Showing Posts For MrRuin.9740:

Megaservers: Give us a choice.

in Guild Wars 2 Discussion

Posted by: MrRuin.9740

MrRuin.9740

This system is made so that instead of having a bunch of near dead versions of the same map that can’t complete anything due to low population it instead puts all those players into a single full map then starts another version when needed.

Explain how this fixes population.
Dead map is still dead when merged with 20 other dead versions. It does not in any way fix the inherent problem that there is still no reason to be on those maps. They are dead for a reason. So instead of 1 person on the map, you might have 8 or 9. Yeah, that doesnt sound like a fix, but rather a quick-patch that looks like its doing something its not.

Population falling ?

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Posted by: MrRuin.9740

MrRuin.9740

The population is obviously lower.
They have all but admitted/announced that by introducing the Megaserver. The megaserver serves as a means to provide the illusion of a much higher playerbase than there actually is and is just a server merge without actually calling it that.
There is only one reason for doing such a thing.

Megaservers: Give us a choice.

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Posted by: MrRuin.9740

MrRuin.9740

OP has a really good point. Some kind of survey of opinions is absolutely needed here. Implementing such a game changing feature that really turns around the social and event aspects of the game without a lot of notice and without asking the playerbase, and with so many people against it, it would be a sign of good will and willingness to listen to your consumers if we are given a choice.
I bet many people would only choose MegaServer for it’s only positive aspect: the underflow idea on low-pop maps; otherwise it is not needed. And from the discussions in my guilds and the feedback here on the forums, I don’t see that anyone is happy with the event timetable.

MegaServer is essentially about taking away the choice: the choice of community, the choice of playing in an actual place instead of random cloud of overflows, the choice of doing the “dynamic” events when and how we want.
= exact opposite of the announced “social play”
Dynamic events are on a timetable and thus no longer “dynamic” and this breaks the game as we new it, which was one of the main selling points for GW2. Long established communities will also be gone – players need to come from somewhere and our communities will be torn apart – UI cannot choose for us!

Personally, I will stop playing once MegaServer system is fully implemented because this is not the game I signed up for. I would like to keep playing GW2 as it is now though and I’m disappointed that it is being taken away from us.
Giving us some sort of choice in this would go a long way for the community to re-gain faith in you, ArenaNet.

and has Dynamic events in each zone, having a lot of players is crucial. Because dynamic events alone dont give a world the living feeling, but the players actively participating in these events, through these chains, are what give it this feeling.

It is silly to see that people think that this will bring liveliness to the game. Think about it, zones are empty because there is no decent content, that’s why nobody goes to Snwoden or Timberline. Megaserver is not likely to change this – majority of players that farm world bosses etc will still be in their boss-chain trains, only waiting and zerging from one to the other with even more brainlessness and even less communication. And all this comes at the great expense of the waypointing system becoming broken, Orr immersion and story going to waste and Megaboss communities having much lower chance at doing their raids due to awkward spawn windows (Anet, 6pm is when ppl come home from work!). Who knows how expensive guild spawn will be, and why should we need them?!? We did this Teq/Wurm as a server community!

And, if anything, the Megaserver makes the game less dynamic and living. With the Megaserver and its finely tuned schedule of bosses, the games open world PvE is reduced to a scheduled boss checklist with player herded to certain maps at certain times. Yes, this is worse than the current scenario, because at least they have some sense of dynamics with pre-events and a degree of randomness. It makes the world seem far less living.
Maps like Queensdale are usually always full of people. Because it has a champ train. Its not the most ideal thing…but it has something to do on it.
A map like Wayfarer is dead, except at Frozen Maw time. I would really like to see why anyone thinks this Megaserver fixes that in any way. Megaserver is just a fancy name for a server merger due to declining population and no content, without actually calling it that. I really believe this is living story coming back to kick them in the kitten . A year later and the game looks like it hasn’t changed much. Sure you can point out things like the wallet, which were good, but still gives nothing new to do. After more than a year thre is still very little in the way of new content for people to be involved in. Thats what will populate maps, rather than the deceitful illusion of merging low populations together and spinning it as some magical solution to dead zones.

Frankly, I have no interest in the PvE that they’re introducing. A world that feel very mch the opposite of a living world and rather set on a schedule with people herded to the same spots just doesn’t sound appealing at all. Add in the reliance on the Megaserver system to choose who I want to play with and it’s even worse. Relying on luck of the draw for whether I’m with my friends or with my guild or if I’d rather do a boss with a low pop count so I can actually see it and not a sea of people mashed up with particle effects – and I prefer doing many bosses with very few people as they scale and its more fun.

Megaservers: Give us a choice.

