Skye Eterna ~ Mesmer | Arya Slade ~ Charrdian | Kiera Thine ~ Ranger
Oceanic ~ [LOD] [Noob]
Knights with cleric gear? Yuuuuck.
Full DPS all the way. Warrior damage in PvE is OP considering our health pool and heavy armour, we can mince up the targets before needing to heal/taking any hits.
Dungeons are slightly different and advise you to stay out of AC until you’re level 80 and clad in exotics. I know it’s silly but even some parties of all 80’s have difficulty with this dungeon..
EDIT: Sorry I thought you meant explorable, I have no idea if Story Mode was altered but I don’t believe it was, just take at least one person who has finished it before and you should be okay (I’m about to log on for that matter if you’re interested.)
Just yea… Never put Healing Power or Condition Damage on a Warrior.
Condition immunity is something I’d like to see implemented. Condition spec builds – mainly Necro and Engineer – are becoming more and more common. Be it through traits protecting you from individual conditions or utilities that temporarily protect you from them all. I don’t care where they put it, but immunity to poison would be the first trait I swap to….
Regarding Last Stand, unless it has been patched I do believe it activates AFFER you’ve been knocked down, providing no saving from the initial knockdown = useless in my books, not to mention it collides with the Utility Skill (they don’t stack.)
Last Stand has been changed for about 2 months now and works immediately without the first CC effect applying… awesome, yet not, 90 second internal cooldown versus the utility on 40 seconds and it goes off even if its a 1 second Daze versus a 3 second Fear … The talent also competes with other useful talents (Hammer or Mace builds).
Thank god, that trait was so rubbish before hand. Still in PvE I’d rather just swap in the utility for moments when I know I need it and have quicker access to it – AC P1 (when not glitching the boss.) In PvP that would actually be pretty handy if you built a hammer/mace warrior, though again the CD is on par with Endure Pain…
I really like the idea of mixing my stats, I do have the problem of getting tunnel visioned sometimes. However I think I would stick with a set of gear (right now I’m using Knight cause I like the toughness with the offensive stats) but for jewels I’m using all 6 zerk (exq ruby) in Soldier Back/Trinkets.
This is working pretty well for me at the moment I’m happy to say, I do pretty decent damage and with FGJ + Sig Rage I can get fury most of the time which procs might as well as boost my damage. The Soldier trinkets etc gives me more power while Knight provides me with defence.
I’d like to hear what you guys think about the defence trait “Last Stand”. Personally it saved my life loads of time, but the 90 second proc is admittedly long and when it’s not active, the slot is being wasted.
Something I noticed I’ve been doing lately is having [Banner Cool Down] + [Shout Cool Down] + [Banner Regen]. I keep 1 banner (mostly the precision one cause I got a sigil of fire on my GS) with FGJ and SIO on bar. I’m still using Soldier’s Runes which I really enjoy so the two shouts gives me some removal (SIO can do two and break stun), and the banner gives me a pretty big stat boost and the regen heals more in the long run.
But what I’ve noticed is that in a dungeon, almost all the time, someone will be putting up regen on my toon anyway, so I think I may switch back to shout heal since regen doesn’t stack. What I’m stuck with is that I can’t decide to remove banner from my bar so I can have an extra shout with heal/remove or is having that banner there worth it? (opinion on banner regen would also be very helpful, do you guys think it’s a bit of a waste since it doesn’t give benefit if someone is already applying regen? – I end up switching my traits around a lot to try and be fluid but it lags my momentum a bit while running through stuff)
One last thing, what do you guys think about that trait [Restorative Strength]? Has anyone tried it and found it effective?
Thanks for all the reply so far, I highly enjoy all the debate and they have influenced the way I look at warrior greatly
Regarding Last Stand, unless it has been patched I do believe it activates AFFER you’ve been knocked down, providing no saving from the initial knockdown = useless in my books, not to mention it collides with the Utility Skill (they don’t stack.)
