Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
A meta build is a build for a class widely accepted as “effective” or “extremely effective” in normal battle situations (1v1, +1, vs Counter, Sustainability, condi purging, etc).
Any build that lets you maintain proficiency in pvp without extremely substantial effort can be meta. (not that a build that is not incredibly difficult to play well is a bad thing, because sometimes pvp situations require flexibility.)
To be honest, I’d love this. But it would be a lot of money to multiply the already intricate lines that the characters do say by five or six, just for a cosmetic feature.
It would be nice, but kind of a relatively low payoff for the expense.
(who runs engi and mesmers anyway o.O).
hnnnng distortion hnnnnnnnnnnnnng
I felt that one
As a man of few words, I’ll say this.
GW2 is subject to human error, oversight and bad calls on the part of the dev team and art team, and story team as well.
That being said, it’s still leagues above the other things passing for MMO right now. I’d rather idle here than be actively engaged in some of the newer games.
If you want something you can actually enjoy playing instead of feeling like your game is a second job, look no further.
All anet has to do is reward both “win” states (retaking temple, defending temple) with the same drop table/
To each their own.
Some people have valid complaints, other people just aren’t capable of being satisfied.
Its up to them whether they are here or not though.
Game is full of people who have certain mice on the mind.
Block them, move on, keep contact with the people that are not worthless.
i am the type of person that sees “this class only” and take it to mean “join and relist this party with insultive comment about them being elitest kittens”
i would be the type to join on other classes and swtich after changing the party setting
i dont care if elitists block me or harras me there the ones ruining the game for others by not learning how to play correctly and wanting an easy ride
i also change people selling lfgs too cause that kitten is low and should be banned
Ew.
Stop taking it upon yourself to ruin people’s concept of a good play session just because you feel they shouldn’t be asking for specific things in their dungeon.
You’re just making the problem fester for no reason.
they should fix it if the event fails you get nothing it would stop all this none sense all over the game.
That would make actual trolls do it more.
I agree that Turret engies need nerfing, but you’d make your point better if you refrained from using the general description of ‘cheese’ while describing it.
Most people use ‘cheese’ to describe something they cannot personally beat, not something bad for the pvp game as a whole.
i doubt this, condition builds are real threats in spvp. then tere are often tank style players
You can remain doubtful after watching weekly esl cup, pure condition builds are almost not existant.
just because nobody uses them in the cup doesn’t mean they arent good.
I think one would doom “crap” necro’s. Good necro’s are valued, as are good rangers.
increase queue times for non guardian classes? WHAT? WAT?
why would you want more than 1 guardian pretty much …. ever?
>filter button
[]necros
[]rangers
[]thieves
[]etc.
likely, a way to allow [](good necros) would not exist. either all or nothing.
Also, all the guardians would be auto-queued for a group, which might cause groups that don’t have one to specify needing one instead of anything else.
>Gets verbal abuse
I don’t have time to entertain stupid threats/ insults.
Enjoy your suspension.
Basically if you go off of this thread-
Every build in the game is an easy facerolling build that anyone can play and pushing buttons takes no skill
but all the builds also take a ton of skill, very hard to play, and are very unforgiving.
Yep. The majority of players don’t think that their opponents put in the same amount of effort that they do (or overestimate the amount of effort they put in compared to their opponents.)
This is the obvious thing.
This entire thread premise is like saying a car’s steering system allows auto accidents to happen…..
Please never attempt to teach logic to children….nah i think its like saying a car’s steering system allows people to avoid auto accidents….so we should get rid of it
Yep. Force people to crash. Thatll teach them not to drive without seat belts.
100% accurate, denouttaden.
No. You’d both doom necros completely and increase queue times significantly for non guardian classes.
itll be just like holy trinity mmo queues.
If you want to discriminate based on class, go through the effort of doing so and convincing your party members to do the same.
I’ve seen every current meta / relevant build called “brainless,” OP, etc. So PvP forum, my question to you: which build so do you actually think is skilled?
Any build that requires you to:
a.) Move
b.) Press buttons to not die
is skilled.
Since when does a tank afk in wow? In WoW tanks are crucial. They hold aggro, and keep the bosses and mobs from wiping the team. they have to learn to rotate cooldowns, rotate aggro, position the bosses in phases and much more.
Surely, but here your typical tanks just afk.
Yes.
Again, aggro table. If anything shows what the intent of the gameplay was, it’s how the monsters prioritize targets.
