Showing Highly Rated Posts By Phaeton.9582:

Survey: Do you want more PvP achievements?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Arena net need to change the amount of achievement points awarded for game play in the mists.

As far as I’m aware exploring more areas or doing more dungeons/world events etc gets you a steady amount of points, but matches played/ranks acquired quickly becomes less rewarding in terms of AP gain.

In all honesty I don’t care much, but it’s certainly unfair on those that do.


Phaatonn, London UK

Top DH Forum Rumors....

in Guardian

Posted by: Phaeton.9582

Phaeton.9582

They shouldn’t be buffing DH traps. It’s a crappy mechanic for pvp.

They should just improve other guard builds, and make them less passive.

The problem is passive mechanics need to be removed across the classes. Guardians thrive in a meta where aegis actually matters.


Phaatonn, London UK

(edited by Phaeton.9582)

Incoming huge buff to warriors

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They’re talking about removing the 5sec ICD from cleansing water or whatever it’s called.. that’s huge for ele balance and would provide major team wide cleansing on staff builds.

Not to mention water trident now too… could be very interesting….

No need for ether renewal then too


Phaatonn, London UK

Anet: Please anticipate pvp death

in PvP

Posted by: Phaeton.9582

Phaeton.9582

People leaving? Not on my overwatch!


Phaatonn, London UK

Definition of Pay2Win

in PvP

Posted by: Phaeton.9582

Phaeton.9582

This is such a dumb thread, its a shame people would rather argue semantics than discuss the actual issues surrounding sPvP and its very much unarguable pricing model.

Almost everyone calling for improved accessibility to elite specs own HoT, but want to see GW2 sPvP compete with bigger, more profitable competitive multiplayer games.

Unfortunately people seem to be focusing on comparing sPvP to WoW.

How are you doing that? Why are you doing that?

There is of course only one answer. sPvP is just a minigame to you, you great and wise MMO player.

Esportz 2016? The dream is real.


Phaatonn, London UK

(edited by Phaeton.9582)

Please rethink your diamond skin change

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Diamond skin rewards an overly demanding health management system, and raises the skill cap significantly (which most buffs don’t do). Having a matchup that a min maxed glass necro can’t debunk easily will not break the game.

Yeh dat skill from healing PASSIVELY whilst they cast their skills will be epic. And it isnt a case of “debunk easily” – it is a case of 100% kill rate 1 on 1 an in team fights. Literally the hardest possible counter. They might as well give eles a skill called “Kill a necro within 1200 range”. You cant even stop them stomping by fearing from downed state. lol absurd

But passive ele healing/condi removal has been nerfed to the ground.. They would be running ether renewal.

If a team fight has only condi dps it deserves to be hard countered.. In the same way a team fight not running any condi removal would be hard countered.

And this is overlooking the fact that the build you’re describing is UP vs everything else.

No. A condi dps class deserves to be COUNTERED by people having condition removal. That is the logical conclusion of your statement. And that is already the case. It doesnt deserve to be countered by condition immunity because that isnt fun or skill based

But in a team fight vs a balanced comp this immunity is almost non existent.. Which takes us back to whether or not a glass condi class with no direct damage deserves a hard counter 1v1.

No – because in a team fight this trait is still exceptional. And lame and no skilled. A condi class with no direct damage is all a necro can build. The class is designed around conditions and the necro weapons (except dagger) do not scale well with power. You should learn the game

This simply isn’t true. Any coordinated burst will take this build down. An ele will swap to (rock solid) earth attunement once it has received pressure from a direct damage roamer (eg my role). A necro can then strip this and freecast, with their attempts to cleanse with ether renewal easily interrupted. That’s your role.

I have to learn this game so I can explain it to players like you.


Phaatonn, London UK

Condi meta/Spell meta=Bad game design

in PvP

Posted by: Phaeton.9582

Phaeton.9582

That spell meta tho


Phaatonn, London UK

As someone is clearly monitoring this forum

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Can I suggest you put this thread forward as ‘constructive’ to the forum manager…

The cooldowns on almost all the new weapon skills/utilities, particularly the defensive ones, are too short across the elite specs. They need to be raised.

Much like the (year late) shave of HS, I’m afraid the solution to this is fairly obvious here.

It’s likely nobody will comment on this thread. They’d all rather argue with a pve dude about legendary skins. But you, you hawk-eyed forum volunteer. Please flag this post as constructive feedback.