With the banner regen, the duration is added but as our regen is so low, it will get drowned out until the other player’s regen wears off. I continue to use it anyway in PuG’s because I rely on the healing more than I realise (tried removing it) and hoping for another teammate to pick up on the extra healing just doesn’t always happen. Not to mention few players provide LONG LASTING regen, usually only a few seconds, then banner healing can fill in the gaps.
For PvE Restorative Strength isn’t really necessary, as a warrior were in melee range most of the time anyway, so getting slowed down (these effects rarely last long in PvE anyway) isn’t much of a problem. The +12% damage at full adrenalin trait is much better IMO. However in PvP/WvW? I can’t live without it, other professions pride themselves on locking us down, which makes it very hard to keep on top them, combine it with Mending and you’re pretty close to a full condition wipe.
Good luck to you.
Class balance in this game is a joke.
i agree.
first of all what anet should do is remove clones and stealth from this game (no im not kidding) and replace it with decent skills so that we all can see our oponents and fight them back, because mesmers hiding behind clones and thieves hiding in stealth while doing tons of dmg is a joke yes. Im sure that many ppl wont agree with this (at least ppl playing thieves and mesmers for sure), but to be honest i dont care and this is my opinion. NO CLASS SHOULD BE INVISIBLE (STEALTH) OR MAKING MORE CLASSES (CLONES) -TO ME THIS IS CHEATING and i dont care how funny this sounds.
They said (anet) that they want to implement new balance in this game slowly, but i think they should be careful, cuz last update kitten off many ppl (including me) and its only matter of time when they kitten even more if they are gonna go this way.Before you people cry about imbalance please post a video of you playing and your build so the community can determine whether you have a right to your claims. I’m 99% sure most of the cry babies either have sub par gear, builds, and movement (Back peddle, Clicking, Key turning, not dodge rolling). I strongly believe if these things apply to you then you have no right to come to the forums and whine. You are not playing the best you can be playing so of course good people are going to make short work of you “handicapped gamers”.
Mechanics such as stealth and clones put a huge imbalance in the game, you’re kidding yourself if you disagree. Being able to see your opponent 100% of the time puts you at a huge advantage, you can predict their attacks, know when to strike, etc.
Vanishing into stealth and producing decoys on classes that already have arguably the best burst damage puts them a step above. Sure you can still predict and follow them but it takes a much higher skill level to do so, compared to attacking a 100% visible opponent. Professions that take a higher skill level to beat is THE DEFINITION OF OVERPOWERED. Whilst dealing with clones and stealth is much easier to manage in a 1v1, in group situations where attacks are flying everywhere it’s much harder to track an invisible foe/follow the correct Mesmer.
^ not a fan of people using acronyms that already have a more popular meaning. Thank you for clarifying that you didn’t mean signet warriors should be used in FRACTALS OF THE MISTS.
Yes the damage is comparable. The numbers that pop up when you land your burst are very similar. Damage numbers in the context of buffing said numbers does not solve the larger problem of our ability to LAND said damage. Saying we deal less damage because we MISS isn’t the fault of our baseline damage…. Damage.
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^ Not sure if srs or posting in the wrong profession forum.
Our damage is comparable to a thief, we just have difficulty landing the hits as we have poor/buggy gap closers and can’t stealth in and out of combat.
^ Becoming a mind numbing ranged drone is not, and never should be, an option for a warrior. Also full zerker warrior at 48 FotM with all ranged teammates? My bullkitten senses are tingling.
yeh, and i dont like any thief traits, i want them to act as i like becouse i want everything to be the way i like, i also want to get 10g per dungeon run and i deserve to get legendary after farming it 3day
You want them to be not so overpowered? How very modest of you.
The very point of this forum is to discuss suggestions such as this, if the very idea of some player made ideas being implemented truly terrifies you so, then I’d advise against further use of this website.
I have never bugged out using this skill either… When you’re close enough you leap to your target instead of running on the spot for 3 seconds.
