Showing Posts For OriOri.8724:

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

i mean im not saying something diff

Just because it can’t do anything else doesn’t mean it was designed as the support class. Phantasms at their core are not very supportive to other players, at all. Feedback can be used as an extremely powerful burst in PvE if timed well. If you look at core mesmer, its actually very selfish outside of portal, limited invisibility sharing (extremely outclassed by thief though), and time warp. Its relegated to support mainly because, as Fay said, it can’t do anything else very well outside of extremely niche scenarios.

Advanced Continuum Split Tricks[VoD]

in Mesmer

Posted by: OriOri.8724

OriOri.8724

“they are ok” aka they introduce mechanics that give no kittens for distort.

They are ok, aka they have praised the ingenuity that people have shown with clever uses of distortion share to change encounters. Don’t try to force your opinion onto the devs. They have clearly shown that they don’t think this is broken in PvE

Solo Swamp lvl 89 With Melee Power Warrior

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

There’s nothing impressive about it, except for the OP’s patience.

As a power, melee player myself I sympathize with the sentiment. But for these types of encounter in which actually landing a blow on your opponent is difficult, condition damage and ranged weapons are kings. Think of every second spent dodging, and running around that conditions could have been constantly ticking for 5-7k…

It is sad that we are in this situation, because power and melee builds in general are so fun and can be so challenging and exhilarating . It definitely takes a considerable amount of skill to successfully melee bosses like this one, but we find ourselves in a state of the game in which dedication and skill is rewarded with mediocrity and sub-par performance.

This should not be the case, the game is built upon the premise of action combat and as such it should revolve around high risk, high reward gameplay mechanics. What challenge is there in ranging at 1200 units with a longbow and withering the boss away with conditions. Compared to the melee alternative, very little. And yet this is the more effective combat approach.

The problem is present not only in “engaging” fights such as this one but pretty much on any encounter in which the enemy takes a non trivial amount of time to kill, say, more than 30 seconds.

Contrary to what might be implied by my words, I don’t want a condition, ranged damage nerf. Condis where in a bad state in pve before the not so recent changes and I agree they needed improvement. Far from a nerf, what I consider appropriate here is a buff. An improvement that rewards skillful play and adaptive thinking.

Be it a dynamic damage multiplier in melee skills that rises damage when landing a certain number of blows in quick succession, or without getting hit, or within a time threshold. Or perhaps add conditions to melee skills, and a trait that lets condition damage scale from power instead.

Whatever it is, the details, balance and implementation is up to you. I just strongly believe something needs to be done.

Something does need to be done, but I disagree with just straight buffing melee builds. I actually do think that conditions could be slightly nerfed in some encounters, because you are right. They provide a relatively safe way to trivialize content by loading up a boss with conditions and then kiting their attacks while the conditions tick away relentlessly.

However, instead of just nerfing conditions, I think it would be more interesting to give bosses some sort of counter. Something like a full cleanse they can use, they use it more often the farther away you stay. Or maybe even specific mechanics that will transfer all conditions back to you unless you put yourself in harm’s way similar to melee builds in order to stop said mechanic.

It “nerfs” condition builds effectiveness by taking away their ability to solely kite while dealing continuous damage throughout the fight, and also prevents some danger to them.

Dire condi roamer disappointement

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Thanks everyone for the feedback !

Dire and traib are both defensive stat sets if would be brolen if you had the same preasure with this much added survivability. The stat sets are already too strong imo.

That does not answer my question. I can’t help but to tell a little bit more about the situation. I used to have a mostly exotic set, with rabid and viper. When I happened to be able to craft an ascended set, I decided to go full dire/trailblazer, because I’m reading to nausea on the forums that those stats are “oh so powerful”, or “ez mode”. I wanted to give it a try, and that’s honestly wrong. I don’t feel dragged by them at all, otherwise, I wouldn’t be here.

When people say that these stat sets are easy mode its because you can trait your shatters to spam loads of confusion and torment on enemies, and then you have the defensive stats to help you stay alive and outlast their cleanses and heals, while continuously applying new stacks of confusion and torment until they die. Its most effective against other players, not against the guards and NPCs in WvW. So definitely for taking camps its not the best option, that would be to build as offensively as you feel comfortable and just kill the guards with burst. The defensive stat sets really only shine when you get in duels with other players, especially when outnumbered.

