Showing Posts For Kadin.2356:

WvW more like AvA

in Guild Wars 2 Discussion

Posted by: Kadin.2356

Kadin.2356

I wish you’d go back in time and say to Napoleon, you’re zerg is a real issue here. You should face the other army 1 on 1…. /sarcasm

I wonder what kind of answer you’d get if you asked any of Napoleon’s soldiers if they were having “fun”. Trying to use realism as an excuse for uninspired gameplay in a GAME is laughable.

WvW more like AvA

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Posted by: Kadin.2356

Kadin.2356

Most fun I ever had in an MMO was the Thidranki instance in DAoC and that was just a large open battleground with one castle that you could capture in the middle. There were no points, no match resets and funny enough no zergs. I think the PvD aspect of WvW is what is creating the Zerg problem.

Are all the players in the high level zones?

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Posted by: Kadin.2356

Kadin.2356

Megaservers are a bandaid. The real problem is that there is no reason to be out in the world other than reset train. They added gold to PvP and got a 40% increase in pop, maybe they should start incentivizing other areas of the game that are dead? I know they are hyper protective of the game economy but an economy for a dead game is just as useless.

Berserker Gear. It's viable!

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

The only reason it’s happening in the first place is to bring it more in line with PvP stats.

Possible solutions to WP's (after April 15th)

in Guild Wars 2 Discussion

Posted by: Kadin.2356

Kadin.2356

And then they turn around and offer that same info via API so it’s just a kick in the teeth to all the players without a second monitor.

whats your strategy against pu mesmers?

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Posted by: Kadin.2356

Kadin.2356

Their only downside is that they are slow. I walk away and make sure they see me doing it, it is actually a really good reverse grief ;p

D/P D/D Trait Help

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Posted by: Kadin.2356

Kadin.2356

I go for slightly less crit chance and more damage, then use hidden killer trait and rely solely on backstabs. If you get good at landing CnD (D/D) then this will work well.

The upcoming patch is going to make that a much less attractive option.

My current plan is 3 Zerk (head, chest, legs) 3 Valk armor, Eagle runes, Zerk weps, 100pre/70vit food with oil. Comes out to 75% crit chance after patch. Executioner all the way.

Just have to learn how live without blinding powder and I’m all set ;p

(edited by Kadin.2356)

New god mode build on the 15 ;)

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Posted by: Kadin.2356

Kadin.2356

It’s a new meta shift in theif ’s group role. Instead of a character class we are now considered a “mobile dot effect” that can be cleansed with CC effects.

Lyssa runes super nerf?

in Guild Wars 2 Discussion

Posted by: Kadin.2356

Kadin.2356

Yea it’s a bit much. I don’t use them myself but now it’s not even something I’d consider. I really hope they revert the change as it wasn’t overpowering to begin with, just useful.

Rune of Traveler nerfed...

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Posted by: Kadin.2356

Kadin.2356

LOL so basically all the crit dmg is gone from this rune set.

Show me the source of crit damage that isn’t getting slammed.

I’ll wait.

100 Ferocity that’s what… 6+% crit dam? That’s down from 8% but it’s not getting “slammed” per say.

Attachments:

(edited by Kadin.2356)

Ascended armor, what stats

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Posted by: Kadin.2356

Kadin.2356

I have a feeling runes of the eagle are going to be the new hotness.

PW 6In not 5, Pvp only?

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Posted by: Kadin.2356

Kadin.2356

Another PvP/PvE split. Not saying this didn’t need to happen but I think it really detracts from the game having a large mechanics split between WvW and PvP. Maybe if they could decouple WvW from PvE and just mirror the PvP rule set that may be the optimum way to go.

Rewarding Adventure in the Open World

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Posted by: Kadin.2356

Kadin.2356

Posted something similar here wish I’d seen this post first.

It's Not 10%

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Posted by: Kadin.2356

Kadin.2356

I’m still waiting for the other shoe to drop when all the “non-zerker” types that are laughing right now realize that the offensive jewelry that they were getting most of their damage from is getting hit hardest of all.

The costs of a balanced economy

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Posted by: Kadin.2356

Kadin.2356

I understand not wanting to build yet another skinner box game but without any real incentive to kill standard level mobs the emergent game-play is nonexistent. High level zones are abandoned with only the occasional zerg rolling through for the reset trains. I don’t think this is what the development team wanted to happen to the world at large.

They really really need to give a reason for people to be out and about in the world. To give people something to do.