Because melee is pretty much our only option? In any persistent ranged battle we will lose everytime, we have no evades on them, best we can do is try to deal some damage with the rifle or lockdown with the bow before we go in for the kill with axe or GS. I’ve had most of my success when I run two melee sets and rely on Leg Specialist to keep on top of them, but any half decent thief/ranger/mes will just kite me into the ground with their ridiculously defensive ranged weapons.
Turn Rush into “Assassinate” – Instantly leap 1,200 feet with your Greatsword held above your head in a downwards stabbing direction. Deals damage immediately at the end of the leap. Immune to Cripple/Chill as its a leap attack. Deals less damage than what it currently does (though please don’t drop the damage below 0 like Rush currently does) as it should be used as a gap closer/escape rather than DPS.
This would be infinitely easier than trying to fix the buggy run of Rush.
People cry OP? We’re warriors, anyone referring to Warrior as OP or even “Average” deserves to be laughed off the forums. Fixing a bugged skill will not change this.
Huh? Fixing a buggy run is probably alot easier. Than adding, swaping or changing animation of the attack.
New addition means possible new bugs
It’d just be a warrior version of swoop, which never bugs out. So they’ve already done it, hardly new.
Fair enough. Can’t say I like the idea of being turned into a Moa with every conflict.
Turn Rush into “Assassinate” – Instantly leap 1,200 feet with your Greatsword held above your head in a downwards stabbing direction. Deals damage immediately at the end of the leap. Immune to Cripple/Chill as its a leap attack. Deals less damage than what it currently does (though please don’t drop the damage below 0 like Rush currently does) as it should be used as a gap closer/escape rather than DPS.
This would be infinitely easier than trying to fix the buggy run of Rush.
People cry OP? We’re warriors, anyone referring to Warrior as OP or even “Average” deserves to be laughed off the forums. Fixing a bugged skill will not change this.
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Really… I died, that is a punishment in itself. The fact that by my next battle most of my utilities will still be on CD (as is most people’s elite’s) is just added insult to injury.
We should walk out onto the battlefield at 100% ready to go, ready to crack some skulls. I can’t think of a single reason as to why this is so, I mean unless I’m missing some easily exploitable thing here. No skill buffs carry on once you are defeated, nothing seems unfair about resetting our CD’s upon death :/
Solo in WvW as a warrior? Well in the highly unlikely event that you only stumble across one other player, going zerker is the only way, get in and kill them quick (maintaining that PvE mentality) before you need to heal. Our best heal skill heals us for about half our health and you’ll be dead before you can use it again. Stumble across two or more other players? Who cares you’re dead anyway.
Yea man, I can’t live without Fast Hands minor trait. Not to mention the extra 5 points to get Signet Mastery (don’t bother with Sweet Revenge, I’ve had it work more times since I’ve gotten ridden of it compared to when I actually had it.)
I think Vanthian is having a tough time in PvP. But seriously, you’re right. At the moment Warriors are just Thieves without stealth and with less evades, our damage is comparable as is our healing. We have terrible ranged weapon choices in comparison, e.g they have blindness spam, unload spam, perma interrupt. We have… That really cool thing where we shoot slightly faster for a few seconds, but oh look it got interrupted anyway.
I would gladly trade my “super high base HP” for a shot at landing 90% of my bursts. But really, as long as stealth and clones exist there can be no balance.
A few minor tweaks such as making all of our attacks do exactly what they are supposed to do, buffing our healing abilities, changing +3% burst damage to at least +15%, getting rid of +50% damage taken during Frenzy, lowering the CD of SoS could start to bring us up to speed with a few of the other professions.Do thieves have group cc, group buffs and instant revives?
Warriors got way more than dps. Just grab a hammer and see what I’m talking about.
And about Swoop: It’s one of the few really good skills, ranger actually has…
What the two Hammer attacks that you can see coming from a mile away? That will usually miss regardless of where you are? Buffs being a few stacks of might and Fury? The singular revive skill we have that no one uses because it has a 2 hour cooldown and takes almost as long to drop?
