HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: LordHogFred.3691
in Guild Wars 2: Heart of Thorns
Posted by: LordHogFred.3691
For what it’s worth, I’m perfectly happy with my Deluxe edition purchase. I have no issues with the price I paid.
Just for clarification, I’ve been playing since pre-launch and have 2000+ hours played.
I’m having trouble figuring out exactly what you are saying. Sounds like you want people to “get together” on Thursday night. Who is this “we” you speak of? Everybody attending as GW2 players? Just the Anet staff? Since you said “we” and you are clearly not Anet staff it seems to imply the former, but then that would be a huge crowd with a lot of unknowns to try to “plan”
Perhaps you should pay attention to your signature ;-)
Warning, incoming wall of text!
I feel like I need to air my concerns as well. This isn’t some effort to “rally the troops” against ANet or anything of the sort but more that I want to try and convey why this worries me in the hope that whoever was responsible might have a better idea as to what the issue is. Just to note, these concerns come from someone with experience of working on MMOs. I only say this to try and get across that, while I don’t know ANets inner workings, I do have a good understanding of how iterative development on a live product works.
The reason given that necessary PvP changes meant that Toypocalypse had to be broken doesn’t really sit with me. I don’t deny that the PvP system has likely had some serious overhaul done to it and for the better, PvP is really looking up and I appreciate the changes made here. The problem I have is that since launch it has been a well known issue that having activities use the PvP system for matchmaking isn’t the best idea. This isn’t something new and last year an effort was made to try and rectify the problem (for Toypocalypse at least) to great success. The question that arises here is why was the functionality that was put in to allow activities to perform in a much better way not deemed important to preserve as part of the PvP rewrite? This for me is what is worrying. A change that was made for the better and one that was received well by the playerbase was not given priority when it came to revamping the underlying systems. Someone, somewhere, made the call that activities aren’t important enough to warrant the extra overhead it would take to cater for them to be properly supported alongside other content.
Now I would put money on the actual devs involved in this made it very clear to whatever management didn’t allow the time for this to be addressed that this would not fly well with the players and it wasn’t a good idea. I get that deadlines a tight when you are working to a release schedule, but this was Christmas. It happens every year, the release schedule for this year was likely put together some 12 months back and yet no time was given to consider if the content that was intended to be recycled would be affected by the years changes.
I’m not expecting any admission of fault, nor am I looking for one. I’m just trying to make it clear how when devs say “this will matter to the players” that the higher ups NEED to listen. I’ve had my fair share of experiencing this first hand and it’s the most frustrating thing. If nothing else I hope that a disgruntled developer sees this and feels a bit better knowing that there’s someone on their side
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Ok, guys. Some of you are unhappy about this change, I can see that. BUT… quite honestly, most of you are sort of (I hate to use the word) ranting (sorry!) instead of offering suggestions.
I assure you, the team leader told me not 15 minutes ago, they will listen to suggestions.
- Does that mean you get everything you want? Probably not.
- Does that mean you should suggest something? Yes, of course! Because they’re expecting player input.
So you want lower increments? Think it through and present a suggestion! You want XYZ in the interface? Post that idea. You would rather see something else? Post what you think about that other thing. Please don’t get into the whole “I’m going to kick the devs and their little dogs, too” because it’s not doing you or us any good at all.
I’m not here to apologize. I’m here to communicate and right now, the communication is coming in without a whole lot of substance. Over to you for suggestions and constructive input!
So my proposal would be:
Have “preset packages” similar to those shown currently for ease of access but allow the exchange of any multiple of 25 gems.
It should be 25 as that is the lowest value (excluding sales but that shouldn’t be taken into account) item on the store.
This proposal achieves the ease of use and simplified purchase of gems, removing the awkward rounding issues (which I agree were annoying) while maintaining the freedom of purchasing a more precise amount of gems.
