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Elite specializations stream.

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Zero Day.2594

Would you play rather lackluster spec on stream?

Basically…

I can see it going like so:

“So yeah… dodges… got 3 of them again…. yup… oh yeah they do stuff now too….
Oh and hammer – I mean staff… yup…. vaulting around…. I guess we can have 2 weapons sets for running away now. Anyways that’s the end of the stream.” logs off to play necro

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Elite specializations stream.

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Zero Day.2594

It’s stealthed…..

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Once Thief's Mobility

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Zero Day.2594


I want a rapid clicking feature to be part of the game….those stacks of Essence of Luck is starting to irritate my index finger — it’s starting to affect my 1v1.

:( Sorry to hear that bro… try

http://www.wikihow.com/Use-a-Keyboard-to-Click-Instead-of-a-Mouse

Pair that with a macro…

I’m hesitant to use macros and my mouse has the rapid click feature, but ArenaNet is not very clear if that is “legal” — I don’t want to lose my account for crappy Magic Find — so I use my middle finger instead…that’s why I have 4 fingers and a thumb.

Keyboard macros that have sleep/time between presses…

Honestly if they ban someone for that and the person that got banned puts up a case/emails them – and they still don’t revoke their ban… Well, at that point they could walk away knowing that ANet doesn’t care much for their customers. Considering “open/consume all” is one of the most requested features… And if I as player have to find a work around for a quality of life improvement that’s being and been requested (for god knows how long), you’re doing something wrong as a developer.

I personally use the keyboard clicking w/o macro sometimes for that, I find that it’s faster than normal clicks.

Yeah, well the Thief is the living evidence that ArenaNet is doing something wrong as a developer — which is larger than a one-click-open/consume-all feature.

In their defense, a one-click-open/consume-all feature is much easier to implement than good role diversity and balance.

Let’s start with the small things and gradually progress to build self-confidence… so they can have it to tackle the big things.

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(edited by Zero Day.2594)

Once Thief's Mobility

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Posted by: Zero Day.2594

Zero Day.2594


I want a rapid clicking feature to be part of the game….those stacks of Essence of Luck is starting to irritate my index finger — it’s starting to affect my 1v1.

:( Sorry to hear that bro… try

http://www.wikihow.com/Use-a-Keyboard-to-Click-Instead-of-a-Mouse

Pair that with a macro…

I’m hesitant to use macros and my mouse has the rapid click feature, but ArenaNet is not very clear if that is “legal” — I don’t want to lose my account for crappy Magic Find — so I use my middle finger instead…that’s why I have 4 fingers and a thumb.

Keyboard macros that have sleep/time between presses…

Honestly if they ban someone for that and the person that got banned puts up a case/emails them – and they still don’t revoke their ban… Well, at that point they could walk away knowing that ANet doesn’t care much for their customers. Considering “open/consume all” is one of the most requested features… And if I as player have to find a work around for a quality of life improvement that’s being and been requested (for god knows how long), you’re doing something wrong as a developer.

I personally use the keyboard clicking w/o macro sometimes for that, I find that it’s faster than normal clicks.

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Once Thief's Mobility

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Zero Day.2594


I want a rapid clicking feature to be part of the game….those stacks of Essence of Luck is starting to irritate my index finger — it’s starting to affect my 1v1.

:( Sorry to hear that bro… try

http://www.wikihow.com/Use-a-Keyboard-to-Click-Instead-of-a-Mouse

Pair that with a macro…

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Once Thief's Mobility

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Zero Day.2594

Also, what’s with the obsessions of using 1v1 for balance…?

Like sure, you can probably balance it for 1v1…. soon as groups form up that synergize well together, those will be out of whack.

1v1 isn’t a mode (yet, come the guild halls…), at most it’s a scenario or a moment in something much larger….

I want to complain about me not begin awarded for finding the most optimal path between the banker and the TP! Thief can do it better than most. Better balance classes around that. (If you don’t get it, I made up my own game mode, racing between the banker and TP… I also feel that the game should be balanced around that, because I think it’s THE GAME MODE since I and a couple of buddies play it….. also I’m kind of mocking you)

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(edited by Zero Day.2594)

Once Thief's Mobility

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Posted by: Zero Day.2594

Zero Day.2594


I mean, I can listen to musicians all day, doesn’t mean I know what strings work on a guitar.

No… perhaps not, unless you started to learn about it. Like, you’re not exactly looking at the right source of information…

But provided you turn on your tinker while listening to said musicians and comparing contrasting styles, genres and sub-genres (what sets each apart, being able to identify it, by listening/picking up on it), learning about music, not necessarily touching an instrument (though, chance are you would probably at one point, out of your own interest), you could be very informed in music… Enough to analyze it. Ever met a music professor that doesn’t play a instrument or sing?

