no one attack with just 1 hit most attacks in wvw / pvp are a chain you can block the first one then you need to dodge right away . The block is to trigger block effects rather than blocking a series of attacks dodge on the other hand is gold. That is why I run 2 sigils of energy.
Dodging for no reason
YOU ALREADY HAVE 3 CLONES WHAT MORE DO YOU WANT!!So funny when I see this!
maybe to kill one of those 3 to trigger clone death effects ?
I think the sword 3 buff cancels out the pu nerf for me as power pu. I still think condi pu is better off because secpter AA effectively mean condi mesmers do not need bleed anymore . The extra bounce from staff clone AA more than make up for clone death nerf imo.
Why do that? Condit PU can have torment/poison or torment/bleed for more damage. I’m certain they already out-damage pow PU. The torment and whatever stacks of might are just the icing on the cake. :/
I’m not saying don’t use bleed. I’m saying they do not need to rely on bleed as a main source of damage anymore since you can now consistently keep torment on your enemy as well as confusion .
I think the sword 3 buff cancels out the pu nerf for me as power pu. I still think condi pu is better off because secpter AA effectively mean condi mesmers do not need bleed anymore . The extra bounce from staff clone AA more than make up for clone death nerf imo.
I’m thinking about going celestial after the patch. my build uses both condi and power and healing celestial would be good for it.
sykhammer is dumb when a engi just turret up the control room. I try to knock them off that’s the only way. in wvw out range them if they pop turrets right away which is what 95% of the engis do. The very very good ones you have to time your daze or stun at the right time and burst even then it’s 50/50. On the other hand it’s next to impossible for me to die to an engi unless I screw up. I play power pu.
The real buff is that you can now apply 2 types of condi without have to stack precision for bleed. So condi Mesmers will hit just as hard if not harder than before and be free to pick a free stat to pump.
Going forwards is for hipsters anyways. We like going backwards, e.g., Portal, Phase Retreat, nerfs to our profession.
:) lol . I do use phase retreat to blink forward :P the one thing I miss most about using staff.
I’m quite happy with my Mesmer as my main. I don’t pve and tpvp but for everything I do, mostly wvw roam I find Mesmer to be very good maybe even a bit over powered. I can surf a zerg good enough and most of the pve content is a joke anyway other than FTOM but I never do FTOM so I don’t care.
Seems the only way you can deal with conditions is null field. I don’t think it will be enough.
mirror + centaur rune is very good combo even in wvw. It screws up rangers to no end you just have to get use to pop heal all the time.
I bind everything on the left side of the keyboard so I can reach every skill with left hand and drive with mouse.
it’s funny. I don’t think wvwer ask for free dungeon complete tokens so they can skip dungeons for their legendary. It really isn’t hard to get map completion , the problem is with all the pver who are dead afraid of getting killed. Death means nothing don’t be so scared of it.
mesmer. you need 2 classes that can stealth the gp to get away from zergs and stealth rez. Mesmer also provide cover for the other 2 classes with the clones. Adding another class without stealth may be better on paper but trust me you will want the extra stealth to dodge zergs.
make friend with a nice solo roamer and have him/her take you to what you need.
The issue with power PU is that you can’t do outnumbered fights. You’re completely reliant on your phantasms to do damage, and even in a 2v1 your phantasms will get killed instantly by your opponents (assuming your opponents aren’t completely horrid). That eliminates all of your offense.
On the other hand, PU condition builds work fine in outnumbered fights as they function by actually letting your clones get killed. Since roaming in wvw is basically just outnumbered fight after outnumbered fight, PU condition functions better.
I agree that power pu have a hard time in out numbered fights but I would counter that if you are not fighting vs bad players you would have a hard time wining a 1 v 2 or 3 anyway. vs bad or avg players power PU have the advantage of insta melting a zerker geared player and even the odds right away.
like some one posted before all they have to do is make the clone spawn right at your target and get rid of the whole dumb kitten buggy running to your target part.
ya.. you cant use sword anymore since the nerf.. or it would be silly. greatsword + ?
Don’t get all worried about sword. It’s just fine . The ‘nerf’ only apply to zerg fights. If you are fighting in a zerg you shouldn’t use sword anyway.
in general you’ll have problem with people who just run from you. That is why I run a power build. Like someone posted already GS helps because of the cripple on zerker attack and the huge range. As for applying bleed all I can say is from my experience because the high crit rate I can apply 10+ stacks of bleed to ppl with greatsword pretty easy.
Why not try running with GS for a bit on cheap gear and see if you like it?
It’s funny I have almost the same trait as you but I use power gear
looks good. The only comment I have is that pistol is not a very good weapon in wvw. It wrecks bad players but it’s rather ineffective vs anyone decent. You also may have problem with bursting people who just run from you.