Importantly this approach doesn’t actually remove any of the previous functionality, which the current system does but it still achieves the aims of making the system more accessible and easy to use.
OK, let’s try not to hide behind excuses like “it’s easier to use” this is obviously a business move.
From personal experience with similar situations I can guarantee most of the dev team all think this is super dumb as well, so let’s not get kitteny with them. What we do need to do is show that we’re on their side and that actually (surprise, surprise) devs do actually know a thing or two about their players and what is and isn’t a good idea.
Now, to the commercial team that I expect are the ones responsible for pushing this through, this is going to damage the game and it’s reputation. Yes it will look good for your targets and end of year reports because you know full well that there are people who will buy into this new method. If this is what you’re going for then fine, but just know that, as much as you may like to think there aren’t, there are a lot of people that actually do understand what you’re doing.
Just remember, devs will be able to tell you better than anyone how to secure your player base for the long haul, but if it’s a high yield but heavy churn you want then this is the right way to go about it. This may be the right direction for you to go but it is disappointing and sad to see more and more games go this direction.
RNG can be fun in order to provide that “Oh snap, look at the drop I just got” feeling but I feel like the way loot and gear works in GW2 that feeling just isn’t there.
WARNING: Wall of text incoming! TLDR at the bottom.
I would love to have actually obtained my exotics from drops but the rates are so low it’s just not worthwhile doing so. I can earn the money to buy a full set from the TP in the same time it would take me to just get a single exotic drop (I am not taking dungeons into consideration here as that gear circumvents RNG already).
I honestly think part of the issue we have in GW2 and RNG (in regards to gear) is the trading post, or more specifically the global market for “rare” gear. For example, exotics HAVE to be super rare in order to maintain their global economic value, this makes sense, but the issue is that an unrestricted, global trading post means that it’s far easier to obtain “rare” gear from the TP. Obtaining gear this way is just a bit lackluster in comparison to getting it through drops and it isn’t a particularly exciting or fulfilling experience.
Diablo 3 is a perfect example of a similar scenario; legendary gear rates were so low so as to maintain their global rarity and value on the auction house. Removing the auction house, and thus the need to maintain said value, allowed for drops to be far more common leading to a much more fulfilling and exciting loot experience.
Now before everyone starts thinking I’m a nutcase and am going to suggest “remove the TP lol” that is not what I’m going to say. Mainly I just wanted to try and highlight what I perceive to be a problem with the current state of the game. However, I do have a proposal. I want to say now that this is by no means a fully fleshed out proposal and it undoubtedly has issues that I haven’t considered but an idea can’t be iterated on if it isn’t given in the first place.
So, on to the proposed changes. For ease of discussion I’m going to assume we are talking about exotic gear drops specifically here but it could be extrapolated to include other drops. If all stat specific exotics (exotic zerker gloves, exotic dire sword, etc) were made account bound on acquire, soulbound on use, it would be possible to bring the drop rate of exotics up to a more satisfying level, for the sake of argument, say 1 in every 500. Even though these are now far more common we aren’t flooding the market because they’re account bound. However, on top of this we keep the old exotic rates but when these are dropped they are tradeable exotics that have no stats that become soulbound once the stats are chosen (similar to the new crafting backpacks). This gives us the best of both worlds; Tradeable, rarer exotics are still valuable as they allow any stat distribution to be chosen and so are a surefire way of getting the exact stat set you want. The more common, untradeable exotics provide a more satisfying rate of exotic drops but you’ll likely spend longer finding the specific stat combo you want. The higher drop rate for untradeable exotics should provide a more motivating experience making the search for the stats you want seem more obtainable rather than waiting ages for that one exotic drop and finding out it’s something you don’t want anyway.
As I have mentioned, this is far from a complete solution. For starters it doesn’t take into consideration the increase of exotic salvage or the effect this would have on the mystic forge. However, I hope that there are some ideas here that will act as useful and meaningful points for discussion.