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Posted by: MrRuin.9740

MrRuin.9740

As soon as I read about the mega servers I got excited. YEEHAAA soon there will be people to play with again. Nothing makes me happier than having lots of people running around on a map for me to interact with. Of late the maps on GW2 have almost felt like I am in a solo instance.I guess we have a few options they either do server merges or we have mega servers and Im all for the mega server

Why do you think this will magically populate the maps?
You know the maps that are busy now are still the only ones that will be. Not much is going to be different.
If theres 6 people on Brisban Wildlands across all 20 servers, all it does is put those 6 people together. Wow, super population. There’s still no reason to be in dead maps.
PvE dead zones are dead because theres nothing to do. Megaserver is just creating an illusion of population and not fixing any real problem.
All youre going to have now is multiple versions of the popular maps at boss time. That’s it. This will not magically populate all maps from being dead zones.

And in my opinion, its a sad state of a game that must merge 15~20 servers to try and create the illusion they have a big population base.
Know what would fix dead zones better? Adding content that makes a purpose to be there. Almost every zone is exactly the same way it was a year ago.

Alot of people are falling under the spell of the illusion of population when this doesn’t fix any of the actual problems and rather points them out and highlights them.

Level 80+ Maps should have...

in PvP

Posted by: MrRuin.9740

MrRuin.9740

Open world PvP would be great, and it can be voluntary.
It can be an optional individual mode. If I want to PvP, I click the ‘PvP mode’ button on my screen and it puts me into PvP mode, freely able to attack other people who are also in “PvP mode” and also to be attacked – identified by their name text being the color red while in PvP mode.
When you choose to enter PvP-mode, you are bound to remain in PvP-mode for 12 in-game hours (prevents going pvp, ganking, and switching back to pve).

There. Open world PvP that lets people 1v1, GvG, make their own PvP games, and does not disturb or force it on anyone who doesn’t want to. (Not wanting to ‘view it’ is not a reasonable argument as it still does not affect you)
Keep cities as ‘safe-zones’ with no PvP allowed.

Map comp in WvW

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Posted by: MrRuin.9740

MrRuin.9740

Only if we can remove all PvE requirements for those of us who only do WvW, then I’d gladly agree.
If you feel you dont have to spend time in WvW, then I feel I dont have to spend time in dungeons, doing mind-numbing PvE map complete or any of the other boring PvE stuff.
Honestly, in most cases, if people started WvW maps back when they started everything else for Legendary, I guarantee that WvW maps would have been done long before other stuff.

Sunrise & Twilight skins free unlocks?

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Posted by: MrRuin.9740

MrRuin.9740

Eternity being account bound would be easiest and affect the smallest amount f the population, IMO.
How many people craft it with the sole intention of selling it? The amount looking to do so will dramatically increase with freebie skins. Account-bind Eternity and you kill that before it even starts and only manage to kitten off the tiny portion of the people who craft to sell.
Sadly, some group of people is going to be upset in any scenario, they may as well make it the smallest possible group of people.

Sunrise & Twilight skins free unlocks?

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Posted by: MrRuin.9740

MrRuin.9740

Can’t it just be made so that when you combine them to make Eternity, the skins are ripped from the warddrobe? Then, if you sell it you lose all skins. Bind it and you get the eternity skin + the other 2 back.

Or make the bindings on them carry over. If either sunrise or twilight is soulbound, then the resulting eternity will also be bound (account).
If they are both unbound, then the eternity will also be unbound and the seller gets no skins.

I’m sure there’s flaws in these ideas, but surely something like that could be implemented?

On capping Achievement points: Don't.

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Posted by: MrRuin.9740

MrRuin.9740

No-one begrudges people who played GW1 for getting their achievements. They worked hard for them. So why are people begrudging people from getting their achievements in GW2, through this cap?

Well..for one they’re not hard in GW2. All you need is time on your hands.
Its a system that rewards whoever has the most free time. And having no cap to limit that means they would have to continue putting out rewards at intervals to accommodate the ever growing achievement points.
With a cap they are setting in place the means to cap the rewards as well, while also setting a long term goal for average casual players (most of whom are probably not even close to hitting the cap) since they know 10k is the end and an actual attainable goal.

How about you remove the trading post?

in Black Lion Trading Co

Posted by: MrRuin.9740

MrRuin.9740

We could make the new trading system like it was in the older mmos, where you open a store in the capital with your character, and players can walk through the capital and shop, that way is much more immersive. And the chat was much more populated with the sellers posting their stuff every sec.

I have mixed feelings about this.

I remember this in Ragnarok online. Prontera is full of these chatboxes and stores. It made the game impossible to traverse through.

