Showing Posts For Magnus Steelgrave.6580:

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Posted by: Magnus Steelgrave.6580

Magnus Steelgrave.6580

Are there still Mystic Forge Recipes/items that havent been discovered yet that are not recipe sheets for food feasts/pots/trays or recipe sheets for satchels/boxes of armor?

Does Zommoros still have some secrets up his djinny sleeve?

Yes.

Is it Mounts?

It’s the Christmas present you always wanted, but never received.

Guild Halls!!

Greater penalties for Death

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Magnus Steelgrave.6580

I also feel there should be an increased reward for those who go on a long streak of sucking less

But dying in this game is not closely related to your personal skill level. You easily die to an unlucky pull out of your control (e.g. respawn in the open world when you had no way of knowing that somebody else had just cleared out the spawns before you came along), other people pulling mobs onto you (if that thief next to you aggroes the mob you you kept away from to recover from the last fight, then stealths to drop aggro on you, you may never get a chance to recover sufficiently), simple network problems/lag, real life (e.g. kids) calling for your attention, lousy random rolls and so on.

The more harsh a death penalty is, the less fun it is to try things with uncertain outcome. I’ve gone from pvt geared characters (training wheels ) to full offensive gear, learning to survive without passive defenses along the way. It was fun and rewarding to see myself getting better and deaths get fewer, but it wouldn’t have been fun if dying to mistakes would’ve actually hindered me in improving by putting additional challenges in my path each time I don’t succeed.

If I knew the game was punishing me each time I missed a jump, misjudged a mob or just were unlucky enough to be in the wrong place (or near the wrong people) at the wrong time, and/or judge myself as just not good enough to reach the skill ceiling where the rewards were worthwhile again (due to time constraints, lousy reflexes, whatever), then the game wouldn’t challenge me to improve at all, but rather just take away challenge and reward, and make me slog around, playing things safe and feeling lousy if I still die due to reasons outside of my own influence.

Not dying is as much due to selfish gameplay and pure luck as it is to personal skill. You may say that selfish gameplay is in fact a personal skill, but it’s not the one I’d like to see superior in a multiplayer game. To me it’s all about cooperative play, but cooperative play will get you killed due to other player’s failures no matter how skilled you are yourself.

I understand what you are getting at, but it’s not really THAT big of a punishment, I’m not calling for 25% of your health, it’s your mf, which doesn’t amount to much in any case, while being successful will give a significant boost IF you’re able to stay consistent. It’s not so much about punishing anyone more than it is about boosting rewards to a more acceptable level while applying a small balance in the process.

Though I also should add I wasn’t taking falling deaths into consideration as they never applied to breaking armor or whatever, I feel something like that should be not included in the penalty, just in combat death. And if someone drags a bunch of stuff on you, I don’t want to sound rude and apologize if I do, but you should be more aware of what’s going on around you, if you’re in a dangerous place you should already be looking for stray mobs to wander into you, it’s just as easy to keep an eye out for a stray player making a b-line to you followed by 20 risen haha.

(edited by Magnus Steelgrave.6580)

I went through a lot

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You should play your alts, even if you park all the ones that aren’t your warrior or ranger at jumping puzzles, no need to use them but log them once a day to collect your reward (or even better tip, park them at DIFFERENT jps so you get a quick jump start on most monthlies) put them to work instead of just purely collecting dust. That’s what I do with my 6 level 80s I don’t play and then I just have fun with my warrior and engineer.

Greater penalties for Death

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Magnus Steelgrave.6580

TL;DR: I want everyone run tanky gear and stay at max range.

But sure, if I get double/triple loot for doing twice/thrice as much damage as someone else.

That is something I could get on board with as well. People who run all zerk and don’t die at all during events SHOULD be rewarded with increased loot as they are pushing the event along quicker (unless it’s a world boss since they can’t be crit’d of course). But those who insist on running zerker gear and can’t avoid dying are like that really drunk friend who can’t hold their liquor, they’re fun at the beginning but after throwing up on your shoes and in the backseat of your car while making you carry them up to their 3rd floor apartment, they’re much less fun and just kinda kill the good time.