Hammer Rev Damage Needs Nerf

in Revenant

Posted by: OriOri.8724

OriOri.8724

Hammer rev in respects to CoR, much like most of rev, needs a re-design. Numbers changes won’t fix hammer because it’s terrible in the 1v1.

That said, Hammer Bolt does need a nerf of some kind to its damage. This shouldn’t happen against an ascended/maxed medium player with an AA from 1500 away. As you can see the rest of the damage I was taking was totally normal so it’s not like I was missing armor or anything to be deceptive on the screen. I’m a ridiculously durable thief as well with +8k health; That AA would have likely one-shotted an exotic-wearing thief in non-toughness/vit gear.

I guess ranger longbow must be op too because there is a build that can put out 10k AA.

Something is broken when an auto attack is hitting that high. Its either the attack itself (not very likely), the gear/utilities/food used to get such ridiculous stats (very likely), or % modifiers that the class itself has. But no auto should ever be hitting anywhere near that much damage, it doesn’t matter what class or what weapon. When it does, something needs to be toned down, hard.

Advanced Continuum Split Tricks[VoD]

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Posted by: OriOri.8724

OriOri.8724

They obviously did, its been this way for a long time now and they haven’t addressed it at all.

I don’t know since when you play, Ori, but “it’s been like this for X time” is not a reason to assume intent on ANet’s side at all.

Rather, it seems they’re just “too busy”. They sometimes fix things 3 years too late, probably because now someone got around to doing work on it.

They address stuff incredibly quickly when it breaks PvE balance. Just look at ghost thief…… If they considered this a problem it would have been changed a long time ago.

Can we destroy Lion's Arch again?

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

As I was next to the toilet in LA, I look around and realize I really missed the old LA.. even the broken one! This new version is so freaking flat and theme park! It doesn’t feel like a city!! Please destroy this gw2 sea world city and give me my OG LA back! Or at least bring the old version back in some festivals events or something! Please?!

It’s still there partly in the story missions. Can’t say i like it much though… way too gloomy for me.

I do like how it is now. The large light spaces and the beautiful houses in white with green(ish) roofs. Very pretty.

To each their own i suppose

That doesn’t count since you can’t explore it at all. For all intents and purposes, old LA is gone from the game unless there is some way to get an instance where you can explore the entire city.

New Expansion-New Class

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Personally I think arenanet might take a step back from pet classes with all the afk farming getting out of hand lately.

If they think AFK farming is a serious problem (and it seems like they do) then they need to look at why so many players feel compelled to afk farm in the first place, and why it picked up so heavily after leather was handled in such an atrocious manner with HoT, and then address the root of the issue instead of just addressing the symptoms

So, since they addressed the leather issue by dramatically increasing the drop rate from the leather farm, why hasn’t AFK farming disappeared? Oh, that’s right. If you allow people to gain something for nothing, people will do it. The obvious solution is to do like other games do and simply remove kill credit from enemies the player themselves didn’t contribute to in any way. Problem solved with minimal impact to players who actually play the game and earn their rewards.

The farming didn’t disappear because this change didn’t address the actual problem, which is that you need ridiculously high amounts of leather to craft anything, far more than what you get from normal gameplay. If people didn’t need to farm so much leather to craft anything, then fewer people would be farming it period, and there would consequently be fewer afk farmers.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

The low number of chronos is probably the result of a combination of issues. I hope they use the potential of the next expansion to fix quite a bunch of problems with the class – that would benefit the entire game, since the current state of mesmers hurts far beyond that single class.

True, there is no single problem with the design of the class.

Hammer Rev Damage Needs Nerf

in Revenant

Posted by: OriOri.8724

OriOri.8724

Just a few days ago the OP made a thread bragging about how they could “crunch thieves” as a rev.

https://forum-en.gw2archive.eu/forum/professions/revenant/Hammer-Rev-Crunch-Thieves/first#post6640900

Yea, it feels almost like she is going out of her way to highlight specific fights which defend whatever her argument of the week is. Thing is though, individual fights don’t really count for much when you are trying to make a point.

I agree with a previous poster though, nearly evverything still needs to be nerfed right now

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

The availability and bottleneck of mesmers and especially chronotanks begs to differ.

Has nothing to do with the ease of play.

Tank has always been one of the least desirable playstyles.

