meaning that if your guild is at capacity there is no change, if you are in a guild with 5 people but for some reason raised your cap to 500 people it would be lowered to the lowest tier, 50 people.

More examples:

Guild of 10 people, with a cap of 200, cap lowered to 50.
Guild of 55 people cap of 100, cap is unchanged
guild of 120 people cap of 500, cap is lowered to 200.

How costs are adjusted, there are 6 tiers of guilds. Cost is adjusted based on your cap after your cap is lowered to the appropriate amount.
So a Tier 1 guild (50 member cap) has to pay 1/6th of the cost of an upgrade to get it. Favor and the time gate Aetherium costs stay the same no matter what tier your guild is.

Due to this time gate, large guilds are still better off just paying for each upgrade. Especially when you consider for a 500 member guild, even for the most expensive upgrades you are looking at each member contributing 1-3 items per upgrade.

Compared to a small guild that has to pay 500, 1500 items per upgrade.

If you want when a guild increases its cap you can increase the fee to do that.

So a big guild has to pay more for exactly the same just because they are bigger. That’s seems extremely unfair.

And its totally ok that smaller guilds currently have to pay way more per player?

I am not against smaller guilds having to spend a bit more effort per person, but the current effort required to earn what we previously earned is way too kitten high.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

I always see the “make the Guild Hall Upgrades scale with the number of members the guild has” FIX. What can stop me from kicking all my guild members,get the mats i need from them,get the upgrade and then invite them again…?!

It might be hard for small guilds to do stuff…but as many people said if you create a guild and you are 2-3 members…let’s be honest,how can you expect to do any content with that guild?
I am a guild leader since 14 november 2013 we had many members now we don’t …let’s say 10-15 daily online members,that is a small guild,yet we don’t complain about the upgrades and we work hard to get our amazing guild hall in a nice shape.
We got all the buildings (tents for now) available and many of the upgrades.
And we are working constantly on it.

They could base it on the max guild roster size. You know the guy you gotta pay to increase your guild member cap? That. If your are a first level guild with the lowest member cap your upgrades are cheaper. The higher your member cap the more you pay. Anet can reset all guilds member caps to the lowest possible for their guild and refund the cost to the guild leader as a one time courtesy.

Hm… three things that I foresee this would affect:

1) if the guild’s cap was cut, the guild members would also have to be cut (temporarily). Building up a lost build roster could cause havoc. All those previously happy people would come to the forum and flame us.
2) big guilds who have already farmed everything and worked very hard would suddenly find that their resources were spent on nothing. More flamers.
3) guilds that want to be big wouldn’t want to have to pay tons simply to upgrade things that small guilds can upgrade for cheap. They would keep the roster empty or at the lowest cap until all the upgrades have been bought, and then bring people back. All the stranded members would understand the advantage and would donate to their guild to progress it. The same issue would still stand, because those guilds would have access to so many resources/income streams that smaller guilds don’t.

But something that would make sense: adding small guild halls for small guilds. Services could be smaller (except WvW buffs) and more affordable for small guilds. Every guild wants a place to call home! And I personally feel that the guild halls are too insanely massive – unless, of course, they are brimming with members who hang out there regularly. Again, small guilds need smaller places. I want a hobbit hole. Or maybe a little old-Ascalon keep.

(Guild Wars 1 guild hall vendor quote: “Truly, what guild can call itself a guild without an island of its own? Come with me. I can take you on a tour of each island, and you can choose which you like the best.”)

Let me clarify, because I think you missed it.

Your guilds cap would be lowered to the lowest tier that it can support.

Meaning that if your guild is at capacity there is no change, if you are in a guild with 5 people but for some reason raised your cap to 500 people it would be lowered to the lowest tier, 50 people.

More examples:

Guild of 10 people, with a cap of 200, cap lowered to 50.
Guild of 55 people cap of 100, cap is unchanged
guild of 120 people cap of 500, cap is lowered to 200.

How costs are adjusted, there are 6 tiers of guilds. Cost is adjusted based on your cap after your cap is lowered to the appropriate amount.
So a Tier 1 guild (50 member cap) has to pay 1/6th of the cost of an upgrade to get it. Favor and the time gate Aetherium costs stay the same no matter what tier your guild is.

Due to this time gate, large guilds are still better off just paying for each upgrade. Especially when you consider for a 500 member guild, even for the most expensive upgrades you are looking at each member contributing 1-3 items per upgrade.

Compared to a small guild that has to pay 500, 1500 items per upgrade.

If you want when a guild increases its cap you can increase the fee to do that.