I get what you’re saying, though you’re over exaggerating. It’s like “I eat oranges, doesn’t mean I know how to grow them” … Yeah, but you can definitely learn a crap ton before planting the first seed.


Plus most of these kinds of discussion involve personal opinions or experiences and references to others’… Very little facts, if any. You could just as well discredit everyone here since they’re not one of the top 5 thieves (or something) – who are they to talk if they haven’t mastered AND proven (via tournies) that they know their stuff.

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(edited by Zero Day.2594)

Let's make a list of negatives for Thief.

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Zero Day.2594

Survivability that of a mosquito.

No 1200 range.

Niche roles, no role diversification has been done or is in sight.

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[Teef] A Thief Forum Guild (Lock pls)

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Zero Day.2594

make it my new main class.

There is hope.

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Zero Day.2594


+1 (though I must say with the sturdiness of classes now its more like +0.75).

Heh, I’m not the only one that thinks that. Though, mine is a bit more logical, math wise.

See a +1 works for when there’s a 1v1 or a 2v2 or a 3v3, helps unbalance, meaning (T being thief)

1+T vs 1 —> 1+T> 1

Now, if it’s a 1v2 or a 2v3, the thief shouldn’t engage (from what I gather), since it will not contribute to the fight as much as another class…. So

1+T vs 2 —> 1+T < 2.

This implies that
0 < T < 1.

If I had to guess it, I would say T=0.5, but since we can’t have a fraction of a player, people say +1.


Anyways… Who knows what will happen. There are people out there that believe that the thief is just fine, it’s just other’s don’t know how to use it properly/haven’t mastered it. So to them, even if the mobility isn’t as good as it used to be, I think they will not notice…

Meta wise, yeah thief will probably fall from being in meta, given the niche of "+1"’ing and decapping (due to mobility). That is since realistically any class can “+1” (and arguably better), only thing that keeps the thief where it is is the mobility, once that’s gone or another class has same or better. Why would you even think of a thief?

Personally, I’m not considering the thief as a main for sPvP or WvW. HoT PvE, maybe (still debating).

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(edited by Zero Day.2594)

Sneak Gyro

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Zero Day.2594

The gyro can’t be stealthed it’s always under the effect of revealed, at least it was like that during the Beta.

Good. I was just watching some WP videos… he said that there was a way to do it with 2 engies – I wasn’t sure if that info was dated or not.

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Sneak Gyro

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Zero Day.2594

So, if there are two engies running sneak gyros… Do the gyros stealth one another?

If so, you can sit in a keep/tower in WvW for days.

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4 Pistols vs 1 Guardian

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Zero Day.2594

Let’s see if Karl is the prophesied savior of P/P.

Pretty sure since he effectively murdered p/p he’s the prophesied antichrist of p/p.

There was a prophecy…?

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what stats we will need for raids?

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Zero Day.2594

reroll revenant or engi, enjoy raids… i am not kidding :/

Yeah, this is what I’m sensing. Especially about engies for some reason. Druid for support as well.

:P It will be interesting to see the meta raid groups after launch. So far, from what I gather, revs, engies, and druids will have spots.

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Thief WvW armor

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Posted by: Zero Day.2594

Zero Day.2594

Get legendary armor.

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Looking for WvW guild

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Zero Day.2594

Actually kind of wanting to get into a guild myself… Kind of miss that community aspect that I had during my WvW days.

Looking for a WvW and raiding guild – hopefully both in one, would be awkward/weird trying to be in two guilds at the same time… I want to be in a raid core, so I will not sit on the sidelines for long in a guild before leaving and joining a guild that can get me a spot in their raid. Used to main thief (hope will return…), trying to main necro now, will try revenant (maybe maining), and have max guard and warrior. On NA/JQ.

(Played WoW, as rogue, was always in the top 3 dps in any guild I’ve been, made a legendary daggers (putting me to 1st place dps all the time, every time) – And I know, that if I go back to WoW, my guild will hook me up with a raid spot (kicking someone else out) even though I haven’t played for the past 2-3 years(?))


Also, not sure why this is in the thief forums…

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(edited by Zero Day.2594)

Staff autoattack chain 3 animation fixed

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Posted by: Zero Day.2594

Zero Day.2594

Um…
Is but-cape-less armor really in game?

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My retirement from thief

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Zero Day.2594

Isn’t this what people said about Archeage? Good luck on your travels. We will still be here hopefully.

Yeah, AA has hopefully taught a lot of people not to jump in on things without having proper info about it… Personally I’ve followed it, but didn’t invest in it at all, nor played it. Just watched how the poop-storm happened.

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My retirement from thief

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Zero Day.2594

Following that game as well, just need more details on the business model – I know it’s B2P, but besides that will there be a cash-shop (how harmful?) or will there be “privileged”/subscription (again, how harmful?)?