No offense meant, but it seems a bit rude to ask them to change that, besides.
Its easier to call for general nerfs instead of changing the build they love to adapt to the current battle.
Good suggestions above, also wanted to focus on this.
It’s true. AOEs melt turret engies, but people aren’t willing to just make a build change, largely, to counter them.
Hell, even ricochet on a silly pistol/pistol build harasses engineers.
True that you cant have it both ways. And I do agree that there should be a point where players stop calling for nerfs and start actually getting good.
Don’t think that should be solved with a stationary build though. Let’s leave that lesson for revenant, and get the turret engies on their feet.
ehhh, having a reason not to die, is not a bad mechanic.
old players won’t die as it is. New players will be too afraid to try content as they’re not welcome as it is.
Afraid? Stressed? Who the kitten EVER FEELS THIS WAY PLAYING AN MMO?
How about learn to adapt to game mechanics and better themselves? “Oh man this is tough let me practice more” “oh man I need to get better gear”
Progression.
This is the age old mentality that will never change gw2 for the better, it will remain casual and stale forever.
Almost every single new player to mmos ive ever talked to is afraid to try new content when the game has systems set up to punish them. In GW1, doing dungeon runs on hardmode, it was hard as hell to find a group if you where new to the game. i was glad my guild was willing to help the new players we picked up, as more than one was getting frustrated(and ready to leave) from trying the dungeons.
Death penalties are nothing but a frustration, and i hardly ever die. Then again, ive been playing for 3 years, know the game, know the mechanics, know how to do everything. But you know what? back when i first started i avoided dungeons, i avoided anything that required a group, why? because so many people dont want to let you learn. They would rather kick a new player than allow them to learn the encounters. I See this in dungeons all the time, even the ones that dont have any special requests for people joining groups. its annoying as hell when you get a group, one of them doesnt know the encounter, and then the rest of the group kicks them.
Just because you dont feel that way, doesnt mean people dont. This game is marketed toward the casual player. Hell even back when the game was first announced one of the bigger points they brought up was not punishing players for dying. Why do you think they removed armor repair costs. So yea, i dont think this idea will happen at all, as it goes against what they want.
they removed armor repair costs, because it was an imbalanced sink, that wasnt working that well to remove money.
Makes little sense to remove a mechanic altogether because it “isnt working well”, if its goal is to remove money.
They said on the notes for the patch that it punished newer players too much.
because this game is balanced around pvp where multiple gear stats are actually used?
“don’t see any use”?
please at least do some research before making bold claims like that.
Not really, pvp uses like 2-3 amulets. Mostly celestial and berserker’s. I’m wondering why…? Maybe AI isn’t strong enough.
The majority of people in pvp know their classes well enough to not care about taking damage, or have builds oriented around outlasting berserker (which also shows proficiency).
Then there are the condi builds that use rabid and carrion.
Then there are knight/valk amulet warriors/thieves, respectively..
What’s this talk about AI not being strong enough?
I’m posting a lot here, but the viability of the zerker mechanic is not a bad thing. If anything it is a sign of proficiency. I’m all for making other builds more optimal for certain situations, but trying to take apart the fact that people have gotten good enough to run zerker by throwing obstacles in their path in an effort to slow them down so (perhaps) they’d be more compelled to run with more toughness and thus accept people that also run with more toughness for speed runs (because that is the only place I can even fathom where someone else’s build causes one to give two kittens)(Is that the line of reasoning here?), is just petty.
I use toughness as a stat placeholder. It can be anything not damage oriented.
if your in the united states go to ibuypower.com buy the best one you can afford and you will be fine yes you spend more for the performance then building it yourself but lots of people don’t feel they can build their own machines
good luck
Definitely do not do this. iBuyPower (and CyberPowerPC) are two sites that you want to avoid. If you’re going to get a prebuilt, go to eCollegePC.com and get a custom build from them (this page.
Probably: CPU: i5-4590
Stock heatsink
ASUS H81M-D PLUS mobo
8 GB of ram (2x 4 GB) ($76 one)
1 TB Western Digital Blue ($57 one)
4 GB GTX 970
Whatever case you want, just please don’t get that basic one because it’s ugly as everliving hell
600watt Corsair CX600 PSUAnd leave everything else how it was.
You really should just build your own, though. You get way, way more for your money. I’d suggest something like this.
plus one to you.