(edited by Magnus Steelgrave.6580)

Greater penalties for Death

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Magnus Steelgrave.6580

If you really want a penalty then do it yourself. Reroll on death, buy an Orichalcum Mining Pick and destroy it, salvage your armor when it breaks, nothing is stopping you.

Why can’t we have a relaxed and fun game? Why everything must be hard and mean?

The more I think about it, the more I come to the conclusion that the people promoting death penalties actually don’t want them for themselves but for the “less worthy” players around them. The mindset expressed in several of the posts in this thread talks about “forcing people to improve”, but I doubt the people actually consider themselves among those who have to seriously improve to not be hit hard by the penalties.

It may just be an unconcious reaction, but most (if not all) of the pro-death-penalty arguments I have seen in this post come down to “I want better rewards than the worthless casual over there who can’t even survive”.

I did suggest something to the effect of that but it’s not to berate or punish casuals, I die quite often but I also feel there should be an increased reward for those who go on a long streak of sucking less is all. and while it would be nice just to have this, in order to keep a bit of balance in the increase of rewards there needs to be a decrease somewhere else.. And as people get better, which they naturally do the more they play a game, then they will feel the increased rewards as well which will be quite gratifying I’m sure. I also feel my suggestion satisfies giving a death penalty that can be hindering all the while rewarding you for when you’re playing well in addition to not punishing those who are newer or more casual with any physical restrictions such as a health, armor, or level reduction.

(edited by Magnus Steelgrave.6580)

Greater penalties for Death

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Magnus Steelgrave.6580

It seems like there is a good solution to me and can be combined with the kitten rewards too to kill 2 birds with one stone…

Just make it so if you die you are no longer eligible for the next boss chest that spawns, in that map or any map regardless of logging on or off and is an account wide condition that can only be removed by attempting to loot a different bosses chest. Also doing this will not kill off people from attempting events as they will push themselves to be less terrible in order to seek the increased rewards.

then while doing that boost the amount of exotic drops from those chests which since there is a possibility of something decent finally coming from these but the decreased amount of people able to loot then it won’t wreck the market for exotics further than it already has been.

Some bosses again will need to be revamped in order to prevent everyone from being able to loot the chest everytime but these can be applied as necessary.

Also death should effect the quality of loot you get by cutting your mf down by 25% each death(this being reset to normal upon successful completion of an event without death). All the while completing unique events (events only count one time to your stack until you die and it resets) adds to a stack boosting your mf by let’s say 5% per successful event up to 300% to mimic the wonderful southsun buff we once enjoyed.

(edited by Magnus Steelgrave.6580)

Sclerite Winter's Weapon Claim Tickets

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Pearl islet waypoint, the merchant there I believe still accepts sclerite tickets

Why no first person mode?

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i actually want my camera to zoom out even more lol

That would be awesome! I love the overhead view you can sometimes get at the Jade Maw fractal. Too bad I can’t keep it

This… It would make leaving the effects on so much more tolerable especially on my large norn.

Queensdale Express consensus on Order

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Fort Aspenwood

Boar → Troll → Bandit → Oak → Spider → Wasp(if up) → Boar….

When will there be another mining tool?

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Where?

Can’t tell if you’re sarcastic or not… but here.. https://forum-en.gw2archive.eu/forum/game/bltc/Watchwork-Pick-Why-No-Response/

Megaserver is full of flaws.

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There is an option to join one another. Right click the person’s name in your party and click “join in (enter zone name here)”. It worked just fine for me yesterday. Though I did experience the same issue at FE and that’s just because I had to run off and I got there too late and got on an empty(ish) server.

Unhappy with chest rewards

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PvE is what?! Yeah there was a little dungeon nerf so you cant faceroll the same paths over and over and flood the market with even more gold… if anything its good for the overall health of the game in the long run. And champ trains didnt give that mich gold in the first place, only bad or lazy farmers used that as their main farming method anyway.

And if anything this boss schedule makes things better, no more missing out on another boss because your group can’t burn the current one down quick enough, no more hour long waits because there is absolutely no bosses up, no more being short handed for world bosses (once full implemented). And if youre looking for a specific boss to pop you know EXACTLY when its up so you don’t waste an hour and a half waiting for jormags window to say its spawn time… so you cant knock out 10 bosses in an hour now… its not a huge deal.

