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How to Play STAFF?

in Mesmer

Posted by: Infusion.7149

Infusion.7149

If you’re not condi you don’t use staff auto, only warlock.

Also phase retreat in Chaos Storm gives Chaos Armor.

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In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Suggestion for Guardian staff.

in Guardian

Posted by: Infusion.7149

Infusion.7149

Seeing how staff 2 (on a very low cooldown) and 4 are both heals, I don’t feel this is necessary. Staff has been used heavily in WvW & the damage isn’t quite as poor as druid staff. Staff 1 also hits 5 targets in a generous arc, even through walls.

Staff on guardian is slightly weaker damage compared to revenant staff, but revenant staff is melee.

Guardians have mace for healing by the way.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Assassin's Annahilation needs to go

in Revenant

Posted by: Infusion.7149

Infusion.7149

https://wiki.guildwars2.com/wiki/Assassin's_Annihilation

It already has a 1 second cooldown and scales moderately with healing power , on top of the condition of having to hit from the side/back.

If you proposed a minor balance change such as lowering the healing slightly to below the damage levels, making the base heal lower, or a larger change (that would likely destroy it) such as having it only apply to energy attacks rather than auto-attacks, I could understand.

“It needs to go” is simply not going to happen. Sensationalist threads are unlikely to be looked at.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Weapon swap should be removed

in Revenant

Posted by: Infusion.7149

Infusion.7149

Instead of removing weaponswap there should be another condi weapon, whether it is scepter, shortbow, or possibly longbow. The conditions applied should be mainly torment /burning, similar to mace+axe. Taunt application would also be interesting to see ; instead of removing defensive buffs like necro maybe have it remove offensive ones (fury,might,quickness,retaliation and to an extent swiftness).


if it’s 1 handed :
1 skill = 200+ 0.4*Power damage scale, apply 2 stacks torment for 3s, 900 range
2 skill = 300+0.6*Power , 6s 2 stacks burn, pierce in line , 4 to 5 recharge + 5 energy, 900 range
—> deliberately weaker spikiness compared to Searing fissure (mace 2) due to double range
3 skill = 200+ 0.4*Power , 2s taunt, 5 stacks bleed 10s, 2-5 stacks 5s torment depending on range, unblockable targeted 180 radius AoE dark field, 1.5s channel, 12-15 recharge, 10 energy, 900 range
Or 2 handed , 2 more skills:
4 skill = 200+0.3*power, taunt for 1s , 6 stacks burn for 2s , remove fury/quickness/swiftness, 10 energy attack in line with pierce, 15 recharge 600 range
5 skill = 300+0.7*Power , 2s poison pulse 5x for 5s + daze if ranged (>600 range) skill activating, dark field + removes poison/torment/confusion from allies each pulse, 240 radius (targeted), 15 energy , 25 recharge 600 range

^ basically rev needs more taunt , more ways to remove condis that aren’t immob/chill/cripple

Right now there is not any reason for them to remove weaponswap. Energy is not replenished on weaponswap, only on legend swap.

If you use sword+sword and staff , 2s evade unrelenting assault has a 15 energy cost and 12 cooldown and it’s meant as a gap closer , 2s block warding rift has 10 energy cost and 10 cooldown , 1s evade surge of the mists has 15 energy cost and 20 cooldown and it’s meant as a knockdown.

15 energy is about 3 seconds of energy regen when you aren’t upkeeping any utilities so the cooldowns keep it in check.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

PVE runes

in WvW

Posted by: Infusion.7149

Infusion.7149

They’re accountbound too, which is really annoying.

1. Need to PvE in a specific map for runes
2. Need to PvE for new HoT 4 stat weapons/armor besides marauder / crusader : viper’s/commander’s for example (crystalline ore)

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

if CoR get nerf shouldnt hammer get buff?

in Revenant

Posted by: Infusion.7149

Infusion.7149

This thread should be closed. CoR was patched today. If you have 2 revs they can both hit CoR on one enemy.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Dangerously close to trash tier

in Revenant

Posted by: Infusion.7149

Infusion.7149

It removes all types of conditions like Purifying Essence / Staff 4’s renewing wave , unlike Shiro’s Riposting Shadows. The fact that it removes conditions after the heal is just an oversight on Arenanet’s part.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Dangerously close to trash tier

in Revenant

Posted by: Infusion.7149

Infusion.7149

Rev’s in PvP are fine. They’re still awesome, they’re just not broken anymore.

Say that again after using Jalis or Ventari…

People use Jalis in PvE and WvW,despite the buggy hammers and the high energy cost for the taunt. Ventari needs help though.

I clearly referenced PvP not WvW or PvE haven’t seen anyone besides me using it.
Anyways Jalis is only used in PvE as a minor damage increase when you already have perma quickness, while he should be (in theory) used for control and some tanking.
I have never seen him being used in WvW but I would guess that he is only used for the hammers since road is terrible and RotGD too expensive for WvW.

Jalis is a meta for raids.

Does everything need to be perfectly viable everywhere? That is my question to you.

In PvP because of the faster pace, Jalis uses too much energy for the hammers; Inspiring reinforcement is of little use because it is team oriented ; Forced Engagement is basically 2s of taunt for a huge energy cost.

On the odd chance you run rev frontliner (possibly unlikely due to CoR bug being fixed today re: hits from multiple revs), Jalis is used in WvW when there’s boon corrupt everywhere. RotGD (Versed in Stone also , if you run a frontline rev the Close Quarters + Determined Resolution are useful) / vengeful hammers are not corruptable (if you have hardening persistence from Herald it’s also +280 armor since 7 energy upkeep).

Also Soothing Stone removes all conditions , when you have 10 conditions from a condi bomb or a boon corrupt well. It’s a backup for guardian protection.


Staff is a great weapon for frontline rev in WvW : the staff 5 (Surge of the Mists) skill breaks through formations easily, and staff 4 (Renewing Wave) has a condi cleanse so you don’t rely on eles or druids , although if you do have one you can blast the water field.

Offhand axe is good for pulling enemies in a choke, Temporal Rift preps enemies for line-type damage such as CoR.

Offhand sword on the other hand is great for trolling enemy commanders, it’s a pull (Grasping Shadow) on a low enough cooldown.

The road (Inspiring reinforcement) is semi-useful through a choke like the air keep turrets, although it is a bit expensive energy-wise and the stability is only one stack per pulse (although with Shared Empowerment it does give stacks of might). It applies weakness so it’s minor damage mitigation. You can blast it for swiftness too much like symbol of swiftness, or have people use leaps for daze.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Dangerously close to trash tier

in Revenant

Posted by: Infusion.7149

Infusion.7149

Ps warrior is better at might stacks.
Hammer guard is better at protection application AND does 5k higher personal dps
You can maintain aclarity with sigil of concentration and runes of Chronomancers with the help of a DH In the group.

