It’s a medical condition, they say its terminal….
It’s a medical condition, they say its terminal….
Lets keep in mind though, that the punch line from a Beavis and Butthead joke is not a reason to report or destroy a guild, but it has happened.
So as long as the racist statement is a quote from TV, then you’re good to go?
…..I highly doubt that.
It’s a medical condition, they say its terminal….
so it is actually paying for quests? wow, I’m surprised and disappointed. the whole point of not having a subscription is I can take breaks from the game without having to pay for it.
So you preferred taking a break, coming back, and finding out you missed out on a bunch of content because it was temporary and there is no way to experience it again?
This is a huge improvement. And it only costs 200gems if you don’t log in at all during when it is released. Perhaps for the future you should check the website, find out when the next story takes place (November 4 I believe) and take the 30secs to log in. That way you get it for free and you can play it whenever you feel like it.
And also, like someone said, it’s roughly 25g to unlock each episode (4 total, so 100g—which isn’t a crazy amount anymore) if you don’t want to use real money. I’ve spent easily 20x that throwing swords into the Mystic Toilet if it makes you feel better. And got absolutely nothing out of that endeavor.
It’s a medical condition, they say its terminal….
The main problem with the NPE is it makes bringing up a new character tedious since a lot of stuff is now level lock and leveling has been slowed down.
Except that is untrue. The newly level locked features are unlocked at very early gameplay times (~60-90min) even sooner for Veteran players that at this point have several instant level 20 scrolls, you pretty much bypass all of it. And leveling is faster than its ever been. It’s comments like yours that contribute to the misinformation going around about NPE.
If people would take the time to actually experience it, perhaps they would see it for what it is.
It’s a medical condition, they say its terminal….
Yea I can assure you that guild name is against ToS and reporting it will do wonders. As a company, Anet will absolutely not want to seem like they condone racist behavior. If there’s anything that will get them to act, it would be that.
It’s a medical condition, they say its terminal….
I don’t think I’ve ever failed that event. You have two people at each entrance to kill them as they enter, right (3 entry points)?
Maybe there’s a bug, because even with 6-8 people I don’t remember there being Champion mobs. I don’t even remember there being Veteran mobs quite honestly, just lots of trash mobs.
The event was beefed up in a recent patch. It’s now a full-on group event with a daily reward chest. It’s much, much harder than it was before the September patch.
“The Harathi centaurs and their allies have called in elite reinforcements and champions to assist them in capturing Nebo Terrace from the Seraph. "
Daaaang, sounds awesome actually. I need to check it out. If I’ve learned anything from the forums, if someone says something is impossible, it probably just means it is somewhat difficult.
It’s a medical condition, they say its terminal….
You should look into Elementalist in ascended Nomad gear. Most ridiculous healing I’ve ever seen.
It’s a medical condition, they say its terminal….
I’m sorry that you enjoy leveling but unfortunately (for you) most of us don’t. I like your solution except I have 4 scrolls of level 20 sitting in my bank that explain why they won’t make this change.
As for the down scaling… I’d rather they do it all the way (actually on par with players in the area) or not at all (too late now but still)
I would venture to guess that most of us do enjoy leveling. Maybe not the forum warriors that feel the NPE absolutely ruined leveling (when in reality, after all of the knee-jerk reactions/conjecture died down, it was clear the changes made it far better, but that’s besides the point).
People like to level faster rather than slower. That’s just the way it is nowadays. People need instant-gratification.
I’d hate to see how Lineage2 would have fared if it were released today, that was the slowest leveling of any game I’ve ever played. And omg the steep death penalties and open world PvP. So hardcore.
It’s a medical condition, they say its terminal….
I take it OP has not fought against the new Mordrem mobs, like thrashers. They require exactly what you are describing in terms of fighting strategy.
It’s a medical condition, they say its terminal….
I don’t think I’ve ever failed that event. You have two people at each entrance to kill them as they enter, right (3 entry points)?
Maybe there’s a bug, because even with 6-8 people I don’t remember there being Champion mobs. I don’t even remember there being Veteran mobs quite honestly, just lots of trash mobs.
It’s a medical condition, they say its terminal….
What youre wanting is Legendary Armor.
Grind armor you mean
No I think he meant Legendary armor. Ascended armor is grind armor. Legendary armor I’m sure you will be able to buy on the TP like weapons, thus, no grind.
It’s a medical condition, they say its terminal….
So you don’t have to dodge mossman, archdiviner, veteran grawl shaman, mai trin? You just stack and burn with reflects up? Aside from certain classes full melee is the highest DPS so yes, you will all “stack” but not in corners, there are hardly any corners in fractals that it’s worth to stack behind. Unless you’re talking about the same meaningless, boring trash mobs we’ve been fighting for the last 2 years. Obviously you’re gonna do that with trash mobs, AoEing the crap out of them isn’t different from other MMOs. There a tank pulls em, here we don’t have aggro management so we use line of sight.
I was more referring to the non-boss portions. There are encounters that are more difficult than just fighting trash, that “skilled” players reduce to stacking (yes in a corner, or behind a rock, or behind a wall, I wasn’t specifically saying corners only).