To play devils advocate with TexZero here, the optimal build for chronotank is also extremely expensive for comparatively little payout since its not that great of a build if you are in an uncoordinated group full of average players.

New Expansion-New Class

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Personally I think arenanet might take a step back from pet classes with all the afk farming getting out of hand lately.

If they think AFK farming is a serious problem (and it seems like they do) then they need to look at why so many players feel compelled to afk farm in the first place, and why it picked up so heavily after leather was handled in such an atrocious manner with HoT, and then address the root of the issue instead of just addressing the symptoms

Advanced Continuum Split Tricks[VoD]

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Wow, I had no idea a well-placed Continuum Split can negate fall damage entirely. Surprised it hasn’t been nerfed already. This is going to bring a whole lot of fun to my Chrono gameplay.

Nice video!

Why nerf it? The timing is really really precise and it only effects you. Unlike some trully broken mechanics and pve content. Something something distort share.

Unintended vs intended interactions. Like it or not the devs did intend mesmers to be able to make 5 people invulnerable for 1s, I doubt they intended CS to make you immune to fall damage though.

Having said that I don’t think it should be high on the list of things that need changing but probably will soon anyway, just like when guards and other classes could prevent fall damage with careful timing of JI.

I dont think they intended for ppl to be able to make 4 more ppl completely immune to dmg so often. Hence the nature of the aoe on deimos.

They obviously did, its been this way for a long time now and they haven’t addressed it at all.

unblockable skills

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

OriOri.8724, you couldnt be more wrong about that, warrior alone can have almost
unblockable uptime with a signet build.

still nothing better than compare stuff from gw2 wiki…

List of unblockables skills…
https://wiki.guildwars2.com/wiki/Unblockable

Skills list that uses the block technique:
https://wiki.guildwars2.com/wiki/Block

tdlr: remmember this is a pve game in 1st place based on aoe/cleave spam gameplay, anything else is just because a mmo w/o pvp would be ignored by gammers…
Pvp power creep fight are ments to be simple bursts as well with the pve designed classes.

Like I said, there really aren’’t that many unblockable skills in the game. That list is pretty small compared to the total number of skills in the game.

And like I said, the real problem is the skills that make all of your attacks unblockable. You just agreed with me while saying I was wrong.

unblockable skills

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

There aren’t that many unblockable skills really, it just feels like there are a lot because a few classes have skills that make all of their attacks unblockable for a number of seconds.

We will see a new fractal in ep 6! [edit]

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

What a trailer. It’s literally nothing. Just some lights. I mean, you could’ve just write a Facebook post “new fractal”, if you’re not even gonna tease a single still image

Don’t they normally do the trailers only 1 week in advance though? Which would mean this isn’t the trailer for the fractal, more of a cooler way to introduce it than just a tweet

Cooldowns on racial skills?

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Posted by: OriOri.8724

OriOri.8724

Elite skills in general have really long cooldowns for the most part. I would like to see most of them looked at by ANet and revised downwards

How do we fix sPvP?! Anet?!

in PvP

Posted by: OriOri.8724

OriOri.8724

All it really needs is for the HoT powercreep to be toned down way more. Its fine if core specs are a bit worse than elite specs, but as it stands, elite specs are still way too good for the most part. That and much more frequent balance patches. Its boring to play the same build on your class for month after month because there’s no balance patch trying to change the meta.

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

I fail to see how Distortion-sharing is any more or less broken than something like Shield of Courage or even Well of Precognition allowing others to “ignore” mechanics in similar ways. These things aren’t broken or OP in my opinion, they’re expected high-cost, cooldown-limited, team-protecting skills.

You do remember pre-cog was changed to aegis yes ?
I certainly hope you also remember what it was before aegis and why it was changed. Hint, it wasn’t for PvP reasons like most skills.

Those aren’t even comparable, and if you think they are I don’t know how to help you.

Is there no progression for a better gear?

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Let’s not kid ourselves, people. Legendary is the highest tier we’re ever gonna see. And thank **** for that. Bless ANet.

How do I know? Right now, they are pushing to get Legendary Armor out and putting TONS of work into it. They’re not gonna do it again, I almost guarantee you. And nobody in the GW2 community wants more either. It would be a massive waste of ANet’s time to start making more tiers of weapons and armor. They’re focused rightly on providing more Legendary tier stuff and that’s it.