Hence why I’m worried about revs

1. Alacrity is not a boon. It’s also been nerfed to 33% (see mesmer forums for all the complaints)

2. This thread , like many others on all the profession forums (not just revenant) , is super dramatic : unlike other professions unless you started with Heart of Thorns then revenant was not always your main character

3. Hammer guardian is not common compared to GS because it has a slow attack chain , guardian forums want it buffed

4. Perma fury is nothing to sneeze at ; roiling mists makes it so that a revenant can slot Valkyrie over Berserker’s

5. Herald stacking still gives additional might stacks even if you won’t get extra fury /swiftness/regen.

6. Heralds have hardening persistence ( + 40 armor per upkeep) as well so that means they can afford to put in more offensive gear yet remain more tanky than an equivalent specced warrior or guardian

7. For your Sabetha dps meter example, you did not specify what the revenant and hammer guardian were running and the party composition

7b. Eles and Thieves (in particular) deserve to be the highest DPS since they are the most fragile

8. The complaining and moaning about hammer nerf is unjustified, arenanet says the 0.5 second “cooldown” on damage from multiple revenants is an unintended bug


Instead of complaining about the “sky is falling” you ought to highlight what you feel is broken / needs fixing. See https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-bug-list

I read through your list so now read through mine.

1. Why in the world do you think Ele and Theif deserve to the best DPS? I am actually curious. Because with that logic, D/D ele should never have been the tankiest class in the game for nearly a year.

2. Through all your points you fail to mention what the point of a revenant is. Because ANET doesn’t seem to know either. They nerf the two most used elites with out even adjusting the most unused one. I know crazy to think they’d BALANCE the class in a balance patch

3. Please post to the threads you are referencing. I’d love to read other classes complaints to get a better perspective. I can’t seem to find them.

4. My main was a revenant. I since quit the game because I got sick and tired of over nerfs & over buffs. I used to main as a Guardian, before that a Ranger. In all honesty my faith in ANET’s balancing skills are at all time low. A person with only 1 hour of playing time could see these patch notes as a disaster. (I’d know because the person I convinced playing; stopped when he saw the preview notes).

5. You can call threads like these super dramatic, but ANET is bleeding players.

TL : DR? Honestly doesn’t matter GG Anet

1a. Ele base stats are the most glass ; without the traits such as pre-nerf Diamond skin or Stone heart , anything with high power can burst it down. This is somewhat mitigated by Soothing Ice. Plus celestial stats don’t exist in PvP anymore. DD ele requires a higher skill cap than say warrior/necro/reaper/DH/druid/scrappers most of the time.
1b. Thief without stealth is basically reliant on dodges (i.e unhindered combatant); stealth can’t cap a point. Thief also has less range and the need for some condi damage to fully make use of poison/bleed unless using sword. If you watch PvP if a thief gets focused and all they are doing is auto-ing they implode , in contrast to necro/reaper , DH, druid, scrappers, or warrior.

2. “Channel legendary powers to slaughter foes and unleash chaos on the battlefield with our brand new profession: the revenant. Enter the field of battle heavily armored and equipped with the otherworldly powers of the Mists.” ; https://www.guildwars2.com/en/news/revenant-the-master-of-the-mists/

3. I did before I posted here. See ele “staff 1 is underpowered” (what…), guardian :“hammer needs buff” , mesmer forum in general, engineers re: gyros, etc.

4. DH / Guardian is in a strong state right now, I’d go back to guardian if you really believe that Herald is weak despite people using it in PvE/PvP?

5. A thread titled “close to trash tier” for any class is dramatic

Rev’s in PvP are fine. They’re still awesome, they’re just not broken anymore.

Say that again after using Jalis or Ventari…

People use Jalis in PvE and WvW,despite the buggy hammers and the high energy cost for the taunt. Ventari needs help though.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Chrono - very low damage vs other player

in Mesmer

Posted by: Infusion.7149

Infusion.7149

I think you should get scepter instead of sword (for more shatters) and drop the runes for either power/condi rune + drop well of precog.

Sword is really difficult to use vs players and it’s a power weapon so you’d need at least 2200 base power really. Without the illusion (-20% recharge on illusions, confusion on shatter) or dueling traitline (more clones from deceptive evasion ; fury ; bleeding from clones) you’re not going to get much out of your condi gear with a sword. I’m not a fan of mirror but you’re running Inspiration so I’m guessing you’re using it because of condi clear.

I’d also use Chronophantasma instead of lost time so you can shatter more.

So for your setup right now here’s what I’d do:
condi food
switch sword to scepter , use sigil of blight or torment to make use of crits
drop well of precog for a skill such as Well of Calamity or Decoy (clone generation/ stun break)
drop signet of inspiration if you’re roaming for signet of domination or signet of midnight
drop berserker amulet for viper’s / sinister
switch rings/accessories to dire or rabid to make more condi damage and to give it more armor – should be 1500+ condi damage
use sigil of bursting ( + 6% condi damage) or sigil of malice on staff ( + 10% condi duration)
consider dropping chaos for dueling so precision does something (right now if you have 1800 power and 180% crit, your effective power is equal to a person with no ferocity and 2200 power)
definitely drop sigil of fire if you decide to have power below 2200

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

[suggestion] Remaking mantras

in Mesmer

Posted by: Infusion.7149

Infusion.7149

Mantra of Pain needs some looking at. Right now it’s just too weak.

This is true since it has about the damage of an autoattack. Even if the damage doubled , the skill is incredibly narrow in use so it’d likely not go on my skill bar. Maybe if guaranteed crit / 2.5x to 3x current damage… it’d be like shattering for lazy mesmers which is broken since there’s no cast time and you can chain it 3 times in 3 seconds

Malicious Sorcery makes the mantra cast faster. But yeah… It eats an utility slot. It does more or less the same damage as Well of Calamity (same radius), longer range, but no fields and cripple/weakness.

It’s just annoying to keep recasting it.

From a PvP damage perspective Mantra of Pain is a stronger skill because the Well of Calamity damage is backloaded and has a delay.

Mesmer really isn’t fitted to DPSing outside of PvE (using sword), it’s more spikey / Utility IMO. Skills like Veil (to get to backliners in WvW for example) / Gravity Well / Null Field give you openings for teammates’ damage to go through. You know, like the 7K+ true shots , 10K+ Coalescence of Ruin… not 2-4K crit from Mantra of Pain

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In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Elementalist and Aura cool downs.

in Elementalist

Posted by: Infusion.7149

Infusion.7149

Reaper is in an overkill state right now, that is all. Chill isn’t an elementalist specialty. I don’t agree with having reapers chill basically on auto, but that is another issue altogether.