At least I can say I tried.


Phaatonn, London UK

S2 From a High-Level Player's View

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Last season for comparison I was happy making it to Ruby. Given that there are 6 divisions you’d think that average players could reasonably expect to fall somewhere in the middle there, so either Sapphire or Ruby. What I’m seeing is that many people are getting artificially pushed down at the entry gates.

What we’re advocating here is what I like to term ‘Trickle Down Necronomics’.

Essentially there is a net increase in pips attributed to Necromancers harnessing the power of chill. As these Necromancer climb their divisions, they create opportunities for other players to fill those places, as well as occasionally being matched up and carried by a group of Necromanci.

Through this effect, the success of the Necromancer is gradually passed down to other non-necro players, which will result in these players attaining higher divisions that would otherwise be unreachable.

Thanks for reading.


Phaatonn, London UK

(edited by Phaeton.9582)

Gray out the HP for future condition damage

in PvP

Posted by: Phaeton.9582

Phaeton.9582

This game is easy enough without it telling you when to cleanse…


Phaatonn, London UK

Can we have 8 vs. 8 back?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Fully agree this. 8v8 was significantly less sensitive for bad matchups than 5v5.

That’s because there was no match; it was just a brainless slogg fest.

The root of this issue isn’t in the absence of 8v8; the issue is in the 5v5 experience, and how easy it is to abuse the system and make the matches completely one sided.

SUGGESTION: make it so that if the teams are equal you may only join the losing side

Fixed!


Phaatonn, London UK

UK swearing and other dumb ideas

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Because pvp community is made of kittens, so we hate water

(see? everything makes sense now)

Every day this isn’t addressed I will drown a kitten.


Phaatonn, London UK

Reason, why so many players prefer berzerker

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Can someone tell me if this is a joke thread before I read it?

Edit: at the risk of this being a trolled, sounds like you’re saying defensive set ups are harder, so four reasons why that’s not the case, real fast.

A: Landing key attacks consistently is more important on glass builds; glassvglass defines the winner almost immediately, and vs bunker/sustain it is vital to take them down.

B: in team fights, glass teams take more coordination to pull off as when and how to use your burst is crucial. EG if you down someone and he gets ressed easily that’s a big plus to the attrition team. Attrition teams just focus in on the first guy to run out of cool downs.

C: attrition builds can take stuff on the chin; glass builds can’t. Not getting hit by stuff is harder than using your heal when it comes off cooldown.

D: thieves

There are many more reasons, but in all honesty even I don’t care.

You also sir, are missing the point.

Example 1 Duel:
Two glass classes

Round 1:
Thief “A” wins
Thief “B”: “Aww man, that was sooo lucky. You literally used ‘x’ a millisecond before I used ‘x’, lets go again?”

Round 2:
Thief “B” wins
Thief “A”: “No good, I lag spiked like twice that round, go again.”

Round 3-4-5 etc…
Eventually the better player becomes obvious.

Example B:
Two tankier classes duel

Round 1:
Tank “A” wins
Tank “B”: “Holy crap that was a kitten good fight.”

/example

This game could use a serious reduction in spike damage and healing. They are actually in a unique position to do that since no-one would get kitten if healing took a hit to compensate for lower damage.

omg no

The fight you’re describing might be the case if builds were mirrored, however in a normal scenario a drawn out fight like that would be more build related. Hence the phrase buildwars 2. Basically the more a fight deemphasizes the landing of key attacks at specific times, as well as the retention of cooldowns, the quicker it devolves into build-related faceroll.

Actually.. why am I being nice about this. You’re very very wrong, and the only reason the OP is forgiven is because he is clearly an excellent troll.

wait just read that last bit ARE YOU SERIOUS???!!!111111one


Phaatonn, London UK

sPvP needs its own business model

in PvP

Posted by: Phaeton.9582

Phaeton.9582

This! +1

Smite like game are coming to the market in 2016. They claimed next gen MOBA gaming where action skill-based gaming (dodge mechanic) are shown into a third person view.

Are you talking about Paragon?

Paragon or Overwatch or Gigantic or many others… NEXT GEN MOBA incoming. ANET need to do it before them.

Paragon and Gigantic do look good. Not had a chance on the betas yet though.

Overwatch looks less directly relatable to sPvP, but it’s blizzard so no doubt they’ll make it work.

There seems to be a ton of threads now about if GW2 is P2W, and it’s clearly not.