To those of you that have made it this far, thanks for taking the time to read
TLDR:
Increase drop rates for exotics but make them account bound on acquire, soulbound on use.
Replace existing exotic drops with tradeable exotics that let you choose their stats.
According to Colin Johanson, Guild Wars 2 Game Director, Super Adventure Box will be back in the future. We don’t have a timeframe for the return of the SAB, but we will be bringing back this popular content.
I know you would like more details, more info, a date, etc., but that’s not available right now. I hope the above comment reassures you, though, because at the core, the important answer is that yes, SAB will be back in the future.
Firstly, I don’t want to pretend I talk for the whole community and I would never assume everyone wants SAB back.
From my perspective however, this is all that I was looking for. I’m not going to go on about how the whole “we can’t talk about that” stance as that’s old and I’m sure ANet are fully aware.
However, it’s nice to see an example of what should be done. All that was needed was confirmation that SAB (or any other content for that matter) is identified as valuable and viable content that will, at some point, be revisited. People will normally be quick to assume the worst and this sort of response helps make that “worst case scenario” a lot less worse.
Was this fixed with the September patch to make guilds cross server?
I would like to know if there is going to be any transfer cost changes leading up to the tournament.
My old guild has moved over from EU to NA in dribs and drabs and we were hoping to use the potentially cheaper prices to make sure we could all WvW together as we’ve never really done any WvW before.
It’s an example of a mechanic that isn’t as fine tuned as it could be.
That is pretty much the definition of bad games design in this context :P.
But yeah it’s not great. I thought that ANet would know that this sort of mass cooperation just doesn’t work. They’ve tried it multiple times now and it’s gone down badly every time; marionette, battle for LA, clockwork chaos.
It’s a shame because the content could work but with such high numbers of people unwilling or unsure of how to cooperate it’s always going to just be frustrating for those that want to engage with the mechanics.
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We just transferred to Devonas Rest from EU and are looking to build up our numbers. We aren’t a huge guild right now but those of us that are playing are fairly active and we’re hoping to get some more of our EU guildies to transfer over soon.
We’re doing a lot of casual dungeon runs atm to unlock skins but also because dungeons are something a bit different from world boss trains. We’ve got a lot of experience with fractals as well so we’d be more than happy to help you get your fractal level up if you want.
We’ve got our own TS and have just started dipping our toes into PvP if that’s something that interests you? I’m normally never a PvPer but GW2 PvP is good fun.
If having a laugh is what you’re looking for we should be able to help you there, we can screw up pretty spectacularly at times but it’s only ever led to amusement rather than drama. Give me a shout if you fancy doing some stuff with us.
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Just wanted to add my disappointment to this nerf as well.
I’m not too fussed I’ll probably just move over to zerker gear now. It was nice to actually have a a support build that was noticeable when in groups.
I can only assume that ANet didn’t realise so many people actually used BD builds. So what if it’s not the most efficient way to play, it was really fun being able to have high up time on most boons, made me really feel like a powerful party buffing machine.
Oh well.
Sorry, as others have said, I think you’re in a vast minority here.
This is possibly one of the best things ANet could have done to GW2 without actually needing to add any “content”
They haven’t actually said how you get transmutation charges.
I’m assuming through the gem store but confirmation on price and acquisition would be niceAlso, AWWWW YEAH!!!
if u have collected transmutations stone u can use them to get charges at a rate of 3 for 1 and transmutations crystals = 1 charge
Yeah I saw that in the blog. They didn’t say how you are going to get them after release though. I imagine that transmutation stones will just be replaced with charges but does that mean we won’t be seeing them as rewards from dailies/monthlies any more? Or can we now get charges as rewards from dungeons, etc? Seems a bit lacking in info about how to obtain the charges after the update drops is all.
They haven’t actually said how you get transmutation charges.
I’m assuming through the gem store but confirmation on price and acquisition would be nice
Also, AWWWW YEAH!!!