Legendary is the highest tier we will ever see, true. But that doesn’t mean ANet couldn’t introduce a new tier higher than ascended if they wanted to (though I think that would be exceptionally stupid.). Legendary gear would be updated to match the stats of that new tier

Next Expansion Elite Specs

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OriOri.8724

Why do so many people want a bard class so bad?

At launch we had two classes that never got released. The first being Commando which every knows won’t happen due to tech. The second is the minstrel that later revealed itself to be the Mesmer.

A Bard and a Minstrel are more or less the same and the reason it’s so requested is because Anet put the idea out to begin with and it stuck.

As for the elites that were leaked I’m fine with them the Axe for Mesmer is rather weird what with Mesmers being the duelist class. An axe isn’t something you’d usually duel with after all. The Mesmer needed another melter option so it’s alright. What I’d like is an overhaul for the core classes however since if these new ones might be another power creep then base Mesmer will fall even farther behind and other so will the other core classes.

I promise you that isn’t the reason. Every single RPG I have played, literally every one, people have begged the devs for a bard class for no reason. They go nuts over it, yet Anet is, to my knowledge, the only company to ever tease the concept. So being teased over it is not at all why people are so obsessed with playing a bard.

Next Expac: Outer Space!

in Living World

Posted by: OriOri.8724

OriOri.8724

Funny, so many posted they really love that Outfit.

I like it, too. Just not in the GW2 universe.

But who are you to dictate what other players like in the GW2 universe? A great many people enjoy these outfits in GW2, why is it that just because you don’t you think ANet should stop making similar outfits?

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

No, distort is fine, as it is, thank you. It is not game breaking skill, because while you can indeed ignore mechanics by using it.

I too enjoy statements filled with contradiction.

It’s not OP, it just allows me to completely ignore intended design!

Come on man.

Where is the contradiction? It allows you to bypass a game mechanic (not ignore it. With the pinpoint timing required, its not ignoring. You need to be very highly skilled and paying attention and reacting to the tells, which means you are bypassing not ignoring), that doesn’t make it broken.

Fractal 18 Mai Trin

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

I don’t think its been changed. The barrage phase is rather boring to me though, I wish it could be revamped so that it doesn’t last as long but still poses roughly the same “challenge” to parties.

Next Expansion Elite Specs

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Why do so many people want a bard class so bad?

Gravity Well vs Plaguelands

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OriOri.8724

2 gravity wells every 90 seconds, at the expense of losing CS and the other plays you could possibly make with it. Its a fair tradeoff, and again, that’s still only 6 seconds total of GW over those 90 seconds, compared to 10 second duration of plaguelands. There really isn’t any sense in trying to say that 1 is objectively better than the other in all situations. But plaguelands definitely has a very high uptime compared to GW.

Gravity Well vs Plaguelands

in PvP

Posted by: OriOri.8724

OriOri.8724

plaguelands stays longer

it lasts 6 seconds longer.

How does that account for 30 second longer cooldown?

It lasts 3x as long as gravity well does. 300% longer AoE field, which stacks an increasing number of conditions on each tick. 30 measly seconds for an AoE that lasts 3x as long is completely justified, not to mention gravity well cannot be traited to reduce its CD, but plaguelands can

WvW patch notes July 11th

in WvW

Posted by: OriOri.8724

OriOri.8724

The map blob majority
The condi tank meta
A PvP competitive mode balanced around PvE stat gear
Population imbalances among servers
Passive, autopilot-like combat

There’s always hope with the expansion, but I won’t hold my breath.

These are the problems with WvW, specifically the last 3 on that list. Anet needs to address those if thye want to improve the game mode

Put a vote to the participation changes.

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It made it annoying to WvW, tbh.

I mean, even if you don’t care much about the rewards themselves, you feel hounded by that timer, constantly threatening you if you don’t rush,rush,rush to the next camp, next dolyak, next keep, next zergfight.

It does a very good job in reducing the already inexistent queue times on non-top-realms, though. >.>

This is how I feel about it. Its turning WvW into a chore with a constant timer chasing you

Put a vote to the participation changes.

in WvW

Posted by: OriOri.8724

OriOri.8724

It made it annoying to WvW, tbh.