There’s also Tree of Savior, which is having it’s “open” CBT. You can get into the CBT by simply registering on their site, till I think the 19th – and past that date you won’t be able to join in anymore (hence it’s kind of an “open” CBT).

There’s also Blade and Soul, same situation as Black Desert, just need more info on their business model. I think it’s a freemium.

WoW’s next expansion is supposedly something that will be grand, so I might follow that and might pick it up again (since now you can pay for subscription via gold).

As for GW2, I’ve re-rolled a necro, trying to get back into the game… I think I will get HoT, for the sake of 1 play-through (and tbh I’m a fan of the GW franchise/world – despite some of the game decisions that they have made and will probably make). If stuff doesn’t improve for the thief, and/or rewards in game remain mediocre (at best) – I don’t feel like I’m tied down to it, and will just play something else whilst they figure their kitten out.

As much as I would love to call GW2 my MMO-“home”, over the past 3 years, I’ve grown more distant and more detached from it – due to their decisions on things. The game itself, bulsheet aside, is great – I just don’t feel connected to it much anymore.

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State of thieves

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Posted by: Zero Day.2594

Zero Day.2594

They (still) have issues.

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Why not Revenant?

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Zero Day.2594

When hot is released, roll a revenant, see how you like it.

Emotional attachment, might be bad… I’m trying to overcome it via rolling a necro pre-launch and probably a revenant post launch.

(Yeah strong chance that will get the expansion – just going to ignore my thief though… try something else (besides warrior and guard))

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Exploit, legit or hack? What u say Devs?

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Zero Day.2594

This thread should be moved over to the bugs forum, since it pertains to combat log not show up numbers/sources…

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4 Pistols vs 1 Guardian

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Zero Day.2594

So… If one thief stands 900 units infront of the other… and uses their pistols to shoot something that’s 900 units away… Does that mean that we effectively have 1800 range on 4 pistols?

If it’s on a straight line, yes. If not, we need to use the Pythagorean Theorem to calculate the effective range since it can be anywhere between 0 and 1800 range.

Sweet mother of god… variable distance. Too RNG, what if it’s angled and hit’s a walking by moa? This should be removed/nerfed from the game promptly.

Trigonometry doesn’t work on P/P.

It’s just last night, I can’t hit my target standing on a pebble in front of me — wasted like 2x Unload without the target taking damage. I have to reposition all the time or find an even surface so I can hit it — it’s really frustrating.

The build in question is P/P/P/P, which enables trigonometry.

But you’re talking about “one thief stands 900 units infront of the other” and I’m telling you, if that “other” is standing on a pebble, the difference in elevation negates the range — in my case, my range was reduced to zero just because my target was slightly on a higher ground.

Ah I see now, it’s very undependable. Gotta remove P/P/P/P.

or the pebbles…

If you nerf the pebbles that can have potential unwanted effects on other classes. Like for instance: hiding behind a pebble while fighting a thief would no longer grant LoS against the thief.

Better keep it limited to thief only and balance it properly.

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Exploit, legit or hack? What u say Devs?

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Posted by: Zero Day.2594

Zero Day.2594

Pretty strong words you’re using there. Do you know what they even mean?

Here’s a two links to give you a general sense of those words:

https://en.wikipedia.org/wiki/Exploit_

http://www.merriam-webster.com/dictionary/hacker

No thief or player that I know of are stealing information from, causing damage/harm to, or gaining unauthorized access to ANet using that build (trapper).

They’re legit skills and runes in the game, that function as they’re intended, so it’s not cheating either.

Maybe, at most, a bug in the combat log not having the damage show up.

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(edited by Zero Day.2594)

4 Pistols vs 1 Guardian

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Posted by: Zero Day.2594

Zero Day.2594

So… If one thief stands 900 units infront of the other… and uses their pistols to shoot something that’s 900 units away… Does that mean that we effectively have 1800 range on 4 pistols?

If it’s on a straight line, yes. If not, we need to use the Pythagorean Theorem to calculate the effective range since it can be anywhere between 0 and 1800 range.

Sweet mother of god… variable distance. Too RNG, what if it’s angled and hit’s a walking by moa? This should be removed/nerfed from the game promptly.

Trigonometry doesn’t work on P/P.

It’s just last night, I can’t hit my target standing on a pebble in front of me — wasted like 2x Unload without the target taking damage. I have to reposition all the time or find an even surface so I can hit it — it’s really frustrating.

The build in question is P/P/P/P, which enables trigonometry.

But you’re talking about “one thief stands 900 units infront of the other” and I’m telling you, if that “other” is standing on a pebble, the difference in elevation negates the range — in my case, my range was reduced to zero just because my target was slightly on a higher ground.

Ah I see now, it’s very undependable. Gotta remove P/P/P/P.

