Something very weird happened earlier in PvP for me – I was in the Foefire and I couldn’t shadowstep across the gap from the mini hill before the far point. (I forget if it’s red or blue side). But then in mid-jump I cast shadowstep while in the air and….I shadowstepped.
Yeaaaaah.
Bad point is that the old “Abyss” color has been lighten in this patch.
So “Abyss” is now just another “deep gray” and “Shadow Abyss” is exactly like the previous Abyss color was previously.
Wait a minute….for real?
Maybe use blinding powder when CCed? Wouldn’t most thieves want stealth at this point? You couldn’t really reveal yourself since you got CCed, and would prove to be a good emergency based passive as CC is usually followed by tons of damage.
I like this idea. There’s no way to accidentally reveal yourself.
My suggestion is dropping a smoke field at the health threshold, so you can combo it for stealth. But Wex’s idea is better.
Lol. That would actually be a pretty decent way of showing them your appreciation.
In all honesty, Anet support is really great. All my tickets were handled professionally and efficiently. Most issues were resolved within the same day. So, kudos to you guys.
We asked for main hand pistol for the longest time and we get an offhand shield that NOBODY wants. And I’m fairly confident in that statement.
-polishing my future shield-
-hiss-
I’m willing to give the benefit of the doubt. As long as it doesn’t turn into a champbag karma train like EOTM, I have to say it looks promising.
I’m more interested in playing as a havoc squad in WvW. I’ve always enjoyed some strategy in my combat. I love going behind enemy lines and causing mayhem. Having objectives which can change the tide of battle…well, that interests me. All we need are a few open fields for good fights, and I’ll be content.
I’ll admit – it’s a little silly when a well coordinated havoc team can flip a keep, just because no one is looking. After leaving my small server (I will miss them) something does need to be done to compensate population imbalance. If more difficult keep lords are the answer, well then…I’ll take it. It’s more about the fight than the loot.
As long as havoc doesn’t die out, I think I can adapt to the changes.
I theorycrafted a mesmer build, and so far it has been one of the most disgusting, awful, condition-inducing – cheesefest kill-almost-everything builds I have ever played. It basically eats everything.
I’m selfish and don’t wanna share this build.
Many skills that use teleporting to move the character will not activate if the target is not in range (probably the ones that require target or can deal damage while moving you).
WHAT!!!!!!
This means I can’t go shadowstep > Infiltrator’s Strike > steal anymore?!
What, in all of the flippin’ nine-hellfires of autrocious fuzzy kittens….
-angry table flip-
Made about 650g-700g in one week, by getting the precursor The Hunter drop for me during a dungeon run.
Best part? I was actually flat-out broke because I just finished making my first legendary. I could barely pay for the TP fees. XD
My personal favorite wish that came true is that choking gas now reveals us from stealth.
But…that might actually be a good change! I beat another teef in PvP today because of that!
We were fighting, we both stealthed at the same time. I was 90% sure I got him, and that he was down, but since he SRed before going down, I had no idea where he was. So I dropped choking gas and got revealed – found him!
Alright. Next question:
I’ve been going straight for mid right at roundstart, for the sake of ease and better ganks. But I know some thieves will choose to go far at the start, and can turn the points to their team’s favor. What is the deciding factor?
Good. Warriors are OP anyway.
This is a change I welcome. How annoying is it that mesmer’s only source of reliable stability comes from a single mantra skill? How long has the meta of WvW zergs been, “lockdown to oblivion before they can pop stab”? How is it fair that a single warrior can run through an entire zerg to save a tower?
It will be refreshing to time CC in combat for actual efficiency, than just watch pointlessly and wait for a stab timer to run out.
Alright. I know pvp – as a mesmer. I know thief – as a WvW roamer. Needless to say, those two pieces are very different from the puzzle that can build a PvP thief.
Can fellow thieves be so kind to explain the rotations and mechanics expected of a thief in PvP? Too many times I’ve caught myself asking, “Should I flee or stay and fight? Gank here or decap there? Pull back and let my teammate die because he made a stupid decision, or try and play hero despite all odds?”
can like someone show me a video of a mastered thief? i keep seeing people complain about how op someone is when they master this profession but i don’t know what it looks like.