So I’m going to go with:
The Art of Combat
Most likely referring to the sigil/rune changes.
Critical!
Has to be the ferocity stuff.
A New Way to Explore the Looks of Guild Wars 2 – Wardrobe and related cosmetic stuffs.
A Colourful Outlook
Account bound dyes hopefully but could be some graphical updates as well. like DX11 or something weird.
Looking For Groups?
Obviously LFG tweaks that hopefully includes stuff like dynamic grouping for world events.
Removing restrictions
Could be anything but the one thing I think we have in game that I would class as a “restriction” is 5 man limit on dungeons. How cool would dungeons that scale from 5 to 20 man be.
Account Bound
Some way to dump soulbound stuff into the mystic toilet in order to make it account bound so it can be transferred to another character.
A Solid Foundation
Not sure about this one. I’d like to think Guild halls/housing but it seems like too big a feature to get in alongside everything else. It’s probably going to be something along the lines of a more structured early game.
Facilitating Friendly Play
This one is in three parts so obviously has a lot of changes. One thing I’m hoping for is for some sort of overhaul to meta events so they can be triggered by groups of players more reliably. On the “friendly” topic I reckon that they’ll be looking at stuff to address things like the champ train in Queensdale (which may tie in with the above point). Lastly I think we’ll be getting some more Guild options, last online, guild broadcast, etc.
Suffice to say I’m pretty pumped to see what’s going to happen …
in Battle for Lion’s Arch - Aftermath
Posted by: LordHogFred.3691
The valiant Purple Helmets not only save Tyria from the evil Scarlet Briar but do it in style!
in Battle for Lion’s Arch - Aftermath
Posted by: LordHogFred.3691
Bringing things like this back is a good idea.
For a game like this which is focused around horizontal/cosmetic progression making cool cosmetics never available after a certain period is not a good idea. Now I appreciate that the current status of cosmetic progression is severely hindered by the unpleasant transmutation stones but when/if we get a PvE skin locker this should solve the problem.
Once we have a skin locker GW2 will provide a huge amount of cosmetic progression and being able to grind/earn super rare cosmetics is something that will add a lot of much needed playability to the game.
The marionette itself is a good piece of content. The whole concept is good and the only thing it could really do with is to allow people to help wiped platforms.
However, the content is flawed due to how it is accessed. Having content that needs almost an entire zone of players to complete it properly isn’t ideal when the zone is used for other things. It’s a fairly low level zone so you’ll have a huge range of players there, some of them just wandering through doing events and hearts others might be there for guild bounties, etc. The point is, unless everyone in the zone is there only for the marionette it’s very difficult to get enough people.
It would be good if we could queue a party of 5 for the event once the 5 min timer started. Once there are say 20 parties ready they get sent to their own instance of the event. This would really help minimise the amount of people not prepared or wanting to participate in the event.
I like the ANet are doing these world bosses and mechanically they’re really fun. I hope they manage to get a system in place that helps alleviate the problems we’re having with the marionette.
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This was a genuine post. I’ve had a great time with people on my home server and in overflows. Obviously there are those who get frustrated and kitten at people but for the most part they are more than outnumbered by those having fun and being encouraging towards each other.
So over the last week I’ve been reminded how good the Guild Wars community can be. I’ve had great fun in overflows helping command lanes at the marionette and running with groups at the wurm.
The vast majority of people have been cooperating and just having fun, reminds me of what it was like during release week with everyone just chatting in map chat and being amazed by the behemoth :P.
Thanks ANet for making some fun content that is encouraging the great community we have to mingle more
I think it’s not even possible to do this unless the whole title system is rewritten. A title is bound to a certain achievement, which in this case is the final achievement for the meta. I doubt Anet took into account the possibility of “stacking titles”.
It’s something that they should seriously consider looking into. This early on in the games life is the time to make these changes before there are too many things that need changing.
