This thread hits the nail on the head. After I am done getting my ele her armor/weapons from HotW I don’t want to set foot in there again until Anet does something about the astronomical health pools of the bosses. Whittling down a boss’ health for 10-20 minutes is not my definition of fun.
I haven’t really seen the effects of a lot of the weapons but right now my favorites are Sunrise and Twilight (I know, like everyone else, right?) just because I like their painterly effects and how the blade is more like a mirror into the sky.
My main issue with a lot of the legendaries is that they are a little overly goofy. For example, I tend to stick with the thematic elements of a profession, yet there are absolutely no legendaries that would fit the theme of the necromancer. I think they definitely need to include some more serious variations for some of the weapon types to appeal to more people. Though this isn’t to say I’m against the goofier weapons, I mean if you want to shoot rainbows and ponies at your enemies then be my guest :P
I’m more confused as to why some would want to play as annoying little rat people. And no, I’m not referring to th Asura. Centaurs aren’t really interesting as a playable race anyway. To be fully honest (and this is just my opinion) I hope they just stick with the current five races.
I don’t “feel” like I need to log in every day to do dailies, so I think this is just a personal problem you are suffering from. The worst that will happen is that you will miss gaining a few laurels. So what? Just do the dailies when you can/feel like it so it doesn’t feel like a job. Besides, dailies are fun little things to do for many players so there’s no reason to take that away from those who enjoy them just because certain individuals have this idea that they absolutely have to do it or else they are missing out on something.
It’d be nice if our “favorite” element that we choose in character creation actually had some effect on our skills rather than just deciding what headpiece we get at the beginning which is gonna be dumped pretty fast anyway. Like, say if you picked water as your character’s favorite element, then maybe you get certain perks when using that element like more damage, faster skill recharge, faster spell cast, or SOMETHING. I know this is sort of off topic but something like this would allow certain players to stick more with one element over the others.
I swear they buffed this guy just recently because I attempted this path with a group tonight and we got owned and I’ve never had much trouble with him before. Basically I noticed that he kept sinking me like every five seconds (which I’ve never noticed before) and then I kept bugging out in that if he sunk me while downed I wouldn’t be able to move so I’d just get blasted to death by jellys. That and, like every boss in HotW, he has a rediculously high health pool (Earth to Anet! This isn’t good design and whoever thought giving bosses such stupidly high HP should be slapped and then canned) so unless everyone is running a pure DPS build he takes at least ten minutes to whittle down.
I feel for you OP. I love the idea of having an elementalist specializing in a certain element and have a theme to them. This was great in GW1 because you were basically expected to stick to one element, but as an ele in GW2 you are expected to master them all and constantly switch between the four attunements (I’ve grown to accept it though and I switch between attunements quite often). I guess that’s why the ele isn’t split into four classes called ice mage, fire mage, etc. It’s like weapons swapping for other classes: I hated the idea at first but after a while I just accepted that it’s part of the game and learned to embrace it.
I’m of the group who think that mages should remain as “magey” as possible, so I have used staff since my ele’s inception. Of course, it’s not a great solo weapon, but I typically excel in groups as it provides decent support with damage output through AoE. Haven’t ever tried daggers but I’ve heard of their power so it makes me a little disappointed that I’m considered “weaker” because I don’t use it, but it’s more of a preference anyway and I don’t PVP much right now.
Yep, another case of not having attention to those little details. It’s not really fair to mislead players with vague/incorrect tooltips and let them go unchanged for so long. It bugs me too because I’m a scepter user and would love for the third attack to apply confusion like it says.
^ I don’t really want this thread to turn into another generic “dungeons suck” thread since after some practice they aren’t horrible bad (though I’ve only done Twilight Arbor and Heart of the Waves – all paths for both) but there really isn’t a gentle transition from regular PVE to dungeons and I think that catches a LOT of players off guard. I know it did for me when I first started attempting dungeons. Hopefully Anet addresses some of these problems.
Edit: I should also point out that having all exotic items (or better, aka ascended) and being level 80 greatly increases your chance of success in dungeons as well. At least that’s what I’ve noticed.