The upside is that it felt like a flea market.

I like the shop system, it does breed the problems stated about spamming and problems getting through some areas. A ‘market-instance’ would be cool though. Nothing there except a bank, a TP and space to set up shop, so the only reason people would go there would be to buy/sell and not interrupt the flow of the cities and other maps.

I’m all for removing the TP and letting us EARN our goods while PLAYING THE GAME, get rid of the gem store too.

This is just a typical “its not how I play, so screw everyone else” answer.

Transmutation charges and PvE

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Posted by: MrRuin.9740

MrRuin.9740

That’s exactly why I’m confused here, as you said, they’re not the same thing. So why are they doing it that way then? PvP will get Trans Charges per rank, while PvE may get Trans Charges per map completion. I underlined “may” because there’s a possibility of getting a BLC Key instead.

Come April 15, PvPer will have access to dungeon skins and legendary skins without ever leaving PvP. It just seems one sided reward system.

This was explained to you. PvP users have never had to pay to use skins once unlocked. Once unlocked they were in the pvp locker to be used as freely as they wanted. Hence, they are being given free trans charges. So NOTHING is changing. It’s how they balance taking away the free uses they have had since the beginning.

Not really. Glory is like gold. PvP used glory to purchase the racial armor set, PvE used gold. So in that regards, they are equal, yet PvP will get free Trans Charges while PvE will have to have the Trans rocks. Then they mention about map completion that only confuses the issue.

Gold, dungeon token, whatever. Its all currency. Transmutation Stones are not currency. You cannot compare the two.

This is where a clarification is needed. While PvP will get 1:1 per rank, PvE will get 50/50 chance to get Trans Charge due the possibility of a BLC Key.

Again, they are taking free skin usage away from PvPer’s. If you want the same thing they get, then go PvP, coz its alot easier to make a new character and run around a map to spam trans stones.

The bottom line is you are comparing 2 different systems and rewards, while turning into some entitled claim that you are being treated unfairly. You have not had a problem with PvP players being able to interchange skins with zero cost (once obtained) up to this point, why is it such a big deal now?
Because they had something taken away and were compensated for it? PvE people had nothng taken away and most are sitting on hundreds of trans stones they will ever use and are getting those turned into the new system.
PvE’ers get a lot of free trans charges from those stones that PvP ppl never had the chance to get. Maybe they should compensate the PvP players in some way for that……

oh wait……

Transmutation charges and PvE

in Guild Wars 2 Discussion

Posted by: MrRuin.9740

MrRuin.9740

PvP also received glory points as they rank up that were used to purchased skins prior to the removal of glory points. Thus, receiving Trans Charges after April 15 per rank is rewarding them again. So for Arena Net to reward PvP again after April 15, I wanted to know if PvE will receive the same.

But thank you, I think I get what you mean, however still doesn’t answer the question.

I am curious why you are comparing the two things? Glory has been removed from PvP and isn’t even the same thing. Glory was PvP currency. On top of that, map completion =/= rank gain. They are not the same thing. What PvPers bought with glory has nothing to do transmutation charges. Glory was in the same category as dungeon tokens. You farm a bunch, you buy a skin.
You did not receive a currency from map completion that was used to purchase skins.
You did map completion and have been rewarded for it. That reward you got is being changed to the new format replacing it.
That is the answer – you are not going to be retroactively rewarded again for something you already did and have been rewarded for. For more elaboration, see the 2 posts above mine.

(edited by MrRuin.9740)

Transmutation charges and PvE

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Posted by: MrRuin.9740

MrRuin.9740

“transmutation charges for Map completion after April 15”

Is this retroactive? Just like the PvP gets TCs per rank, will the PvE gets TCs for 100% map completion BEFORE April 15?

I just need some clarification on what this mean.

They’ve covered this already. Transmutation crystals and stones are being converted into charges (1:1 and 3:1 respectively), so yes whatever stones you get for map completion now will be converted.
Retroactively getting rewards yet again for maps you’ve already been rewarded for and having said reward converted to the new system…you must be kidding. They aren’t going to reward you again.

5-slot bags? Seriously?

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Posted by: MrRuin.9740

MrRuin.9740

We get starter level loot in a starter level zone? Seriously? Wtf?

Earned Reward vs. Bought Reward

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Posted by: MrRuin.9740

MrRuin.9740

“Earned” is a matter of perspective. Farming in game makes at most $2.00 an hour.
Frankly, I have a job that makes many, many times more than that an hour. Time is also an investment. It seems a waste to me to farm 72 hours for something I can just buy after working a real-life job for 1 hour, especially when the farming isn’t exactly fun to begin with.
I’d rather earn money at my job and buy what I want so I can play how I want without repetitive farming.