Again, build your own. Ibuypower and cyberpower are good sites for part reference, but dont let them put together a desktop for you unless you’re willing to take it apart yourself and look after loose connections, weird wiring and the like.
Making a death penalty does not affect those who do not die.
Meanwhile, the new players will suffer the brunt of the harsh death penalties.
Trying to punish people for running without toughness (for literally no reason) will just force them to get better at running without toughness.
Then we’ll be back where we started. You cannot break the effectiveness of active defense without forcing people to take hits, and once that happens we’re back in ye olde RPG days.
The million dollar question I want to know the answer to is, why do people feel compelled to forcibly reduce the effectiveness of a build that almost exclusively relies on making use of non-passive mitigation to survive? Doing so won’t suddenly make people diversify; theyll just go to whatever is closest to being the fastest and be mad at whoever slowed them down for no reason.
And to say they get results with doing relatively nothing is in fact false. And you logically know this. It would be more accurate to say that their result is disproportionate to their input due to how little input they can actually have (again by design not by choice).
(…)
Hyperbole, of course. Granted. I wouldn’t say they have little input, but I will acquiesce to disproportionate results.
That being said, judging this is a tricky thing, and to be honest I never really considered it as being part of meta-game strategy due to the fact we cannot determine how to respond to the engineer using that strategy short of taking that responsibility upon ourselves. (such as designating someone.)
However, that was due to ignorance of even seeing it that way rather than choice.
Still think that “just leaving them alone until we get used to them” is a really poor way to handle it. It’s just stagnation for both the engis playing that route and those that have to fight them on the off chance that somehow we find a way to counter them without explicitly devoting a character or build to doing so (which is pretty kitten hard in premades, let alone in pugs).
Some kind of activity to maintain the current level of effectiveness of the turrets (like HP degen/ reduced spawn time coupled with reduced cooldown or even increased cast time for the more problematic setups coupled with some kind of active maintenance (And buffs to running something less stationary) would add some depth to the playstyle, the engie as a class, and reward more complexity while punishing stationary play.
In other games like WoW, there are required classes for fights and dungeons, raids, etc.
No matter how wow plays, ALL roles get a piece of the pie.
Here, everyone goes zerker, because its what’s best, but at least in WoW, you can BE a tank, and that’s a good thing.
In gw2 if you’re a tank, it just “slows the team down”
Condition builds(Like dots builds in WoW), aren’t effective here. Thus is only power zerker builds.
I want to see variation increased as a whole in gw2, so that way other roles are more accepted, and useful.
The way to fix this is…. to fix what makes zerker so viable. And dodging/ boss attacks are part of that.
there arent tanks in gw2 and thats why a player who wants to roleplay a tank will slow everything down.
and everyone is supporting each other. every single meta build is a support build.Exactly my point. Why even offer build diversity at this point?
In other games like WoW, there are required classes for fights and dungeons, raids, etc.
No matter how wow plays, ALL roles get a piece of the pie.
Here, everyone goes zerker, because its what’s best, but at least in WoW, you can BE a tank, and that’s a good thing.
In gw2 if you’re a tank, it just “slows the team down”
Condition builds(Like dots builds in WoW), aren’t effective here. Thus is only power zerker builds.
I want to see variation increased as a whole in gw2, so that way other roles are more accepted, and useful.
The way to fix this is…. to fix what makes zerker so viable. And dodging/ boss attacks are part of that.
You’re trying to fix an issue with inefficacy of holy trinity roles in a game that not only does not have them, but does not use a normal aggro table to even begin to support roles.
Guild wars 2 doesnt need tanks. you can be support just as well by being a decent guardian. The other specs are to compensate for builds that lack mobility or deal certain damages.
You CAN, but why? There’s literally no reason to. If you can dodge everything, go glass cannon and do everything exactly the same, why is there any reason to do anything else?
It has nothing to do with holy trinity, so that’s an invalid point. Please reread my comment. It has to do with offering different stats, and builds, and not having them be useful.
You have a game that offers build variability, with no way to support them, or make them viable. Having a better aggro table would be a good start.
In other games there’s a reason to be a tank, a reason to be ranged dps, a reason to etc. Here you get none of that. I understand how it CURRENTLY works, i just would like to see some change.
Now note i never said it SHOULD be required, or any of that, so please look at my point again.
?
But the builds are viable.
You can use whatever the hell you want in terms of gear, and if your build can make the best of it, it works.