Try it with cheap gear first. The only thing you can’t cheap out on is the Travelers runes even the Sigil of Energy you can sort of get away with major version. Since sigil and Runes can be sold at anytime you can afford to buy them and even if you think you made a mistake you won’t have lost much gold. The difference between exotic gear and ascended is not that great anyhow not great enough to matter unless it’s a close fight.
WvW: Traveler rune for power builds. Nothing else. Its all about speed. Otherwhise you are the slowest class on the fields.
yep, I don’t see any other choice really for wvw.
Thanks for the answers. Here’s the bigger picture. This is all wvw roam/havoc
I’ve been trying to use Arcane Thievery (with 36 second cooldown) as my primary way to deal with conditions. It is somewhat unpredictable, but it’s really fun when it works (either for condi transfer or for boon stealing).
But AT seems a little bit too unreliable and 36 seconds is a long time to wait.
So with a 60% crit chance in my build, I was thinking maybe a condi transfer from each weapon set might be enough to make a complete condi defense.
Thx much for the input! I suspect it’s too unreliable, but I’ve been living for a week or two with only AT
AT is an offensive skill should not be used as a condi remover. mender’s purity is what you need .
load up interrupts on deadeye fight you can easily kill him with any number of gambit on.
phase 2 start stealth right away. pump out 2 zerkers on her. stay close to the center and avoid insta death areas. Your zerk and your auto attack should have no problems killing her.
if you want to keep PU, then you will never beat a good warrior in a duel unless you go full condi. warriors properly built will outregen the damage you can do and longbow will destroy you and your phantasms with ease.
the other option is to go full glkittenter mesmer. but you’d have to outplay the warrior to beat him, shatter combo’s are easy to dodge.
I run a pu power build in WvW . Really I never had problem with warriors. Time your stun breaker and keep your distance . If the warrior is burst spec he is screwed. If the warrior is tanky most of the time I wear them down after a long time and they just run away. Key is to save stun breakers to use when they CC you. Don’t chain stealth and don’t reveal yourself by attacking out of stealth unless you are a good distance from the warrior. Now this is WvW in pvp you can’t do that because it’s fighting in small enclosed areas.
lol even tho PU is a cancer build , I’d rather have a PU Mes on the OPPOSITE team than my team. Nothing is more useless than a PU mesmer and shadow arts thief in s/tpvp.
While I agree that PU and stealth in general aren’t nearly as useful in tpvp as it is in wvw on the other hand I hardly count tpvp as the measuring stick of gw2 pvp. It’s boring as kitten. Holding a pt and bunker down is boring, spam condis while bunkering down is boring. Force people to fight in a small circle is boring the whole spvp tpvp thing is boring that is why it’s a ghost town.
Is this normal? I have all asc. zerker trinkets, so it would be great if that were the case…but is running rabid armor w/ zerker weps and trinkets optimal for WvW roaming? Thank you for your time
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Imo wvw roaming is all about balance between survival and damage. Depends on your build and your playing style everyone has their own sweet spot. For me it’s all zerker but for a condi mesmer it maybe all rabid. A lot of people run a mix, really it depends on how you play and what your build is.
Osicat plays WvW mainly with a little bit of PvP, Pyro plays PvP mainly with a little bit of WvW.
It is irrelevant anyway! No matter if you are in PvP or WvW, you will encounter enemy players.
The message I was trying to get across is that the build you play doesn’t determine your skill level, that it’s in a way immature (mostly dumb) to judge people by the build they play, or speak badly about a build if it is easy to pick up and even if it does not matter after you get past a certain tier of opponent skill level, so unless you are a newbie in PvP, you shouldn’t be too concerned about PU or have too many issues with it. If you don’t like it, just shut up about it, leave it be..
Stop wasting our, as well as your own time bashing the build because we, as members of the community who care about the class reputation and what new players think about certain builds, won’t allow a good build to be trashed by someone for stupid reasons and thus have to constantly correct ignorant, in a way, elitist people like you.
No offense intended.~Monns
Agreed 100%
mesmer makes perfect duo for any class.
I ran GS/Staff for a long time . Now I run GS/Sword+Torch.
Don’t worry about the GS combo you are talking about, you can do fine without using that combo. GS is more about range control than combo. You are way better off use mirror blade when people get close and save shatter for when their boons are down.
I have been thinking about chill for a while. I run a cripple build and added the 2 sigils for extra chill . Works very well. idea is to CC your opponent as much as you can and use the long range of GS to kill them at max distance where they can’t hit you. Power PU with condi food .
I run a pu power build full zerker . You should do just fine . You’ll find PU is A LOT more helpful in wvw vs pvp.
When running from a mini zerg cast sword 3 as you run, hold the leap for a second then use it as the chaser get on top of you. Swap place and run the other way. People get fool by it all the time.
Phase retreat does not require los, you can target someone behind you and blink forward.
drop 3 clones right close to each other then stand right inside them. Anyone who attacks you are either have to be prepared to eat a full shatter in the face or get a crap load of condis from killing them all depends on your build.