I totally agree, it doesn’t make much sense that they’ve done the titles this way.
EDIT: I made a similar thread here: https://forum-en.gw2archive.eu/forum/livingworld/wintersday2013/Missed-Opportunity-on-the-Wintersday-Title/first#post3352394
(edited by LordHogFred.3691)
Princess Dolls all the way. They’re beefy as hell in groups and they make those horrible screaming noises ..
Not really fair to those of us who didn’t own the game last year
Yeah I see what you’re saying and I know what you mean, but I would imagine that if you didn’t have the game last year you would just need to wait until next year to get the Journeyman title, so you wouldn’t not be able to get, just be a year behind other people is all.
I was a bit disappointed to find that everyone gets Journeyman Toymaker for completing the meta achievement.
Journeyman Toymaker should only be awarded to those who achieved Apprentice Toymaker last year and those gaining the title for the first time should have been awarded Apprentice Toymaker. They should then be given the chance to “upgrade” to Journeyman next year, etc.
It’s a shame because this means that the most uncommon title will actually end up being Apprentice Toymaker which makes no sense.
Just would have been a nice touch IMO
Yeah I did the fire shaman the other day and it was a nightmare.
What I’m getting at is I think the world bosses, since the Teq update, have been tweaked enough to make them decent encounters. Problem is that for the encounter to work properly it seems to require a group that’s “just right”. Too many and it’s just a traditional zerg-fest, too few and you get face-rolled.
So, since the Teq update World Bosses have been buffed. Since then they’ve been a MUCH better fight. However, they still don’t seem to scale quite right for massive groups.
I did the Fire Elemental with a group of about 10 the other day, and it was one of the best fights I’ve ever had in GW2. It scaled to the smaller group size really well, everyone was having to do their part, the fight lasted for a good 13/14 minutes. It was great fun.
I would love to get the chance to do some of the world bosses with a 5 man group, I honestly think they could be some of the best fights GW2 could provide.
What do people thing of having some way of possibly starting an instance where your party can take on the world boss when it spawns? That or what do you think is necessary to make the bosses scale up properly for massive zergs?
I would agree with all of this.
It’s awesome open world content, had great fun running with various different groups last night helping people get to floor 3.
This is a really good indication that the guys at ANet are listening and are showing that they can provide large group content with a reasonable challenge.
The mechanics are fine, the problem is the area is bugged to hell. The generators randomly teleport you around the room, the holographic guys reset if you pull them too far, the boss resets into the corner of the room instead of returning to his spawn point as he should and his stuns are unbreakable.
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I expect there will be more. They’ve done incremental updates of the release page before.
I just got a DC while playing Tribulation Mode with my party, which is a nightmare as it is.
However, I left the party intending to just start the zone again on my own and it kicked everyone from their instance! This is just stupid, I was given no warning that leaving the party would cause everyone else to be kicked from their run. Surely it can’t be that difficult to give a warning message?
Not good ANet, proper feedback is really important.
in Super Adventure Box: Back to School
Posted by: LordHogFred.3691
Hi all, I just got a couple of videos uploaded of myself and a friend raging at SAB.
As Josh stated in the dev stream, it’s always amusing to experience others getting their rage on so I thought I would share :P.
This is the first time I’ve done anything like this. The two of us are hoping to fraps ourselves doing Tribulation Mode this weekend which should produce some amusing results.
Part 1: https://www.youtube.com/watch?v=mMZKl0ttlmo
Part 2: https://www.youtube.com/watch?v=uE71cQ0l8YY
Warning: Contains (as expected) explicit language throughout!
The event is great fun.
The sense of scale is awesome and despite it being a big old zerg fest (which is not a bad thing) the fact that commanders need to split up across the map keeps a certain level of organization required.
Our guild had great fun last night, we got a couple of Scarlet kills and are all ready to to the next step for Vorrp tonight.