The post wasn’t claiming Swoop to OP, it was claiming Rush to be UP, which it is given its current state of buginess.
1) The Ranger has a pet and doesn’t need to be in melee range to deal his max amount of damage at all times. His pet can sub in and actually CC the target for him to close gaps… so he really doesn’t need any gap closer to start.
If a Warrior is using Greatsword he needs to stay in melee range to do anything.
I is so confused!?! Are these guys for reals? Ranger envy?
Who’s next? Engineers?
I feel more threatened by a Ranger than a Warrior…
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Honestly, this is an excellent learning build. Sure you don’t deal terrific damage but you will stay ALIVE, dead Warriors don’t learn. I started off as a PVT Soldier Runes Warrior but after a while you realise that you’re just not taking any damage, you start learning the vital timing of dodge rolls and blocks and before you know it you’re barely getting grazed.
My mindset changed when I saw a half knights/zerker warrior obliterate mobs twice as fast as I did whilst taking equal amounts of damage as myself. So slowly I started swapping gear towards a more DPS based role until I found a balance I was happy with.
I’ve since ditched Soldier runes and changed to banner healing (ultimately heals for more.) This freed up a utility slot which I often change between each battle, freedom you don’t get when you’re trying to use it for condition removing and healing. For example using Signet of Stamina for the Archdiviner, if you accidentally step on an AoE it’s very unlikely to have all 3 shouts ready. Having that condition wipe for when you NEED it is a lot better than using your utilities passively and hoping they line up with conditions/damage taken. Bolas for the Mossman, it’s the little things like that that will get you much further than a shout.
My advice: Never go full PVT, a warrior through whatever means should be critical hitting on each strike. It is well known that we can still take hits whilst doing this. On the other hand I’ve never been a fan of full knights either, not enough power, too much precision. Once you’ve secured at least 85% critical chance (in combat) then any extra points in precision is ultimately wasted. Most finished builds have a balance between two or three different armour sets (unless they are a super l33t CoF1 farmer, or are genuinely VERY good at the game to go full berserkers for every first encounter.)
Regarding your hatred of Chill, having a warhorn nearby can be helpful if you’re expecting it. #4 skill wipes all movement impairing conditions and possibly reverse another condition if properly traited. Mainhand axe goes well with this because of its insane auto attack damage.
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As I mainly do PvE, warrior is simply the best. I’ve tried other classes, and it’s just a lot more effort to get less in return than my warrior. Not sure about hours but I’ve racked up about 350 excess skill points on it, compared to my next most played (Elementalist) who hasn’t even unlocked the final Elite skill…
Though in PvP and WvW the feeling quickly changes to me begging for my Elementalist to take me back…
I think Vanthian is having a tough time in PvP. But seriously, you’re right. At the moment Warriors are just Thieves without stealth and with less evades, our damage is comparable as is our healing. We have terrible ranged weapon choices in comparison, e.g they have blindness spam, unload spam, perma interrupt. We have… That really cool thing where we shoot slightly faster for a few seconds, but oh look it got interrupted anyway.
I would gladly trade my “super high base HP” for a shot at landing 90% of my bursts. But really, as long as stealth and clones exist there can be no balance.
A few minor tweaks such as making all of our attacks do exactly what they are supposed to do, buffing our healing abilities, changing +3% burst damage to at least +15%, getting rid of +50% damage taken during Frenzy, lowering the CD of SoS could start to bring us up to speed with a few of the other professions.
Molten Pick Axe. I regret nothing.
Just go get the POI and find out? It’ll take what a whole 2 minutes?
Guardian or Ele. Nothing kittens off someone more at nearly dropping a Warrior only for an Ele to zip over, switch to water, Evasive Arcana, Cleansing Wave, maybe throw in Auras out of spite. Not to mention actually helping with DPS whereas Guardians just sort of watch. An organised CC spam will drop anyone without stability.