Pretty sure, they’ve seen too many montage videos of pro-thieves and so when they die once, those videos are subconsciously replayed in their heads and they think “Wow pro-thieves never die and always get the kill!”
Little do they know that montage videos are typically hand-picked clips collected over a span of fights over a span of some time to basically show off a bit.
That’s not to say the people posting up montage videos suck. It’s more to point out that it’s a montage video.
Although I don’t know any, live streams would probably a closer show of skill, since you will see ALL the fights (including the ones where they lost). And even then, but-hurt people will have a confirmation bias while watching live streams.
THEY EXIST!!! IN OUR HEADS!!!!
So true, zero. So true.
A master thief will never reveal themselves. Totally not a play on words.
Open world content with mesmer is not easy due to lack of AoEs and lack of out-of-combat mobility. Mesmers are more focused on single target dps, or rely on cleave damage. But Mesmers are great for dungeons and WvW, zergs or roaming. They’re also very strong in PvP.
Simply put, you’ll have a tricky time leveling a mesmer if it’s your first toon. I don’t know about necros, but Eles are like the jack of all trade.
We have a soft trinity, and that is enough. We don’t need a dedicated trinity. Instead of tank, DD, and healer, we have damage mitigation, DPS, and boon support.
Welcome to Tyria!
Once piece of advice…do not race to Level Cap. Enjoy the journey.
Good luck.
True, another piece of advice, go off the beaten path. There are other ways to level beside doings hearts. You never know what you may find if you aimlessly explore :P
Highly endorse this.
I have more fun finding hidden things in the game, that are of no value except to see them.
An example is that while I had traveled the Brisban Wildlands zone many times, I had a gotten lost in Toxal Bog area. Its a mostly a tangled mess of vines and swamp gas. I was cutting between some trees when one lifted off the ground and knocked me back.
I look up and its a frikk’n giant!
I got up and ran to high ground. I turned back to see if it was still in pursuit, just in time to see it turn and meld back into the scenery.
I know why its there now, but to have passed so many times without seeing anything reminds me there is much to discover in Tyria.
I gotta go check that out now.
Reminds me when a flame legion chucked a devourer egg at the back of my head. I felt sorry wfor him when I pursued him for stealing it, him crying that he just wants one stupid egg because he was hungry – so I let him go. Then he comes back and chucks it at me… “Here! You can have your stupid egg back! It was rotten anyway!”
>.>;;
Glad you like it. Welcome back to the thieves’ hideout!
Great joke, bro! Tell another.
Seriously, though. If you’re gonna make such a bold claim, I’d recommend backing it up with some examples and facts. Otherwise no one has any reason to take you seriously. Especially when medi guards and turret engis are reigning from what I’ve observed.
And warriors.
Seriously, how did my friend who doesn’t really care much for pvp, pick up a warrior class and played it for a few hours, managed to beat me in 1v1 against my thief, where I’ve spent tedious months practicing and polishing my technique!?
Sure if I switched to my mesmer main I’m sure I wouldn’t have a problem, but THAT’S NOT THE POINT!!!
/cri
So here i am, in the lair, the hornets nest of thieves on their very own forum.
Oi. Lair? Hornet’s nest? I resent that. Ranger forums are thataway. -points with shiny daggers- This is where you should be smelling gunpowder and hearing the ring of blades, fellow visitor. Oh, and we have the occasional alchemy table concocting various venoms.
In all seriousness, I have to state that I had a heckuva lot more difficulty learning the thief class, than the mesmer class. But this is biased, as mesmer was my first class, and is still my main. Of course I would find it easier than thief. Both classes have very different playstyles and expected duties.
Now, as to being toxic – that can go for anyone, regardless of class. But I’m thinking a toxic person is more akin to play a ‘kill-happy-laugh-in-your-face’ class, than ‘covered-in-pink-butterflies’ class. People wanna feel big, strong, and important. They will want to feed their ego. That’s where the toxicity comes from, not from thief mechanics.
If thieves danced around in pink butterflies before stealthing, but mesmers shattered enemies with evilly-sinister looking clones, I’m pretty sure the tables would be flipped.
-hiss-
My shield.
I’m gonna carry a shield around. And I will cast pink butterflies with it.
And I will love it.
Well, this worked. Thank you.
I don’t use auto targeting. I guess the trick is that I hold down right click constantly to swap around and turn to keep my positioning randomized. But holding down left click won’t let me right click.