Perfect example, Aetherblade fractal. The part where you are supposed to fight the mobs while avoiding cannon fire. You cannot tell me you don’t stack in the left corner and pull them to you to burn them down so you don’t have to worry about cannon fire. I’ve literally never done it without stacking, because nobody wants to have the fight harder than it needs to be. Which leads into the boss. That’s another stack and burn the golems strategy. I’ve never seen someone in 49/50 do either of those encounters without stacking. The reason? There is little room for error and the “skilled” players simply don’t want to risk wiping.
Same goes with Molten Facility. That final weapons test chamber at level 49/50 would be really HARD, but of course the really skilled players clearly are just too skilled to waste their time with that, so what do we do? We stack at one gate for one type of weapons attack, move to a different gate for a different type of attack, then run in when the core is vulnerable.
Or Cliffside, the last seals. Everyone, by now, knows that of course you leave one of the enchanters alive at the first seal, you know, because we don’t want to have to deal with the extra challenge of a ton of mobs, nope not us skilled players. We want to use cheesy mechanics to make what would be a legitimately hard encounter, into one of the easiest seal challenges.
Or Uncategorized fractal, the harpies. We can all agree it is frustrating fighting them on those platforms, in fact, some may say it takes coordination of stability uses to get through it without dying. But for some reason most of the skilled players I’ve played with would rather throw up some SR, AoE stability, speed, and run through them so they don’t have to deal with the added challenge of stability rotation/communication.
Or Snowblind, the large fire. Most groups nowadays just kite the mobs while someone keeps the fire up. They don’t even fight the mobs anymore, because it made it too much of a risk of dying I suppose. Then of course the dark path to the boss, I don’t think I’ve ever been in a group that didn’t skip that entire area. If you died, oh well, as long as one person made it you can rez at the boss.
You will never hear me say you can cheese everything in Fractals, because honestly cannot. There are luckily encounters that are impossible to cheese. But if you do fractals (or dungeons for that matter) as often as I do, you know exactly what I’m talking about when I say that challenging content will be avoided if the game mechanics allow it, even by the skilled players that are asking for more challenging content (which is ironic).
It’s a medical condition, they say its terminal….
If the game was doing as well as many like to think, what was the point of megaserver and the NPE?
Megaservers: Even back when the game first came out (I’m from early release), there were zones that were dead. It didn’t matter what server you were on, you could wander around, let’s say Field of Ruin, or Timberline and not see a soul, or see merely one or two others. And that was when populations were at their highest. The majority of players hung out in the same starter zones / cities leaving some of the other zones completely abandoned.
With the megaserver, as I understand it, if one person is in a less popular zones on, let’s say, Fort Aspenwood server, and there’s only one person in that same zone on, let’s say, Henge of Denravi server— before they would be the only people in those zones, but now instead of both of those people being alone in that unpopular zone, both players are put into the same instance, so now there are two people in that unpopular zone. You can extend that further for each other server. So instead of 10 people being alone in that random zone on their server, now there are 10 people in the same zone.
The megaservers were less about populations dying and more about areas being ghost-towns and how best to combat the fact that people tended to hang out in the same few areas. Thus the megaserver system was born. I mean, even before megaservers existed you could go to LA and pretty much were guaranteed to go to Overflow because of how many players there were.
Even with megaserver, even the highly-populated zones have ‘ghost towns’. Frostgorge Sound, for example. Lots of people there, but if you’re not running with the pack you might as well be in the zone alone.
That’s slightly different from a ghost town, though. What I meant by ghost town was nobody in a zone, not lots of people in a zone but they are doing a champ train so no one is around.
That’s like saying EoTM is a ghost town if you are trying to cap Forge and the rest of your side is out at Airport or something.
It’s a medical condition, they say its terminal….
The problem with having hard content is not everyone gets to do it. I get that some people at least enjoy being challenged, but I’d rather see ANet introduce a Hard mode specifically for dungeons/instances/etc. rather then just add new content that’s hard for everyone no matter what.
That way you can satisfy the people who just want to go in and see the content without it being impossible for them to do, and the people who want more challenge could have that.
It’s a catch 22. The ones who want harder content, also want some way to display the fact they are able to do harder content. Either in the form of exclusive skins, titles, loot, what have you. Then you have the people that don’t mind if there is harder content, however they don’t want the people who complete harder content to get anything special that they themselves won’t be able to get through easier content. They think that everyone should be happy with harder content, but no substantial reward for it, as in their minds it would not be fair.
I don’t think there is a group that straight up doesn’t want there to be harder content available for other players. It typically will be tied to rewards.
I think SAB had a good system quite honestly (not to open this can of worms again). Everyone can get the blue skins from playing, and/or purchasing. However you can upgrade the skins via playing the harder content (the mind-numbing trial and error, which can be argued is less of a difficulty test and more of a patience test) to have a different color/glow.
I think that’s the way it should be. So hard mode dungeons, for example, can give special items, that once you have enough you can upgrade the dungeon weapons to have a special effect. They aren’t stronger, simply different. And that, hopefully, would satisfy people.
It’s a medical condition, they say its terminal….
Because the game has a bad AI that cannot compensate for it. That’s why all the other mob hacks such as Unshakeable, leash regen, etc. exist as well.