Fractals was a poor example for this btw. Fractal skins are not earned, they are purely RNG based. You can run fractals 100+ times and not get the skin you want, yet someone can run once and get the one they want. Thats like calling the winning the Lotto as “earning” a living.

Dual legendaries solution?

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Posted by: MrRuin.9740

MrRuin.9740

Hmmm, I don’t really see why people are getting so angry. If they really did ‘compensate’ people with 2 legendaries by making one tradable, how would it affect you anyways? Reversing the argument around, if the compensation does occur, you aren’t losing anything as a person who isn’t affected.

What I wanna know more about however, is what are they going to do about the Eternity exploit.

Which exploit is that? Unlocking the previous skins? Its not an exploit. Those people unlocked the 2 previous skins and therefore will have them unlocked in their wardrobe, exactly the same as it will be post-patch as well. They are not gaining additional Legendaries. They are simply having previous skins that they had unlocked.
How does it affect me if Legendary people get compensated? It doesn’t. However, the precedent is set. If they get “compensated” for not losing anything at all, then all should be compensated for every dual-wield and duplicate skin for alts thats been farmed or bought as well. If Legendary users can get compensated for no reason, then everyone else should too.
We are really stretching the use of the word “compensation” here……since there’s nothing being lost or taken away, there is nothing to compensate for.

(edited by MrRuin.9740)

Dual legendaries solution?

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Posted by: MrRuin.9740

MrRuin.9740

This is not about stats, stop saying that. 1 ascended weapon costs about 75 gold in mats if you have 500 craft. 500 craft is about 200 gold. So if you really want to be stingy about this it costs 2.8k or so instead of 4-5. IDK about you but losing that much gold is pretty crappy.

Stop saying that? Why? Because its the truth?
As people are pointing out and you can’t seem to answer the question – what are you losing?
You are not losing 2500g. You will still have both Legendary. They aren’t taking them away. People with Eternity are not getting Twilight and Sunrise. They are getting the skins because they were on the path, but they are not getting the benefit of 2 additional Legendary stat weapons. Just as you will get the skin for the precursor you used.
If you were losing something, there’s be an argument here, but you’re not losing anything at all. Besides the fact it provides an precedent, because what wouldnt be fair would be reimbursing self-entitled Legendary owners who think they’re losing something when they aren’t and not everyone who has spent any amount of coin, gems or time getting multiple skins.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: MrRuin.9740

MrRuin.9740

Instead of having 51 Brisban Wildlands you will end up with 2 (1 US and 1 EU) and the 1-2 players of each Brisban Wildlands will become 25-50 players in each copy of it.

You don’t see this as a problem?
It shouldn’t take merging 20 servers to bring the population of a map up to a whopping 20, while a boss map has filled and spilled over onto generated copies to accommodate them all.
Merging that many servers to have still so few people is a joke. The map is still dead in terms of PvE in this game. There’s still no reason to be there. They’re not adding content or incentive to be there or play together.
All they’re doing is adding the illusion of population by herding everyone to one merged server at boss time. Its going to be same situation it is now. 20ish people spread out over entire maps of dead zones and a herded population zerging bosses on a set schedule complaining about lag and not being able to see or tag anything.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: MrRuin.9740

MrRuin.9740

I think the expectations of more people on maps is greatly exaggerated. Sure, there will, but what will they be doing and on what maps? With the scheduling of bosses?
Maps with world bosses will be more populated, with people congregated around the boss spawn point at spawn time.
Other maps and areas will for sure have a few more people in them, but I highly doubt the ‘population explosion’ in already dead areas and maps that people seem to think is going to happen will actually come to be, when it will actually instead be a timed afk and stand around in one place at boss time. And the population will appear huge, in those areas at those specific times.
This does not solve the overall problem at all. Dead areas are dead because there’s no reason to be there. A ‘Megaserver’ does not address this in any way. There’s still no reason to be in many maps or areas.
All the Megaserver does is provide a nice illusion that the game is full and heavily populated, at pre-determined times and places.

Feedback/Questions: The Megaserver System: World Bosses and Events

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Posted by: MrRuin.9740

MrRuin.9740

I think scheduling of the bosses is a horrible idea. Anet has touted this game as a living, breathing dynamic world. Isn’t it extremely contradictory to have world events on a set schedule? It seems like even less a dynamic world than before. This sounds like a literal checklist and set schedule of how you’re supposed to spend your time for maximum efficiency. It kills wandering into events or exploring or events seeming like they’re part of the world. Can’t go exploring, have a pre-determined schedule of bosses to fight.
Honestly, I was excited about the April 15th patch, right up until the Megaserver announcement. I could on a long rant about all I find horrible in the announcement and details about the Megaserver but much has been pointed out already. The sound of almost all in that announcement does not sound like PvE content I want to play and honestly, if I were new to GW2, a lot of that would turn me away from ever buying it. This rigid scheduling of whats supposed to be a dynamic world has me thinking April 15th is the day GW2 and I part ways.