Delarme
Apathy Inc [Ai]

(edited by Draygo.9473)

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

It should be possible to claim a hall with 4 people, perhaps 3. The event only requires that you kill the plant, which cant be hurt till you kill 2 enemies, so I’m sure if you tailor your build correctly and are able to quickly kill the required mobs and remove the plant you can get past the first part.

Second part fight wasn’t hard and I’m positive you can complete that with 3 people.

But that really isn’t the problem here. I’m sure Dejavu wouldn’t mind seeking the help required to get the proper guild hall if re-obtaining everything that was earned before HoT would be there after you regained your hall. Heck that should already be there in the headquarters in LA.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

I’m not sure what’s better for their bottom line. In most games, there are more casuals than non-casuals. I refer to myself as casual not because I don’t spend much time here. I’ve posted my logged hours before and they’re pretty competitive. I’m also a relatively skilled player, as in, between my husband and I, we can usually carry a couple of people.

I’m casual because the reason I played GW2 is that it was a game I could be casual in and still see all the content. I’m tired of raid leading and guild leading and having to deal with people in general. A decade of that BS is enough for anyone! Here, I could wear sweats and a t-shirt and let my hair down, per se.

My argument is that they’ve taken away my primary reason for coming here by gating content behind having to dress up – for other people. I’ve phrased this so many ways and it never really seems to get through to the people who haven’t had to work for anything… they’re just in a big guild and pat themselves on the back for donating 20 shovels. I don’t mind working hard. I just don’t appreciate having that work end up meaning nothing.

I’m hungry and probably not making sense… again.

You’d fit right in with my small guild :P.

I am honestly bitter about the removal of the +5 supply buff for my guild. That is something we used pretty much every single night and it made our lives much easier. But if I want it back we have to grind the guild up to level 37 and I’m lucky if we have 3 on a night – most of the guild missions cant be completed by us, were lucky to get 2 done in a week.

Integrating new people in my guild is a hard task, as a small guild we know each other very well and picking up someone new that doesn’t have our history easily can make them feel like an outsider. I don’t want to just recruit people into my guild, I want to make friends.

They should not have removed things we worked for and used and stuck it behind a paywall.

Arenas? Cool, Guild halls and decorations, cool. Taking away stuff so I have to earn it again, not cool.

Delarme
Apathy Inc [Ai]

Svarnir/Cheftain and conditions

in PvP

Posted by: Draygo.9473

Draygo.9473

Requiring a stomp would probably be an interesting solution. When downed the NPC should be immune to damage and require players to stomp it. Thus CC and Stab etc become important.

Delarme
Apathy Inc [Ai]

GW2 is No Longer a Refuge :(

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

I always see the “make the Guild Hall Upgrades scale with the number of members the guild has” FIX. What can stop me from kicking all my guild members,get the mats i need from them,get the upgrade and then invite them again…?!

It might be hard for small guilds to do stuff…but as many people said if you create a guild and you are 2-3 members…let’s be honest,how can you expect to do any content with that guild?
I am a guild leader since 14 november 2013 we had many members now we don’t …let’s say 10-15 daily online members,that is a small guild,yet we don’t complain about the upgrades and we work hard to get our amazing guild hall in a nice shape.
We got all the buildings (tents for now) available and many of the upgrades.
And we are working constantly on it.

They could base it on the max guild roster size. You know the guy you gotta pay to increase your guild member cap? That. If your are a first level guild with the lowest member cap your upgrades are cheaper. The higher your member cap the more you pay. Anet can reset all guilds member caps to the lowest possible for their guild and refund the cost to the guild leader as a one time courtesy.

As you cant reduce the max roster size of your guild, it would solve the exploit of kicking all your members to get cheaper upgrades. Super large guilds aren’t held back by mats anyway, they are held back by the time gates.

Anet should not have taken AWAY content that people earned. RIP +5 supply upgrade.

As far as needing 4-5 people to take a guild hall? Just please get a few people to help you, then you have your hall. I don’t think that part is a problem at all. The removal of hard earned upgrades under the previous system is extremely annoying. Do you know how long it took small/tiny guilds to get to the last upgrade levels?

All gone, poof, and no real compensation for it.

Delarme
Apathy Inc [Ai]

(edited by Draygo.9473)

Svarnir/Cheftain and conditions

in PvP

Posted by: Draygo.9473

Draygo.9473

why not make it so that condis can’t bring the hp under 1hp? that way the whole problem would be circumvented and you would truly need to lasthit it to get the kill.