A few good ideas, but permanent combo field? C’mon that’s OP to the max, even passively buffing your teams damage by 25% is OP. I still say keep banners as an easy drop and pick up bundle (be able to pick them up on the fly, WITHOUT THEM PUTTING MY WEAPON SWAP ON COOLDOWN!)
However giving them active skills is a very good idea to add to their versatility.
Also someone else mentioned making the regen a separate boon like Soothing Mist so it doesn’t get snuffed out by other’s healing. The whole point of having no Trinity is so that everyone can contribute to each role in their own way, having our healing overwritten because someone else has can heal defeats the whole purpose of sharing roles.
Powerful Banners just needs a damage buff and AoE blowout effect added.
Yea an hour is good for your first time. With an experienced team it could take a fraction of the time, with a bad team it could very well take the full hour. That’s actually pretty reasonable for doing story as you’re more likely to watch all the cutscenes too.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I have and constantly do, Ive only been playing for 10days and about 5-6 of those have been as a warrior, Ive reached lvl75 so far. Still the heals are underwhelming in comparison. I mean I was under the impression that each class was supposed to be self-sufficient.
Not saying I would like uber healing just healing that’s on par with other professions.
Banner healing and shout healing isn’t a bad way to go. I personally prefer banner as it only ties up one utility slot. With that going just avoid the big hits (as you should anyway) and you won’t have to use your main heal until a lot later.
Banner healing kind of stinks to what other classes can get with there healing. Having to pick up them constantly isn’t even fun. Banners themselves are a good buff, but we shouldn’t have to completely rely on them because its the only good thing we have left.
After using it for so long you just get used to it, e.g the best places to plant them (between you and where you will be going after the battle). And the swiftness buff is good to keep you hooning around, tbh it only comes with me in general PvE because of that swiftness, the healing is unnecessary as everything just dies so quickly. Whilst we do need better personal healing you can’t add better group healing to arguably the highest PvE damage dealers.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I have and constantly do, Ive only been playing for 10days and about 5-6 of those have been as a warrior, Ive reached lvl75 so far. Still the heals are underwhelming in comparison. I mean I was under the impression that each class was supposed to be self-sufficient.
Not saying I would like uber healing just healing that’s on par with other professions.
Banner healing and shout healing isn’t a bad way to go. I personally prefer banner as it only ties up one utility slot. With that going just avoid the big hits (as you should anyway) and you won’t have to use your main heal until a lot later.
He pinged 3 out of 13(14) pieces of equipment without traits. Surely, he had some points in toughness and vitality.
Exactly, I have all Berserker Ascended trinkets and PVT armour. Why? Because I’m a kitten warrior and can add >40% crit chance for being just that. People should never presume to know another’s build.
It doesn’t matter the build you could go full bunker and drop more than a zerker if you don’t know what to do.
I stopped taking you seriously at Twilight Arbor. That dungeon is easy as, I don’t even use condition removals, just faceplant the keyboard until the bosses die. Skipping sections is little more than L2Utilities (regardless of your profession.)
It’s only really wasted when we have focused healers on our team and all of our regen gets masked. I tried running without it and it actually helps a lot if you don’t have a (good) Ele or Guardian. Even so stacking 30s of regen in running segments before battle is quite beneficial. So sure I’m all for stacking various sources of regen, I find it absurd that it doesn’t stack with other people’s healing.
As far as PvP goes, such minor healing will never ever be worth the DPS loss.
CrazyAce that sounds terrible, that has absolutely no mobility, you’re a sitting duck.
I don’t do much PvP but the lack of decent heals is affecting me in PvE too. Pretty much all of the time Im fighting same or 1 lvl higher mobs, I’m thinking ‘I could really do with a Guardian or Ele for heals right now’.
You’re PvE’ing wrong. Warriors are hands down the best at PvE, focus on doing damage and everything will die before you need to heal.