(edited by Justin.7163)
I’m trying not to make this a whine thread, but I find that the mobs and bosses in many of the dungeons are just damage races. A lot of the bosses in fact aren’t overly dangerous but they just take 10 minutes of spamming your most damaging skills to kill them. This isn’t really fun or engaging and really takes away other playstyles like support since all you need to do is just sit there and whittle down mobs/bosses incredibly high health pools. I’m not the only one who notices this too, as I sometimes comment on it while doing dungeons and others agree. This could also be why many people (such as myself) just like to run past many mobs since they just take too long to kill. Thoughts?
If you think this is bad, you should have been there in GW1 where the max title for drunkard was something like 100,00 minutes spent drunk (this was before they changed it to a point value like the candy and party animal titles). It was an incredible time and money sink and then you also had to make sure that you were at the correct level of drunkenness for it to count toward the title.
Edit: I think it was actually 10,000 and not 100,000 minutes but still it was quite ludicrous.
Edit #2: And I guess some posters already pointed this out. This is why I should read the whole thread before I post I suppose :P
Hate is a strong word but I could definitely say that I sort of dislike the place. Aesthetically it fits with the whole undead theme and it looks exactly like what a city that has been submerged for hundreds of years would look like. The whole gloomy and hopeless feel of the place is a nice departure from all the other lush and bright zones, so I hope they never change it to its former glory.
My dislike about the place is that it really is not solo friendly. I often get overwhelmed by Risen when traveling around the place and and there’s hardly ever anyone on the maps (well at least Straits and Malchors’s anyway) so good luck doing some of the events. I feel that Anet should give players more of a reason to go there to “liven” it up a bit so it doesn’t feel so lonely there, or else we might as well just pull a GW1 and make the zones instanced.
3. if you need a dungeon for daily then run a normal dungeon, i dont see the problem
4. tbh i quite like it that they made the skins this rare to get. changing em would make em alot easier to get
7. whats wrong about it?
What’s wrong with it? Well other than the fact that it’s overly long and annoying with endless mobs of dredge and a PITA boss . Most of all it’s just not very fun.
7. Dredge fractal
Or armor for that matter? Could you possibly put in place some sort of art contest, suggestion box, or poll as for what kind of items we would like made? I don’t think anything like this is in place yet and it would be a good opportunity for Anet to involve their community in the game.
It would also help the people who are unsatisfied with what skins are available for their type of armor or weapon. Like for me there aren’t enough dagger and staff skins. So I could send Anet art or a concept and Anet can make a select few over a certain period of time? Like they will make these 5 skins this month or something.
Just a thought.
johanson mentioned in an interview, that while it sounds good, the amount of work in filtering judging etc, is a lot more than just designing weapons, hence its something that is time intensive, so it something if they did in that fashion would only be a one shot.
I however think it can be a good way to add content,
my suggestion
1)players can submit 3d model work of weapons they want to see added
2)Website is created that allows each account to vote for their favorite model
3) If the votes go over a predetermined number, say 100,000, anet gets final say on whether it should be added.
4)Recipe for skin is added to the gemstore (yes recipe it now becomes a craftable recipe)
for every sale of said recipe, creator account gets 1 gem.This enriches crafting and allows user created content.
anet staff merely has either approve or disapprove of 1 weapon at a time
and implement it in game
anet makes money from sale of fairly desired cosmetic content
creator makes gold and fame for creating a weapon
crafters get the ability to produce new and interesting weapons for those who cant make it themselves.why not throw them in BL chests?
Or why not gasp put it in the game as free content! Surely the designer would be more than grateful just to see their work in the game. Or at least a small bonus that doesn’t necessarily have monetary value.
I have my Mesmer wearing Nightmare Armor which is dyed Royal Purple, Midnight Wine, and another purplish color I can’t remember the name of. I find it really complements the theme color of Mesmers which is kind of a magenta color. I would say that if you’re going black, don’t overdo it as that’s more of a necromancer thing. Sticking to black as a trim would be okay IMO.
Guild Wars is not Guild Wars without Cantha and Elona, just sayin’ :P
From what I remember, many of the weapons designed by the community which were then implemented in GW1 were among some of the most sought after. Not that I participate in this stuff but it’s nice to see what talented people outside of the developer team can come up with and it lends to a broader range of designs which might not be conceived by the team. I wouldn’t expect this to become something common, but they could create another contest at some point for both weapons and armor.
Gimme back my old staff sound effects! The new one is less threatening and faint. If the sound was changed because some complained the old was too loud then just give the option to change volume or something…..