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4 Pistols vs 1 Guardian

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Posted by: Zero Day.2594

Zero Day.2594

So… If one thief stands 900 units infront of the other… and uses their pistols to shoot something that’s 900 units away… Does that mean that we effectively have 1800 range on 4 pistols?

If it’s on a straight line, yes. If not, we need to use the Pythagorean Theorem to calculate the effective range since it can be anywhere between 0 and 1800 range.

Sweet mother of god… variable distance. Too RNG, what if it’s angled and hit’s a walking by moa? This should be removed/nerfed from the game promptly.

Trigonometry doesn’t work on P/P.

It’s just last night, I can’t hit my target standing on a pebble in front of me — wasted like 2x Unload without the target taking damage. I have to reposition all the time or find an even surface so I can hit it — it’s really frustrating.

The build in question is P/P/P/P, which enables trigonometry.

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Save Thieves Campaign [PvP]

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Zero Day.2594

I want to see you say it when expansion hits…. i highly doubt that we will be able to keep even +1 pet role anymore.

I’m not disagreeing with you, but who would succeed us on our signature role?

Other classes can’t +1? Is that even possible?

You mean the mobility? I personally wouldn’t mind trading the only role we have for at least two roles… Or maybe even 1 different role, and keep it switching every X months.

Edit: I just realized, they can’t +1, they can only +2-5. You’re right, no one can take the signature role of +1’ing.

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So this happened..

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Posted by: Zero Day.2594

Zero Day.2594

Just add 20sec icd to trapper Rune and it would be fine.
But all the rangers would cry then

Why do that when we can find a more acceptable solution that nerfs just thieves.

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So this happened..

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Posted by: Zero Day.2594

Zero Day.2594

Guy guys guys…The thief in the video was me. Cherry Fang from TC [Hats] guild.

The OP did the best he could in his situation from my perspective. I did indeed prelay the traps at the narrow gate so everything was off cooldown and I was already stealthed. I got lucky with the “steal” skill reset so that’s why I was able to pop so many traps in short duration.

You can watch some of my other videos from my perspective on one of my recent posts.

-Cheers!

I can confirm this is the thief. I’m actually interested to hear what you think about the build since you play it.

I’m a bit interested why won’t you give it a try yourself?

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So this happened..

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Zero Day.2594

just a side note: devs themself said that wvw was never ment to be balanced… trapper thief is a joke in pvp so no matter how much someone would complain about this build it won’t get touched (nor i think it should tbh, it is only good vs new players w/o condi cleanse)

Right. Because most the complaints ever made haven’t been from WvW and none of them had anything done about them.

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4 Pistols vs 1 Guardian

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Posted by: Zero Day.2594

Zero Day.2594

So… If one thief stands 900 units infront of the other… and uses their pistols to shoot something that’s 900 units away… Does that mean that we effectively have 1800 range on 4 pistols?

If it’s on a straight line, yes. If not, we need to use the Pythagorean Theorem to calculate the effective range since it can be anywhere between 0 and 1800 range.

Sweet mother of god… variable distance. Too RNG, what if it’s angled and hit’s a walking by moa? This should be removed/nerfed from the game promptly.


Edit: Although they’re playing their +1 role just fine and did so when we fought each other as well – can’t remember whether I died or popped SR in the last second.

So if two +1’s are +1’ing each other, does that mean, that they’re 1? Or is it +2?

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So this happened..

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Zero Day.2594

I like how it’s starting to stray into the stealth line that no one (QQ’ing) cares about.

So guys the question is:

Should we nerf trapper rune, for everyone

Or

Ensure that there’s direct damage on all traps across all classes?

Both effectively sending the traps back to chillin with the dust bunnies at the corner of useless street.

There already is direct damage on all of the other class’ traps, excluding Ranger’s Healing Spring. I’m not even suggesting that thieves have all of their traps deal direct damage, only Needle Trap and Tripwire. Ambush and Shadow Trap don’t really make sense to deal direct damage, and they don’t apply conditions by their self either so they should be fine not dealing any damage.

If Trapper Runes got nerfed too much without making traps themselves stronger in compensation, then I agree, traps would probably be left in the dust.

All or nothing. This is half as’ed implementation correct? And you want to make a “half” change?

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4 Pistols vs 1 Guardian

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Posted by: Zero Day.2594

Zero Day.2594

So… If one thief stands 900 units infront of the other… and uses their pistols to shoot something that’s 900 units away… Does that mean that we effectively have 1800 range?

No, that means “got your back, buddy”

4 Pistols is our equip type for this build, so those two thieves count as one…. :|

Quad-wielding is a baseline buff that they added to the thief last patch but just didn’t document it.

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4 Pistols vs 1 Guardian

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Posted by: Zero Day.2594

Zero Day.2594

So… If one thief stands 900 units infront of the other… and uses their pistols to shoot something that’s 900 units away… Does that mean that we effectively have 1800 range on 4 pistols?