I run the same weapons and runes. The traits are similar too, have to say its working out pretty well in 1v1 considering all the Warrior hate going on. The cripple from GS #4 or Axe #3 (leg specialist) followed by a Bull’s Charge, Frenzy, 100b. If that fails then you’ve got Shield #4 and Eviscerate for a guaranteed crit hopefully proccing Sigil of Fire. Those two bursts are brilliant but most Warriors open with them, they should only be used on about 50% health targets or Thieves. Though if some ranger or all ranged thief starts kiting me with cripples I high tail it outta there, I’ll never catch them.
To answer your question I use Healing Surge (just gotta make sure not to use it after Eviscerate) but all of our Healing Skills are in need of some SERIOUS love.
Ya the build works quite well and fun to play too. Anyway I went with Surge. I have enough condition removers already. Plus using it at the start of a match to get full adrenaline for you first fight is a big help.
30 into Power trait for Berserkers Stance, the 5 seconds of boons will keep you alive until you’re ready to drop Eviscerate (only takes 6 seconds or so to fill your adrenalin bar.) Having Healing Surge on CD before the match has even started is bad if you get bursted early on. But that’s just me
I run the same weapons and runes. The traits are similar too, have to say its working out pretty well in 1v1 considering all the Warrior hate going on. The cripple from GS #4 or Axe #3 (leg specialist) followed by a Bull’s Charge, Frenzy, 100b. If that fails then you’ve got Shield #4 and Eviscerate for a guaranteed crit hopefully proccing Sigil of Fire. Those two bursts are brilliant but most Warriors open with them, they should only be used on about 50% health targets or Thieves. Though if some ranger or all ranged thief starts kiting me with cripples I high tail it outta there, I’ll never catch them.
To answer your question I use Healing Surge (just gotta make sure not to use it after Eviscerate) but all of our Healing Skills are in need of some SERIOUS love.
I don’t get where you got this idea that I ran in full organized groups. I wish I had such a group, but I don’t. Sometimes I’ll get a full group of people I know, but more often than not, I’m just running with either one or two buddies for high lvl fotm, the guild I currently belong to has no high lvl fotm runners except for one guy, the guardian with whom I ran all my 40+ with.
I also don’t see any boss fight in fotm where being a tank warrior would be more beneficial and a zerk war an actual detriment. The times when I had a truly bad pug gruop I found myself wishing to level my guardian faster in higher fotm, rather than thinking of getting tank gear. Things like reflection, well timed aegis and so on help the group a lot more than anything you could ever think of doing on a tank warrior sorry. Just 1 good guardian is enough to literally trivialize something like the grawl boss at lvl 48.
Not tank, god yuck what a waste of a Warrior, I prefer the term “balanced” :P
But that’s just it, in lieu of a (good) Guardian/someone to reflect projectiles, every now and then I’m going to have to eat a hit. I’d like to say I’m a dodging master and will never get hit even without those defences up, that just simply isn’t the case. In runs without Guardians I really need to switch on and in most cases, sacrifice DPS and utilities that I wouldn’t have to if one were present. E.g giving myself stability and using the Shield to deal with the harpy mobs in the Raving Asura Fractal.
SEp1 = CoFp1
SEp3 = CoFp2
Time wise that is. The loot is worse and the p1 boss doesn’t drop loot.
But hey, good to see this under appreciated dungeon getting some attention.
Cinematics strike yet again. Does anyone actually watch them? I skip even if I’ve never done the path before.
There should be a “Disable Cinematics because nothing kittens you off more than having your gear rearrange/inventory rummage/trading post dealings interrupted by obnoxious garbage that closes your open windows” option. Don’t even get me started on that unskippable one at the start of the Grawl Fractal, right in the middle of my weapon change, every kitten time.
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He gives you each a number when you emerge from the water. Before you attack him he rolls a dice and targets the corresponding number for the entire battle, if he gets a 6 then he gets to choose the best looking player that would make an excellent ornament in his hut.
Better off finding a well known noob guild if you want to teach, most forum users already have their legendary.
This is brilliant, hilarious and brilliant. However if I started on Raving Asura, I’d be too plastered to do the rest (I get knocked off minimum 3 times, and that’s just me…)
I could just imagine the hysterics over ts3 if I attempted this, the run would take hours, by god get me a party to do this with.