I find that I often pronounce it as ori-chil-acum even though it’s not even spelled that way.
I would love this. Right now my male mesmer sounds far to aggressive and manly. I would like to give him a more arrogant and fanciful voice to match his personality/appearance. Sadly, I do not foresee something like this happening since, you know, priorities and all that.
The only time there should be “mounts” is for specific instances or good reasons, like how we had to ride wurms to travel throught he deadly sulphur in the Sulphurous Wastes in Elona – though even then it would be hectic if there were dozens of players riding giant wurms at once in a given area. Other than that, please keep mounts out of this game. As others have said, there is no reason to have them except to appease the “other MMO players” who can’t go a minute without riding a stupid horse in their game.
I only tolerate the broomsticks because it’s a novelty thing that most people won’t bother with and it doesn’t provide any advantage to walking.
Don’t listen to some of the whiners, Anet. This is a good change which I approve, for once.
I must be the only one who enjoys the necro staff 1 skill sound…
I really, really hope so.
These world bosses have become a joke. They’re not even fun due to all the lag from a bazillion spell effect/characters on screen and they die so fast that you could blink and miss all the action. Not to mention it’s kind of annoying hoping that you manage to get enough hits for the game to register you’re involvement in the event. I’m expecting some changes in the next update to address the issue.
Sorry OP, but the Cartographer title in GW1 was horribly designed to the point that most relied on a mod to help them reach it and I doubt many will miss having to scrape every little bit of the map to reach map completion. I much x1000 prefer the new system; it’s just better in every single way.
There are a number of armors in the game that suffer from this imbalance in how skin is revealed, and in some cases it’s unfortunate because the female versions would, sometimes, look much better if there were less skin. Case in point:
http://wiki.guildwars2.com/wiki/Masquerade_armor – Just one case of skimpyness that really does not call for it.
Now, I’m not against more revealing types of armors for both genders, but there needs to be a little more thought into when it should be used and how often and there needs to be a sense of equality between both genders or else the arists just come off as sexist or whatever.
Releasing a ton of new armor skins on the gem shop would seem rather lame, to me. Not only is there no sense of accomplishment for getting them (other than you spen real life money on them) it would take away resources that could design new stuff to be put into the game for us to do.
In regards to the main point of the topic, it’s been discussed that ascended armor/weapons will be released at some point. I assume it will be soon since they’ve been releasing more and more ascended stuff with the past few updates and I’m guessing that they are releasing the “easier to deliver” stuff like rings and such since there’s no artwork associated with them outside of their icons and will release the stuff that will actually take time and effort to make for later on.
Sorry if this has already been mentioned, but I feel that some folk, like the OP and his/her friends put too much emphasis on the endgame. Sure, endgame is important in any game but to put all of a game’s worth on that is a little short-sighted. Now, I’m not a GW2 fanboi (even if I absolutely adored the first game) but there is so much to do and explore before the endgame and this is what you should tell others instead of bashing the game because of how long it takes to attain stuff at the end, most of which isn’t even required to play 95% of the game’s content. Even for dungeons all you need is exotics at best, which aren’t too hard to get, and the ascended stuff is just for those who don’t mind having a little boost to their strenght to make certain areas of the game a little smoother.
Tried this mission today and failed hard at the courtyard. Eventually gave up in frustration. Was cake on my first two characters but now it’s unbalanced beyond belief. No use in even trying to whittle down the risen numbers since they just respawn anyway. I won’t even mention how useless our soldiers are.
This is my biggest beef with the storyline. After completing every quest up to Arah, my characters always end up becoming some character in the background as someone elses’ character takes the stage. It’s rediculous.
In short, pretty much everything! There are far too many characters who come and go, very few memorable characters, many of the quests are not very exciting, and the story is just far too simple and riddled with cliches. I mean, the stories in GW 1 weren’t the greatest but they were way more engaging than this. I wonder if they hired a third-grader to write it, but then I think at least a third-grader would be more imaginative.
Hey everyone!
I’m here on behalf of my guild, the Elite Guard of Tyria (EGot), to invite players to join our guild.
Currently there are only three of us (yes, three) but we are a tight-knit guild who are looking for other like-minded people who enjoy every aspect of the game. Though we have nothing against the larger guilds, we feel that a smaller guild allows for more player interaction without getting lost in the fray. We do everything from casual PVE to higher end PVE including Fractals and Dungeons and hope to eventually start doing some guild missions.