Last hitting in this way is effectively random as well.

Delarme
Apathy Inc [Ai]

Svarnir/Cheftain and conditions

in PvP

Posted by: Draygo.9473

Draygo.9473

To solve the randomness of condis, why not give the kill to the team that has done the most condi damage within the last second – or – add up the stacks of each condi multiply each stack by its damage tick, add it all together and the team with the highest per tick damage count wins the kill. This would apply in the cases a condi damage tick killed the NPC.

Either way, it shouldn’t be random.

Delarme
Apathy Inc [Ai]

TC now open for transfers

in WvW

Posted by: Draygo.9473

Draygo.9473

Why is FA still full? This is a joke.

Delarme
Apathy Inc [Ai]

Server merges for low-pop WvW?

in WvW

Posted by: Draygo.9473

Draygo.9473

I’m still wondering why some servers are “full” when they are clearly lacking a full wvw population. Wasn’t Anet going to base server pop entirely on wvw participation?

Delarme
Apathy Inc [Ai]

Any Way To Get Core Game, Without HoT

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

Delarme
Apathy Inc [Ai]

Aren't archers useless?

in PvP

Posted by: Draygo.9473

Draygo.9473

Archers on the other hand shoot the gate at a much greater range, and are easier for us to defend against glass cannons, plus they don’t clump as hard.

They deal next to no damage to the gate, however.

They deal more damage than you seem to think.

Also which is better: Some damage or no damage. No damage being your door breakers are dead before they get in range.

Delarme
Apathy Inc [Ai]

Aren't archers useless?

in PvP

Posted by: Draygo.9473

Draygo.9473

Archers are useful and we depended on them moreso than doorbreakers. Doorbreakers clump and get ae’d to death and have to go all the way to the gate to damage it. Against a camping glass cannon they had a hard time surviving. Archers on the other hand shoot the gate at a much greater range, and are easier for us to defend against glass cannons, plus they don’t clump as hard.

Archers also provide un-escorted map pressure, door breakers do not if they have any NPC’s up that one shot them. If you are forced to do a 5 man defense, spawning a few archers at that moment is an effective way to draw an enemy away from offence, allowing you windows of 5v4 instead of 5v5+hero.

Delarme
Apathy Inc [Ai]

Defending is not rewarding in Stronghold

in PvP

Posted by: Draygo.9473

Draygo.9473

I have a solution that is a bit simpler.

Why don’t enemy players when killed drop their supply +1?

That means you as a defender if you wipe out a full 5 man push now have 5 supply to start your own push. Right now if you wipe 5 attackers, you don’t have enough time to get supply then spawn your own attacking NPCS to get your offense started, before they can come meet you and fight again.

Delarme
Apathy Inc [Ai]

EVGA GTX 980 FTW ACX 2.0 - BSOD / Hard Crash

in Account & Technical Support

Posted by: Draygo.9473

Draygo.9473

What specific BSOD errors are you getting?

Delarme
Apathy Inc [Ai]

Completion achiveement not showing on map

in Account & Technical Support

Posted by: Draygo.9473

Draygo.9473

I think this is by design.

You probably have not logged into your account after the feature was introduced. As with most new features, the features become active when you log into a character on your account. If you deleted the characters before you logged into them then the transfer of information did not occur. Anet has mentioned several times that you need to log into your characters when a feature of this type went live. For example when the WXP merge went live everyone had to log into each of their characters for it to properly take effect.

Deleting your character prevents this from happening.

The map completion thing will unlock when a character on your account reaches an appropriate level.

Delarme
Apathy Inc [Ai]

(edited by Draygo.9473)

Changing the installation drive, C: to other?

in Account & Technical Support

Posted by: Draygo.9473

Draygo.9473

Just copy the entire folder to another drive.

For example: If my Guild wars 2 is installed in C:\GW2, I can copy the GW2 folder to D:\GW2.

Then delete your old shortcuts and make a new one by right clicking on gw2.exe in the gw2 folder and select create shortcut. Then move the shortcut wherever you want.

Delarme
Apathy Inc [Ai]

I Learnt "Fear Not this Night" on the Piano!

in Community Creations

Posted by: Draygo.9473

Draygo.9473

Look for a headphone jack, a lot of electronic pianos will have them (so you can practice without waking your house up). Often you have to convert the cable with an adapter to plug it into the line-in port on your computer. If you use the microphone port, you will need to make further adjustments to maintain a quality recording.

Pretty good, it think this was the arrangement for gamescom correct?