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In your backline: Elementalist+Mesmer+Necromancer

Can we have target golems in WvW?

in WvW

Posted by: Infusion.7149

Infusion.7149

It’s a good idea to use the Guild Arena for this purpose

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In your backline: Elementalist+Mesmer+Necromancer

Herald is too necessary

in Revenant

Posted by: Infusion.7149

Infusion.7149

I actually agree with the OP.

One of the reasons herald is so strong is the utilities don’t cost a load of energy and have a passive effect similar to signets. It is very frontloaded in that respect. If you just keep the fury up and pop the swiftness/might/protection asap you lose minimal energy. Because of Ferocious Aggression and Roiling Mists there’s not as much incentive to pop the Fury (Facet of Darkness) unless you’re trying to reveal a stealthed enemy or break stun on the odd chance you lack Invocation’s Empty vessel minor trait. The only way I see to rectify this would be to halve Ferocious Aggression’s effects if you are upkeeping facets or make Roiling Mists apply only while not upkeeping facets, while lengthening duration of Fury and time between pulses of Fury.

The problem with 30+ energy utilities that are meant for engaging is for example, if you use Forced Engagement / Unyielding Anguish, plan on having in excess of 7 seconds (5 energy regen) in between unless you swap legends or don’t plan on using anything but auto and 20 energy total (i.e. sword 3+2 or staff 5+2). They’re really approximating 15-20 seconds in between. It’s the same for Purifying essence but Ventari is even worse in that respect due to having to use the tablet for every skill to work.

Dwarf sees play in WvW (stability + damage reduction), shiro sees play in pvp/wvw (stun/gap closer/), mallyx sees play (for condi). Ventari is pretty much an inferior option that needs to be looked at along with the salvation line.

The elite specs need to be re-balanced with core specs across the board, not just for revenants.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

[suggestion] Remaking mantras

in Mesmer

Posted by: Infusion.7149

Infusion.7149

Mantra of Pain needs some looking at. Right now it’s just too weak.

This is true since it has about the damage of an autoattack. Even if the damage doubled , the skill is incredibly narrow in use so it’d likely not go on my skill bar. Maybe if guaranteed crit / 2.5x to 3x current damage… it’d be like shattering for lazy mesmers which is broken since there’s no cast time and you can chain it 3 times in 3 seconds

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Mesmer Wells Build for WvW

in Mesmer

Posted by: Infusion.7149

Infusion.7149

I’ve been running Chrono in WvW since HoT patch and pretty much exclusively til they nerfed alacrity. I’ve tried staff, , Scepter+Shield, scepter+focus, scepter+torch, Sword+Shield, sword + focus, and GS (pretty much all the standard weapons).

All I have to say is post-nerf, Precog is absolutely GARBAGE. It is never worth slotting over blink , Null Field, or Well of Recall. If you ever want stability, Power Break gives more stacks and has 2 uses. Before nerf, you could drop it right where the enemy is bombing and invuln hits for 5 people. Now it is weaker than any necromancer well with the well trait that gives 3s protection (Vampiric Ritual).

SloRules.3560 gave you a good template (https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fen.gw2skills.net%2Feditor%2F%3FvhMQNAR8encfCtfilpBmfCEgiFVjqeZf2s98JeupjMAqgdC-TVyHAB9rMY5LAgX6GaX9HAeCA%2Bo0L%2BDCQ57PEnSwAAIA3cnhODQKAvmaB-w).

If you’re going to be dropping wells, make sure nobody is dropping more powerful fields such as chill fields, water fields when stacking/resetting/empowering, or fire fields for might.

If you want to run wells, Gravity well + Well of Calamity (a bit of damage on end) / Well of Recall (pre-nerf to alacrity) + Well of Action (quickness/slow ).

Unless you’re fighting rangers , rifle warriors (lol gunflame), or DHs & using the Inspiration trait line, wouldn’t recommend Mirror over Well of Eternity , Signet of the Ether , or even Ether Feast. Note that the evasive Mirror breaks stealth.

Gravity well / Tides of Time have strong synergy with Power Block if you opt to use it.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Elementalist and Aura cool downs.

in Elementalist

Posted by: Infusion.7149

Infusion.7149

20s? Frost aura doesn’t deserve that low a cooldown due to the amount of chill spam it has. 30s maybe.

The fact that dagger-dagger has both shock aura and frost aura is a great amount of CC.

If any aura skill deserves a slight buff it should be staff’s magnetic aura given how niche it is and how it is compared to Sand Squall / Swirling Winds / Magnetic Wave.

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In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Would this be OP to ask for?

in Engineer

Posted by: Infusion.7149

Infusion.7149

ronpierce, I don’t think that it should be buffed right after it’s been nerfed. Plus it’s not a weak skill at all , not in damage.

If you use it at max range then yeh, it is not going to feel as strong as close up. If you’re using it while you’re further away it functions as a gap closer more so than a damage skill.

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In your backline: Elementalist+Mesmer+Necromancer

Mortar kit "auto" damage could be reevaluated

in Engineer

Posted by: Infusion.7149

Infusion.7149

The hit area on the auto is no bigger than fireball on Ele staff 1 (180 radius , not 240 radius for combo fields on mortar 2-5). It’s 1500 range which is not ridiculous considering that Rangers have 1500 range longbows.

Skills like Puncture shot (DH longbow 1) , Long range shot (Ranger Longbow 1 with trait) , Hammer Bolt (rev hammer 1) all have higher multipliers and pierce.

I also sometimes feel that Flash Shell could have a bit more offensive capability (i.e. 1.0 multiplier or 1 stack 5s bleed or 5s 5 stacks vulnerability or 2 stacks 3s confusion) given the cooldown (light field isn’t that spectacular), but the 4 pulses of blind has me torn about that. The closest skills are Well of Darkness or Smoke Bomb : Signet of Shadows , Signet of Air , Signet of Midnight , Lightning surge only blind once.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Mortar kit "auto" damage could be reevaluated

in Engineer

Posted by: Infusion.7149

Infusion.7149

After stealth gyro nerfs I looked at the other elites for engineer and the damage associated with them.

While the supply crate has a stun and med pack on tool belt, the mortar has no such utilities until you pop the kit.

According to GW2skills the damage on a full zerk ascended Engineer with the Mortar kit is less than 1500 damage from the toolbelt skill , possibly because it’s balanced with Siege Rounds’ extra hit in mind as well as vulnerability from explosives.