Nikaido, the best people play Berserkers, but unfortunately, so do the worst. Taking on a zerker is a gamble, you can either save a few minutes, or cost you a lot more. Also, judging your own success from what sounds like a very organised group (ts3 perhaps) compared to a ragtag team of PuG’ers is unfair. Get matched up with a bad team and it doesn’t matter how good you are you will be wishing you weren’t wearing Berserker’s.
If I found a regular guild group to roll with I’d probably slip into Zerkers more often, but as it stands a Berserker NEEDS support from his team (to maintain worthwhile damage at least.) Support which you should never expect to receive in a PuG.
It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..
A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)
They took that zero away exactly because it was too high damage. Heck, slap together Shield Bash, Unsuspecting Foe and Eviscerate and that’s pretty much 100% crit rate without even trying.
And the thing is, the Discipline tree does have a ton of useful traits. Fast Hands, Signet Mastery, Heightened Focus, Sweet Revenge, Mobile Strike.
What’s wrong with that?
Oh look a 3 button tap to deal heavy damage, we would be the only profession like that!
/sarcasmYou don’t even need to go into the discipline tree to pump out big eviscerates. I mean you can go 20 into strength and get 10 critical damage on your axe right there. If that burst damage changed to 30% you wouldnt need unsuspecting foe though it would guarantee a crit. There is enough damage traits spread around that 30% on burst would be overkill.
Maybe 10% is a bit more reasonable but 30 is to much. The only major +damage trait I have is berserkers power and I have 77 crit damage and I still can hit 6-7k evis 9-10k on squishy people. Something like increments of 2, 5, and 10% for 30 pts could be reasonable.
I can see on 1 hand that 30% would help tanky builds with there damage output but if you put that in the hands of a damage focused warrior(not even full glass) the numbers would be crazy.
All the stuff daecollo said dont agree with at all. Fast hands as a 5pt minor with mobile as tier 1 would definitely help build diversity.
The numbers would still be less crazy than the Thieves and Mesmers strutting around with their arsenal of escapes. We can’t survive, we can’t escape, constant outrageous numbers is what we need, we’ve got constant eyes on us predicting our every move, something Mesmers and Thieves don’t need to worry about as much before lining up their devastating attacks.
People have to drastically alter their playstyle to face a thief or Mesmer, the same should be said for warrior. They have ‘dodge or die’ attacks, why can’t we? Well we do… But you have to be pretty bad to get hit with an entire 100b or even that incredibly long warm up for Kill Shot. Solutions? Completely overhaul the profession in an attempt at balance, or just give us more bursts. We can’t cowardly withdraw into stealth after a failed burst, we have to deal with the consequences.
Though to be honest we can’t even begin to strive for equality as long as stealth and clones exist….
Edit: Not to mention it would help us hitting those brick walls known as Guardians and Elementalists.
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Well saved. However as someone who used to have a MF set to take advantage of CoF drones, it takes nothing to ping your regular gear and keep wearing MF.
I can usually tell as it’s a 4 man team of people I’m always playing with, if someone isn’t pulling their weight. We know how long things should take. We’ve seen it all.. People who ping their arah set then wear a set of MF rares once in, we have seen people who even go to the trouble of having two sets of COF gear, one magic find and one zerkers. Etc.
Usually it’s easy to tell because they are wearing a different skin, in the case of the people with identical skin sets it’s usually down to when the sigil of luck pops up, when they are continuously dieing or when we see them solo dpsing a mob and it’s rotten.
Of course it’s harder to find out, but in most cases we do.
This doesn’t happen often though because I find people who are running magic find either aren’t smart enough to use the same skins for both sets or have enough brains to know that when someone’s gear checking it’s a good idea to avoid that group or do the right thing and take the correct gear.