Edit: Figured I might as well add a couple suggestions. Disclaimer these are not any deeply though out suggestions, just a few things that came to mind with a couple moments of thought

1. Give people the ability to buy tier 5/6 mats with skillpoints: Makes skill challenges actually worth something to a higher level player and makes continued play rewarding.
2. Give events unique rare drops at completion: Could follow the black lion ticket scrap model for acquisition giving a bonus for events that haven’t been completed often.
3. Add more “lottery” items similar to dyes: Everyone loves getting a dye drop! Its a chance at something valuable (can’t believe you are removing these!). This creates a skinner box response but without a heavy economic impact.

I don’t know, at some point you have to loosen the economic purse strings a bit so that an actual game can emerge. Currently they are so tight they are strangling it to death.

(edited by Kadin.2356)

Hidden killer viable after patch?

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Posted by: Kadin.2356

Kadin.2356

Good players can make just about any spec work, unfortunately I’m not in that crowd and need every advantage I can get. I really like how HK plays currently but I’m thinking more and more that after the balance patch hits I’m going to be forced to switch over to executioner. Even sadder is that to support executioner I’m probably going to have to drop my travelers runes in favor of something with more precision to make ends meet.

Anyone know what kind of crit rate you should be aiming for to make executioner worthwhile? Like 70? 80? Don’t really know what the sweet spot is as far as that goes.

Base HP - Why the differences?

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

Maybe you should explain to me why the guardian is the best bunker with lowest base hp

Block skill chaining and easy access to protection. To do so however they have to give up on really doing any significant damage.

you are saying that guardian can have block chain and protection(and blind chain) but can do no damage?

i wonder what is a meditation guardian.

First you ask how a guardian can bunker with low HP and now suddenly you are an expert. What are you actually asking?

Base HP - Why the differences?

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

Maybe you should explain to me why the guardian is the best bunker with lowest base hp

Block skill chaining and easy access to protection. To do so however they have to give up on really doing any significant damage.

Base HP - Why the differences?

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

The upcoming damage nerf if just going to make this even more noticeable.

ferocity? -_-

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

This will totaly kill the thief backstab build / valkyrie / cavalier, and its not a pve build or a berzerker full stats…

all the damage come from the critique on the backstab, now we will do 3k damage to a tank class lol, that mean totaly unkillable

I don’t think this will “kill” anything but it’s going to make a lot if already tough fights that much harder. It is also going to make the baseline HP differences between the classes that much more apparent and unfortunately that punishes a lot of the higher skillcap builds available. Not just thinking thief here, a lot of ele’s/guards were dependent on the min/maxing of offensive jewelry and defensive armor to be viable.

I see what they are doing here, they are ever so slowly breaking down the walls between PvP and WvW, and I think that’s a good thing for the game overall. The problem being that the for that to happen the condi heavy PvP meta will leak over into WvW until a greater solution to that can be found. I fully expect that condition damage will eventually be rebalanced to have a chance to crit making the condi bunker types have to choose between survivability and damage.

(edited by Kadin.2356)

Class Misinformation Needs to be Corrected

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Posted by: Kadin.2356

Kadin.2356

I was really hoping that Anet would have enough leeway to reinvest in their own product in terms of staffing and content production, but I really get the feeling that management is following the NCsoft pump and dump model.

Would love an answer on rally/res mechanics

in WvW

Posted by: Kadin.2356

Kadin.2356

I’m not going to go into it as there are already hundreds of posts about how ressing and rally work in WvW. What I’d really like to know is if those mechanics are in their final form or if eventually the devs would like to make a change.

If the answer here is “This is the way it is, working as intended” that’s a perfectly valid answer but I’d like to know that instead of just having no communication on the issue. If a change is in the works them I’d like to know there is light at the end of this tunnel, if not at least I know not to keep looking for it.

Thieves (PvP) primarily but also (PvX)

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

Here’s a thought though. I don’t think it’s stealth that makes thief so popular, I think it’s the ability to survive in a Zerg heavy environment. I see a LOT of warriors roaming these days as they are able to Zerg dodge with all their movement abilities.

I think you’d see more roaming class diversity if it weren’t for the Zerg sledgehammers roaming WvW.

(edited by Kadin.2356)

Thieves (PvP) primarily but also (PvX)

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Posted by: Kadin.2356

Kadin.2356

Too late in the game to really design a new class (what they would really have to do to “fix” things). Even if stealth were only available from utilities it wouldn’t stop people from having mild seizures because the target they were so skillfully 11111111’ing disappeared.