Leash regen is in place so people can’t glitch/exploit the mobs for free kills. Lots of games have leashing and regen typically follows with it.
I’ve never heard anyone refer to them as ‘mob hacks’, though. Underlying hatred for the mechanics, I detect.
Maybe he’s suggesting that the mobs have become sentient and are hacking the game they were created in?
This game is too immersive!!
So the Matrix is real! I knew it!
It’s a medical condition, they say its terminal….
Warning! Thread necromancy!
This thread is almost a year old. Replying to it is pointless.
But it brings so much joy to everyone else!
I’d like to know if that guy ever did make it past level 5 lol. Let’s get an update, OP!
It’s a medical condition, they say its terminal….
Mad King, maybe? He had a dungeon back in 2012.
I think you’re right. It’s the only way it would make a lick of sense. I would be very happy with seasonal FoTM bosses, especially a harder version of the Mad King fight from the first year Halloween.
It’s a medical condition, they say its terminal….
These results are going to lack validity. What the poll really is measuring is the age distribution of forum-using GW2 players , not age distribution of GW2 players.
I would hypothesise that a lot of younger GW2 players aren’t interested in the forum as much as the more mature GW2 player population. My guess is that there are a lot more than just 5% of the player base between the ages of 13 and 17 (just that they are more interested in spending time inside the game rather than outside it). Just a gut feeling, I don’t have any evidence to back it up of course.
I agree completely. While in middle school, high school and college I couldn’t care less about the forums of the game I was playing. But as a working adult, that luckily has access to the forums on any down-time, I find it enjoyable to check the forums when I can and respond when I wish to.
It’s a medical condition, they say its terminal….
But reddit is bad :/
How dare you speak ill of Reddit! Who does that?!
It’s a medical condition, they say its terminal….
Because the game has a bad AI that cannot compensate for it. That’s why all the other mob hacks such as Unshakeable, leash regen, etc. exist as well.
Leash regen is in place so people can’t glitch/exploit the mobs for free kills. Lots of games have leashing and regen typically follows with it.
I’ve never heard anyone refer to them as ‘mob hacks’, though. Underlying hatred for the mechanics, I detect.
It’s a medical condition, they say its terminal….
It would trivialize a lot of content if you could just knock them off a ledge. I think that’s the problem. Oh, look a champion, he looks tough, let me just use one skill to knock him off and kill him.
Anet figures after the first time you are knocked off, perhaps you will be more careful the next time around. Maybe throw on stability while doing melee damage, maybe range from a distance, I dunno I’m just spitballin’ here.
It’s a medical condition, they say its terminal….
CrashTestAuto is right and Vayne wrong. Temporary content is temporary no matter how hard you try to spin the definition of the word “temporary”.
As I mentioned earlier, only festivals will continue to use the gold star UI. They will not be in the story Journal, and they will remain as temporary content that comes in each year for a period of time and then packs up and leaves when the festival has completed.
I bolded the word temporary in the quote.
Thanks for your time, everyone.
You are completely ignoring the context of how temporary content was used. Yes, we can all agree seasonal festivals are temporary content. No one can argue that, as the actual seasons are temporary (wouldn’t make much sense to have a Halloween festival in May…). Vayne wasn’t saying the seasonal festivals weren’t temporary content in the sense you are saying, that is obvious to anyone that doesn’t have an axe to grind against the guy.
We are talking content exclusive of seasonal festivals that will obviously always remain temporary based on the seasonality of….seasons… in ANY game.
Context is very important.
It’s a medical condition, they say its terminal….
Not even close, the hardcore crowd hardly ever cheeses fights anyway. You won’t find them standing in the safespot ranging a boss down.
There are safespots where you can range a boss down??
No, what I meant was…you find them stacked in a corner AoEing the crap out of the mobs with guardian reflect up. In fact, almost every single encounter is a form of stack, burn. They use very little strategy beyond stack and burn yet consider themselves awesome players.
Not knocking stack and burn as I’ve used it on many occasions and certainly makes some parts go quicker; just saying that isn’t skill, that’s cheese.
When I PUG FOTM49 or FOTM50 and I’m with the so-called hard-cores, all they want to do is stack here, skip through these, stack there, we pull mobs, blast cooldowns with reflect wall up, maybe have to dodge, skip through these mobs, stack, DPS, stack, DPS. Unless there’s another group of hard-cores somewhere that have a secret society where they purposely don’t stack and burn….
It’s a medical condition, they say its terminal….
Yes they fixed it.
It’s a medical condition, they say its terminal….
ANET is making a mistake by focusing on releasing primarily story driven content. The real strengths of Guild Wars 2 are in it’s gameplay, combat, event system, and beautiful environments, and this is where the focus for ALL future content should be.
It’s baffling that ANET would choose, of all things, to concentrate their resources on telling a story. The story of GW2 (and most other MMO’s) is arguably its weakest link. So why build on that? It does not seem to add anything to the game at all.
There is no doubt that the potential for absolutely fantastic new content is there, it just needs to focus on what made GW2 such a great game at launch! And the time to start working on these things is LONG overdue.
