Some know that I was one of the biggest fans of the ascended crafting system. In fact, while I’m “neither hot nor cold” on time gating, I think the implementation of the whole set up was great. Yes, some people have issues with a zillion bloodstone dust piles, and I understand how that’s an issue, but let me explain what made me sell all the Damask that I have, along with squares and ingots.
It boils down to one thing, and this one thing, I believe, may be a huge deterrent for a lot of others as well.
The issue I have isn’t the crafting methods, it’s the results.
You spend a ton of time and materials to make ascended gear, but you are stuck with the stats. If you choose wrongly, or, more likely, if Anet decides they are going to nuke a stat and rebuild it to be less effective, etc., you are screwed.
The upcoming changes to critical damage are what really brought this problem to the front of my mind. I don’t want to spend a ton of time gathering materials and crafting, etc. just to create a pow/prec/tough set, only to have Anet decide later on that Precision is part of the dps problem and cripple it with some stupid modification. (hypothetically).
With that in mind I’ve simply stopped all progress on ascended material. If I gather enough stuff along the way to create an ingot, bolt, or something along those lines, I’ll make it and sell it on the TP.
I’m hoping that if they take Jeweler to 500, it will be interesting. As such I’m saving my metals and gems along with other items, but for ascended armor, forget it.