Just because it’s viable does not mean it will be the best at doing everything, or even filling a requirement for a specific game mode.
I’m not sure I understand. Of course you arent asking for enforced roles; but are you asking instead for a system rework in which it doesn’t matter (or perhaps matters less re: damage) which stats you build with, in order to make all of the gear equally optimal in every situation?
Not equally optimal either, just MORE so than they are now. There’s such a big gap that now we have the zerker meta, and there’s no reason to go anything else. Yes meta’s form, yes metas are what;s optimal, but metas can change, and exist for a reason.
More along the lines of what tbone said.
Oh. Whatever then. I’m all for making gear not-useless.
@Notrigger
until they get used to it.
Could add secondary effects to the less-used gears, or add some kind of perk that enhances their usability without disrupting the state of zerker as it is. Forcing people to take damage when they otherwise wouldnt isnt the way to go; but allowing them to be usable (maybbbe in dungeons, Iunno how that would work) is all good.
for example. a build that does horrible damage but is incredibly fast (msi) could see dungeon use.
(edited by Azure The Heartless.3261)
In other games like WoW, there are required classes for fights and dungeons, raids, etc.
No matter how wow plays, ALL roles get a piece of the pie.
Here, everyone goes zerker, because its what’s best, but at least in WoW, you can BE a tank, and that’s a good thing.
In gw2 if you’re a tank, it just “slows the team down”
Condition builds(Like dots builds in WoW), aren’t effective here. Thus is only power zerker builds.
I want to see variation increased as a whole in gw2, so that way other roles are more accepted, and useful.
The way to fix this is…. to fix what makes zerker so viable. And dodging/ boss attacks are part of that.
there arent tanks in gw2 and thats why a player who wants to roleplay a tank will slow everything down.
and everyone is supporting each other. every single meta build is a support build.Exactly my point. Why even offer build diversity at this point?
In other games like WoW, there are required classes for fights and dungeons, raids, etc.
No matter how wow plays, ALL roles get a piece of the pie.
Here, everyone goes zerker, because its what’s best, but at least in WoW, you can BE a tank, and that’s a good thing.
In gw2 if you’re a tank, it just “slows the team down”
Condition builds(Like dots builds in WoW), aren’t effective here. Thus is only power zerker builds.
I want to see variation increased as a whole in gw2, so that way other roles are more accepted, and useful.
The way to fix this is…. to fix what makes zerker so viable. And dodging/ boss attacks are part of that.
You’re trying to fix an issue with inefficacy of holy trinity roles in a game that not only does not have them, but does not use a normal aggro table to even begin to support roles.
Guild wars 2 doesnt need tanks. you can be support just as well by being a decent guardian. The other specs are to compensate for builds that lack mobility or deal certain damages.
You CAN, but why? There’s literally no reason to. If you can dodge everything, go glass cannon and do everything exactly the same, why is there any reason to do anything else?
It has nothing to do with holy trinity, so that’s an invalid point. Please reread my comment. It has to do with offering different stats, and builds, and not having them be useful.
You have a game that offers build variability, with no way to support them, or make them viable. Having a better aggro table would be a good start.
In other games there’s a reason to be a tank, a reason to be ranged dps, a reason to etc. Here you get none of that. I understand how it CURRENTLY works, i just would like to see some change.
Now note i never said it SHOULD be required, or any of that, so please look at my point again.
?
But the builds are viable.
You can use whatever the hell you want in terms of gear, and if your build can make the best of it, it works.
Just because it’s viable does not mean it will be the best at doing everything, or even filling a requirement for a specific game mode.
I’m not sure I understand. Of course you arent asking for enforced roles; but are you asking instead for a system rework in which it doesn’t matter (or perhaps matters less re: damage) which stats you build with, in order to make all of the gear equally optimal in every situation?
(edited by Azure The Heartless.3261)
Turret engineers can be countered by CORRECT rotations. Simply by sending the right person to do the job. Or focusing your efforts everywhere.
I get this,
The build is buffed by defending a small area because that is what the build DOES. That is the entire CONCEPT behind it.
And this
The methods of stopping them cold are out there.
And this.
Edit: the result is that there is this ILLUSION that turret engineers are strong. When its simply a case of people giving them exactly what they need to work.
Hold it:
I get all of that. Two things on the last point.
There’s no illusion. They are strong, because of the last part you of your post.