Delarme
Apathy Inc [Ai]

(edited by Draygo.9473)

GvG scene needs a place to do fights

in WvW

Posted by: Draygo.9473

Draygo.9473

So I got to thinking, what could be a minimum effort anet could do to satisfy the needs of the gvg community.

Then I realized. There is one instanced map with enough room for GvGers to duke it out. And that’s the keg brawl arena. This arena is really an instanced map of the norn capitol, and you can easily jump the fence to access it. It would still be a lot of work for anet to implement it – would need UI interfaces to be able to create it and invite people into it, the ability for it to follow wvw rules instead of spvp etc but as far as minimal effort that is the best I can come up with.

The other possibility is a private invite only instance of OS.

Delarme
Apathy Inc [Ai]

(edited by Draygo.9473)

GvG scene needs a place to do fights

in WvW

Posted by: Draygo.9473

Draygo.9473

The PvP population is much, much larger than GvG. Using WvW population as an indicator is disingenuous. The vast majority of WvW players do not participate in organized GvG.

For instance, the PvP “top” 1000 starts at the 96th percentile (with separate boards for EU and NA to boot), even after a recent leaderboard reset. Granted, not all entrants on the leaderboard represent individual users…but you get the point. The GvG “scene” has 500 tops.

Let’s define a GvG guild as any guild which participates in what is commonly understood as GW2-GvG at least once a week.

I would estimate that there are, on average, 5 such guilds per server. In T1-2 there are more, 10+, while down in Bronze tiers there may only be 1 or 2, so 5 is a fair average.

Some of these guilds will have rosters of 50+, while others will only have 15, so lets say an average roster of 25.

There are 51 servers across NA and EU.

5 * 25 * 51 = 6375.

This is just the “active” rosters of GvG guilds. It does not consider the many players who used to participate but who got frustrated with the lack of support, or whose guilds disbanded and are currently homeless, or who don’t have time to participate themselves but who still like to follow the scene.

“500” is an absurdly low estimate of the gvg-community. Even 5000 would be a very low estimate. 10,000 is more likely.

And this is without any official support, promotion, development, hints popping up in the tutorial etc. I would say the GvG community could absolutely be larger than PvP if supported properly.

You are vastly overestimating the number of participants in GvG, just like he is vastly underestimating it.

If you want to go with real numbers: http://www.gw2wvw.net/gvg
You are looking at around 2,297 people give or take 20% for inactives and subs.

Delarme
Apathy Inc [Ai]

That x-pac ain't coming soon.

in Guild Wars 2: Heart of Thorns

Posted by: Draygo.9473

Draygo.9473

If you want to know which quarter they expect it to be released in just read NCSoft’s financial projections for this year.

Delarme
Apathy Inc [Ai]

Suggestion: Musical Instruments

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

One way to do it without screwing the keybinds to much is to put the shift in the F1 and F2.

Hit F1 then the key to play the note to play flat, F2 then the note to play sharp. Could make playing more difficult but you arn’t looking for another random key like dodge. For the naturals that don’t have a flat or sharp it just plays the natural above or below. So if you hit flat then C it would play B of the lower octave – which could be used to save switching octaves when going B→C and C→B.

I’m all for accidentals being playable. It makes me all Eb minor that it isn’t in.

I would prefer MML playback, can do some really neat stuff with it.

Delarme
Apathy Inc [Ai]

Your experience with crafting legendaries

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

How did you get it?(Paid, or crafted)
After I got a precursor drop, 6 months
How long did it take you to gather the materials?
6 months.
What method did you use to gather the materials?
I played the game normally, primarily playing wvw. Buying items I needed off the TP.
How long did it take to craft you overall?
?? Not sure what this question is asking.
How often did you play during that time period?
I played normally, but quite often.
Did you enjoy it?
I enjoyed the game I was playing and eventually got a legendary. I didn’t specifically grind for any mat for my legendary, just kept a spreadsheet of what I needed and where I was at.

Delarme
Apathy Inc [Ai]

Suggestion: Musical Instruments

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

They could just give us an item to write score-sheets in the MML (Music Macro Language) format.

For more information check this page out: http://en.wikipedia.org/wiki/Music_Macro_Language
The format used today is under the ‘modern’ section but if you are curious about its history you can read up on the older formats.

To me implementing MML would be ideal, so if they were going to go in the direction of being able to write the music that you play out in game they should use an existing format instead of making their own.

The problem with including sharps and flats is you do run out of keys. You have to put them in weird places like class f1-f4. Restricting the dodge key seems risky as sometimes people bust out the instruments before a fight and might need to actually dodge.