Yea I had identical skins haha, it actually didn’t end too badly in CoF1 (I wouldn’t try it in anything else.) Mobs are always getting focused so your own damage isn’t too obvious, I would ask before hand that my MF sigil was okay to use. Surprisingly people blamed the Mesmer for the slightly longer runs (which was probably a whole minute or two longer considering how easy CoF1 is, and I was reaping in significantly more than them.) When people would start catching on I’d just leave and find a new group, simple stuff. I kitted out my alts and now I have no need for that set, and has since been salvaged.
It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..
A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)
They took that zero away exactly because it was too high damage. Heck, slap together Shield Bash, Unsuspecting Foe and Eviscerate and that’s pretty much 100% crit rate without even trying.
And the thing is, the Discipline tree does have a ton of useful traits. Fast Hands, Signet Mastery, Heightened Focus, Sweet Revenge, Mobile Strike.
What’s wrong with that?
Oh look a 3 button tap to deal heavy damage, we would be the only profession like that!
/sarcasm
My favourites are guys who fill the party chat with “WTF” “what are you doing?” “What”.
Also Swiftpaw, you kind of strike me as an elitist scumbag, and there is a very good reason you’re having to 4 man FotM. Any 5th member who sees the other four are from the same guild is an idiot to stay. Sorry but, four regular players who are chatting over ts3, things aren’t looking too good for the 5th…
Find a 5th guildie and stop tormenting PuG’ers.It’s almost as if you didnt read what I just said :/
*sigh *
We don’t even need a 5th. And we dont ‘have to’ 4 man fotm or any dungeon for that matter. We choose to. We ask for a geared, after about 10 mins if no-one joins we just 4 man it. We don’t appreciate magic find leechers in dungeons and would rather just 4 man. At the end we will put an ad up for someone in need or get a friend to join in the 5th slot and get the reward.
Usually though, we get our geared 5th and we are on our way no problems. I’m not going to call you a ‘scumbag’ but you’re certainly someone I wouldn’t add because you lack respect for those who wish to give the dungeon their best, and expect that from those who knowingly join a geared team.
Also not sure how I’m ‘tormenting’ pugs by asking them to ping their gear before we start. Usually they do without a problem, we get the run done fast and they often times friend us and ask for runs in the future. Having them ping means we don’t have any issues once we enter. We know exactly what the pug is running from the get go, and if we don’t like it, we kick him before we enter. This way I’m not wasting their time, and they are not wasting ours.
I afford a very high level of tolerance to pugs because I feel (personally) that it is my team and that I am responsible for the most part, for how the run goes. If they ping their set and it’s fine, we enter and they kitten up, make a mistake or have not done something before, I am happy to forgive them and explain what needs doing. Not only this, but often times I invite them onto my TS or vent. Usually they don’t want to join but that’s fine, we just like to socialize. If the opposite happens, if I or one of my friends makes a mistake, I apologize to the pug. I afford them the same respect I would want.
I honestly do not think this is scumbag behaviour.
Oh and we aren’t in the same guild either
The groups consists of me, my boyfriend, and two of my good friends. They are all in different guilds.The amount of assumptions in that post was too kitten high!
Well saved. However as someone who used to have a MF set to take advantage of CoF drones, it takes nothing to ping your regular gear and keep wearing MF.
My favourites are guys who fill the party chat with “WTF” “what are you doing?” “What”.
Also Swiftpaw, you kind of strike me as an elitist scumbag, and there is a very good reason you’re having to 4 man FotM. Any 5th member who sees the other four are from the same guild is an idiot to stay. Sorry but, four regular players who are chatting over ts3, things aren’t looking too good for the 5th…
Find a 5th guildie and stop tormenting PuG’ers.
It’s a balance thing. If you change it, the discipline tree would have completely useless stats with 30% condition duration and 3% burst..
A valid point but the main reason you invest into a certain tree should be the traits themselves, not the stat boosts. As for 3% burst damage… I’m just hoping they wake up and put an extra zero on that figure, would make offhand axe worth using (rebuilding adrenaline instantly after using eviscerate.)
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