That’s my problem. The engie is easily shut down in high level play (if there is one of them and someone/the team has specced expecting an engie to be on the opposing team). If anything with AOE so much as sneezes on them, they have a bad time. That much is true.
It still rewards victories over low-tier play too reliably with minimal effort though. Especially if there are multiple decap engies. No matter how trivial the matter of (stand outside rocket range, pepper engie) is, they still get results with doing relatively nothing but setting up AI.
And even perfect rotations on certain classes cause melts. Skill should be the deciding factor for these kinds of matches, not hoping RNG blesses your team with someone that can anti-engie (Not that that should be an issue if people actually adapt, but it still is, and everyone suffers for it).
Like I said, I don’t care how good they get, as long as they are required to work for it. As it stands now, it gives too much bang for the buck cents.
(edited by Azure The Heartless.3261)
In other games like WoW, there are required classes for fights and dungeons, raids, etc.
No matter how wow plays, ALL roles get a piece of the pie.
Here, everyone goes zerker, because its what’s best, but at least in WoW, you can BE a tank, and that’s a good thing.
In gw2 if you’re a tank, it just “slows the team down”
Condition builds(Like dots builds in WoW), aren’t effective here. Thus is only power zerker builds.
I want to see variation increased as a whole in gw2, so that way other roles are more accepted, and useful.
The way to fix this is…. to fix what makes zerker so viable. And dodging/ boss attacks are part of that.
You’re trying to fix an issue with inefficacy of holy trinity roles in a game that not only does not have them, but does not use a normal aggro table to even begin to support roles.
Guild wars 2 doesnt need tanks. you can be support just as well by being a decent guardian. The other specs are to compensate for builds that lack mobility or deal certain damages.
The game advertised no role shoehorning. Why are people confusing that with a design flaw?
(edited by Azure The Heartless.3261)
I absolutely love how the solution to fix builds that dont need defensive stats is “force them to take a hit once in a while! They shouldn’t be able to dodge Everything”
That’s infraction bait.
Are you kitten me-
l its not that big a concern.
it isnt.
Im all for making them use more active play as long as there TOTAL potential increases in proportion to that.
That’s all I want. Don’t care how good they get, as long as standing still doesnt reward them as it does now. I have nothing against player skill, the benefits of skill, or any class in particular. I do have an issue against simple play that matches or beats out people with complex rotations.
People join a game advertised around no trinity and active combat system.
Get mad that they can’t play pure tanks and have to dodge.
Makes sense.
plus one to you.
Could add some kind of salon NPC that gives makeovers for ridiculous amounts of gold.
People already exchange for them; adding a salon who does an (albeit higher than reasonable gold exchange rate to maintain cash shop involvement) expensive makeover would both tell the players that “hey, makeovers exist” without forcing them to take them from the gem shop and be at the mercy of gold rates.
And have the salon owner allow kit previews so you dont have to buy a kit to see if you actually want it. That buyflow process is silly.
(edited by Azure The Heartless.3261)
Don’t buy. Build.
I knew jack squat about building computers, and put together a solid one with much less research than I expected. It’s like building a lego house. (And about 5 mins of open heart surgery fright for the CPU.)
Now I’m comfortable playing around in computer guts.
If you want part reviews, I’m your guy.
Five pages of “Zerker parties need consequences”
when any change to the “all damage, no defense” will eventually just make a new meta with the smallest amount of (insert useless stat here) in exchange for (insert damage stat here)?
Or, heaven forbid, cause the players to just get better at not dying?
You cant nerf minmaxing.
Turret engineers aren’t some indomitable monster hiding on the point.
They can’t single handedly kill any build that comes up against them. There very strong against what they provide counters for. But there pathetically weak against other situations. And they can EASILY be countered by extremely simple changes.
My ranger started taking a drake into PvP. I immediately stopped being worried about turret engineers. Simply because I could Pop SoTW and send in the drake to munch on the turrets while pelting the engi from afar. forcing him to abandon the point AND lose his turrets in the process. I can kill nearly any turret engi in the game in less that 20 seconds now on most points.
That was a VERY easy thing to do. And most classes have the capability of doing something similar (not I said most not all but then if EVERY class could counter(note I said counter NOT overcome) EVERY build completely the game would be a different pvp scene entirely)
The fact is that these are tradeoffs most people aren’t WILLING to make. Meaning there choosing to leave themselves open to these builds. And making forum posts about it when they pay the price.