I mean, even if you don’t care much about the rewards themselves, you feel hounded by that timer, constantly threatening you if you don’t rush,rush,rush to the next camp, next dolyak, next keep, next zergfight.

It does a very good job in reducing the already inexistent queue times on non-top-realms, though. >.>

This is how I feel about it. Its turning WvW into a chore with a constant timer chasing you

Suggestions for upcoming class patches

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Posted by: OriOri.8724

OriOri.8724

I have an entire overhaul that I will put up once I get back from vacation. But for the UI, I’d be happy if we just got different colored dots for illusions vs phantasms. And likewise, a third color for phantasms that have the chronophantasma effect. That’s really all the work I think the UI needs.

Wells Underwater

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OriOri.8724

It won’t make a difference. There’s no point in making this change unless UW combat gets a real overhaul, and that’s not going to happen unless it was already being planned. A few people voicing support for it won’t make any difference.

Wells Underwater

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OriOri.8724

Chrono wells don’t work underwater because of lazyness. Not trying to bash the developers too much, but HoT was extremely rushed as an expansion, and since UW combat was already not being supported, it made sense to just cut development on that to save time for the rest of the expansion.

UW combat won’t see an overhaul until we get an expansion, its just too much work to do otherwise.

Fractal updates needed

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

So content you find too hard should be removed?

That’s the background behind a lot of the suggestions in this thread.

There is a difference between too hard and annoying or badly designed. “I clearly didn’t get hit by something but it killed me anyway” is bad design because the game is killing you despite you having played properly. “There is so much aoe and aggro that it is impossible to dodge because you only have 2-3” is bad design because you are dying due to sheer damage volume with no way to mitigate it other than luck. “You need to both continually fight while standing still (possibly something your class by design can’t do) while also simultaneously disabling your controls to communicate” is bad design. “You just run through 90% of the level because it is pointless” is bad design.

The only place where I think the bad design is directly a difficulty issue is Mai Trin. And that’s more about how long the difficulty is sustained than the difficulty itself. Even most Raid bosses are a shorter fight than most Mai Trin runs.

Of course there’s a difference between “too hard” and badly designed. I don’t think any of the specifics in the original post fall into the second category. They aren’t that hard and some of them make for an interesting encounter for many others.

Your example with Mai Trin is telling: any group of 10 that can take down VG in 10 minutes (with experience) isn’t going to have trouble having only 5 to take down Mai Trin more quickly. Groups that need more time are having trouble with the mechanics and they’d struggle just as much (if not more) with raid encounters.

So while I wouldn’t mind seeing updates to the older fractal instances, I don’t think it’s an urgent issue and I strongly disagree with the details about which the OP feels so strongly.

Mai trin aside, I don’t think any of the things in the original necessarily post fall into bad design either, but that doesn’t mean some of them aren’t annoying. And if something is annoying, that’s enough cause to request it be changed.

Fractal updates needed

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

1 – I agree. Its not welcoming to new players at all as the first fractal they will do. Just reducing the amount of AoEs would work though, I don’t mind the extra enemies running around.

2 – The switch part is very boring, especially in pugs who can’t coordinate to do it quickly

3 – I just don’t like underwater combat, I would rather see it removed entirely if I am being honest

4 – I disagree, I quite enjoy this fight, its more engaging than most because of the spinning walls

5 – Agree, this fractal needs a rework

6 – The boss fight is fine as it is.

7 – I don’t really care one way or the other

[Suggestion]AoE loot show unclaimed loot

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OriOri.8724

This completely defeats the purpose of auto-loot though. The point is that you don’t have to press anything to loot.

the nerf of steal on thief

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That is what he is saying

Ep 6's legendary weapon

in Living World

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All I know is that so far they’re following a theme even though anet has stated otherwise. I’m not sure if bolt is suppose to be the cool or silly looking wep and its 100% open to whatever interpretation but something tells me if its sword, hammer or greatsword were in for something silly/comical looking. Honestly the only legendary wep I can personally think of that don’t share the cool/silly thing is axe.

Bolt isn’t a silly legendary. The silly ones are veyr obvious, like your shield being powered by the friendship you have with a quaggan you keep trapped inside of it. Or a mace that is a disco ball, or a bow shooting unicorns.

There is... So much invulnerability.