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So this happened..

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Posted by: Zero Day.2594

Zero Day.2594

I like how it’s starting to stray into the stealth line that no one (QQ’ing) cares about.

So guys the question is:

Should we nerf trapper rune, for everyone

Or

Ensure that there’s direct damage on all traps across all classes?

Both effectively sending the traps back to chillin with the dust bunnies at the corner of useless street.

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So this happened..

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Zero Day.2594

Funny.

People don’t want the rune of the trapper nerf, instead only specifically the thief.

Yes because the runes are not the problem? They function the same way on Guardian and on Ranger and there’s no issue.

But the way thief traps are set up allows them to stay perma stealthed which is ridiculous. Why nerf the runes when you could just add direct damage to traps to bring them in line with the others?

Actually….

Really…

You can either nerf the runes or add direct damage to the traps. Either way, the result will be the same: traps will be sent back to collect the dust.

Also, better hope there’s direct damage on ALL traps across all classes… Effectively, the same thing as nerfing the rune.

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So this happened..

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Zero Day.2594

So for a trap ranger stealth literally is the only defense. I still don’t see why thieves are a unique snowflake here that deserve 100% stealth uptime.

Do the rangers have a whole trait line devoted to stealth? (A line that makes the thief attempt to survive damage)

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(edited by Zero Day.2594)

So this happened..

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Zero Day.2594

Funny.

People don’t want the rune of the trapper nerf, instead only specifically the thief.

(This being probably the only build that heavily relies on traps, let alone uses them – I don’t mind the trapper nerf, since then the traps will go back to sitting in the dust…)

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So this happened..

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Zero Day.2594

:P Next thing up on the chopping block…

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(Event) (UPDATED!) funeral for Thief class.

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Zero Day.2594

You guy’s forgot the best part about the dec 10th change, they claimed it was a buff

A buff to the coffin.



ArenaNet, if you actually pay attention to the thief forums, you should be aware you’re kittening off an entire segment of your player base.

Arguably a small segment. As in peeps on the forums. Interestingly enough I’ve seen new “faces” on the forums… Both saying that they either came back or started then realized this class is kitten and the other side that argues that thieves are fine.

The lose won’t mean much with the influx of new players… Paired with the release of expansion, as in those that are withholding but will still buy.

Like there’s a mentality of why bother with those that are unhappy, when you can continue to make those that are happy happier… To a degree, it makes sense. So, maybe this funeral was a celebration for them, “Great, maybe the whiners will finally leave.”

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(edited by Zero Day.2594)

Save Thieves Campaign [PvP]

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Zero Day.2594

Not sure how people are continuing to argue against each other…

If you read careful, most people seem to support role/build diversification for the thief even when they’re arguing against the same point – for instance (yeah call you guys out) rennlc, Kageseigi, and bliss.

Like:


Again, my whole point is this… I hope ANet broadens the viability of the Thief. I don’t want to take away anyone’s playstyle… not a single one. I’m not against “+1 and decapping.” But I would prefer other viable playstyles and roles in addition to it, and I don’t see why that would be a bad thing.


I don’t mind people attempting to seek improvements to the class. I want a build I can solo less selectively with and even Rambo with too on occasion (I also don’t want to win because my class is overpowered).


Although there is clearly something that stops you doing all those, right? The effectiveness and viability of these roles. I think NO thief would argue, if I said we clearly lack on the diversity department. But apart from a few classes which are blessed with multiple viable range of options… all classes suffer this. Some roles are inherently better for specific classes for the conquest 5 versus 5 type of gameplay.

Pretty sure you’re on the same page …

What S/D (for instance) does or doesn’t currently is a bit irrelevant, since that can change as it could be switched to another role should the developrs see fit.

My take on it:

S/x could fill (and to a degree it already does/tries to) our melee dueling role. Give it a mixture of evades, stealth, damage, CCs, and some passive defensives (hp regen included in that) so it can go teo-to-teo with whomever it’s dueling. Our defensives currently are really stealth and evade, mess up once or twice and you’re done. Dealing with condis isn’t pleasant either, again either via stealth or via traits in DrD. For instance, we should be able to be part of the WvW frontline, or in sPvP we should be able to be participant of 1v1 or a team fight.

D/x could fill (and again, to a degree it already does/tries to) our melee assassination role. Give it stupid damage, a way to engage (shadowsteping, stealthing), barely any defense, and a “risky” way of disengaging. But the damage has to be worth DIEING for, because after the assassination attempt we might not get away. This can double up as the current +1. As in, since going in 1v2 is risky, since although you can kill 1 of the 2 targets the 2nd target might (good probability) kill you after you’re finished with 1. So, if there are X duelists engaged in a 1v1 or 3v3, you can hope in to +1 and drop one of the opponents, having your allies increase the chance of you making it alive post assassination. Or being the damage for a bunker buddy. Besides +1’ing, it should also be able to solo cappers/decappers, first strike/“surprise” matters.