Do I take this ability that will be very good in the fight against turret engis and give up something I would normally use on the rest of the game (drakes, glyph of storms, wells, reflects, hollowed ground etc..) or ignore it and accept that that build will probably hurt to fight. (holy crap that almost sounds like having to make a trade off. BALANCE)
you want a build that can absolutely hard counter a turret engineer? A concecration burn guardian. 6xxx6 with MoC stab on virtue of courage use and permeating wrath along with avenging wrath in the power line.
You now have a build that effectively stops ANYTHING the turret engi is known for. FORCING him to give the point to you for a time. And you can do it simply by pressing your utilities and spamming the one button with a greatsword.
You wouldn’t challenge a hambow without the ability to avoid/resist its stuns and expect to come out on top in the end. Why are you trying to do that with turret engineers?
Yes and +1 to everything you said. In high tier play, the common sense thing would be to do is stand at a distance and pressure them off the point.
It isnt hard at all.
the problem that a few with valid points are addressing, though, is within the cacophony of “I died bawwW” and “how do I run into turret wait I melt?” and “2v1 is stupid when required”.
The problem, as I take it, is that Turret engineer is a direct inversion of the active playstyle that the game both touts as it’s selling point and that many players of other classes are ‘shoehorned’ into by nature (use that connotation lightly, the shoehorning here is more of a gentle prodding).
That would not be a bad thing if it wasnt so darn effective at being n00b bait. Most of us are just asking that they be required to put in a bit more work for the overwhelming advantage they have against close range and glassy classes.
Instead of… being an impenetrable wall for any solo class in conquest that isn’t specced specifically to deter them. In retort to your “Not challenging a hambow with ability to avoid stuns”, I say I indeed would, if the hambow was not adept at his build. skill in most cases allows people with by-the-books weaker builds to overcome players with stronger builds but weaker playstyle.
This doesnt apply to engies in many cases because they:
a.) Are not required to move
b.) Have AI handle everything.
That and, yknow, not being able to air deploy the turrets; cause that kitten is broken too.
(edited by Azure The Heartless.3261)
I find the usage of the word ‘skill’ humorous in this topic.
Pressing a key when a boss/mob gives a tell tale windup animation that basically may as well flash “PRESS DODGE NOW” on the screen doesn’t involve a lot of skill, unless paying attention is what we’re calling skill here.
Sure it gives the game alot more of an action feel, but it leads to mindless gameplay. DD, DD, DD, see wind-up, dodge, DD, DD, DD, see wind-up, dodge, rinse and repeat.
I’d love to see them open up other builds to being more viable in PvE, but honestly the zerker meta doesn’t really effect anything I do.
Just a note; “Skill” also involves ports, blocks, reflects, blinds, kiting and all other damage mitigation not built directly into armor.
Skill based gameplay makes zerker viable. GW2 is a skill based action game. Because of that, zerker, or more specifically, full offense, will always reign supreme for skilled players. Nothing will ever change that unless GW2 specifically implements gear based difficulty, as seen in traditional RPGs where it’s not your skill, but your gear that is the deciding factor.
Dark Souls for example is a challenging skill based action game. Those who can will stack offense whereas those who can’t will stack defense. The elite are capable of playing naked, so why would they ever bother with defense unless they wanted to play casually.
As GW2 continues to increase the difficulty, some people will find that they’re no longer capable of wearing zerkers, then the next step down will be the next popular. This will create a wave however, where everyone except the most elite will be shifted down and the worst players in the game will find that not even nomad’s will save them.
There will never be a solution to the “zerker meta” since it’s not a problem. It will however shrink over time as the game becomes more difficult.
This.
The problem that is being ‘addressed’ or diagnosed as a zerker issue is just a effect of skilled gameplay. You cant “fix” it by forcing people to play something else. At the end of the day, people will gravitate toward dispatching enemies as fast as possible, whether that be zerkers or some other prefix.
Theres an underlying problem for people that are asking to nerf the all glass, no defense prefix. that is what needs to be addressed, whatever it may be.
We currently have an ongoing discussion blaming the downed state for people using only the zerk armor build.
Lol? Why are people blaming downed state for people deciding they dont need armor?
But isnt it the dodge mechanic that plays a huge role in making the zerker gear viable ?
yes it is.
With the right trait set up you can dodge and completely nullify most of the incoming damage while dishing out maximum damage on the enemy wearing purely zerk gear.