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OriOri.8724

To give a perfect example;

There was a time I was fighting a meta Berserker who was using Rousing Resilience, Dead Or Alive and GS + Mace/Shield with Durability runes (mind you I was also using Mace/Shield at this time) and I interrupted so many of his attacks. I’m talking countering his bursts and other heavy hitters constantly. This fight went on for a solid 8 minutes until I literally ran away because I couldn’t kill him even though I was massively outplaying him evading/interrupting/countering crucial skills.

But, I wasn’t running the meta traits and I wasn’t using Berserker Stance so in the end, had I stayed around, he would have won.

That’s what I hate. Losing to mechanics and not to the player. I wasn’t using some kind of in-effective slapped together build.

If I lose because a player is better than me, if I lose because I made a mistake/poor judgement call, if I lose because I’m using an off meta not-super-effective build, all of that is fine. It’s when I lose because my opponent is being carried by mechanics that I hate and those kinds of fights are becoming more and more common.

I guarantee that the other war honestly believes he outplayed you. And that’s one of the consequences of making some classes so innately powerful through traits alone. It takes all the skill out of it, and then when its dialed back, people never stop kittening, because they never learned how to properly play and were carried by their traits.

Hardmode like guild wars 1 had

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Posted by: OriOri.8724

OriOri.8724

1 – What would hard mode be? What would make it hard?

2 – Would hard mode maps be the same as regular maps, its just a debuff applied to the player?

3 – How would this bring any more life to the game?

Suggestion - dyable heavy legendary armor

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

I swear there was a post right after leg armor released that said the devs were aware of the issues of dying heavy armor (cause remember from the preview, whatever build they are using to test the armor had way more vibrant dyes than the actual game for all 3 weights. So they were not testing on the vanilla engine for sure) and were going to look into it.

Phantasm attacks discussion

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I like torch. It would be amazing if it applied the burns at range or did three stacks, but I think it would actually be overpowered. As it is, it creates an incentive to get in close. You can do some fun things like prestige, start casting iMage, and then blink right next to your target.

I also like disenchanter. Getting initial boon strip and condi removal in an aoe is really nice, and it fits the phantasm.

I did forget about disenchanter and defender. Overall I think those are 2 of the best ones, right behind shield. Very well done.

@Takashiro – 15 stacks of vuln is a good deal, but vuln is already easy enough to apply through GS in my opinion. Plus, its a delayed application, since those stacks would rely on the enemy being hit by the return arc of the GS as well. Overall, I think that this initial attack would be better if it was just a mirror blade that only had 1 or 2 bounces instead of 3.

Tournament Daily

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OriOri.8724

Once the dust is settled, we’ll finalize the schedule and then it will be on a shifting schedule. Every day, each tournament will start an hour earlier than it did the previous day.

This dodged his question though. Regardless of the shifting schedule, there are still only a limited number of tournaments each day, and they are limited to specific times. If you aren’t available to play at those specific times, then you actually cannot do this daily. And it, to my knowledge, is currently the only daily in the game that is setup this way, where you have to play at certain times to complete it.

Phantasm attacks discussion

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Sword 5 applying might to the phantasms as well is just strange, I don’t have anything else to say on that. But I think the attack itself is nice. Its not too strong, weaker than the first auto for Sword, but giving us 8 might stacks for landing that hit is pretty nice in my opinion.

GS – Well it deals less than 1/3 of the damage of the GS auto at minimum range. So at best its less than 1/3 as useful as an auto attack, yet with the same cast time. This one definitely needs to be dealing significantly more damage. At least triple what it is now, to be on par with the weakest auto the GS can put out.

Staff – Again, the winds of chaos from this attack deals less damage than the actual winds of chaos skill for some reason. Other than that its decent-ish. I’d rather it be changed to be a copy of the phantasms attack though. Be a single target attack dealing significantly higher power damage that can then scale even higher with unique conditions on the enemy.

Focus – Doesn’t deal much damage, but I like the immobilize it has. Overall pretty nice skill in my opinion

Torch – Didn’t like it at first, but its growing on me. I still don’t like how the attack is a melee range attack even though we can cast the phantasm from 1,200 units away…… But the burning stacks are fun, and you can set up some nice plays with it with the prestige for a nice burn stack burst. Still though, I would like tosee it changed so that the attack isn’t wasted if you aren’t in melee range, otherwise why have the phantasm be able to be cast from so far away? Also I agree Levetty, it would be nice if it also applied some fury to us when we cast it, but its already fairly strong if used correctly.