(edited by MrRuin.9740)

Feedback/Questions: MegaServer

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MrRuin.9740

I fail to see why anyone at Anet or in the forum population thinks this will populate dead-zones.
If I go to Brisban Wildlands during a non-peak time, I might find one person on the map with me. So after “Megaserver” goes live, there might be 12 if I’m lucky. Maps are dead because there’s no reason to be on them. Server population doesn’t play a huge role in that. A high pop server might have 15 people on the map while a low pop has 2.
How about making a reason for people to be on those maps, rather than this system that seems to have disaster written all over it. Hey, I’ll give it a try, but Megaserver or not, I’m still not going to want to be on maps where theres nothing to do.

Item Compensation for Dual Wielding Skins

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Posted by: MrRuin.9740

MrRuin.9740

Legendary isn’t just a skin.
As has been pointed out, a Legendary is top-tier gear, forever. It will always be upgraded when new tiers are added. It also has stat change. They are also not taking anything away from you – you have 2 Legendary pre-patch and you will have 2 Legendary post-patch.
I spent a lot of gold on multiple copies of BL ticket weapon skins for alts and dual wielding. I don’t expect to be compensated for all those. It’s too much of a slippery slope when you start compensating for this and in almost every case, it would be undeserved compensation as noone is having anything taken away from them.

How Can ANet Improve Average Player Skills

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MrRuin.9740

Players are babied and hand held enough.
The problem is bad players are not punished.

I wonder if there are any game designers out there who believe their players are not being punished enough, and if they are generally considered to be good game designers.

I personally don’t subscribe to the notion that players need to be taught how to play by repeatedly hitting them over the head with a rock till they bleed. I think players should be encouraged naturally to learn the mechanics, so the process doesn’t feel like you’re in school. Hand holding is fine, if it teaches core mechanics.

I’m not saying there shouldn’t be some learning process where they teach you the core mechanics. That’s what levelling is for. There’s no incentive to though. Take 2 people. One learns all the mechanics, makes it through a major boss fight with even downing and provides maximum damage contribution. The other is a level70 in level25 whites at a level80 event. He dies repeatedly, people keep rezzing him from downed state until eventually he is completely dead and just lays there.
But he doesnt care. Why? Because he gets the same reward as someone who did bother to learn and even worse he can potentially get a better reward through the magic of RNG.
Why should person B get the same reward or potentially better than person A?
This is the single biggest reason for people not caring, not bothering and being lazy.

Anet can handhold and baby all they want, but when people get max or even better rewards for doing little or nothing, they have no incentive to pay attention to the babying. I’m not suggesting beating people with rocks. I am suggesting taking away rewarding people for being lazy and not bothering. They should get as much reward as they put into it – nothing.

How Can ANet Improve Average Player Skills

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MrRuin.9740

Players are babied and hand held enough.
The problem is bad players are not punished. If someone lays dead at a boss or event for more than 15 secs, they should lose all credit for it.
If they are afk or hiding and not actually damaging the boss, their contribution should go down and get far less rewards.
They don’t need to be handheld anymore, they need to be accountable for lack of caring or effort.

Regarding Glory booster

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Posted by: MrRuin.9740

MrRuin.9740

Your analogy is very poor.
You did something and got a glory booster as reward, same as a bonus free yummy from a movie concession. The difference is, however, you do not save that yummy for weeks and even months, stockpiling tons of them. No, you eat it then and there at the theater.
The only problem people are having with the discontinuation of the boosters and glory is that they stockpiled a years worth and now can’t use them in time. If you didnt use them, you probably weren’t going to anyway and this is just an excuse to cry about something.
Had you actually wanted to use the boosters, they’d be used by now.

GW2 incentive to learn fight mechanics.

in Guild Wars 2 Discussion

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MrRuin.9740

Players aren’t penalized for anything.
In fact, they still get rewarded for not even trying. Run in, tag boss, lay dead for remainder of fight. They still get a reward.
Why would anyone care to know what to do or learn when they get the exact same reward laying dead and going afk?
There is zero incentive to want to improve beyond the people who have the natural incentive to do so.