Skin unlock tool

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^ascended is account.

your friend either has to suck it up and do pve and level crafting or find another scepter.

Crafting takes ~1 hour to get from 1-500.

I did 5 crafts 1-400 the other day in about an hour… 1-500 shouldnt take longer than 20 MAYBE 30 (Some things take forever to finish crafting) minutes with a guide (which is why I can never figure out why people hate crafting so much, they’ll wait for an hour for teq but can’t handle 15 minutes to max a craft.)

Back to OP… people don’t need to be handed things just because they don’t like a game mode…. if they really want it, they’ll get out there and make it… and if they don’t they obviously didnt like it that much.

The Next Noise Maker; A Ride-able Piano.

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Since there is an instrument slider that allows us to mute them, I don’t care. Add a rolling band playing kazoos, bag pipes and accordions all at one time for all I care. I’m set on instrument mute and thankfully don’t have to any of it.

Oh hell I would even buy a one man band instrument from the gem store and I really dislike the instruments in general haha

Bank Accessibility

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I have that permanent bank actually. All you have to do is put it inside itself when you log off or switch characters then pick it up on the new character you want to use it on. It is account bound after all.

Isnt it a bother to you that after switching, you have to go to a bank again to pick up your permanent bank & items?

With the introduction of account bound legendaries/ascended, we will be sharing items from char to char frequently. Limited slot on-the-fly bank which can be accessed by all of our characters will be a huge convenience.

That’s the thing, its a f2p game so they create that inconvenience to make you buy gems for the bank golem or to trade for gold for extra permanent bank things… while I would LOVE this idea, it is contradictory to what they normally do here.

Orr is a chore

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I haven’t run into the issue of contested wps because I don’t die down there terribly often but ill be kitten ed if all that CC doesn’t make it so I never want to return solo haha

My BIG Concern with the Wardrobe System: Dyes

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If they’re mailed individually… I probably would too… though I only have probably 200-300 duplicates.

Foostivoo!

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Or unbind them so I can sell one of mine

When will precursors be craft-able?

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Keep in mind that they also said they wanted not to ruin the current precursor market so one can really assume that crafting them will be quite pricey

[merged] Will race change be available ever?

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Its a shame we can’t get a dev in here to give a final say on the whole matter then sticky the kittener so this will just go away and not be a pointless “I want race change” “so make a new character” “well I have xxx amount of time invested and don’t want to delete it entirely” or " I have 2000 gems wrapped up in bag slots I don’t want to lose" endless circle that goes on.

On capping Achievement points: Don't.

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Basically, this is just punishing the most faithful GW2 players. I can see no long term benefit to either the players or the game itself.

Not punishing, rewarding the most faithful. The most faithful will still have the most AP, they just now will have to do harder achievements rather than logging in and facerolling thru dailies… the whole point of dailies is laurels anyway not achievements so I’m failing to see any issue.

How about you remove the trading post?

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I would prefer expanding the TP, so GW2 is a complete free market.

So no more soulbound or account bound items in the game fullstop. Everything and I mean everything can be bought and sold on the trading post.

I’m all for removing the TP and letting us EARN our goods while PLAYING THE GAME, get rid of the gem store too.

You do realise your asking for GW2 to be shutdown don’t you, ie no more game fullstop…

As I told another respondant GW1 did/does just fine for the past 7 years without a TP and gem store and with 10,000% better looking fully stat’ed armor/weapons(not lame skins) that you ACTUALLY EARNED just by playing the game, no RIPP-OFF TP and GEM STORE.

I still never earned the items… sat and spammed in spammadan for days trying to buy and sell… now I can do what took days in mere seconds and actually play the game… at least 3/4 of my 18k hours on gw1 had to have been me sitting spamming trade chat…. no way I would want it to be like that again.