This game is however Pay to Compete, and there’s a very hefty price just to level the playing field.

The issues discussed above just highlight how such a model is turning away prospective sPvP players every day.


Phaatonn, London UK

(edited by Phaeton.9582)

Adopt a Dev for Spvp Test Season

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Want to see more devs on EU come patch day!


Phaatonn, London UK

So america got crushed by europe

in PvP

Posted by: Phaeton.9582

Phaeton.9582

^But TC won….?

Is it just me or are people just guessing when it comes to which team won. TC = TEAM CURSE = before named as team paradigm. They were not representing EU due to reasons Im not going to explain aldow they won the qualifiers against CC.

The tourney PAX was won by CAR CRASH = CC (representing EU) and they won against Sync (representing NA). The score was 3-0.

He was making a joke.

A slightly truthful one.


Phaatonn, London UK

sPvP needs its own business model

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Improving gameplay mechanics would have a huge impact on the growth of sPvP… but shortcomings in ongoing development are usually tied to the allocation of resources, which is ultimately driven by revenue.

It’s a vicious circle that affects many businesses, and often the best way of breaking it is to find new ways to generate revenue.

sPvP isn’t a major pull factor to the majority of MMORPG players. So if it’s marketed exclusively at this crowd it’s unlikely to justify its potential commercially. This impacts subsequent investment, and more immediately, its prioritisation with regards to class design.


I haven’t realised any of these things. Maybe I will some day.


Phaatonn, London UK

(edited by Phaeton.9582)

ESL Week12! Get in there my son!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

UK represent! GL


Phaatonn, London UK

Elementalist in solo queue?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Ele is the new hard mode, loving it.

(Playing ele glass – not your plight OP)


Phaatonn, London UK

(edited by Phaeton.9582)

What new stat combination would you like?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Precision
Healing power
Toughness (or vitality it’s too OP)

Ps I don’t PvE, so don’t know if it’s possible


Phaatonn, London UK

Balancing Revenant : Give more Condi Clears

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They should nerf mesmer’s inspiration line, and the condi application on warrior’s (rage) skull crack.

Oh and rebalance every elite spec. That too.


Phaatonn, London UK

Does Warrior need a nerf?

in Warrior

Posted by: Phaeton.9582

Phaeton.9582

I’ve been playing GW2 for three weeks now, and here’s something I’ve already noticed, and really it’s blatantly obvious. Warriors have a lower learning curve. I was able to jump on a Warrior, and do “OK” almost from the start. The game play is more basic, and straight forward. The other toons I’ve played are much harder to figure out. Like how do I deliver dps, and avoid it, when to cast temps, etc.

Here’s the thing though…I’ve spectated a lot, and I’ve watched 100s of 1v1s, and how can anybody say they are OP? The never are doing well in 1v1 comapred to mesmer, necro, or engineer. It’s just the learing curve. It’s the best class when you are really bad, and probably the second worst after you know how to play? If you nerf them, yeah you’ll see a lot less of them, because…and I’ll tell you I’m bad, but we baddies can do OK against other baddies playing other classes, but when people get really nasty at the game, warrior is “meh”, and my weakness seem to be well known, and easily exploited. I’m much more looking forward to PvPing on my Necro, or Guard. I hear people say "Oh those are OP too….well if you only have 8 classes, and peopel say 4, or 5 of them are OP, is that really possible? I think it’s people that are new, or perpetually bad, and they’d cry nomatter what the balance truly was. Every game has certain group of people who spend an exuberant amount of time crying on the forums…this goes back as long as games have been played online.

edit-english, bad sorry

This guy has been playing for three weeks and has a better understanding of class balance than 95% of this forum


Phaatonn, London UK

Rerolling NERFED [PvP]

in PvP

Posted by: Phaeton.9582

Phaeton.9582

It’s not just rerolling that becomes an issue here.

Due to the lack of a template feature I have multiple characters for the same class.. This could be a real headache for that too…


Phaatonn, London UK

Reason, why so many players prefer berzerker

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Can someone tell me if this is a joke thread before I read it?

Edit: at the risk of this being a trolled, sounds like you’re saying defensive set ups are harder, so four reasons why that’s not the case, real fast.

A: Landing key attacks consistently is more important on glass builds; glassvglass defines the winner almost immediately, and vs bunker/sustain it is vital to take them down.