In my opinion, Dry Top fits your description. Beautiful map design, novel weather effects/event system compared to other zones, challenging monsters, the crystals mechanic (some hate this I know, but I find it a nice change of pace, gives the zone more character).
It’s a medical condition, they say its terminal….
So a quick conclusion of this thread would be something like:
GW2 has challenging content, however there are plenty of ways to cheese the fights to make them laughably easy, therefore GW2 has no real challenging content.
We want challenging content, but we will do anything in our power to find a way to make the challenging content as easy as possible through cheese mechanics, since Anet’s design makes it possible to do so. We need someone to save us from ourselves.
It’s a medical condition, they say its terminal….
someone was disinterested in pvp? better raise the bat-signal
He’s saying someone on his team decided it was a lost cause so basically AFK’d the rest of the match. If I remember correctly, that is specifically against the ToS and is considered game manipulation. Rather than go AFK/sleep, the person that feels it is a lost cause should leave the game entirely and let someone else jump in. But they want the credit for playing a match so they would rather sit around doing nothing.
I’ve seen people decide games are a lost cause when it is 100 to 12 (basically within the first 5min). They call their team idiots then AFK at the spawn, when in reality, it’s very common for a team to come back from that kind of deficit. I’ve seen comebacks from far worse spreads. By AFKing, they are completely wasting everyone’s time, and some have gone so far as to accuse those people of manipulating the game so the other team wins (perhaps they know someone on the other team). It’s a ban-able offense to purposely lose in PvP and can be reported.
So, if someone is legitimately disinterested in PvP, they need to leave the game. Not AFK the rest of the game…
It’s a medical condition, they say its terminal….
If the game was doing as well as many like to think, what was the point of megaserver and the NPE?
Megaservers: Even back when the game first came out (I’m from early release), there were zones that were dead. It didn’t matter what server you were on, you could wander around, let’s say Field of Ruin, or Timberline and not see a soul, or see merely one or two others. And that was when populations were at their highest. The majority of players hung out in the same starter zones / cities leaving some of the other zones completely abandoned.
With the megaserver, as I understand it, if one person is in a less popular zones on, let’s say, Fort Aspenwood server, and there’s only one person in that same zone on, let’s say, Henge of Denravi server— before they would be the only people in those zones, but now instead of both of those people being alone in that unpopular zone, both players are put into the same instance, so now there are two people in that unpopular zone. You can extend that further for each other server. So instead of 10 people being alone in that random zone on their server, now there are 10 people in the same zone.
The megaservers were less about populations dying and more about areas being ghost-towns and how best to combat the fact that people tended to hang out in the same few areas. Thus the megaserver system was born. I mean, even before megaservers existed you could go to LA and pretty much were guaranteed to go to Overflow because of how many players there were.
It’s a medical condition, they say its terminal….
I was told just to right click on them and report them for botting in the PvP community forums.
Botting is not the correct category, and I think Anet frowns upon false reports of botting. I know I would want the false accuser reprimanded if they were accusing me of botting when I wasn’t. Isn’t there an “Other” category to choose from where you can describe exactly what they are doing?
It’s a medical condition, they say its terminal….
If i do ranked PvP i will have the best possible PvP items.
If i do raids i will have the best possible PvE items.Which is an outdated way to do things. Some people don’t have the time to do raids, should they not be allowed to work towards the best gear in some other manner, or we just resign to the fact that those that have larger chunks of time to play will be the only ones who can get the best gear? This isn’t even a skill issue, it’s a time issue. Raids discriminate people on a time-basis, rarely on a skill basis, as raids aren’t difficult content, they are just really long dungeons.
Sorry but i disagree with you.When someone doesn’t have time to do something then he doesn’t deserve to be rewarded.It doesn’t matter is it only a cosmetic item like pet,mount,toy,tittle,skin(weapon,gear) or is it an item level upgread to your gear.The effort and time that i putted in doing something hard has to be taken in account.
When i spent my time in doing difficult and chalenging content i expect to be rewarded appropriatelly.In GW2 this means i must receive some cosmetic item that only a few people will have.If casuals don’t have the time to spare to do it.Then they don’t deserve the reward.It’s that simple.Not everyone must have everything.
Yes but time requirement =/= skill. There can be shorter, high difficulty alternatives that yield the same result. Or better yet have rewards be token based like dungeons. If you do a 25-man raid you get significantly more tokens than a shorter/5man dungeon, but both are challenging. That way, people with high skill levels but little time (because you know, real life) are still able to work towards rewards geared towards challenge.
From my perspective I see no reason to differentiate a good player with a 3hr chunk of time to play from a good player with 3 1hr chunks of time to play. Because think of it this way: you could have someone who plays 10hr/week (~1.5hr/day for 7 days) who is a great player unable to complete raids because of time commitments, and thus will not be able to get highest level rewards; while conversely you can have someone who plays 6hr/week (3hrs on two different days) able to get the highest level gear.
How is that fair to the person who plays more, they just can’t dedicate the same time chunks. And for the sake of this example let’s say the first guy is twice as good a player as the second guy. The second guy only logs on to run the raid, mostly carried by his guild, and then logs out. That guy doesn’t deserve better gear than the first guy. Not in my opinion.