(edited by Magnus Steelgrave.6580)

Need Insight into Thick Leather Sections

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Just hope for future leather uses in the future that can be huge sinks:
-Capes
-Precursor crafting books
-Trader Merchant for BotW

I’d even take a return of the Zephyr Sanctum so I can gamble those useless squares away.

Pretty sure thats what they meant by BotW

Trans. charges for map completion post patch?

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Im betting actually FINISHING a map will but just running around town for 10 mins on a freshly made character for a free charge is probably no longer going to happen

What they wont add.

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Basically anything I suggest won’t be put in the game.. its a pretty good rule of thumb… but to be more specific these are the top 3 things I have requested since launch.

Guild halls
Race change kit
Accountwide bag slot

Do you like Black Lion Chest Keys?

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Black lion keys farmed are GREAT… Black lion keys bought… Are a ripoff at best.

Race Change Item on BLTC?!

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Personally I’m betting the biggest reason we will not be seeing this is because they are afraid of how many will be made into humans because of poor design (norn too big for small areas, charr run goofy and every armor ever clips on them, asuran ears are too floppy and cute, etc…) but that’s just the best excuse I’ve gathered from the 100+ times this has been brought up.

Also, am I the only one before reading what it did that thought the identity repair kit was for just this? Haha

Ranged-Only class

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1. Ew… (Purely because the dps would be awful compared to almost any other weapon choices for warrior)
2. Not too bad though I much prefer just sb as opposed to both
3. P/p is about as bad as thieves get in most situations. Though sb is a good compliment IMO to a s/p first weapon set but you wish to remain pure in range so that’s not an option either.

If you want to play ranged only, as suggested above, try an engineer.

(edited by Magnus Steelgrave.6580)

Not so Legendary Weapons

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Farm Karkas on southsun, much more profitable than champ trains and stop wasting your gold on the mystic forge… That’s just shooting yourself in the foot and stopping you from acquiring your precursor… Also legendaries aren’t even legendary, if you’re trying to be a peakitten (love the censoring on a pretty birds name) don’t go shooting for an item that you see everyone and their grandmother having (I’m looking at you twilight, sunrise, incinerator, and bolt).

Black lion Keys

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I feel like I’ve thrown my money down the drain, nothing retained that was worth while at all.

Said anyone who’s ever spent real money on them.

Permanent Gem Store Item Suggestions

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You already can get them for gems… Just trade them for gold and buy the stuff… Although that would spoil your plan of trying to get these way underpriced at 2k gems…

Droprate t6 mats

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Yeah I was farming the shore on south sun the other day with fairly similar results, I had 2 bloods and a scale from around 2 hours of farming in and out of water.

Make the Next Living Story Darker

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As long as the darkness is from a story perspective and not a literal one I fully agree… I hate places I can’t see well…

Guild Wars hum... so where are the GvG? .__.

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How long will it take for people to finally understand the name “Guild Wars” has nothing to do with GvG….
Or any part of the current game however.

Can we just start calling this game “2” then?

500+ Laurel club?

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Wow that’s so high!
Why don’t you try to exchange for dye to sell at high amount of gold?

hmmm nah, i have grown attached to them laurels! my precious!

besides, i have like 1,140+ gold so i am not in any hurry to acquire more gold.

yes i’m a hoarder!
miser, etc.

some off topic brag / show off etc:
world completion 83%
no legendary weapons
1 howl (warhorn precursor)
(a former guild member sold it to me for 12 gold, he bought it for 12 gold right after the karka introduction event)

i am just a very casual player with 14,400+ achievement points.

also did not ever had any precursor drop or from the mystic forge.
i had some exotic drops from mobs or chest but nothing spectacular.
well maybe one final rest from the shadow behemoth if that counts.

/end casual player brag show off etc

If that is casual, I don’t know what my 6k achievement is now called…

Yeah… That’s not casual haha

Why cap achievement points?

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I won’t hit it anytime soon but I look forward to the day I can log on and dailies or monthlies aren’t sucking up 75% of my time i have to play.

SoulBound item question

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They stay in the bank but remain soulbound to the character you deleted.

nevermind...

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So you want it to be like diablo 2? (And maybe 3, I never played it)

TP Addict needs help...