B: in team fights, glass teams take more coordination to pull off as when and how to use your burst is crucial. EG if you down someone and he gets ressed easily that’s a big plus to the attrition team. Attrition teams just focus in on the first guy to run out of cool downs.

C: attrition builds can take stuff on the chin; glass builds can’t. Not getting hit by stuff is harder than using your heal when it comes off cooldown.

D: thieves

There are many more reasons, but in all honesty even I don’t care.


Phaatonn, London UK

(edited by Phaeton.9582)

The Allie needs to get past r12 Thread

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Allie we should duo queue

It’ll be like a date.


Phaatonn, London UK

Utter dissappointment.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Put up with having the reward chest bug for region transfer.
Put up with warriors having zero sustain for 10 months then being turned into a noob class going forward.
Put up with constant unreasonable moderation in the forums, despite being a clear gw2 fanboy.
Put up with the support team being unable to refund me 600k glory for about five seconds of miss clicking at 3am (despite being able to refund joe blogs for buying the wrong ascended trinket).
Put up with balance decisions showing blatant disregard for committed tpvp players

But this takes the biscuit. Arenanet please be straight with us about your content updates (and spare the maintenance/feature patch lingo).


Phaatonn, London UK

Rational propositions for balancing DH

in PvP

Posted by: Phaeton.9582

Phaeton.9582

This suggestion literally just came to my mind but I just leave it here.

Dont nerf traps cooldowns, damage or anything but change traps to work in 2 phases. This would increase skill floor.

1) lay down trap 2) press trap skill again and it goes BOOM

This sounds almost as exciting Helseth explaining how the warrior mace f1 can be used to bait dodges. The gameplay depth would be endless.


Phaatonn, London UK

Guild Wars 2 Problems

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I just wanted to come in here and give you all this little kitty…

I hope he brightens your day and gives you cause for cheer.

This was all the confirmation I needed. At least now I know I shouldnt expect nothing from spvp.

..and I don’t expect to see decent grammar on these forums, but you don’t not hear me complaining…


Phaatonn, London UK

Spectate Mode should be removed from Hot-join

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Really this issue is motivated by the same things that caused you guys to drop 8v8.

What many players want is a casual enviroment to test builds/classes that can effectively simulate a game of conquest, albeit without even matchmaking.

What spectator mode (and more to that effect, uneven teams) does is prevent a ‘reasonable’ simulation of conquest for things to be tested. That limits the hotjoin experience to either very new players, farmers, or players like me who have played so many thousands of tpvp games that its more of a moving golem experience.

But that said seeing how it operates, i can see many players new and old alike being turned off due to team unbalance.


Phaatonn, London UK

Free to play PvP

in PvP

Posted by: Phaeton.9582

Phaeton.9582

does it? where does this money come from then? advertisments during tournaments? entry fees?… that needs to be substantial for them to consider losing point of sale.

It should be apparent from the comments that a lot of these suggestions are ignoring the business aspect. They ignore the fact that making PvP f2p devalues the game. They are ignoring a lot of important variables, so I wouldn’t argue too much with the people here.

I’m not ignoring the business factor believe me.

if a F2P pvp game gets popular it will make way more money than the add value of an instanced pvp to the wider game package. They’re spending hundreds of thousands promoting the competitive game, but this is what will take them to where they want to go from a business perspective here.


Phaatonn, London UK

Opening Chests after March 18th

in PvP

Posted by: Phaeton.9582

Phaeton.9582

  • We’re moving rank points gained from the win chests from the win chests at the end of Solo and Team arenas. This means no more bounce chests. Rewards will go directly to the scoreboard now and will be rewarded at the end of the match.*

Could this fix the region transfer reward bug? Has the day finally arrived???!!


Phaatonn, London UK

8% was too much, 2% is new "shave tempo"

in PvP

Posted by: Phaeton.9582

Phaeton.9582

The shave has brought them into line. Classes that benefit actively from might stacking beyond battle sigils will still find these very powerful.

PS: the continued facade of languished tooltip changes gives much more cause for outcry IMO, but I won’t fight it.


Phaatonn, London UK

(edited by Phaeton.9582)

No Condi and Burst Nerf?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Am I missing something?

Well your opponents clearly aren’t…


Phaatonn, London UK

1v1v1v1v1 or 2v2v2v2v2

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Solo q is 1v1v1v1v1v1v1v1v1v1


Phaatonn, London UK

S/D no longer viable

in PvP

Posted by: Phaeton.9582

Phaeton.9582

S/D acro thief had an advantageous matchup with dps medi guard pre-patch.