Hello friends, i am using the Osicat hidden cat build, but i am having a hard time sometimes to do burst damage. To the ones that doesn’t know the build, is a PU one with knight / soldier gear and traveler runes….
yesterday i faced a warrior and after 5 min of fight i just wasn’t able to drop his life below half… he wasn’t able to kill me because i am very good avoinding death, but… is kinda sux to hit like a feather. Other day i had the same problem against a elementalist, my damage didn’t scratch his vitality and he burned me down in seconds…. looks like i can kill only paper classes or bad players
what is the best build to keep avoidance but do more damage?
(sorry for the bad english, is not my main language)
Watch for the protection buff on tem, time your damage for when they don’t have it. Also for warrior watch for block everything buff.
Go PU don’t listen to all the PU is for noobs posts. To get good you pretty much just have to do wvw seek out 1 v 1 and learn from every encounter. PU gives you options, I run a power PU build, to me PU allow me time to adjust my playing vs any class/build. Almost all class/build has a set rotation. PU allows you to live through pretty much any rotation . Once you figured out what their ‘trick’ is you can adjust your play to beat it.
I wear full zerker in WvW no reason not to because of PU.
I did it last time around pretty much straight up phantasm build . The only time I changed was for dead-eye, loaded up all the interrupt for that one.
For chomper interrupts and push basks help a lot as well
For Blob iswords can kill him without killing small blobs
decoy
mass invis
torch 4
veil
4 stealth skills and you can trait for auto stealth at low health
shatter kills every clone . But shatter can be refreshed many ways if traited . Skills such as mirror image and dodge make clone can almost instantly regen 3 more clones and allow the mesmer to shatter again.
in general shatter build is more burst then reset for another burst. If played right it’s very hard to beat esp if you are a zerker melee.
Nope there are 8, but could only manage 7.
Don’t think I do all mobs with 7 up, maybe 3/4 but not 7. I will like to see a video of someone doing all mobs.
I only did few with edit(max number needed to get most gold) I said 7 but I can’t remember while trying to figure out the gold farm last time, to get 3/4 done with 7 is pretty amazing.
Just want to say I completed the queen gauntlet with 7 gambit up.
was people farming the deadeye full time with all the gambit last go around? you are late to the party. Unless you are saying you did every mob with 7 gambit.
I prefer power PU over condition PU because power build has more burst damage and YOU control when and what get hit where condi build depends a lot on what your opponent does. When I roam I want to finish a fight as fast as possible because you never know who is going to add on you. Power is also better at chasing. Condi build is a lot tougher but with PU + blink you should be able to disengage most of the time if you are not too crazy even with very little hp and toughness.
While I do agree that shatter has a higher skill floor and a higher skill ceiling than PU power build. But I think people over blow the whole PU is for people with no skill thing. Stealth is op, but in the hands of a skilled player it can be that much more effective. So PU may have a low skill floor the skill ceiling is quite high imo.
energy x2 is amazing well worth the 10g a pop. Doesn’t matter what build you use imo dodge is never wasted .
edit x2 as in 1 on GS one on the other weapon set don’t want you waste gold and put 2 on the same weapon
tip phase 1 strafe back and forth will make her miss you with 1/3 to 1/2 of the attacks.
phase2 the red area is shaped like a number 8. That leaves 2 safe spots, thus if you stay close to the middle of the cage you can easily move or dodge into a safe area.
like I posted in another thread.
1. Use the same cage everytime.
2. Stealth helps a lot with throwing shards , pick up shard dodge into the shades also work.
3. stage 2 stick around the center of the cage to make it easier to get to save areas.
Focus helps but not needed, reflection helps not needed. Honestly it’s all about timing. Everything else just helps not required.
I agree with Space. Roaming is all about finding the right balance between damage, mobility and survivability.
I roam 99.9% of the time and I play a PU power mesmer. In my experience the best roamers I see are either stealth heavy like thief and mesmers or super mobile like warriors and elementalists. You gotta have burst damage to kill people fast enough so that he doesn’t get help from his friends. Fast enough or have stealth to get away from the zerg that’s always around the corner. You also need to have a build that can stand up in a 1 v 1 vs other roamers.
In general the rule of thumb in any game for roaming is, do you feel comfortable taking on 2 players at once. This means that you are good enough to kill both if they are avg or low skilled players, also elusive enough to get away if they are both good players and you find yourself in a no win situation. If you can do that you are ready to roam.
You can trait for condi clear on heal . But I do agree even with that the third slot is too valuable to waste on 25% speed. I use traveller runes , if you have no coin use centaur runes . The combo of mirror heal + centaur runes is pretty good.
The cages are different , each has it’s own spawn pattern. Stick to the same cage every time. When you get pulled by an orb because you didn’t have time to kill it sword 2 helps a lot . Stealth helps a lot to get you time to throw the shards.