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I dont like dungeons farming, I think it would be just the same as TP farming after a while, I’d hate it so much and would be doing it only for profit.

Thanks for any advices.

Define “dungeon farming.” I define it as repeatedly running the same short dungeon paths at high speed for max profits. That gets boring.

That is what I mean. I know a lot of ppl do like 10 different dungeon paths, every single day, with a good group and speed running them, its something I dont want to do, fun out of it is pretty much the same as from TP farming…

In case of World Bosses I have a tool for that, its pretty efficient but after like 2h I’ll run out of events to do and If Im not wrong, guesting is not working on it to do another circle?

No but you can use different characters, you will still get the big chest at the end from the boss but you will not get the bonus chest with the garunteed rare or whatever in it.

Legendary of choice for 1st place pvp tourney

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I thought it to be kind of odd that they were going to do this but with the announcement of the wardrobe and the impending quadrupling of legendaries for alts via the wardrobe it kinda makes me laugh. The one thing that would make them more unique is now going to be so common since pvp and pve skins are merging that it’s going to just make the pvper look just like the pve scrubs they like to insult so much… Hilarious.

On a side note though I would like to say I hold no negativity against those who pvp and are anti pve… Just thought it was a funny situation… Also I fully agree this was the lazy way out and the people who are talented enough to win this SHOULD have gotten an item specially designed for this that cannot be acquired elsewhere as suggested a few posts above.

(edited by Magnus Steelgrave.6580)

Is Orr not going to gradually update?

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Just a thought and it probably would be a bit of work but why not just run the personal story from a single instance position in the home city of your character that then would just insert you into the instance location of your personal story level… that way every zone can update without worry of effecting the personal story and those who do wish to participate in it still can just sans exploration included.

For a dev-Useless items?

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Yes, yes, yes, no…

Precursor Scavanger hunt NOT coming soon

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Yes, I believe there was a thread here in General Discussion about a week ago about that. As far as I knew, they abandoned the Precursor Hunt a very long time ago. It’s been ‘crafting a Precursor’ for, well, ages.

Yeah… and I don’t have high hopes for it because they openly stated they don’t want to damage the current market for precursors so I’m sure it will be a rather hefty fee to craft them. So no sense in getting all excited… may as well just save and buy it.

The Bone Dragon Staff

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Yeah it looks horrible.

Fairly sure the only reason in gw1 it was so expensive and popular was exclusivity… it would be nice to see dungeon specific drops one day from trash mobs only in dungeons, this would be a good one for arah.

Is Orr not going to gradually update?

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They should just remove the personal story so that isnt an arguement against updating anything anymore… already have a living story, and 95% (yay made up but realistic stat) of people could care less about the personal story anyway.

Lock Autotarget Hold to lock your autotarget

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I honestly never noticed it… that would be nice if it worked the way it says it does for bosses like golem where you lose your target after like 3 seconds every time you reacquire it.

Beat this!

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Isn’kitten little weird every time this comes up its ALWAYS 1234g56s78c, but the other stuff, namely the eternities are different numbers?

We must buy all parts of armor...

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Ok, chest would cost more than for exaple shoulders (It’s dungeon armor system) but I still can’t understood why do you, guys, think it’s bad idea…

its a good idea but consensus from dozens of other identical threads over the last year and a half is the realization that a complete pieced out set would never be 800 gems totalbut more like 2400-3000 as individual armor pieces are 400-500 already and it only makes sense the chest would be more than say the gloves which are already like 400 each… may as well just pay 800 for the set at that point.

Poll results on sale and of Ascended gear

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Id be fine with drops being sellable like rings from fractals and weapon/armor boxes as the chances you get the one you really want are slim… but not crafted pieces.

Anyone ever try to control a market?

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“I also spent around 500g once to try to manipulate Tarragon just to see, if its possible.
I actually managed to raise the price by 100% but at the new price, the demand wasnt high enough to dump my whole stock back into the market and i made a loss in the end.”

I realize what an amateur I am when I read something like this….how gold do you have Wanze? (rhetorical)

My guess would be under 1-2k, I’m sure he doesn’t keep a whole lot just sitting around not making him more money… that would be silly.