When someone plays only 3hours per whole week that is a casual player in it’s finest.When i play dota 2 i know that only 1 my game will be atleast 40 minutes.in 3 hours i barelly will have played 5 games.If i spread those games between 7 days that will be nothing.Really nothing.It’s 1 game per day.Come on that is what a casual would do.
If the good player wants to be great he has to put time and dedication in what he is doing.Pure skill and tallent won’t bring him anywhere if he doesn’t put some effort and more than 3 hours per week of play time.The raiders in other MMOs and most competitve PvP players put more than 3 hours per day to become good and stay that way.
No no, you missed my point entirely, sorry I didn’t explain it well enough I suppose.
Let’s say the first guy has 3000hrs played, used to be able to play all the time, but now his wife had triplets and, while still being able to play regularly, he can’t dedicate as much time in one sitting as he used to (but still able to play more per week from second guy). The second guy, in this example, has 1000hrs played, happens to be in an active guild and while he doesn’t even like playing the game anymore, he will suffer GW2 long enough to get through the raid once a week so he can get the best gear, since that’s all he really cares about. He literally doesn’t log in any other time.
Why is it fair to essentially prohibit someone with more experience and skill, but a different play schedule, from getting the best gear in the game, while allowing someone who is mediocre and doesn’t even like the game anymore to have access to the best gear simply because he can play for a longer chunk of time on a random day?
The short answer is: it isn’t fair.
It’s a medical condition, they say its terminal….
I agree with the OP – The reward structure needs to be changed as it doesn’t really make sense at all.
I’d count me to the “above average players”, currently sitting below 13,5k AP. So far I was forced to get the Hellfire helm, the shoulders and the radiant gloves. Next up will be the radiant gloves. As I said I literally was forced to get them – I never wanted them or intended to use them as I find them to be ugly.
If I’d had a choice-system like with the weapons I’d gotten Top, Bottom, Gloves and next up Shoes. With that my Charr would be finished armorwise – But I won’t reach that point within the next few years and that sucks. It’s one of the reasons I never continued leveling my Charr – I leveled the other chars I had because I already had a armor in mind that I could actually get.
Mind you, this is not an argument about prestige of an armor set. To get a full one you still need to invest a huge amount of time. It is, however an argument about how discouraging this system is for someone who’s excitet about the skin. If you know you can’t reach something for 6 years+ while it’s dangling in-front of you all the time I can see why people get upset and leave.
But….they are free….
Saying you were “forced” to get them is a bit dramatic. They gave you a free gift that you choose to equip or simply forget about. That’s like saying a kid who doesn’t care about the happy meal toy is being forced to take the toy in his happy meal. It’s included for free: if he doesn’t want the toy, then he doesn’t have to use it.
I remember one year (in the 90s) you got a comb in the happy meal. No joke a comb. It was like a flip comb or something. I didn’t want it so I tossed it. At no point was I upset that they dared force that comb upon me.
It’s a medical condition, they say its terminal….
I really hope your primary source of information on the state of the game isn’t from these forums. Anyone who has played an MMO knows that the forums are a cesspool of gross exaggeration and conjecture….
You should log in and play the game if you really want to know.
Well, that being said, even the GW2 subreddit has become increasingly negative in the last couple of months and whenever I am in LA or DR (mostly DR though, the atmosphere is really nice at the minister’s waypoint.) there is a lot of talk in /1 of how the game is spiralling downwards and there’s so little to do besides grinding currency. But maybe that’s just a thing on the german servercluster. *shrug
In my experience those are the people who literally have done all possible content and are simply bored. This is a possibility. In any game quite honestly. I have a friend with 6000hrs played. 6000! And he complains he has nothing to do. We both started at early release and I’m at ~1500hrs. I can’t think of any game you can play 3000hrs/yr that you won’t get bored and complain about lack of things to do but grind. But those of us that play to a lesser extent, there’s still plenty of things to accomplish.
These are the same people that actually like gear treadmills because it gave them something fresh to do (even though technically it will involve grinding the same content over and over, the other games just release a new grind to work towards somewhat regularly to keep those people from complaining about lack of content). Many of us came from those games and have seen the light of no gear treadmill: GW2.
The only problem: the no gear-treadmill strategy is not conducive to the hard-core pro-gear treadmill player. They will hit a wall and have no clue what to do with their time and thus spend it in DR/LA complaining there’s nothing to do, which for them is entirely possible.
It’s a medical condition, they say its terminal….
If i do ranked PvP i will have the best possible PvP items.
If i do raids i will have the best possible PvE items.Which is an outdated way to do things. Some people don’t have the time to do raids, should they not be allowed to work towards the best gear in some other manner, or we just resign to the fact that those that have larger chunks of time to play will be the only ones who can get the best gear? This isn’t even a skill issue, it’s a time issue. Raids discriminate people on a time-basis, rarely on a skill basis, as raids aren’t difficult content, they are just really long dungeons.
Sorry but i disagree with you.When someone doesn’t have time to do something then he doesn’t deserve to be rewarded.It doesn’t matter is it only a cosmetic item like pet,mount,toy,tittle,skin(weapon,gear) or is it an item level upgread to your gear.The effort and time that i putted in doing something hard has to be taken in account.