Staff could fill the dodge/evade tank role, give it superb survivability (out of stealth, shouldn’t rely much on stealth), some CCs, but not so much damage. Sure it can kill (give it time) but it’s point is to hold the ground for as long as it can (hoping for allies to come and lend a hand).

SB could fill (and again, to a degree it already does) our decapping/roaming/scouting/mobility role. Give it superb mobility, some survivability (not a lot, but some, in case it takes a bit of hits here and there whilst running), but not a lot of damage. Point of this is to get around quick. Scouting in WvW, decapping in PvP. +1’ing is not benificial, since you will be hitting equal to a bunker, not surviving much, and the D/x assassin role can +1 much better.

P/x could fill our ranged dueling role. Same as S/x just a bit less survivability to encourage playing at range and some position just ranged. In WvW this role should be the back/mid line. Perhaps, P/P should be a straight up backline role. In a duel against a melee duel somehow encourage kiting or positioning out of melee range.

Rifle – just want to bring it up, in relation to the roles above – could be ranged assassination role. Again stupid damage, no way to engage (as in get close to the target), I would be against lots of stealth, and an “iffy”/“risky” way to disengage/get away from melees. It should be that, if a melee assassin gets the first strike (sneaking up) the ranged one dies, if the range one gets the first strike. Straight up backline in WvW. Same thing for sPvP as melee assassin.

X/X – not weapon dependent, or maybe a new weapon… like … scepter? – could be a support. Via providing boons, CC’ing, and/or venoms. >.> I dislike supporting, so … yeah… no ideas from my side. :P

Traits and spec lines would need to be overhauled. And I would argue to go back to the old “60/60/20/0/0” or “6/6/2/0/0” system minus the stats on lines. Perhaps even adding more depth into the lines or additional lines. It could also be a hybrid like between the current/new and the old. As in have pick and choose 5 trait lines but not enough points to complete them all. The idea would be to provide enough traiting “depth” to enable you to trait specifically for said roles and supporting said weapons… The reason for this is that we cannot choose weapon skills, so a D/D will have the same playstyle. Yeah you can argue about the minor tactical differences you make between different D/D “builds”, but you’re still following what D/D allows you to do. And here if you mix your traits too much, you will get kitten, if you mix them just right you can make a duelist and so forth. 2nd weapon set could become a supplement to the main, but again, if you mix the traits too much trying to make both the main weapon set and 2nd viable, you will make both of them sub-par as to what they individually/when mained could do.

Once again… Kind of restating from my other long kitten post, which like 2 people read and replied… Roles would need to be balanced across classes. So our melee assassin role should be balanced with other class’ melee assassins, same for bunker, duelist and so forth… Which means, sitting down and coming up with role-to-weapons (similar to how I did above) for other classes.

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No valid path to target

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Posted by: Zero Day.2594

Zero Day.2594


So downside, it doesn’t appear that they even intend to try and fix it. Upside, if your port is deemed invalid, you should still travel part way to your intended destination.

And then use your 3rd dodge on DrD to cover the remaining distance. Isn’t the elite spec great. It fixes things.

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ITT: We fix P/P one idea at the time

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Posted by: Zero Day.2594

Zero Day.2594


Ankle Shot – triggers “on hit” instead of “on crit hit”

Lol… First thing I thought of is: With it being “on crit hit” it should be renamed “Might Be Ankle Shot”, because you did try to shoot for the ankle, just missed… xD And oh man, talk about the RNG behind this one, kind of like the ricochet trait.

:| I think a tooltip/rename is an easier job to do for them. Ankle Shot will/is now known as Might Be Ankle Shot.

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Save Thieves Campaign [PvP]

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Posted by: Zero Day.2594

Zero Day.2594

..

Is it the most effective role you can accomplish with your class? Probably not. But I don’t see how perfect balance could be achieved unless classes are given identical skills with different visual/sound effects — which imo, would completely destroy the flavour of class variety altogether.

Thanks for reading the long kitten post. I have read yours, I just don’t want to re-quote 2 giant posts, making a massive giant block of text that’s ugly… and potentially running out of characters/space. Glad we share the same perspective though.

Onto the the real reply on what I did leave quoted…

Perfect anything can’t be achieved (there were some philosophers that tried to look at how an imperfect entity can/could create a prefect entity or how/why a prefect entity would create an imperfect entity – see the note below). In a weird way, perfection means the death/end/stop of things (if animals were to become prefect, they would stop evolving. If computer system were perfectly secure there would be no hackers nor security experts)… Kind of like you said that all classes will be the same with different visual/sound effects. Though, there’s no reason to not strive for it (and since it can’t be achieved, there won’t be self destruction).