Glory boosters in achievement chests

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MrRuin.9740

The thing is…you can still use them today. While they are still dropping. Glory is still being awarded for play. Right now. They won’t be obsolete until the 18th.

Now, that isn’t to say that they might not forget to remove them on the 18th. But, until then, they still have value.

This. Take your booster and go use it. Buy something with your glory.
And if you don’t PVP and weren’t going to use it anyway, throw it away. You’re not being cheated out of anything. Either use the still valid item or trash it.

WvW Mistforged Hero Weapons

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MrRuin.9740

The only way EVER you will get ascended weapon/armour in GW2 is via crafting.

Suck it up and deal with it.

Anyone not willing to level crafting to 500 and grind the mats…your locked out of ascended PERMENANTLY & FOREVER.

Anet value there economic model over players full stop, they don’t care if you leave, quit playing. You have no power/influence over them at all. Its there way or the highway.

It’s not their way or the highway.
Just dont get ascended. Easy. You need it for nothing.
I have a couple Ascended weapons I made from mats I have just been hoarding. I have a couple others I got as random drops.
I do not have any ascended armor nor am I even bothering to work on it. Its a shameless grind for the sake of being a grind. That’s its sole purpose. And know what? I am not being hindered by my choice to not jump on the grind bandwagon. I am doing everything I ever did before Ascended was introduced.
Unless they add other avenues, I’ll never join the bandwagon either.

will you do the new achievements?

in Battle for Lion’s Arch - Aftermath

Posted by: MrRuin.9740

MrRuin.9740

Waste of time? I wish they actually took time or effort.
First day within a few hours of patch, I had the meta done; as did a lot of people. This was barely even trying. Many more were done after they patched the knights.
2 week content done within a few hours, not very good.

"Nowhere to Hide" Achievement

in Battle for Lion’s Arch - Aftermath

Posted by: MrRuin.9740

MrRuin.9740

I have done it and many others have and there’s even a video showing how to with any class.
There’s a topic already started a couple below this one, with the name of the achievement as the title name even.
https://forum-en.gw2archive.eu/forum/livingworld/escape/Spoilers-Nowhere-to-hide/first#post3716209

Any place to grind?

in Guild Wars 2 Discussion

Posted by: MrRuin.9740

MrRuin.9740

best spot to grind is real-life. It really is, & then buy gems.

This is very true. Grinding dungeons on speedruns yields somewhere around $1.25 an hour. Its just not efficient to grind if you have a means of disposable income unless you live somewhere that pays less than $1.25 an hour or if you find grind thoroughly enjoyable.

Are there hidden achievements?

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MrRuin.9740

all the story achievements are hidden achievements

Since when are story achieves hidden? The uncompleted ones have always shown up for me in the list. I currently have some incomplete ones currently still showing up in the list and not hidden (total of my completes and incompletes is 29)

Silly that you still haven't fixed this...

in Guild Wars 2 Discussion

Posted by: MrRuin.9740

MrRuin.9740

this has been an issue since day 1 and has never been addressed. Don’t mock him for playing the game the way it was meant to be played.

Because the current respawn rate is broken.

You are making an assumption in both cases.
Based on how the game is made, it’s safer to assume you are playing it in a way not intended. The areas and mobs you are are trying to do were obviously meant for more than one person to solo through. This is an MMO afterall, it makes sense they would make the game rely on interactions with surrounding players. So these areas are actually not broken at all, but being attempted in ways not intended.
The real issue is the lack of players in those areas.

Please use UTC

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Posted by: MrRuin.9740

MrRuin.9740

Server time is their universal time.
It doesn’t matter what country you are in, everyone has the same server time displayed on the mini-map.
UTC isn’t used by everyone. I have never personally used it as a reference for anything. and don’t know anyone that does. Server time is the one time zone everyone in game uses. The 2 guilds I am in are both rather large and both use server time as the planner for events. Everyone also knows their own time. Its not hard for people to use server time as the reference point for their own time zone (its not hard to know when someone says something is going to happen at 2:00pm server when it is now 7:00am server time and know that it’s 7 hours away – totally regardless of whatever time it is in my house, right now as that does not matter).
Its more realistic for Anet to provide server time and have people reference it themselves than try to cater to the personalized needs of every person and/or guild.

I DONT want to see them!

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Posted by: MrRuin.9740

MrRuin.9740

Step one: Put in a toggle to not see commander tags.

Step two: Implement Ascended Commander Tags. Make people face ascended crafting for them. Remember, the cost for a normal C-Tag is 100g, so use that as the base when deciding how much stuff is needed for the AC-Tag. These tags always remain visible.