So, I got a query for all you other thieves. I usually play s/d, and my question is, from transferring from s/d to d/p how do I de-target my target?
I’m used to S/D where I keep targeted to engage in shadowsteps. But I’ve realized targeting at the wrong moment with d/p will force a reveal (BP in stealth). Aside from left click and escape, is there another method to de-target? Scrolling through the controls options didn’t let me find anything.
I see mesmers as a spellblade class of sort, so to me, shields fit right in.
I was also sad to see no dual pistols. Oh well, maybe next time.
The biggest kitten flipping hard counter in this entire kitten game, is S/d Thief vs. Mesmer. Everyone knows it but none of the thieves think it’s true. Every single tournament when a thief goes into a mesmer first thing the kitten shoutcaster says “mesmer at a huge disadvantage in this fight”
The biggest hardcounter in this game is a goodplayer using a meta build vs a bad player using nothing. Just saying.
I’m not referencing that. A good mesmer destroys a bad thief anyday. However a mesmer and a thief of equal skill facing each other using meta builds puts the thief at a guaranteed advantage. So yeah, just no.
I must disagree there. There are builds that can counter a thief, and they should be meta. I’ve been roaming as a mesmer with a build that is sort of a hybrid of two metas, and let me tell you, it is beautiful. It will eat up anything it comes across, especially glass thieves.
…Ironically, something that counters it pretty well is a shatter build…
How does one respond to a trolled upgrade that is purposely queued to undermine the efforts of the map?
Here is the scenario: The home BL garrison is taken back, and walls and gate upgrades are queued first. There is still an enemy zerg roaming around the map. Someone queues in ‘fortify keep’ instead of starting the upgrade queue for a waypoint.
“Why is this even a troll, you get a free upgrade…”
No.
What this does, is:
1. Steadily drain out supply in the garrison because of upgrades – reducing the supply depot that might be needed if the enemy zerg comes back.
2. Call havoc teams and scouts back to defend camps and escort yaks, taking them away from enemy BLs where they could have been doing more damage to PPT.
3. Deny the keep from working toward a waypoint for a VERY long time – and forcing zergs to use less efficient waypoints for map movement and coverage.
4. No cannons or oils until the upgrade is complete.
Yes, I know anyone can que upgrades and pick fortify, without the actual intent of trolling. That isn’t the issue. It was known that the player who queued in fortify, was purposely trolling. Don’t ask me who, don’t ask how this was known. No naming and shaming.
The problem – it can’t be proven. It’s not the same as siege capping. On the surface, you can’t tell the difference from someone who did it intentionally, to someone who’s new and just wanted to help out. If someone was to write a ticket, what would they say? There’s no actual way to back it up, so the troll gets off scott-free.
So um…what to do?
I’m really happy to hear the GMs are cracking down on griefers and cheaters, and I wanted them to be aware of this little issue. GMs, if it happened again, what kind of info would you be looking for to confirm this was a troll? Because we debated back and forth what to do annnnd….we came up with nothing. (Hey, escorting yaks is boring. Havoc teams needed something to talk about).
I dunno, they got more resources than the playerbase. Or maybe a patch where the third line of upgrades can’t be queued until other tiers are met? I lost count of how many times I facepalmed when a keep gets “Fortify” over “cannons.”
The best advice I can think of is to write a professional apology letter and ask your friend to send it to this guild leader. Worth a try.
I think Teq can/always drops a vortex somewhere when it reaches 75% just before running off.
I am pretty sure this is the case. But you have to be standing RIGHT at his feet to get sucked in.
I am getting Shield of the Moon, without a doubt. IT was part of my Sylvari’s personal story, so it fits perfectly. I’ve been wanting to use that skin for the longest of time. Keep your pink shields.
Lemme give my two cents. Thief and mesmer both have very different playstyles. Shatter mesmer must dive in with the mindset of ‘all-or-none’ if they want to come out victorious. They have to be rapid, fast, and give no room for an opponent to pause. Shatter mesmer has to be extremely aggressive, and rely on their plethora of on-demand escapes if they want to remain in the middle of the fight – and turn those escapes to be used offensively as well. Decoy can mean another clone, Diversion can stack torment, distort to reflect back missiles, and dodges to summon more clones for shatter.