Well, we (you and I for instance) can’t conceive the idea of how to both give balance and flavor across classes whilst not making them look bland – but it doesn’t mean that other’s can’t, or with enough thought put into it (think crowd sourced kind of, or ant/hive like intelligence gather of thoughts) that it’s not do-able to just the right degree.

Like the example of evading bunker thief versus a heavily passive guardian bunker, similar things can be applied to other classes. Necros for example can distribute their damage taken onto minions to become bunkers. Engies can build defensive turrets to make a little fort around themselves. Mesmers can, like necros, divert damage to clones, though in a weirder way, like say, if the actual mesmer was to be downed a clone get’s downed in their place. These are just ideas, and with the current state of skills and traits cannot exist. They require reworking and balancing thereafter.

Perhaps a way to achieve this is to start with only one role, distribute it amongst classes, balance the hell out of it amongst the classes, then proceed to the next role.


Oh and League did to a degree achieve a pretty decent diversification. Though, reason I say pretty decent is because some skills on some champs did/do feel like skills on other champs (example, Jinx’s, Draven’s, and Ashe’s ults. To a degree they’re the same, that they’re global in range and are damage dealing, but then all three of them have a twist to them, like Ashe’s stuns, Jinx’s explodes, Draven’s goes through and back again)… At the same time, in a weird way, it’s like a mix-and-match almost…

Why can’t GW2 be as good at it or better? Only solid work stands in the way. Do it and become more awesome and better than before.


The note below:


I think it was in “Meditations on First Philosophy” by René Descartes where he was trying to figure out the God entity in relation to his existence… I remember a part of it was kind of like “If we’re imperfect, how can we think of a God that’s perfect” and “If God is perfect how can he create an imperfection” … something like that :P It was a long time ago…. It stuck around because the book was a mind kitten to a degree… Also, that’s where the “I think, therefore I am” comes from, that guy and that book.

Anyways, that’s trivia… and trying to make use of something I was forced to learn while paying for another topic…. rumble rumble rumble… irrelevant to thief forums/gw2….

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(edited by Zero Day.2594)

Save Thieves Campaign [PvP]

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Posted by: Zero Day.2594

Zero Day.2594

While they claim and try to change the meta from zerker to something else, that’s great.
I see no indication that they’re diversifying roles within classes aside from really Druid (that’s an amazing support, healer at that too) and Revanant (that might be able to support, tank, or deal damage). And even that I feel like it was accidental rather then intentional.

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Posted by: Zero Day.2594

Zero Day.2594

It seems that the role of +1’ing and decapping is more or less solidified at this point. Being useful essentially means making correct decision on when to do one or the other (or even 1v1 if you can) – Which is true, and but it’s more of general PvP thing, as in every role has to make correct decisions to be useful. The thing that erks most “old timer” thieves, or at the very least me, is the lack of different roles – not exactly “we want to be more useful”, which can be countered by git gud/l2p/look at streamers and follow suit. Balance is due, but in my opinion, diversification is overdue.

(Now maybe I’m in the wrong to keep comparing to LoL… but here it goes anyways.)
Referencing LoL, they too have set-in-stone roles (top, mid, adc, sup, jungler). If you don’t like playing say top, you can try your hand at the other remaining 4 roles. Found that you love playing Mid? Great, but don’t like playing Akali, no problem choose another mid character among a myriad of them. Found that you like Zed mid, great, there’s a couple (at this point prolly 1-3 builds) with variation on items according to how the game is playing out) of builds out there that you can pick from. And while the roles are set-in-stone, there’s apox. 127 different champs (and a couple builds for each one).

Besides the vast diversity of champs for each role, I don’t think any champ remained at top of the tier for a role for too long – at the very least, a different champ would join the top tier for that role once in a while – which again adds to the diversity of things (you have ~3 options for playing a top tier champ – if that’s what you’re into). (Unlike, here in GW2, the thief has been in meta and continues to be in meta because it’s good at +1’ing and decapping – better than other arguably)

Yes the genres are different, and instead of having 127 champs we have 8(+1) classes. Yes, because it’s an MMORPG, those 8 classes will have somewhat of a specialization on which role they do (tanking/bunkering, roaming, kill, … ) or thinking more open-mindedly how they carry out those roles. What doesn’t make sense to me is why restrict classes to only 1-2 role(s)?

A while ago (good while ago), I made a post complaining that we couldn’t really zerg with the rest, I was met with “it’s not the thief’s role” or “go roll class X instead”. While it’s true that currently it’s not the role for thieves in WvW or that class X can do it better, why does it have to be so? What if “I” don’t like playing class X/Y/Z to fulfill that role (keep in mind we only have 8(+1 coming) and not all can fulfill all the roles). If the thief can zerg just like class X, and both are balanced (more or less, practically), what harm can it bring? Will class X become less viable/not meta? Nope, if it’s balanced. I honestly can’t think of a reason. Diversity in itself is harmless and neutral (just like proper Balance), if not beneficial when it’s lacked in almost it’s entirety (ex. only guards can bunker! only ele’s can kill! thieves roam! (no it’s not true, I know)). Unlike LoL, GW2 isn’t pumping out new clases every few months or so (used to be every few weeks for LoL). So, the only way GW2 can expand diversity within roles is to expand role diversity within classes – More balantly, to have more than 1 class accomplish role X, multiple classes will need to accomplish role X.