Step three: Implement Legendary Commander Tags. Same as the AC-Tags, but up the requirements to legendary level. WvW, PvP, and PvE all required to get them. Dungeons, crafting, map exploration, leading a guild, and even a book report on “The Art of War”. They’ll function the same as the AC-Tag, but you can set the color to any dye unlocked on that character.

Because this game doesn’t have enough crafting as it is.

LFG message = spam!?

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Posted by: MrRuin.9740

MrRuin.9740

Hi,

it’s really annoying, that LFG messages are treated as spam, if you post them too often!

And for the rest of us, it’s annoying to see you spam "lfg!’ ‘lfg!’ “lfg!” over and over. I’m glad its under the spam suppression.

Except it’s only on the actual LFG tool, not on the map chat so if you’re getting annoyed then it’s entirely self imposed and you should try to resist whatever your urge is to go on to whatever instance the OP is advertising for.

I am entirely in the wrong here, though it looks like I’m not the only one who made the mistake.
I thought he had meant spamming “lfg” in the common and map chats, like some people do.

LFG message = spam!?

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Posted by: MrRuin.9740

MrRuin.9740

Hi,

it’s really annoying, that LFG messages are treated as spam, if you post them too often!

And for the rest of us, it’s annoying to see you spam "lfg!’ ‘lfg!’ “lfg!” over and over. I’m glad its under the spam suppression.

Guess the Huge Feature Update?

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Posted by: MrRuin.9740

MrRuin.9740

I’d say the whole Season 1 LS is an expansion worth of content.

I’d agree, if expansions went like this:
Company releases expansion for game, and you get it installed. But you have only xx amount of time to do it all. But you don’t due to, I don’t know, having a real life let’s say. Then the timer hits zero for the expansion and all the content is removed and your client no longer recognizes it.
You continue to play the vanilla version while your friends are running beside you with rewards and experiences and stories/lore from content you never had a chance to, and never will have a chance to, play.

europe dissapointed

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Posted by: MrRuin.9740

MrRuin.9740

I rather have them make sure they have a patch working and tested at leas a few days before.

You must be disappointed on a daily basis expecting absolute perfection and precision timing from everyone and fully expecting nothing to ever go wrong.
I’m sorry, dude. You’ve blown this out of proportion to an incredible degree.

europe dissapointed

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Posted by: MrRuin.9740

MrRuin.9740

If they released it early and it was buggy, you’d complain.
If they released it for your timezone, others would complain.
If they released it perfectly on time, someone would complain because it didn’t accomodate their work schedule.
Its always going to be midnight somewhere. They will always kitten someone off.

If they would release it around the time they did release it every time and it would not be bugged nobody would be complaining about those things.

So again, the question you skipped : they announced it would be late. But you would rather they just release bugged patches? Its so important to you they accommodate your rigid inflexibility around a game that they should release a broken patch rather than announce it will be late while they fix it?
Whats the rush to be on the second its done? You know the patch will there tomorrow? and the day after and the forseeable weeks to come?
Frankly, I think the majority of the population would prefer a working patch arriving late than a broken one arriving “on time” to accommodate the apparently unforgivable sin of releasing a patch a few hours late (with advance warning, mind you).

europe dissapointed

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Posted by: MrRuin.9740

MrRuin.9740

It’s not because people are silly and refuse to accept the fact that the world does not revolves around them. It’s because Anet is silly.

So, you would rather they roll out a patch they know won’t work right?
You are so rigid and unforgiving in your time frame of a game that you cannot accept that they even said its going to be late to fix problems?
So, take note Anet – apparently its more important to stick to a rigid schedule and roll out flawed and broken updates to appease the rigid inflexibility of a tiny portion of the playerbase than fix them before going live….

100% World Map Completion Help!!

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Posted by: MrRuin.9740

MrRuin.9740

Have you done your personal story? Claw Island at lvl50ish counts for 4 pois, doesnt it?

europe dissapointed

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Posted by: MrRuin.9740

MrRuin.9740

If they released it early and it was buggy, you’d complain.
If they released it for your timezone, others would complain.
If they released it perfectly on time, someone would complain because it didn’t accomodate their work schedule.
Its always going to be midnight somewhere. They will always kitten someone off.

Please learn time zones...

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Posted by: MrRuin.9740

MrRuin.9740

Please… You got an international customer base folks. For us non americans, when the kitten is afternoon “Seattle Time”?

Yes that! I need to do a whole research every time they say a time specific event American time

Because its more realistic for them to post it in every conceivable timezone accommodating each and every individual player, or perhaps just in your timezone so you are perfectly accommodated?
This topic is ridiculous. It took more effort and time to make this topic and have replies to it than it would have to look up Seattle….or idk…the server time clock thats in game, which everything in game is based around.