Yeap. Thats what happens when you know what to expect from a boss/mob
I think devs must consider this while deciding on how to encourage diversification of builds in this game. Perhaps we need more attks that cannot be dodged ?
Agony. People still run zerker because they know the boss.
What are your thoughts on this ?
*Dont force the people who strategize enough to not get hit to take armor they do not need. Blowing up / getting oneshotted is the drawback to zerker. It is not a game flaw or design flaw if people are so skilled at trait builds/dodging that they can avoid damage to maximize dps.
I’m not a zerk fanatic or anti zerk fanatic; common sense dictates that armor is for people expecting to be struck at some point. Why carry a shield if you do not plan to use it? Ever seen an archer in full metal armor? Why not? (Ans: because he isnt going to get hit by a greatsword if he’s doing his job right). Maximized damage is the reward for using active defense. Don’t force people to take damage just to invalidate their choice to not take armor, if they’re good enough to avoid damage to begin with. That’s just petty. *
(edited by Azure The Heartless.3261)
Pugging with a premade party is always dangerous.
If I see my party is premade I wont even talk to them because I know they will kick me instantly if I do as much as asking for banners or reflections, etc.
Which is not the way it should be, but in my experience premades can bully others easily and get away with it.
I’ve had good times with premades; actually. If you say hi and do other things that prove you arent a robot (like requesting a stack on a boss with AOE wipes) you are more likely to run the path smoothly.
It’s just like full pugs. either you get a terrible premade or you dont.
we were playing 20 scale fractal of the mist.
of course swamp was first stage with bloomhunger, party members did range attack whole time except me.
(mesmer warrior guardian guardian(me) and another one i dont remember)
i said “stack” 4 to 5 times but they never listened, at this point i knew they were noobs.
however we got bloomhunger without any problem,
next map was harpy map.
all of us fell down by knock back few times and i realize warrior showing offline.
so i voted to kick warrior and instead they kicked me.
do you think this is fair?
Yeah. Probably should have said something to them on the off chance that they were premade and you were the odd member.
Also, why the hell are you stacking on bloomhunger? You sound like the noob, trying to get downed by poison?
Check a computer building site like ibuypower, take note of the components used to put together a desktop that can handle modern games, then do some research as to what parts work together within your budget (and what they all do!)
I dont know anything off the top of my head as far as pre-built within that budget that’s good for WVW.
I wouldn’t be opposed to this if it didn’t cost immersion/seem completely infeasible when compared to existing lore in exchange. Seems like thin ice to cross.
Frankly, practically everything everyone wears feels immersion breaking. All the dragon wings, Quaggan backpacks, floating fireball shoulders, goat feet, etc.
This is just 1 more in a pile to me.
Well, yeah.
Bikini cats ho, then~
I wouldn’t be opposed to this if it didn’t cost immersion/seem completely infeasible when compared to existing lore in exchange. Seems like thin ice to cross.
Not even willing to spend the gems on a single key for these minis.
Much less $300 worth.
Why would they put them in the gemstore when people are emptying their bank accounts for a chance at them?
This should be bannable if not suspendable.
Thats exactly the point of a bunker…to sit impervious on a point and wait for his team to come and wipe the enemy.
No.
Any bunker that can damage soak three people, and deny them capture, even if he is dealing next to squat damage is not balanced for conquest.
And they don’t deal next to squat damage besides. They just cant kill because they cant leave the point under lockdown.
One of the selling points of GW2’s combat system was the existence of active defense. Turret engies reward the opposite.
Agree with OP.
Its more work for constant complaints about clipping to be sure, but for the people that dont want all-or-nothing it’s essential.
With the broken logic that running around with your hands in the airplane shape is offensive because of the plane crashes that happened these couple weeks, I just have one thing to say. Using your own logic, you should not be allowed to use any melee weapon, especially rifles and pistols, because people around the world are killed daily because of them.
The only 2 weapons that wouldn’t be offensive are magical staffs and focuses because there are been no reported deaths due to these 2 weapons. Enjoy the game, the Anet teams are professionals at making April Fools fun and silly.
denouttaden.
Also, what the hell did you just call me?!?!?!
A “disable” option would make -everyone- happy.
How is that a bad thing?
Because it’s equal to asking for extra dev work for a prank that only has 12(15?) hours left live.
It’s a stupid request.
Just wait it out. It isnt permanent. and it would take them that long to rebuild the UI for a feature that would be nonexistent by the time they got finished.
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