In summary it’s a great thought. I’d love to play a more “marauder” type character, but this far in to the game it just isn’t possible. Maybe in GW3 they will wise up and avoid stealth?

[sPvP and WvW]Thief, Stealth Attacks balance.

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Posted by: Kadin.2356

Kadin.2356

How about realizing that any competent player can curb stomp a thief and a change is unnecessary. The only ones in danger are the glass damage dealers. Rock meet paper.

[sPvP and WvW]Thief, Stealth Attacks balance.

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Posted by: Kadin.2356

Kadin.2356

This is all good until you factor in aegis. Never again able to backstab a player with a guardian in party? Check.

Why hasn't S. Arts been nerfed yet?

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Posted by: Kadin.2356

Kadin.2356

Why hasn’t S. Arts been nerfed yet?
Because SA isnt the main problem, it is stealth.

Ah! Arguing against a class mechanic once again! I’ll counter that with “The problem with mesmers is clones/fantasms” or even better “The problem with engineers is kits”. It’s a ridiculous argument that has no solution. “The problem with winter is it’s cold”…. Deal with it.

If I was in charge of class balance

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

It would be nice to see what kind of metrics they have to work with as far as balance goes. I’m sure they have LOADS of information we don’t have access to. Such as average/outlier damage by x ability in WvW by level 80’s and so on.

If I was in charge of class balance

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

Turning a game into a job is about the quickest way possible to make you detest it. Real test is could you be just as passionate about it when you hate the subject mater.

(edited by Kadin.2356)

How balance is obtained

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Posted by: Kadin.2356

Kadin.2356

Anet’s shotgun approach to balance is a real issue. The whole concept of a “balance patch” is ridiculous. How can you make changes to all the classes at the same time and NOT expect imbalance to crop up? The player base is infinitely more creative than any dev team could ever be and can/will come up with unexpected builds that bring everything crashing down.

They really need to either A: Open a patch test server so the actual community can help with QA, B: Give up on wholesale balance patches and focus on more frequent smaller changes.

Stealth spamming specs

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Posted by: Kadin.2356

Kadin.2356

You are arguing against a class mechanic. Similar to hunter pets or guardian boons. Adapt or find another game as they will never spend the time to completely retool the class to make such a change, and honestly why should they?

You don’t like fighting against stealth classes? Too bad, I don’t like playing against fearspam necros or AE spewing engineers, them’s the breaks.

Rework Death Blossom

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Posted by: Kadin.2356

Kadin.2356

How about a little from column A and a little from column B?

It’d be too much if you weren’t vulnerable while doing decent damage. It’s kind of the only thing that balances the thief at the moment high risk high reward game-play. If you are going to make it an offensive weapon then it needs its defensive part taken, if its given as a defensive then it can’t be doing too much damage or the OP cries would crash the server.

Rework Death Blossom

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Posted by: Kadin.2356

Kadin.2356

Can go 2 directions: offensive or defensive

Offensive: remove the evade, up the damage, increase the AE, think “mini-blade storm”

Defensive: increase the evade time, leave everything else the same.

Either would be good.

Too scared to start Thief

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Posted by: Kadin.2356

Kadin.2356

The real problem is with anets policy of being super secretive then nerfing random things just out of the blue. Most other games with each patch you kind of know what’s coming with possibly a few minor tweeks here and there that weren’t already discussed.

With anet each patch is a grab-bag of anxiety. Sure they “preview” some things but their lack if communication is astounding (no the player run wiki is NOT good enough for official documentation). Reason that thing came into being with GW1 was due to how abysmal the documentation was to begin with.

What they really need is a public test server. Reason they do not have one is their morbid fear over AH price speculation. That’s a really really stupid reason not to properly QA your product before release. They had to patch this last event 3 times now to fix what they flubbed out of the gate. Seriously that is just sad.

Idea for last refuge

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Posted by: Kadin.2356

Kadin.2356

Yea would be nice. I’d also like an F-ability that discarded whatever item we’ve stolen without using it. Couple of quality of life changes that would be very nice.

Steal F2

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Posted by: Kadin.2356

Kadin.2356

Agreed that some of the steal skills are really kitten awful, worst of the lot is the Engineer’s.

Throw Gunk isn’t all that bad, you can leap through it for some chaos armor.