Thief on the other hand, cannot afford to be too aggressive. If a thief overstays in a fight, they will lose. They must pull back, re-position themselves, then dive back in. They need to calculate and gauge their enemy before each strike. Even builds that are ‘in your face’ (like s/d) still require you to pull back if the going gets too rough.
You cannot play the two builds in a similar manner, and anticipate the same results. One time when I was roaming as a mesmer, I made the fatal mistake of trying to pull away like a thief. The moment I did so, I knew it was a mistake and that I would be dead – I can’t escape like a thief. Another time while dueling as a thief, I got too aggressive and tried to finish off my opponent instead of retreating with a heal before finishing them off – that made me lose the duel.
In a nutshell: play thief like a coward. Play mesmer like a crazy person.
(edited by Arikyali.5804)
-facepalm-
Excuse me while I go roam in WvW and make people curse at me for running stupidly cheesy builds.
Well, this is technically a proud moment as a mesmer, but it only happened because I played thief as well.
PvP match, enemy team has three thieves. Initial reaction is, “Ooooh….kitten.” But no! I switch around some traits and utilities, charge into battle!
Backstabs. Backstabs everywhere. Ooooh, a mesmer’s nightmare. I run back to home to defend a point from a thief. He runs off the point and stealths, using SR. I run back and forth on the point, recapping it, knowing a backstab can come from anywhere. Summon a few extra clones and cast chaos storm, granting myself aegis.
Backstab! Into the aegis! Dodge and decoy and daze and spike damage to stay alive! He survives my burst and I am out of escapes. I stand very, very still, mimicking my clone, and oh my gosh it worked. He stabs my clone instead of me and I finish him off.
Oh, and we also won the match.
Meh, the other races had better accept us. For their own good.
I mean, think about it. If they wanna win the fight against the dragons, what better allies than traitorous dragon minions like ourselves?
Don’t succumb to the dragon, fellow kin! That’s worse than the Nightmare court!
I’m….on the fence here. I like Maugetarr’s idea of apply deep wound over double crit. But I think it still should cost a lot of initiative for such a sudden spike of damage. As for positioning…it should still utilizing positioning.
But I question the amount of spike damage it should be doing. Two lucky backstabs should not down a shatter mesmer from full health to no health in a half second. (And I am irked by this because thief in question was a ‘22222’ HS spammer who couldn’t kill my shatter mesmer at 5% health and got rekt in the process since I kept timing interrupts and distorts >.> Freaking…lucky….gah.)
Anyway…
I dislike d/p for same reasons. Initiative costs. It’s most effective when played in the mindset of ‘stay in stealth’ until the opportune moment. It’s safe, stealth is safe, and it should not be cheap in initiative to stay safe.
If we consider it for PvP, what does it contribute to team effort? Ganking and removing other spike damage users. Not so much for decapping or countering bunker builds, no. Bunkers are meant to hold points, at the tradeoff of doing less damage. Even celestial is arguably balanced against backstab, because they don’t spike damage from one person, like a backstab. But I – I don’t know. I just don’t feel like I’m helping my team out by focusing only on kills and ganks. Maybe I just haven’t found a way to maximize it’s potential, but to me, that seems to be where D/P is the weakest.
tl;dr – if it needs any rework, it should be done in the interest of leveling damage output to the skill’s viability and risk of use. Don’t make backstabs easier to land or cost less initiative, make it so a misaligned backstab can still cause threat, but a proper backstab, direct backstab can still be reacted to. It’s not the amount of damage, but the timing and implementation of damage. How much time you have to react and negate/defend from that damage. Sidestab anyone?
(edited by Arikyali.5804)
I beat a medi guard once by using S/D. It was NOT an easy fight.
For D/D celestial eles, I’m still trying to figure that out. It just turns into a stand-off until one side messes up. Or gets help.
Wierd, I saw something like this happen a few days ago, but with a warrior. I fought him, downed him underwater, and suddenly he vanished. No loot or EXP, or anything.
Someone mentioned they might have left for another map. Would opening the WvW tab and jumping to EOTM/different BL still grant exp and loot?
I wanted a melee staff…. There’s so much real-life martial arts that involved using a simple stick of wood.