Might be worth considering how absurd that is too.

Because as we all know, the key metric for measuring balance in a team-fight centered game is how one specific spec of one specific class matches up against another specific spec of another specific class.

That’s why Anet killed Bunkers completely a year ago – Can you imagine how broken a class that could survive a 2 v 1 for an extended time would be in this game balanced around 1 v 1 matchups?

Insane.

FYI the OP commented on its current matchup with medi guard specifically.

But thanks for your feedback. Team-fight centric or otherwise, particular matchups are very important in conquest. This is a stock forum response to say ‘the game isn’t balanced around 1v1s’. Of course it isn’t. But are you telling me 1v1s don’t happen in conquest? Or that the matchups don’t factor into the fielding of a comp?


Phaatonn, London UK

Taunt, Resistance, Slow? OH MY!!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Taunts have no place in the guild wars combat system. It is an overused, ill-conceived status that undermines the comprehensive design of combat. Such an effect is no greater than a telekenetic lockdown on an entity; this is not a good thing. This kind of effect results in an oversimplified and unexplainable phenomenon, specifically in this case a player losing total control over their various faculties. For anything less than total mind control, my character should not become a simpleton that has no cognitive ability.

Taunt should be fine as long as it isn’t spammable. Stability and Stun breaks will still work. Though this is the sPvP section, Taunts are kinda needed as some sort of aggro. Like for PvE there was no way to have a certain aggro, but this game has no trinity so it wouldn’t’ matter too much. For sPvP, it’s a good way to peel for your team other than just cross heals and soft cc.

If taunt is a long duration cc it will be bad. Long duration cc is bad.


Phaatonn, London UK

Warrior in pvp is no hacking.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Thank you for the information.

Now that the warrior has been confirmed ‘no hack’, I will inform my wider guild, linking this thread for further details. I hope such a misunderstanding does not occur again – it must be frustrating!


Phaatonn, London UK

Why Making SPVP P2W?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

inb4 endless semantics about if it’s B2P or P2W

Oh wait too late sorry

It’s silly to put spvp behind a paywall. It’s a bad idea commercially and narrows the gameplay.. I’ve written several threads on this and won’t be repeating myself here.

But just leaving something here to register your arguments for a paywall as invalid.

You’re welcome.

Why do PvP players deserve to play this game for free, while PvE and WvW need to pay for it to play it?
That’s absolutely ridiculous, either all pay or none, period.
Players who bought HoT play the most recent version of the game, the game will obviously be balanced around them, and not around the F2P players who think it is in their right to leech of off others who bought the game.

Then the solution is simple, HoT and free players should be split away from each other.

I hope free players don’t experience horrendous queue times and get a bad impression on game population.

One of the many reasons it’s a terrible idea.

as for the whole WvW/PvE jealous sibling spiel from that guy… Lol!

I can’t agree it is a terrible idea. What is a terrible idea is that F2P players gets roflstomped because they don’t have the elite specs. They’re better off leaving sPvP with a bad impression from queue times than from pay2win.

The pay wall means losing out on the F2P crowd

F2P = higher population = shorter queue times


Phaatonn, London UK

This is fantastic, thank you anet!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Lame.


Phaatonn, London UK

Question about ongoing development

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Apart from competition and prestige, what kind of things are most attractive to the high-level players?

A few things stand out to me. Again I’ll try to cut out the subtext where possible.

Not too fussed about aesthetic rewards tbh. I see them actually more for player acquisition than retention of dedicated pvpers.

We want rewarding gameplay, and lots of people to play against at our level.

This both leads to and stems from player retention, which in turn involves tackling a couple of negative statements that prey on us.

Problem statements:

“The game isn’t fun in this meta”

“The meta has been the same for months”

The first statement is probably the biggest one. The player asks himself if this is the perfect time to play. The answer is often no, and so begins the battle between brain and raw addiction (hence the “I quite” posts where players don’t actually quit). Eventually the brain wins..

Action: Watch top player streams; there are moments where builds shut them down without room for counter play. These specific matchups need to be addressed as a priority; they make people quit.

Action: Players want to think a game is constantly being balanced. Conversely many of us sit around thinking of ways to unbalance your game, hence the constant need for adjustment. We enjoy doing this.