Currently the thief’s role is +1’ing and decapping. But why can’t there be more roles? Want to bunker? Let’s give the thief insane evades paired with survivability (good condi cleansing, good life regen, some passive defense (not too much since it’s about dodging but enough to not be 1 mistake = gg – again balanced with other classes – read last portion) at the expanse of damage – via traits and the weapon you pick. Want to duel? Let’s give a mixture of evades, stealth, and damage (balanced). Want to assassinate people, but risk being squished by a piece of paper? Here’s the big damage, some gap closing, and some stealth. Want to roam? Here’s a ton of mobility, but you can’t dish or take much damage. Want to support? Here’s a way for you to better spread your poisons (well, it exists, but, yeah.).

“But Zero Day, not all classes can do all roles!” – Yes, currently, but why does it have to be so? “To make classes unique!” – They can be unique, in how they fulfill the roles (ex. say Pure dodge thief bunker vs Passive heavy guardian bunker vs Some sort of earth ele).

The reason it’s not happening tomorrow, or in one swift blow, is that there would need to be LOTS of reworking across all classes, to both balance and to diversify roles within classes. It’s an understandably big problem, or a hefty amount of work, so yeah it will take time. Do I believe it warrants 3 years and more? No. There’s been hundreds of suggestions for thief and I’m sure across all other classes as well, that can be partially used if there’s an issue with coming up with some. Does it require lots of work? Yes, get a productive dedicated group of people solely devoted to this – but this isn’t my issue as a gamer, it’s the developer’s issue or rather higher-ups that make groups/assign tasks. (Not trashing them, just being frank).


I feel like, that’s the high level issue at hand. As opposed to low level issues like “can’t 1v1” or “don’t have survivability”.


Hope I maintained coherency and articulated myself well enough. I hate writing long posts… I like trolling trolls more.


“Zero Day, you sound like an entitled brat for wanting to do more than 1 (or X, whatever you believe we can do) thing as a thief” – Not sure how, please explain. Last paragraph did note that it’s more of a class wide issue. I want to say, I’m more passionate (despite not playing for reasons) towards the game than entitled. I do wish to see it become that best kitten MMORPG out there, and this is the way I see it becoming better.


“But Zero Day, you can do lots of things with the thief, might not be meta but still viable” – Right, that’s why there’s the complaining about say “1v1’ing” or “survivibility”… “Git gud Zero Day to do those things” – F*** why am I arguing with the other voice inside my head that is trying to undermine what I’ve said, be gone inner self destructive troll.


“Didn’t read cuz you a whiteknight” – At least you can write. Nor am I a “whiteknight” for the thief – last paragraph that you didn’t read kind of points that out…


OMG… one of my brackets are off… must resist editing main portion since it was already quoted…. but… brackets…must resist…

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(edited by Zero Day.2594)

Traps...

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Posted by: Zero Day.2594

Zero Day.2594

Lol.

That ghost build video…

And here’s the not forseen thread /s

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Spec Line shorthands

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Posted by: Zero Day.2594

Zero Day.2594

So, remember back in the day when builds were represented as

20/0/30/20/0 plus something like (or just alone):
CS III, VI, XI
SA VI IV XI
AC VI VIII

And then eventually 4/6/0/4/0 with the same things for the traits.

Now, with the spec lines out, I’ve yet to see a similar, kind of widely accepted, shorthand for them. Which is interesting, because it’s even simpler to write it for the spec lines, like here are some examples:

DA =vv
CS v=^
Tr ===

or

DA 233
CS 321
Tr 222

Which represent the same build.

^ means it’s the top trait
= means it’s the middle one
v means it’s the bottom trait

likewise

1 means it’s the first from the top
2 means it’s the middle/second from top
3 means it’s the bottom/third from top

Or is there already a shorthand notation out there and I’m just not aware of it?

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Does thief have a viable roll in raids?

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Posted by: Zero Day.2594

Zero Day.2594

Yeah, I mean, with Roll for initiative, Withdraw, and the new dodges, thieves will have tons of viable rolls.

I see what you did there…

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Thief ridiculously underpowered in PVP?

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Posted by: Zero Day.2594

Zero Day.2594

#stillinMetaStillOP

:P

(Better get a head start on this “you guys were in meta since day one, and still are, so you aren’t underpowered” thing)

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