Pistol – This one is worthless. Does practically no damage at all. Using a white lvl 80 pistol, the initial attack did all of 62 damage, while the phantasm did 269 damage per hit, for a total of 2,152 damage. This initial attack did less than 3% the damage that the phantasm does in its attack. How in the hell is this adding any pressure whatsoever? This attack should just be removed and replaced with your character performing a modified unload attack when it casts the phantasm. Have it only hit 4 times instead of 8, but the damage per hit could be roughly the same. And then remove the cripple. Just make it a flat power damage based attack. For the CD of the skill, this would be a suitably strong initial attack, strong enough to add a lot more pressure from the pistol itself without being too strong.

Overall I think that GS and Pistol attacks are in desperate need of reworks. I would like to see staff attack get reworked, but if it isn’t its still suitable in my opinion.

Suggestion - dyable heavy legendary armor

in Fractals, Dungeons & Raids

Posted by: OriOri.8724

OriOri.8724

Weren’t they going to fix this?

Phantasm attacks discussion

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Now that all phantasms have an initial attack on cast, what does everyone think about them? Which ones are good? Which ones just exist? How would you rework the ones that you think are bad?

Nerf to Sword talent?

in Mesmer

Posted by: OriOri.8724

OriOri.8724

@Windwalker – That’s a good start, we definitely need to have 3 charges baseline for mantras. And I also think that the base channel should be 2.5 seconds. I also think HM should be updated. The channel time reduction would be nice, but I want to see the damage buff be updated. Instead of 3% per stack to 5 stacks, make it 5% dmg/condition damage per stack, to 3 stacks. That way you could reach max stacks with only a single mantra on your bar, no need to have multiple mantras just to be ale to fully use one of the few dmg modifiers that mesmer has access to.

Forced Rezing in Group Boss Fights.

in Guild Wars 2 Discussion

Posted by: OriOri.8724

OriOri.8724

Or dead players could just not count towards scaling? That seems like a better solution to me than to force players to go to a WP.

There is... So much invulnerability.

in WvW

Posted by: OriOri.8724

OriOri.8724

@Aeolus – That’s funny you say that, when Scrapper was obviously designed purely for PvP and WvW…..

@OP – There is too much spam in general in the game right now. Too many passive defenses and passive procs for sure. I would like to see it all toned down for sure. Though I have to say, DD’s (core thief doesn’t have nearly the evade spam that DD does) evade spam has already been nerfed significantly, and I think its dodges are in a good spot right now other than unhindered combatant (seriously, “inhibiting” conditions are supposed to be one of the counters to dodge spam, so being able to trait your dodge to remove them is not healthy in my opinion).

I would really like to see most passive defenses removed, more passive procs removed, more flat dmg bonuses removed from traits, and just condi and boon application reduced across the board. It would make the game much better to play.

This is the WvW forum, DD dodge spam has barely been touched and you can run orian meat stew or whatever it’s called for passive 40% endurance regen.

There’s too many defences in the game for some builds/classes, some have been toned down but others are still very prevalent and 1 mistake sees 20-60s of set up for a kill negated. Maybe it’s just a counterplay issue though where many defences or survivability skills only have a few counters in skills rather than counters in actions.

Oh, I did forget what forum I was in. True, the evade spam for DD could still be lowered a bit then. And by that its mostly the endurance regen that needs to be addressed.

Mesmer Balance changes 20/6

in Mesmer

Posted by: OriOri.8724

OriOri.8724

Waiting for balance changes is – IMO – pretty pointless.

Given the scarcity and individual small size of balance change patches, we can safely assume that the manpower dedicated to rebalancing is, at best, marginal. In other words by and large ANet cannot balance the game, as the game will change faster from meta shifts, expansions and unintended side effects of previous balance changes (or bugs) than they can keep up with balancing.

And I’d hate for development to slow down simply because they want to wait for balance, not a good option either.

I don’t think they can’t balance so much as their entire balance team is dedicated on the new elite specs, leaving the current classes mostly untouched. At least I want to hope they have a real balance team.

Still though, the longer they put off a true balance patch, teh more work it will be since they will have more elite specs to balance. It needs to happen before the second expax drops in my opinion.