Thanks ANet
Gratz to ANet on the Clockwork Chaos event, they’ve really set the bar for how to do a world event!
Our guild just killed Scarlet alongside a huge group on Gunnars Hold. Looking forward to seeing the Fun House …
Amongst all the negative looking posts I’m seeing, I thought I’d put something more positive on here :p.
Sitting here at work waiting for something to happen!
Been checking the main site, jubilee page and guru obsessively all day so far :P.
Just wanted to let ANet know that myself and my guild are all pretty pumped for todays update.
We’ll be on Gunnars Hold tonight waiting for whatever crazy stuff is going to happen.
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Sounds like a crazy, sadistic villain (like the Joker).
I can’t wait!So, the one who opposes the self absorbed megalomaniac monarch with a knack for bloodsports, who erected a gigantic colosseum over the burnt down homes of canthan refugees is the crazy sadistic villain?
Yes. Because Scarlet is actually Jennah…from an alternate timeline!
This! I really hope that the crazy ideas WoodenPotatoes has been talking about are true. Despite the idea of an alternate timeline sounding a bit far fetched he put a fairly convincing argument forward.
This is well worth a watch: http://www.youtube.com/watch?v=oiMFEqz3GQ4&feature=c4-overview&list=UUYUY9_i44IDNOs_Ja815mlA
I’ve just been doing some of the candidate trials stuff and it’s frustrating when I want to leave the instance but I can’t because the leave instance button is sat behind a massive stack of broken lockpicks.
Could we get the leave instance button shifted over slightly so that pickup popups don’t cover it up?
Thanks
As long as the same skins are offered in RNG boxes in the gem store, those skins will never be unlocked in the manner you are asking.
The skins I’m referring to are the ones rewarded from completing the meta achievements for events like the Shattered Wings and the Dragon Helmet not stuff like the Jade Weapons and Fused Weapons. It would be nice to see skin versions of the Molten Gauntlets and the Mad Kings Memoires as well but I doubt we’ll see those.
I’m going to res this thread as it seems like the new achievements menu is the perfect place for them to slot in the old skins we’ve unlocked from previous events.
Hopefully we’ll see them all retroactively added to the new reclaimable skins for achvs
The only potential issue with account bound is you could share the set between characters. Making it bind on equip however doesn’t really change it’s current functionality once it has been used so I don’t see why it would be a problem.
I’d love for them to use the Hall of Monuments for GW2 stuff, it’s an ideal place for being able to display various achievements.
The home instance would be good also, not much is done with it at the moment so it seems perfect as an area to populate with “trophies” that you can show off to people in your party.
I think he mean the skin you get from achievement or particular event, like the molten gauntlet or the shattered wing
Yeah only the skins you get from events completing like Flame and Frost or Dragon Bash.
Obviously skins from tickets or other currency (like the SAB skins) would not come under this system but things you can never get more than one of should be made available across all your characters.
I can’t have my dragon helmet on both my Guardian and my Warrior which is a shame and I can never trade that skin to anyone anyway, the only choice I have is to transmute it onto new equipment which isn’t really a valid decision when I’d be taking it from one exotic to another for the sake of cosmetics.
I like that ANet have started to give skins as the rewards rather than actual items. It means that we don’t have to worry about trying to fit them into a build somehow (I know we can transmute them but skins are still better IMO).
However, these are a one time reward, they should be added to our Hall of Monuments vendor as reclaimable free skins once we have unlocked them. I’ve unlocked my skin, I want to be able to show it on all my characters and I also don’t want to have my inventory and bank cluttered with skins that I’m not yet using because why would I ever use a skin on some gear that’s below level 80.
Like I say, I like that they are now offering skins but they should be a reclaimable reward once they’ve been achieved.
Thoughts?
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@Coopziana:
If this is how it had been implemented in the first place I don’t think anyone would have a problem with it. The problem now however is that it would cause quite a lot of negative response if it was changed to work like this now. People are used to having a free LA travel option and wouldn’t react well to having it taken away.I have a simple answer to this. Too bad.