The damage on the auto is only about 730 tooltip untraited (675 with 2375 power , 583 with 2050 power) and requires aiming ; the other skills don’t do appreciable damage so you’d rely on criticals for burn/bleed (provided you run firearms traitline and possibly Pinpoint Distribution so that you don’t need spec so much in condi). It seems very underpowered compared to Charrzooka (for WvW purposes) although Charrzooka does have the number of charges issue.

Because it’s projectile and not particularly quick & requires aiming, any target past 900 or so range walking around will not be hit by it reliably.

Also because traits such as Aim-Assisted Rocket (which you need to weigh against +7% damage from Shaped Charge) and Takedown Round both have 10 recharge, it wouldn’t be too broken to ask for an upgrade on this auto (on an elite skill, no less) IMO.

I think a power-scaling multiplier increase from 0.80 to 0.85 or 0.90 would be about fair as a starting buff for this “auto” attack, it’s about +6% to +12% on top of the +10% from Explosive Powder and +7% from Shaped Charge.

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In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Phalanx str Reaper?

in Necromancer

Posted by: Infusion.7149

Infusion.7149

The only trait I see that could happen is +150 condition damage for all party members , the unholy feast change would be unlikely given the amount of things it does already (boon corrupt , retal, cripple).

I don’t see how that would help the majority of professions since unless you are running burnzerkers , engineers with flamethrowers/grenades, and other such PvE only builds that have burning/bleeding/poison/confusion for damage you’re being more niche. Also you’d have to evaluate which major trait would be replaced, probably something like Corrupter’s Fervor or Parasitic Contagion.

Condition duration is already broken , for WvW it’s basically who is running the most food as far conditions (-20% food, 20% from Hoelbrak rune VS +20% condi duration food such as Rare Veggie Pizza / Koi cake, expertise gear such as Viper’s/Trailblazer’s, runes that give sometimes more than 20% duration boost for conditions such as poison/torment/burning/chill/torment, +10% from Sigil of malice).

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In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Phalanx str Reaper?

in Necromancer

Posted by: Infusion.7149

Infusion.7149

I don’t understand why you want to buff the class that is arguably the strongest after HoT. Usually people run Blood magic for Vampiric Rituals’ well recharge decrease ; Vampiric Presence is just an option over Banshee’s Wail and Life from Death (both are more situational) since it provides damage and a bit of sustain.

Vulnerability is a group-wide damage increase any way you cut it. The fact that other classes can apply it too doesn’t charge that fact.

Chill is a group-wide defensive measure since you reduce the ability of the enemies to attack and chase your allies.

Poison is a utility that reaper/necromancer has easy access to as well.

Boon corruption is a group-wide damage increase if protection / regeneration / aegis is removed ; group-wide damage mitigation if might/fury/quickness/retaliation are removed.

While what you say isn’t totally wrong it also ain’t true.

The very issue of the necromancer is that he is balanced in PvP and subpar in PvE mainly because condition as well as Boon corruption have a stronger impact in PvP.

Ask yourself some questions :
- Is there any profession that can’t apply vulnerability and thus boost their party damage?
- What’s the impact of poison on a mob? There is barely any monster that heal themself or heal their fellow and even when there are some there healing ability feel like there is no difference between poisoned mobs and not poisoned.
- What’s the impact of chill on PvE boss? It only slowly deplete a breakbar that you got a few second to totally deplete
- What’s the impact of boon corruption in PvE? Mobs that have boons or are able to generate boons are a few and most of the time removing/converting these boons don’t make a lot of difference since they still have their humongous health bar and base damage that may kill you in a split second.

I believe you don’t understand what the necromancer’s crowd want. What the necromancer craowd want is simply to be able to stand their ground along with other profession not only in PvP but also in PvE. The necromancer want to be usefull to it’s party and not the lonely guy that is leeching the damage boost of their teammate. The necromancer want to be able to give as much as it take while atm the necromancer only play like a selfish being.

If all you want to do is stack might, there’s also Guardian’s Empowering Might and Herald’s Shared Empowerment (along with Facet of Strength). Unlike necromancer’s Siphoned Power , those are major traits.

Here you are comparing apples and bananas. Siphoned power is a totally selfish trait while the other 2 are meant to buff their party.

NB.: Excuse me Spoj but Vampiric aura is not :

Vampiric aura on 5 allies equals a 5% personal dmg boost when you are dealing between 12-15k dps.

Vampiric aura is an abysmal damage boost and a pitiable healing boost to your party member. The aura affect your allies and they are the one that benefit it’s effects. It can’t be qualifyed as a “personal damage boost”. saying what you say would be like saying : “phallanx warrior grant it’s party member 25 might stack and EA, it’s worth a 3900 power and 3750 condition boost as personnal damage!” And I’m sure you are well aware of the impact of 25 might stack on a party overall damage.

The only necros I’ve seen complain are on the official forums , after the condition stacking changes. I’ve never seen any reapers say “oh look damage needs a buff”. I have however seen reapers make eles , revenants, guardians and thieves implode in PvP regularly, sometimes even 3v1.

Necros can apply vulnerability on auto from range , though if you are aiming for max power-based damage on you can go Greatsword or dagger mainhand like eles or sword mesmers.

Poison does condition damage. If you run scepter you’re going to put points into condi damage.

Chill damages breakbars but also slows down frequency of attacks and maximizes melee damage by keeping things stacked in place.

Vampiric Aura is in blood magic, a support line akin to water, inspiration, salvation, defense, shadow arts, wilderness survival. The fact that it does anything offensive at all is a bonus.

If you said something about making the cleave on dagger mainhand to 3 targets in PvE , and Life Siphon to AoE 5 targets in 130 range for PvE only, I’d understand.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Dangerously close to trash tier

in Revenant

Posted by: Infusion.7149

Infusion.7149

Ps warrior is better at might stacks.
Hammer guard is better at protection application AND does 5k higher personal dps
You can maintain aclarity with sigil of concentration and runes of Chronomancers with the help of a DH In the group.