If you are interested in joining our guild (or would like more info) feel free to message myself, or the other two members (sirgreydono aka proudtinkerer flakk – leader, PK Vlad – officer).
We accept anyone who is casual or hardcore, but we place importance on respecting one another so please keep that in mind before you consider.
Sup!
So out of all the paths in this dungeon, the Nightmare Tree boss for the forward/up path is easily the most difficult because of the spiders. Now, with every group I have done this path with we have simply stayed as far away from the Tree as possible and whittled him down with long-ranged attacks in order to avoid the spiders. Pretty much everyone agrees not to bring AoE or bounce attacks because they will aggro the spiders.
So the point of this thread is to gather some opinions on this boss. Is there a more legitimate method of fighting this boss or is spamming him with long-range attacks pretty much the only option due to the spiders, because the latter option isn’t that exciting.
Seeing as the geography/climate of Kryta seems to have been entirely retconned from the first game (it was originally tropical and rainforest-ey, now it’s more temperate and Europeanish, if that makes any sense) so I wouldn’t rule it out that the original Krytans were as well.
The effect should knock foes into the air. That alone would make it useful (and funny!).
If you run past all the mobs, most TA paths will take you less than an hour. And the first boss is mostly only difficult if you don’t know what you’re doing, but if you practice a bit with your group then you can do runs quite easily. I don’t really have input on the other dungeons as right now I’m focusing on TRYING to master TA (I want the armor/weapons). I think that future dungeons shouldn’t ever take longer than an hour, even for newbies.
Holding off on a major expansion can be a double-edged sword. Without having to worry about creating a lot of new content for the expansion they can focus their time on making the current game as great as possible (and we all know there is a lot of room for improvement), but if they wait too long then people will begin to get bored with what’s there and may move on from the game. I expect that they will continue with these mini expansions to hold attention but there comes a point where the players will want something meatier than small, incremental content releases.
Not sure why we can’t just pick our own combination of stats for the armors.
The change seemed kind of unneccesary. There was nothing really wrong with the original. The original design’s simplicity actually seemed more suitable. Not everything has to have appendages or an incredibly menacing look IMO.
Yes. Please make the air skills for staff better. I find that I mostly switch to air just to use windborne speed for the nice speed boost. Chain lightning is too random during encounters and doesn’t do much damage. Honestly, since air is supposed to specialize in single target damage, it would seem to make more sense for it to hit a single target for a very high amount of damage. Also, gust should do something more than just knockback as Mesmer GS has a skill which does the exact same but also damages, so why can’t Gust have some damage or at least some sort of secondary effect as well.
I mean, other than the air skills, staff is just fine.
I’d love to give my male mesmer some fancy makeup so he could rock that Rococo look. Mayve even some blush and some lipstick (Yes, I want my mesmer to look as effeminate as possible if anyone’s wondering since Mesmers are just so fab)
I guess some people would rather just save up the gold and buy it outright instead of having to deal with the complexity/tediousness of having to collect all the ingredients and then deal with the Mystic Forge. As long as they don’t get too expensive I honestly forsee myself just playing the game and saving gold to buy one outright (may take a while but it doens’t really bother me). Just think of it as having more options.
Well we had an easy mode/hard mode version of the dungeons in GW 1 and even then they released an entire Hard Mode version of everything in a free update. Sure it was mostly just increasing health/damage/attack rates of enemies but it was still quite comprehensive so to say Anet couldn’t do something similar is just silly.
Anyway, I’d love to see a dual version of dungeons (I actually suggested this in a prior topic but a new one seems to crop up every now and then) so as to appeal to a wider crowd. Rewards could be tweaked to make HM more lucrative at the cost of higher difficulty, obviously. I mean I’ve managed to now complete all TA arbor paths as my experience with the game increases, but it is incredibly unforgiving (as I’m sure other dungeons are) to newer players/unfamiliars with the dungeon, so easy mode could introduce players to the dungeons where they can learn the layouts/enemies, etc and then progress to HM if they want more rewards as they become more familiar with the dungeon.
As long as we don’t have to salvage 500 items again I’m glad.
I soil myself and run the other way.
The least they could have done is give Story Mode a one-time reward of say 100 or so tokens when it is completed, that way some of the exp mode grind is reduced and players cannot exploit it.