When i spent my time in doing difficult and chalenging content i expect to be rewarded appropriatelly.In GW2 this means i must receive some cosmetic item that only a few people will have.If casuals don’t have the time to spare to do it.Then they don’t deserve the reward.It’s that simple.Not everyone must have everything.
Yes but time requirement =/= skill. There can be shorter, high difficulty alternatives that yield the same result. Or better yet have rewards be token based like dungeons. If you do a 25-man raid you get significantly more tokens than a shorter/5man dungeon, but both are challenging. That way, people with high skill levels but little time (because you know, real life) are still able to work towards rewards geared towards challenge.
From my perspective I see no reason to differentiate a good player with a 3hr chunk of time to play from a good player with 3 1hr chunks of time to play. Because think of it this way: you could have someone who plays 10hr/week (~1.5hr/day for 7 days) who is a great player unable to complete raids because of time commitments, and thus will not be able to get highest level rewards; while conversely you can have someone who plays 6hr/week (3hrs on two different days) able to get the highest level gear.
How is that fair to the person who plays more, they just can’t dedicate the same time chunks. And for the sake of this example let’s say the first guy is twice as good a player as the second guy. The second guy only logs on to run the raid, mostly carried by his guild, and then logs out. That guy doesn’t deserve better gear than the first guy. Not in my opinion.
It’s a medical condition, they say its terminal….
This is the most ridiculous, absurd, laughable nonsensical idiotic ludicrous motion of all the days, there are hundreds if not thousand bots in gw1 to farm 50 points for gw2 players, and due to the lack of developers nothing can be done about it, and some one wasted time on something like this? It doesn’t matter if it was simple or small code edition, the very motion, it blows my mind like an asura being fired from the Vigil Mega Lazer straight into Tequatl’s face armed only with a spoon.
ps, it seems I can’t use the word co/ckeyed which means something that is awry, skew-whiff, lopsided, wonky, askew.
I’m not familiar with this particular outrage on the forums. Are you saying it bothers you that some people might be botting in a different game for 50 AP in GW2?
500 AP through 50 points in the Hall. That also includes skins, Minis and Titles. I don’t know if there’s a lot of botting going on tbh but if – Yeah then it’s quite unfair to the ones who grinded to 50 points by themself before gw2. Or the ones trying to do so by themself atm (God, managing those mob-groups with all the degeneration and regeneration is quite hard sometimes xD I’s so comfortable getting back to gw2 where you can pull 1 foe after another ^^’)
Oh and yeah I used the tonic aswell even though the 5 in 25min thing annoyed the hell out of me. Getting it nerfed even further just because some people use it for glitching is sad. They’d be better of in turning it in a brawler toy. Even though that’d delete like the only combat tonic in gw2 – That direction was awsome and I don’t know why they went on and abroad to kill it like that.
Yea but quite honestly, the amount of work required in GW1 to essentially convert into titles/minis/skins/500AP is definitely not worth it. 500AP can be made up in a fraction of the time simply doing dailies/monthlies, not to mention every other source of AP in the game.
I dunno, it just seems like an odd thing to find unfair considering people have to put in a ton of work for very little reward (the skins/minis/titles mean nothing to me— and 500AP can be achieved in less than a month so..)
I say, if they want to grind out all 50 points in GW1 to get 500AP in GW2, more power to them, it’s a fabulous waste of time and one of the worst AP/hr sources that exists currently.
It’s a medical condition, they say its terminal….
I really hope your primary source of information on the state of the game isn’t from these forums. Anyone who has played an MMO knows that the forums are a cesspool of gross exaggeration and conjecture….
You should log in and play the game if you really want to know.
It’s a medical condition, they say its terminal….
Those that believe gaming is about running dungeons over and over to farm for gold are the ones that are ruining the era of video games, not the other way around…..
Do you believe speedrunning dungeons for highest gold/hr rate is what constitutes “actually playing the game”? If so, that’s what’s sad.
For you and to whoever agree with you. [VIDEO HERE]
Not sure what category I fall into on this video…or what farming dungeons has to do with good players vs bad players.
Funny video though, I definitely agree with it.
It’s a medical condition, they say its terminal….
Then I’ll just buy some with real cash. Much more preferable than cheesing mechanics and grinding until my eyes bleed.
And this unfortunately is why we don’t get any real content. Why spend time, development, and money on engaging difficult content if all your revenue comes from people sitting in LA buying endless gemstore items and gold while not actually playing the game?
Gamers have ruined the era of video games, and it is sad.
Those that believe gaming is about running dungeons over and over to farm for gold are the ones that are ruining the era of video games, not the other way around…..
Do you believe speedrunning dungeons for highest gold/hr rate is what constitutes “actually playing the game”? If so, that’s what’s sad.
It’s a medical condition, they say its terminal….
This isn’t even a skill issue, it’s a time issue. Raids discriminate people on a time-basis, rarely on a skill basis, as raids aren’t difficult content, they are just really long dungeons.
you are probably speaking from WoW LFR perspective.
Well, discrimination based on time and skill is not that much better. At least in a game mostly aimed at casuals.