Hence why I’m worried about revs

1. Alacrity is not a boon. It’s also been nerfed to 33% (see mesmer forums for all the complaints)

2. This thread , like many others on all the profession forums (not just revenant) , is super dramatic : unlike other professions unless you started with Heart of Thorns then revenant was not always your main character

3. Hammer guardian is not common compared to GS because it has a slow attack chain , guardian forums want it buffed

4. Perma fury is nothing to sneeze at ; roiling mists makes it so that a revenant can slot Valkyrie over Berserker’s

5. Herald stacking still gives additional might stacks even if you won’t get extra fury /swiftness/regen.

6. Heralds have hardening persistence ( + 40 armor per upkeep) as well so that means they can afford to put in more offensive gear yet remain more tanky than an equivalent specced warrior or guardian

7. For your Sabetha dps meter example, you did not specify what the revenant and hammer guardian were running and the party composition

7b. Eles and Thieves (in particular) deserve to be the highest DPS since they are the most fragile

8. The complaining and moaning about hammer nerf is unjustified, arenanet says the 0.5 second “cooldown” on damage from multiple revenants is an unintended bug


Instead of complaining about the “sky is falling” you ought to highlight what you feel is broken / needs fixing. See https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-bug-list

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Breakbar for (WvW-)Player

in WvW

Posted by: Infusion.7149

Infusion.7149

I know but chill tends to be the most spammable on necros ( Chilblains, Chilling Scythe on GS auto 3). It is also more dangerous since your skills get longer cooldowns.

Dragonhunter / Guardian Longbow is also pretty broken with the cripple spam & Hunter’s Ward. They also have an insane amount of knockback.

Immobilize seems to be the least common among CC ; dagger eles spamming magnetic grasp isn’t really a thing.

KD/Launch/Stun/Daze/etc are less ridiculous than the amount of chills.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Rebound! to Rebound - idea

in Elementalist

Posted by: Infusion.7149

Infusion.7149

I think Rebound needs to give stability for starters ; the heal ought to scale a bit more.

2-3K heal isn’t going to save anyone.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

if CoR get nerf shouldnt hammer get buff?

in Revenant

Posted by: Infusion.7149

Infusion.7149

DH doesn’t have all the damage modifiers loaded in one trait line. The Devastation line has Targeted Destruction (+ 7% vs vulnerable , MINOR trait), Swift Termination (+ 20% against < 50% HP) , Assassin’s Presence. Invocation has ferocious aggression ( + 7% under fury), roiling mists ( + 100% fury effectiveness).

You’re also forgetting about Cruel Repercussions, which is 50% after a block (the main problem with revenant in WvW); Roiling Mists (+100% Fury effectiveness) ; Shared Empowerment.

for example: http://gw2skills.net/editor/?vlAQFAin3guNSuQ7JRboVlsP0rS4IaWJ4EdskFNFiNMppNtFIANwugJshA-TVROwAE1BAY/hRK/kpEEs6PAA-w

The Herald can run Valkyrie armor pieces instead of Berserker and be okay, since Roiling Mists gives you an added 40% critical chance even 15-20% base critical chance would be fine. Also due to Hardening Persistence , you won’t be as fragile as an equivalent DH in terms of armor AND health. I would say the build I linked above is a fairly standard glass rev.

For DH: Unscathed Contender (a major trait) is notoriously unreliable since Aegis procs on auto attacks , not just big hits. The only other source of aegis besides your virtue of courage, is offhand shield, Retreat!, Fragments of Faith, a few Valor traits.

Retribution’s +10% damage is far more reliable since retaliation is harder to achieve, especially with the amount of light fields you can put out.

Empowering Might is in the Guardian’s Honor line so you cannot stack might as easily.

Zealot aggression is only going to work with Longbow + Dulled Senses + Heavy Light (which precludes using Big Game Hunter). It doesn’t affect other weapons really, because Guardian doesn’t have many sources of cripple. Given that there is a cooldown of 10 seconds on the knockback, it is not going to be that amazing.

As far as Symbolic Avenger , unless you’re running melee hammer you will likely not see 100% uptime on symbols. Plus if you use symbols you will blast them as light fields.

Fiery Wrath is a major trait in the Zeal line , a line that is niche unlike Virtues.

As far as Big Game Hunter: you will get this off on one target and unless you don’t use the pull you’re not going to meet the condition.

In your hypothetical DH Longbow berserker gear build with Zeal you’d have DH + Virtue + Zeal and have ridiculously low 11K HP. http://gw2skills.net/editor/?vVAQNAT8ensABNDhddCWkittendil4BLLF1imRyFw+XCsKAslqXA-TFBXgAh6GeUCCs/o8rX9HA-w

So from your list a longbow will only see power of the virtuous, zealot aggression , pure of sight most of the time with Fiery Wrath procing when your virtue of justice hits / symbol or purging flames is used.

Keep in mind the innate damage modifiers on the DH longbow (not traits) are still lower than that of Revenant hammer. I don’t disagree that True shot damage could be toned down (i.e. 10% damage decrease or adding a charge time akin to rapid fire but slightly shorter); Pure of sight could be reevaluated.

You’re forgetting that DH’s LB is still projectile. What you’re highlighting with DH’s LB is just how Heart of Thorns introduced stuff that is broken.

TL;DR: The CoR nerf didn’t address Cruel Repercussions ( + 50% damage after a block), Roiling Mists ( + 40% perma critical chance on Heralds), or Shared Empowerment.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Phalanx str Reaper?

in Necromancer

Posted by: Infusion.7149

Infusion.7149

I don’t understand why you want to buff the class that is arguably the strongest after HoT. Usually people run Blood magic for Vampiric Rituals’ well recharge decrease ; Vampiric Presence is just an option over Banshee’s Wail and Life from Death (both are more situational) since it provides damage and a bit of sustain.

Vulnerability is a group-wide damage increase any way you cut it. The fact that other classes can apply it too doesn’t charge that fact.

Chill is a group-wide defensive measure since you reduce the ability of the enemies to attack and chase your allies.

Poison is a utility that reaper/necromancer has easy access to as well.

Boon corruption is a group-wide damage increase if protection / regeneration / aegis is removed ; group-wide damage mitigation if might/fury/quickness/retaliation are removed.

If all you want to do is stack might, there’s also Guardian’s Empowering Might and Herald’s Shared Empowerment (along with Facet of Strength). Unlike necromancer’s Siphoned Power , those are major traits.

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In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Best 1-size-fits-all food for zerg fights?

in WvW

Posted by: Infusion.7149

Infusion.7149

I prefer saffron bread , it’s basically going to help you get out of the craziness that is gravity well

I’m not sure if it helps with Hunter’s Ward /Dragon’s Maw but it should.

It also helps with Jade Winds, Chilled to the Bone, & Basilisk Venom.

However, Unsteady Ground / Line of Warding / backbreaker / earthshaker / Static field / Thunderclap / Tides of Time have been falling out of favor.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Pure of Heart and Retreat

in Guardian

Posted by: Infusion.7149

Infusion.7149

Aeolus, toughness isn’t useless. If you run 2100-2300 armor in WvW as a frontline you will melt.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

What kind of gear do I get for my character?

in WvW

Posted by: Infusion.7149

Infusion.7149

You should aim for 3K+ armor unless you plan to be a DPS warrior.