Anyway, my ideal would be for Anet to put a new item in the store, allowing you to play MML, leaving the instruments in game to their limited capacity to play the naturals and switch octaves.

Rough implementation idea: Item would pull mml files from a folder in your guild wars 2 documents folder like Documents\Guild Wars 2\MML, and let you choose which one to play. Invalid characters are ignored, and size limits should be enforced. The other implementation is for arenanet to store the MML information server side, and we would have to write in the MML in the client itself.

Delarme
Apathy Inc [Ai]

Transfers every week?

in WvW

Posted by: Draygo.9473

Draygo.9473

I guess if you want to spend 20$+ every week to get 200 tickets you could.

Delarme
Apathy Inc [Ai]

100 points for fairplay

in PvP

Posted by: Draygo.9473

Draygo.9473

Even if you apply something like this into the game, why would it apply to team queue at all, you pick your teammates before the game so you should at least count on them to stay in it.

Delarme
Apathy Inc [Ai]

Gates of Maguuma won't unlock

in Living World

Posted by: Draygo.9473

Draygo.9473

Nope still nothing :c I wrote a ticket for the third time now.. hoping to receive some help

Don’t do this, close the 2 other tickets you opened, your ticket will be answered, all opening new tickets does is delay your response.

Delarme
Apathy Inc [Ai]

Exiting Game to Prevent Stomp

in WvW

Posted by: Draygo.9473

Draygo.9473

And the player that left now has to spend 2 minutes to return to the game instead of just respawning and rejoining the fight.

When your disconnected your player stays in game for a little while till the server detects you lost connection or you attempt to rejoin the game.

When you alt+f4 or close the client, you disappear right away.

Delarme
Apathy Inc [Ai]

Using autohotkey for playing instruments

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

You can currently bind 1;2;3;4; to F1;5;1;2 right now, and just run your finger over the keys. Binding a key to a rotation actually gives you a disadvantage in combat, though it can be useful for handicapped people. You get CC’d in the middle of your rotation and now your key has to cycle through the remaining skills to get back to start.

hell ive rebinded all the combat keys and its very easy for me to pull off any chain.

Plus you can pull off the chain faster with a key run like 1234 than you can with 1111.

Delarme
Apathy Inc [Ai]

Supply Master IV Cooldown

in WvW

Posted by: Draygo.9473

Draygo.9473

It seems there is a cooldown of 30 seconds. It appears that when the supply return procs, swiftness is applied. That swiftness lasts 20 seconds, and I have consistently, 10 seconds after that swiftness has worn off, received supply back from the Supply Master IV trait. Considering the standard, for cooldown timers in the game, being set to even intervals and increments of 5, the logical assumption would be that the cooldown is at either 25s or 30s, the latter being the more likely.

Not true, simply because on multiple occasions including this week I have gotten supplies back consecutively in under 5 seconds time.

Delarme
Apathy Inc [Ai]

Using autohotkey for playing instruments

in Guild Wars 2 Discussion

Posted by: Draygo.9473

Draygo.9473

According to the CM faq it does only 1:1 keypresses. Also Anet didn’t officially approve CM in any capacity.

The following is disallowed:
Using one keypress to play an entire song or part of a song

The following would be allowed:
Pressing a key over and over that would do a single action each time you press it.
First time you press it – it sends 1
Second time you press it – it sends 2
etc. That way you can program in your song and tap the key out. I cant make any promises on the validity of this method but it should be acceptable under the 1:1 policy.

Delarme
Apathy Inc [Ai]

Put gem card code, but no gem incoming!

in Account & Technical Support

Posted by: Draygo.9473

Draygo.9473

Sometimes processing delays can happen. I would wait a day and if the funds don’t appear in your account open a ticket with support.

Do not call your bank or credit card company and have them cancel the order. If the order didn’t go through the charge you are seeing on your sheet will disappear. Open a ticket with support and they will be able to help you.

Delarme
Apathy Inc [Ai]

My friend is getting hacked

in Account & Technical Support

Posted by: Draygo.9473

Draygo.9473

They are backed up with the recovery queue I’m sure they will have his account restored in the next few days. Stress to him not to make any new tickets as it will just slow down the process – he can reply to the current ticket if he needs to.

Delarme
Apathy Inc [Ai]

Aspec Arena & on-crit sigils

in Bugs: Game, Forum, Website

Posted by: Draygo.9473

Draygo.9473

Can on swap sigils also be fixed for non-spvp modes?

Delarme
Apathy Inc [Ai]