They don’t have to make challenging rewarding content require a lot if time in one sitting
No they don’t, but let’s say they add something like Tequatl but in instance form for 25 people. People would still complain that our “raids” are basically just big boss fights with no substance.
The majority of people asking for raids, in my opinion, are looking for that long, dungeon type experience, not just a boss fight. Something with multiple bosses, maybe a mini story to go along with it. Otherwise we are simply talking instanced boss fights, which even then can take ~30min+ (including prep time) for one boss. I have a feeling players wanting raid content would not be satisfied with something so simple.
Anything over an hour and you will lose a large % of the population. A lot of people avoid FoTM because of the time commitment, raids would be no different. Some people complain if a dungeon path run exceeds 15-20min for crying out loud.
Simply put, raids are typically not targeted towards casual players, and GW2 is filled with casual players, and likely those casual players are the ones paying the bills as they will supplement their lack of play time with gems (for gold conversion) to keep up with the jones’.
It’s a medical condition, they say its terminal….
If i do ranked PvP i will have the best possible PvP items.
If i do raids i will have the best possible PvE items.
Which is an outdated way to do things. Some people don’t have the time to do raids, should they not be allowed to work towards the best gear in some other manner, or we just resign to the fact that those that have larger chunks of time to play will be the only ones who can get the best gear? This isn’t even a skill issue, it’s a time issue. Raids discriminate people on a time-basis, rarely on a skill basis, as raids aren’t difficult content, they are just really long dungeons.
It’s a medical condition, they say its terminal….
This is the most ridiculous, absurd, laughable nonsensical idiotic ludicrous motion of all the days, there are hundreds if not thousand bots in gw1 to farm 50 points for gw2 players, and due to the lack of developers nothing can be done about it, and some one wasted time on something like this? It doesn’t matter if it was simple or small code edition, the very motion, it blows my mind like an asura being fired from the Vigil Mega Lazer straight into Tequatl’s face armed only with a spoon.
ps, it seems I can’t use the word co/ckeyed which means something that is awry, skew-whiff, lopsided, wonky, askew.
I’m not familiar with this particular outrage on the forums. Are you saying it bothers you that some people might be botting in a different game for 50 AP in GW2?
It’s a medical condition, they say its terminal….
If you have full exotics you will be just fine. The vast majority of players have Exotic gear. Ascended weapons are useful to pursue in WvW. Ascended armor, not as much. The stat difference is negligible. The 10% figure being tossed around is inaccurate, and doesn’t really take into consideration the reality of most level 80 characters having full Exotic armor and weapons but with Ascended trinkets.
The real % difference between someone in FULL Ascended gear and someone in Exotic + Ascended trinkets is in the 3-5% range.
Ascended trinkets will come with time (through laurels). Ascended weapons you will need to craft.
Ascended armor I honestly wouldn’t even bother unless you plan on doing FoTM30+
And even then. A good player in full Exotic will win 100% of the time against a bad player in full Ascended. Skill > the stat boost. That’s a fact.
It’s a medical condition, they say its terminal….
In a very simplistic sense, players fall into 3 groups regarding Achievement Points.
- Those who don’t really care about them. The rewards are nice, but getting a reward chest is just a bump in the road. AP just naturally accrue as they do stuff they enjoy.
- Those who like chasing stuff. This group likes gaining AP because it gives them a sense of satisfaction, and because they derive their fun by chasing long-term goals. AP accrue as they pursue them, because that’s what they enjoy.
- Those who want them for whatever reason, be it the reward, the number shown to other players (bragging rights, such as they are) or any other reason, but who do not enjoy the process of getting them.
AP were put into the game primarily for group 2. Group 3 is likely to view AP accrual as grind. However, these players are choosing to pursue something that was put in for a different demographic. The litmus test is, “If it doesn’t feel like fun to chase AP, then you’re not in the group AP was aimed at.” To lose that sense of grind, all you need to do is master the compulsion to pursue something that’s making you miserable.
Apologies if someone feels this analysis left their group out, but I did say this would be simplistic.
Very well put. I’m group 2. OP is group 3.
It’s a medical condition, they say its terminal….
Using your brain requires no skill, it requires you to use your brain.
Using your brain and using your brain effectively are two very different things.
Example:
Defending Point A. See red name. Red name = bad guy. When see bad guy, press one to shoot bow. Arrows do damage to red name. That person is using their brain. They associated red name with attacking. Very good.
Defending Point A. See red name. Notice red name is a Warrior. Realize distance will be important. Use appropriate skills to keep Warrior at distance, while simultaneously trying to keep them from capturing the point you are defending. Notice Warrior switch to LB. Use LOS in areas to avoid certain attacks. Time dodge or knockback when Warrior lines up big attack. See conditions building, properly use condition removal. Use pet to continue damage while LOSing Warrior.
Both players used their brains. One just does it more effectively, through practice, which helps to hone skills. Thus using your brain effectively in a given situation requires skill.
It’s a medical condition, they say its terminal….
Pretty simple economic decision (but one I understand veteran Alcoholics may not like).