Here’s what I made in 3 minutes on gw2skills:
http://gw2skills.net/editor/?vJAQNAsfTnMdAtki9kCOeA0hglpA790GbrtHDwAwILpEMCmdA-TFSTABHpEsY1VM8RAQsKFAs/QhnBga1HchyPSB030I-w

That said , condi warrior is likely not a good choice.

For guardian you don’t want to run condi gear at all. Your condition damage is not going to be consistent enough, even with Virtue of Resolve.

This is what I was able to make up for Virtue of Justice proc on 3 hits (semi-gimmicky, using burning as additional damage instead of crit)
http://gw2skills.net/editor/?vVAQNAsfTnsABNDhtCBWdC8DhF/hKLCnwLUe9H/33KAqg6E-TlCBQBoRJYAOCAfUZg+0HAgHBwDV/RCnAges/QXUasFlYAA-w

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Ways tof fix mesmer

in Mesmer

Posted by: Infusion.7149

Infusion.7149

The thing about Precog was unfinished but I feel as though removing conditions is redundant with a number of other utilities (Null field /Mantra of Resolve/ the phantasmal disenchanter). Plus having Inspiration’s Mender’s Purity minor trait makes it not as necessary if Mirror is buffed ; Well of Eternity already has a condition removal.

Imagined Burden already has a 20% cooldown reduction on GS skills. It doesn’t need that much help , I still believe.

Evasive Mirror needs to not break stealth.

I’d also like to see some cooldown reduction on Chaos Armor since it’s been nerfed.

For WvW it’s been pirate ship. CoR, along with all the ranged CC spam. Gravity well, Hunter’s Ward , and Dragon’s Maw rip so much stability it’s crazy.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Old Tyria Condition-friendly

in Guild Wars 2 Discussion

Posted by: Infusion.7149

Infusion.7149

To add to this, I don’t see why burning does not affect barricades, regular gates, and siege in WvW. I also don’t see why vulnerability doesn’t seem to affect barricades and siege.

“Everything burns. Trust me.” – Cynn from GW1

Thematically/lore-wise/“immersion”-wise I don’t see bleeding/poison/torment/confusion affecting barrels and weapon racks however.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Ways tof fix mesmer

in Mesmer

Posted by: Infusion.7149

Infusion.7149

Re: Remove aegis from Precog, remove the cast time from it, increase the stab pulse to 2 stacks, add remove 2 conditions on pulse (Gives it some use in WvW & PvP. No real use in PvE). Reduce cooldown to 40 seconds. —-- aegis makes it unusable , but I think that having it

Re: 2. Decrease timewarp’s cooldown to 90 seconds. There’s really no reason it’s still at 180. If you feel like a 50% reduction in cooldown is too much, reduce it to 120. —-- much needed

Re: 3. Reduce the cooldown of mirror images to a base of 35 seconds. It’s 2 clones & a stun break, it doesn’t deserve to be on a higher cooldown than a clone, stunbreak + stealth (decoy) —-—— it’s main utility is making clones to shatter, so this would be welcome

Re: Reduce cooldown on well of recall by 5 seconds. —-- This could work

Re: Increase cooldown on Well of Calamity to 40 seconds, triple the pulse and double final pulse damage. Remove cripple and add slow. (This brings it into the same line that necro’s well of suffering exists on. Making it valuable in WvW, and something I might take in PvP to secure downs.) —-— I believe shatters should remain the main source of spikey damage

Re: 2. Remove chilled and crippled from chaotic interruption pool (YOU ALREADY kittenING IMMOBILIZED THEM), add 3 stacks of burning and 3 stacks of confusion to the pool. (Thought experiment: Replace blind with 2 stacks of poison) —-—- Chilled has a CD modifier, so removing crippled would be fine

Re: Imagined Burden , I don’t think it’s as horrific as people make it out to be. When you are in PvE you get to autoattack a lot to generate might stacks

Re: 5. Increase autoattack damage by 30% (I know, I’m insane!). Remove weird after cast delay this thing sometimes has. —-— ranged weapons’ auto attacks overall need a tone down , the GS is in a mediocre state right now because all the autos on ranged weapons are overkill

Re: 6. Mirror Blade – bounces 4 times instead of 3. —-- I don’t really see why

Re: 7. Mindstab – removes 2 boons. —-— it’s on such a low cooldown though

Re: Staff Autoattack – increase number of bounces to 4, projectile speed increases with each bounce. —-- every other weapon has a cleave of 3 targets , I’d rather have the projectile to hit a bit quicker

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Pure of Heart and Retreat

in Guardian

Posted by: Infusion.7149

Infusion.7149

“Retreat!” could use a slight boost. Even if they lower it to 30 or 35 second recharge , with the Pure of Voice trait you’re looking at best at swiftness for 5 people (something the Herald can reapply every 3 seconds ; Charge on warrior warhorn is far superior) because Aegis blocks one attack. Also necromancers gained many boon strips ; it’s better to have Retreat with a slightly lower duration (say 15s instead of 20s) than to have it longer duration.

Maybe “Retreat!” could remove immobilized , grant superspeed for 5s if chilled (such that the cooldown reduction is not affected but the speed reduction is), and be lowered to 30s base recharge (i.e. 20 second / 24 second with Pure of Voice so 4 second downtime).

Most of the time Virtue of Courage is used for stability in conjunction with Indomitable Courage.

As far as Pure of heart , I don’t think that it needs much help: if it healed on block that’d probably be enough. If it healed on block then mace would be much stronger sustain than it is currently (Protector’s Strike ; along with Shield of Wrath and Shelter). Keep in mind that shield 4 , Fragments of Faith , and Superior Rune of the Defender exist. With Indomitable Courage pretty standard, you’re looking at multiple sources of Aegis.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Breakbar for (WvW-)Player

in WvW

Posted by: Infusion.7149

Infusion.7149

Or they could buff stability in WvW and nerf chill skills a bit.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Skill Changes: Coalescence of Ruin and Scorched Earth

in Guild Wars 2 Discussion

Posted by: Infusion.7149

Infusion.7149

While I did enjoy the consequence of this “bug”, I will reluctantly admit that it wouldn’t have been a good way to nerf a skill. So kudos on the fix.

However, I would strongly urge you to have a thorough look at what Herald is doing to WvW in general.

edit:
To make this post just a little constructive, I’ll reiterate some of the suggestions I’ve made before regarding Herald and hammer:

1. Make the herald utilities share the facet instead of the boons, change facets to only apply boons to the target itself, and slightly reduce uptime.
Reason: stacking multiple revenants in one party allows for way too much boon uptime. By sharing the facets instead, two revs would be able to provide 2 different boons to the party but not double the amount of the same boon.
A revenant can currently pre-stack 25seconds of fury (40s with F2 active). That’s too much. They should be able to stack a bit for themselves using F2, but party-wide ticks of the facet should not overlap.
The same goes for might. Reduce the might from facet of strength so that the rev can keep up ~10 stack on himself and ~6-7 on the party.