Again I know a key objective for the balance team currently is to remove the disparity build-wise between spvp and other aspects of the game. This is a non issue for us. In fact the idea of PvE having an impact on balance is a frustrating one, as we see this as a different game entirely.

Much of this can be solved by regular tweaks to the % damage/healing on skills in spvp. We’re talking in the order of 4-12%. Many of us see such changes as sPvP maintenance.

What falls out of this is the message that the game is actively being balanced, and also shows the game is changing. Players want to know that when Joe Blogs beat them with his cheesy hambow last week, this week his sustain has taken a hit and the matchup will be different. It’s an example of a small % tweak which is much more exciting for a competitive player than say, a buff to shouts.

Of course we want other stuff. Game-modes are a big one, as you guys are well aware. But I think one of the biggest changes that needs to happen first and foremost is a change in the way pvp balance is perceived. It’s not development.. or a feature. It’s maintenance. And just about every player in the mists is looking for new ways to vandalise it.


Phaatonn, London UK

Please dont change PvP

in PvP

Posted by: Phaeton.9582

Phaeton.9582

I’m having a blast in this meta.

Makes you realise how many players in the EU community were being carried by the old celestial.


Phaatonn, London UK

Retalliation

in PvP

Posted by: Phaeton.9582

Phaeton.9582

“OP Guardian”

You rang?


Phaatonn, London UK

New players have no intention to learn sPvP.

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Imagine if there was a way players could be recognised for their experience at the game.

Some may say I’m a dreamer
But I’m not the only one…


Phaatonn, London UK

Taunt, Resistance, Slow? OH MY!!

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Taunts have no place in the guild wars combat system. It is an overused, ill-conceived status that undermines the comprehensive design of combat. Such an effect is no greater than a telekenetic lockdown on an entity; this is not a good thing. This kind of effect results in an oversimplified and unexplainable phenomenon, specifically in this case a player losing total control over their various faculties. For anything less than total mind control, my character should not become a simpleton that has no cognitive ability.

Taunt should be fine as long as it isn’t spammable. Stability and Stun breaks will still work. Though this is the sPvP section, Taunts are kinda needed as some sort of aggro. Like for PvE there was no way to have a certain aggro, but this game has no trinity so it wouldn’t’ matter too much. For sPvP, it’s a good way to peel for your team other than just cross heals and soft cc.

If taunt is a long duration cc it will be bad. Long duration cc is bad.

If anything a taunt shouldn’t be easy to land and a decent duration, since it is a “taunt”. Nothing more than 3 seconds. Any long taunt should have some sort of skill shot and a decent cool down, a somewhat decent telegraph and not too short or too long. So it isn’t too bad if people know how to position/dodge correctly. AoE Stability and Quickness in general are rare in any class, unless you invest in it. So hopefully Taunt isn’t easy spammable like I said. If it is a long duration, then yeah QQ threads everywhere. The problem is that there isn’t any dimishing return for the amount of CC that you can receive. But yeah I don’t mind Taunt as long as it has some sort of counterplay/balance. Same goes for Resistance, hopefully it is as rare as Quickness or Stab, and not too spammable. We’ll see what A-net has more in store..

The only part of taunt I’m looking forward to is how it’ll interact with on block skills like warrior mace 2/guard mace 3.


Phaatonn, London UK

(edited by Phaeton.9582)

So What's the Counter to Stun Warrior Meta?

in PvP

Posted by: Phaeton.9582

Phaeton.9582

They need to remove adrenaline on miss\block\evade . And
Cleansing ire should have a cooldown . And passive regen is
A bit too easy >> timing your heal require skill but when it’s
Passive it becomes a joke , so they have to nerf it .
And to be honest I don’t think warrior has a counter in spvp
unless it’s a high tier engineer . In wvw a full burst thief
Can take it down .

IC are lame as kitten. Lets try making burst mastery remove 2 conditions on burst, rather than 3 then refunding a bar of adrenaline.

Every time arenanet has put an IC on something it has removed it’s utility at high level pvp. It’s not an effecting balancing tool IMO.


Phaatonn, London UK

(edited by Phaeton.9582)

Wardrobe: Feedback and Questions

in PvP

Posted by: Phaeton.9582

Phaeton.9582

Erm yeah PvE matts are no good to us, and skill points are an Alien concept.

The changes are great for the wider game, but development of spvp rewards going forwards needs to make playing spvp exclusively more rewarding and much less limiting with respect to alts.


Phaatonn, London UK