Ah yes, the veteran alcoholics, they don’t like anything that isn’t at least 80 proof, quite honestly. Bunch of debbie-downers if you ask me. :P
It’s a medical condition, they say its terminal….
@Vayne, Sure, and you said the rewards were fine, and I disagreed. The Lv.76 part of these specific rewards, sure that’s alright, especially when considering they may have very nice upgrades on them, but overall, the World vs. World rewards are definitely not fine. Mostly any World vs. World player will tell you they don’t exactly feel rewarded for playing their game mode, compared to those that focus their efforts in PvE. Same goes for sPvP players I guess.
@Draknar, and I can get 7 guaranteed Rare or better items from doing world events in that time frame. You can literally tag the boss and AFK until it dies, and you’ll be rewarded. Then you need to Waypoint, and repeat. That’s also not counting potential Rare or better items from the chests and champion bags obtained from these events. WvW players also don’t go to EotM, PvE players does. EotM is a PvE map with optional PvP. If you say you’re a WvW player and you only spend your time in EotM, any WvW player who contributes to the war effort will simply laugh at you. But at least the EotM players need to move around constantly, so they have to put some effort into it. I’m not saying players at, e.g., Jormag aren’t putting the effort into it, but it’s not actually necessary. Obviously if everyone acted like that, it would fail, but there’s bound to be a few who just slacks (I know at Jormag, a huge amount of players toy around with the Champions instead of the actual task of destroying the ice pillars, helping to get the golems to hit him, so we can DPS up close).
Yes, but the rewards are the same. Unless you are suggesting that they begin to differentiate BL/EB rank ups and EoTM rank ups with separate rewards. That won’t happen, so regardless, we need to compare the highest yield method.
And for world bosses, I know what you are trying to say, but quite honestly the AFK thing isn’t as AFK as you are making it seem. You have to run out there, literally stand around not AFK until the boss starts, get some hits in, then you can AFK for 5min, and then WP somewhere else, wait around until boss comes, then hit it a couple of times, and then AFK temporarily. Plus, like Vayne said, you can’t farm them. You can do each once per day, which is very different than being able to grind rank in EoTM (again I’m using the highest yield option for rank chests for my example as that is the area that would be most abused if they increased the loot in the chests).
It’s a medical condition, they say its terminal….
Consider how many guaranteed rewards I’ve gotten from world events (thousands), your point was? It requires a bit more activity in general to rank up in WvW, much more than it does to tag and AFK events in the PvE environment.
No it does not. You can rank up 4-6 ranks/hr just running around in a zerg in EoTM, not to mention the chest loots, champ bags, and occasional WvW Defender kill loots. You are rewarding tons for doing very little quite honestly. I guess you want level 80 exotics on top of it.
It’s a medical condition, they say its terminal….
Something truly smells rank in the rank up chests and I suppose that is exactly why they are considered rank chests. Everyone that enters WvW is auto-leveled to 80 so it makes little to no sense to me why gear from the chests should be sub 80 gear. I got lucky tonight or so I thought when I opened my rank 902 chest and got 2 exotics! Wow, my luck just went from bad to good or so I thought. Upon further investigation both pieces were level 76 and since all 9 of my toons are 80 the junk was only fit for salvage. A few chests back I received 2 identical green hammers, both sub 80s from a rank chest.
Would it be too much to ask for some decent loot? Or at least usable?
Uhm, dark matter? Ectos? Sigils/Runes? I would take level 76 exotics from rank up chests all day long. If they are sellable, typically they sell for a couple of gold.
Considering how many rank chests you end up getting (thousands), I wouldn’t expect them to give more than salvage fodder anyway. Be happy with anything yellow and above.
It’s a medical condition, they say its terminal….
You’re upset about Achievements requiring grind? What???
You want the achievements to require less effort to achieve? Sure some of them are stupid like Yakslapper, but the idea of achievements is to be a long term goal that almost definitely will require grinding.
Anet never said there would be no grinding, it was no grinding to progress basically. Completing achievements has absolutely nothing to do with progression. You can level 1-80 and outfit yourself in full Exotic gear without grinding. Beyond that you are on your own and grinding is almost a certainty. That’s every MMO.
It’s a medical condition, they say its terminal….
25 person dungeon? What a kick-o-rama that would be.
Yep. I’m going to call it now: if/when they add 25man dungeons, roughly 1% of the population will complete them. Only the largest guilds will be able to do them. PUGing 25 people will be a disaster. It will be yet more content that is added because of a vocal minority that will be ignored by the vast majority of players. Just more wasted development time/money.
Now if they do it as a 10man raid, that would be interesting.
It’s a medical condition, they say its terminal….
I play PvP casually, maybe 300-400 games at this point. I definitely think PvP requires skill in this game. Not only from a team standpoint (tPvP, where proper point control is pretty much the name of the game), but even in hotjoin. Why do I think this? Well some games I join I can go up against an elementalist or a thief, or really any class, and own them. Then next game I could get completely owned by the same class. The difference? Typically just play-style/skill. A good player is easily distinguished from a bad player IMO.
I would love to go up against a Ranger that only mashed 1, and dodged when they thought I was going to do a damage burst. That would be a hilariously easy ranger kill (I play guardian).
It’s a medical condition, they say its terminal….