2. Make Facet of Nature private and reduce the upkeep to -1. Once again, the potential for party-wide boon stacking is simply way too high right now.

3. Reduce Hammer Bolt damage modifier to 0.85, CoR to 1.25/1.5/1.75, Phase Smash to 1.5, and Drop the Hammer to 1.25. Reduce the casting time of Drop the Hammer to 1s to improve its utility function.

4. Rework Cruel Repercussion. It needs a completely different functionality.

5. Make barriers and lines (Line of Warding etc.) stop CoR. Given how the skill works and looks, making it reflectable would seem a bit odd. I propose a new mechanic where barrier skills simply stop its progression.

Honestly, I’m finding it really hard to come up with a good solution for the Herald utilities. Passive boon stacking is extremely difficult to balance because it will inevitably either be required or useless, depending on its strength (because skills will have to be balanced around it). The reductions I propose may seem dramatic. They are. The current ability of revenant parties to maintain full offensive boon stacks with no active effort or skill use is just beyond ridiculous.

It’s on you for running 2K armor , but 18K is insane. The numbers on the tooltip are not even close to that high w/ 2600 Power even with 220% critical and +30% because of 2000 armor. It should be roughly 8-9K.

I think that the CoR nerf was over the top as far as the 0.5 seconds procs. The recharge to 4 seconds combined with a nerf to cruel repercussions ( + 50% damage after block ) , roiling mists ( + 100% fury effectiveness), Ferocious aggression ( + 7% damage under Fury) , and all the Herald damage modifiers (Shared Empowerment , Elder’s Force) would be better.

Damage modifiers for base revenant:
——————————————————————————-
Invocation:
Ferocious Aggression + 7% damage under effects of Fury (trivial with herald) <—— priority
Cruel Repercussion + 50% damage on next attack when blocked <—- priority #1

Devastation:
Targeted Destruction + 7% vs vulnerable
Swift Termination + 20% vs <50% HP
Assassin’s Presence + 150 ferocity ( +10% critical damage)

Corruption:
Bolstered Anguish + 3% per condition on you

Damage modifiers for Herald:
————————————————————-
Shared Empowerment (might when applying boon … on 1 second cooldown)
Elder’s Force (
2% damage per boon on you = + 6% easily from Fury + might+ swiftness)

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Conservative balance idea

in Mesmer

Posted by: Infusion.7149

Infusion.7149

Make phantasmal berserker/warden lower damage?

I’d rather they increase the time between all phantasm autoattacks then.

The only time you get 3 phantasms up consistently is if it’s a boss , a boss that doesn’t AoE your phantasms, or a gate in WvW that isn’t being defended. Plus you can’t pop any skill that makes clones.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Staff #1 skills are horrible.

in Elementalist

Posted by: Infusion.7149

Infusion.7149

take a look at https://wiki.guildwars2.com/wiki/Necrotic_Grasp and be happy. at least from a dmg pov

I see your Necrotic Grasp and raise you Wave of Wrath.

Wave of wrath has a large radius; it is mostly used for tagging at roughly melee range.

The damage modifiers on Orb of Light / Symbol of Swiftness aren’t bad & Empower is a must in WvW.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Tempest Defense on all CC please.

in Elementalist

Posted by: Infusion.7149

Infusion.7149

That would be an improvement.

You’d probably want more ways to proc shocking aura as well, besides lightning fields like static field.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

if CoR get nerf shouldnt hammer get buff?

in Revenant

Posted by: Infusion.7149

Infusion.7149

Have you see the damage with Cruel Repercussions +150 ferocity from Assassin’s Presence , Roiling Mists , among other damage modifiers?

I feel as though the Hammer Bolt damage could be toned down slightly actually ( ~ 5-10%).

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Guardian hammer - Feedback

in Guardian

Posted by: Infusion.7149

Infusion.7149

I think they should fix zealot. It should be an AOE.

For the most part, the hammer lacks AOE

Zealot’s Embrace is up to 5 targets in a line though

I think the main issue with hammer is the light field on auto attack honestly (and the speed of the symbol) , since sometimes you don’t want it. If you blast it with hammer 2 you get retaliation.

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(edited by Infusion.7149)

Purchased Heart of Thorns

in Guild Wars 2: Heart of Thorns

Posted by: Infusion.7149

Infusion.7149

No.

Did you buy it from a legitimate location?

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Ele armor/accessories

in Elementalist

Posted by: Infusion.7149

Infusion.7149

I prefer Marauder , because elementalists have low health pools.

If you wore full marauder armor, marauder amulet , marauder staff , zerker trinkets: 2434 power, 15.6K HP , 55.52% crit chance , 200% crits

compared to :
If you wore full berserker armor, amulet, staff, trinkets: 2557 power, 11.6k HP, 49.71% crit chance, 214% critical hit

For WvW however, you want to have more armor than that, preferably 2300-2500. Depending on whether your build makes use of crits (i.e. Sigil of Air , rather than crit damage) you can swap 2-4 trinkets from zerker to Captain’s or Cavalier’s. The pre-HOT standard was Soldier’s armor with full Berserker’s everything else (~ 2300 armor , ~ 15K HP).

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Staff #1 skills are horrible.

in Elementalist

Posted by: Infusion.7149

Infusion.7149

Would fireball not be considered a projectile as well? I mean it is an object hurling through the air

It’s not a reflectable projectile AFAIK

It certainly doesn’t trigger combo fields.

The projectile hate includes:
Sublime Conversion
Magnetic Aura
Electro-whirl
Flaming Fury
Shattering Blow
Smoke Screen
Dagger Storm
Whirling Defense
Magnetic Wave
Phantasmal Warden
Mirror
Field of the Mists
Swirling Winds
Shield of Absorption
Protective Solace
Magnetic Shield
Sanctuary
Feedback , Wall of Reflection

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Staff #1 skills are horrible.

in Elementalist

Posted by: Infusion.7149

Infusion.7149

Your mindset is wrong in my opinion. It’s not that Elementalist Staff 1 is too weak, it’s that revenant hammer is too strong. Hammer Bolt should have never been tuned such that the auto attack hits more than melee hammer.

I don’t recall seeing this type of thread until after Heart of Thorns.