Yea but sometimes you just want to steal instead of throwing down a big “please give me revealed” field. Might be simpler just to change the code to be like poison field so that it doesn’t count as damage.

Same problem with the warrior stolen ability. Sometimes I just want to steal and not spin in place for 5 seconds without being able to dodge.

Steal F2

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Posted by: Kadin.2356

Kadin.2356

I’d simply be happy with an F2 that just discarded the F1 without using it

d/d power variant Question - Mug vs Fleet

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Posted by: Kadin.2356

Kadin.2356

I really like fleet of food, it makes people misjudge your position as you can get the drop on some better players because of it. The speed on dodge is nice as well.

D/P Thief Montage [Video]

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Posted by: Kadin.2356

Kadin.2356

Troll thread.

/end of infraction farming

WvW 4 second reveal like PvP

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Posted by: Kadin.2356

Kadin.2356

This is the main reason I don’t sPvP. Trying to play with 4 second revealed badly messes with with the flow of the D/D weapon set.

[WvW]Conditions

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Posted by: Kadin.2356

Kadin.2356

I like to see small changes rather than large sweeping over halls. How about fixing the condi duration +/- food before doing anything else and see how that changes things.

Need to add particle effects to ice bow

in Elementalist

Posted by: Kadin.2356

Kadin.2356

More particle effects is the last thing this game in general and this class in particular needs.

It’s an art team thing vs a design team thing. Making a quick change should not come at the cost of any bug fixes. If anything this would delay the next town clothes set release by 10 minutes, big wopty-doo.

Class balance philosophies

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Posted by: Kadin.2356

Kadin.2356

It would be nice if at least one balance dev mained a thief. The lack of knowledge displayed about the class on the live streams is shocking. I don’t expect the team to be experts at all classes but when the best they can pull off is face planting 30 seconds into an encounter I start to worry.

As far as balance goes I really hope they use some kind of metrics to help balance all the forum crying. Balance by community popularity is not good policy and from what I’ve seen their data capture ability is top notch.

[Balance] [PvX] [All Professions] [Thief]

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Posted by: Kadin.2356

Kadin.2356

Removing poison from AA would make fighting signet warriors pointless.

Need to add particle effects to ice bow

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Posted by: Kadin.2356

Kadin.2356

Lightning hammer is electrified, fiery great sword is blazing, ice bow should be frosty. Nuff said.

Having Trouble Sticking to People

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Posted by: Kadin.2356

Kadin.2356

The 50% speed trait while in stealth is nice if you are having trouble. Can actually get around the people that are back-pedaling with that.

Last Refuge Rework Idea

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Posted by: Kadin.2356

Kadin.2356

So, more times than not, us thieves get screwed because Last Refuge puts us in revealed. Plus, our health pool is horrible so often times it pops when we go down. This is a potential idea that could fix this.
Last Refuge- at 33% health, gain a buff called Last Refuge, putting you into stealth and making you invulnerable for the duration of the buff You cannot be revealed, but cannot deal damage or conditions for the duration of the buff. Conditions applied before the Last Refuge buff will still tick. Lasts 3 seconds.
Also, this would mean that the last refuge buff would not stack with stealth, so that you could stack more stealth possibly and then re engage if you wanted to. If anybody else has ideas leave them here Feel free to agree or disagree.

That could be just as bad. Consider you were just about to finish someone and instead you have to sit there for 3 seconds and watch while he gets a heal off. My suggestion would be for it just to drop a smoke field at your feet.

(edited by Kadin.2356)

So...why are they nerfing thief damage again?

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Posted by: Kadin.2356

Kadin.2356

Fun fact: the 10% less DPS is from a maxed out party, that means 25 might, 25 vuln, warr banners, frost spirit, and spotter. That will hardly have ANY impact on pvp and WvW.

Anyone got a source for this? I watched the live stream and all they said was it would around a 10% damage decrease for berserker wearing classes. They never said anything about buffs/stacks or anything line that. I’ve been attributing that interpretation to wishfull thinking but I could be wrong.

Last Refuge - One year and counting

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Posted by: Kadin.2356

Kadin.2356

Yea it needs to pop a shadow field or something so that the stealth would be voluntary.

Stealth Balancing

in Profession Balance

Posted by: Kadin.2356

Kadin.2356

No one likes fighting stealth-builds because there simply nothing you can do about it.

No one likes to admit that they are too lazy to learn how to do something about it. I didn’t understand myself until I actually rolled a thief. Thief is only OP against the ignorant.