Just like everything else they change and people whine and complain about, they’ll get over it and move on.
When is the last time you saw a “Change Dailies back to the way they were,” thread? People hated the change, for some reason, then got over it and shut up. The same would happen here.
While I agree to an extent, the main difference here is that this change would actively be removing something that many would now regard a feature of the game (and one which should exist IMO).
@Coopziana:
If this is how it had been implemented in the first place I don’t think anyone would have a problem with it. The problem now however is that it would cause quite a lot of negative response if it was changed to work like this now. People are used to having a free LA travel option and wouldn’t react well to having it taken away. Obviously, negative response isn’t necessarily a good enough reason not to do it if the current state of having free LA travel is harmful to the money fast travel is intended to sink.
@jspencer:
This would be a really good way to address the problem. You could implement the above change alongside this and it would serve to remove the weird workaroundy way of getting free travel as well as help to populate the other cities more. Instead of a skill it could just be the fact that you get to use to your races city waypoints for free from anywhere. This could lead to some nice extras such as if you get 100% completion in the starter zone next to a city you unlock those waypoints for free travel as well.
There’s one thing that has always annoyed me about the fast travel system. The fact that it costs to travel to Lions Arch. All the waypoints in LA should be free to use from anywhere.
Why?
Because traveling there is already free! Jumping into the mists and then running straight through the LA gate is basically free travel to LA without using the waypoint system. I appreciate this may seem like a minor issue but player engagement is important, and being forced to sit through just one more loading screen can have a negative effect on this, especially if you have a lower spec machine.
It seems odd that there is already a method of traveling to LA for free, yet it is never explained to a new player. Some players may never even find this out if they have no interest in PvP and will keep spending money on getting back to LA. Now the reason it’s never explained is probably because it’s technically an “exploit” of the system, however that’s not really an excuse. Implementing something like this and just hoping that people don’t use it/find it isn’t the right way means that you’ve probably not designed it right in the first place. It’s obviously not that much of a problem that people are doing this either, as if it was, this would have been changed. The existence of this “exploit” and the fact it hasn’t been changed means that free travel to LA is something that is not detrimental to the game, so let’s just make it a real thing rather than having to jump through hoops and multiple loading screens.
There are more problems with the waypoint system aside from this issue but making this small change would have more of a positive effect than most may think.
I’m going to necro this bug because it’s so frustrating having to disable the HUD to take decent screenshots and I can’t find it being brought up anywhere else
For taking staged shots it’s OK I suppose but when trying to take screenies mid combat it’s a nightmare.
Can we please get this fixed?
Thanks
This is exactly what I’m saying, it’s designed for level 80s. I’m almost 80 but my friends who got Guild Wars for Christmas aren’t even level 20. A system is in place which downlevels people precisely to maximise the content available, a holiday event should not be an event that caters to level 80s. The Karka event for levels 80s is fine, it was a big epic world changing event. Wintersday however should not be.
It’s not as much a matter of it being difficult or easy it’s a matter of it being accessible. People that are new to the game come in to find all these fancy events happening, they are not used to their characters, the game or the skills available to them (some of them don’t even have access to all of their skills). I don’t doubt that people who are maxed out with best in slot gear can solo it easily, but newbies and casual players are not.
Can we please have something a bit more creative than “kill waves of baddies” for the next event?
I’m trying to play through Tixx (with only 2 other people as no one else in the world seems to want to do the events any more which is a flaw in itself) and it’s impossible. These events should scale to the amount of people in them, this is supposed to be a fun little Christmas event not a dungeon crawl.
Requiring 5 people for the events is a real issue, why can’t they scale? This isn’t a difficult thing to do. Also, why not DOWNLEVEL to level 10 for these events instead of uplevel to 80? It would be much more sensible.
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