At the end of the day, skills like Dual shot (Warrior longbow 1), Fierce shot (warrior rifle 1), Long range shot (Ranger longbow 1), crossfire (ranger shortbow 1), trickshot (thief shortbow 1), puncture shot (DH longbow 1) , Necrotic grasp (necro staff 1) , vital shot (thief pistol 1), richochet (Ranger axe 1) are still considered projectile. Due to the amount of projectile hate, they need to be stronger than a skill like Fireball.

Desolation (EU) → Yak’s Bend (US)
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(edited by Infusion.7149)

January 26th Update: Your feedback

in Guild Wars 2 Discussion

Posted by: Infusion.7149

Infusion.7149

The changes to require dolyaks in WvW was good, but the sheer amount of dolyaks required to upgrade a tower is higher than expected. Likewise, the camps don’t seem to upgrade as much due to flipping often.

I feel as though airship defense wasn’t hit hard enough ; 50% nerf would be better or less overlap of the damage circles to make it more like engineer grenades/bombs. Prenerf I saw someone get instadowned by it so it’s at least 11k prenerf. I believe 2-3K a second for 2-3 seconds would be more balanced than 7-10K in one second.

Guild Banners: The player’s model is now scaled up by 20% while carrying a banner. —- this doesn’t do much when the character is a min height asura , there needs to be an undeniable icon that it is a banner (think quest NPC green star)

Dragon Banner – Dragon’s Breath / Dragon Blast was hit hard enough I think. I’d reduce the the range for Dragon’s Breath to 1200 or 1500 however.

Rally changes: it’s too early to tell for sure but it seems to be better than expected.

The mesmer nerf to alacrity wasn’t well thought out.

  • Flow of Time could have been only for F2-F5
  • Improved Alacrity could have been hit
  • Superior Rune of the Chronomancer could have been changed to be quickness for 1 second
  • The attack frequency on the Ilusionary Avenger could have been lengthened to Illusionary Warden levels and the damage added 50% or even doubled to be less pitiful.
  • All’s Well that Ends Well could have been changed to 3s duration if alacrity was cut in half ; Look at how strong Necromancer’s Vampiric Rituals trait is in comparison
  • Well of Precognition is terrible now, you can block 3 auto attacks basically
  • Well of Calamity could have seen a 2-5 second drop in recharge if alacrity was nerfed to 33%
  • Restorative Illusions could have had a 5-10s internal cooldown and a lower heal when 0 illusions to balance bunker mesmer
  • Deja Vu could have had the phantasm removed , such that only one phantasm is created
  • Chaos Armor recharge could have been reduced ; the protection could have been decreased in duration to 2 or 3 seconds
  • Compounding Power could have been changed to minor trait to replace Illusionary Retribution as a minor (to buff mesmer core)
  • Illusionary Reversion should be a core mesmer trait ; also Chronophantasma

The buffs to necromancers/reapers (Chilling Nova) was over the top I think , mainly because the core necromancer’s Death Shroud hasn’t been changed. Putrid Curse might have a had a longer attack time to compensate for the boon strip. Right now I think Reaper is the strongest profession overall due to the damage, two HP bars, and condition transfers. If you compare Reaper’s Shroud 2 with Death Shroud 2, it is laughable in terms of usability.

Coalescence of Ruin nerf was inelegant ; they could have changed Cruel Repercussions (+50% damage after blocked attack is really high), Ferocious Aggression, Targeted Destruction, and the multitude of damage traits including +100% Fury effectiveness (Roiling Mists), Shared Empowerment. I would have also liked to see Hammer Bolt damage hit a bit (damage scaling is more than warrior/guardian hammer), more so than sword autoattack.

Herald: soothing bastion / crystal hibernation , the inability to move (“root”) should be gone since the heal has been substantially been decreased

Guardian : Protector’s Strike needs to be unconditional protection to see any serious use , it defeats the point of the skill if you don’t get the block. The reason Invigorated Bulwark isn’t good is because healing from mace isn’t that great and blocks don’t come by easy on a mace (aegis from the virtue and utilities , protector’s strike every 12 seconds, focus’ shield of wrath). It is highly unlikely you will attain 10 stacks even in 30 seconds. According to wiki, assuming you have all 500 healing power from 10 stacks of this trait (blocking isn’t very easy on mace), you heal 0.18 × 500 = an additional 90 every 3 hits on the mace autoattack. Regeneration from mace 3 scales at 0.125 x healing power = an additional 62/second with this bonus. You’re better off with staff 2 (healing orb) & empower for healing unless your team is mostly melee.

Elementalists’ diamond skin was nerfed to uselessness. Scepter needs more damage , cleave (3 target), faster dragon’s tooth. Fire Shield cooldown decrease was good, but what about Magnetic Aura (Staff 4 on earth), a skill that does nothing but reflect projectiles?

Warrior/Berserker: King of Fires was nerfed into the ground. Axe damage increase was nice though ; the same goes for hammer cooldown reduction , shattering blow change.

Engineer: Magnetic Inversion should do more damage in order for Over Shield to see some use. You’re forced to spec some condition damage due to pistol damage.

Scrapper: Sneak Gyro , everyone saw this nerf coming

Quickness/slow : not affecting stomping is a huge blow for mesmers already.

Amulets: I think the loss of a celestial amulet for elementalists will be a heavy blow.

Raids: Increased quantity of magnetite shards awarded is always good. However, I feel there should be more ways to earn ascended weapons in WvW. Perhaps 250 proof of heroics = Deldrimor Steel Plated Dowel or something similar.

“Supporting your allies will now contribute toward earning rewards for killing enemies and damaging event bosses” : that’s nice but it isn’t going to be of much help when there are DPS-checks for failing things

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

WVW is like Burnt Toast

in WvW

Posted by: Infusion.7149

Infusion.7149

I think its all but confirmed now Anet doesn’t play WvW at all. WvW is probably a running joke in Anet HQ and in a few months this big WvW overhaul will be a stonemist reskin.

They do play WvW.

They might patch in some ridiculous things such as airship defense, but they do play WvW sometimes.

Attachments:

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Purchase HoT through 3rd party vendor?

in Guild Wars 2: Heart of Thorns

Posted by: Infusion.7149

Infusion.7149

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

(edited by Infusion.7149)

Ele scepter autos compared to other weapons

in Elementalist

Posted by: Infusion.7149

Infusion.7149

For the record, I don’t disagree scepter on elementalist is bad.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer

Ele scepter autos compared to other weapons

in Elementalist

Posted by: Infusion.7149

Infusion.7149

If we followed that list it would appear guardian scepter is better than Fireball which is not the case.

There is more than just the damage modifier, there is also the base damage ; the number of targets , the range , speed at which an attack hits, etc.

Desolation (EU) → Yak’s Bend (US)
In your backline: Elementalist+Mesmer+Necromancer