But rifles will be very interesting. Sniping from a distance, look out rangers. I’m already grinning at all the possible PvP strategy for rifle thief…
Besides, for every “Blood-bath” rogue that pops up, I think this is a very good counter argument: https://www.youtube.com/watch?v=uxUbKUr6LK4 GW2 Thieves are more like legit ninjas, vanishing and reappearing to just troll everyone and run away. Oh, and capture points/camps when no one is looking.
GW2 thieves are sneaky kittens…what kind of thief runs straight into a fight without first using some kind of underhanded tactic? Distance and mobility is as good as stealth, sometimes better.
(edited by Arikyali.5804)
Regardless the outcome, it’s going to be…very interesting.
…I’m going to need to start carrying more armor around. As if three sets weren’t enough…
Flying Princess Dolls and Plastic Spiders plz
Oh gosh…NO. No no no no no, and no.
I’m noping so hard now.
All…those…la-de-das and timp-timping…
I dunno…I actually like the no-leader mechanic. Everyone has to carry their own weight, and the leader can’t take advantage of his ‘power’.
What would a party leader even do in this game? We don’t have to separate drops.
Before the game was release dungeon were going to have jumping puzzle into them, they however trashed the idea and what you see is early development of a jumping puzzle, as far as I’m aware only AC and CM have those kind of early stage jumping puzzle into them.
IS the one in CM the room of faces that is now forever blocked?
No, thank you. I am one of the players who is happy that dungeon openers no longer have immunity. I don’t want to carry someone through a dungeon, and if the opener accidentally disconnects or needs to switch to another class, what then?
This isn’t going to fix kicking party members for path selling.
I can sympathize – I don’t know why the noble count outfit was unisex with the male version. Too late to change now. I bet a lot of female Asura and Charr were disappointed they got a tux instead of a dress.
To be fair, the Crystal Nomad outfit is similar enough to both male and female. Rendering the costumes would take time, and it’s less time consuming to render for one gender than both, I assume. It’s not that big of a difference from “tux and dress”.
I remember when the watchwork pick was first released, people were quite upset at the marginal “pay to win” of the item. There hasn’t been any other mining tool released that copied the watchwork. Why it’s the same price, I have no idea.
My guess is this was Anet testing to see the community’s reaction on releasing event-related crafting materials via gemstore items. After it got bad rep, they didn’t do it again. -shrug-
But that’s just a theory. Meh.
My….ears hurt.
x.x
LOL? everything counters thief except mesmer? Then you should either stop playing thief or stop spreading lies.
Oh for…jumping the gun here, aren’t you? I’m speaking in general for the casual metas.. I shouldn’t need to explain this in great detail since I assume the average thief understands what I’m alluding to. Yes, every class have their own unique counters. Some stronger than others. Some builds easier to play than others. Win and loss comes from split second decisions, teamwork, team comp, and situational tactics. Thieves are no different. Break it all down, no class is overly more powerful than the next.
Don’t you call me a liar, and don’t you tell me to stop playing thief. If my post accidentally made thieves sound like a broken, helpless class, then for that I apologize – that was not my intent. My intended statement was to claim that an offhand dagger is strongest against multiple targets – which a mesmer has. And a Mesmer’s weakness is to be focused/bursted after escapes are burned – which a thief has ample abilty to pull off.
Wasn’t that obvious?
Heck. Let’s make a thread where we tell each other the gloriously glorified glory battles we have. Free cookies to those that give epic tales.
And this is totally not an excuse for me to tell you one of my own proud moments. So yeah! I also wanna hear yours too! Mhm!
—
Roaming earlier today with s/d, and snuck up behind some poor ranger. Took him down fairly quickly, (zerker longbow) and his friend suddenly appears from nowhere and rapid fires at me. The simpletons might have wanted to make a mockery, I wouldn’t know. I respawned before they could and ran back, annoyed and ready to give them a good solid beating.
Soloed them both and stomped them into the ground, and their little dogs too. Two rapid fire spamming zerker rangers with knockdown-and-fear howling dogs. Their tactic was simple enough to understand – CC the target and DPS before they can react.
Reason I’m brimming with pride is because I got myself to be patient and cautious. Saving cooldowns, sticking to them like glue, refusing to give them any breathing room, and BV/dazing them at the right intervals. And then I let them know they lost with a quiet snicker before heading on my way.
I deserve a cookie, yes?
Oh gosh, this would be awesome. XD