When do u expect the lvl cap be raise?

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Posted by: MrRuin.9740

MrRuin.9740

Realistically though, ANet isn’t about vertical progression. Increasing the level cap is a such A blatantly obvious carrot on a stick design cop-out that it’s pretty offensive.

People with experience gaming know that when developers add to the grind to achieve something (max level in this case) it’s the laziest way to incentivize people to offer up their money.

I have yet to view ANet as a lazy company, like some other MMO companies that aren’t getting my time or money. ANet is very proactive and on the forefront of MMO innovation, which has its pros and cons.

They claim this, but have also shown they will cave and cater to the established , tired traditions of the current MMO’s.
Ascended gear is a direct result of that. Regardless of what has been said about it by them or the fanbase, its sole purpose is to be an endgame grind. Its there to fill that role that is currently in every other stagnant MMO and was a very lazy and uninspired way for them to add content/gear.

Getting back to the OP……what do you mean the map has gotten bigger recently? Its the same size its always been?

Plz let us to get ascended without crafting.

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Posted by: MrRuin.9740

MrRuin.9740

I’m sorry but Crafting is just Dirt cheap in this game, and compared to other mmos its the most user friendly and casual experience ever with nothing ever going to waste. I’ve tried and hated crafting in any other game but GW2 actually makes it worth while to spend the 5 mins a day to look up discoveries to make something that was stored and organized for you.

Crafting to 500 is a long, tedious, expensive process. Comparing to other MMO’s, I find the crafting process extremely tedious in GW2. I despise it and is the sole reason I do not have Ascended armor, nor am I planning to ever start working on it. It’s about as much fun as watching grass grow and since I play a game for fun, I won’t be doing this process (yes, I did try it with weapons resulting in my lack of enthusiasm for ever doing it again).
An alternative method to obtain this gear would be happily welcomed.

Essences of Luck

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Posted by: MrRuin.9740

MrRuin.9740

Do you people not have artificing on any character? And why do you have so many saved that “your fingers hurt”?
Artificer combines these, easily, with 3 clicks. Master→rare→exotic. Unless you are saving hoards of these, you shouldn’t have more than a few 200luck essences.
If you’re saving hundreds upon hundreds to click at once, well honestly, thats your own fault.
You’re asking for a system to be put in place when there already is one. Become an artificer on one character and slide all the luck to that character if you’re hoarding it for whatever pointless reason (it really serves no purpose to save it) and watch in amazement as the game combines all that luck for you into larger portions, thus leaving you a fraction of the consumables to click.

Why does the GW2 Playerbase ignore orders?

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Posted by: MrRuin.9740

MrRuin.9740

This is a two way problem. Solution, take this stuff out of open-world.

People who dont like to coordinate or be team players can miss out and do whatever they want.
People who want raid-type structure and organization can do this stuff in instances, with a command structure and orders.

Both parties are just as guilty as the other for being ignorant and having attitudes towards the other. Finger-pointing and laying blame at each other here does nothing.
Frankly, it’s on ArenaNet for putting this stuff in the open-world.
This goes hand in hand with the ‘not knowing’ and context argument. If you don’t know and did not read up beforehand……you should not be there. Its on Anet for making these things accessible in lower level areas for anyone to walk into.

People are doing the best they can. Commanders are trying to get people to do whats needed and are kitten on. People who dont want to be told what to do are also trying to what they need to to make a successful event and are also kitten on. Its a glorified mess they put in game and all of us are just trying to make the mess they dumped on us successful.

So why was Comtag made visible?

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Posted by: MrRuin.9740

MrRuin.9740

It is also plain ignorant of the tag bearers to think they become sime kind of a superhero or a Saviour only because they were able to grind 100g. Or in some cases even less, they were able to hold a credit card.
Sorry, but you guys have to learn, that there is a lot more than that to be a “leader”. And as long as the majority of you don´t get that i will keep going to block every one of you.

I am not a tag bearer personally.
And I dont disagree that some tag owners might be the way being said in this topic. But looked what happened here, people all banded together and attacked the OP for no reason other than he said he had a tag. Does anyone know what kind of commander he is? Or know him at all in game? He was attacked and put down solely based on prejudice of being a tag owner.

So why was Comtag made visible?

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MrRuin.9740

This topic is absolutely horrible and filled with ignorant people who just want to attack someone for having a tag. A tag can be very useful in PvE when used right, at Tequatl, Wurm, Temples, Marionette, champ trains and so on. It gives helpful information and lets new and unfamiliar people know where they should be. I could go on, but I already know the response that’s coming.
Its just plain ignorant the way a lot of you replied.